Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Frankie on July 11, 2020, 04:55:12 PM

Title: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Frankie on July 11, 2020, 04:55:12 PM
This Simulator has been simmering since 2017, and now in 2020 it's getting serious!

(http://www.moodurian.com/tornado/images/visuals/GunnerHeatPC.png)

The tank game you've been waiting for
It's a weird time for fans of modern tank combat games.  The straight-shooting simulator titles from the turn of the millennium are no more, replaced by free-to-play games with modern vehicles locked behind aggressive pricing or absurd playtime.  As tank nerds, we need a game that gets right to the good stuff - modern tanks, realistic system and damage models, and a focus on fun over all. 

With Gunner, HEAT, PC! we aim to make that dream a reality. 

No more staring at locked MBTs in your progression tree and wondering if you'll ever get to play them.  No more spending industry prices to buy industry simulators just for a taste of something worthy.  We're making a great tank game because that's what we want to play.

Gunner, HEAT, PC! was started by tank nerds, driven by our experiences playing tank games. We remember the well crafted sim-lite titles from decades past, and we think there's a place for that kind of game again.  GHPC is not another free-to-play arena TDM game, and it's not a full-blown simulator you need a manual and a week of training to use.  We intend to fuse game and simulation in a way that preserves player experience yet doesn't sacrifice on realism where it really counts. Read the full FAQ from https://gunnerheatpc.com/news/articles/ghpc-faq

https://youtu.be/6Exj0ekgubI
Alpha Gameplay

https://youtu.be/kBsYlrlkKtQ
Models and work in progress

More information, free pre-alpha build and lots of comments here: https://gunnerheatpcdev.itch.io/gunner-heat-pc-development-test-build,
So far 583 patrons at https://www.patreon.com/GunnerHEATPC

https://www.youtube.com/watch?v=yn-HhiB5HWw
Text interview with the developer

https://youtu.be/bHRZxbVec_E

Twitch Channel
https://www.twitch.tv/GunnerHEATPC

Featured on The Flare Path article
https://www.rockpapershotgun.com/2020/06/19/the-flare-path-a2z-19/

https://www.youtube.com/watch?v=p7VfPg_bv88
Optics and preview

https://www.youtube.com/watch?v=sCvPYr6tDD4
Youtube review by SteelBeastser Mirzayev

Response to Mirzayev by ActionScripter (Dev)

Thanks for checking out the public demo for GHPC!  Great video.  Your feedback is very thorough and, I should say up front, completely fair and correct.  The sudden spread of my early demo caught it at kind of an awkward time - I decided it needed to be redone to a higher standard, but that redone version isn't ready yet.  To that end, I have a small team now (most notably on visuals and audio) and we are rebuilding just about every piece of the demo. 

Things from the video that we've fixed in the updated build of GHPC so far:

- Stabilization.  The new stabilizers support several real-world "modes", including basic "direction" stabilization, angle-based Delta-D (e.g. T-72A), and full point tracking (e.g. Abrams).  There are still a few bugs in the new version and the lead isn't implemented completely yet, but I absolutely want to nail it this time, and I've been taking feedback from a bunch of 19 kilos to make sure that happens. Still, at least now when you lase a spot and drive around, the aim stays glued to that spot. 

- Gun sights.  The public demo used a couple of really simple methods of displaying gunnery reticles, and it did not lend itself well to realistic or complex systems.  (I'm still pretty proud of that GAS though; the stadia reticle and ballistic markings are accurate via live calculation, not pre-drawn!)  In the new build, we have full fidelity in the gun sights we've completed so far, which includes the T-72A, the M60A3 TTS, the T-55A, and the BRDM-2.  This attention to detail will continue as the new standard for the other vehicles we add; there should never again be a "fudged" gun sight like the T-72M sight in the public build.

- Thermals.  You noted, correctly, that the black hot mode in the public demo was screwed up.  I made a change to the rendering shortly before I stopped updating that build, which improved a lot of things but completely unbalanced the inverted thermal mode.  This will no longer be an issue in the new build.  We've been working on thermal rendering itself, beyond simple contrast and tone balance, and we now support things like separate heat sources on vehicles, temperature change over time (and reacting to things like guns firing), and better depiction of the ambient temperature of vegetation and atmospheric haze.  This stuff is actually not in the Patreon build yet, unlike the rest, because we're still polishing it - but we've teased it in our Discord server.

- Tracks and suspension.  Our driving system has had a complete overhaul and now features animation, suspension forces, moving wheels and tracks, gear shifting, and dynamic exhaust smoke, among other things.  There are still some rough edges to smooth out, but it's a lot closer to what you'd expect a tank to look and feel like in motion.

Things from the video that we're aware of and working on still: everything!  I'm not even joking, we have a to-do list a mile long and you mentioned a lot of stuff from it.  With how people have responded to my early demo, I and the rest of the team are extremely serious about making sure we get the details right in the new version of GHPC.

If you're interested in giving us feedback as we complete and show new features, consider joining the GHPC Discord server!  If you message me there and let me know who you are, I'll get you set up with the proper roles and get you in the loop for Abrams and Bradley stuff especially.



What GHPC has going for it:
1. Dudes have a great sense of humour and wit
2. Unity engine
3. Game looks great and refreshingly very 2020 compared to that other tank simulator
4. Passionate band of 5 brothers (increase from 1 to 5 in the past year)
5. Keen following on Patreon
6. Twitch developer livestreams
7. Physics, physics, physics
8. Multicrew in the works
9. Slo-mo/bullet-time effect so you can see the sabot petals separate from the penetrator

Cheers
Frankie Kam

P.S., the latest Pre-Alpha access link is available to Patreons of Gunner, HEAT, PC!
Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on July 12, 2020, 01:48:04 PM
Hi Frankie

Thanks for posting this. I was going to start a thread but time is an issue lately....

I have this and will add to this thread.

Regards
Asid

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Cougar11 on July 13, 2020, 01:48:52 PM
Hi Frankie

Thanks for posting this. I was going to start a thread but time is an issue lately....

I have this and will add to this thread.

Regards
Asid
Interesting. I will watch what happens, and possibly try this if it comes out after alpha and beta.

Sent from my Moto Z (2) using Tapatalk

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on July 14, 2020, 01:49:14 PM
Update 20200710 is now live for @Patrons!
11 July 2020

Notes

This build is an early preview of the damage system, for the T-55A only.  It includes a version of the new crew health system, with separate limbs and organs that can be damaged independently.  It also includes ammunition in racks, complete with separate damage detection for different parts of the ammo, such as propellant vs. warhead.  Numerous internal systems, such as turret drives, fuel tanks, and drivetrain, are also represented in the damage model.

You will be able to cause consequences by damaging the engine components, turret/gun drives, driver, gunner, and tracks.  The other components, including ammo, currently have no effect, as their damage systems are still being worked on.  The tank still fires unlimited 3BK5M.  The full reloading and ammo transfer system is coming soon.

Changelog

Added armor to T-55A
Added internal components to T-55A
Added AAR X-ray view for internal components (WIP)
Added new crew health system with individual limbs and major organs (WIP)
Added ammunition to T-55A ammo racks
Added ability to destroy T-55A engine and transmission
Added ability to destroy T-55A turret traverse
Added ability to destroy T-55A gun elevation
Added ability to injure/kill T-55A driver and gunner, resulting in loss of their crew functions to the player
Added brief damage log display after hits scored during mission
Weapons can now be loosely aimed from any camera non-gunsight view by holding the aim button (right click by default)
Changed global mute preference to stick after level reload
Reduced clutter in damage logs
Fixed an issue where the AAR camera was anchored too high
Fixed explosions generating identical fragments
Fixed an issue where elevation-only guns could rotate sideways in their mounts
Fixed thickness of T-55A engine firewall
Fixed an issue where the BR-412D was labeled "APFSDS" instead of "APHE" in damage logs


(https://media.discordapp.net/attachments/544977144422465575/731358550110240768/T-55A_AAR_20200710.jpg?width=960&height=456)

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on August 04, 2020, 02:48:00 PM
GHPC developer stream - June 14, 2020

https://youtu.be/_LHGlzTYTcM


This livestream originally took place on https://www.twitch.tv/GunnerHEATPC on 2020-06-14.  Subscribe there to catch the next one live!

0:00:00 Pre-stream
0:03:48 Trailer intro
0:05:24 Stream intro and dev recap
0:09:39 Vertical slice
0:11:17 Thoughts on grind and premium content
0:12:57 Machine guns
0:14:23 Content creators
0:15:24 Interiors
0:16:14 Smokescreen preview
0:17:37 Physics bugs
0:18:40 T-55 armor and components preview
0:20:27 Kill cams
0:21:21 Ammo damage details
0:24:09 Ways to support GHPC
0:24:42 Realistic scenarios
0:25:36 Nice
0:26:03 Multiplayer and balancing
0:29:18 World War 2
0:30:48 TOW emplacement preview
0:35:18 Paint and camo
0:37:37 Minimum specs and optimization
0:39:03 Patreon build and update history
0:40:21 Vehicle decorations
0:41:16 Custom vehicles and modding
0:42:58 Vehicle addition priorities
0:46:10 Status of roof MGs
0:47:17 Penetration calculation
0:49:18 Fire control systems
0:51:52 AZ autoloader sound demo and audio design plans
0:54:03 SPAA
0:55:29 Sneak peek at DShK model
0:56:33 Dynamic campaign
0:57:24 Field repairs
0:58:12 SPGs
0:58:48 Infantry
1:01:05 Adding more ammo types
1:02:39 Sheridan WIP
1:02:58 APS
1:05:46 3D scanning
1:11:11 Roadmap
1:12:58 Linux and Mac builds
1:14:33 Console ports
1:16:07 T-80B scan
1:21:24 Air assets
1:24:04 Bradley WIP
1:25:04 M901 ITV WIP
1:26:17 9K111 / AT-4 Spigot
1:30:24 Gore
1:32:28 Armor durability
1:33:55 Germany and UK
1:34:44 Shooting with FCS in public build
1:35:26 Thermal rendering features in development
1:37:08 Collateral kills
1:40:24 Animating AAR traces
1:41:38 Playable Bob Semple in public build
1:42:39 T-55 internal systems models
1:43:08 Hydraulics
1:46:56 Ending

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on August 04, 2020, 02:49:29 PM
GHPC developer stream - July 31, 2020

https://youtu.be/qwCtVy-_Qbg


This livestream originally took place on https://www.twitch.tv/GunnerHEATPC on 2020-07-31.  Subscribe there to catch the next one live! -- Watch live at https://www.twitch.tv/gunnerheatpc

0:00 Pre-stream
5:38 M901 ITV teaser
6:44 Stream intro
7:57 Discussion of GHPC 3D art standards
12:21 How to help us with 3D scans
15:07 T-55 damage model and crew hit zones
20:11 Updates to the public build
23:16 Thoughts on interiors
24:04 M901 ITV
25:20 Live demo of GHPC 20200731
36:21 On performance and optimization
37:16 More live demo with audio showcase
40:42 On SPAA and air vehicles
42:32 Firing from T-72M1 with TPD-K1
45:22 Seeking environment and particle artists
48:34 On WW2 vehicles
50:23 BRADLEY - SECOND TO NONE
53:58 Recognition of volunteer advisors
54:39 On simulation features that are incorrect or flawed
56:19 On deciding which features are worth including
58:24 ManyMilesAway arrives fashionably late
58:51 On prototype vehicles
1:00:14 BRDM-2 damage model teaser
1:01:48 Build is released live
1:02:51 Important bugs are fixed
1:04:56 Some planned vehicles
1:09:03 Crew physical and mental states
1:11:29 Crew personality and persistence, no grind
1:12:55 On voice actors
1:15:31 Valve BTFO
1:16:26 On voice recording quality
1:16:51 On alternate history scenarios
1:17:52 Why the Fulda Gap?
1:18:31 Hey you, you're finally awake
1:18:57 On visible crew models
1:19:37 DShKM
1:21:12 Crew health and limb injury effects
1:23:37 On aircraft AI and making good AI
1:25:47 Conclusion
1:27:11 Smash that subscribe button
1:28:16 End

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on October 24, 2020, 04:57:36 AM
GHPC developer stream - October 4, 2020
Oct 4, 2020

https://youtu.be/iKF6iMgX3z8



This livestream originally took place on https://www.twitch.tv/GunnerHEATPC on 2020-10-04.  Subscribe there to catch the next one live!

