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SOW Waterloo Multiplayer Wednesday 08/06/2022 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participiants.
The room will be open at 19:30 GMT for preparation & mission setup
House rules: Click here
HITS system
Courier orders
Bare map. Full F.O.W.
No voice during game (comms by courier only). It's possible to talk to nearby commander using TS whisper list or moving in a dedicated room

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
Must be proficient Using HITS
Have a good understanding of UI



Commanders and leaders:

Biondo

dino

Colbert

neilnilly

Sandman
...

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2 Comments
D.O.W. Wednesday Open Mission 25/05/22 @ GMT18:00


This scenario is a simulation and does not have any political message.




Attack on the Rail Junction (4.265) by ben


SITUATION:

Enemy:
A Russian Mechanized Infantry company has captured a strategic Rail Junction at grid 4356/8893.
Enemy forces are reported to consist of BMP2 Company supported by approx 2 T72B platoons.
Eny is expected to conduct a hasty defense in vicinity of Phase Line Blue.


Own:
You command Team TITAN a small US Army force of M1A1 tanks and M2A2 Bradleys.
An aditional dismounted scout platoon is at your disposal.

A reserve Tank Platoon will reinforce on Trigger 1, OR if you get down to a single operational Tank.


MISSION:

- Capture the rail station at OBJECTIVE.


VICTORY CONDITIONS:

- Capture the Objective with at least 6 Troops.

AND

- No Friendly Forces anywhere are under Direct Fire.


EXECUTION:

- At your discretion.


FIRE SUPPORT:

- 3 Tubes 120mm mortar, 48xHE 16xSMK each.


TIME LIMIT:

- 60 minutes.


SCORING:

- 50 points for securing the Objective.

- 40 points for keeping your forces alive. (10% losses = 40 points, 90% losses = 0 points).

- 10 points for Reserve Tanks NOT called.

...

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Graviteam Tactics: Predators in the Mist DLC

Requires Mius Front




STEAM

Price: 11.30

Discount at launch


About This Content

In September 1943, the Wermacht continues to withdraw from Kharkov in the southwestern direction under the blows of Red Army troops. By order of the Steppe Front Command, a forward detachment (FD) with engineering units was thrown in the direction of Valki. The Command of 1MC were instructed to advance jointly with the FD for recon and preparation of crossings for the Corps units across r.Mzha (18sap bn and 57mc bn). The main Corps forces (19, 35, 37MBde and 219TBde) were in readiness to decisive actions to encircle the Valki enemy group. 53A with forces of three rifle divisions led an offensive in the general direction of Kolomak, captured st.Kovyagi and cut the Kharkov - Poltava railway. By evening, units of the Army reached the central part of vlg.Perekop and north. of Valki at r.Mzha. The neighbor on the right - 5 gds A, transferred to the Steppe Front from the Voronezh Front, is conducting an offensive near the svfm.Perebudovo - Alekseevka - Vysokopolye area and has reached the railway at Fativka. Neighbor on the left - 69A captured Cheryomushnaya and is reaching...

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