Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on December 17, 2014, 12:58:53 PM

Title: Command: Modern Air/Naval Ops Discussion
Post by: Asid on December 17, 2014, 12:58:53 PM
Command: Modern Air / Naval Operations

(http://cdn.akamai.steamstatic.com/steam/apps/321410/header.jpg?t=1495124718)

Description:
Relive historical operations in Korea, Vietnam, Iraq and Kosovo. Wrestle the Falklands under your control. Go “Down Town” around Hanoi and spar with the deadly NV air defences. Hunt down rogue nukes in Pakistan. Face off against India or China – from either side. Square off against the Soviet Union in the cold war, and against Russia in the new world order. Lead nuclear-powered sharks of steel against the masters of antisubmarine ops. Trade volleys of fire in close-quarters gun duels, or obliterate the enemy with sophisticated, heavy-hitting hypersonic missiles from hundreds or thousands of miles away. Survive massive, vicious air battles. Escort vital convoys to their destination, or make a last stand against all odds. When things escalate out of control, step up to unconventional or even nuclear weapons. Play the most dangerous game of hide and seek – at sea, on land and in the air. Command is the next generation of air/naval wargaming.


Award Winning:
(http://www.matrixgames.com/amazon/Awards/Gorghheads_Gold_2013.jpg)

Official Site:
http://www.warfaresims.com/

Official FAQ:
http://www.warfaresims.com/?page_id=2920

Forum (Matrix):
http://www.matrixgames.com/forums/tt.asp?forumid=1154

On Steam:
http://steamcommunity.com/app/321410/#scrollTop=0

Manual: http://www.matrixgames.com/forums/tm.asp?m=3418599#
Command Manual Addendum: http://www.warfaresims.com/?page_id=2695

Official trailer

http://www.youtu.be/qLc-iSbiV5g



Official YouTube channel

https://www.youtube.com/watch?v=8_M9HUMG1oU



Baloogan Campaigns Site: http://baloogancampaign.com/

Baloogan Youtube Video Tutorials: https://www.youtube.com/user/baloogan/featured

Buy from Matrix: http://www.matrixgames.com/store/483/
Buy from Steam: http://store.steampowered.com/app/321410
Buy from Amazon: http://www.amazon.com/Command-Modern-Air-Naval-Operations-Pc/dp/B00HSN3L30
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Renders on December 17, 2014, 01:49:34 PM
A loooooot of things coming... Guaranteed.
some reviews:
http://www.warfaresims.com/?page_id=1917 (http://www.warfaresims.com/?page_id=1917)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on December 17, 2014, 02:23:30 PM
A loooooot of things coming... Guaranteed.

There is always a lot of stuff coming from this developer. One of the best developers i have seen...  :)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Renders on December 17, 2014, 03:18:11 PM
Some news about the newcoming 1.06
http://www.matrixgames.com/forums/tm.asp?m=3749980 (http://www.matrixgames.com/forums/tm.asp?m=3749980)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Renders on December 17, 2014, 03:18:46 PM
http://www.matrixgames.com/forums/tm.asp?m=3757260 (http://www.matrixgames.com/forums/tm.asp?m=3757260)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Renders on December 17, 2014, 03:20:09 PM
If you want to get more inside of Command, here's the best place
http://www.matrixgames.com/forums/tm.asp?m=3420399 (http://www.matrixgames.com/forums/tm.asp?m=3420399)
and the fabulous database viewer made by baloogan
http://wiki.baloogancampaign.com/index.php/Main_Page (http://wiki.baloogancampaign.com/index.php/Main_Page)
http://baloogancampaign.com/ (http://baloogancampaign.com/)
 https://www.youtube.com/watch?v=7VfVSZE7Jko
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Renders on December 17, 2014, 03:24:16 PM
 https://www.youtube.com/watch?v=qLc-iSbiV5g&feature=youtu.be
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Renders on December 17, 2014, 05:02:05 PM
1.06 update out!
http://www.matrixgames.com/forums/tm.asp?m=3762756 (http://www.matrixgames.com/forums/tm.asp?m=3762756)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on December 17, 2014, 06:12:55 PM
The change-log....53 pages  :o

http://www.matrixgames.com/amazon/PDF/CommandPatchEBOOK.pdf (http://www.matrixgames.com/amazon/PDF/CommandPatchEBOOK.pdf)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on January 16, 2015, 07:15:32 PM
New Scenarios for CMANO


(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2015/01/AF117.jpg) (http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2015/01/AF117.jpg)

Miguel Molina has posted a new revision of the Command community scenario pack, the compendium of Command scenarios crafted by the user community. The new release contains several scenario updates plus six brand-new scenarios:     

Boston's Battle, 1963 : This is an "alternate" scenario to Boston's Brawl, 1963. The assumption is that the American Surface Action Group centered around the Boston is on patrol off the coast of West Africa, instead of being in the South Atlantic, and is called upon to destroy a Soviet Surface Action Group.    

One Final Old-fashioned Banana War, 1947 : An economic slump in Mexico following the end of the WWII commodity boom leads to political unrest in the country, and thus the US military finds itself heading south once again, this time at the request of the Mexican government.    

Best of the West, Worst of the East, 1982 : Thanks to recently-declassified documents we now know that, had the Cold War escalated to a superpower conflict, the Soviet Navy would preferably keep its modern nuclear submarines in close escort to their all-important strategic missile subs in their bastions, and instead send their modern diesel subs to interdict NATO resupply lines. So as the turbulent early 80s spin up to a bonafide crisis, the Red Banner Northern Fleet's diesel sub force puts out to sea to challenge NATO's awesome anti-submarine screens..... and you are in command.    

Rollback - The First of Many, 1998 : The US military attempts to get rid of Saddam Hussain's regime via a number of active measures, first and foremost being a series of carrier-launched strategic strikes. This hypothetical scen features the A/F-117 "Seahawk", a carrier-suitable variant of the F-117 that was nearly adopted by the US Navy in the late 90s.    

Rollback - Hoisting the Net, 1998 : In addition to airstrikes, the US Navy took other measures to isolate the Hussain regime, one such being the identification and interdiction of supplies headed for Iraq. The USS Denton has been tasked to identify and seize a large container ship enroute to the port of Latakia. Will this be a run-of-mill call?    

Birmingham Strikes, 1992 : Sierra Leone has plunged into a brutal civil war with the deaths of tens of thousands. The rebels, known as the Revolutionary United Front (RUF) were infamous because of the atrocities they committed. The RUF captured a large number of weapons from Sierra Leone (and later from some of the UN peacekeepers dispatched to the area), but received further assistance and material from outside countries such as Libya. In this not-so-hypothetical scenario a small British task group centered on the destroyer HMS Birmingham is tasked to disrupt RUF operation in its vicinity. 


As always, the community scenario pack is available for download at the WarfareSims download section: http://www.warfaresims.com/?page_id=1876 (http://www.warfaresims.com/?page_id=1876)

With the new scenario pack release, the total number of released Command scenarios is now 225!
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on January 29, 2015, 01:01:45 AM
Quote from Dimitris of CMANO

"A TOT (Time on Target) function is part of the Advanced Strike Planner project which is one of the many irons we have in the fire."
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Yassy on January 29, 2015, 07:21:43 AM
Nice. Once this gets multiplayer as well my social life will be over!


.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on January 31, 2015, 10:53:57 AM
Updated Scenarios for CMANO

Miguel Molina has posted a new revision of the Command community scenario pack, the compendium of Command scenarios crafted by the user community. The new release contains several scenario updates plus ten brand-new scenarios:     

Caribbean March 21st, 2022: Venezuela has attacked the islands of Curacao and Aruba and occupied them. The Dutch government has launched a counter-offensive to retake the islands. You are in command of the Dutch TF and the Air Force Base at St. Maarten, stocked with new F-35s. But Venezuelan forces are similarly upgraded with fresh Chinese equipment. Can you take the islands back?    

Carrier Battle Group ASW Test, 1984: It has been said that a carrier’s biggest threat is not aircraft, but submarines. Time to put this theory to test. Multiple Soviet submarine threats are expected in the path of a CVBG. The CVBG needs to transit the area and defend itself at all times.    

Etendards in Her Majesty’s Face, 1982: The Falklands conflict has gone on longer than it did historically. Having run out of Exocet missiles, the Argentines now prepare their Super Etendards for an attack on the British task force using conventional bombs.    

The Irish-Spanish Fish War, 2015: Tensions have increased between Ireland and Spain.  Ireland has responded by closing its Exclusive Economic Zone (EEZ) to Spanish fishing boats.  However, there have been reports of Spanish trawlers continuing to fish in Irish waters, and that Spain has even sent military vessels to make sure its fishing boats are not harassed.  Ireland, not surprisingly, considers this a breach of international law and a gross provocation.    

Mission of the Ile De Sein, 2015: The waters surrounding Île de Sein are part of a protected seascape lying within France's 200-mile Exclusive Economic Zone (EEZ). The responsibilities the French navy include protecting these natural resources from poaching, illegal dumping of chemicals, and other threats. This authority is now being challenged by Russian organized crime.    

Regulus, 1961: The Berlin Crisis is smoldering. Sneak a Regulus missile submarine through the Kurils and be prepared to conduct a nuclear strike on the industrial sites in Komsomolsk-na-amur. Naturally, Soviet forces in the area are on high alert.    

The Battle of Mitu, 1995: This scenario assumes that violence from the FARC conflict with Colombia has spilled over into Brazil.  Brazilian citizens have been kidnapped and killed. Among other crimes, FARC is blamed for the brutal murders of a Brazilian police captain and his family. FARC currently occupies the Colombian town of Mitú, close to the Colombia-Brazilian border. Brazil has decided to raid this FARC stronghold.    

The Battle of Seogeom-Ri, 2015: South Korean and North Korean forces are clashing again.  At stake is the South Korean island of Seogeom-ri, which lies close to the border between the two countries.    

The Five Powers, 2020: China has been aggressively pushing it's territorial claims in the South China Sea for over a decade, by the late 2010s it has begun to push those claims ever farther to the south and east. In response the Malaysia activates the Five Powers Defense Agreement; with Singapore, Australia, and New Zealand immediately retasking forces to the assistance of Malaysia, and the UK promising support as soon as possible. Can the Five Powers stem back the Red Tide? (NOTE: A highly entertaining AAR of this scenario can be found here (http://forums.sufficientvelocity.com/posts/1506500/))    

The Moheli Crisis, 1999: A bloodless coup took place in Comoros in 1999. This scenario assumes the coup was more violent and chaotic. Rebels have seized control of the island of Mohéli.  French nationals living on the island have been taken hostage and the rebels are threatening to kill them unless their demands are met--the rebels believe that France will pressure other factions in the Comoros in order to protect their citizens. As might be expected, France has taken a dim view of these actions and is mobilizing. 

As always, the community scenario pack is available for download at the WarfareSims download section: http://www.warfaresims.com/?page_id=1876 (http://www.warfaresims.com/?page_id=1876)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Renders on February 14, 2015, 01:50:35 PM
COMMAND 1.07 Next Coming!
http://www.matrixgames.com/forums/tm.asp?m=3802526 (http://www.matrixgames.com/forums/tm.asp?m=3802526)

New in v1.07: Mission Editor 2.0
February 14, 2015 · Posted in Command

Command v1.05/WOTY introduced the auto-planner for strike missions, and the upcoming v1.07 update vastly expands on this. The new & improved functionality is a major step on the path to making an advanced strike planner with player-generated flightplans, TOT planning, and other features.

Key Mission Editor 2.0 improvements are:

- Automatically generated flightplans for strike missions, including target and Initial Point (IP) waypoints.
- Detailed fuel planning, including tanker support.
- Ability to specify flight sizes (group size).
- Expanded escort functionality.
- Ability to limit air strikes to only flying once, or stop flying when the number of strike aircraft or escorts reach a certain threshold due to losses.
- Ability to automatically generate flight plans for aircraft already airborne.
- Separate Doctrine, EMCON (EMission Control) and WRA (Weapon Release Authority) settings for the strike (main body) element and escorts, allowing different Rules of Engagement (RoE), sensor usage and weapon employment.
- A plethora of new settings for most mission types.
- The editor window has been made resizable.

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 14, 2015, 01:54:52 PM
These guys never stop. Great stuff

Thanks for posting Renders
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 16, 2015, 03:09:52 PM
New in v1.07: Scenario Attachments (a.k.a. auto-bundling)

http://www.warfaresims.com/?p=3710

"Ever since Command’s initial release, the players have been asking us for an automated, reasonably idiot-proof way of bundling various content items (primarily map overlays but also other types) together with their scenarios and have them referenced correctly regardless of the scen file’s actual location.

Scenario Attachments, a.k.a. auto-bundling, is our response to this request. It is one of the flagship new features of the v1.07 update."
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Renders on February 18, 2015, 10:51:42 AM
Command v.1.07 Release Candidate 1 (Build 673) http://www.matrixgames.com/forums/tm.asp?m=3804002 (http://www.matrixgames.com/forums/tm.asp?m=3804002)
=====================================================

Download:
MIRROR #1
https://drive.google.com/file/d/0B205vpZC1pGmNlVGSWZzUExsYzA/view?usp=sharing
MIRROR #2
http://1drv.ms/1CAH9M9

To install: Simply unzip/extract on your current Command installation folder (typically this is 'C:\Matrix Games\Command - Modern Air Naval Operations' or similar). Answer "yes" to any overwrite requests.

NOTE: This is an unofficial, pre-release build. Please make sure to backup/rename your current Command.exe file if you need to revert to your current version. Use at your own risk.


v1.07 Release Notes (changes since v1.06/B624)
----------------------------------------------------