0:00 Pre-stream
6:14 Intro
8:06 Videos of new FCS and new map
12:22 Thoughts on AI spotting
12:52 Thoughts on terrain deformation and other topics
17:14 Update on Bradley and Abrams
18:31 GHPC timeline
20:06 Thoughts on War Thunder and other tank games
22:08 Thoughts on SPGs
22:52 Live demo of new update
27:19 Impact marks confirmed
31:07 Thoughts on track damage and demo of track animation
33:57 M60A3 TTS damage model
37:01 Thoughts on random breakdowns
38:49 Smoke grenade preview and thoughts on track repairs
41:00 Plans for armor inspection tool and other garage features
42:36 M1IP work in progress demo
46:45 Advanced FCS in M1IP
49:00 Thoughts on tank customization
50:16 Upcoming crew and infantry model teasers
53:03 Thoughts on camera view limitations
53:48 Explanation of staged reloads feature
56:42 T-72M1 showcase with new FCS
1:00:20 Thoughts on gun barrel collision physics
1:01:37 Thoughts on tank interiors
1:02:21 Why Unity over Unreal
1:05:54 Thoughts on adding modern vehicles later
1:07:12 Thoughts on Strv-103
1:08:53 Thoughts on knocking down trees
1:10:13 JOIN THE PATREON
1:11:22 Thoughts on SPAA vehicles, classified armor, and prototypes
1:15:52 Thoughts on helicopters
1:16:35 Thoughts on custom scenarios and mods
1:18:29 Thoughts on armor deterioration and hull break
1:19:19 Thoughts on countries to be included
1:20:27 Driver AI and obstacle avoidance showcase
1:21:41 Plans for AI communication and tactical intel knowledge
1:25:40 Another look at the M60A3 TTS damage model
1:26:39 Custom waypoints feature in Patreon build
1:29:05 Thermals shown off in last stream
1:32:50 Reminder to JOIN THE PATREON
1:34:02 Benefits of joining the GHPC Discord server
1:34:33 Thoughts on VR support
1:37:24 Thoughts on infantry
1:40:27 Thoughts on visible hull damage and deformation
1:41:55 Why adding new vehicles is not always a simple yes answer
1:43:05 Thoughts on logistics
1:44:24 Access to development feed on MBT Patreon tier
1:46:03 Conclusion and end screen

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on October 24, 2020, 04:59:41 AM
Update 20201004 is now live for Patrons!
05 Oct 2020

Note

This build introduces a larger map (2 km by 2 km) for vehicle testing.  The map includes AI tanks that patrol pre-set routes.  Their combat AI is deactivated, as we are still working on this feature.

The new driver navigation system can be tested on any vehicle in either of the two test maps.  Simply aim the center of your view at a spot on the ground and press F4, and your current vehicle will switch to AI control and drive to that spot.  (This works best in free cam mode, which is toggled with F3.)  Attempting to drive the vehicle yourself will remove AI control again.

All vehicles are now using new fire control system code that supports many features not previously in the demo, including independent optics stabilization and automatic lead.  You can see some of these improvements in the M60A3 TTS and the T-72M1

(https://cdn.discordapp.com/attachments/544977144422465575/762707321415139388/T-55A_driving_1.jpg)

Changelog

Added new 2 km testing map, based on a slice of Germany (tell us the exact GPS coordinates to be added to future multiplayer testing!)
Added basic driver AI and navigation/obstacle avoidance capability
Added basic gunner AI scanning routine
Added variable zoom levels to M60A3 TTS
Added automatic lead compensation to M60A3 TTS (uses last 1.5 seconds of traverse rates; lase to activate, and Ctrl+lase to remove)
Added independent optics stabilization to T-72M1 and M60A3 TTS
Added fire gating to T-72M1 (prevents firing with the gun cannot physically align with the sight)
Added inertia to turrets and guns to make them more easily maintain an aim direction while their parent platforms rotate
Added damage model to M60A3 TTS
Added animated fins to 9M111 and TOW missiles
Added navigation jets to TOW missiles
Added animated nose probe to ITOW missile
Added spiraling behavior to 9M111 missile
Added visible stored missiles in missile tubes
Added graphics settings for resolution and screen mode
Added randomization to laser aim point in TPD-K1 sight (on T-72M1)
Added patron credits
Improved lighting
Improved vegetation performance of proving ground map
Improved vehicle driving
Fixed TPD-K1 laser aim point not matching red circle reticle
Fixed camera stutter when viewing your own moving vehicle from the side
Fixed damage logs not reporting spall damage
Fixed projectiles not inheriting the speed of the weapon that fired them
Fixed some prop colliders in proving ground map
Fixed arming distance on 9M111
Fixed gunner posture on 9K111 missile system
Fixed errors related to spawning and modifying projectiles

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on November 28, 2020, 02:14:27 AM
GHPC developer livestream November 29

(https://static.manakeep.com/photos/2020/11/27/2yec9hxa2k_T_72_close_up_night_2b.jpg)

The developer livestream for the month of November 2020 will be held on the 29th at 12 pm (noon), US Eastern Standard Time (GMT-5).  We will be discussing upcoming development and answering questions from chat.  Stop by and join us!

https://www.twitch.tv/GunnerHEATPC

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on December 01, 2020, 02:29:21 AM
GHPC developer stream - November 29, 2020
Nov 29, 2020

This livestream originally took place on https://www.twitch.tv/GunnerHEATPC on 2020-11-29.  Subscribe there to catch the next one live!

https://youtu.be/YKoiqAYCNC0


You can access the Patreon demo and support the project here: https://www.patreon.com/GunnerHEATPC

0:00 Pre-stream
3:43 Intro
5:16 Demo of thermals, night vision, IR lights, and tracers
12:03 Waypoint paths and custom player vehicle waypoints
14:39 Plans for update to public demo
15:36 Tank crew members wanted
16:36 New tracers
20:11 On vehicle customization
22:42 On the larger maps being developed
23:28 Reward for finding real location of 2km test map
24:35 Planned improvements to thermals
26:41 Abrams and Bradley coming after combat update
27:41 T-72 night sight and IR illuminator
29:16 Night equipment setup changes by time of day
31:16 Support for multiple IR illuminators
32:30 On working with limited resources
35:33 AAR mode at night
37:34 On night brightness and gen 1 night vision
40:29 New ammo models
43:30 T-72 internals
46:04 M16 and AK models
48:23 Public demo will be replaced outright
49:07 Crew damage models
52:35 New crew models for NATO and WarPac
53:39 On self-propelled artillery and other support vehicles
55:27 GST lights sneak peek
56:36 On performance, optimization, and poly counts
1:00:26 T-55A facelift
1:04:00 JOIN THE PATREON
1:06:03 Ural preview (T R U C C)
1:08:32 Yes there will be multicrew
1:09:22 On Steel Beasts
1:11:39 Fire system is WIP
1:17:39 On Active Protection Systems
1:18:47 On prototypes and why we won't add them
1:20:36 Why APCs are important
1:25:04 Other theatres besides 1985 Germany are coming!
1:31:03 Focus on multiple roles working together
1:34:11 Random equipment failures unlikely
1:38:13 T-72 night sight trigger cutoff
1:41:39 GHPC favors simple controls over study sim details
1:45:49 Gameplay focused on enjoyment rather than punishing players for profit
1:46:47 How other games color expectations of GHPC
1:48:46 On Steel Beasts again, and why we want to hear from sim players
1:51:19 Some devs from other games helping us
1:52:24 Audio overhaul planned
1:53:28 Phly knows about GHPC but we're waiting
1:56:03 Release when
1:57:02 JOIN THE PATREON!
1:59:27 Patch released, more soon
2:00:31 Ending

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on December 04, 2020, 03:13:59 PM
GHPC version 20201129 patch notes
29 Nov 2020

(https://static.manakeep.com/photos/2020/11/30/4lfauspabx_thermals_v2_test_4b_crop.jpg)

The GHPC Patreon preview build has been updated to version 20201129!

Overview

This build introduces a day/night cycle, night vision devices, infrared illuminators, and thermal imaging sights to GHPC.  There are several other major features still in progress as we work to bring combat missions to the new build of the game, so we thought it would be good to release the night sight content in the meantime to give our supporters something new to explore.  As always, we've released these features as soon as they were reasonably stable, and there will be issues that we missed and features we weren't finished with yet.  Keep an eye out for a minor patch sometime in December.

Highlights

Foremost in the new feature list is the ability to change the time of day.  (Since both of our current test maps default to daytime, you'll need to manually advance the clock using the comma and period keys.)  The sun and moon are positioned correctly in the sky as the cycle advances, and the moon itself is properly rendered with phases that change day by day.

Currently, we have clear skies, and the moon starts off full and bright.  That provides the ideal conditions for using light intensification night vision optics, especially the type seen in the game.

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2020-11-30/nv%20target%20test%204.PNG)

Night vision sights have been added to the T-55A and T-72M1 in the demo.  These optics are first-generation Soviet night vision sights, and they work best when used at ranges under 1000 meters and with active infrared (IR) illumination.  Target detection and ID outside that range, or with the IR spotlight switched off, is quite difficult if not impossible.

IR illumination is provided by "Luna" type spotlights, fitted with IR filter covers to prevent most visible-spectrum light from escaping.  This results in a light beam that is invisible to the naked eye, while still appearing in infrared sensitive optics such as the night vision sights.  Only a faint red glow remains visible when the lamp is switched on.

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2020-11-30/Luna%20glow%20T-72M1%20brightened.jpg)

The night sights for the T-55A and T-72M1 are the TPN-1-22-11 and the TPN-1-49-23, respectively.  These sights are variants of the same system and have similar fixed gunnery reticles.  There are no range labels, but the vertical landmarks in the pattern correspond to known ballistic values for specific ammunition types.  In general, within the ranges these optics are useful at, gunners will be using the upper tick mark to aim.

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2020-11-30/T-55A%20night%20sight%20with%20illumination.jpg)

The night sights on the T-55A and T-72M1 are covered during the daylight, as are their spotlights.  In the GHPC demo, the covers are automatically removed when time advances to night, as well as re-attached when daylight arrives again.  Viewing the night sight while it is covered will result in a black screen.

The T-72M1 comes with an additional feature: a night sight cutoff while the trigger is pulled.  This is a feature that was added to some Russian night sight systems to protect the optics from damage during muzzle flash.  The T-72 variant seen in the GHPC demo is technically too old to have had the automatic cutoff and would have featured a manual switch for it instead; however, we have chosen to make it automatic to simulate a trained crew operating their tank properly, rather than forcing players to memorize extra key binds for just this specific purpose.  This fits our general philosophy of depicting authentic systems but making them easy to use and have fun with.

Infrared intensifier optics aren't the only type of night vision optics in this build, though.  The M60A3 TTS and the TOW launcher make a strong showing with their new thermal sights.  In these optics, sources of heat show up brightly colored for easy detection.

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2020-11-30/T-55A%20seen%20through%20trees%20by%20M60A3%20TTS.jpg)

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2020-11-30/TOW%20thermals.jpg)

Thermal sights work well in both day and night, and they make it very difficult for a warm target to hide.  Unfortunately for the Warsaw Pact, NATO outfitted many of their vehicles in the late Cold War with these optics, at a time when the average Soviet tank was still using IR spotlights and (at best) second generation night vision optics.  The M60A3 TTS would have made up for its abysmal armor protection with superior target detection, especially in the dark.

It's worth noting that the thermal sights in GHPC are a work in progress.  The heat signatures on vehicles are a first pass with uniform temperature and no separate heat sources, and the particle effects have no proper thermal signatures at all yet.  This will be improved in later updates as we are able to author the art assets required to make things look more realistic.  We've delivered this early version of the thermal system to give our supporters something fun to use in the meantime.

A final visual upgrade in this patch is the new tracer system.  This, too, is a work in progress (we will be adding different colors and limited tracer burn time), but already it's a staggering improvement over the tracers in the old build and previous Patreon builds.  Tracers will no longer show up through obstacles (or even the terrain), and their brightness and coloration is much nicer now.

The length and thickness of the tracers depends on speed and distance to the observer, and the resulting effect is quite easy to visually track.  The tracers are also visible on thermal sights.

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2020-11-30/M85%20firing%20tracers%20at%20night.jpg)

Most of the machine gun belts in the demo are fitted with intermittent tracers, usually every 5th round.  Some of them, like the .50 caliber load for the M85 cupola gun in the M60A3 TTS or the 14.5mm belts for the BRDM-2, are currently 100% tracers.  Either way, you should be able to easily adjust fire by watching the shots arc onto the target.

A final note - if you shoot a T-55 and strike a flammable item inside, you may notice that smoke starts to pour from the entry hole.  This is a tiny peek at the fire and explosion system we're currently developing.  In this build, fire propagation is disabled, and the crew won't even react to the fire, but that small feature is present and serves as a reminder of what's in the works!

We hope you enjoy the update!  Be sure to check in on Discord for feedback or to see the latest teasers.  And remember, if you'd like to try this demo for yourself, you can get immediate access with a subscription of APC tier or above on Patreon!

