Dogs Of War Vu
VRS F/A-18E SUPERBUG & TACPACK P3D v5.4 and v6 support inbound...
VRS F/A-18E SUPERBUG & TACPACK P3D v5.4 and v6 support inbound...
F/A-18E SUPERBUG
High Fidelity Strike Fighter Add-on for FSX/P3D
TACPACK COMBAT SYSTEM
News on the next update to make VRS F/A-18E SUPERBUG & VRS TACPACK COMBAT SYSTEM compatible with P3D v5.4 and v6
by VRS Varmint
Mon Sep 11, 2023
Just a quick update for all your patience.
TacPack/Superbug support for v5.5 as well as P3D v6 HF3 is inbound. Chris has finished his work, and I need to finish some revisions to the TPM before I can build installers and test them. I estimate by the end of next week at the latest. I usually say "two weeks" when I don't really know, so this is definitely an improvement!
Superbug: There will be no charge for Superbug upgrades, and the Superbug (same installer) will support v4, v5, v6 (all 64-bit versions of P3D) but you will still need to be able to access the new installer from your customer portal. This means you're going to need to have active maintenance on your Superbug license.
TacPack for P3D v5.x -- v5.4: v5.4 upgrades from any previous v5 license will be included for all users with active maintenance (just like the Superbug). You will simply log into your customer portal and download the...

High Fidelity Strike Fighter Add-on for FSX/P3D

News on the next update to make VRS F/A-18E SUPERBUG & VRS TACPACK COMBAT SYSTEM compatible with P3D v5.4 and v6
by VRS Varmint
Mon Sep 11, 2023
Just a quick update for all your patience.
TacPack/Superbug support for v5.5 as well as P3D v6 HF3 is inbound. Chris has finished his work, and I need to finish some revisions to the TPM before I can build installers and test them. I estimate by the end of next week at the latest. I usually say "two weeks" when I don't really know, so this is definitely an improvement!
Superbug: There will be no charge for Superbug upgrades, and the Superbug (same installer) will support v4, v5, v6 (all 64-bit versions of P3D) but you will still need to be able to access the new installer from your customer portal. This means you're going to need to have active maintenance on your Superbug license.
TacPack for P3D v5.x -- v5.4: v5.4 upgrades from any previous v5 license will be included for all users with active maintenance (just like the Superbug). You will simply log into your customer portal and download the...
Squad Revisiting the Infantry Combat Overhaul
Revisiting the Infantry Combat Overhaul
Wed, 20 September 2023

Iteration and the Infantry Combat Overhaul
Asset request received. Dev blog incoming!
With it now being three months since we announced our commitment to reworking the infantry combat systems with Squad Infantry Combat Overhaul (ICO), it has been an active effort to bring our title closer in line with its roots and inspiration. With a shift towards more coordinated teamwork, longer and more tactical firefights, and a desire to provide a more diverse player experience.
WHY THE DEV BLOG?
Throughout the development of the Infantry Combat Overhaul, we have had an immense interest from the community to share what Offworlds processes are when implementing a feature change this large looks like, and we agree that it's a great idea! As the overall playtesting experience has greatly influenced our development regarding the future of combat in Squad since our initial announcement.
So, with this dev blog, we wanted to provide more insight to the community on the development of the overhaul and our experience of working closely with the Squad community through public playtesting. As well as share the ideas that have emerged from our passionate...
Wed, 20 September 2023

Iteration and the Infantry Combat Overhaul
Asset request received. Dev blog incoming!
With it now being three months since we announced our commitment to reworking the infantry combat systems with Squad Infantry Combat Overhaul (ICO), it has been an active effort to bring our title closer in line with its roots and inspiration. With a shift towards more coordinated teamwork, longer and more tactical firefights, and a desire to provide a more diverse player experience.
WHY THE DEV BLOG?
Throughout the development of the Infantry Combat Overhaul, we have had an immense interest from the community to share what Offworlds processes are when implementing a feature change this large looks like, and we agree that it's a great idea! As the overall playtesting experience has greatly influenced our development regarding the future of combat in Squad since our initial announcement.
So, with this dev blog, we wanted to provide more insight to the community on the development of the overhaul and our experience of working closely with the Squad community through public playtesting. As well as share the ideas that have emerged from our passionate...
D.O.W. Steel Beasts Wednesday Mission 20/9/23 @ GMT18:00
D.O.W. Steel Beasts Wednesday Mission 20/9/23 @ GMT18:00
This scenario is a simulation and does not have any political message.

Panzergrenadier Defense [4.379] 1.0.0 by Arch

This scenario is a simulation and does not have any political message.

Panzergrenadier Defense [4.379] 1.0.0 by Arch

1986 May 23 1600
1) SITUATION:
a) Enemy:
ENY forces composed of roughly battalion strength mechanized infantry with tank company attached. ENY has transitioned from march to a battle formation and is about to conduct an attack on OBJ1.
b) Own:
BLUFOR forces composed of SPz Marder company. Attached light infantry with MTW are dug-in at OBJ1. Panzergrenadier platoons have MILAN ATGM dismounts.
c) Recon platoon with SpPz Luchs attached. HOT ATGM carriers attached. Tank platoon with KPz Leopard attached. Battalion logistics attached.
2) MISSION:
ENY is attempting to gain OBJ1. Company is to maintain force superiority in OBJ1 and cause debilitating losses to ENY.
3) EXECUTION:
At commander's discretion.
4) FIRES:
ONE battery of SIX 155mm gun with 144 HE, 72 SMK.
TWO batteries of THREE 120mm tube with 318 HE, 96 SMK and resupply.
Dogs Of War Vehicles : (in mission)
Leopard 2A4: Click here
Marder 1A3: Click here
Sphpanzer Luchs 2A2: Click here
Jaguar 1A3: Click here
********************************
** Notes **
...
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