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KGPI Glacier Park International Airport

Glacier Park International, formerly Flathead County Airport



Compatibility: P3D v4
Airport Type: International Airport
Location: Kalispell, Montana
Coverage area: 33.6km
Resolution: 30cm
Number of runways: x2

Official page
Forum



KGPI Glacier Park International Airport Release Trailer



Published on 28 Mar 2018



About
KGPI was built in 1942 as Flathead County Airport, from which its IATA and original FAA and ICAO codes were derived. In 1970 the airport was designated as an international airport and received its current name.

Built for P3D v4, KGPI includes a vast coverage area packed with unique, high quality content to explore.


Feature List
Accurate representation of KGPI Glacier Park International Airport
Approx 11km2 30cm airport photoreal coverage
100km2 photoreal coverage of nearby Blaine Mountain, Lake Blaine and parts of Flathead
National Forest
830km2 of 5m and 10m terrain mesh included
HD Dynamic dry/wet/snow groundpoly (SODE)
Multiple POI models
SODE controlled jetways
Custom approach lead-in strobe RW02 (SODE)
Custom seasonal RealFlora vegetation
Baked ambient occlusion
Custom autogen buildings
Built to take advantage...

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FSIPanel is new software for Flight Simulator enthusiasts. It allows you to train like professional pilots do.


Compatibility: FSX and P3D compatible.
Language: English
Home page
Forum for FSiPanel 2017
Forum for FSiPanel V1
YouTube Channel


What is FSIPanel?

FSiPanel is new software for discerning Flight Simulator enthusiasts.

This utility allows you to emulate the training habits of professional pilots.

As an airline pilot with 15 years experience and a huge fan of Microsoft's Flight Simulator. I wanted to develop a tool that provides repetitive professional simulator training for the highly-sophisticated aircraft that are modelled in FSX and P3D.

I found it frustrating that after landing - in order to fly another approach - you must: reposition the aircraft on the ground, re-program the FMS, re-configure the whole aircraft, take off again, and fly the circuit - all of which takes another 15 minutes of your valuable time in order to be able to set up another practice approach. Therefore, I developed FSiPanel, so that it only takes you a few seconds to set up each detailed practice approach, just like the professionals!

Jean-Pierre Garraio


FSiPanel allows you to use a simple but powerful 'point-and-click'...

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Three Kingdoms: The Last Warlord is a Turn-based strategy game. The game is based on the famous Chinese historical novel . The Three Kingdoms (A.D. 190 280) was the tripartite division of China between the states of Wei, Shu, and Wu.


Official forum: Here
Steam: Here


Single-player

Interface and subtitles in English


Trailer




About This Game

Three Kingdoms: The Last Warlord is a turn-based lord-playing strategy game developed by the Chengdu Longyou Studio. The studio created this game world set in the period of the Three Kingdoms mainly based on people's opinions on other games set in that period. The game is very detailed in depicting the differences between various cities and also the abilities and features of the military officers. The game also applies an appealing battle system in which weather, landforms, and many other factors will influence the result of each battle.
The game is based on the famous Chinese historical novel by Luo Guanzhong (about A.D. 1330 - 1400).

Key Features

I. Simple and graceful graphics finished by fine-lined drawing
The portrait of every character in the game is finished by fine-lined drawing with the same style as the picture-story books "Romance of the Three Kingdoms"....

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