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July 11th Patch
11 Jul @ 9:54pm - New World



We are releasing a patch today with various fixes and improvements. This patch is focused more on fixing things rather than adding new content. However, we do have more content in the works, all of which will be free. You can view our development roadmap here https://steamcommunity.com/games/581320/announcements/detail/1603759333257289201 to see the content we have planned over the next 6 months.

Full changelist below:

Critical Fixes
Fixed crash with spectator camera.
Fixed a cosmetic exploit which would allow a player to become invisible.

Bug Fixes
Fixed Bipods not properly deploying on sandbags.
Fixed a case where weapons could end up in a minute-long audio loop.
Fixed molotov rag fire particle not always being removed when the weapon is unequipped.
Fixed an issue that allowed players using the FAL to fire before a speed reload was finished.
Fixed the initial M4A1 the player picks up in the Tutorial Level not having its Laser Sight upgrade enabled.
Fixed reloading issues with grenade launchers.
Fixed missing scenario images for Ministry and Outskirts on the map vote screen.
Fixed anti-materiel rifle ready animation sequences...

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GRID - Race for Glory




Published on 10 Jul 2019
Race. Compete. Enjoy. Do it all #LikeNoOther.

Watch the first gameplay trailer for GRID, launching this October for Xbox One, PS4 and PC. Also coming to Google Stadia.


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Tacview 1.8.0 beta 14 is available Now

Download: HERE

Release Date: Tue, 2 Jul 2019
Operating System: Windows 32-bit / 64-bit
File Size: 268.7 MB


Release notes

FEATURES & CHANGES

NOTICE: Windows XP is not supported anymore (definitive)
The active object list has been moved to a dockable window
The playback control bar has been moved to a dockable window
The time slider now displays target time during a drag operation
Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry
You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates
Added a brand-new shot log
Added an option to automatically pause on shot log events
On pause, the current shot log event is now displayed in the 3D view
BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands
Added CTRL+LEFT/RIGHT to jump to previous and next shot log event
Added an option to remove objects from the 3D view context menu
Added an option to add object on the ground from the 3D view context menu
It is now possible to specify the altitude of new object above ground level
When an object is manually added to the world, it is now automatically...

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