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21
Russo German War 1941-1944 / Re: Russo-German War 41-44 Download only
« Last post by schwerpt on April 07, 2024, 02:47:40 PM »
Yes.  Russo-German (RGW), Anglo-German War (AGW), Middle East (MDE) and WWII-Europe are all available by download only.
Thanks,
Ron
22
Russo German War 1941-1944 / Russo-German War 41-44 Download only
« Last post by Asid on April 07, 2024, 02:17:36 PM »
Hi Ron

Is Russo german war available in download? That was the only physical edition
23
World War II Europe 1939-1945 / Re: WWII-Europe Campaign Scenario #102 Update
« Last post by schwerpt on April 06, 2024, 07:12:32 PM »
Current status:

We are currently on v12.  I only have one new scenario ready (#81) ready for release.  I am about 50% complete on #88, which would complete the East Front scenarios.  I was planning to release that for Christmas, but day job got in the way and is still slowing me down.

Remaining scenarios are 1, 16, 33, 88, 95, 98, 100 and 101.  93 scenarios have been completed.

Hope everyone is doing well,
Ron
24
Games Discussion / Victory at Sea Atlantic - World War II Naval Warfare
« Last post by Asid on April 06, 2024, 01:54:58 PM »


Victory At Sea Atlantic transports you to the cold, unforgiving waters of the Atlantic Theatre in WWII. With a vast array of ships, planes, and subs, engage in epic sea battles & secure your place in history. Victory At Sea Atlantic is the ultimate naval warfare experience.


Homepage: Here
Steam: Here
YouTube: Here
Blog: Here

Single-player


Victory At Sea Pacific Trailer




About

Welcome to Victory At Sea Atlantic, the latest addition to the acclaimed Victory At Sea series.

From the developers of Victory At Sea Pacific comes a new naval warfare experience that will transport you to the tumultuous waters of the Atlantic during World War II.



Conquer the ocean
As commander of your own fleets, you will engage in epic sea battles, from the frozen Arctic to the U-boat infested waters carrying your vital supplies from North America to Great Britain. You'll have access to a vast array of ships, planes, and submarines, each with their own unique strengths and weaknesses. Choose your vessels carefully and deploy them strategically to outmanoeuvre and outgun your foes.

Immersive Campaign
But it's not just about firepower. To succeed in Victory At Sea Atlantic, you'll need to manage your resources, build and upgrade your territories, and engage in espionage against enemy nations. You'll need to weigh the costs and benefits of each decision, balancing short-term gains against long-term objectives.

Featuring stunning graphics, realistic physics, and historically accurate ships, Victory At Sea Atlantic will transport you back to a time when the fate of the world hung in the balance. Do you have what it takes to lead your fleet to victory and secure your place in history?



The dangers of storms
With an epic new weather system that plays a big factor in visibility and combat tactics, the environment comes alive with huge waves, water splashes interacting with ships, subs forced to surface crashing down, vessels on fire at night that you can feel the heat from, and depth charges leaving huge plumes of water spray as they detonate.

Overhauled combat mechanics
But Victory at Sea Atlantic isn't just about visuals. We've completely overhauled the combat mechanics to make battles even more intense and strategic. You'll need to manage your energy, food, and population, and engage in espionage and sabotage of enemy targets to gain the upper hand.

With its deep strategic gameplay, immersive world-building, Victory At Sea Atlantic is the ultimate naval warfare experience. So prepare to set sail, and let the battle for the Atlantic begin!




Features coming through Early Access;

•   New aircraft bombing raids on land targets add a new dimension to gameplay!

•   Even more detailed Amphibious Assaults!

•   More vehicles!

This list could get bigger with the community's help!






















25
Games Discussion / Re: SAELIG
« Last post by Asid on April 06, 2024, 01:24:10 PM »
Update 45.5 - Many improvements
Sat, April 6, 2024



Hey!

It must be update time.


Rich AI will now buy and develop land when renting.
Fixed a bug where if the player had a job they would be locked out of supervising or working in their own business before their job actually started for the day.
Fixed some navigation bugs on the Devon map that made some plots and areas inaccessible.
Added a limit to the number of wild animals that can exist on any map. There were some cases where they were breeding out of control.
Fixed some issues with fishing on the Devon map.
Fixed a bug where you could not make love outside of marriage.
Fixed a bug where your horse would not follow you if you did not have an active house set.
Added an additional starting scenario to the Devon map - Lost Woodcutter.
Boats should no longer float above the water.
Fixed a bug where some melee targets would not work.
A Trading Post built on a large plot will come with a shed and increased storage vs one built on a small plot.
Some optimisations to character navigation.
Typo corrections.
When misc buildings are automatically built, they will now take into consideration how far away the closest well is when it decides what misc building to build.
Fixed a bug where if an inventory had over 1000 of the same item, it would not load correctly.
Fixed a bug where nearby inventories would flicker and be unusable.
Wages can now be increased further than before.
Fixed a bug that would prevent saves from < 2020 from loading correctly.
Fixed a bug where carriages would get stuck.
When you have automation on and production stops due to not enough storage space, a cart will now be triggered to sell items.
Fixed a bug where AI were getting charged twice for developing buildings.
The AI will now buy land in other towns, if there are no spare plots in their current town. This is especially helpful on the Devon map because it means once you found a second town, you don't need to build homes to attract people to develop more buildings.
Lots of improvements to the way AI decide which kind of buildings to develop.
You can now offer a scholarship to children who are not already in school - as long as the town has a Learning Hall. This is helpful for keeping kids away from crime.