Fixed/Added:
-------------------------
- 0008476: Landed aircraft need to inherit Air Ops Tempo and Quick Turnaround via Host Unit / Group / Mission
- 0008596: DB3k; EF2000 Long Range Loadout strange
- 0004362: Ability to control fire rates and engagement parameters with GUI suggestions
- 0000148: Setting weapon assigment for the weapon itself.
- 0006535: Issue with 2 SAMs allocated to every Vampire routine
- 0006536: Possible solution for weapons over allocation
- 0001512: How can I avoid having the AI shoot SA-5s at *EVERYTHING*?
- 0000143: Missiles fired from several mounts at one target?
- 0002244: Attack in 'salvos' rather than 'rounds'
- 0007062: MiG-29 not engaging target under constant fire by SA-2/3/5
- 0007692: Harpoons from Mk13 fire first two weapons in 4 seconds (wrong) then 8 sec (correct)
- 0005070: Two-on-one weapon allocation issue (wack for SARH weapons)
- 0006037: Weapons Allocation Logic: AI overallocating
- 0002097: Reserve targets (Re: Shooting Sparrows and Phoenixes simultaneously)
- 0004154: Are these OODA loop limitations reasonable?
- 0007860: OODA loop starts too late?
- 0007897: [536] WAD? OODA loop does not countdown for neutrals
- 0000567: Sub to Ship Torpedo Weapon allocation too high
- 0003712: AI Overkill
- 0008644: 0008643: CWDB; Make sure commercial VC-10 isn't set as a tanker
- 0008605: CWDB: Small radar issue with CVN 65
- 0008604: CWDB: UK F-4's
- 0008676: CWDB Update: Icon off for CA 124. Check ship type
- 0006416: Doctrine and ROE Window cropped at 125 dpi
- 0007835: ASuW missions using Auto Planner sets wrong alt
- 0008453: Separate range/Pok/CEP stats for surface and land targets (Iowa guns, etc)
- 0004792: OODA should start counting when unit detects target
- 0008649: [620] Strange Ship Group Behavior at Support Mission Waypoint
- 0000507: Smarter weapon allocation for ship to ship combat
- 0005600: Attack Doctorine Improvement suggestion- Better evaluation of best weapon
- 0002110: Overkill, 16 RBS 15 vs one enemy corvette.
- 0003829: Alloc of Large Missile vs.Tiny Ship problem (SS-N-19 vs Boghammar)
- 0002013: Stack missiles in time
- 0007537: UI Suggestion 3: Assigning aircraft missions
- 0006428: "Ignore plotted course when attacking" and "Hold fire" as side doctrines, not particular options
- 0006281: Height finder radars don't scan and don't have white range rings
- 0008414: Database Viewer: Luanch depths of underwater weapons
- 0008230: Precise Emitter ID should say Specific Emitter ID
- 0007881: Configure OOM safety measures
- 0008097: Closing windows cause main form to minimize
- 0008293: UI Improvement: Unit Status - Exposing EMCON etc
- 0005292: Beta Testers would like more weapons control
- 0003688: Use correct terms: Weapon Control Status (WCS) [not ROE]
- 0004609: ROE Dialog- Default settings and ok buttons.
- 0008301: Weapon range circles should take nuke doctrine into account
- 0005575: Suggestion for simplified EMCON handling
- 0008683: CloneModifiedUnit should use MemoryStream rather than FileStream
- 0008710: Enemy can see range rings for loadouts
- 0001938: SBR: Set fuel quantity (low pri)
- 0002986: Surface units able to counter fire against torpedos
- 0003966: Be able to lock weapons on or allocate a weapons system on a target
- 0005602: ARH missiles often go after or assigned to the same target
- 0005520: [421] Airborne weapons dont show in allocation
- 0005343: 'Deallocate all' option in weapon alloc window
- 0004752: Weapon Alloc Window: Weapon Allocated To Selected Target subwindow is empty
- 0004542: Testers would like the abilty to turn weapons on or off
- 0006342: Multiple airgroups attacking the same AAW target
- 0006244: More detailed opportunity fire model and weapons's allocation logic: F-16 attacks AAA site instead
- 0005802: Weapon alloc: ability to de-allocate all (1000 gun shells) with one click
- 0005776: Weapon alloc: un-committed quantities of weapons are not being counted down as they are allocated.
- 0007666: Weapons Allocation Dialog: Suitable Weapons list
- 0007459: HF sensors do not search
- 0007438: CWIS vs GBU-10 point-defence calcs
- 0007321: Possible CIWS engagement problem
- 0007315: Manual alloc window allows over-allocation
- 0006823: [B490] (LOW PRIORITY) Weapon allocation window is not resizable
- 0006748: Land vs surface gunnery ranges
- 0006465: [481] Time delays in weapons dialog should count down
- 0008615: [618] Weapon logic message seems to be trap in an infinite loop
- 0008595: [B617] Minor Issue - SS-N-4 missle stops in flight
- 0008227: HF's are not giving height information
- 0007673: B538 - Bearing only launch - can allocated pods etc although they don't fire- Dialog glitch
- 0008708: Unable to launch helos
- 0008675: [B623] ASW aircraft wont drop torps after two deleted
- 0008750: [624] Crash during Import Import
- 0008691: Freeze/Crash in 623
- 0008757: [624] Scenario Crash
- 0008756: [624]Consistent Game Crash
- 0008758: [624] Shamal Game Crash
- 0008759: [624] Crash
- 0008404: Add 'deselect all ref points' hotkey (Ctrl+End) and menu item
- 0008790: Audio causing Out of memory errors
- 0008782: WRA and Default First Contact Scenarios: WCS set to engage unknown contacts
- 0008780: Spelling issue
- 0006475: Brass Drum issues
- 0008791: How to select / find a specific RP
- 0008327: Refererence Point de-selection hotkey
- 0008505: Speed and Alt Dialog checkbox issues
- 0008786: [624/628] Unit proficiency not affecting min altitude
- 0008715: [625] Under African Skies Crash
- 0006844: [493] depth charges and hedgehogs damaging firing ship
- 0000963: Ships should keep outside of blast damage from own shells
- 0008778: Should not be able to select ref point while plotting course
- 0006871: SBR: delete statement does not take ID# into account
- 0007083: Ship on patrol mission go after aircraft
- 0004922: Fighters intercepting ballistic missiles
- 0003034: Surface Ships Manuever to Intercept Targets They Cannot Possibly Intercept
- FIXED: Weapon has 'weapon button'
- 0008779: Helicopter with dipping sonar should deploy sonar when it has no orders and loiters
- FIXED: Torp showing out of range when within range
- FIXED: EMCON for groups resetting
- FIXED: Radar not detecting periscopes
- 0005225: Context menu (Right click) for contacts
- FIXED: Exclusion Zone Bug
- FIXED: Dipping Sonar in Forward Flight
- FIXED: ASW heli won't attack
- 0007345: [514] Strike groups launched far apart. Takes some time for them to catch up
- 0008806: Manpads Issues (not calculating actual alt but always alt from sealevel and autodefenses)
- 0008808: Strange Asroc Issue
- 0008810: [1.06] Sea of Fire, ships not firing
- 0008802: Strike planner: Escort AC must take off before the main strike force
- FIXED: F-4 unable to auto-engage helicopter
- FIXED: Error message when manually allocating bombs
- 0001819: Need to have aircraft on CAP patrol operating in pairs
- 0007221: Strike Editor: Escorts Take off first?
- 0008714: [B624] Units unable to fid a suitable point inside patrol area
- 0008798: Goblin contact icon not within AoU
- 0008832: Lua and Regional and Language Options issue
- 0008868: Mission Patrol Throttle not updating
- 0008877: LCS unable to detect sub
- 0008899: Last emission was "Ready ago"
- 0008686: UnitX for all lua functions
- 0008695: [B623] Lua Unit Proficiency Not Working
- 0008861: Possible Lua/Event Editor issue
- 0008907: [LUA] Holdfire backwards compatibility
- 0005549: Mission Editor: Add 'minimum group size' for strike and patrol missions
- 0006612: Support Mission Speed Setting Issue
- 0008005: Escort Issues
- 0007475: [523] Escort behaviour in strike missions, seem to wander off
- 0007465: Patrol mission: need transit throttle setting option in addition to patrol zone speed
- 0007307: Ability to define altitude for ferry missions
- 0007271: [511] Strike Editor: Auto-Planner Oddities
- 0006877: [495]Patrol Mission Behavior- Default transit speed is slower than cruise
- 0008764: [Lua] Scoring / Messages / Scenario end
- 0008280: U-2 cannot complete mission due to bingo issues
- 0008882: Firing Parameters looking at height above sea level instead of actual
- 0008867: [General program infrastructure] Harriers landing on frigates
- 0008866: Wasting torpedoes on ambiguous contacts
- 0008863: BINGO -> Aircraft auto-ascends to max alt
- 0008862: Decoy priority error
- 0008892: Submarines surfacing
- 0008905: Suggestions for Mission Editor UI
- 0008912: Naval group disobeying nav point speed (stop) setting
- 0008924: Auto-evasion doctrine not inherited from Side to Unit
- 0008914: [Lua] Add/remove units to groups
- 0008913: Selection Bug
- 0008930: Use Lua to add imports
- 0008931: Unassign from Escort Status not saving. Big issue
- 0008935: Allow user to enter Escort response radius
- 0007474: [522] Mission Editor Dialog- Escort marking goofyness
- 0008920: Guns not damaging mounts/sensors/systems
- 0006388: Manpad minimum range is higher than helo lowest altitude
- 0006826: [Build 492] Unit on ASW mission attempts to engage unknown air contact
- 0007114: Dutch Van Speijk-class frigate
- 0007872: DB3k: TIF-25K Aerostat
- 0008026: DB3k; Seeal torpedo name might be wrong
- 0008269: DB3k: Ecuador 209 Sub updates
- 0008429: DB3k Update: Attack Helicopters Patrol their zones at 12k
- 0008416: DB3k; All Aussie P-3's gone by 2019
- 0008297: DB3k: Ecuador 209 Submarine Update
- 0008444: [588] Rebasing right after launch
- 0008451: Zubr/Pomornik in PLAN service
- 0008494: Patrol Mission Transit Altiude Overide being ignored for eggress-Transit home
- 0008520: DB3k Update: 2695 Bangabandhu crotale goofed
- 0008538: [609] DHY-307 can't designate for Hellfire
- 0008541: DB3k Update: Ru Aircraft Refueling capablities
- 0008558: [611] Different inner-group behavior when RTB with manual throttle
- 0008531: DB3k Fix: #69 - MRK Nanuchka IV [Pr.1234.2 Ovod] Surface to air arc wrong
- 0008754: DB3k: Brimstone II range update
- 0008601: DB3k; Malaysian Hawk 208 needs refueling capability and AIM-9M
- 0008642: Sub Strike : Wasp helo hunting at 12000 ft. (General patrol station altitude issue)
- 0008795: DB3k Update: Add ARL 158 Tacna (Ex. HNLMS Amsterdam)
- 0008883: DB3k: Add Ukrainian Army units
- 0008836: DB3k: Mark's Peru Navy Adds
- 0008821: DB3k: Piloto Pardo is listed as "merchant
- 0008834: DB3k: Marks Peru AF Adds
- 0008945: DB3k Update: DF-15C warhead
- 0008946: Unmarking Escort: Change isn't retained if you select another mission right after the change
- 0008950: SEAD Patrol: Aircraft assigned to SEAD Patrol Attacking Non Radar because opp fire switched to yes mission ROE
- 0008665: [B621] Towed array depth behaviour
- 0008294: UI Improvment: Visible indicator of what towed array is deployed
- 0004635: Inactive mission EMCON setting triggers before mission activates
- 0004959: Planes on strike missions should not strafe targets
- 0004968: Air Strikes and Strafing
- 0006990: Mission Activation and Doctrine Changes
- 0008045: Missions aren't looking ar ready times when launching a/c
- 0008671: [623] Minor: newly set autodetectable unit doesnt trigger "New contact" message
- 0008667: [Lua] Add kill unit command
- 0008975: Update Unit-Attack menu with additional WCS settings
- 0008970: Docking Ops window display issue
- 0008980: Nuclear weapons not yielding a nuclear explosion vs. an aimpoint-type target
- 0008963: Major Perf Issues with this scenario
- 0008925: At time compression the unit status blinks
- 0008746: Laser (beam) weapons should be degraded / blocked by clouds & rain
- 0005142: Units not dropping their escort status when removed from a mission so take in on perpetually
- 0008019: SOSUS Too Good
- 0005413: Specificing alt in a AAW Patrol Mission
- 0007648: Unit Status display at 125%
- 0008797: Ensure LPI radars are indeed LPI
- 0008799: Add Periscope Search flag to P-3 radar etc
- 0007977: MPA cannot detect snorkeling sub
- 0008724: Both Add Unit and Database Viewer Launching if I add unit in center of screen
- 0008707: AN/APG-77 detected at 280nm by AN/ALR-69
- 0008831: Double Points for Ship Kill
- 0008995: Silly forming up
- 0009001: [243] Winchester ROE Logic Broke for Units not on missions (Plotted or Dialog ordered attacks)
- 0009003: ASuWPatrol Mission Ground- Winchester ROE set to NO by default
- 0008412: Nuclear subs should produce noise at 0 knots. They currently don't
- 0005264: Die Roll text needs to go
- 0008987: Modify chaff effectiveness vs target size
- 0008888: NCTR NBLIST Issues
- 0008885: Documentation / Notification : Default flight size setting of 2 with one aircraft strikes.
- 0009004: DB3K: CBU-105's need to be set to valid against Hard Mobile Targets so correct WRA displays
- 0007251: [510] Strike Editor: Attack flight profile forgotten at weapon release
- 0008621: Possible to plot a course for sonobouys
- 0009008: Get rid of remaining 'default' 40k ft altitude settings
- 0008943: Auto-planner needs to plot full route (incl path back to base, and targets)
- 0007802: Senseless use of afterburner during AAW Patrol
- 0008380: Refueling Issue: Plane still taking on fuel although unassigned
- 0008887: SEAD lead unit is heading to refuel while wingman heads to patrol zone
- 0008884: Serious Break: Half the units assigned to a SEAD Patrol Mission Refuel
- 0005036: EMCON settings are reset for unassigned units when doing a Deep Rebuild
- 0009024: Vanishing Durandals
- 0005749: Deleting a mission that an rtb'ing aircraft is assigned to will cause it to spin unless you hit rtb again
- 0005957: Aircrafts RTB in the wrong direction
- 0008321: Mission Editor Dialog: As targets are destroyed they should be dropped from the target lists in ME
- 0007583: [531]Incorrect sound effect
- 0006345: [480] Significant slow down
- 0008178: [B569]Cranking behaviour in stern chase
- 0008466: [B594] Aircraft ignore no-nav zone
- 0006824: Fighter Behaviour: Aircraft still turning away when firing last AIM-7
- 0009076: [Build 624]Repeatable crash when ordering helos to attack (F1 attack) ground units near airfield
- 0008213: Shore radar clutter calculater incorrectly
- 0008591: Unrep command causes ships to navigate across land
- 0008617: Bad Engaged Defensive loop
- 0007280: [511] LGB release Profile Change
- 0007490: [521] Dual loadout alt release issue
- 0009022: Tu-16s plot through no-nav zone
- 0009140: Too many a/c shoot in self-defence
- 0009128: Iron Bomb missions don't seem to be working at all
- 0009013: Turn altitude band logics
- 0009105: Mines explode without contact
- 0009148: Add Attachment Dialog: instant crash when pressing the Add Existing Button
- 0001144: Add weapon flag: Terminal counter-CIWS manouvering
- 0009143: Proficiency and damage control
- 0008000: Auto triggered mission when target is out of range
- 0008973: A Map Zoom Bug
- 0009074: [UI] Scenario becomes Unresponsive
- 0009118: Downtown: Add tankers
- 0008752: DB3k: Jan's JF-17 Update
- 0008929: DB3k: Nuclear NoDong
- 0002951: DB3K: 1L222 Avtobaza ELINT & OECM System
- 0003262: DB3k Update: Add Indian L14 INS Ghorpad (1974)
- 0003411: DB3K: 1L222 Avtobaza ELINT + jammer
- 0003875: Russian helo updates
- 0008331: DB3k Update: MH-60M
- 0008316: MdCN / SCALP-Navale missile
- 0005419: JSOW minimum altitude is too low
- 0008332: DB3k: MH-60A Update
- 0008336: DB3k: MH-60L Updates
- 0008337: DB3k: MH-60A
- 0008654: Sea King Surge Times
- 0008613: Yaogan-24 satellite
- 0008599: DB3k; Add A-3 Skywarriors to DB3k
- 0008548: Chinese Satellite Information
- 0008692: Fresh info on Band-Stand radar
- 0008894: DB3k: Add A 195 Tide (Australia)
- 0009031: DB3k: Add Ukrainian 2S7 Pion artillery
- 0008979: Iranian BTR-60 + ZU-23-2 SPAAG
- 0008968: DB3K: Canadian Ground Units
- 0009039: Lightnings need non-AB flight profile
- 0009043: DB3k; Type 54/54A/56/52D VDS,/ECM/ESM/Sonar.Towed Decoy upgrade
- 0009052: DB3k: Bastion Systems missing Monolit radars
- 0008306: Would like the Strike Autoplanner works on planes in the air
- 0009185: WRA Issue - Heat Seeking missile fires from long range when only designated for self defense
- 0009202: Ship Mine Detection seems broken
- 0009190: Satellite Prediction Sort by Date goofed
- 0004906: Trigger: Posture change
- 0004997: Gun explosion on facilities are sometimes far off
- 0006434: Posture Event editor
- 0006460: [481] Diagnostic settings on by default
- 0006463: [481] Air Ops window refresh
- 0009172: [Sensors Modelling] Improve AESA modelling
- 0009224: Shift + D Causes Crash
- 0009220: Not able to drop a contact
- 0009259: Mission Editor Dialog: Profile setting not saving
- 0005847: DB3K Skywarriers post-1980: KA-3B, EKA-3B
- 0008228: Missing US radars
- 0008333: DB3k: MH-60K
- 0006373: Egyptian SA-3 Update
- 0008245: DB3k Update: Add Penguin to Turkish S-70B2 Seahawk
- 0008379: DB3k Update: Iranian F-4 Tanker War loadouts
- 0008700: DB3k; MIstral Missile Concerns
- 0008600: DB3k; UK JSF Paveway IV Loadout
- 0008533: France Orders Airbus A330 MRTT air-to-air refuelling aircraft (France 2018)
- 0008530: DB3k: Helmet Mounted Sites for F-16's
- 0009116: DB3k: Italian F-35C's can't operate from Cavour->can't land
- 0009084: DB3k: No local control with 16 inch guns
- 0009080: Orkan-class FACs get RBS-15 Mk3
- 0008719: Typhoon Mod (Proj. 941UM TK-208 Dmitri Donskoy)
- 0009234: DB3k Update: Add SBU-64 AASM/M (0/10000) Weapons Record
- 0009197: DB3k: 3 Runway Generics Airfield Units
- 0009175: DB3k Update: #2000 Lizard LGB Warhead Wrong
- 0009120: DB3K Jan's NH90 Caïman Updates
- 0009119: DB3k: Jan's AS.565 Panther Upgrades
- 0009235: DB3k Update: Add Hellfires for Tigers to Mistral Helicopter Magazine
- 0009252: DB3k Update: Need to update DeGaulle


MAJOR NEW FEATURES
===============================

* Weapon Release Authorization (WRA). See here: http://www.warfaresims.com/?p=3598

* Mission Editor 2.0 . See here: http://www.warfaresims.com/?p=3653

* Scenario Attachments (aka auto-bundling). See here: http://www.warfaresims.com/?p=3710


Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Renders on February 18, 2015, 10:52:08 AM
USER INTERFACE IMPROVEMENTS
================================

Updated functionality
----------------------
- Ignore plotted course when attacking: moved to doctrine
- Hold Fire turned into doctrine setting and merged with Engage Unknown to become Weapon Control Setting (WCS)
- Added menu item to window for configuring Quick Turnaround for airborne aircraft
- Added menu item to window for setting fuel and airborne time for airborne aircraft


Doctrine changes
----------------------
- Doctrine tab in Doctrine window re-done
- EMCON tab in Doctrine window updated
- Added Weapon Release Authorization (WRA) tab to Doctrine window
- Ctrl + Shift + F9 opens side-wide Doctrine window


Air Ops (F6) window
----------------------
- Added 'Assign to mission' button to allow the player to assign aircraft to missions
- Added 'Doctrine' button to update various setting for aircraft whilst still on the ground
- Added context (right mouse-click) menu


Boat Ops (F7) window
----------------------
- Window redone, added 'Abort launch' button and synched looks and functionality with AirOps
- Added 'Assign to mission' button to allow the player to assign boats to missions
- Added 'Doctrine' button to update various setting for boats whilst still in dock/davit
- Added context (right mouse-click) menu


Land range for weapons
----------------------
- Added 'Land range' for weapons, to separate surface and land gunnery ranges for large-caliber guns. For example, surface range for the 16 inch guns on the Iowa class is 12nm (fire control limitations), while land range is 21nm (max ballistic range).
- Added 'Land Weapons' range rings. Harpoon anti-ship missiles and Tomahawk TLAMs now have separate range rings.
- Range rings take into account nuclear weapons release doctrine, showing the TLAM-N and TLAM-C ranges depending on whether nuclear release has been granted or not.


Weapon Allocation ('Attack Target') window
----------------------------------------------
The Weapon Allocation window has been re-designed. One of the most noticeable changes is the ability to multi-select targets and assign salvos to all with one mouse click. This functionality uses the Weapon Release Authorization (WRA) table to automatically create fire missions with pre-defined weapon quantities. It should be noted that assigning salvos this way does not take into account shooter limitations or automatic fire range limitations. Pressing the 'Assign Salvo' button multiple times will add additional salvo quantities of weapons.

Another significant change is that the number weapons fired or already impacted as part of the ongoing salvo are displayed alongside yet-to-fire (assigned) weapons. This means the player gets a much better overview of what targets are currently under fire and the weapons involved.

The updated window also allows the player to add and remove shooting units and targets. In theory, this means that the player only needs to open the window once per scenario, and add/remove units and targets as needed. Destroyed units and targets are automatically cleared from the list.

Finally, the player can now resize the window, and it will also auto-update when the player runs the simulator. The player can also de-allocate large quantities of weapons with one mouse click.


Mission Editor
-----------------
* The "Area Editor" component (used on mission editor etc.) has a new button: "Highlight + center on selected". If one or more reference points are currently selected, clicking this button highlights them and brings the map camera to their geographic center. This is useful, for example, for quickly seeing and moving around the reference points that comprise a patrol area.


Contact management
---------------------
* New UI feature: You can now filter-out a selected contact ("Filter-out" command on the contact context/right-click menu). Filtered-out contacts are shown ghosted and no information on their movement vector, sensor & weapon range symbols and AoU is presented on the map. This can be useful if you have a lot of contacts of no interest (e.g neutrals) on the map and want to eliminate the clutter they create. You can cancel a contact's filter-out status the same way.

You can temporarily override a contact's filtered-out status by hovering the mouse cursor over it. This allows filtering-out multiple contacts to reduce map clutter, and then checking them individually "at a glance" to determine if they're worth reseting their filter-out.


Misc
---------
* The DB viewer now lists additional information for mounts & weapons (compatible directors, autonomous, local control possible etc.)


SIMULATION IMPROVEMENTS
===============================

* Thoroughly revised mechanics for the endgame of AAW weapons against aircraft:

a) Speed is life: Most AAW weapons are optimized for engaging highly-subsonic (500-600 kts) targets since this is by far the most common flight regime in the jet age. Target aircraft at higher speed are proportionally more difficult to engage both for guns and guided weapons. The degradation depends on the maximum target speed of the AAW weapon (listed on the DB viewer); for example a SAM with a 1500-kts max target speed will be severely degraded against a 1200-knot target while a missile with a 5000-kt max target speed will barely notice the difference. This makes high-speed aircraft like the SR-71 and MiG-25R (and UAVs like the D-21 and Tu-123) very tough targets even if the intercept geometry is achieved, which is consistent with RL reports.

This also means that an aircraft evading a missile (and having its speed reduced as a result of the manouver) will, for at least a few seconds, have reduced ability to dodge subsequent attacks until it accelerates again to higher speed. This means that oft-quoted real combat examples like the "Kosovo Slammer Dodger" (the Serbian MiG-29 that evaded 3 AMRAAMs before finally succumbing to the fourth, probably because it was close to stall speed by then) are actually now reproducible in the sim. So ripple-fire those AAMs/SAMs!

b) The evasion bonus must now be earned: Until now all aircraft got their full evasion bonus (as long as they detected the incoming weapon) regardless of their actual geometry at the time of impact. This allowed players to "cheat" by disabling auto-evasion on an aircraft, heading stright down their target (or enemy shooter) and still get the full evasion modifier. Now however, the projected impact angle is critical: High-deflection ("crossing target") impacts maximize the agility effect, while head-on (less so) and tail-on (severely more so) impacts significantly reduce the actual evasion modifier (with further variations for forward-oblique and rear-oblique geometries). So now it often comes down to "beam or die", as in known RL engagements.


* AAW missiles attacking small-or-larger size ships/facilities disable their proximity (airburst) fuzes and rely on direct impact instead. Primary damage delivery is through impact kinetic energy.

* Sub battery recharge rate has been significantly increased. Also now the recharge rate is maximum when creeping, and reduces as throttle setting increases.


AI & DOCTRINE / ROE IMPROVEMENTS
===================================
* Doctrine for landed aircraft use new inheritance rules for Air Ops Tempo and Quick Turnaround, so that aircraft will use the Air Ops Tempo and Quick Turnaround setting of the base they're currently staying unless explicitly set on the aircraft themselves or their mission: Unit - mission - host - host's mission - host's group - side

* New ‘Weapon Control Status’ (WCS) replaces 'Fire at unidentified contact' doctrine and the Hold Fire functionality for units. The WCS settings are:
-- WEAPONS FREE - fire at any contact not positively identified as friendly
-- WEAPONS TIGHT - fire only at contacts positively identified as hostile
-- WEAPONS HOLD - do not fire except in self defence (manual only)

* Airborne aircraft assigned to strike mission via right-click menu or Unit -> Assign To Mission will have flightplans automatically generated for them.


DATA IMPROVEMENTS
=======================

* Includes rebuilt & updated versions of all official scenarios.

* Includes the latest versions of the DB3000 & CWDB.

Database additions include:

Add Satellite 80 Ofeq [SAR] Israel Generic 2008
Add Ship 2711 D 650 Aquitaine (FREMM ASW) France Navy 2016 SCALP EG
Add facility 2378 AvGas Bunker (3000k Liter Tank)
Add facility 2379 AvGas Bunker (1500k Liter Tank)
Add facility 2380 Armored Plt(Leopard 2A4M MBT x 4) Canadian Army 2010 x80, ex. Netherlands
Add facility 2381 Armored Plt(Leopard 2A6M MBT x 4) Canandian Army 2007
Add facility 2382 Motor Inf Plt (LAV-III Kodiak x4) 2002
Add facility 2383 Arty Bty (155mm/39 M777 Towed Howitzer x 6) Canada Army 2006
Add facility 2384 Inf Plt (Canadian Paratroopers) Canada Army
Add facility 2385 Inf Plt (Canadian Army) Canada Army
Add facility 2386 Motor Inf Plt (Lav III ICS Kodiak x 4) Canada Army 2009
Add facility 2387 SAM Sec (Blowpipe MANPADS x 4) Canada Army 1980-1989
Add facility 2388 SSM PLt (FGM-148 Javelin x 3) Canada Army 2010
Add faciltiy 2389 Mech Inf Plt (M113A2 APC x 4) Canada Army 1980
Add faciltiy 2390 Armored Plt(Leopard C1 MBT x4) Canada Army 1978
Add weapon 3077 KAB-1500Kr-Pr-TV/EO
Add loadout 19453 SU-30MKK, China 2002, KAB-1500Kr-Pr TV/E)
Add loadout 19461 MH-60L DAP, 1992 (AGM-114F Hellfire, Hydra Rockets)
Add loadout 19462 MH-60L DAP, 1995 (AGM-114H Hellfire, Hydra Rockets)
Add sensor 5331 China SJD-X [Unknown VDS] Type 54++, Type 056 ASW
Add sensor 5332 AAQ-29A FLIR CH-53E
Add Facility 2391 Art Bty(203mm/44 2A44 2S7 Pion 1975) Soviet Union 1975 1991
Add Facility 2932 Art Bty(203mm/44 2A44 2S7 Pion 1975) Russia 1992
Add Facility 2932 Art Bty(203mm/44 2A44 2S7 Pion 1975) Ukraine 1992
Add 2712 Ghorpad [Pr.773 Polocny C] India Navy 1974
Add 2713 Cheetah [Pr.773 Polocny D] India Navy 1985
Add facility 2934 Vehicle Avtobaza Kvant IL222 Mobile Jammer + Elint Russia
Add sensor 5333 Avtobaza [IL222]
add sensor 5334 ELINT [Avtobaza]
Add facility 2935 AAA Plt/2 (23mm ZSU-23-2 BTR-60 x 2) Iran Army
Add weapons 3080 China Acoustidc Decoy
Add ship 2714 Type 054A Jiangkai II [530 Xuzhuou] China Navy 2015 VDS Upgrade
Add ship 2715 AO 195 Supply [Tide Class] Australia Navy 1962-1984 ex Tide Austral
Add weapon 3081 25mm DRAGAR Burst [10 rounds]
Add facility 2396 Mech Inf Plt (VBCI x IFV x 4) France Army
Add facility 2397 Arty Bty 155mm TRF-1 Towed Howitzer x 6) France Army 1989
Add facility 2398 Armored Plt (PT-76B x 3) Indonesia Army 1978-1995
Add facitly 2399 Armored Plt (Scorpion 90 Light Tank) Indonesia Army 1998
Add facility 2400 Armored Plt (Leopard 2A4 MBT x 3) Indonesia Army 2014
Add facily 2401 Arty Bty (155mm/52 Caesar Self-Propelled Howitzer) France Army 2008
Add loadout out 19465-19466 GBU-27 for F-15I
Add loadout 19467 GBU-27 for F-16 Block 30 Israel
Add loadout 19468 GBU-27 for F-16 Block 40 Israel
Add loadouts 19475-19476 for F-16 I 2009 Israel GBU-38
Add loadouts 19477-19478 for F-15I 2009 Israel GBU-38
Add facility 2402 Mech Inf Plt (Marder 1A3 IFV x 4) Indonesia Army 2014
Add facility 2403 Inf Plt (Indonesian Army) Indonesia Army 00
Add facility 2404 Inf Plt (Indonesian Marines) Indonesia Army 00
Add faciltiy 2405 Mech Inf Plt (BMP-3 IFV x 4) Indonesia Marines 2010 x50
Add facility 2406 Vehicle (BV206S x 2) Generic Generic 0 0
Add facility 2407 Motor Rifle Plt (Pindad APS-3 Anoa x 4) Indonesia Army 2010
Add facility 2408 Armored Plt (PT-90 Light Amphibious Tank x 3) Indonesia Marines 1996
Add facility 2409 Mech Inf Plt (AMX-10P IFV x 4) Indonesia Marine Corps
Add facility 2410 AMX-10-PAC-90 Indonesian Marines 1999
Add facility 2411 Arty Sec(RM-70 MLRS x 2) Indonesia Marine Corps 2003 few, in sections
Add weapons record 7547 SBU-64 AASM/M [Hammer, MK82, GPS]
Add loadout 19488 Iranian F-4E Hydra 70mm
Add loadout 19489 Iranian F-4D Hydra 70mm
Add Facilty 2413 Single-Unit Airfield (3 x 4000m Runways) Generic, Invisible
Add Facilty 2414 Single-Unit Airfield (3 x 2601-3200 Runways) Generic, Invisible
Add Facility 2415 Single-Unit Airfield (3 x 3201-4000 Runways) Generic, Invisible
Add Facility 2416 Single-Unit Airfield (4 x 4000+) Generic, Invisible, Super Airport
Add aircraft 3887 AS.565MA Panther S2 2012-00
add loadout 19492 S-70-28 Turkey Penguin
Add weapons record 7548 GBU-49/B 60/60-Carrier
Add weapons record 7549 AREOS Recon Pod 4/4/60 Carrier
Add weapons record 7550 Paveway IV [mk82]60/60/60-Carrier
Add submarine 579 PLARB-941UM Dimitri Donskoy [Typhoon, Akula] Russia Navy 2012, x1 unit, Bulava Test

Final Request: For those of you that had the sound crash issue please turn your sounds back on if you'd like. We believe this patch resolves it.