Changelog

Added celestial bodies and day/night cycle (Time control keys: comma (,) and period (.))
Added night vision optics to T-55A and T-72M1 (Default key: T)
Added IR illuminator lamps to T-55A and T-72M1 (Default key: N)
Added thermal optics to M60A3 TTS and TOW launcher (Default key: T)
Added basic thermal signatures to all vehicles
Added visible waypoint paths for player controlled vehicles
Added thermal vision debug mode to 3rd person cam (Ctrl+T to toggle)
Added basic compartment system and smoke effects for T-55 ammunition hits (WIP)
Added anti-aliasing options to graphics menu
Added trigger shutoff to T-72's night sight
Added more Patreon supporter names to credits
Improved coaxial MG markings in TPD-K1 sight on T-72M1
Improved reticle in 9K111 launcher
Reworked tracer appearance
T-72's Luna lamp now aligns with its gun, with an animated linkage
Night equipment covers now disappear and reappear based on time of day
T-55's Luna spotlight can now be shot out
Fixed inconsistent lighting on projectiles
Fixed nav mesh issues
Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on January 03, 2021, 03:47:40 AM
(https://media.discordapp.net/attachments/678377777669472256/791082145392885760/turret_pop_4.jpg?width=960&height=459)

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on January 03, 2021, 03:53:12 AM
GHPC version 20201231 patch notes
01 Jan 2021

(https://static.manakeep.com/photos/2021/01/01/69msovp8q8_T_55_burning_M60_evacuated.jpg)

The GHPC Patreon preview build has been updated to version 20201231!


Overview

This build introduces one of the biggest features that's been missing from the game since we began rebuilding it in January 2020: combat missions against AI!  Our team has been working hard to bring you this update by the end of the year as promised, and we're happy to report that we've accomplished this goal.  Keep in mind, however, that there are known bugs and other issues (see the end of this post for the list), and we'll be patching the demo further in the coming weeks.

Highlights

Foremost among the new features is the new mission screen.  For those who have played the old public demo, this will look familiar - but now it's running on an entirely new custom mission system that allows us to quickly spin up fresh content in our maps with minimal effect on the game's overall file size.

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-01-01/missions%2020201231.jpg)

For this first batch, we have four pre-made missions set in the 2 km x 2 km Germany test map.  Two are direct confrontations between roughly equal platoons, one is an asymmetrical battle, and one is a challenging solo mission where a single M60A3 TTS must find and eliminate a variety of Pact equipment.  We hope you'll find these missions fun and challenging while we work on expanding the content and adding the larger map that's in development.

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-01-01/T-55s%20ambush%20M60s.jpg)

These missions are made possible by the brand-new driver and gunner AI.  While this is still in very early stages, it has some good features already, such as variable skills, distance and speed compensation, intelligent target prioritization, pathfinding, and driving around destroyed vehicles.  We will be adding more features in the near future, including platoon formations and better use of optics and viewports.

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-01-01/muh%20fagot.jpg)

Even in its early state, the AI is fairly challenging to fight against.  Players will do well to avoid charging into unknown spaces or crossing open areas unprotected.  Enemy vehicles and ATGM emplacements can take you out in one unlucky hit.

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-01-01/T-55A%20turret%20throw.jpg)

Underpinning the new destruction system is our new dynamic fire and explosion simulation system.  With fully realized individual flammable items, compartment temperatures, overpressure, sympathetic detonation, hatch failure, and a long list of other features, this system produces unique results based on the exact battle damage inflicted on a vehicle.  The effects in this patch, like most everything else, are early work in progress versions, and we'll be polishing the system in the future as development bandwidth opens up for it.

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-01-01/aftermath.jpg)

For the detail-oriented tank fans out there, we have model updates on the M60A3 TTS and the T-55A.  These highly accurate depictions now include:

•   New shaders with micro detail textures
•   Improved equipment layouts
•   Paint layer (check out the new MERDC camo on the M60A3 TTS!)
•   Scorch/burn layer
•   Basic interior meshes (for when the turret is thrown off, or looking down into open hatches)
•   Lamp systems, which can be configured through the quick menu (Q)

Currently, only convoy markers and gunner's spotlight are available in this menu, but headlights and brake lights are set up on the vehicles and will be added soon. 

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-01-01/convoy%20markers%20sunset.jpg)

We hope you enjoy the long-awaited return of gameplay to GHPC!  Keep an eye out for more new features and bug fixes in the coming weeks, as well as for an update to the public demo, likely in January 2021.

Changelog

Added first iteration of combat and driving AI
Added 4 combat missions
Added mission selection screen
Added mission result HUD text
Added fully dynamic fire/explosion system with turret throw, hatch burst, delayed cookoffs, and more
Added convoy marker lights to M60A3 TTS and T-55A
Added vehicle equipment menu with FCS and lighting control (Default key: Q)
Upgraded terrain rendering to improve performance
Upgraded models and textures for M60A3 TTS and T-55A
Upgraded shader on M60A3 TTS and T-55A to support scorching
Added MERDC camo to M60A3 TTS
Added basic compartment interiors to M60A3 TTS and T-55A
Added armor models and internal components to M113 and BRDM-2
Unlocked M2HB machine gun on M113
Added mouse sensitivity and invert Y options
Added names to credits
Changed T-55A ready rack to provide more ammo for now
Removed laser rangefinder from T-55A to depict an earlier version (its FCS now matches its gun sight reticle)
TOW and 9K111 emplacements can now be destroyed
Units can now be neutralized by multiple means including crew incapacitation, evacuation, damage to moving/shooting systems, and direct destruction
Losing your vehicle now results in the camera being changed to third person
FCS components and laser rangefinders can now be damaged
Vehicle power can now be lost
Turret rotation now slows to hand cranked speed when power is lost
Illuminated reticles now auto-dim at night
Animated parts and scorch state are now recreated in AAR snapshots
Crew can now evacuate a burning vehicle (signified by hatches opening)
Buffed HEAT jets
Moved a TOW emplacement in teaser map to a better spot
Reduced dust from ATGM impacts
Improved some terrain features
Closed front shutters on BRDM-2 for protection
Fixed color grading (reds and blues should look more correct now)
Fixed disappearing tree shadows
Fixed an issue where the T-72M1 turret could disappear
Fixed M60A3 TTS ride height
Fixed excessive shine on terrain
Fixed turret rings being too weak

Known issues

Damage logs from other vehicles' shots can appear
AI tanks can slide on slopes when parked
AI gunners' scan sweeps can get stuck to one side
Vehicles can get stuck driving after crew evacuation
T-55A antenna bridges hull and turret when turret is off
ATGM jets remainin when missile detonates too early
Non-fuzed ATGMs still penetrate and inflict heavy damage
Crew can be shot after evacuation
Fire is silent
M60A3 FCS has numerous bugs
AI can get confused and drive away
AI reaching their final waypoint can get stuck rocking in place
AI can get stuck shooting at spots that do no damage
AI can get caught in trees and do horrible things to the laws of physics
3BK5M is underperforming post-perforation
M60A3 GPS reticle can outrun gunsight
Missions with many vehicles can run poorly on some systems
Crew AAR models still appear in turrets that have been blown off
AAR models are visible in AAR when not in X-ray mode
BRDM-2 has some questionable hit boxes
Aluminum armor produces unusually low amounts of spall

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Frankie on January 03, 2021, 04:18:10 AM
This sim is really happening.
Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on January 03, 2021, 04:34:15 AM
This sim is really happening.

I like it. I will try and post some images or video of some of my play  :thumbsup

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on January 11, 2021, 02:23:28 AM
GHPC version 20210109 patch notes
10 Jan 2021

(https://static.manakeep.com/photos/2021/01/09/1i9vqpv1br_M60A3_sunrise.jpg)

The GHPC Patreon preview build has been updated to version 20210109!

Overview

This patch is meant to fix bugs and introduce small features that were not ready in the previous release.  In the next few weeks, similar updates will follow, as the GHPC team prepares to release a long-awaited public demo update.  The Patreon build will continue to receive updates after this public release, so if you're a subscriber, don't worry - you'll continue to have the latest version.  We appreciate your support and could not do this without you!

Several of the bugs noted in the previous patch notes are still present in the game, even after this latest update.  We are aware of these and working on fixing them.  The month of January is entirely dedicated to fixes and important feature improvements.  New content, such as additional vehicles, will likely resume in February.


Changelog

Gun barrels can now be destroyed
Gun breeches can now be destroyed
Loaders becoming incapacitated will now severely slow reloading
Reduced muzzle blast dust effects
Adjusted accuracy of AI units
AI gunners now use bursts when firing automatic weapons
Expanded HUD area for damage reports
Improved handling of overpressure to reduce prevalence of T-55 turret throws
Added new mission "M60A3 WAVE"
Added new mission "T-55A WAVE"
Added new patron names to credits
Fixed many areas where AI could see through trees
Fixed wording of FCS damage message for units with no FCS computer
Fixed an issue where shot damage logs would show up from other units
Fixed an issue where basic stabilized gun systems could get "stuck" aiming below or above their elevation limits
Fixed an issue where the M60A3's aim point would shift dramatically when toggling stabilizers
Fixed M60A3 FCS working without power
Fixed audio glitches on automatic weapons fired by AI
Fixed some lighting on smoke and dust effects
Fixed an issue where vegetation distance setting would reset itself in graphics menu
Fixed an issue where ventilation was improperly calculated for fire progression

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on January 15, 2021, 02:57:27 AM
GHPC December 2020 teaser
Dec 18, 2020

https://youtu.be/NNH_nPvRO3I


A glimpse into the upcoming patch for the Patreon build of GHPC, and shortly afterward, the long-awaited public build update! 

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on January 15, 2021, 05:25:03 AM
(https://cdn.discordapp.com/attachments/500497569248706560/709489136809279498/unknown.png)

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on February 02, 2021, 04:27:41 AM
The long-awaited return of the GHPC demo
01 Feb 2021

(https://img.itch.zone/aW1hZ2UvMzc2MDAyLzUxMDk2OTQuanBn/347x500/qzegXr.jpg)

The FREE demo of GHPC has been updated to version 20210131!

After over a year spent rewriting the game from the ground up, we are pleased to announce that Gunner, HEAT, PC! has been updated to version 20210131, putting it in line with the Patreon-only demo!  We will be publishing a how-to-play guide and other content in the coming days.  Download the new demo to see all the awesome changes! 

Download 1GB:  here (https://gunnerheatpcdev.itch.io/gunner-heat-pc-development-test-build#download)

Change log and how-to-play guide to follow later.

(NOTE: This demo is the free version of a supporters-only demo that's usually developed beyond what's available here!  Check out our website for more information, or Patreon to get access to the latest version.) 

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on February 04, 2021, 02:08:12 AM
GHPC version 20210131 patch notes
02 Feb 2021

Patch Notes

(https://static.manakeep.com/photos/2021/02/02/7w10541a66_Long_Range_daytime_M60A3.jpg)

Both GHPC demos have been updated to version 20200131!  As always,  you can find the public demo here. (https://gunnerheatpcdev.itch.io/gunner-heat-pc-development-test-build)  Patrons can find the demo using the link in the Patreon post for the update.


Overview

It's been well over a year since the last update to the GHPC public demo, at the end of August, 2019.  Since that time, the project has seen many changes.  In particular, the team expanded from one person to six, and we decided to completely rewrite the demo from the ground up.  Our efforts were bolstered by our generous supporters on Patreon, who received frequent updates to the new demo as it took form.  Now, with the update for the end of January, 2021, we are proud to present the results of that long wait.

The current state of GHPC is so vastly different from before that you would be correct to call it a completely different game - and yet the core values remain unchanged.  We aim to create a game with simple controls, simulator-level fidelity in ballistics and gunnery systems, and an overriding emphasis on player experience.  Though the current demo is by no means anywhere near completed, and we have a long way to go, we hope you'll agree that we're on the right track. 

With the dramatic changes to the game's structure, much of the knowledge you may have of how to play GHPC is outdated.  We will be publishing guides on how to use the vehicles in the new demo soon. 

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-02-02/2021-02-02T030030.jpg)

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-02-02/2021-02-02T024021.jpg)

Highlights

For this update, the biggest change is the addition of a new map: a 6 km by 6 km square chunk of Germany in the area of border crossing "Point Alpha" - part of the legendary Fulda Gap.  To introduce the many areas in the map, we have created six missions (plus a "map tour" without enemies), with more to come. 

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-02-02/2021-02-02T023507.jpg)

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-02-02/2021-02-02T023323.jpg)

This new map is much closer to the type of setting you can expect in the future from GHPC: a real-world location with varied sight distances and cover.  There are opportunities here for long and short range gunnery, as well as the use of terrain for cover.  Those who want to practice their hull-down combat techniques will enjoy many of the locations in the Point Alpha map. 