Cheers,
Atorcoppe.

26
Games Discussion / Re: Britannia
« Last post by Asid on April 05, 2024, 12:33:04 AM »
Britannia final release
Thu, 4 April 2024



Game released from Early Access

We are pleased to announce that the Multiplayer version of the game is now available for play.
Therefore the game is now officially out of Early Access and in its vanilla 1.00 version.

Have fun with your friends and enjoy human vs human(s) matches.

We thank all of those who already supported us in the previous months and allowed us to achieve this stage.

27
Games Discussion / Re: Terminator: Dark Fate - Defiance
« Last post by Asid on April 05, 2024, 12:33:00 AM »
Year One Roadmap
Thu, April 4, 2024




Greetings players,

We have been hard at work on new plans, and we are now ready to tell you what is in store for the first year of post-release development of the game.




Free Updates
The initial free updates will primarily concentrate on enhancing multiplayer and skirmish modes, introducing new maps, modes, and features, including the first Multiplayer Co-op maps.

Subsequently, a campaign update will be released, offering customizable difficulty options, and a new mission for T-Force within the main campaign.

Further multiplayer updates are scheduled for later in the year with even more maps, more Co-Op games, and also in game chat. Alongside all of this will be ongoing quality-of-life improvements.

Premium Content
We are currently developing the first DLC to be released this year — a campaign that explores the continuing war between man and machine from a fresh perspective. In this DLC, players will have the opportunity to play as the Machines themselves. Expect new mission locations, units, and many other exciting additions as the story continues.


28
Games Discussion / Re: Headquarters: World War II
« Last post by Asid on April 05, 2024, 12:32:54 AM »
Headquarters: World War II - Live event on April 11th
Thu, April 4, 2024



We will host a special event to the launch of the game


Hello everyone,

The day is fast approaching for the launch of Headquarters: World War II on April 11th. On that day, we have prepared a special live event dedicated to it, right here in our Milan office.

To begin, we'll delve into the setting and background of Headquarters: World War II, with insights from the developer team at Starni Games.



We've also invited some experts to participate in a highly interesting roundtable discussion on Headquarters: World War II tactics. Our guest speakers include Mark Goddard, a wargames expert and beta tester for Headquarters, who has closely followed the game's development.



Joining him is the streamer, RangerArea. Together, they will demonstrate the best tactics and strategies to deploy in Headquarters: World War II.

Don’t miss our schedule:



Join us from 10:30 CET for an exclusive showcase of the game by RangerArea and StrategieEcke, presented entirely in German. This captivating hour long presentation will set the stage for the game's release at 15:30.

At 17:00, join us for our usual Tea Time show where Marco will host a special guest: Oleksandr, Lead Game Designer at Starni Games, who will provide a live commentary on the game's launch, and we'll then pass the stage to Richard Yorke, who will celebrate with us by showcasing Headquarters: World War II.

Mark your calendars for April 11th we'll see you there!


29
Steel Beasts Pro / Re: Steel Beasts 5.0 Thread
« Last post by Rinix on April 05, 2024, 12:08:02 AM »
https://www.steelbeasts.com/topic/55-we-love-screenshots/page/140/#comment-239133
Ssnake is talking about repairing and re-crewing captured vehicles:
Quote from: Ssnake
Not an option in V4. V5 will use a different approach for a number of reasons, this being one of them.
30
Steel Beasts Pro / Re: Steel Beasts 4.3 Thread
« Last post by Rinix on April 04, 2024, 01:00:42 AM »
https://www.steelbeasts.com/topic/17467-ai-has-absurdly-good-vision-additionally-under-10times-game-speed-ai-drives-much-worse-than-they-are-under-normal-game-speed/#comment-239109
Quote from: Ssnake
Time acceleration can indeed cause trouble if the frame rate isn't high enough - which depends on the computer, and the scenario, of course.
While forests do help with reducing the likelihood of getting spotted (by a lot), once that a unit is spotted, it will get immediately identified and from that moment on has very little chance of escaping observation again. This is less than ideal, but to change this mechanism we need a new software architecture (which is in development). The good news, version 4.4+ will do something about infantry getting spotted at longer ranges.

https://www.steelbeasts.com/topic/17467-ai-has-absurdly-good-vision-additionally-under-10times-game-speed-ai-drives-much-worse-than-they-are-under-normal-game-speed/#comment-239113
Quote from: Ssnake
No. There will be a final 4.3 update this year (summer...autumn-ish), and, probably, a major upgrade next year. Whether that will bear the number 4.4 or something else, I don't know yet. We try to maintain the established three-year cycle
2013 (3.0)
2016 (4.0)
2019 (4.1)
2022 (4.3)
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