< Message edited by Sunburn -- 2/17/2015 4:42:52 PM >
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Beef on February 19, 2015, 12:17:09 AM
I updated to 1.07 and created and played a very small scenario I made. No noted issues thus far.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 20, 2015, 04:36:15 PM
Command v.1.07 Release Candidate 4 (Build 676) 2/20/2015
=====================================================

Download:
MIRROR #1 https://drive.google.com/file/d/0B205vpZC1pGmb3JtUVE4bS1fd0E/view?usp=sharing
MIRROR #2 http://1drv.ms/1vN3V0M

Fixed:
- 0009293: High-AU issue in Ayn Al Arab
- FIXED: Consistent freeze-up on 'Ukraine Escalation'
- 0009297: Gunfire versus ships in any conditions is way too accurate
- 0009287: 2 issues with Doctrines when saving and reloading
- 0009292: [675] "Unit enters area" triggers not firing
- 0009289: Clicking Mission link partially shows wrong mission info
- 0009286: Adding already attached attachment causes crash
- 0009288: Adding/Removing unit to mission without unit causes crashes

< Message edited by Sunburn -- 2/20/2015 9:30:02 AM >
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Yassy on February 22, 2015, 08:15:02 PM
I am waiting until the release patch hits. :)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 23, 2015, 12:01:54 AM
I am waiting until the release patch hits. :)

You may be right lol
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 09, 2015, 03:30:57 PM
Command v1.07 has been released

Full list here: http://www.matrixgames.com/forums/tm.asp?m=3817172#

Version 1.07 is ready and along with the usual bug fixes and database additions it introduces elements highly anticipated by the community. First of all there is the implementation of the Weapon Release Authorization (WRA) feature that allows players and scenario designers to precisely tailor weapon allocation logic at different scales.

And it’s also an opportunity to unveil Mission Editor 2.0, a powerful tool that offers way more customization options for the behavior of units. And on top of that, another improvement is the integration of the Scenario Attachments which allows bundling of all the assets with the scenario file to make the game even more user-friendly.

Of course these new features come free to all existing owners of Command and players will be also happy to discover that there is much more to enjoy in 1.07:

• Much more refined mechanics for air engagements & evasion, taking into account target speed and impact angle. This outright kills a number of player "cheats"
• Significantly expanded Lua-scripting features
• Revised weapon allocation screen
• Right-click menu also for contacts and some new nifty functionality for them (e.g. "ghost out" a low-interest contact to reduce map clutter)
• Heavier effect of proficiency levels on damage control & underway repairs
• Huge performance increase in scenarios with zones


Download the patch here: ftp://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/CommandModernAirNavalOperations-UpdateComp-v107.zip
Get more information on Command: Modern Air/Naval Operations WOTY from its official product page

Release note:

v1.07 Release Notes
===========================================


MAJOR NEW FEATURES
===============================

* Weapon Release Authorization (WRA). See here: http://www.warfaresims.com/?p=3598

* Mission Editor 2.0 . See here: http://www.warfaresims.com/?p=3653

* Scenario Attachments (aka auto-bundling). See here: http://www.warfaresims.com/?p=3710


USER INTERFACE IMPROVEMENTS
================================

Updated functionality
----------------------
- Ignore plotted course when attacking: moved to doctrine
- Hold Fire turned into doctrine setting and merged with Engage Unknown to become Weapon Control Setting (WCS)
- Added menu item to window for configuring Quick Turnaround for airborne aircraft
- Added menu item to window for setting fuel and airborne time for airborne aircraft


Doctrine changes
----------------------
- Doctrine tab in Doctrine window re-done
- EMCON tab in Doctrine window updated
- Added Weapon Release Authorization (WRA) tab to Doctrine window
- Ctrl + Shift + F9 opens side-wide Doctrine window


Air Ops (F6) window
----------------------
- Added 'Assign to mission' button to allow the player to assign aircraft to missions
- Added 'Doctrine' button to update various setting for aircraft whilst still on the ground
- Added context (right mouse-click) menu


Boat Ops (F7) window
----------------------
- Window redone, added 'Abort launch' button and synched looks and functionality with AirOps
- Added 'Assign to mission' button to allow the player to assign boats to missions
- Added 'Doctrine' button to update various setting for boats whilst still in dock/davit
- Added context (right mouse-click) menu


Land range for weapons
----------------------
- Added 'Land range' for weapons, to separate surface and land gunnery ranges for large-caliber guns. For example, surface range for the 16 inch guns on the Iowa class is 12nm (fire control limitations), while land range is 21nm (max ballistic range).
- Added 'Land Weapons' range rings. Harpoon anti-ship missiles and Tomahawk TLAMs now have separate range rings.
- Range rings take into account nuclear weapons release doctrine, showing the TLAM-N and TLAM-C ranges depending on whether nuclear release has been granted or not.


Weapon Allocation ('Attack Target') window
----------------------------------------------
The Weapon Allocation window has been re-designed. One of the most noticeable changes is the ability to multi-select targets and assign salvos to all with one mouse click. This functionality uses the Weapon Release Authorization (WRA) table to automatically create fire missions with pre-defined weapon quantities. It should be noted that assigning salvos this way does not take into account shooter limitations or automatic fire range limitations. Pressing the 'Assign Salvo' button multiple times will add additional salvo quantities of weapons.

Another significant change is that the number weapons fired or already impacted as part of the ongoing salvo are displayed alongside yet-to-fire (assigned) weapons. This means the player gets a much better overview of what targets are currently under fire and the weapons involved.

The updated window also allows the player to add and remove shooting units and targets. In theory, this means that the player only needs to open the window once per scenario, and add/remove units and targets as needed. Destroyed units and targets are automatically cleared from the list.

Finally, the player can now resize the window, and it will also auto-update when the player runs the simulator. The player can also de-allocate large quantities of weapons with one mouse click.


Mission Editor
-----------------
* The "Area Editor" component (used on mission editor etc.) has a new button: "Highlight + center on selected". If one or more reference points are currently selected, clicking this button highlights them and brings the map camera to their geographic center. This is useful, for example, for quickly seeing and moving around the reference points that comprise a patrol area.


Contact management
---------------------
* New UI feature: You can now filter-out a selected contact ("Filter-out" command on the contact context/right-click menu). Filtered-out contacts are shown ghosted and no information on their movement vector, sensor & weapon range symbols and AoU is presented on the map. This can be useful if you have a lot of contacts of no interest (e.g neutrals) on the map and want to eliminate the clutter they create. You can cancel a contact's filter-out status the same way.

You can temporarily override a contact's filtered-out status by hovering the mouse cursor over it. This allows filtering-out multiple contacts to reduce map clutter, and then checking them individually "at a glance" to determine if they're worth reseting their filter-out.


Misc
---------
* The DB viewer now lists additional information for mounts & weapons (compatible directors, autonomous, local control possible etc.)


SIMULATION IMPROVEMENTS
===============================

* Thoroughly revised mechanics for the endgame of AAW weapons against aircraft:

a) Speed is life: Most AAW weapons are optimized for engaging highly-subsonic (500-600 kts) targets since this is by far the most common flight regime in the jet age. Target aircraft at higher speed are proportionally more difficult to engage both for guns and guided weapons. The degradation depends on the maximum target speed of the AAW weapon (listed on the DB viewer); for example a SAM with a 1500-kts max target speed will be severely degraded against a 1200-knot target while a missile with a 5000-kt max target speed will barely notice the difference. This makes high-speed aircraft like the SR-71 and MiG-25R (and UAVs like the D-21 and Tu-123) very tough targets even if the intercept geometry is achieved, which is consistent with RL reports.

This also means that an aircraft evading a missile (and having its speed reduced as a result of the manouver) will, for at least a few seconds, have reduced ability to dodge subsequent attacks until it accelerates again to higher speed. This means that oft-quoted real combat examples like the "Kosovo Slammer Dodger" (the Serbian MiG-29 that evaded 3 AMRAAMs before finally succumbing to the fourth, probably because it was close to stall speed by then) are actually now reproducible in the sim. So ripple-fire those AAMs/SAMs!

b) The evasion bonus must now be earned: Until now all aircraft got their full evasion bonus (as long as they detected the incoming weapon) regardless of their actual geometry at the time of impact. This allowed players to "cheat" by disabling auto-evasion on an aircraft, heading stright down their target (or enemy shooter) and still get the full evasion modifier. Now however, the projected impact angle is critical: High-deflection ("crossing target") impacts maximize the agility effect, while head-on (less so) and tail-on (severely more so) impacts significantly reduce the actual evasion modifier (with further variations for forward-oblique and rear-oblique geometries). So now it often comes down to "beam or die", as in known RL engagements.


* AAW missiles attacking small-or-larger size ships/facilities disable their proximity (airburst) fuzes and rely on direct impact instead. Primary damage delivery is through impact kinetic energy.

* Sub battery recharge rate has been significantly increased. Also now the recharge rate is maximum when creeping, and reduces as throttle setting increases.


AI & DOCTRINE / ROE IMPROVEMENTS
===================================
* Doctrine for landed aircraft use new inheritance rules for Air Ops Tempo and Quick Turnaround, so that aircraft will use the Air Ops Tempo and Quick Turnaround setting of the base they're currently staying unless explicitly set on the aircraft themselves or their mission: Unit - mission - host - host's mission - host's group - side

* New ‘Weapon Control Status’ (WCS) replaces 'Fire at unidentified contact' doctrine and the Hold Fire functionality for units. The WCS settings are:
-- WEAPONS FREE - fire at any contact not positively identified as friendly
-- WEAPONS TIGHT - fire only at contacts positively identified as hostile
-- WEAPONS HOLD - do not fire except in self defence (manual only)

* Airborne aircraft assigned to strike mission via right-click menu or Unit -> Assign To Mission will have flightplans automatically generated for them.


DATA IMPROVEMENTS (List to long)

Misc. Fixes & Additions (List to long)

Full list here: http://www.matrixgames.com/forums/tm.asp?m=3817172#
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Renders on March 10, 2015, 04:35:35 AM
thanks for posting asid
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 15, 2015, 01:19:02 PM
new revision of the Command community scenario pack

Posted By Dimitris  date=13/03/15

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2015/03/J161.jpg) (http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2015/03/J161.jpg)

Miguel Molina has posted a new revision of the Command community scenario pack, the compendium of Command scenarios crafted by the user community. The new release contains all existing scenarios updated to the latest databases accompanying the v1.07 release (http://www.warfaresims.com/?p=3718), plus five brand-new scenarios:
As always, the community scenario pack is available for download at the WarfareSims download section:
http://www.warfaresims.com/?page_id=1876 (http://www.warfaresims.com/?page_id=1876)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 05, 2015, 05:02:36 AM
30% off CMANO this easter

http://www.matrixgames.com/news/1646/Happy.Easter!
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 09, 2015, 08:34:35 PM
New Scenario Pack

09/04/15

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2015/04/Iowa.jpg)

WarfareSims download section: http://www.warfaresims.com/?page_id=1876 (http://www.warfaresims.com/?page_id=1876)


Miguel Molina has posted a new revision of the Command community scenario pack, the compendium of Command scenarios crafted by the user community. The new release contains nine brand-new scenarios:     

They Came From The Museum, 2015: Soviet/Russian tactical aircraft have a long history of 'inexplicably' showing up in various conflicts under the hands of 'rebel', 'advisor' and otherwise non-official pilots. This scenario assumes that the "little green men" in Ukraine take this strong tradition one step further and piece together a hodgepodge air force from various odd sources, including a number of exhibits from the Luhansk Air Museum. How will these Cold War cast-offs and their mysterious pilots fare against Ukrainian air defences?    

The Battle of Langkawi, 1973: By 1973, the communist insurgency that erupted in Malaysia has taken control of most of the state of Kedah.  They have captured a number of artillery pieces, armored cars, and other military equipment, including a number of aircraft. An international coalition, led by the UK, and including forces from Australia, New Zealand, and Singapore are assisting Malaysia in its fight against the insurgents. However, the Soviet Union, China, India, North Korea, and Cuba have all  recognized the self-declared People's Republic of Kedah - and will actively assist it against blockades of its ports in the Kedah region, including the island of Langkawi.    

The Clash Of Titans II, 2018:  India started the year with intensive naval activity in both Indian Ocean and Arabian sea. The brief Indian incursion into littoral waters of French island Reunion was condemned by French diplomacy. Further diplomatic tension eventually resulted in a double embargo between France and India. A week ago, the French CVBG led by the Charles De Gaulle CV left Toulon naval base and headed to Suez. INS Vikramaditya with its escorts was ordered to head towards the Gulf Of Aden. Politics will continue by other means from now on.    

Closing the Kurile Gap (The War That Never Was) - US, 1989: The Soviet Pacific Fleet would have faced a difficult problem with geography if the Cold War ever went hot. Their largest base, Vladivostok, faces the Sea of Japan. Any units transiting to the Pacific either need to pass through the narrow Tsushima Strait, flanked by likely-hostile South Korea and Japan, or they need to head northwest and pass through the disputed Kurile Islands. The other major Soviet naval base, Petropavlovsk, opens to the Pacific. However, it is located at the end of the remote Kamchatka peninsula and has long, vulnerable supply lines. This scenario examines the Soviet Pacific Fleet's ability to break out through the Kuriles, and the US Navy's role in plugging the gap.    

Closing the Kurile Gap (The War That Never Was) - USSR, 1989: The Soviet side of the above scenario.    

Those Who Face Death, 2014: In this hypothetical "from the headlines" scenario ISIS has captured much more intact military equipment from the Iraqi and Syrian Armies; they also have the technical capabilities to put it to use. Expect to see American, Iraqi, Syrian, Iranian military equipment. You are hunting a convoy of artillery and APCs heading to Mosul from the south before turning west towards the Yazidi camp at Mount Sinjar. You will need to airdrop supplies and parachutists to the Yazidi camp to achieve success. You are sending British and American aircraft from bases in Turkey, Kuwait, and Cyprus.    

Log Bridge, 1989: World War III has been raging. The fighting over Keflavik has been so heavy that what remains of the airfield, currently held by NATO, is unusable.  At the same time, the fighting in Europe has pl aced demands upon available resources that preclude either side sending long range aircraft to attack or defend Iceland.  The fate of Iceland will therefore be decided by a decisive surface battle. The big guns are coming out - literally.    

Nuclear Storm, 1991: Desert Storm is underway, and the unthinkable has happened: Saddam's forces have launched chemical attacks on coalition troops, with significant casualties. Now a retaliation is in order - to illustrate within limits that some lines are not to be crossed.    

No Time for Mischief, 1995: Mischief Reef is in a disputed area of the South China Sea.  In 1995, China angered the Philippines by occupying the reef and constructing structures on it, ostensibly as shelters for fishermen.  In history, the matter did not escalate into violent confrontation. This scenario assumes the government of the Philippines has taken a more aggressive approach, assuming that if worst comes to worst they will be backed up by the United States. 

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Renders on April 27, 2015, 08:21:24 PM
Download here: https://copy.com/pmU3zEGVbkPlCYn0

This is a "service release" for v1.07, containing a number of issue fixes and database requests.

Changes since v1.07:
===========================

- 0009452: WRA Dialog Super Annoyance: Next Column Select refresh up
- 0009406: "Not" condition not retained
- 0003482: DB3K: CBU-107 Passive Attack Weapon
- 0009124: GMLRS Alternate Warhead (new warhead type)
- 0009347: DB3k: Iranian Su-22 Refurbs IOC 2015
- 0009349: CBU-107 Passive Attack Weapon (PAW)
- 0009449: Merkava Mk4 upgraded with APS (anti-ATGM)
- 0009497: DB3k: Yemen SAM Battery Configurations
- 0008018: [554] SOSUS - not good enough
- 0008953: AoUs vary over long ranges
#9394: Crash in b 678, 100299, 100055, 100054
#9416: SEAD Patrol: Altitude overrides set but Command ignoring them
#9258: Edit Mag Dialog: "Add 10000-version of weapon record" button
#9418: Possibly overdone flooding damage
#8036: Need a sanity check for when diesel subs try to chase targets much faster than them
#9472: Sub group crash
#9481: Recharge Procedure Broke: Agostas go to 0 knts when it's time to switch to diesel
FIXED: Salvos were never executed if the WCS-AAW was set to hold (regardless of actual target type)
#9506: Side-level option: Can auto-track civilians
#1364: Non-Illuminate-while-scan radars should not scan while illuminating
#9027: Aircraft on AAW patrol don't engage
#9501: Machine guns cause outsized fire and flooding
#9495: When Ship Group leader destroyed and Group Leader changes group speed is 0kts
- 0001029: Add Yak-130 & M-346 combat trainers to DB3K
- 0003105: DB3K: Ashoura MRBM
- 0003170: DB3K: AC-208 Combat Caravan
- 0003445: DB3K: KAB-500 on Yak-130
- 0003842: DB3K: JDAM-ER
- 0003720: Japanese MCH-101
- 0003452: DB3k Update: Indonesian Submarine Updates
- 0006294: [478] Command UI goes black after a change until I refresh
- 0005009: Add An-2
- 0004969: WPFFontCache_v0400.exe keeps running after command is closed
- 0004288: ‘SCUD B’ VARIANT (HWASONG 5)
- 0004044: Kh-32 ASM
- 0003999: South Korean Ballistic Missiles
- 0006836: (New) Abu Dhabi class
- 0006815: DB3k Update: Add P 191 Abu Dhabi (UAE)- Modified Italian Commmandante Fulgosi)
- 0006781: DB3k: Add Alenia Aermachhi M-346 Master
- 0006570: Jordan CN-235 gunship
- 0006368: DB3k Update: Add Skymaster Observation Planes
- 0007813: Mark List of Platforms
- 0007399: MC-27J
- 0007000: French Barracuda class
- 0006969: DB3k: Request for Current Mig-35
- 0007957: Add MALD to Hornets
- 0007967: DB3K: Add GBU-12F/B DMLGB to Harrier likely hornet
- 0008077: DB3k: Oman C-295 MPA (2015)
- 0008092: DB3k Update: Add KC-135RG (France 2014)
- 0008204: DB3k: Add Tannin (Israeli Dolphin 2 class submarine) IOC 2014
- 0008189: Operation Lightning Strike: Aircraft ride no navigate zone and then can't cross to return to refuel
- 0008142: SSTD system & CAT (Countermeasure Anti-Torpedo)
- 0008138: Mines Strangely detonating
- 0008383: DB3k Update: Alamo A designation should be Alamo E
- 0008273: DB3k: F-22 Speed and Alt
- 0008262: DB3k: Israeli Sub Updates
- 0008244: Spec 111's Various Soviet Fixes
- 0008211: DB3k: Add Romanian Mig-23MF (1979-2001)
- 0008434: DB3k Update: Bluefin/Knifiefish/Reliant series of underwater drones
- 0008435: DB3k: New French Torpedo F21 to IOC in 2016 on french subs
- 0008489: DB3k: Jan's US Tanker Fixes and requests
- 0008540: Brazilian Mirage 2000 Fixes
- 0008529: DB3k: Rafale's don't have helmet mounted sights
- 0008528: DB3k; Jan's Mirage 2000N Updates
- 0008506: DB3k: Mirage 2k Series Updates
- 0008542: DB3k: Jan's ASMP Missile stats
- 0008554: DB3k: Type 42.3 Update
- 0008603: DB3k; Info on new Rafale Batches
- 0008679: DB3k: AC-208 Combat Caravan Light Attack Aircraft
- 0008662: DB3k: Etendard fuel tank issue
- 0008623: Qassed-1 (GBU-78/A) EO-guided bomb
- 0008699: DB3k; Brimstone Updates for Typhoon and Tornado
- 0008697: DB3k; Jan's Tiger Helo Updates
- 0008689: DB3k: Mald J's have active data link so can be retasked etc
- 0008680: DB3k: Jan's Super Etendard Updates
- 0008701: DB3k: Add L-159A ALka
- 0008705: DB3k: Add Dassault Neuron UAV
- 0008706: DB3k: Kirov Concerns
- 0008720: Kirov MLU update
- 0008781: Set RCS of biologics to 'not detectable'
- 0008770: DB3k: Jan's Taiwan Mirage 2k fixes
- 0008729: DB3k: #2305 - SKR Admiral Grigorovich [Pr.1135.6M] Concerns
- 0008815: DB3k: Sa'ar 72-class corvette
- 0008816: DB3k: Jan's Dutch Frigate Updates
- 0008820: DB3k: Finnish Hornet Upgrades
- 0008825: DB3k: TU-22 Concerns
- 0008940: Finnish F-18C/D MLU-2 upgrade
- 0008845: MALD-J gets two-way datalink
- 0008842: DB3k: MiG-31 Arrow update
- 0008835: DB3k: Add Sparrow to F-20 TigerShark
- 0008827: Kirov Updates
- 0009028: F-22 should fly strike missions at 55k ft
- 0009014: P-3C Harpoon loadout does not carry sonobuoys
- 0008998: MiG-35 Fulcrum-F with Zhuk-AE
- 0008997: R-27T/ET has BOL & LOAL capability
- 0008967: DB3k: J-10B Updates (3300 ID): new IOC, engines and loadouts
- 0009141: HAF A-7H assymetrical strike loadout
- 0009122: DB3k: FIx Iraqi SA-22 Greyhound stats
- 0009121: DB3k: Jan's Cn-235 Updates
- 0009093: DB3k: Add Dutch F-35
- 0009047: A-12 loadouts and other data
- 0009037: Updated info on UKSK (new Russian universal VLS)
- 0009155: Remove Super-530D from HAF M-2000EGM/BGM 2012+ loadouts
- 0009156: DB3k Update: South Korean Global Hawk IOC 2018
- 0009163: Saudi Typhoons get Meteor
- 0009167: APG-83 SABR radar for Taiwan F-16s
- 0009174: DB3k: Jan's Gazelle Fixes
- 0009196: Db3k Edit: Israeli F-35A updates
- 0009177: DB3k: Concern about 35mm Milennium not being able toshoot at missiles
- 0009176: DB3k: Jan's Greek Mirage 2000 Updates
- 0009198: DB3k: Iran vs. ISIL loadouts
- 0009238: HN Combattante IIIBs to get Harpoon by end of 2015
- 0009240: DB3k: Tomcat's MQ-9 Reaper Updates
- 0009256: DB3k; Jan's ME Mirage 2k Updates
- 0009245: CWDB: Single-rail launchers must NOT reserve targets
- 0009244: DB3k: Add Dutch Reaper MQ-9
- 0009243: DB3k; Implemente Volcano, Davide and Dart Rounds for Oto Melara Deck Guns
- 0009241: DB3k: Tomcat's Dutch F-16 Updates
- 0009265: 672 F-4J/AIM-7F target illumination
- 0009276: Jan's FREMM Concerns
- 0009277: DB3k; Triode's OODA Concerns
- 0009278: Hellfishe's Volcano Deck Gun Ammo Concern
- 0009330: Knifefish UUV
- 0009329: J-20 update
- 0009305: French Lancaster DB Update
- 0009303: OODA Range Type 43 Destroyer
- 0009304: Etendard IVP no Recon Loadout
- 0009279: DB3k: Corsairs French Updates
- 0009334: DB3k: Triode SSM Warhead Concerns
- 0009335: DB3k: Add Brimstone II Loadout to British F-35
- 0009337: DB3k: Add AU F-35A
- 0009350: Su-30MKM avionics update
- 0009342: DB3k: Add Israeli RPS-42 short range radars
- 0009340: DB3k Update: Add Saudi Typhoon at to ground loadouts
- 0009338: DB3k: Add Ghannatha Patrol Boats (UAE, 2015)
- 0009363: DB3k Update: A-10C Loadout Request
- 0009358: CWDB SS-2 Missile cannot reach stated maximum range
- 0009354: LCS - ASuW configuration (Longbow Hellfire)
- 0009353: Various torpedo & ATT updates
- 0009352: RAQ-25 UCLASS
- 0009351: LaWS update
- 0009367: PBK-500U family
- 0009366: DB3k: CJ-10 named DF-10
- 0009365: DB3k: SU-35 Requests GPS Guided Bombs
- 0009364: DB3k: SU-34 Fullback Updates
- 0009377: DB3k Update: Saudi Tornado IDS Upgrades
- 0009372: DB3k: Anti torpedo system info
- 0009371: Anti-Torpedo Torpedo (ATT) systems
- 0009370: DB3k: Structure Requests
- 0009380: DB3k: Add Kasta 2E2 (Flat Face) radar
- 0009381: BRU-70/A DITER on USMC AV-8Bs
- 0009393: Add new Chinese decory and Mineral OTH radar to 52D
- 0009390: DB3k; Facility #2280 - AAA Plt/3 (23mm ZU 23-2 + SA-24 Grouse [ZOM-1-4] x2) of Venezuela is missing the SA-24 Grouse missiles
- 0009388: F-4E Vietnam CAS "Gunslinger" loadout
- 0009387: 2x PL-2s on DPRK J-5s
- 0009383: DB3k: YU-10 Torpedo
- 0009394: Crash in b 678, 100299, 100055, 100054
- 0009396: DB3k: Add Pontoon Bridge
- 0009400: DB3k: Egypt gets S300VM
- 0009403: DB3k: Watchkeeper is missing 360 degree radar
- 0009408: DB3k: Turkish RF-4E's out of service this year
- 0009434: DB3k: Add Hellfire to Aussie MH-60R
- 0009432: DB3k: Zumwalt Updates: Add 30mm Ammo to magazine
- 0009422: Queen Elizabeth CVs will use ski-jump, not catapults
- 0009417: Fleet-class CUSV
- 0009414: MU-90 torpedo IOCs on French Navy NH-90
- 0009435: DB3k: Add Indonesian CN-235
- 0009437: DB3k: SDB Warhead Concerns
- 0009465: Argentine Vicentio De Mayo cant carry Super E
- 0002919: DB3K: RVV-BD, RVV-MD & RVV-SD missiles
- 0003812: Add missing Civilian units
- 0004448: Generic items to add to the DB
- 0006055: DB3k Update; Add Japanese MH-53E Sea Dragon (S-80M-1)
- 0006673: DB3k: Mark's civilian aircraft
- 0007086: DB3k: Add Bombardier Dash 8 Q-300
- 0007228: DB3k: China first S-400 Export Customer
- 0008421: [Cold War Database] Argentine airbases Inst File
- 0008377: DB3k: Add Boeing 777-200LR Commercial Aircraft
- 0008341: DB3k: Helo Sensors
- 0007433: DB3k; Add CH-53K (King Stallion) USMC 2019
- 0008485: DB3k; Updated KH-58 ARM for Pak FA
- 0009054: DB3k. Concerns on #2162-SAM Plt(SA-15e Gauntlet[9k330 Tor-M2KM]) in database)
- 0009055: DB3k Update: Concerns on #2185-SAM Bn(SA-26[42S6 Morfey])
- 0009193: DB3k Update- Triode's Mig-29K Updates
- 0009194: DB3k: Triode's Su-30MKI and Su-30SM #3210 - Su-30MKI Mk2 Flanker G,#3819 - Su-30SM Flanker G Updates
- 0009467: DB3k: All Aircraft in the Yemeni AF just went out of service:)
- 0009466: DB3k: Out of Service Adjustment LHA 1 Tarawa (2012-2015)
- 0009425: DB3k Update: 91N6 radar (S-400)
- 0009405: More commercial AC types
- 0009478: DB3k: JY-8A Radar Fix
- 0009475: DB3k Fix: P-1000 Mounts have 8 P-1000's instead of 2
- 0009474: DB3k: #2733 Slava Moskva armed with older P-500 instead of P-1000
- 0009480: DB3k: Add Pakistani Z-10 (2016)
- 0009479: DB3k: MQ-8C Loadout