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-02-02/2021-02-02T032105.jpg)

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-02-02/2021-02-02T032138.jpg)

An important note: due to ongoing development and the fact that we have not yet had opportunity to optimize it as much as we would like, the new map can run heavy on some systems.  To reduce issues as much as possible, consider turning down graphics settings, especially vegetation distance and motion blur, using the in-game options menu (Esc key).

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-02-02/2021-02-02T024309.jpg)

Audio has been greatly enhanced for this update, particularly the sound of engines, turrets, and tracks.  The GHPC team has been working with LAxemann, a prominent Arma sound modder, to get new samples made for our vehicles.  We think it's turning out quite well!  There are more audio-related enhancements coming in the future, so keep an ear out. 

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-02-02/ammo%20load.jpg)

Last but not least, the new ammunition system will finally allow players to select and restock ammo.  Just like the old demo, this one uses the number keys (along the top of the keyboard, not numpad) for ammunition selection in vehicles that carry multiple types in their current loadout.  However, a new feature is the ability to have your crew automatically restock the ready rack by pulling rounds from the other racks in the vehicle.  You can access this command using the quick menu (default key Q). 

During the ammo transfer, your turret will be locked in place for crew safety, so make sure you don't start restocking while you're in a situation where you need to turn it.  If you need to cancel the operation, clicking the button for it again will immediately stop it and return gunner control to you.  (Note: if your breech is empty, you will need to select an ammo type to load using a number key after the restock; the crew will not automatically load up a round for you.) 

We hope you enjoy the demo!  As always, you can send us feedback on the game's Discord server  https://discord.com/invite/eH5vf65


Change Log

Added 6x6 km Point Alpha map (early preview with terrain only, no props included yet)
Added several missions for Point Alpha map
Added ammo switching (use the number keys to queue each ammo type)
Added ready rack restocking (use the quick menu, default key Q, to find the command to start and stop restocking; the turret will be locked and the loader will be busy during the operation)
Added FMOD studio for advanced audio rendering
Overhauled engine and track audio (more audio upgrades to come!)
Added audio to turret traverse on most units, including alternate sounds for backup cranks
Added "what's new" pop-up in main menu and a button to view it again
Added high detail ammo models to M60A3 TTS and T-55A
Added additional control for range adjustment (Ctrl + mouse wheel)
Changed time of day in some missions
Significantly increased efficiency of vehicle physics calculations (most Patreon demo players will see a noticeable increase in frame rates due to this change!)
Improved naming system for weapon and ammo in HUD
Improved game version labeling on screen
Enabled AI crews to use ammo switching and restocking
AAR snapshots now depict the correct state of a vehicle's ammo load at the time of the snapshot
Fixed numerous issues with AI
Fixed quick menu (Q) working in free cam
Fixed an issue that could lead to projectiles skipping armor
Fixed an issue that could lead to visual stuttering on 2 km teaser map
Fixed an issue where vehicle components in AAR mode were always highlighted
Fixed a visual issue with T-72M1 track movement
Fixed the distant terrain in the 2 km teaser map being too shiny
Fixed a bug that could cause turrets to momentarily tilt off-axis while rotating on a plane that was not level
Fixed issues with sprocket and roller wheel rotation speeds on tanks
Fixed a bug that could lead to TOW missile steering jets remaining visible after the missile detonated at close range
Fixed a visual issue with turret radio aerials on thrown turrets
Fixed an issue that made the main menu music volume slider hard to grab

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on February 04, 2021, 02:24:50 AM
(https://media.discordapp.net/attachments/563889828350001172/804495396117413989/100mm_ingame_1.PNG?width=960&height=533)

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on February 06, 2021, 04:53:55 AM
GHPC developer live stream - January 31, 2021

https://youtu.be/jR9nkomuS5c


This session was streamed by the developer on January 31, 2021
https://www.twitch.tv/gunnerheatpc​


0:00​​ Pre-stream
5:17​​ Intro
7:00​​ Reminder about map location challenge
8:50​​ Gameplay on new map begins
10:30​​ New map reveal
12:11​​ Crew voices will return
15:52​​ On future updates to public vs. Patreon demos
16:48​​ T-55A night combat on new map
18:01​​ Ammo switching and restocking added
19:20​​ Which nations we're adding
21:26​​ On our new audio design
23:36​​ On optimization
25:44​​ On modeling tanks with classified armor
29:25​​ AAR enhancements
31:41​​ On artillery and other vehicles and equipment
32:39​​ AI is work in progress
34:23​​ T-72M1 is nearly finished
35:59​​ Patrons get new stuff first (JOIN THE PATREON)
38:00​​ On first-person views
39:37​​ New ammo models
44:25​​ List of vehicles in the game now
49:00​​ Thank you for supporting the project!
49:40​​ We encourage publicity for GHPC now
50:33​​ Plans for GHPC releases and free/paid content
53:02​​ On progression grinding
55:20​​ On blending game and simulation (feat. master T-55 gunner)
58:28​​ M60A3 TTS fire control system demo
1:03:46​​ On helicopters and planes
1:05:37​​ On why and how we use realism in our design
1:10:42​​ Differentiation from other tank games
1:12:10​​ On modding
1:14:23​​ Explanation of detailed component and flammables simulation
1:18:00​​ A very somber segment about crew mortality and its relation to gameplay
1:25:08​​ Spread the word about GHPC!
1:27:44​​ On why we keep plans vague
1:34:14​​ Track armor will be fixed
1:34:49​​ Plans to add an armor preview
1:35:31​​ Play the demo for free! gunnerheatpc.com
1:36:41​​ How to join the GHPC Discord server
1:38:40​​ T-64 is coming, delayed due to scan problems
1:39:57​​ 3D scanning and how YOU can help!
1:47:10​​ Research submission open on Discord
1:48:57​​ Conclusion
1:50:04​​ JOIN THE PATREON
1:50:22​​ Stream ended

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on February 08, 2021, 02:17:07 PM
GHPC version 20210131.1 patch notes
08 Fab 2021

(https://static.manakeep.com/photos/2021/02/08/5uksfgtqi6_2021_02_08T061711.jpg)

Both GHPC builds have been updated to version 20210131.1!


Overview

This is a minor update, adding some small improvements and bug fixes.  Most of the main changes are quality of life features, and there's also a damage modeling change for high explosive rounds to make them more realistically potent.

New on the HUD are the vehicle orientation indicator and the aim intensity indicator.  The orientation indicator appears in the lower left corner of the screen when you're using a vehicle with a turret.  It shows the hull and turret directions relative to your current view.  This should help with driving from commander or gunner views.

The aim indicator is a small arrow that appears just below the center of the screen to show exactly what your mouse aim input is doing: the direction and intensity.  This should help new players visualize the way the aiming system works.  If you're used to aiming in GHPC and wish to turn off this feature, you can find the option to toggle it in the Esc menu, under the Input tab.

AAR mode has been upgraded with the ability to filter shots based on three criteria: hit, damage, and caliber.  If your mission featured a lot of machine gun rounds being fired, you will no longer need to search through a giant list of these shots to find the large caliber ones.  You can also easily ignore missed shots or shots that didn't have much effect.  The default setting is for all three filters to be enabled for concise AAR lists.

The main systems upgrade in this patch is the addition of overpressure damage effects to munitions that have high explosive warheads.  HE rounds, and some HEAT rounds, will now create damage to fragile items that are nearby and unshielded when they detonate.  This means thin-skinned vehicles struck by HE rounds will no longer require direct spall hits to components in order to take damage, and warheads that detonate on the surface of armor will easily take out optics and other fragile items.  You may even see some hatches blown open by overpressure.

(Note: overpressure damage is currently not listed in the shot damage logs.  However, its effects still apply in real time.  A more comprehensive damage list will be added later.)

Changelog

•   Added a "how to play" button to the main menu - this links to a guide on the official website
•   Added shot filters to AAR mode
•   Added overpressure system for HE and HEAT munitions (with this change, components not directly struck by fragments can still receive damage when near an explosion and unshielded)
•   Added HUD indicator for hull and turret direction
•   Added HUD indicator for aim intensity (this is intended to help new players understand how the system works; it can be hidden via the Options menu, in the Input tab)
•   Added the vehicle switch key to the on-screen list
•   Added names to credits
•   Replaced 3BM25 with 3BM20 in T-55A
•   AAR mode now shows the presence or absence of crew members correctly
•   Evacuated crew members can no longer be hit by projectiles
•   BRDM-2 and M113 can now smolder after ammo hits
•   ATGM crews now have heat signatures
•   Camera switching now uses two keys: Shift to toggle optics, and C to cycle views within a mode
•   Nerfed over-performing machine gun rounds
•   Re-tuned terrain colors on Point Alpha map
•   Improved some terrain settings for optimization
•   Reduced glare on T-72M1 ready to fire lamp
•   Improved consistency of gun sight zoom levels for T-72M1 and M60A3 TTS
•   Improved optimization of gun sight reticle loading
•   Increased time required to scorch vehicles that are on fire
•   Improved clarity of weapons HUD with regard to reloading and restocking
•   Reduced text size in What's New pop-up
•   Fixed a bug that made it difficult to drive the BRDM-2 in reverse
•   Fixed the T-55A gunner's sight not having its 7x zoom level
•   Fixed a bug that could lead to the reticle in the M60A3 TTS sight "outrunning" the sight
•   Fixed an oversight that led to stabilizer being controllable during ammo restock


Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Skoop on February 09, 2021, 05:47:56 AM
Can’t see anywhere, but have they stated how infantry will be modeled i the game ?
Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on February 09, 2021, 02:08:50 PM
Can’t see anywhere, but have they stated how infantry will be modeled i the game ?

In short, infantry will be part of battles, and sometimes players in APCs will be tasked with delivering or supporting infantry. There may also be game modes where the infantry secure a location to win.

 :marching-soldiers

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on March 07, 2021, 01:23:01 AM
GHPC version 20210301 patch notes
02 March 2021

(https://static.manakeep.com/photos/2021/03/02/4dcxy166eb_2021_03_02T033428.jpg)
 
Both GHPC demos have been updated to version 20210301!  As always, you can find the public demo here https://gunnerheatpcdev.itch.io/gunner-heat-pc-development-test-build  Patrons can find the demo using the usual link, which will be shared again in the Patreon post for the update.

Overview
This update adds the long-awaited complete T-72M1 to the game!  The armor and component modeling is complete, and the vehicle is now fully playable in missions, if you're a Patreon supporter.  Public demo players will be able to preview the vehicle in the proving ground, but it will be locked out in missions and not respond to player input.  It is likely that some additional vehicles will follow a similar access model in the future, with a possibility of changing which ones are unlocked in the public demo over time. 

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-03-02/2021-03-02T034621.jpg)

To showcase the T-72M1 properly, we have added a few new missions which feature it prominently, as well as inserting a few T-72M1s into some existing missions.  You will be able to pit it against the M60A3 TTS and see which one comes out on top.  The T-72M1 should be quite competitive, at least until the Abrams arrives...

Highlights
 
(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-03-02/T-72M1%20stopping%20AFPSDS%20with%20hull.jpg)

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-03-02/T-72M1%20stopping%20APFSDS%20with%20turret.jpg)

The T-72M1 is the first vehicle in GHPC to feature composite armor.  In the upper glacis of the hull, it carries a composite sandwich armor of steel and glass textolite.  This setup gives it strong performance against HEAT warheads without excessive weight penalty - though you will still need to watch out for advanced munitions like the I-TOW.  In the turret cheeks, the cast steel is poured around inserts of "Kvartz", a sintered quartz ceramic that helps provide decent resistance against even APFSDS rounds.  Until the NATO 120mm guns are added to GHPC, the T-72 will enjoy partial immunity in hull-down shootouts.

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-03-02/2021-03-02T045125.jpg)

Another new feature for the T-72M1 is the autoloader, replacing the usual 4th crew member in the other tanks.  The T-72M1 uses the venerable "AZ" automatic loading system, which feeds two-piece cartridges from a shielded carousel in the turret floor.  The AZ can rotate at up to 70 degrees per second and is capable of automatically choosing the quickest path to the desired ammunition type - though in its early form, as seen in the T-72M1, it would only rotate in one direction.  In GHPC, the autoloader's seeking behavior and timing are fully simulated.  You can watch it in X-ray mode (O) or simply hear it working while you use the gunner's view. 

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-03-02/2021-03-02T034710.jpg)

Despite the impressive frontal protection of the T-72M1, you will need to be mindful of your exposure and angling.  The side armor is not able to resist any significant threats, and the lower hull and driver's hatch areas are much weaker than the area with composite coverage.  Keep your front toward the enemy and fire from a hull-down position when possible.  With the vehicle packed full of spare ammunition and a very compact internal setup, a penetration of your armor will likely be catastrophic.

