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Dev News #166
2 Aug @ 5:17pm - Arrakis



Hello, Feudalists!
As always, lets start with the Development news. This week we have made some more visible changes that are another nod from us as a response to the feedback we gathered during the AMA. The update was heavily focused on your suggestions about crafting and farming. You will find a detailed report about the update in our patch notes https://lifeisfeudal.com/News/?n=&art=832

Stonecutter's and Breeder's Outfits revealed in the devblog https://lifeisfeudal.com/News/?art=830 last week, are finally here. That means that our skilled miners and cattlemen can finally have their own professional clothes. You will be able to wear Stonecutters, Breeders, like any other Outfit, after reaching 60 points of T2 skill in their respective branch, and they will now also grant an Inspired Work effect. Stonecutters outfit increases Mining, Materials Processing, Precious Processing, and Jewelry skills. Breeders Outfit increases Hunting, Procuration, Animal Lore and Warhorse Training skills. You can find recipes for new working outfits in the Weavers Toolkit weave crafting menu, same as for other working clothes.

Besides introducing new working outfits,...

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Sim Skunk Works service announcement



SSW goes on holidays from August 1st to September 9th included.

During this period support to our users will be assured , however expect delays on tickets answering and/or activation keys generation and sending.

Happy holidays to all !!



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Tacview 1.8.0 beta 16 is available Now

Download: HERE

Release Date: Thu, 1 Aug 2019
Operating System: Windows 32-bit / 64-bit
File Size: 269.0 MB


Release notes

FEATURES & CHANGES

NOTICE: Windows XP is not supported anymore (definitive)
The active object list has been moved to a dockable window
The playback control bar has been moved to a dockable window
The time slider now displays target time during a drag operation
Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry
You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates
Added a brand-new shot log
Added an option to automatically pause on shot log events
On pause, the current shot log event is now displayed in the 3D view
BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands
Added CTRL+LEFT/RIGHT to jump to previous and next shot log event
Added an option to remove objects from the 3D view context menu
Added an option to add object on the ground from the 3D view context menu
It is now possible to specify the altitude of new object above ground level
When an object is manually added to the world, it is now automatically...

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