New/improved features
=======================
* Map tweak: A targeting vector turns yellow when the targeting unit is not cleared to engage the target (WCS etc.), and green when it is.
* New weapon type: Anti-torpedo torpedoes.
* Added "Reset All Side Scores" button on Losses & Expenditures window.
* The coast/borders line fades out as the camera zooms in on the terrain (similar to GE).
* Subs always recharge their batteries when at periscope depth or shallower.
* Significant speed improvement on large scenarios.
* New side-level option (editable on "Edit Sides" window): Can Auto-track civilians. When enabled, the selected side automatically detects and tracks civilian/commercial units. This simulates access to publicly available traffic sources like AIS, and can be handy for piracy & law-enforcement scenarios.
* Mechanical-scan radars (with the exception of ICWI-capable sets) cannot perform volume scan while they are providing SARH illumination for missiles. So e.g. once a fighter launches a Sparrow at a target it becomes radar-blind to any other contact while it is guiding the weapon. This can severely reduce situational awareness if the fighter is not backed-up by other friendly radars. (It also makes possible co-operative "you draw missile fire and I'll flank and stab him" tactics). Phased-array or ICWI-capable radars do not have this limitation.

Includes the latest versions of the DB3000 and CWDB databases.


CWDB Additions:

Aircraft:

An-2T Colt -- Civilian (Civilian), 1948
Bell 206B-1 JetRanger -- Australia (Navy), 1975, FFG 7 1984-1985
C-47A Dakota [DC-3] -- Commercial (Commercial), 1946
Cessna 337 Super Skymaster -- Civilian (Civilian), 1966
EB-52 Stratofortress -- United States (Air Force), 1975
Etendard IVP -- France (Navy), 1964, Recon + Tanker
F-5E Tiger II [DACT] -- United States (Air Force), 1975
F-5E Tiger II [DACT] -- United States (Navy), 1975
F-5F Tiger II [DACT] -- United States (Air Force), 1975
F-5F Tiger II [DACT] -- United States (Navy), 1975
Hunter FGA Mk.9 [Export FGA.9] -- Zimbabwe (Air Force), 1962-2002, x17
MiG-23MF Flogger B -- Romania (Air Force), 1979-2001
O-1A Bird Dog -- Norway (Army), 1961-1991, 17x + 10x, Field Artillery
O-2A Super Skymaster -- South Korea (Army), 1975-2006
Aero Commander 500B -- Civilian (Civilian), 1966
Aero Commander 500S [Shrike Commander] -- Civilian (Civilian), 1969
F.27-200 Friendship -- Commercial (Commercial), 1959
F.27-400 Friendship -- Commercial (Commercial)
F.28-4000 Fellowship -- Commercial (Commercial), 1977
Learjet 35A -- Civilian (Civilian), 1976, 4x
Learjet 36A -- Civilian (Civilian), 1977, 2x
Tu-134A Crusty -- Commercial (Commercial), 1971

Ships:

AE 23 Nitro -- United States (Navy), 1959
B 04 Bahia San Blas -- Argentina (Navy), 1979
L14 Ghorpad [Pr.773 Polnocny C] -- India (Navy), 1974-2011, 4x
DDG 31 Decatur [Mod Forrest Sherman] -- United States (Navy), 1975-1982, RIM-66A SM-1MR Blk IV
Civilian Life Boat [7m] -- Civilian (Civilian)
Civilian Life Boat [11m] -- Civilian (Civilian)

Facilities:

A/C Helipad (1x Very Large Helicopter) -- Generic (Generic)
Armored Plt (Leopard C1 MBT x 4) -- Canada (Army), 1978
Armored Plt (PT-76B x 3) -- Indonesia (Army), 1978-1995
Arty Bty (203mm/44 2A44 2S7 Pion Self-Propelled Howitzer x 6) -- Soviet Union [-1991] (Red Army), 1975-1991
AvGas Bunker (1500k Liter Tank) -- Generic (Generic)
AvGas Bunker (3000k Liter Tank) -- Generic (Generic)
Marker (Aircraft Wreckage) -- Generic (Generic)
Marker (Geographic/Aimpoint) -- Generic (Generic)
Mech Inf Plt (Marder 1A1 IFV [Milan 1] x 3) -- Germany [FRG/Reunified] (Army), 1979
Mech Inf Plt (TPz Fuchs APC x 4) -- Germany [FRG/Reunified] (Army), 1979-2010
SAM Sec (Blowpipe MANPADS x 4) -- United Kingdom (Royal Marines), 1975
Structure (Forward Operating Base) -- Generic (Generic)
Structure (Military Base) -- Generic (Generic)


Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Renders on April 27, 2015, 08:22:26 PM
DB3000 additions:

Aircraft:

A-10C Thunderbolt II -- United States (Air Force), 2015
AC-235 Pocket Gunship -- Jordan (Air Force), 2015, 2x
AC-295 Pocket Gunship -- Jordan (Air Force), 2016, 1x
An-2T Colt -- Civilian (Civilian), 1948
AV-8B Harrier II+ [Night Attack] -- United States (Marine Corps), 2015
AW.101 Merlin [CH-101] -- Japan (Navy), 2017, Antarctic research
AW.101 Merlin AMCM [MCH-101] -- Japan (Navy), 2017, MH-53E Replacement
C-295MPA -- Oman (Air Force), 2015, 3x
C-47A Dakota [DC-3] -- Commercial (Commercial), 1946
Cessna 208A Caravan -- Civilian (Civilian), 1985
Cessna 208A-675 Caravan -- Civilian (Civilian), 1998
Cessna 208B Grand Caravan -- Civilian (Civilian), 1991
Cessna 337 Super Skymaster -- Civilian (Civilian), 1966
Cessna AC-208B Combat Caravan -- Iraq (Air Force), 2011, 3x
Cessna AC-208B Combat Caravan -- Lebanon (Air Force), 2010, 1x + 1x
CN-235-200 -- France (Air Force), 1991, 20x, 1x lost
CN-235-220 -- Indonesia (Air Force), 2009, MPA
CN-235-220M [Patmar] -- Indonesia (Air Force), 2009, MPA
CN-235-300 -- France (Air Force), 2012, 8x
EC.665 Tigre HADE [HA-28] -- Spain (Army), 2016, 18x
EC.665 Tigre HAP [HA-28] -- Spain (Army), 2012-2016, 6x, Tiger, Intermediate version
EF2000 Eurofighter Typhoon -- Saudi Arabia (Air Force), 2015
EF2000 Eurofighter Typhoon Two-Seater -- Saudi Arabia (Air Force), 2015
F/A-18A Hornet -- Australia (Air Force), 2017
F/A-18B Hornet -- Australia (Air Force), 2017
F-15I Eagle [Raam] -- Israel (Air Force), 2011
F-16A Blk 20 Falcon -- Taiwan (Air Force), 2017, AN/APG-83
F-16I Falcon [Sufa] -- Israel (Air Force), 2011
F-35A Lightning II -- Australia (Air Force), 2022
F-35A Lightning II -- Netherlands (Air Force), 2020
F-4E Phantom II -- Iran (Air Force), 2015
F-5A Fresco [MiG-17PF Copy] -- North Korea (Air Force), 2000, Export J-5A, PL-2b
KC-135E Stratotanker -- Chile (Air Force), 2010
KC-135R Stratotanker -- France (Air Force), 1998-2014, 3x
KC-135RG Stratotanker -- France (Air Force), 2014, 3x
L-159A Alca -- Czech Republic [1993-] (Air Force), 2001
L-159T1 Alca -- Czech Republic [1993-] (Air Force), 2009
M.346 Master -- Israel (Air Force), 2015
M.346 Master -- Singapore (Air Force), 2013
M.346 Master [T-346A] -- Italy (Air Force), 2016
MC-27J Praetorian [G.222] Pocket Gunship -- Italy (Air Force), 2017, 3x
MiG-23MF Flogger B -- Romania (Air Force), 1979-2001
MiG-31BM Foxhound -- Russia [1992-] (Air Force), 2016, Few, AA-13
MiG-35 Fulcrum F -- Russia [1992-] (Navy), 2020
MiG-35D Fulcrum F -- Russia [1992-] (Navy), 2020
Mirage 2000D R2.1 -- France (Air Force), 2016, ASTAC Pod
Mirage 2000EG-S3 -- Greece (Air Force), 2013, R.530D retired
Mirage 2000N K3 -- France (Air Force), 2010-2018, ASMP-A Mod
MQ-9B Reaper UAV -- United States (Air Force), 2018
nEUROn UCAV -- France (Air Force), 2019
O-1A Bird Dog -- Norway (Army), 1961-1991, 17x + 10x, Field Artillery
O-2A Super Skymaster -- South Korea (Army), 1975-2006
O-2A Super Skymaster -- United States (Army), 1967-1987
OA-10C Thunderbolt II -- United States (Air Force), 2015
Rafale B -- France (Air Force), 2013, F3
Rafale C -- France (Air Force), 2013, F3
Rafale M -- France (Navy), 2013, F3
RQ-4B Global Hawk Blk 30 UAV -- South Korea (Air Force), 2019
Super Etendard M -- France (Navy), 2007, S5
Tornado IDS -- Saudi Arabia (Air Force), 2013
Tornado IDS -- Saudi Arabia (Air Force), 2015
Y-5 Colt [An-2] -- North Korea (Air Force), 1970-2010, Apparently grounded, unknown date
Yak-130 Mitten -- Algeria (Air Force), 2015
Yak-130 Mitten -- Russia [1992-] (Air Force), 2010
Aero Commander 500B -- Civilian (Civilian), 1966
Aero Commander 500S [Shrike Commander] -- Civilian (Civilian), 1969
Airbus A.350-1000 -- Commercial (Commercial), 2019
Airbus A.350-800 -- Commercial (Commercial), 2017
Airbus A.350-900 -- Commercial (Commercial), 2015
Airbus A.380-800 -- Commercial (Commercial), 2008
An-140 -- Commercial (Commercial), 2001
An-140 [IrAn-140] -- Commercial (Commercial), 2011
An-148-100A -- Commercial (Commercial), 2011
An-26 Curl A -- Civilian (Civilian)
An-72A Coaler C -- Civilian (Civilian)
Boeing 717-200 -- Commercial (Commercial), 2000
Boeing 737-400 -- Commercial (Commercial), 1989, Classic
Boeing 737-500 -- Commercial (Commercial), 1990, Classic
Boeing 737-600 -- Commercial (Commercial), 1999, Next Generation
Boeing 737-700 -- Commercial (Commercial), 1998, Next Generation
Boeing 737-800 -- Commercial (Commercial), 1998, Next Generation
Boeing 737-900 -- Commercial (Commercial), 2001, Next Generation
Boeing 737-900ER -- Commercial (Commercial), 2007, Next Generation
Boeing 777 Freighter -- Commercial (Commercial), 2009
Boeing 777-200 -- Commercial (Commercial), 1995
Boeing 777-200ER -- Commercial (Commercial), 1997
Boeing 777-200LR -- Commercial (Commercial), 1998
Boeing 777-300 -- Commercial (Commercial), 1998
Boeing 777-300ER -- Commercial (Commercial), 1998
Boeing 787-10 Dreamliner -- Commercial (Commercial), 2018
Boeing 787-8 Dreamliner -- Commercial (Commercial), 2012
Boeing 787-9 Dreamliner -- Commercial (Commercial), 2015
Bombardier CRJ100 -- Commercial (Commercial), 1993
Bombardier CRJ1000 -- Commercial (Commercial), 2011
Bombardier CRJ1000ER -- Commercial (Commercial), 1996
Bombardier CRJ100ER -- Commercial (Commercial), 1993
Bombardier CRJ200 -- Commercial (Commercial), 1996
Bombardier CRJ200ER -- Commercial (Commercial), 1996
Bombardier CRJ200LR -- Commercial (Commercial), 1996
Bombardier CRJ700 -- Commercial (Commercial), 2002
Bombardier CRJ700ER -- Commercial (Commercial)
Bombardier CRJ900 -- Commercial (Commercial), 2004
Bombardier CRJ900ER -- Commercial (Commercial)
Bombardier CRJ900LR -- Commercial (Commercial)
CH-53K King Stallion -- United States (Marine Corps), 2019
Dash 8-300 -- Commercial (Commercial), 1990
Dash 8-300 MPRA -- Sweden (Coast Guard), 2008
Dash 8-400 -- Commercial (Commercial), 2000
EMB-120 Brasilia -- Civilian (Civilian), 1986
EMB-120ER Brasilia Advanced -- Civilian (Civilian), 1993
Embraer E-170 [ERJ170-100] -- Commercial (Commercial), 2004
Embraer E-175 [ERJ170-200] -- Commercial (Commercial), 2006
Embraer E-175-E2 -- Commercial (Commercial), 2021
Embraer E-190 [ERJ190-100] -- Commercial (Commercial), 2007
Embraer E-190-E2 -- Commercial (Commercial), 2019
Embraer E-195 [ERJ190-200] -- Commercial (Commercial), 2007
Embraer E-195-E2 -- Commercial (Commercial), 2020
Embraer KC-390 -- Brazil (Air Force), 2018
F.100 [Tay 620] -- Commercial (Commercial), 1988
F.100 [Tay 650] -- Commercial (Commercial), 1989
F.27-200 Friendship -- Commercial (Commercial), 1959
F.27-400 Friendship -- Commercial (Commercial)
F.28-4000 Fellowship -- Commercial (Commercial), 1977
F.50 -- Commercial (Commercial), 1988, 5x
Learjet 35A -- Civilian (Civilian), 1976, 4x
Learjet 36A -- Civilian (Civilian), 1977, 2x
MH-53E Sea Dragon [S-80M-1] -- Japan (Navy), 1989-2014
MiG-29KUB Fulcrum D -- India (Air Force), 2014
MiG-29KUB Fulcrum D -- Russia [1992-] (Navy), 2015
MQ-8C Fire-X UAV [Bell 407 Mod] -- United States (Navy), 2018
Tu-134A Crusty -- Commercial (Commercial), 1971
Tu-134B Crusty -- Commercial (Commercial), 1982
Z-10 Fierce Thunderbolt -- Pakistan (Army), 2017


Ships:

60X <Not Named> [Saar 72] -- Israel (Navy), 2016
CM 51 Almirante Padilla [Type FS 1500] -- Colombia (Navy), 2015
CVN 69 Dwight D. Eisenhower [Nimitz Class] -- United States (Navy), 2015, Anti-Torpedo Torpedo
CVN 71 Theodore Roosevelt [Nimitz Class] -- United States (Navy), 2015, Anti-Torpedo Torpedo
CVN 75 Harry S Truman [Nimitz Class] -- United States (Navy), 2015, Anti-Torpedo Torpedo
CVN 77 George Bush [Nimitz Class] -- United States (Navy), 2014, Anti-Torpedo Torpedo
DDG 113 John Finn [Arleigh Burke Flight IIA Restart] -- United States (Navy), 2017, 1x CWIS
DDG 116 Thomas Hudner [Arleigh Burke Flight IIA Technology Insertion] -- United States (Navy), 2018, 1x CWIS
DDG 122 <Not Named> [Arleigh Burke Flight III] -- United States (Navy), 2022, Exact weapons fit unknown
F 930 Leopold I [Karel Doorman] -- Belgium (Navy), 2013
Fleet Class CUSV [MCM Mission Module] -- United States (Navy), 2016, Unmanned, LCS Based
Ghannatha [Gun Conversion] -- UAE (Navy), 2013, 6x
Ghannatha [Mortar Conversion] -- UAE (Navy), 2013, 6x
Ghannatha [Transport] -- UAE (Navy), 2003-2012, 12x
MPK Mukha [11451 Sokol-2] -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1988-1991, 2x
P 191 Abu Dhabi [Mod Commmandante Cigala Fulgosi] -- UAE (Navy), 2015
P 24 Kavaloudis [La Combattante IIIb] -- Greece (Navy), 2015, Harpoon upgrade
P 301 Ghannatha II -- UAE (Navy), 2014, 12x
PG 32 Alcatraz [Point Class] -- Venezuela (Navy), 1992
RKR Admiral Nakhimov [Pr.1144.2M Orlan, Ex-Kalinin] -- Russia [1992-] (Navy), 2019, Refit
RKR Moskva [Pr.1164 Atlant, Ex-Slava] -- Russia [1992-] (Navy), 1995, P-1000
RKR Moskva [Pr.1164 Atlant, Ex-Slava] -- Russia [1992-] (Navy), 2014
SKR Petya II Mod [Pr.159A] -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1979-1991, 1x ship, SKR-98, Ox Yoke + Ox Tail
WPB 82301 Point Caution [Point Class] -- United States (Coast Guard), 1961-1999
Civilian Life Boat [7m] -- Civilian (Civilian)
Civilian Life Boat [11m] -- Civilian (Civilian)


Submarines:

Dolphin II [Type 800 Mod] -- Israel (Navy), 2016
401 Cakra [Type 209-1300] -- Indonesia (Navy), 2007, Refit
Knifefish UUV -- United States (Navy), 2017, Modified Bluefin-21, 2x pr LCS MCM Module
S 6XX Barracuda [Suffren] -- France (Navy), 2018
Type 041 Yuan -- China (Navy), 2016, Type 039C, Yu-10