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2021-03-02/2021-03-02T034029.jpg)

As a final note, some users may experience performance issues in certain missions.  The team is aware of this, and we are working to optimize the game over time.  One of the benefits of our open development process is allowing people to enjoy new features as soon as they're ready, and the tradeoff is that performance can suffer until we have the chance to fix it.  If you experience slow performance, try lowering graphics options in the Esc menu, especially the vegetation distance, shadows, motion blur, SSR, and AO.

We hope you enjoy the GHPC demo!  If you like what you see and want to speed us along in development, consider supporting the project on Patreon.  We rely entirely on community contributions and support.

 
Change Log

•   New missions featuring T-72M1
•   T-72M1 added to several old missions
•   T-72M1 model improvements
•   T-72M1 armor and damage model
•   T-72M1 "AZ" autoloader carousel animation and fully simulated cartridge seeking
•   AAR camera motion along shot path is now smoothed
•   Free cam now has smooth speed change and smooth zoom when in right click mode
•   Quick menu (Q) now only shows relevant entries for your current unit, if any
•   Terrain graphics improvements
•   Terrain rendering optimization (for some users, this should result in lower CPU load)
•   Removed ability to use debug FLIR mode from gun sights
•   Added armor materials system, allowing improved handling of perforation of various objects (as an example, tracks will no longer eat APFSDS shots)
•   Fixed default input settings allowing joysticks or other peripherals to affect controls
•   Fixed audio mute bug (if you experience additional bugs, try adjusting audio volume in the in-game options, as well as toggling the mute option)
•   Fixed a bug that amplified overpressure beyond reasonable limits
•   Fixed incorrectly named TOW ammunition
•   Numerous bug fixes in various systems

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on June 12, 2022, 07:33:41 PM
Free Steam demo and livestreams during Steam NextFest June 13-20
31 05 22

(https://static.manakeep.com/photos/2022/05/31/55adhg9hg8_20220530_02.jpg)

During Steam's NextFest 2022 event, from June 13 to 20, we will have a free playable demo on the GHPC Steam page https://store.steampowered.com/app/1705180/Gunner_HEAT_PC/ .  This demo will be a trimmed-down version of the Patreon demo, with all vehicles playable in a curated set of Instant Action missions. 

At two times during the event, we will also be hosting developer livestreams via Steam broadcast.  Use these links to view event details and set reminders!

https://steamcommunity.com/games/1705180/announcements/detail/3326483852792303301

https://steamcommunity.com/games/1705180/announcements/detail/3326483852792382567

(https://s3.amazonaws.com/manakeep/users/5e37578e7263831073f7cb84/2022-05-31/20220530_05.jpg)
Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on September 11, 2022, 11:01:28 PM
(https://cdn.akamai.steamstatic.com/steam/apps/1705180/header.jpg)

Out on STEAM

https://store.steampowered.com/app/1705180/Gunner_HEAT_PC/

-10%  £23.79  £21.41
Time limited offers. 43 hours remaining as of this post.


Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on September 19, 2022, 03:31:57 AM
GHPC Early Access has been updated to version 20220830.1
Mon, 19 September

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/41547077/26196698b9cdc23aee8001f5ed6665439b0e7f9c.png)


This is a minor update, featuring several bug fixes and changes while we continue to work on upcoming features.

IMPORTANT: The default control scheme for aiming has been changed in this update.
Rather than the current "inverted palm switch" setup (tap RMB to dump lead), the option has been reverted to a direct simulation of the gunner's controls, as it was in the game's earlier demos (hold RMB to aim, release to dump lead). This should make it much more intuitive to control advanced Fire Control Systems such as the ones on the M60A3 and the Abrams, as well as avoiding unintended lead adjustments that caused many new players to miss shots sideways without realizing what they were doing.

If you prefer the previous control system, go to Settings, select the Input tab, and mark the "Invert Aim Control (Palm Switch)" checkbox.


Changelog

    Restored longstanding default control scheme for GHPC: hold aim control (default RMB) to aim, release to dump. Can be inverted again in settings.
    Added tip for "dump lead" control when improper lead is detected
    Added tip about automatic lead engagement when using laser rangefinder on certain tanks
    Added tip for coincidence rangefinder
    Added separate tip for directing turret aim in third person views
    Added ability for certain tips to appear more than once in different mission runs
    Added missing patron names from final week of submissions to credits
    Removed "toggle turret aim" control completely
    Reduced chance of getting certain glitchy mission types in campaigns (these will be removed in the future)
    Improved cloud rendering
    Fixed an issue that could lead to spall fragments visibly freezing in midair
    Fixed an issue where certain elements, such as the Bradley's main gunsight reticle, would not display properly in campaign missions
    Fixed errors that caused some tips to display improperly or out of sequence
    Fixed 3BM20 not shattering on ricochet
    Fixed AN/VSG-2 day sight channel in M60A3 TTS having multiple zoom levels when in reality it only has a fixed 8x optic
    Fixed minor texture issues on Abrams and M923


Thanks for playing!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on October 09, 2022, 01:41:42 PM
GHPC Update 20221008
Sat, October 8, 2022


(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41547077/60a86cbc28bb65d26b20d88ebdb2a748d3488a50.png)

Regular Update
GHPC Early Access has been updated to version 20221008.

This is a regular update, featuring several new features, new mission content, and bug fixes.



New additions

To keep content fresh while we work on core features, there are a set of ten new Instant Action missions spread between Outskirts and North Fields. These include a variety of scenario types, including some unique setups not seen before! The campaign has been equally expanded, with ten brand-new mission templates for increased variety, better pacing, and more interesting battles.

As you explore the new mission content, keep an eye out for truck targets - the M923 and Ural 375D finally make an appearance in combat. Several of the new missions feature opportunities to directly destroy enemy logistics by striking their transport vehicles.

Some attention has been given to visuals as well: the grass rendering was vastly improved, the BRDM-2 received a model overhaul in preparation for future features, the BMP-1 is adorned with new equipment, and many vehicles have received new aerial antennas with physics! In addition, some existing luggage decorations are now able to react to forces on the vehicle by swaying and bouncing around.


Fixes and improvements

Of special note in this update are the improvements to RAM usage when traveling through large areas or loading different maps in the same play session. Players who experienced issues or crashes related to memory in previous versions may see a significantly more stable experience.

Several unstable or glitchy campaign scenarios have been phased out. Campaign flow and content in general is still heavily work-in-progress, but this should help alleviate many of the existing issues, such as waiting for enemies that never arrive, or needing to traverse multiple km of terrain with no action.

On the AI front, the crews in GHPC should no longer be able to see through small tree lines or individual trees. Many instances of getting ATGM'd through dense leaves should no longer occur. Bear in mind, this is only a partial fix - it's still possible under some circumstances for the AI to look through portions of dense forests - but a large chunk of the potential issues should now be eliminated. Work on AI vision, and AI in general, is of course ongoing.

For a full list of fixes, see the changelog below.


Developer streams

As a general reminder, and for those who are not aware, the GHPC development team typically hosts a livestream every 2 months on Twitch  [https://www.twitch.tv/gunnerheatpc] . The next one is October 9 at noon EDT. Stop by to chat with us and hear about upcoming development!

Changelog

    Added 10 new instant action missions
    Added 10 new campaign mission templates
    Added jiggle physics to luggage on tanks
    Added flexible aerial antennas to many vehicles, with randomized tie-down states
    Made the T-72's rubber skirts a little bit wobbly
    Added randomized equipment to BMP-1
    Added names to most campaign mission templates for easier identification
    Overhauled grass rendering for better detail and color variation
    Overhauled BRDM-2 visual model
    Improved driving physics stability on some vehicles
    Reduced BMP-1 gun recoil force for more realism
    Removed campaign mission templates that would frequently result in broken scenarios
    Shortened initial splash screen sequence at game launch
    Reduced speed at which AI commander can traverse the turret when using aim override
    Fixed AI being able to see through small tree lines and individual trees (some issues still persist with forests)
    Fixed an issue that led to excessive memory use when traversing large maps
    Fixed an issue that led to heavy rendering load from vegetation
    Fixed an issue where some AAR shots could get bad data and the resulting trace render would blot out the sun
    Fixed BMP-1 jittering at low speeds
    Fixed BMP-1 Malyutka ATGM appearing to remain on rail after launch
    Fixed visible crew members of ATGMs and trucks sometimes appearing in the wrong positions in AAR
    Fixed AI crew voices sometimes calling "doubtful" for no reason when switching units
    Fixed M60A1 and M60A3 turret armor models including spare track pieces that are not actually there
    Fixed some issues with the rear hull sides of the early model M1
    Fixed Point Alpha wind not working
    Fixed an issue that led to some characters not displaying when Turkish language settings were present in Windows
    Changed direction of Abrams track textures to make it playable


Thanks for playing!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on December 19, 2022, 10:21:25 PM
GHPC Update 20221030
Sun, October 30, 2022

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/41547077/60a86cbc28bb65d26b20d88ebdb2a748d3488a50.png)

Regular Update
GHPC Early Access has been updated to version 20221030.


This is a regular update, featuring several new features and bug fixes.

New additions

Just in time for Halloween, we've made a major change to night missions. Now, both the player and the AI forces will have the ability to call for illumination rounds to light up an area of the battlefield! Targets in the illuminated area become more visible to non-thermal optics, based on the amount of light reaching their position, until the illumination source is extinguished. Pact forces are now able to significantly close the detection gap after dark.

In keeping with the night vision theme, thermal optics are now realistically low in resolution for the first time ever! NATO players will notice that targets at long range appear blobby and unclear, making the day sight a far more attractive option for target identification. Some small flavor details, such as scan lines, are also present to spice up the visuals.

Thermal optics aren't the only ones affected in this update, though. Now all optics in vehicles are visibly affected by vibration and shake! The severity of this effect depends on the optic's stabilization quality and how fast the vehicle is moving. Some, like the main sight (GPS) on the Abrams tank, are barely affected even at high speeds. Others, like the optics of the M60 series, are so violently affected that it's not advisable to use them at all while on the move.

Speaking of vibration and shake, free look views are now affected by nearby explosions or concussion. Driving through an artillery barrage will produce severe disruption, and smaller events like large guns going off nearby will produce some kick as well. This is a small change but should make the immersion a little stronger.

For Pact armor fans, a notable change in this update is the introduction of the "gill armor" variant of the T-72M tank. This was an early attempt at making the T-72 more resistant to chemical energy (CE) threats, such as HEAT rounds, from frontal arc angles where the side of the hull was slightly visible. The armor panels attached to the sponsons are able to detonate CE warheads before they reach the actual hull armor, creating an air gap for the penetrator jet to cross. While not a guarantee of protection, this does affect the jet enough to allow the hull armor to save the tank in ideal conditions.

For a full list of changes, see the list below!

Changelog

    Added T-72M "gill armor" variant with fold-out armor panels to enhance CE protection at the edges of the frontal arc
    Added scanlines and lower resolution to thermal optics
    Added scanline animation when refreshing thermal optics for a different zoom level
    Added illumination flares (can be called from map view)
    Added illumination flare influence to AI target spotting
    Added head shake in exterior camera views
    Added explosion kick to head shake for close range (affected by explosion size)
    Added shake to gun sight reticles when driving (affected by optics construction and stabilization)
    Added vibration blur to optics views
    Added concussion blur for projectiles penetrating crew compartment and nearby explosions
    Added backup gunner periscope to T-72 variants
    Added destructibility to T-72 main gun sight
    Added missile blast shield to BMP-1 gun sight during Malyutka launch
    Added distance falloff effects to weapon sounds
    Added M60A1 RISE (Passive) to campaigns
    Improved audio stability
    Changed TOW tripod thermal optics to early red type
    Corrected zoom level of TOW tripod day sight
    Removed non-working bloom slider
    Removed developer controls for changing time of day
    Fixed error in campaign template "Company Attack Seal" that would break the game
    Fixed BMP-1 convoy number lamp having missing deactivated texture and displaying wrong digits of vehicle number
    Fixed BRDM-2 missing number decals
    Fixed HEAT jet calculations to make them properly degrade over air gaps
    Fixed blur in optics having a different scale on different screen resolutions
    Fixed M60A1 lamp controls not appearing in Q menu
    Fixed vegetation LOD slider not working properly
    Fixed label on WIP model for Leopard 1A1A2 in Grafenwoehr range


Thanks for playing!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on December 20, 2022, 12:02:27 AM
GHPC Update 20221218

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/41547077/c11bfd2560f1d5320540dd780491c763bf6361da.png)

Regular Update
GHPC Early Access has been updated to version 20221218.


This is a regular update, introducing several new features and bug fixes.

New additions


Visual effects

At long last, we've implemented new fire and dust effects. Cookoffs and blast effects are now significantly more realistic and have improved lighting. Our artists used real world references and modern fluid sim techniques to create the new systems, and we're proud of how they've turned out! As with everything else in the game during early access, we will be adding to and iterating on these effects in the future.