Facilities:

A/C Helipad (1x Very Large Helicopter) -- Generic (Generic)
Bridge (Pontoon, 60 Tons) -- Generic (Generic)
Bridge (Railroad, Single-lane) -- Generic (Generic)
Bridge (Railroad, Two-lane) -- Generic (Generic)
Civilians -- Civilian (Civilian)
Marker (Radio Beacon) -- Generic (Generic)
Marker (Target) -- Generic (Generic)
Radar (Bill Board B [9S15M Obzor]) -- Egypt (Army), 2017, SA-23
Radar (Flat Face E [P-19, Kasta 2E2 Upgrade]) -- Iraq (Army), 2014, SA-22
Radar (Flat Face E [P-19, Kasta 2E2 Upgrade]) -- Russia [1992-] (Army), 2008, SA-22
Radar (Flat Face E [P-19, Kasta 2E2 Upgrade]) -- Syria (Army), 2009, SA-22
Radar (Flat Face E [P-19, Kasta 2E2 Upgrade]) -- UAE (Army), 2008, SA-22
Radar (High Screen B [9S19M2 Imbir]) -- Egypt (Army), 2017, SA-23
Radar (RPS-42 TASRS [MHR]) -- Israel (Air Force)
Radar (RPS-42 TASRS [MHR]) -- South Korea (Air Force), 2015, 10x, Drone warning
SAM Bn (SA-23 Gladiator [S-300VM / Antey-2500]) -- Egypt (Army), 2017, 4x Bn + High Screen B + Bill Board B
Spy -- Generic (Generic)
SSM Bn (Hyunmoo 1 [NHK-2] TEL) -- South Korea (Army), 1987, Limited production
SSM Bn (Hyunmoo 2A [NHK-2 PIP-A] TEL) -- South Korea (Army), 2006, Limited production
SSM Bn (Hyunmoo 2B [NHK-2 PIP-B] TEL) -- South Korea (Army), 2012, Limited production
SSM Bn (Hyunmoo 3B TEL) -- South Korea (Army), 2009, Limited production
Structure (Forward Operating Base) -- Generic (Generic)
Structure (Military Base) -- Generic (Generic)
Vehicle (Locomotive) -- Civilian (Civilian)
Radar (Big Bird D [91N6]) -- China (Air Force), 2017, SA-21
Radar (Big Bird D [91N6]) -- Russia [1992-] (Air Force), 2008, SA-21
SAM Bn (SA-21a/b Growler [S-400 Triumph]) -- China (Air Force), 2017, 8x TEL
Downed Pilot (Immobile) -- Generic (Generic)


Weapons

120mm NEMO Mortar -- Patria
AM.39 Exocet Blk II Mod 2
AN/AQS-24A AMS Helicopter-Towed Minehunting Sonar
Anti-torpedo Torpedo [Countermeasure Anti-Torpedo] -- 2019
AS-4 Kitchen D [Kh-32 ASM] -- Tu-22M-3M
F21 Artemis -- 2017
GBU-38(V)3/B JDAM [BLU-126/B LCDB] -- USAF
GBU-38(V)4/B JDAM [BLU-126/B LCDB] -- USN
GBU-54(V)3/B LJDAM [BLU-126/B LCDB] -- USAF
GBU-54(V)4/B LJDAM [BLU-126/B LCDB] -- USN
Generic Test Round -- Annoying stuff that fill up magazines
Hyunmoo 1 [NHK-2] -- 1987
Hyunmoo 2A [NHK-2 PIP-A] -- 2006
Hyunmoo 2B [NHK-2 PIP-B] -- 2010
Hyunmoo 3A -- South Korea, Not deployed?
Hyunmoo 3B -- South Korea, 2008
JDAM-ER [Mk82] -- 2017
Marte Mk2/N
Mistral 2 ATAM -- 2002, AAM
Nahar Navigation Pod [FLIR] -- Mirage 2000, Pylon integrated
PBK-500U SPBE-K [INS + GLONASS] -- 2012?
PBK-500U Unitary [INS + GLONASS] -- 2012?
Qassed-1 [Mk84, GBU-78/A, GBU-15-Inspired]
RGM-114L Hellfire II -- LCS Mission Module
SA-N-20b Gargoyle [48N6M] -- S-300FM
Sattar-4 LGB [Mk82, GBU-12-Inspired] -- Iran, 2015?
SM.39 Exocet Blk II
Terrorist Bomb [150kg] -- Suicide
Terrorist Bomb [1kT Nuclear] -- Suicide
TLS-99 Lancher Laser Designator Pod [FLIR + LRMTS, 25k ft] -- Iran
Yu-10 [ADCAP MOD Copy] -- 2015
AS-22 [Kh-38MKE] -- GLONASS
AS-22 [Kh-38MTE] -- Imaging IR
AS-22 [Kh-38MLE] -- Laser
AS-22 [Kh-38MAE] -- Active Radar
AA-11 Archer [R-74M2] -- PAK-FA, Izdeliye 760
AA-11 Archer [R-74M] -- Izdeliye 750
AA-12 Adder C [R-77M] -- PAK-FA, Izdeliye 180
AS-11 Kilter [Kh-58UShK, ARM, Semi-Ballistic] -- PAK-FA
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on May 29, 2015, 08:45:50 AM
New Scenario Pack (revised)

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2015/05/vulcan-b2-at-low-level.jpg)

The summer is upon us, and Command's creative community is in full swing. Miguel Molina has posted a new revision of the community scenario pack, featuring a blistering fourteen new scenarios!     

As always, the community scenario pack is available for download at the WarfareSims download section: http://www.warfaresims.com/?page_id=1876 (http://www.warfaresims.com/?page_id=1876)

With the new additions, the number of total released scenarios now stands at 262!

Busy Day in Burundi, 1976: Widespread unrest has followed a sudden coup in the country, with rebel groups gaining control of military equipment. With the toll of civilian deaths increasing, an international coalition led by France and the United Kingdom has positioned itself to take action. SAS teams on the ground must cooperate with air support to hunt down rebel strongpoints.

Homerun, 1956: From 1952 onwards, RB-47 recon variants of the new B-47 Stratojet bomber started overflying the north of the Soviet Union in photo-recon and ELINT missions. By the mid-50s these flights were getting to be really hazardous as Soviet air defences were becoming both more capable and more agressive. This is such a mission.    

Indonesian War #1 - Convoy Lion, 1995: In the 1990s Indonesia became increasingly aggressive about protecting its territorial rights, hunting down rebels in various provinces etc.  Its occupation of Timor has been marked by increasing reports of violence and oppression. This includes an effective blockade of the island, which has led to shortages of food and medicine. The British Parliament voted to support "all reasonable efforts including the use of force to compel Indonesia to allow humanitarian aid to reach Timor." The Australian government passed a similar measure the same day and Australia has been given operational control of the mission. A hastily organized convoy escorted by British and Australian naval units is now en route to the island of Timor. Indonesia has responded by stating that attempts to enter its territorial waters without permission will be treated as an act of war.    

Indonesian War #2 - Air Battle Over Java, 1995: Indonesia attempted to stop the joint Australian-UK convoy and hostilities took place on April 17, 1995. As a result, the British and Australian governments have decided to eliminate Indonesia's ability to attempt further attacks against their ships and aircraft. The first and perhaps most important step in achieving this goal is to cripple Indonesia's air force.

Indonesian War #3 - Spartan Goes Hunting, 1995: After inflicting serious losses on Indonesia's navy and air force, the governments of Australia and the United Kingdom have decided to employ commerce raiding to put economic pressure on Indonesia and force them to sue for peace. As part of this, the nuclear submarine HMS Spartan been given a free hand.    

Better Bullets (AMRAAM), 1987: With development of the AMRAAM missile undergoing the all-too-common teething problems, an exercise is being held to justify its importance. This is an exercise presenting the possibility of a hostile air power using a similar missile against the USAF. The opponent is armed with advanced AMRAAMs and crewed by expert pilots, so expect a brutally difficult fight.    

Better Bullets (SARH), 1987: With development of the AMRAAM missile undergoing the all-too-common teething problems, an exercise is being held to justify its importance. In this variant the opponent is armed with SARH weapons only (like the AIM-7 and AA-10) and crewed by expert pilots, so expect a difficult fight.

Kuril Islands, 1999: Japan has established a major seabed-mining operation 20 nmi west of the island of Kunashiri. Hostilities between Japanese Maritime Defense Force (JMDF) and Russian forces have broken out over economic rights concerning the Kuril Islands.  Russian Naval forces have established a formidable blockading surface and submarine units also supported by several squadrons of long range strike aircraft based out of airfields. You are in tactical control of all U.S. forces which include USAF land-based aircraft and JMDF forces in the area. You must defend your forces against attack and take control of as much territory as possible, until a United Nations settlement can be negotiated.

Offensive CAP Belarus, 2015: Backed by Russia, Belarus has invaded Poland’s eastern provinces in force. Further Russian forces will be brought into action when the Belorusian Army’s offensive stalls. The USAF 555th Fighter Squadron (555 FS, 24 F-16C) and the Polish 40th Tactical Squadron (40.ELT, 24 Su-22M4) have been tasked to strike key logistic and support sites in Belarus to complicate enemy reinforcement efforts. They will be supported by a NATO E-3 Sentry and four EA-18Gs from the US Navy’s VAQ-139. Your task is to provide air cover for the operation using the 18 Typhoon FGR.4s of 1 Sqdn RAF. Enemy air activity is expected to be heavy.

Bay Of Bengal, 1999: India has mobilized amphibious assault forces again Sri Lanka. The US embassy in Sri Lanka is urging all Americans to leave the country. The Indian CVBG is operating in the Gulf of Mannar. Russia and China have deployed naval bombers to India. Indian submarine activity in the region is significant. Sri Lanka fears Indian military buildup in preparation to final invasion force and collapse of the government. The United Nations has requested that a U.S. CVBG be sent to the area to stabilize the region. All Indian naval forces are considered hostile.

Operation Black Buck 1, 1982: The Falklands conflict begins in earnest. As the Royal Navy Task Force arrives to enforce a 200nm exclusion zone around the islands, RAF Vulcans fly the longest-range bombing mission in history to date, to fire the opening shots of the war.

April Storm #1 - The New Eastern Front, 1996: Boris Yeltsin was removed from power in late 1995. His replacement, a former general in the Red Army, has set an aggressive tone for the new Russia. In the first week of April 1996, Russia and Belarus invaded parts of eastern Poland. About one quarter of Poland is now under Russian control. The UN has been unable to effect any change. NATO has warned Russia that the current situation is intolerable and that it must withdraw from Poland or face serious consequences.

French Forces in the Gulf of Sidra, 1981: France frequently skirmished with Libya in various flashpoints in northern Africa (e.g. Chad) during the 1980s. In this hypothetical scenario, Libya raises the stakes by directly attacking a French naval task group in the Gulf of Sidra.

Boston's Brawl, 1963: Hostilities broke out between NATO and the Warsaw Pact in late 1963. A small force centered on the missile cruiser Boston is tasked with prosecuting all WP forces in its patrol area, between the Falkland islands and Argentina.


Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Beef on May 30, 2015, 04:39:22 AM
Thanks for the update!

I've been sinking my teeth into a 2016 scenario of a CVBG attacking Hainan Island in the South China Sea, given the recent hullabaloo about the Spratly  Islands.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on June 06, 2015, 06:51:39 PM
Live stream of CMANO by Kushan

http://www.twitch.tv/kushan04
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on June 06, 2015, 07:18:19 PM
Command v1.08 Release Candidate 1 (Build 678.10)

Download: https://drive.google.com/file/d/0B205vpZC1pGmdF8wN3ZuaF91MU0/view?usp=sharing

How to install: Simply download from link and unzip to main Command installation folder. Answer "Yes" to any overwrite requests. Backup your current Command.exe, just in case.


v1.08 Release Notes (changes from v1.07/B678)
======================================================

MAJOR NEW FEATURES:
--------------------

* New weapon type: Anti-torpedo torpedoes and related torpedo-warning systems. (The player can fire these manually but by default the AI handles them just like with anti-missile weapons)

* New weapon type: Enhanced fragmentation warhead (aka "superfrag"). Examples: M30A2 MLRS Alternate Warhead, CBU-107 PAW.

* New weapon type: Contact explosive - sabotage & suicide subtypes. Sabotage allows simulating e.g. Tanya blowing a radar station (obligatory Red Alert reference: check). Suicide explosive allows modelling kamikaze units (e.g. the attack on USS Cole).

* New "ship" type: Mobile Offshore Base (aka "Battle Island"). Contrary to aircraft carriers, a MOB can also operate land-based aircraft (e.g. large transports).

* Players can now observe the engagement arcs of a unit mount. To do so, bring up a unit's "Weapons" window and click-select the "Show Arcs" checkbox for the desired mount or any weapon on that mount. Only one mount's arc is displayed at a time (this is deliberate). The arc is displayed only as long as the weapons window is visible.

* The manual weapon allocation window can (optionally, via a checkbox) present to the player the "soft" restrictions (WRA/WCS/other doctrine settings) which prevent a unit from automatically using a weapon on a given target even though the "hard" restrictions (physically able etc.) are met. The player can of course override the soft restrictions and fire manually.

* Significant speed improvement on large scenarios.

* Uncertainty areas for long-range passive detections (SOSUS, ESM etc.) are more accurate and reliable.

* Map tweak: A targeting vector turns yellow when the targeting unit is not cleared to engage the target (WCS etc.), and green when it is.

* Added "Reset All Side Scores" button on Losses & Expenditures window.

* The coast/borders line fades out as the camera zooms in on the terrain (similar to Google Earth).

* Subs always recharge their batteries when at periscope depth or shallower. They are also smarter about not running after targets they have no chance of catching up, and very their approach speed against viable targets more intelligently.

* Snap-up/down limits are now taken into account for AAW guided weapons.

* Side-firing gunships (e.g. AC-130) now manouver properly to place their targets on their weapons' line of fire.

* UNREP is performed at a realistic pace (1 item every 2 minutes per connecting line), and ships being replenished do not overload their first compatible weapon mount.

* Aircraft body IR signatures are now affected by speed (mainly affects supercruising and high-supersonic aircraft like F-22, SR-71 etc.)

* New side-level option (editable on "Edit Sides" window): Can Auto-track civilians. When enabled, the selected side automatically detects and tracks civilian/commercial units. This simulates access to publicly available traffic sources like AIS, and can be handy for piracy & law-enforcement scenarios.

* Various tweaks to mission editor UI.

* Numerous tweaks to damage modelling related to light-caliber, very high-ROF automatic weapons.

* Mechanical-scan radars (with the exception of ICWI-capable sets) cannot perform volume scan while they are providing SARH illumination for missiles. So e.g. once a fighter launches a Sparrow at a target it becomes radar-blind to any other contact while it is guiding the weapon. This can severely reduce situational awareness if the fighter is not backed-up by other friendly radars. (It also makes possible co-operative "you draw missile fire and I'll flank and stab him" tactics). Phased-array or ICWI-capable radars do not have this limitation.

* Includes updated & rebuilt versions of all official scenarios.

* Includes a new series of import files by Mike.

* Includes the latest versions of the DB3000 and CWDB databases.


The rest of the list is to long to post here....
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on June 12, 2015, 06:30:58 PM
SPECIAL PROMOTION! Offer ends in 48 hours

-50% £60.99 =  £30.49

http://store.steampowered.com/app/321410/
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on June 13, 2015, 05:27:49 PM
Baloogan has added 21 new Command tutorials

located here: https://www.youtube.com/playlist?list=PLgRuKky0mojZkb5tSIpJgEy0WR4rzt6tA
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on June 13, 2015, 05:38:19 PM
Kushan is Streaming Command today

(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Misc/twitch20logo_zpsugzlsv7n.jpg)
http://www.twitch.tv/Kushan04

Time: 11am PST/18:00 GMT
Countdown: http://www.timeanddate.com/countdown/generic?iso=20150613T18&p0=%3A&msg=Kushan+CMANO+Stream

He will be showing off a number of hypothetical units; AST-21s, Mobile Offshore Base, the USS Arsenal, etc.





Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on June 14, 2015, 01:02:16 AM
Command v1.08 Release Candidate 3 (Build 678.12)

Download: https://drive.google.com/file/d/0B205vpZC1pGmcGxqOHRfc2lvZW8/view?usp=sharing

How to install: Simply download from link and unzip to main Command installation folder. Answer "Yes" to any overwrite requests. Backup your current Command.exe, just in case.


Changes from v1.08RC2 / B678.11
======================================================

Fixed/Added:
------------------
Fixed: #9728: No fire damage results from missile attack
Fixed: Apache missile cannot attack runway-grade taxiway
Fixed: Manually targeted contacts become primary targets when they shouldn't
Fixed: Null reference in special weapon destruction case
Added: #5047: Add Weapon Record subwindow in Mag/Mount status window should also show ROF for the weapon record
Fixed: Helicopter showing wrong AGL when hover and diving
Unit-image crash fix
Fixed: #9528: Cluster munitions don't affect parked aircraft
Fixed: Added 10 second buffer to 'NeedToExtend' so units won't deadlock over target (submarine)
Improvement: Aircraft back off to weapon's minimum range when overshooting
F 40 Sirius [Type 12I Leander Batch 2, Exocet] -- United Kingdom (Royal Navy), 1976 Weapon fit error
US battleships appear as carriers
DB3k Request:: Hypothetical A-6F
DB3k: Paket-NK systems needs to be corrected. It has 2 separate torps
Type 093B/093G SSGN
DB3k Update; Add Hypothetical F-16XL
DB3k: Add new South Korean Amphib Cheonwangbong
DB3k: Add Hypothetical CGN 42 (VLS Modernized Virginia)
DB3k: Add Hypothetical Unit: Sea Lance
DB3k: Add Italian Army ICH-47F IOC 2014
DB3k- Add Puma HC2 (IOC 2015)
DB3k: Add various UK Chinooks
Y-9G (Standoff-ECM carrier)
Y-9XZ (PsyOps Aircraft)
Y-9JB (Y-9 ELINT)
DB3k: Remove Hangar from Reliance Class Cutters
DB3k: Add larger Bulk Carriers
DB3k: Updates to Philippine Patrol Ships
DB3k Update: ELINT + Jamming System 1L267 "Moskva-1"
DB3k Update: 2394 - Vehicle (Avtobaza [Kvant IL222] Mobile Jammer+ELINT)
China AEW&C radars update
DB3k: Indian Sea King MK.42C's (0000384 - Sea King MK42C [HAS.2] Update
DB3k: Indian DBID 0001543 - Do-228-101 Update
DB3k: Add small boat davits for Type 052C and 052D
DB3k: Endurance-class LST's (DBID 0002631 and 0001044) need hangars
DB3k Update: Add KA-60 (Russia)
Martlet ASM
DB3k: DPRK Najin Update
Add Thales LMM (Missile)
DB3k: ECM/ESM sets for modern Indian Combatants (Talwar etc)
DB3k; Add KA-60
DB3k: Indian Delhis, Talwars to get German Atlas (ACTAS) Towed arrays in 2016
AGL vs AMSL altitude on helos
A-12 Avenger II and hypothetical navalized F-117 need Link 16
DB3k: CKFinite's concerns about AN/APG-81 and AN/APG-77 arcs
DB3k: Missile upgrades to older Iranian vessels
[494] Submarine stuck in engaged offensive after Manual TLAM Shoot
DB3k Update: Next Radar for F-15E will be APG-82(V)1
DB3k: Add Maverick D loadout to Indonesian Hawk 209
DB3k; Update the generic helo mad to accomidate rockets
F-16CM/DM designation
CWDB- DB Viewer. Stats on Lightning seem off
Kh-29MP & Kh-29D missiles
[1.08RC2] ASW Aircraft unable to line up on target
DB3k: US Seahawk, Sea Knight retirement schedule
DB3k/CWDB Gariel I missile correction
DB3k: Spellcheck and naming conventions
DB3l: Swedish SSM altitude Updates
[696] Submarines surface when engaging surfaced submarines.
Aircraft unable to engage when given about the worst possible parameters to do so :)
Helicopter too high and too close to use 20mm and Hellfire



Includes the latest versions of the DB3000 and CWDB databases.

Database additions:


Aircraft:

A-6F Intruder II -- United States (Navy), 1995, Cancelled A-6E replacement, 150x planned
A-6F Intruder II -- United States (Navy), 1999
A-6F Intruder II -- United States (Navy), 2002
A-6F Intruder II -- United States (Navy), 2003
A-6F Intruder II -- United States (Navy), 2005-2007
CH-47D Chinook HC.2a -- United Kingdom (Army), 1997-2014, 6x
CH-47D Chinook HC.4 -- United Kingdom (Army), 2012, Ex-HC.2/2a
CH-47D Chinook HC.5 -- United Kingdom (Army), 2012, Ex-HC.3, CH-47SD
CH-47F Chinook -- Italy (Army), 2015
CH-47F Chinook HC.6 -- United Kingdom (Army), 2015
Do 228-101 -- India (Navy), 1989, No radar
Do 228-101 -- India (Navy), 2007, Upgrade, EL/M-2022
F-16AM Falcon MLU -- Jordan (Air Force), 2011
F-16BM Falcon MLU -- Jordan (Air Force), 2011
F-16XL Falcon -- United States (Air Force), 1990, Enhanced Tactical Fighter (ETF) competition, lost to F-15E Strike Eagle
F-16XL Falcon -- United States (Air Force), 1992
F-16XL Falcon -- United States (Air Force), 1995
F-16XL Falcon -- United States (Air Force), 1999
F-16XL Falcon -- United States (Air Force), 2001
F-35A Lightning II -- Canada (Air Force), 2021
F-35A Lightning II -- Japan (Air Force), 2020
F-35A Lightning II -- South Korea (Air Force), 2020
J-16 Flying Shark [Su-30MK2 Copy] -- China (Air Force), 2018, PLANAF
Ka-60 [Kasatka] -- Russia [1992-] (Army), 2014, Few details, not operational?
Ka-62 -- Commercial (Commercial), 2015
MQ-9B Reaper UAV -- United States (Air Force), 2008
MQ-9B Reaper UAV [ASIP-2C] -- United States (Air Force), 2008
Puma HC.2 -- United Kingdom (Royal Air Force), 2013
TF-35XD Draken -- Denmark (Air Force), 1972-1992, 6x
Wildcat HMA.2 [AW.159] -- United Kingdom (Royal Navy), 2021, Ex-Lynx Wildcat
Y-9G Cub [High New 11] -- China (Navy), 2015, PLANAF, OECM
Y-9XZ Cub [High New 10] -- China (Navy), 2015, PLANAF, 1x, PsyOps

Facilities:

Vehicle (1L257 Krasuha-4 Mobile Jammer+ELINT) -- Russia [1992-] (Army), Multi-Purpose
Vehicle (1L269 Krasuha-2 Mobile Jammer+ELINT) -- Russia [1992-] (Army), Anti-AWACS
Vehicle (1L267 Moskva-1 Mobile Jammer+ELINT) -- Russia [1992-] (Army)

Ships:

531 Najin [Kola Copy] -- North Korea (Navy), 2015, SS-N-25
CGN 42 Virginia [Mk26] -- United States (Navy), 1983, No TACTAS
CGN 42 Virginia [Mk26] -- United States (Navy), 1984, ABL
CGN 42 Virginia [Mk26] -- United States (Navy), 1987, ABL
CGN 42 Virginia [Mk26] -- United States (Navy), 1989, ABL
CGN 42 Virginia [Mk26] -- United States (Navy), 1991, ABL
CGN 42 Virginia [Mk26] -- United States (Navy), 1998
CGN 42 Virginia [Mk26] -- United States (Navy), 2000-2004
CGN 42 Virginia [VLS] -- United States (Navy), 1987, TACTAS
CGN 42 Virginia [VLS] -- United States (Navy), 1989
CGN 42 Virginia [VLS] -- United States (Navy), 1991
CGN 42 Virginia [VLS] -- United States (Navy), 1994
CGN 42 Virginia [VLS] -- United States (Navy), 1996
CGN 42 Virginia [VLS] -- United States (Navy), 1998
CGN 42 Virginia [VLS] -- United States (Navy), 2000
CGN 42 Virginia [VLS] -- United States (Navy), 2002-2004
Commercial Dry-Bulk Carrier - Capesize Size [150,000t DWT] -- Commercial (Commercial)
Commercial Dry-Bulk Carrier - Panamax Size [75,000t DWT] -- Commercial (Commercial)
Commercial Dry-Bulk Carrier - Supramax Size [55,000t DWT] -- Commercial (Commercial)
Commercial Dry-Bulk Carrier - Very Large Size [200,000t DWT] -- Commercial (Commercial)
D 61 Delhi [Pr.15] -- India (Navy), 2017, ACTAS
F 45 Teg [Pr.1135.6 Krivak IV] -- India (Navy), 2017, ACTAS
LST 686 Cheon Wang Bong -- South Korea (Navy), 2015, 2x LCM
MIG-S-4700-SC Bakhtaran [Hendijan Class] -- Iran (Navy), 2015, SSM Upgrade
P 201 Kaivan [Cape Class, Type B] -- Iran (Navy), 1970
P 201 Kaivan [Cape Class, Type B] -- Iran (Navy), 1995
P 201 Kaivan [Cape Class, Type B] -- Iran (Navy), 2015, SSM Upgrade
P 211 Parvin [US PGM 71] -- Iran (Navy), 2015, SSM Upgrade
PF 15 Gregorio del Pilar [Hamilton Class] -- Philippines (Navy), 2014, Mk38 Mod 2
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Beef on June 14, 2015, 04:09:04 PM
Baloogan Campaign (http://baloogancampaign.com/) has recently posted a tutorial series on YouTube (https://www.youtube.com/playlist?list=PLgRuKky0mojZkb5tSIpJgEy0WR4rzt6tA) for beginners.

(http://www.murdoconline.net/wordpress/wp-content/uploads/2012/09/harpoon-away.jpg)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on July 02, 2015, 04:28:48 AM
BAE Systems signs agreement to use Command

It is now official. BAE Systems is using Command for professional purposes.

    A crucial appreciation of these efforts is now coming from experts at defense, security and aerospace multinational BAE Systems. In particular, real time wargame Command: Modern Air/Naval Operationshas been chosen to start a collaboration with Slitherine and its development partners.

News of this deal was first circulated during the HoW-15 opening address, and since then we have received a lot of questions on the details of the deal. Naturally there is a limit to what we can divulge due to the sensitive nature of the defense sector, but we can say that BAE’s end users have been delighted with their experience on using Command for their needs and are looking forward to making the most of it with the cooperation of the WarfareSims staff.

Command has been recently been made available officially for professional use, and a collaboration with a top-tier defense contractor right out of the gate further strengthens the simulation’s position in the demanding professional gaming & analysis arena.

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on July 16, 2015, 05:00:47 PM
CMANO has been updated to version 1.08!

This is a very huge update (over 20 pages!) with new features, fixes, additions and the databse completely incremented!

Some of the highlights of the new free update:
* New toys to try out: Anti-torpedo torpedoes and related torpedo-warning systems, new warhead types such as "superfrags", new weapon types such as "Contact explosive" (for the discerning saboteur or suicide terrorist), a brand-new ship type (Mobile Offshore Base (aka "Battle Island")), and more.

* User interface enhancements: Players can now observe the engagement arcs of a unit mount, permission-dependent color of targeting vectors, coastline/border fade-out on zoom (as in GE), the manual weapon allocation window can present to the player the "soft" restrictions (WRA/WCS/other doctrine settings), various tweaks to mission editor UI. etc.

* Simulation improvements: Major speed boost on large scenarios, more accurate uncertainty areas for long-range passive detections (SOSUS, ESM etc.), reliable sub battery recharge, improved sub-captain AI on chasing after unreachable targets, snap-up/down limits for AAW guided weapons, side-firing gunships (e.g. AC-130) now manouvering properly, more realistic UNREP transfer rates, speed-dependent aircraft IR signatures (that supercruise may now really cost you if the enemy has decent IRSTs), tweaks to damage modelling related to light-caliber automatic weapons, realistic "no scan while painting" limitation on older mechanical radars, and more.

* Scenario Editor improvements: "Can Auto-track civilians" side-level ability, Lua speed enhancements and more.

* Updated & rebuilt versions of all official scenarios, plus a new scenario addition to the official-bundled scenarios (Pyrpolitis 1-14, from the community scenario pack).

A brand-new series of tutorial videos by Baloogan:
https://www.youtube.com/playlist?list=PLgRuKky0mojZkb5tSIpJgEy0WR4rzt6tA

But the changelog is very long so be sure to check it here:
http://www.matrixgames.com/amazon/PDF/14072015%20CMANO%201.08%20changelog.pdf

You can download the patch from here:
ftp://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/CommandModernAirNavalOperations-UpdateComp-v108.zip
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on August 08, 2015, 07:39:50 PM
Twelve new Command scenarios available

Terrorist attacks, WW3 convoys, Saudi onslaught and Hormuz campaigns:

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2015/08/F15SA.jpg)

Miguel Molina has posted a new revision of the community scenario pack, the compendium of Command scenarios crafted by the user community. The new release contains twelve brand-new scenarios:

    WEC Davos Attacked by Terrorists, 2016: The World Economic Forum (WEC) is hosted every year in Davos, Switzerland, and attended by numerous political, diplomatic and industry leaders. This year, anonymous threats of a terrorist attack on the event have prompted heavier-than-usual security measures by the local authorities, including the Swiss police and army as well as support by Austrian and NATO air forces.
    Black Tiger I, 2015: The last remnants of USMC Afghanistan veterans are returning to CONUS and transiting the straits of Hormuz, along with the Carl Vinson CSG. But a covertly Russia-backed Iran is determined not to allow safe passage.
    Black Tiger II, 2015: Earlier today, a section of Superhornets was forced to intercept and drive off Iranian MiGs that flew out over Gulf waters to harrass and ‘thump’ a maritime patrol plane. As the excitement of the morning fades and night falls, there are growing indications that fresh trouble may be brewing…
    Black Tiger III, 2015: In the past two days, several incidents have increased tensions to the boiling point. Iranian fighters have harrassed U.S. maritime patrol aircraft and flown aggressively in the airspace surrounding the two naval groups. Even worse, several missile-armed gunboats fought a surface action against the 5th Fleet on the night of February 6th. Although Iran claims that the boats were manned by Al Quaeda insurgents and that they had nothing to do with the incident, intelligence sources believe the craft involved were actually Iranian naval units flying under false colors, and the diplomatic fallout hasn’t stopped yet. This afternoon, Carrier Strike Group 3 will stand on station just west of the Strait of Hormuz, watching tensely as the Tarawa group makes the transit.
    Black Tiger IV, 2015: In the past two days, several incidents have increased tensions to the boiling point. Today the USS Carl Vinson and her escorts plan to transit the strait behind their amphibious group, but they have no idea the horror that awaits them. For decades, it has been nothing more than a respect for the strength of the United States that has kept the Strait of Hormuz open to the world. With Iran on the brink of becoming a nuclear power and with the windfall of top line military equipment they have obtained, the time has come for the regional balance of power to shift decisively. The Iranians are planning to hand the United States Navy the most crushing defeat it has ever seen, seize control of the Persian Gulf – and hold it.
    Black Tiger V, 2015: Bolstered by a new secret alliance with Russia and the influx of a wealth of modern aircraft and weapons systems, the Iranians have executed their plans to become a nuclear power and seize permanent control of the Persian Gulf region. A surprise attack on US ships transiting the Hormuz has resulted in heavy casualties and effective blocking of the straits. Iran capitalyzed on the ensuing confusion and temporary paralysis to successfully test its first nuclear weapon and declare itself a nuclear power. Now the U.S. Navy plans to carry out an operation to re-open the straits and restore freedom of navigation in the Persian Gulf. For this operation, a couple of USN late Cold War projects, the F-14E Tomcat 21 and the AIM-152A AAAM missile (the replacement for the Phoenix) are coming out of the mothballs.
    Trans-Atlantic Convoy Duty, 1985: WWIII has broken out in Europe with the classic Soviet thrust through the Fulda Gap. Unfortunately, the Soviets have also managed to take Iceland, taking effective control of the GIUK gap and leaving the northern convoy routes exposed and vulnerable. Defend the convoy and your battle group from Soviet attack.
    Facing the Bear (The War That Never Was), 1989: Northern Norway may have been the most important theater in the world if the Cold War ever went hot. US reinforcements had to be shipped across the Atlantic in convoys of slow transports vulnerable to Soviet submarines and long-range naval aviation assets. The outcomes of the titanic battles in Germany were completely dependent upon a much smaller battle that would have unfolded in a sparsely-populated, harsh Nordic environment. This scenario, playable from the Soviet side, tries to capture the first stage of that battle.
    Comte De Grasse’s Squadron, 1988: World War III has broken out. Limited-scale chemical and tactical-nuclear exchanges have been performed, but so far confined strictly to the Central Front and at sea. During these first few critical days of the war, one of the goals of the American navy is to secure the vital sea lanes of the Atlantic so that convoys will be able to resupply NATO forces in the coming weeks. As part of this effort, a task force centered around the American destroyer Comte de Grasse has been assigned to patrol the waters near the Azores.
    Uncle Mark’s Tutorials #3 – Yorktown in the Gulf of Sidra, 1985: Libya has long made the claim that the entire Gulf of Sidra is its territorial waters, as opposed to the normal 12-mile limit prescribed under the United Nations Convention on the Law of the Sea (UNCLOS). The US is sending a message by deliberately moving its ships through what the rest of the world considers international waters. This time the Aegis cruiser Yorktown, damaged from a recent explosion but still battle-worthy, has drawn the lot.
    Kingdom Come, 2018: Following an abortive assassination attempt on the King of Saudi Arabia, compelling links between the assassins and the Egyptian national intelligence agency, the Mukhabarat, quickly came to light. In the ensuing furor, diplomatic attempts to resolve the crisis between the two countries failed as each side dug in their heels. The Saudis would tolerate nothing less than having the responsible parties delivered to them immediately, while the Egyptians were still reeling from the realization that the Mukhabarat had initiated such an outrage without official sanction – but to save face would not admit so. With only hours to go before the deadline of the Saudi’s ultimatum, the Egyptians came to the conclusion, under the circumstances, that war was the more tenable option. The Kingdom would oblige.
    Sinking A Battlewagon, 1990: With the construction of the Kirov-class battlecruisers, the US Navy once again faces armored, large enemy combatants. This experiment, with an Iowa as the target, tests the effectiveness of submarine weapons against such targets.

As always, the community scenario pack is available for download at the WarfareSims download section: http://www.warfaresims.com/?page_id=1876

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on August 10, 2015, 01:55:41 PM
Iran Strike, 2015 Mission

By Kushan

Download: http://www.matrixgames.com/forums/forceddownload.asp?file=0;3911314

Post on Matrix: http://www.matrixgames.com/forums/tm.asp?m=3911314

YouTube Videos

Iran Strike, 2015 Part 01
https://youtu.be/XRKx6Df8awc?list=PLFwfaPw_8pvPUzph6Z8i7BwI8JIWZbxDh

Iran Strike, 2015 Part 02
https://youtu.be/YrZ5HgFzleM?list=PLFwfaPw_8pvPUzph6Z8i7BwI8JIWZbxDh

Iran Strike, 2015 Part 03
https://youtu.be/r6h_lXQmUFo?list=PLFwfaPw_8pvPUzph6Z8i7BwI8JIWZbxDh

Iran Strike, 2015 Part 04
https://youtu.be/y69t7EwWp1c?list=PLFwfaPw_8pvPUzph6Z8i7BwI8JIWZbxDh
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on September 03, 2015, 05:20:55 AM
(http://www.warfaresims.com/images/forumsigs/Sig5.jpg)

CMANO v1.09 Release Candidate 1 (Build 735)

Download: https://drive.google.com/file/d/0B205vpZC1pGmU2JHVTQzUkt3VHM/view?usp=sharing

Unzip to your existing CMANO installation folder. (Backup your current Command.exe just in case)

IMPORTANT NOTE:   Because of changes in the way that the program checks for a valid license, if you have not actually installed Command on your current OS (e.g. re-installed the OS after installing Command or copied the entire installation folder from another PC etc.) you may get an "insufficient license" warning when attempting to load a scenario. If this is the case then re-install Command. If the problem persists after a proper installation please contact us immediately through PM/email. Thanks!

Release Notes (changes since v1.08 - B678.18)
---------------------------------------------------------------------


Major new features:
--------------------------

* New Lua action: Change the side of a unit

* New Lua action: Explode a warhead.

* New event condition: "Scenario Has Started". Useful for scripting actions that you want to happen only at the very beginning of a scenario (e.g randomizing start positions).

* Includes an updated version of the scenario "The Four Horsemen" with the scen-on-load issue fixed.

* Includes 3 new tutorial scenarios by Mark Gellis (from the "Uncle Mark's Tutorials" series).

* Massive performance increases (as in up to over 10x faster) under certain "heavy" setups such as very complex radar/ECM interactions and thousands of AI-busy units.

* Significant speed improvement in scenarios with numerous underwater biological entities (whales, fish etc.)

* New map feature: Placenames (countries, major cities and major geographical elements). It can be enabled/disabled through the "Game Options" window and is persisted like other map visibility options.

* New map feature: You can select to display either all detected contact emissions or only the ones associated with weapon fire control (helps reduce clutter when displaying emissions from all contacts)

* New major weapon feature: Nuclear detonations now produce a broadband EMP wave.

a) Effects radius & intensity: The radius is independent of yield and hinges mostly on LOS and whether the detonation is within the atmosphere, in the stratosphere or in near/outer space.
* In the atmosphere: The radiation is absorbed quite heavily by the atmosphere and intensity falls linearly with distance. Maximum range is a bit longer than maximum blast range.
* In the stratosphere: Part of the energy escapes to space while another part is trapped on the troposphere upper layer, forming an "EMP blanket". Absorption is much less severe so the max range is much larger.
* Near/outer space: All the energy headed towards earth is refracted through the atmosphere and forms a very intense EMP blanket of near-uniform intensity. Max effects range can be as far as 1500nm from ground zero with high intensity. (This is why most EMP-attack scenarios in the Cold War assumed this profile. See also "GoldenEye").

b) System effects: As currently implemented only platform sensors are vulnerable to damage.
Factors affecting damage probability:
* Pulse intensity - see above.
* Operating status: Sensors that are turned off can be affected but much less likely
* Tech generation: Early 60s and earlier (vacuum tubes) are the most resistant, late 60s (first transistors and solid states) are more vulnerable, late 70s (VLSI) more so, and from late 80s (COTS) onwards it's a party.


Other fixes, tweaks & additions:
--------------------------------------------
[B678.6] Adding units to Patrol Missions in Mission Editor Crashes the game
9740 - Grouped Mission Aircraft Do Not Release Weapons on first pass
9546 - [696] Submarines surface when engaging surfaced submarines.
8871 - When the DB viewer is open you lose some functionality with Hotkeys
8853 - [B638] Database viewer jams context menu and keys
6427 - Showing Targeting Vectors Issue
9792 - Active-Only Dipping Sonars aren't pinging unless explicitly instructed (manually or ROE)
9533 - Small problem with "Duelists" scenario
9796 - SSBN auto-evades from confirmed biological
Fixed: Straight-running torpedoes turn to engage target
Fixed: Nuke DCs do not destroy torps
Fixed: Torps detect mines
Fixed: Group throttle is a bit confusing
Fixed: If a group is engaged offensive and has not been assigned a speed; give it a speed.
9779 - SOSUS ineffective against snorkelers
9824 - Repetitive drop messages
9822 - Renaming a surface ship crashes the game
[B720] Minor error after cancellation of loaded scenario
[B721] Out of Memory Exception
*Fixed: #7351: [517]Sort Scenarios function only working on subfolders
*Fixed irregular startup crash (Problem with map layers not correctly getting the D3D device object)
*Expanding a large scenario folder (e.g. Community scens) on "Load scenario" window is now instantaneous
*#9788 part 3; AOU change can trigger a new localization run to be plotted for aircraft on a manual ASW attack
*#9788 Part 2; special behavior for manual ASW attacks. At end of localization run waypoints, use dipping sonar (Improves ASW
*#9788 part 1; manual attacks now set altitude to 1000ft if primary target is sub
*#9758: Stern-chase & rear-aspect flags should only apply vs air targets
Fixed: Dirty XML characters in some scenarios cause parsing problems
Fixed: #9833: "On Scenario Load" event trigger fires with every load
Fixed: #9547: Diesel batteries should should charge faster at slower speeds and slower at higher speeds
Added: Weapon records on magazines are now listed by alphabetical order (of weapon name)
* Fixed: #9797: Issue with carrier UNREP
* Improved logic for selecting most suitable A2AR tanker (see here: http://www.matrixgames.com/forums/tm.asp?m=3901751)
* Crash fix
* Added: #5904: Users would like to see date of save game file
* Added: #7488: Small request: callsign auto-asignment
* Added backwards compatibility for DBs that don't have the schema changes for hypothetical systems
0009320 - Text Issue: Possible error - Full Stop on aircraft on flight
0009275 - DB Viewer, False Image Resolution
0009249 - [Build 624]LRASM Spoofing Issue (4 sensors reported spoofed although only 2 really)
0009229 - [667] One last tiny DB viewer update issue
0008900 - Minor GUI glitch
0005504 - Helicopters from sunk ships attempt to fly to land base 800nm instead of friendly ship 50nm away
0004530 - DB Viewer: Expose Radar and Jammer generations in platform display
0009404 - If AttachmentRepo folder is not already present, scenarios with attachments may fail to load
0005974 - Window Resize Bug - No Navigation Zones
0009306 - Underwater explosions experienced by ship in HE gun duels
9859 - CTD when assigning missions
9848 - Strike mission altitude affected by No Nav Zone?
9862 - Surface groups not stopping at last waypoint
9853 - Daylight Savings Time not refreshing when paused
9814 - Logic Issue: Attack or Refuel
8059 - KA-6D Buddy Refuel Fail
9864 - False Report of Neutral Unit Destroyed
Fixed: Crash when opening the sample recorder file
Fixed: Aircraft on strike missions do not refuel on egress cruise leg
Fixed: Crash when refpoint qty for NoNavZones is 0
Fixed: Bomber Salvo is stuck
0009706 LaWS has too low PoK
0008546 Nuclear Nike not killing many aircraft
0008356 Enhancement request: show active fire control only?
0009877 731 Cannot load savegame
0007467 [522] When aircraft return from and engaged offensive/defensive they to to their last reference point even if moved
0007807 Build 553 Aircraft flying to unassigned mission before
0009597 Exclusion Zones and Area Triggers Not Working As Expected
0009471 Greater than 100 percent hit chance
0005455 Side rename OK greyed out if fixing CApital error
0008314 Save scenario file name
0009883 [678.18] Briefint Crash
0009203 [B664] Savegame name not changing with scenario name
0009845 Weapons loading can be put in a loop by competitive weapons assignments
0009872 [731] Bombers circling around target
Fixed: Slight "lag" on appearance of scenario information when selecting large scenarios
Tweaks to ship damage caused by torps (greater blast, more components hit)
Fixed: Cannot add fighters as escorts via right-click mission list
Fixed: Code bug causing speed issues when doctrine panel is shown
Fixed: Side briefing will crash if HTML contains <HR>
Fixed: Savegame dialog window is not displaying correct name
Fixed: It is possible to create mission with no name
Fixed: Quick Turnaround was saved as Not A Number
Fixed: Exclusion zone not triggering when aircraft crosses date line
Fixed: Ships take aviation fuel into account for 'total fuel qty'
Fixed: Aircraft on support mission heads to old waypoint
Fixed: Player can choose to only display active illuminators
Fixed: "Add Unit" may accidently open the DB Viewer
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on September 06, 2015, 11:24:37 PM
(http://www.warfaresims.com/images/forumsigs/Sig5.jpg)

CMANO v1.09 Release Candidate 3 (Build 737)


Download: https://drive.google.com/file/d/0B205vpZC1pGmTVRvQXg4Y3p2M0U/view?usp=sharing

Unzip to your existing CMANO installation folder. (Backup your current Command.exe just in case)

IMPORTANT NOTE:   Because of changes in the way that the program checks for a valid license, if you have not actually installed Command on your current OS (e.g. re-installed the OS after installing Command or copied the entire installation folder from another PC etc.) you may get an "insufficient license" warning when attempting to load a scenario. If this is the case then re-install Command. If the problem persists after a proper installation please contact us immediately through PM/email. Thanks!

Fixed/Added:
------------------------
* New map feature: Day & Night lighting of the Earth (ON by default). It can be enabled/disabled through the "View" menu and is persisted per-side as part of the map view options.

* FIXED: Out-of-memory error causes "red X of doom" on main map <---- NEED CONFIRMATION ON THIS!

* Includes updated & rebuilt versions of the included 40 standalone scenarios and 6 tutorials.

* Includes the v440 versions of the DB3000 and CWDB databases.

For the rest of the large list see post 68 here: http://www.matrixgames.com/forums/tm.asp?m=3923060&mpage=3&key=&#
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on September 15, 2015, 07:22:51 AM
CMANO v1.09 Release Candidate 6 (Build 741)


Download: https://drive.google.com/file/d/0B205vpZC1pGmdFVqbmViVnEyVmc/view?usp=sharing

Unzip to your existing CMANO installation folder. (Backup your current Command.exe just in case)

IMPORTANT NOTE #1: Because of changes in the way that the program checks for a valid license, if you have not actually installed Command on your current OS (e.g. re-installed the OS after installing Command or copied the entire installation folder from another PC etc.) you may get an "insufficient license" warning when attempting to load a scenario. If this is the case then re-install Command. If the problem persists after a proper installation please contact us immediately through PM/email. Thanks!