We have also improved the fire and scorching on vehicles that were missing it, as well as implementing vehicle suspension failure due to extended fires. In combination with the new fire effects, this should make vehicle destruction and its aftermath a bit more more visually engaging overall.


New content

Filling in the APC slot in the East German forces, the SPW-60PB makes its debut in this release. This is the local designation of the Soviet BTR-60PB, an 8-wheeled troop carrier that forms the backbone of Pact mechanized forces. The BTR has been added to a few missions for now, but expect it to make plenty of appearances in the future, especially when infantry are added!

Not content with just adding a vehicle, we also introduced six new Instant Action missions: five on the Point Alpha map, and one on an all-new map: "Eastern Hills". Expect more missions and campaign content on this map in the future!


Quality of life improvements

A major focus in this update was adding features to make the gameplay experience smoother. The primary improvements are:

    Briefings accessible during missions (default key: J)
    Objective tracking system during missions
    Unit switching menu (replaces "next unit" function on Tab key)
    Better filters for AAR shots
    Reorganized mission lists in Instant Action



We know many of you have been asking about ways to keep better track of what the mission goals are and what's going on, and these new features should make a big difference in that regard.

For a full list of changes, see the list below!

Changelog

    Completely overhauled flame and dust effects (WIP, more to come!)
    Added new vehicle: SPW-60PB (East German designation of BTR-60PB)
    Added a new map: "Eastern Hills"
    Added 6 new instant action missions
    Added mission briefing during missions (default key: J)
    Added an objective tracking system to most missions (visible in briefing pop-up and whenever an objective updates)
    Added a unit switch menu that shows the current selection and all available units to choose from
    Added scorching and better flammables implementation to BRDM-2, M113, and cargo trucks
    Added scorching to visible crew members
    Added music in AAR mode after win or loss
    Added options for "Player shots only" and "Exclude fire support" in AAR, enabled by default
    Removed non-functional "Damaging hits only" option from AAR
    Reworked campaign vehicle selection to take into account the logistical health of the faction: heavy equipment and personnel losses will reduce availability of first line units until strength recovers
    Added chronological limitations for some vehicles appearing in campaigns
    Made NATO equipment losses in campaign have a larger logistics effect
    Added a rare contingency for late-game Pact forces in case of severe logistics issues
    Added a rare WIP item in some missions
    Added category spacers to instant action mission list and reorganized list
    Added antennas/aerials to most Pact vehicles
    Reworked the map "Fulda Outskirts" for performance and stability
    Reworked the in-game navigation map for "Fulda Outskirts" for readability
    Improved AI responsiveness to friendly units being blown up
    Improved AI communication of threats to fellow platoon members
    Improved AI handling of missed waypoints
    Vehicle decals can now burn off
    Axles, springs, and torsion bars can now melt and fail during a prolonged vehicle fire, causing the vehicle to gradually collapse on its wheels
    Changed NATO tank markings to black (some buff colored background paint not present yet)
    Fixed an issue where AI would turn around and expose rear armor instead of driving in reverse (they may still make this mistake if they can't see an enemy and wish to turn around)
    Fixed an issue where the M60A3 TTS would have perfectly crisp WFOV thermals on 1080p or lower screen resolutions
    Fixed an issue where AI waypoint path debug could sometimes display in game
    Fixed an issue where player vehicle could be taken over by AI driving during mission
    Fixed issues with UI scaling on some screen resolutions
    Fixed missing commander crew member in BRDM-2
    Fixed BRDM-2 engine eating shots in situations where it should not have
    Fixed an issue where M60 series tanks could have their gun breech X-ray model rotate out of place
    Fixed an issue where certain gunsight elements would draw over top of the navigation map and block mouse inputs
    Fixed dirt piles and certain other props not interacting with wheels or projectiles
    Fixed an issue where Spoiling Attack Wolverine could be won and lost at the same time
    Fixed a game breaking issue where the HE scale on the T-55A gunsight read "0F" instead of "OF"



Thanks for playing!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on December 22, 2022, 11:25:17 PM
GHPC Update 20221218.1
Thu, 22 December 2022

(https://cdn.cloudflare.steamstatic.com/steam/apps/1705180/ss_23fd6dabb2e9a283515db223389ffe9f02dfaa65.jpg)

Minor Update

GHPC Early Access has been updated to version 20221218.1.

This is a minor update, introducing small adjustments and bug fixes.

Happy holidays from all of us at Radian! We're looking forward to another great year of GHPC development.

Changelog

•   Added flavor text in campaign mission briefings to hint at the current logistics strength of each side
•   Reduced graphics strain of rendering muzzle blasts and bore evacuation smoke, especially from gunsight view
•   Reduced graphics strain of rendering flames
•   Adjusted logistics penalties for losing vehicles and crew in campaign
•   Introduced occasional "reinforcements" to partially restore logistics strength during campaign
•   Reduced accuracy of ATGM emplacements and APC machine guns
•   Fixed an issue that could break mission briefings during missions
•   Fixed player view visibly starting under terrain and teleporting to starting vehicle in campaign missions
•   Fixed music not respecting volume settings
•   Fixed BTR-60PB wheels being impenetrable to all munitions
•   Fixed an error that was spamming the player logs


Thanks for playing!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on January 16, 2023, 12:50:28 AM
GHPC Update 20221218.2
Sat, 14 January 2023

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/41547077/6ce6c054f004e72e930d9ceb0b4a0ec7605b69d0.png)

Minor Update
GHPC Early Access has been updated to version 20221218.2.


This is a minor update, introducing small adjustments and bug fixes.

Stay tuned for much bigger developments in 2023!

Changelog

    Added MERDC camo paint to M60 tanks
    Added MERDC camo paint and unit decals to M113
    Added luggage to M113
    Improved some impact and muzzle blast effects
    Improved fidelity of CAS plane models
    Adjusted aircraft engine sounds
    Introduced some rare additional aircraft types for flyovers
    Added flyovers to more missions (these cannot target you ... yet)
    Made campaigns slightly more difficult to steamroll
    Fixed mission "Recon in Force Tarantula" having a misplaced end trigger zone
    Fixed flames burning a bit too brightly
    Fixed crew voices playing in AAR mode
    Fixed a bug that could cause generic buttons to appear in mission lists
    Fixed Malyutka not disappearing from BMP-1 rail when fired
    Fixed an issue that could cause the BRDM-2 to shoot its own KPVT barrel


Thanks for playing!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on March 01, 2023, 12:07:48 AM
GHPC Update 20230228
Tue, February 28, 2023

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41547077/ada75a6471873b0344f3e81ba09cdc02b97523b3.png)

GHPC Early Access has been updated to version 20230228.

In this regular update, we introduce several new features, adjustments, and bug fixes.

This month's work was largely devoted to several upcoming major roadmap items, which are still under development at the moment. As usual, our small team is giving it our full effort, and we'll release these features when they're ready. We appreciate your patience!

Changelog

Added several new missions to Eastern Hills map
Rearranged missions to provide a smoother new player experience
Added day/night selection to compatible Instant Action missions
Added new kinetic impact effects
Reworked T-72 engine audio
Updated model for T-55A, including wobbly antenna and East German style fender modifications
Did minor model updates on all T-72s
Revised fire and smoke effects
Removed instant damage log during missions (you can still see the full list of hits and penetrations in AAR mode afterward)
Significantly reduced performance overhead of vehicle driving effects
Added a new aircraft type to flyovers
Added smoke grenades to launchers of M1 tanks (these cannot be deployed ... yet)
Revised Eastern Hills terrain geometry
Increased burn time on various flammable items in most vehicles
Renamed vehicle change keybind for clarity
Missed shots in AAR now show vehicles in their positions when the shot landed, rather than when it was fired, in order to reduce player confusion and erroneous bug reports over what appeared to be "ghost shells" passing through posed vehicles
Removed permanent FPS counter from HUD
Improved commander's binocular zoom and reduced aim sensitivity in that view
Slightly buffed some HE frag effects
Fixed a bug that caused fire not to emit from open turret rings on destroyed tanks
Fixed a bug that caused ammo cookoff explosions not to show up
Fixed a longstanding issue where ATGMs that had not yet armed after launch would still penetrate at full power
Fixed moving targets in Grafenwoehr range moving at incredibly low speeds
Fixed several mission related issues
Fixed an issue that caused BTR-60 to be hard for AI crews to detect in some situations
Fixed missing heat signatures on several vehicles
Fixed a lighting issue on hay bales
Fixed explosion debris getting stuck on vehicle
Fixed a bug that caused Malyutka ATGM to be steerable while using the BMP-1 turret to aim a different weapon
Fixed several sources of error spam in player log
Fixed an issue that could cause a contained engine bay fire in a BMP-1 to scorch the vehicle and melt the suspension
Fixed some incorrectly tagged voice lines
Fixed an issue that caused Bradley commander to order ATGM when shooting at trucks, and to never order coax or HE
Fixed a bug that could lead to commander override continuing to focus on a dead target
Fixed a bug that could cause a funny rock to be viewable from close range

Thanks for playing!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on March 05, 2023, 04:55:53 PM
GHPC Update 20230228.1
Sat, 4 March 2023

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41547077/ada75a6471873b0344f3e81ba09cdc02b97523b3.png)

Minor Update
GHPC Early Access has been updated to version 20230228.1.

This is a minor update, introducing small adjustments and bug fixes.

Changelog

Fixed an issue where the lower look sensitivity of binocular mode would get stuck enabled
Fixed "paused" label not appearing
Fixed some errors in mission descriptions
Added an edge overlay to binocular mode
US forces in campaigns can now experience shortages of M833 ammunition when logistics are depleted, forcing the use of M774 as a replacement
Adjusted fragment ricochets slightly, reducing the ability of large fragments to experience sharp bounces, and increasing the energy penalty of a bounce


Thanks for playing!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on April 02, 2023, 07:46:35 PM
GHPC Update 20230401
Sun, 2 April 2023

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41547077/3689cc009518184fed659d51bcb603340675198d.png)

Regular Update?


GHPC Early Access has been updated to version 20230401.

Happy April Fools Day! (At least it's still April 1 in the USA...)

This update introduces numerous new features, several bug fixes and improvements, and a few things best discovered for yourself. Happy hunting!

(Note: several of the new features in the update are preliminary versions, meaning we are aware of errors or incomplete aspects and will be continuing to add to them in the future.)

Changelog

    Added an option to show instant damage logs for shots. (Check the "cheats" tab in Settings!)
    Added several new missions themed to this update
    Added preliminary version of BMP-2, available in tank range and new missions for now
    Added additional support assets on call for some of the new missions
    Added preliminary version of East German crew voices
    Added subtitles for all voice lines (English only for now; you can toggle these off in Settings)
    Updated vegetation and details for all terrains, including some new trees and forest floor cover
    Updated visual effects, including vehicle fires, autocannon impacts, ricochets, and some explosives
    Updated tree placements on all terrains
    Added more variety in shell casing sounds when firing guns in interior views
    Modified some physics settings for efficiency
    Fixed several mission layout and event issues
    Fixed an issue where some IR spotlights would change light range on the fly and fail to illuminate objects, giving the impression that they were aimed in the wrong place
    Fixed an issue where certain optics would become unstable if swept 90 degrees or more in first person view
    Fixed an issue where the ammo door in the Abrams tank could clip outside of the tank when driving
    Fixed an issue where commanders would call "next target" without confirming "target" first
    Numerous small bug fixes



Thanks for playing!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on May 07, 2023, 03:07:57 PM
GHPC developer stream - April 2, 2023

This livestream originally took place on https://www.twitch.tv/GunnerHEATPC​​ on 2023-04-02.  Subscribe there to catch the next one live!

https://youtu.be/nSi426MAIYc



Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on May 20, 2023, 11:19:47 PM
GHPC Update 20230519
Fri, 19 May 2023

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/41547077/7a5e9caa2bd412e0df688be2230e9e2afbb001f0.png)

Regular Update

GHPC Early Access has been updated to version 20230519.

This is a regular update, introducing several new features, adjustments, and bug fixes.

Headlining the new update are the explosion audio overhaul and a new "mini-campaign". The mini-campaign is available in the Fulda Outskirts map under Instant Action. Complete each mission in the sequence to unlock the next.

This mini-campaign introduces a new experimental feature: on-call reinforcements. Both teams start with recon elements containing a relatively small number of units. When contact is made or losses are incurred, the other elements of the company are called into play. An alert message will inform you of the arrival of your comrades, and you will immediately be able to switch to them in the unit selection menu.