Fixed: [B740] Issue with AAW and Prosecution Zones
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Renders on September 16, 2015, 08:46:26 PM
(http://www.matrixgames.com/amazon/Logos/CNI-Logo.jpg)


The year is 1975, the Cold War is omnipresent and beneath the veneer of détente the tension between the two superpowers irreversibly escalate towards the ultimate confrontation.

 As an at-sea "accident" results in the sinking of a Royal Navy frigate and the Warsaw Pact is mobilizing, events rapidly spiral out of control. The world is plunging towards another global conflict - but this time, there will be no post-war recovery, only nuclear disaster.

 Do you have what it takes to stand up to Soviet/WP forces and avert Armageddon?

 Command: Northern Inferno is a stand-alone game that uses the latest version of the Command: Modern Air/Naval Operations (CMANO) engine. It also serves as a DLC for existing CMANO owners.
http://www.matrixgames.com/products/589/details/Command:.Northern.Inferno (http://www.matrixgames.com/products/589/details/Command:.Northern.Inferno)

 https://youtu.be/IumydLyVWQY

 For the first time after the release of the most realistic and accurate modern warfare simulation, the developer, Warfare Sims, has created a fully-fledged campaign expansion that encompasses 15 scenarios across one of the most thrilling and intense moments of recent history.

 While the campaign is fictitious, every single part of this electrifying set of scenarios has be meticulously researched to deliver an entirely new experience to please both novice players and experts.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on September 18, 2015, 05:09:23 PM
CMANO v1.09 Release Candidate 9 (Build 744)


Download: https://drive.google.com/file/d/0B205vpZC1pGmMndTdG9BdnNyVWM/view?usp=sharing

Unzip to your existing CMANO installation folder. (Backup your current Command.exe just in case)

IMPORTANT NOTE: Because of changes in the way that the program checks for a valid license, if you have not actually installed Command on your current OS (e.g. re-installed the OS after installing Command or copied the entire installation folder from another PC etc.) you may get an "insufficient license" warning when attempting to load a scenario. If this is the case then re-install Command. If the problem persists after a proper installation please contact us immediately through PM/email. Thanks!

Fixed/Added:
------------------
FIXED: Submarine battery recharge bug
FIXED: Tankers not working
FIXED: LuaDoctrine Mission crash
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on September 20, 2015, 12:38:34 AM
CMANO v1.09 Release Candidate 10 (Build 745)


"Tomcat84 found a nasty bug that I accidently introduced in RC10 as part of a No-Reference fix.

So don't bother with RC10 and grab RC11 when it is out."

 

Download: https://drive.google.com/file/d/0B205vpZC1pGmU2JHVTQzUkt3VHM/view?usp=sharing

Unzip to your existing CMANO installation folder. (Backup your current Command.exe just in case)

IMPORTANT NOTE:   Because of changes in the way that the program checks for a valid license, if you have not actually installed Command on your current OS (e.g. re-installed the OS after installing Command or copied the entire installation folder from another PC etc.) you may get an "insufficient license" warning when attempting to load a scenario. If this is the case then re-install Command. If the problem persists after a proper installation please contact us immediately through PM/email. Thanks!


Release Notes (changes since v1.08 - B678.18)
---------------------------------------------------------------------



Major new features:
--------------------------

* New Lua action: Change the side of a unit

* New Lua action: Explode a warhead.

* New event condition: "Scenario Has Started". Useful for scripting actions that you want to happen only at the very beginning of a scenario (e.g randomizing start positions).

* Includes an updated version of the scenario "The Four Horsemen" with the scen-on-load issue fixed.

* Includes 3 new tutorial scenarios by Mark Gellis (from the "Uncle Mark's Tutorials" series).

* Massive performance increases (as in up to over 10x faster) under certain "heavy" setups such as very complex radar/ECM interactions and thousands of AI-busy units.

* Significant speed improvement in scenarios with numerous underwater biological entities (whales, fish etc.)

* New map feature: Placenames (countries, major cities and major geographical elements). It can be enabled/disabled through the "Game Options" window and is persisted like other map visibility options.

* New map feature: You can select to display either all detected contact emissions or only the ones associated with weapon fire control (helps reduce clutter when displaying emissions from all contacts)

* New major weapon feature: Nuclear detonations now produce a broadband EMP wave.

a) Effects radius & intensity: The radius is independent of yield and hinges mostly on LOS and whether the detonation is within the atmosphere, in the stratosphere or in near/outer space.
* In the atmosphere: The radiation is absorbed quite heavily by the atmosphere and intensity falls linearly with distance. Maximum range is a bit longer than maximum blast range.
* In the stratosphere: Part of the energy escapes to space while another part is trapped on the troposphere upper layer, forming an "EMP blanket". Absorption is much less severe so the max range is much larger.
* Near/outer space: All the energy headed towards earth is refracted through the atmosphere and forms a very intense EMP blanket of near-uniform intensity. Max effects range can be as far as 1500nm from ground zero with high intensity. (This is why most EMP-attack scenarios in the Cold War assumed this profile. See also "GoldenEye").

b) System effects: As currently implemented only platform sensors are vulnerable to damage.
Factors affecting damage probability:
* Pulse intensity - see above.
* Operating status: Sensors that are turned off can be affected but much less likely
* Tech generation: Early 60s and earlier (vacuum tubes) are the most resistant, late 60s (first transistors and solid states) are more vulnerable, late 70s (VLSI) more so, and from late 80s (COTS) onwards it's a party.



Other fixes, tweaks & additions:
--------------------------------------------
[B678.6] Adding units to Patrol Missions in Mission Editor Crashes the game
9740 - Grouped Mission Aircraft Do Not Release Weapons on first pass
9546 - [696] Submarines surface when engaging surfaced submarines.
8871 - When the DB viewer is open you lose some functionality with Hotkeys
8853 - [B638] Database viewer jams context menu and keys
6427 - Showing Targeting Vectors Issue
9792 - Active-Only Dipping Sonars aren't pinging unless explicitly instructed (manually or ROE)
9533 - Small problem with "Duelists" scenario
9796 - SSBN auto-evades from confirmed biological
Fixed: Straight-running torpedoes turn to engage target
Fixed: Nuke DCs do not destroy torps
Fixed: Torps detect mines
Fixed: Group throttle is a bit confusing
Fixed: If a group is engaged offensive and has not been assigned a speed; give it a speed.
9779 - SOSUS ineffective against snorkelers
9824 - Repetitive drop messages
9822 - Renaming a surface ship crashes the game
[B720] Minor error after cancellation of loaded scenario
[B721] Out of Memory Exception
*Fixed: #7351: [517]Sort Scenarios function only working on subfolders
*Fixed irregular startup crash (Problem with map layers not correctly getting the D3D device object)
*Expanding a large scenario folder (e.g. Community scens) on "Load scenario" window is now instantaneous
*#9788 part 3; AOU change can trigger a new localization run to be plotted for aircraft on a manual ASW attack
*#9788 Part 2; special behavior for manual ASW attacks. At end of localization run waypoints, use dipping sonar (Improves ASW
*#9788 part 1; manual attacks now set altitude to 1000ft if primary target is sub
*#9758: Stern-chase & rear-aspect flags should only apply vs air targets
Fixed: Dirty XML characters in some scenarios cause parsing problems
Fixed: #9833: "On Scenario Load" event trigger fires with every load
Fixed: #9547: Diesel batteries should should charge faster at slower speeds and slower at higher speeds
Added: Weapon records on magazines are now listed by alphabetical order (of weapon name)
* Fixed: #9797: Issue with carrier UNREP
* Improved logic for selecting most suitable A2AR tanker (see here: http://www.matrixgames.com/forums/tm.asp?m=3901751)
* Crash fix
* Added: #5904: Users would like to see date of save game file
* Added: #7488: Small request: callsign auto-asignment
* Added backwards compatibility for DBs that don't have the schema changes for hypothetical systems
0009320 - Text Issue: Possible error - Full Stop on aircraft on flight
0009275 - DB Viewer, False Image Resolution
0009249 - [Build 624]LRASM Spoofing Issue (4 sensors reported spoofed although only 2 really)
0009229 - [667] One last tiny DB viewer update issue
0008900 - Minor GUI glitch
0005504 - Helicopters from sunk ships attempt to fly to land base 800nm instead of friendly ship 50nm away
0004530 - DB Viewer: Expose Radar and Jammer generations in platform display
0009404 - If AttachmentRepo folder is not already present, scenarios with attachments may fail to load
0005974 - Window Resize Bug - No Navigation Zones
0009306 - Underwater explosions experienced by ship in HE gun duels
9859 - CTD when assigning missions
9848 - Strike mission altitude affected by No Nav Zone?
9862 - Surface groups not stopping at last waypoint
9853 - Daylight Savings Time not refreshing when paused
9814 - Logic Issue: Attack or Refuel
8059 - KA-6D Buddy Refuel Fail
9864 - False Report of Neutral Unit Destroyed
Fixed: Crash when opening the sample recorder file
Fixed: Aircraft on strike missions do not refuel on egress cruise leg
Fixed: Crash when refpoint qty for NoNavZones is 0
Fixed: Bomber Salvo is stuck
0009706 LaWS has too low PoK
0008546 Nuclear Nike not killing many aircraft
0008356 Enhancement request: show active fire control only?
0009877 731 Cannot load savegame
0007467 [522] When aircraft return from and engaged offensive/defensive they to to their last reference point even if moved
0007807 Build 553 Aircraft flying to unassigned mission before
0009597 Exclusion Zones and Area Triggers Not Working As Expected
0009471 Greater than 100 percent hit chance
0005455 Side rename OK greyed out if fixing CApital error
0008314 Save scenario file name
0009883 [678.18] Briefint Crash
0009203 [B664] Savegame name not changing with scenario name
0009845 Weapons loading can be put in a loop by competitive weapons assignments
0009872 [731] Bombers circling around target
Fixed: Slight "lag" on appearance of scenario information when selecting large scenarios
Tweaks to ship damage caused by torps (greater blast, more components hit)
Fixed: Cannot add fighters as escorts via right-click mission list
Fixed: Code bug causing speed issues when doctrine panel is shown
Fixed: Side briefing will crash if HTML contains <HR>
Fixed: Savegame dialog window is not displaying correct name
Fixed: It is possible to create mission with no name
Fixed: Quick Turnaround was saved as Not A Number
Fixed: Exclusion zone not triggering when aircraft crosses date line
Fixed: Ships take aviation fuel into account for 'total fuel qty'
Fixed: Aircraft on support mission heads to old waypoint
Fixed: Player can choose to only display active illuminators
Fixed: "Add Unit" may accidently open the DB Viewer
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on September 21, 2015, 02:17:28 AM
CMANO v1.09 Release Candidate 11 (Build 746)


Download: https://drive.google.com/file/d/0B205vpZC1pGmNVU5WHZxblpfR2c/view?usp=sharing

Unzip to your existing CMANO installation folder. (Backup your current Command.exe just in case)

IMPORTANT NOTE: Because of changes in the way that the program checks for a valid license, if you have not actually installed Command on your current OS (e.g. re-installed the OS after installing Command or copied the entire installation folder from another PC etc.) you may get an "insufficient license" warning when attempting to load a scenario. If this is the case then re-install Command. If the problem persists after a proper installation please contact us immediately through PM/email. Thanks!

Fixed/Added:
------------------
FIXED: A number of crashes reported in B744/745
FIXED: ASBMs are not hit by SM-3s
FIXED: UnitOrders Group menu item not available in some cases
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Renders on September 22, 2015, 11:29:39 AM
Better' is the enemy of 'Good Enough’ - Sergey Gorshkov, Admiral of the Fleet of the Soviet Union

The countdown has started! Warfare Sims, award-winning developers of Command Air/Naval Operations - the extraordinary real time wargame that changed the face of modern warfare simulations - today announce a new, stand-alone game that uses the latest version of CMANO: Command Northern Inferno!

Through 15 scenarios accurately written by Paul A. Bridge, active Royal Navy officer and Falkland’s veteran, you are cast into a fictional conflict between the Soviet Union and the West, shortly escalating to a full conventional war.
With a very detailed unit and weapon database at their direct control, you will get the chance to lead the most lethal and advanced armed forces at sea, on land and in the air!

This is great opportunity, both for newcomers and for hardened veterans of CMANO: Northern Inferno can be played as a separate game (with the possibility to upgrade it to the base game with all the available database and scenarios at any point in time). Alternatively, it can be integrated as a new set of scenarios for owners of the original Command: Modern Air/Naval Operations Game of Year Edition!
Get ready for the Apocalypse! Stay tuned for further updates!

Get more information about Command: Northern Inferno and Command: Modern Air/Naval Operations from their official Product pages!
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on September 25, 2015, 07:56:10 PM
More about the expansion from Sunburn

NI targets two broad user groups: Interested potential customers who haven't yet pulled the trigger, and our existing user base.

Arguably the #1 "semi-negative" feedback we have received across the 'net ever since CMANO was launched has been a variation of: "This looks very interesting, but I'm not prepared to spend [full price] to give it a try. Give me a free or cheap demo / limited version and I'd gladly take a shot at it."

So now we are doing exactly that.

NI, in standalone form (no prior purchase of CMANO), is the CMANO game engine you know and love, with the Northern Inferno campaign (15 ass-kicking scenarios) and a number of tutorials. Its price will be a fraction of the full CMANO license, and some of the full-CMANO features will be disabled. Standalone customers who are satisfied with NI and want to get more out of CMANO can then upgrade to the full version to unlock all features.

So, we're doing our part. We'll see if the fence-sitters, claiming that the steep price is all that's holding them back, will do theirs.

For our existing users, NI offers for the first time a coherent-storyline campaign accompanied by custom multimedia content. Paul has done an amazing job with the campaign story and his scenarios show why he's still one of the top-tier scen authors. We got a great kick out of them during testing and we're confident you will too.

The market's reception of this model will obviously inform our future plans for the commercial version of CMANO.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on October 04, 2015, 12:50:45 PM
Ten new CMANO scenarios available
October 3, 2015

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2015/10/10744079_940404262641074_10063182_o-1024x768.jpg)

Miguel Molina has posted a new revision of the community scenario pack, the compendium of Command scenarios crafted by the user community. The new release contains ten brand-new scenarios:

•   Attack Sub Duel Off Hokkaido, 2003: This scenario assumes that tensions have increased between Japan and Russia.  Japanese Coast Guard vessels have fired on Russian fishing boats that have strayed into Japanese territorial waters.  Russia has threatened to attack Japanese shipping in retaliation. The submarine Harushio has been ordered to support a surface group transiting to Nagasaki. Russian attacks are highly likely.
•   First Battle of Donetsk Airport, 2014: On May 16, 2014 the Ukrainian government started an anti-terrorist operation against pro-Russian insurgents in the Donetsk Oblast in early April 2014. Pro-Russian protesters and insurgents affiliated with the DPR captured and occupied numerous government buildings, towns, and territories in the region. In Donetsk city itself, many government buildings were under separatist control. During the morning of May 26, pro-Russian insurgents captured the terminal buildings of Donetsk International Airport, and demanded the withdrawal of government forces from the area. Soon after, Ukraine issued an ultimatum to the insurgents, demanding they surrender immediately. This was rejected, causing paratroopers to launch an assault on the airport, accompanied by airstrikes against insurgent positions.
•   Here, There And Everywhere, 1965: On July 24, 1965 an F-4C flying CAP over North Vietnam was shot down by a Russian-supplied SA-2 missile. This was the first attack by SAMs on US aircraft and the shootdown took Washington by surprise. A reprisal raid was decided. On July 27 a large raid of F-105s was launched against the sites and nearby barracks where the SAM crews were living. The costliest yet day of the Vietnam air war was about to unroll.
•   Northern Fury #9.1 – Eisenhower Moves North, 1994: Entering the sixth day of WW3, the situation in the North Atlantic remains desperate.  The rapid capture of North Norway and Iceland have allowed the Soviets to surge almost 100 submarines into the Atlantic.  The Enterprise CVBG spent two difficult days blunting an attempt by the Red Banner Northern Fleet to interdict the sea lanes, she is now retiring, as are the major Soviet surface units, to replenish. Now, as Enterprise steams south, the USS Eisenhower, after three days of hard fighting in the Mediterranean, has passed through the pillars of Hercules and is heading north. She and the Carl Vinson CVBG will strike at Soviet forces around Iceland three days from now.
•   Northern Fury #3 – Dagger To The Heart, 1994: A quiet Sunday morning in New York Harbour, it’s cold and windy and the main topic of conversation at the Sandy Hook, New Jersey Coast Guard Station is the ongoing fiasco at the Olympics…
•   Scenario Editor Tutorial – Adding Weapons, 2015: Unlike other Command scenarios, this is intended to be played in scenario-editor mode. In this scenario, the player will add aircraft to an airfield, arm the aircraft, and then shoot down an easy target.
•   Uncle Mark’s Tutorials #4 – Boston Guards the Denmark Strait, 1985: Hostilities have broken out in Europe.  The war is only a few days old, but there has been limited use of chemical and tactical nuclear weapons, and American vessels have been cleared to use nuclear depth charges against enemy submarines. You are in command of the American nuclear attack submarine Boston.  You have been assigned to patrol the Denmark Strait, which lies between Iceland and Greenland.  Controlling the Denmark Strait would be vital in any conflict between NATO and the Soviet Union (or, today, Russia) as it connects the Norwegian Sea with the rest of the Atlantic Ocean.
•   Uncle Mark’s Tutorials #5 – Motozintla Incursion, 2015: Existing tensions between Mexico and Guatemala have increased in recent months.  Matters came to a head when Mexican forces fired on a Guatemalan fishing boat that had strayed into Mexico’s territorial waters.  Accounts of the attack vary, but it appears that the fishing boat had initially refused to surrender to Mexican forces and had attempted to flee back into international waters. However, many believe the level of force used by Mexico was excessive. With Mexico’s military already spread thin trying to keep the drug cartels under control, there is concern that Guatemala will launch some kind of punitive expedition. This scenario is designed to give players practice with air power vs. ground forces situations, on a low-intensity conflict.
•   Waller Takes Charge, 1955: Hostilities erupted between NATO and the Soviet Union in 1955.  The war is less than one day old, and both sides have taken terrific losses in the Mediterranean. It falls to the American destroyer Waller and forces attached to her to seize control of the waters south of Crete.
•   War of the Thirty-Fives, 2021: The Kurds have finally secured independence, and a windfall of now-rising oil prices and the investment opportunities that have come with formal recognition have allowed their (not entirely unjustifiably) paranoid leaders to embark on the kind of military overbuildup that has not been seen for a while. Among this buildup is a new air force, built from the ground up. With Western purchases coming with far too many strings attached, they have obtained a massive number of the most advanced Fulcrum variant, the MiG-35. Unfortunately, the Kurdish political problem has continued in Turkey, with emboldened Kurdish fighters in that country’s east increasingly using their neighbor as a sanctuary. Clashes are an unfortunate routine. Now Ankara seeks to break the stalemate by using their finally-ready fifth generation stealth F-35s. But stealth or not, superior technology or not, the Kurdish government is prepared to defend its territorial integrity….


Some of the above scenarios use the most recent version (v440) of the Command databases, which are included with the v1.09 RC11 (B746) update here: https://drive.google.com/file/d/0B205vpZC1pGmNVU5WHZxblpfR2c/view?usp=sharing. We therefore recommend downloading and applying this update before using the new scenarios. Alternatively, players can hold for the official release of the v1.09 update which is approaching fast.

As always, the community scenario pack is available for download at the WarfareSims download section: http://www.warfaresims.com/?page_id=1876
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on October 22, 2015, 06:54:19 PM
(http://www.matrixgames.com/amazon/Logos/CNI-Logo.jpg)

OUT NOW

BUY Here: http://matrixgames.com/products/589/details/Command:.Northern.Inferno.
price: £12.99

Features
•   A standalone for Command: Modern Air/Naval Operations, 2013's Wargame of the Year: play as a single, separate game, or add it to your collection of scenarios for CMANO
•    15 nail-biting campaign scenarios written by Paul A. Bridge, active Royal Navy officer and Falklands veteran: scenarios are introduced by historic videos, edited and voiced over to link scenarios and set the scene for the campaign progression
•   6 introductory tutorials: designed and built to teach you how to get into the game in an approachable and accessible way
•   Air, surface and underwater combat utilizing CMANO's highly-praised simulation engine: in a world on the verge of global conflict, every unit is key to success, but only by mastering joint operations, will contenders be able to achieve victory
•   Conventional and nuclear operations: how far can the world go?  Will they use nuclear weapons?

Missions:
Opening Moves: Soviet submarines are rushing across the Norwegian Sea, heading for the Greenland-Iceland-UK (GIUK) gap, doorway to the Atlantic. NATO naval forces mobilize to stem the tide.

Goblin on the doorstep: Amidst the growing crisis, the British strategic nuclear submarine HMS Revenge is putting out to sea. Soviet strategic doctrine dictates targeting and destroying these invaluable assets as soon as possible during a crisis or war. It’s a long way out to the safety of deep water…

The Fast and the Furious: The war is spreading. A powerful Soviet amphibious force is heading towards northern Norway, screened by multiple squadrons of missile fast-attack craft. With the bulk of NATO’s Atlantic forces already committed elsewhere, what can Norway do to blunt the invasion?

Barents Sea Boomers: After absorbing punch after punch, NATO swings to the offensive by applying one of the key tenets of the 1980′s Maritime Strategy: Hunt down and attempt to sink the Soviet strategic submarines (SSBNs) inside their protective bastions.

Beware of the Badger: Norway has been invaded. The US and UK are rushing heavy amphibious forces to support the bulwark in the north. But the Soviet Naval Aviation’s missile-armed bombers roam over the Norwegian Sea. Will enough reinforcements reach Norway to matter?

The Grey Ghost from the East Coast: Taking a page out of the WW2 Kriegsmarine playbook, the Soviet Navy is sending its Sverdlov heavy cruisers down the Denmark strait, bypassing the battered Icelandic defences, in hopes of further straining NATO’s overburdened Atlantic screen. Standing in their way is a USN surface group centered around the Newport News, the US Navy’s last heavy-gun cruiser. Can the “Grey Ghost” and her cohorts crash the Sverdlov raiding party?

The Mighty O: Iceland has been heavily bombarded and then seized by Soviet forces. Soon, Soviet naval bombers will be able to operate from the polar island’s airbases, striking at will all over the Atlantic. For NATO, this is unacceptable – and the carrier Oriskany will spearhead the operation to shut Iceland down.