As an extra treat, the M901 ITV (an M113 equipped with a "hammerhead" dual TOW launcher turret) has been introduced as an AI opponent in the new missions. This vehicle will be playable in the future once a few additional aspects of it have been completed. In addition, the recently added BMP-1P, previously only available in campaign mode, makes its first Instant Action appearance in the new mini-campaign.

Behind the scenes, work on major goal features is ongoing, as we work our way down the roadmap. Stay tuned for more changes soon!


EDIT:

At 10:00 pm EDT, the build was hotfixed due to an issue with some audio effects.
At 12:23 am EDT, the build was hotfixed due to some units failing to move.


Changelog

    Overhauled explosion audio
    Added mini-campaign in Fulda Outskirts Instant Action with 3 missions and sequential unlocking
    Added M901 ITV as an opposing AI vehicle in some missions
    Added new visual effects for some projectile explosions
    Added US helicopter pilot models
    Added "night lights" to AAR, allowing a better look at the shooter and all struck units when reviewing a shot
    Added power lines to power poles in all maps
    Added shadows from smoke
    Removed Proving Ground map (this was the oldest and least optimized map in the game, and all its features are covered by the Grafenwoehr Tank Range map)
    Fixed an issue that caused laser rangefinders to not aim where the reticle indicated when the tank was moving
    Fixed a visual issue with muzzle blast smoke from certain angles
    Fixed AI crews looking in odd directions to find the threat when struck by artillery shrapnel
    Fixed an issue that could cause the binocular overlay to get stuck on the screen
    Fixed issues with some tree LODs
    Fixed helicopter pilots bailing out of a chopper with a destroyed engine, causing it to crash instead of auto-rotating
    Fixed several issues with crew voice command flow, including issues with target priority and adapting to player shooting an unintended target



Thanks for playing!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on June 24, 2023, 11:28:01 AM
GHPC Update 20230622
Fri, 23 June 2023

(https://clan.cloudflare.steamstatic.com/images/41547077/5739caa10b2bc129947d498d36606fb78cd35f74.png)

Regular Update: GHPC Early Access has been updated to version 20230622.


This is a regular update, introducing several new features, adjustments, and bug fixes.

New content includes two new helicopters, a new sky system, AI improvements, revised VFX, and a refined Close Air Support (CAS) system.

With this update, roadmap item 2 ("Fire Support") is nearly complete. The main remaining element is a set of future changes to the map screen to show more information and allow finer control of support calls.

As usual, we continue to work concurrently on multiple major features, in order to bring the game ever closer to a completed roadmap and 1.0 release. Stay tuned for more update news! You can learn more on our Discord server or during the bimonthly Twitch developer streams. Links to all our platforms are on the game's website.

Changelog

Added East German "Hind" gunship with new NVA pilot models
Added "Kiowa" scout helicopter
Added new mission in Eastern Hills map
Added dynamic scaling compass that better depicts the currently visible arc of headings
Added heat shimmer for most weapons and effects
Added ability to tie mission events to units spotting targets or taking fire (currently used for Kiowa scout)
Reworked sky rendering with new clouds, stars, and a WIP version of dynamic weather
Reworked AI vision interaction with forests: they can now see a limited distance into trees, with units inside forests having a spotting advantage compared to those outside looking in
Reworked CAS pilot behavior for better search and attack run orientation
Reworked CAS hardpoint system to allow varied loadouts, rocket barrages, and multiple-bomb drops
Reworked CAS weapon selection to match the intended target
Reworked CAS targeting to select the most important targets based on type and proximity to the map marker
Reworked CAS aiming to account for ballistic drop and momentum
Reworked multiple weapon and impact effects
Changed helicopter pilot AI to be less panicky when shot at, especially when already attempting an attack
Fixed unit losses being double-counted in campaign missions
Fixed multiple issues with crew voice flow
Fixed grass and trees not responding to muzzle blasts
Fixed random crashing jets in Bold Limit
Fixed reticles not loading for some users based on file permissions
Fixed Bradley TOW reticle illuminating in wrong color and getting stuck in illuminated state
Fixed Abrams auxiliary sight HEAT reticle not illuminating
Fixed crew obstruction calls treating grass height as a solid obstruction
Fixed an issue that capped helicopters' maximum speed too low
Fixed mixed-up win condition in Target Tango


Thanks for playing!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on June 30, 2023, 11:27:25 PM
GHPC Update 20230622.1
Fri, 30 June 2023

(https://clan.cloudflare.steamstatic.com/images/41547077/5739caa10b2bc129947d498d36606fb78cd35f74.png)

Minor Update: GHPC Early Access has been updated to version 20230622.1.

This is a minor update, introducing small adjustments and bug fixes.

Please note: while this patch does feature a couple of optimization-related changes, there are several significant performance issues we are still tracking and working on fixes for. As always, we will release those fixes when they are ready.

EDIT: There was a hotfix at 18:05 EDT to correct aux sight reticles vanishing when M833 was loaded

Changelog

Added CRT screen noise due to impulse shock from recoil and concussion
Reduced performance cost of some fire effects
Fixed excessive slowdowns during bomb explosions
Fixed planes and some helicopters being able to crash yet remain fully intact
Fixed an issue that led units to commit friendly fire if they had recently achieved a clear line of sight on the intended target
Fixed a remaining issue with reticle illumination in auxiliary sights
Fixed crews being able to continue operating vehicles while in the process of bailing out
Fixed sabot petals using a strange drag function that caused them to nearly stop in midair
Fixed NATO tank auxiliary sight reticles not appearing if M774 was loaded
Fixed M774 ammo not visually syncing in ammo racks properly


Thanks for playing!
Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on July 20, 2023, 12:10:38 AM
GHPC Update 20230622.2
Wed, July 19, 2023

(https://clan.akamai.steamstatic.com/images/41547077/5739caa10b2bc129947d498d36606fb78cd35f74.png)

GHPC Early Access has been updated to version 20230622.2.

This is a minor update, primarily intended to get a few specific bug fixes live. Some small-scale adjustments have been included as well.

As usual, we continue to work on the next major features and further optimizations and will release them when they are ready.

Changelog

    Fixed a memory leak related to projectile impacts
    Significantly reduced CPU load of fragments and spalling
    Added CAS to many existing missions
    Tightened base dispersion of 25mm gun M242
    Lengthened Bradley TOW pod reload time (in the future it will take even longer and require the turret to be turned and locked, but this will do for now)
    Fixed a tank flipping itself over in Bumbling Baboons
    Fixed T-34-85 using US crew voices
    Fixed ammo labeling issue in T-34-85


Thanks for playing!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on August 11, 2023, 12:29:03 AM
GHPC Update 20230810
Thu, 10 August 2023

(https://clan.cloudflare.steamstatic.com/images/41547077/fed06bd49f5f42002ac320d622a4acc48e8d1ce4.png)


Regular Update

GHPC Early Access has been updated to version 20230810.


This is a regular update, introducing new features, adjustments, and bug fixes.

New content includes two new vehicles and four new Instant Action missions.


Changelog

    Added four new missions
    Added PT-76 light tank
    Added Mi-8 utility helicopter
    Made smoke and fire effects less taxing to render
    Improved smoke effects from bullet holes
    Improved thickness and persistence of long burning vehicle fires
    Improved textures, colors, and effect rendering in sky system
    Made vehicle crews slightly more prone to panic bailout when their compartment is penetrated
    Fixed some helicopters not being able to reach top speed
    Fixed some issues with road setup


Thanks for playing!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on September 06, 2023, 12:05:54 AM
GHPC Update 20230905
Tue, 5 September 2023

(https://clan.cloudflare.steamstatic.com/images/41547077/90b9ebdba26799358072e771ccf8975067136977.png)


Regular Update

GHPC Early Access has been updated to version 20230905.


This is a regular update, introducing new features, adjustments, and bug fixes.

New content includes a new Instant Action mission, a set of vehicle training missions, icons for tracking which missions have been attempted and completed, and detailed post-mission stats in the AAR mode.

This update comes on the eve of a significant milestone for us: one year in early access! Keep an eye out for a dev log post soon, detailing our thoughts on the game's progress and future plans.

As always, you can get additional info on what's coming to the game in the future using our Discord server and YouTube channel. Links are on the GHPC website.

Changelog

    Added a new instant action mission to the North Fields map
    Added several new dedicated vehicle training missions in Grafenwoehr Tank Range
    Added icons to track which missions are unplayed and which ones have been won, color coded by team
    Added mission results summary to AAR mode
    Added more stats to mission results summary
    Removed mission results summary after campaign missions (replaced by the one in AAR mode)
    Added new sound effects for aircraft rocket launches
    Added doppler effect to CAS planes
    Added decals to Mi-8
    Reduced RAM burden of AAR data by discarding unimportant shots rather than saving them
    Made map icons and text scale based on zoom level
    Set default map position and zoom level to focus on player position
    Removed fuel lines from T-55 X-ray model, as these did not do anything and do not represent our standard level of detail
    Changed default AAR mode to "shots involving player" instead of "player shots" in order to show the full story with less unwanted data to sort through
    Mission category headers will no longer appear in Instant Action lists for categories with no matching missions
    Increased BMP-1 and BMP-1P AI aim error
    Slightly lowered AI vision range in or through forests
    Restored munition loads to some flyover jets (non-CAS flights)
    Increased suspension damping on M1 and M1IP
    Fixed some weather system settings that were causing frame rate issues on some systems
    Fixed weather changing too fast
    Fixed an issue that caused RAM usage to climb forever every time a new AAR shot was viewed
    Fixed an issue that caused some vehicles to be invisible to enemy AI from some angles (this especially affected the M2 Bradley)
    Fixed some fire effects visibly traveling and rotating with thrown turrets
    Fixed unit and crew losses no longer being counted after the mission was won or lost
    Fixed various small issues in missions (thanks for making detailed reports on Discord and Github!)
    Fixed T-55 fuel tanks not being set to volumetric mode, causing them to be OP against HEAT rounds and ATGMs in some cases
    Fixed an issue where BTR-60 crew could float in midair in some situations
    Fixed an issue where armor from despawned vehicles could remain in play
    Fixed PT-76B tracks clipping into the ground
    Fixed naming issues on PT-76B
    Fixed mission timer starting too early in Rally challenge



Thanks for playing!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on October 15, 2023, 01:05:35 AM
"Unstable" test branch released
Sat, 14 October 2023

(https://clan.cloudflare.steamstatic.com/images/41547077/4bdc7125536fa03226702f79fe5c769eb20b650f.png)

Experimental beta now available for opt-in

Greetings!

The GHPC team has been working on some deep changes to the game's core engine, which affect countless systems throughout the game in small ways. In order to make sure these changes are properly ready for a full release, we've created a Steam beta branch we've dubbed the "unstable branch". This will grant access to the GHPC Experimental build, dedicated to testing the new core changes.

This is not a content preview for the next main update - that comes later, and the overall experience of this build is mostly the same as the previous main release. However, if you are interested in helping us make the next release as smooth and bug-free as possible, we would greatly appreciate your participation in the beta. Every issue caught and fixed now will save lots of people from headaches in the future.

We are especially interested in hearing from those who have had issues with game crashes in the past.
The new build may solve some of those problems, if all goes as planned.

As a side note, this branch will likely not be a permanent fixture and will be released or hidden based on testing needs. The current build should be available for most of this month.

More information on how to get the test build and how to report issues can be found in this discussion post https://steamcommunity.com/app/1705180/discussions/2/6993585599478464922/?snr=2_groupannouncements_detail_

Have a great weekend!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on December 09, 2023, 12:44:51 AM
GHPC Update 20231208
Fri, December 8, 2023

(https://clan.cloudflare.steamstatic.com/images/41547077/495d1cdaf8a3c91bf1e2fbb05d07fbed9d89ccaa.png)

Regular Update
GHPC Early Access has been updated to version 20231208.


This is a regular update, introducing new features, adjustments, and bug fixes.

New feature: smoke systems

The most notable change included here is a brand-new feature: smoke systems. Vehicles equipped with smoke grenade launchers or engine smokescreen generation now have those systems available in-game. The smoke will blind non-thermal optics (including AI units without thermals) and create an obstruction for laser rangefinders.

A new control has been added to the Vehicle category for quick smoke grenade launch (default key: G), and the rest of the controls can be found in the Q menu. AI vehicles under severe threat are able to launch smoke salvos as well, provided that the relevant crew members are still able to operate the controls.

It's worth mentioning briefly that the smoke systems on Soviet designed vehicles are quite different from their NATO counterparts: unlike the short-range curtain of white smoke grenades used in US vehicles, the standard 3D6 smoke grenades are fired hundreds of meters forward. They are intended as a versatile tactical tool, able to block sight lines and clear space to maneuver in. The East German tanks and BMPs in GHPC have a set of these grenades loaded.

Meanwhile, the Abrams and other US vehicles have a fairly straightforward smoke setup: firing a salvo will blanket the frontal arc of the vehicle in a thick airburst of smoke. In the 1980s, this smoke was not multispectral, meaning thermal optics could see through it fairly well. As a result, some US vehicles are in the unique position of being able to pop smoke and continue to spot and engage targets from behind the cloud. But when using this strategy, be careful - your laser rangefinder will bounce off the smoke and prevent you from getting a firing solution the easy way. Set your range manually or lase ahead of time if you want to fight effectively through smoke.

A note on HEAT rounds

For a very long time, the M456 HEAT-FS-T round fired by US tanks in GHPC has displayed a glaring flaw: due to its fuzing mechanism requiring a good strike on the nose probe, it is easily thwarted by highly angled surfaces. Unlucky shots on the most severe angles of a BMP or BTR hull would often produce unfavorable impacts, crushing the round before it could properly form a penetrative metal jet. This was a frequent source of frustration and even bug reports.

After additional research, we've concluded that in 1985 the US did have a quantity of the successor round in inventory: the M456A2 HEAT-FS-T. The main innovation was - you guessed it - the addition of a shoulder fuze to account for shallow angle impacts. Owing to this fact, we've outfitted all 105mm US tanks with the M456A2 as their standard second slot round, and the M456 is now relegated to reserve supply, which can come into play when logistics are suffering in campaign mode.

Engagements against Pact APCs and IFVs using this new round should involve a substantially higher proportion of first-hit kills, and we think NATO enjoyers will be pleased with the results.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

Changelog

    Added smoke grenades to vehicles that equip smoke grenade launchers (activated from Q menu or using G key by default)
    Added engine smokescreen generation to some vehicles (activated from Q menu)
    Added ability for AI units to use smoke grenades in certain situations
    Added "instant swap" feature: hold the unit swap key and look at a nearby friendly unit, then let go of the key to take control
    Added M456A2 HEAT-FS-T shell (with shoulder fuze) as new default for all US tanks
    Added logistics conditions to replace M456A2 with M456 in campaign
    Added cloud shadows
    Moved 9K111 missile emplacement in tank range to a position from which it can see targets
    Reworked a large number of muzzle blast effects
    Revised ammo loadout of T-55, including setting APFSDS to the first slot like in all other tanks
    Changed BR-412D to a reserve round only used when Pact forces are suffering severe logistics issues in campaign
    Adjusted armor properties for Kvartz composite (used in T-72M1 turret)
    Reduced armor ratings on trucks
    Slightly improved gain on night vision optics
    Changed delta-D control to a toggle and made it start enabled by default
    Fixed multiple issues in missions that led to stuck units
    Fixed an audio issue that led to choppy or distorted sounds when AI fired machine guns
    Fixed AI refusing to fire bursts and using entire belts of ammo in one go
    Fixed composite armor being disabled in T-64A
    Fixed a bug that could lead to the player's view being locked into an auxiliary sight optic
    Fixed issues with map overlay sizing on certain screen resolutions
    Fixed weapons being able to keep firing by themselves when a menu was opened while firing
    Fixed a rare bug that led to infinite machine gun audio after the weapon stopped firing
    Fixed commander voice calling for wrong ammo type
    Fixed gunner voice spamming "on the way" when using machine guns
    Fixed erroneous reporting of optics damage in HUD
    Fixed flames not displaying correctly when T-64A was set on fire
    Fixed T-64A continuing to fight while on fire


Thanks for playing!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on January 26, 2024, 12:12:27 AM
GHPC Update 20240124
Thu, January 25, 2024

(https://clan.akamai.steamstatic.com/images/41547077/8e960d792da9e7e30590998e383500684fe46adf.png)

Regular Update: Soviet Army

GHPC Early Access has been updated to version 20240124.

This is a regular update, introducing new features, adjustments, and bug fixes.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

NEW VEHICLE

Release of T-64A obr. 1981 tank for Soviet forces

(https://clan.akamai.steamstatic.com/images//41547077/a616a3e44d296c1bc5f5c8dcf990bc5fa77c818f.png)


Notable characteristics:

    125mm smoothbore cannon firing the latest in Soviet ammunition (3BM32 "Vant" APFSDS)
    TPD-2-49 gunner's sight with split image coincidence rangefinder
    Late model composite turret with "ultraporcelain" ball array in cast steel
    Composite hull with steel-textolite sandwich
    "MZ" carousel autoloader with vertical charges and bi-directional seeking
    Opposed piston diesel engine
    3BM32 will frontally defeat the M1IP turret within around 800 meters, and it will defeat the M1 turret at up to double that distance


(https://clan.akamai.steamstatic.com/images//41547077/7e80c7c4a53514e8e80501ea68bf95a9fa0d911c.png)

Above: The T-64A's optical coincidence rangefinder in action, showing a target while using an improper range setting (left) and proper range setting (right)


MAJOR FEATURES AND ADDITIONS

    Preliminary launch of Soviet Army GSFG with Soviet marked vehicle variants (there are more Soviet vehicles still in production and they will be added in the future!)
    Russian crew voices added for Soviet Army vehicles
    Russian crews give target alerts using "hull compass" system, a 60-unit circle with "30" at hull front
    3 new instant action missions featuring Soviet T-64A and BMP-2
    T-64A training mission
    Soviet Army now appears as red team in 50% of campaign missions
    On-call artillery smoke shells are now available in many missions
    Crew AI now attempts to relay spotting reports to HQ, and HQ relays them to platoons in turn (dependent on transmission delays, the crew remaining alive, and the radio being operational)
    In-game tactical map now displays recent spotting reports and self-reports from friendly units
    Exhaust effects on all vehicles have been overhauled to look more realistic
    The restocking system now allows you to choose a specific ammo type or pull all types like before
    While restocking, you can no longer instantly return to fighting positions - your crew must finish handling the current round

(https://clan.akamai.steamstatic.com/images//41547077/2ddbfcf9f8399936bfd66440f165e1915875ccd0.png)


MISC. CHANGES

    Modified field of view on most vehicle gunsights to match their real-world equivalents
    Added ammunition data for 125mm APFSDS 3BM22 "Zakolka"
    Added models for 3BM32 and 3BM22, which can both exclusively be carried in Soviet Army tanks (not East German)
    Soviet forces' ammo selection can now degrade with logistics losses: from 3BM32 to 3BM22 to 3BM15
    Additional aircraft types are now available for CAS calls
    Added Soviet variant of Mi-24 armed with 9M114 "Kokon" ATGMs
    Tactical marker symbols added for Soviet Army vehicles (these are synced for vehicles per mission)
    M2 Bradley now has unit markings
    Power loss from fire is now delayed until the fire has burned for some time or an explosion occurs
    Fire in the compartment now triggers an explicit alert on the damage HUD to avoid confusion
    Large fires from aircraft crashes now block AI sight lines
    Various visual effects have been improved and optimized
    Parked vehicle props in the main menu scene are now updated to match the full vehicle models
    Mission designer can now detect and/or force a vehicle change
    Overhauled the crew voice system for optimization and better audio control
    Slightly increased T-64A's maximum AI aim time due to optical rangefinder
    Refreshed some textures on T-64A
    Added names to credits


FIXES

    Updated pathing in several missions to fix issues that prevented completion
    Fixed AI drivers of wheeled vehicles getting confused and turning in circles
    Fixed AI drivers reversing into battle in some situations
    Fixed AI drivers driving in a sweeping zigzag pattern while trying to follow a formation
    Fixed CAS button not working in certain situations
    Optics with animated range adjustment no longer wait until the player enters optic view to begin adjusting
    T-72 laser aiming mark will no longer stay hidden if the player exits optic view while it's in cooldown
    Fixed vehicles jittering around at low speeds on certain ground types
    AI crews on vehicles equipped with thermal optics are no longer blinded by regular smoke obscuration (they will continue to be blinded by special compositions such as white phosphorous smoke shells)
    T-55A now has its engine smoke system
    AI crews will no longer elevate their weapons at odd angles while idly scanning for targets
    Gunner will no longer say "cease fire" after every shot when calling his own shots while the commander is incapacitated
    Fixed GST marker lamps and convoy number lamp on T-64A
    Fixed a bug that could reset volume sliders
    Fixed BMP-1P and BMP-2 not scorching properly when burned
    Fixed issues with pre-destroyed vehicle wrecks
    Fixed some mission triggers not working properly
    Firing smoke grenades while in free cam will no longer launch all grenades at once
    Fixed an issue where AI teammates using their rangefinders could cause glitches in the player's rangefinder
    Fixed a bug that could cause rangefinder elements to be visible from outside the optic
    Fixed a large number of script stability issues



Thanks for playing!

Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on March 14, 2024, 12:11:45 AM
GHPC developer stream - March 10, 2024

https://youtu.be/QNrYLAALuKo

his livestream originally took place on   / gunnerheatpc   on 2024-03-10. Subscribe there to catch the next one live!

For more info, check out https://gunnerheatpc.com

0:00 Pre-stream
2:04 Target Acquired (Remake)
3:36 Stream start
5:20 T-80B overview and gunnery practice
26:22 On vehicle requests
27:48 Mission 1 start
28:15 Mi-2 helicopter debut
29:22 Gameplay and Q&A
35:15 Helicopter damage model improvement
36:19 More gaming
37:25 Crew station switching and roof guns will come in the future
40:11 Mission 2 start
42:51 Update will have 2 dedicated T-80B missions and add it to campaign mode
43:39 You spin me round
43:56 More questions, more answers
53:59 Thoughts on operating independently with a small dev team
57:26 Bradley restock bug is fixed
57:52 The gaming will continue until morale improves
1:04:07 Update is Soon (TM)
1:06:13 Target Acquired coming to official soundtrack on Steam when update arrives
1:06:45 Patreon Q&A every month
1:07:14 Stream ending


Title: Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
Post by: Asid on March 14, 2024, 12:12:06 AM
GHPC Update 20240312
Wed, 13 March 2024

(https://clan.cloudflare.steamstatic.com/images/41547077/55c7a751995dbcf799aa44419606c23bbd558a32.png)


Regular Update: T-80B

GHPC Early Access has been updated to version 20240312.

This is a regular update, introducing new features, adjustments, and bug fixes.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

(https://clan.cloudflare.steamstatic.com/images//41547077/4784418360012cb1ef9d0969dd4d1d4072eafc7e.jpg)

NEW VEHICLE

Release of T-80B tank for Soviet forces

Notable characteristics:

    125mm smoothbore cannon with access to the newest Soviet ammunition
    Modern 1A33 fire control system with laser rangefinder, automatic lead and superelevation, delta-D, cant correction, and more
    1G42 gunner's sight with automatic and manual modes for range adjustment
    Passive night vision sight with manually adjustable range scale
    Composite upper hull armor (steel and glass textolite) reinforced with high-hardness surface plate
    Composite turret armor (steel and "kvartz" ceramic)
    Turbine engine


NOTE: Gun-launched ATGM "Kobra" is not implemented yet

(https://clan.cloudflare.steamstatic.com/images//41547077/3eb129ac7d9dc449f7215cf5bedc00bac10816a2.jpg)


NEW CONTENT

    Two new Instant Action missions featuring T-80B: Pushing Tin parts 1 and 2
    T-80B training range mission
    T-80B added to campaign
    125mm HEAT-FS-T 3BK18M added to Soviet tanks (but not East German ones)
    125mm ammunition 3BK18M and 3BK14M added to campaign logistics system for Soviet forces
    Mi-2 scout helicopter added
    New unlockable Soviet themed main menu scene (reward for completing Pushing Tin part 1)
    Soviet themed main menu scene features new remade version of music track "Target Acquired"

Owners of the GHPC OST on Steam have also received the new track as a free update!


FEATURES AND ADJUSTMENTS

    Artillery batteries can now be used in parallel with separate controls in the map view
    Helicopter tail rotor driveshafts and gearboxes can now be destroyed
    Early TPN-1 type active night sights no longer have illuminated reticles
    TPN-1 reticle updated to match sources
    Added area triggers to ramps in training range missions
    Mildly increased drag coefficients on 3BM22 and 3BM32
    M901 can now have its missile tubes damaged individually



FIXES

    Fixed a bug that would lock all functions on the Bradley if a restock attempt was made while there was still too much ammo remaining to restock
    Fixed an issue that could lead to repeated or cut-off voice lines
    Fixed a bug that allowed taking control of unintended vehicles using instant swap
    Improved stability of projectile impacts
    Improved stability of several code systems
    Fixed improperly configured armor on T-62
    Fixed visual issues with night sight covers on T-62 and T-64A
    Fixed mislabeling of optical rangefinders as laser rangefinders in damage HUD
    Corrected labeling of some turret and gun drives in damage HUD
    Corrected some briefing errors
    Removed smoke grenade setup elements from T-62
    Helped M113 commander keep his head during free cam mode



Thanks for playing!