Damn The Torpedoes: A large, vital NATO convoy is approaching Europe with cargo and container ships as well as oil tankers. The Soviet Union has warned NATO that any further overseas reinforcement of Europe “will dramatically escalate the situation”. The Red Banner Fleet’s submarine force is gunning for the convoy en masse. How many will survive to reach the French coast?

Fox Two: The Soviet bomber force is down for maintenance and re-arming, preparing for a big raid, and NATO intel suggests that the British Isles, so far unscathed from the carnage in continental Europe, are on the top of the target list. The Royal Air Force (RAF) is withdrawing from Norway and consolidating to protect the UK mainland. What will be the price of protecting the Crown?

An Eye for an Eye: RAF bases have been hit with nuclear weapons. NATO does not want to escalate to all-out nuclear war, but Britain must respond in kind. The Ark Royal carrier group and its Buccaneer low-level strike aircraft will strike at the heart of Soviet Naval Aviation.

Fire and Brimstone: The Saratoga and JFK carrier groups are tied down off the coast of Norway, supporting a desperate NATO holding action against advancing Soviet armor. This makes them perfect targets for Soviet missile bombers. Tactical nuclear weapons release has been granted. The all-out “bombers vs. carriers” battle that both sides have been rehearsing for over 20 years is about to explode.

Hunter or Hunted: Both sides in the massive conflict are beginning to show signs of exhaustion. NATO carrier groups have been heavily damaged and forced to withdraw towards the GIUK gap, leaving subs and aircraft as the primary offensive assets. To bolster its own battered surface forces, the Soviet Navy is hurriedly commissioning and putting to sea the Kiev, its first real aircraft carrier. A trio of NATO nuclear submarines are hastily assembled to form the welcoming committee.

Deliverance: The Soviet occupation of Iceland has been a constant problem for NATO planners. Soviet forces on the island have been repeatedly harassed but never truly neutralized. NATO now feels confident enough to seriously attempt to seize control of the island back. Multiple carrier groups and support forces, including the amphibious-modified USS Iowa, are converging on Iceland. But the Soviets will not hand over their most important outpost without a fight.

Needle in a Hay Stack: BothSoviet and NATO strategic nuclear forces are being brought to a high state of readiness. The United States is now at DEFCON 2. Peace talks are at a stalemate after an attempted assassination on the US ambassador in Geneva. Unidentified submarines have been sighted off the coast of Nova Scotia. If Soviet submarines can roam in these waters, the US will be under constant threat of a sudden decapitation nuclear strike.

Fail Safe: Amidst a terrible nuclear crisis, multiple cells of SAC B-52 bombers, armed with nuclear weapons, are reaching their “point of no return” locations over the Artic circle. Soviet strategic forces and air defences alike are in the highest alert level. Fingers rest on nuclear triggers. Can global thermonuclear war be averted?
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on October 28, 2015, 12:20:54 AM
Build 757.5 beta update now available

Download from here: https://drive.google.com/file/d/0B205vpZC1pGmRjhPS2ZUZzBaajA/view?usp=sharing

Extract to your Command folder, answering "yes" to any overwrite questions.

This will also soon become available through Steam as a beta patch, but if you are in a real hurry you can just extract this to the installation folder of the Steam version.

Changes:
-----------

* Fixed a scoring issue on NI#3 scenario.
* The map-rendering code is more robust against out-of-memory issues when using very large displays (4K etc.).
* Fixed: Loading AC error.
* Fixed: UI Crash if player tries to load a scenario whose DB has not yet been registered (slow/thrashed HDD).
* Steam checks provide better feedback if they fail, and attempt to auto-restart the Steam client if necesssary.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on November 01, 2015, 10:31:46 PM
Build 757.8 now available

Download from here: https://drive.google.com/file/d/0B205vpZC1pGmMFpwYUhmZ252OWM/view?usp=sharing

Extract to your Command folder, answering "yes" to any overwrite questions.

This will also soon become available through Steam, but if you are a Steam user and in a real hurry you can just extract this to the installation folder of the Steam version.

Changes:
----------------
* FIXED: Problem manual-allocating weapons at multiple targets
* FIXED: BMEWS radar not detecting RVs
* TWEAK: Events, Triggers, Conditions and Actions are listed alphabetically on the Event Editor
* FIXED: Discrepancy on CZ interval ranges
* FIXED: Scoring issue on NI#3

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on November 07, 2015, 02:38:43 AM
Build 757.10 now available

Download from here: https://drive.google.com/file/d/0B205vpZC1pGmdXhDN0FuTVNxU3c/view?usp=sharing

Extract to your Command folder, answering "yes" to any overwrite questions.

This will also soon become available through Steam, but if you are a Steam user and in a real hurry you can just extract this to the installation folder of the Steam version.

This release fixes a problem with single-unit airbases not being recognized as "hard" targets and thus not having nuclear weapons groundburst on them to obliterate them (affects scenario NI#10).
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on November 16, 2015, 11:22:52 PM
Command Series New Version available! v1.091 (Build 757.10)


(http://www.matrixgames.com/images/Spotlight_update.jpg)

 Both Command: Modern Air / Naval Operations and the standalone expansion Northern Inferno have been updated to version v1.091 (Build 757.10)!

This update to the v1.09 major release fixes all critical bugs reported by the community, improves simulation performance on large scenarios and includes a host of small but important improvements!

This update is the stepping stone to next forthcoming major release, v1.10, whose early features are already dropping jaws on the internal beta-testing group!

Make sure to upgrade to 1.09 before installing this patch!

You can download the patch from here (18.2MB): ftp://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/CommandMANO-CommandNI-UpdateComp-v10901.zip

IMPORTANT! We are encountering some difficulties in making the update automatically downloadable (with the exception for Steam,  which is perfectly working). For the moment to download the patch you need to use this link.


v1.091 (Build 757.10)!
• IMPROVED: The map code is more robust against memory errors in very large monitors (4K/UHD etc.).
• FIXED: #9991: Loading AC error
• FIXED: Crash if player tries to load a scenario whose DB has not been yet registered (slow/thrashed HDD etc.)
• FIXED: External-sourced scenario description not fetched properly when using the "Scenario Description" window in non-ScenEdit mode
• FIXED: AS-3 DLZ checks slowing down "Fox Two"
• FIXED: UI crash in satellite prediction window
• FIXED: Discrepancy on CZ intervals
• TWEAK: Events, Triggers, Conditions and Actions are listed alphabetically
• FIXED: BMEWS radar not detecting RVs
• FIXED: Single unit Airbases were not recognized as “hard targets” and thus could not be targeted for nuclear groundbursts
• TWEAK: Added aircraft class description on AAW weapon impact log
• IMPROVED: Numerous performance tweaks
• FIXED: All known NI scenario issues resolved
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on November 25, 2015, 08:42:11 PM
CMANO = 50% off

CMANO+NI Bundle = 45% off


(http://i.imgur.com/4VZUXgE.png)

(http://i.imgur.com/ksrnkiI.png)

http://www.matrixgames.com/products/483/details/Command:.Modern.Air.Naval.Operations.Wargame.of.the.Year.Edition
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on December 03, 2015, 09:42:25 PM
Command v1.092 (Build 757.12) now available

Download from here (4.7MB): https://drive.google.com/file/d/0B205vpZC1pGmeVdKU1NObXJiV2s/view?usp=sharing

Extract to your Command folder, answering "yes" to any overwrite questions.

This should also soon become available through Steam, but if you are a Steam user and in a real hurry you can just extract this to the installation folder of the Steam version.

Changes from Build 757.10:
-----------------------------------------
FIXED: Target speed not modifying PH significantly in guided AAW weapons
FIXED: Salvo-fire backwards compatibility bug
FIXED: Problems with SM-3 against IRBM
TWEAK: Contact Report window gives better contact description depending on ID status
TWEAK: Give focus to formation editor window if it is visible when selecting one of group members
FIXED: #10085: ASBM Issues: Loss of target and ASBM warheads circle
TWEAK: All ballistic missiles and RVs have the BOL flag (ie. can be fired at coordinates)
Fixed: Unregistered DB was assumed to be CWDB-class (showed wrong platform pic)
FIXED: [B763] Strange MiG-31 Intercept behavior
FIXED: Subs ignore patrol transit/station depth overrides
FIXED: Null-reference crash on Lua GetScenarioTitle
TWEAK: Tweaks on satellite-prediction form
FIXED: Incorrect pre-deletion check for in-use for EE triggers, conditions and actions
FIXED: Unable to classify very quiet sonar contacts
FIXED: SA-12 does not detect ballistic targets
FIXED: NI#8 erroneous scoring action
FIXED: Spanish marines with superbinoculars
FIXED: #10036: [B757.3] Blank Scenario Database update crash bug
FIXED: NI#14 crash at start
FIXED: #6795: [B492] Aircraft Decelarating instantly
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on December 07, 2015, 05:55:47 PM
Fifteen new CMANO scenarios available
December 7, 2015

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2015/12/RW_CB.jpg)

Miguel Molina has posted a new revision of the community scenario pack, the compendium of Command scenarios crafted by the user community. The new release contains fifteen brand-new scenarios:

Download Here: http://www.warfaresims.com/?page_id=1876

Biddle's Team, 1982: Three weeks after the assassination of Anwar Sadat on October 6, 1981, Egypt has slipped into political chaos. A Soviet surface group is currently en route to offer support to the pro-Soviet faction now struggling for control. The United States, however, has recognized a pro-Western faction as the legitimate government of Egypt, and has no intention of allowing Egypt to turn into a Soviet puppet state.

Biddle's Quandary, 1982: The Middle East has become increasingly unstable since the assassination of Anwar Sadat in 1981. Egypt has avoided total collapse, but militant groups have been responsible for numerous acts of terrorism in the last several months. Evidence suggests that Syria and Libya have been sponsoring some of these terrorist groups. The US has moved some of its ships near Syria as a show of force, hoping the proximity of American military might will discourage further acts of terrorism. Egypt has sent one of its patrol boats into the area as well. Syria, however, has responded by threatening to attack any vessel that violates its territorial waters.

Biddle goes to Algeria, 1984: Tensions have increased between the United States and Algeria in the early 1980s. To increase presence in the region, a small force centered on the cruiser Biddle is tasked to patrol defensively off the Algerian coast, screened by RAF aircraft from Gibraltar.

Fall of Seoul, 1950: North Korean forces have crossed the 38th parallel and invaded South Korea, in violation of UN agreements. This scenario covers the first three days of fighting for the US forces in the Korean war. Your tasks are as follows:
* Coordinate an evacuation by air and sea from Seoul to US bases in Japan.
* Establish air superiority over South Korea.
* Conduct tactical interdiction against communist advance south of the 38th parallel.

MINUSMA, 2015: The atrocities commited by the rebel groups in Mali's north has taken a turn for the worse. The UN has authorized airstrikes to support the Malian goverment in its push to once again retake the north of the country. To support the UN's mission in Mali, Sweden has deployed its fighter jets abroad for the first time since the Congo Crisis. You are to employ airstrikes to weaken the rebels ability to wage an effective fight towards the goverment and you are to provide reconnissance support for the Malian goverment if requested. Collateral damage or friendly losses will not be tolerated!

Norrland Defense, 1990: Defense of Norrland and its strategically important F 21 Luleå Airbase and Luleå Harbour from a pre-emptive Soviet strike in preparation for a full blown invasion. Defend the Luleå airbase against Soviet assaults and engage the Soviet ships and submarines reported in the area.

Sandbox Scenario #1: Surface Encounter, 1991: In this adaptation of scenario "Surface Encounter" from the boardgame "Harpoon: Captain's Edition", an Arleigh Burke-class destroyer is escorting a Whidbey Island-class LSD in the Norwegian Sea and it happens to detect a Soviet Sovremenny-class destroyer with an Ivan Rogov-class landing ship. A skirmish ensues with both sides trying to sink the other's escorted ships. The Soviets win a victory if they sink the LSD while the US wins if it can sink the Rogov.

To Kill A Mockingbird, 1979: This scenario pits the Soviet air defenses on the Kola Peninsula against the legendary SR-71 - and against the equally-legendary Soviet command chain bureaucracy! To win this mission, you must not only shoot down the dreaded Blackbird, but also do so only after receiving Moscow's permission. Better yet, you will not know where and when exactly the secretive plane is coming - this mission is designed to be dynamic and will play differently each time. Sometimes you will have a good shot, while other times the Habu will elude you entirely.

USS Midway vs Cuba (The War That Never Was), 1989: When WW3 breaks out in the early 1990s, it spreads everywhere, quickly. One exception has been Cuba, issuing an open letter of neutrality to everyone. However, Cuba is now planning on entering the war. The Soviet Union has instructed them to enter the war just as the US is sending the first of their heavy divisions towards Europe. What if Cuba did enter the war at this percarious moment? All that the US has standing between an entire nation's armed forces and the lifeline to Europe is the USS Midway, fitted with a scratch SAG and reserve F/A-18 squadrons. Can they hold the line?

Northern Fury 9.2 - Changing Of The Guard, 1994: The situation in the North Atlantic remains desperate. The rapid capture of North Norway and Iceland have allowed the Soviets to surge almost 100 submarines into the Atlantic. The USS Enterprise CVBG spent two difficult days blunting an attempt by the Red Banner Northern Fleet to interdict the sea lanes, she is now preparing to retire for re-supply and re-organization, as are the major Soviet surface units. The USS Eisenhower, after three days of hard fighting in the Mediterranean, has passed through the Pillars of Hercules and is heading north. She will join the USS Carl Vinson CVBG to strike at Soviet forces around Iceland in three days. As the NATO player you must safely withdraw the Enterprise CVBG and replace it with the Carl Vinson CVBG in a holding area south of Iceland. As the WP player you have multiple submarines and significant air assets at your disposal. Your task is to sink one or both US aircraft carriers.

Northern Fury 9.3 - Command At Sea, 1994: The USS Carl Vinson CVBG is moving up to relieve the Enterprise. The USS Eisenhower, after three days of hard fighting in the Mediterranean, has passed through the Pillars of Hercules and is heading north. She will join the USS Carl Vinson CVBG to strike at Soviet forces around Iceland in three days. As the NATO player you must maneuver and protect the USS Mount Whitney as it transports the Commander of the US 2nd Fleet (NATO’s CINCLANT) to a patrol area off the Azores. As the WP player you have multiple submarines and valuable intelligence indicating that a ‘High Value Target’ is arriving in your patrol area.

Northern Fury 9.4 - Cutting The Tether, 1994: This is a small but critical scenario in the battle to isolate Soviet forces on Iceland. Since taking the island of Jan Mayen in the first hours of the war, the desolate spot on the Greenland Sea has become a critical link in Iceland’s supply chain, a long and arduous tether back to the Kola Peninsula. Your job in this scenario is to cut that tether.

Northern Fury 9.5 - Here Comes The Cavalry, 1994: The US 2nd Fleet is now ready for its first counter-attack. The 1st phase has the USS Eisenhower and the USS Carl Vinson CVBGs strike at Soviet forces around Iceland. In order to neutralize the significant Soviet forces on Iceland, your task is to move north and establish local air superiority over the Keflavik peninsula as a precursor to a large USAF strike tomorrow night. You have 28 hours to destroy Soviet Air Defences over Iceland. Detailed SEAD and Strike tasks will be the Air Force's job, but you need to clean the airspace to make that possible. You know that there are formidable air defences both on and over Iceland so this will not be an easy task.

Northern Fury 9.6 - Stab In The Dark, 1994: Your task is simple, as the Captain of the Canadian Submarine HMCS Onondaga, infiltrate Soviet ASW defences north of Reykjavik and insert a Special Forces team comprising of 4 Canadian JTF2 (Joint Task Force 2) and 4 British SBS (Special Boat Service) operatives. However you may find that in war – nothing is simple.

Northern Fury 10.1 - Poke in the Eye, 1994: 42 hours ago, your Special Forces team comprising of 4 Canadian JTF2 (Joint Task Force 2) and 4 British SBS (Special Boat Service) operatives arrived in Iceland. Now it’s time to earn your paycheck.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on December 12, 2015, 07:28:11 PM
The road to v1.10: Waypoints for cruise missiles

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2015/12/CruiseMissile1.png)

Command Build 757.12, which had been made available unofficially at the start of December, has now officially been released through MatrixGames and Steam. Barring any emergencies, this is probably the last update released as part of the post-v1.09/NI release support process (Command is still 50% off at MatrixGames until early January!). The development team’s focus is now the next major public update, designated v1.10. Let us take a look at the some of the major improvements that the new version will feature.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on December 12, 2015, 07:29:27 PM
Complex missile courses for fun and profit

Arguably one of the most visible changes in v1.10 is the new ability to plot complex routes with multiple waypoints for cruise missile attacks. While this was already possible for weapons under positive datalink control (e.g. heavy Russian “carrier killer” missiles like the SS-N-19), this is now possible also for completely autonomous weapons. Let’s see how this works.

(http://i.imgur.com/VbDV3gv.jpg)

Full article here: http://www.warfaresims.com/?p=4043
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on December 21, 2015, 04:42:43 PM
The road to v1.10: Steam Workshop

(http://i.imgur.com/kNspJAa.jpg)

With the release of v1.10 one important new feature is Steam Workshop integration, giving players a new avenue to share and discover scenarios!

Steam Workshop Scenarios Menu
(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2015/12/Menu-97x300.png)


One quick note we here at Warfare Sims would like to point out that the new Steam Workshop functionality will in no way supersede the existing scenario distribution channels (the community scenario pack and the matrix scenario forum). The wildly successful community scenario pack showcases the very best of the scenarios released to date and will continue to be released periodically with additional updates. In fact highly rated Steam Workshop scenarios will find their way into the community scenario pack.

Submitting a scenario to the Steam Workshop couldn’t be easier!

First, open Command via Steam. Then, open the scenario you would like to upload in ‘edit mode’. After that press the “Publish scenario to Steam Workshop” button near the bottom of the Editor menu.

Read on: http://www.warfaresims.com/?p=4059
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on December 26, 2015, 12:14:15 AM
The road to v1.10: New weaponry capabilities

Cooperative Engagement Capability (CEC)

(http://www.army.mil/e2/c/images/2012/11/02/270620/original.jpg)

Read here:
http://www.warfaresims.com/?p=4076
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on January 06, 2016, 10:56:10 PM
The road to v1.10: Electronic warfare improvements and weight-dependent aircraft kinematics

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2016/01/ea-18g-growler-1.jpg)

Electronic warfare improvements
A rather consistent piece of feedback we have received since the original release of Command is that the offensive jamming (OECM) systems of many aircraft appeared to be overpowered against their target emitters. The “poster child” for this issue was the EA-18G Growler, which was able to flood with jamming even very modern SAM systems such as the S-400/SA-21, to the point where the aircraft was able to even overfly such a SAM battery with impunity.

We investigated these reports, and concluded that the fundamental problem was that our radar/ECM formulas, while technically quite accurate, failed to take into account the various counter-countermeasures (and counters to them, and counters to the counters, ad naseum…) that are applied by both radars and the jammers that target them. Discretely incorporating these techniques in a public-domain simulation is tricky, not least because non-classified information is scarce, both on the details of these techniques and also as to which system supports which tricks.

However, we already had at our disposal a successful template for abstracting and emulating these factors: The technology generation system, employed already on defensive jammers (DECM). We were also informed of the decisive advantages of phased-array systems (and especially AESAs) in countering most jamming techniques.

So here are the steps we undertook to improve the OECM modelling:

* As described, tech generations are taken into account when preparing the variables used on the radar/ECM formulas. The greater the generation difference between jammer and radar emitter, the more pronounced the effect is; so for example a very modern jammer like the forthcoming NGJ has a fair chance of defeating a modern radar like the 96L6 Cheese Board or the YLC-27, while it will laugh at older systems like (non-modernized) Tall King or Spoon Rest. (The other already-existing factors that affect jamming effectiveness like distance, positional geometry, sidelobes, emission characteristics like beamwidth, frequency band, PRFs etc. etc. are all still there and are critical as ever, but the tech-gen gap adds an extra wrinkle.)

* Phased-array systems get decisive bonuses both on the radar and on the jammer side (NGJ is an example of the latter). AESAs in particular are able to ignore many OECM techniques altogether thanks to their very low sidelobes, high SNR and advanced beamforming capabilities.

As an example of how these refinements affect tactical employment, we ran the popular but artificial “lone EA-18G jam-attacks S-400 battery head-on” strawman setup. In this case the SAM battery was using only 48N6DM missiles (TVM/SAGG guidance) and was supported by a 91N6 (Big Bird D) brigade-level surveillance radar. The 91N6 briefly detected the Growler at 168nm but immediately lost it again. It was able to re-detect it and hold it reliably only at 71nm. The battery’s 96L6 (Cheese Board) acquisition radar detected the aircraft at barely 14nm, and the 92N2E (Grave Stone) fire-control radar was able to achieve missile lock at just under 7nm (…cue the fanboy hordes screaming that our numbers are way off).

(As an aside, the large range gap between firm target track and reliable TVM/SAGG missile lock may help explain the design rationale for fitting both the 40N6 and 9M96 missiles [the other two weapon options for S-400 batteries] with active-radar seekers. In theory, both of those missile types could have been launched against the EA-18G as soon as a reliable track was achieved and the contact entered their respective kinematic envelopes.)

So as we see, modern OECM systems are still quite effective even against modern radar systems but not nearly as omnipotent as was hitherto the case. Against older threats, modern jammers remain overwhelmingly effective as has been repeatedly demonstrated in real-life air operations in the last few decades.


Weight-dependent aircraft kinematics

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2016/01/FA-106_002.jpg)

FA-106_002Fully populating the aircraft loadout entries in the DBs with weight and drag data has enabled us to refine a significant aspect of aircraft kinematics: The effect of weight on agility and manouvering. Until now, although weight and drag were taken into account for fuel consumption puproses (and indeed were re-calculated continously so that e.g. an aircraft that dropped its bombs would immediately experience a benefit in endurance and range), the aerodynamic performance itself (including evasion against attacks) always assumed an “airshow” configuration (minimal external stores, half-full fuel load). This mostly worked for air-combat loadouts but could cause significant distortions in evaluating attacks against heavily-loaded aircraft.

So now the actual aircraft weight, including fuel and stores, is continously calculated as the “weight fraction” (compared against the nominal “airshow” values and the maximum take-off weight) and it has a decisive effect on actual performance. Sustained turn rate, climb/dive rate, acceleration and attack evasion agility are all affected by this.

As an example, a USAF F-16CM Blk52 (2014) with a light A2A-patrol loadout (2x 370USG tanks, 4x AIM-9X, 1x ALQ-184 DECM pod) at 36Kft has a weight fraction of 0.44 with full internal fuel. With this fraction the aircraft has a 16.7 deg/sec sustained turn rate (against the nominal 22.8) and its evasion agility is reduced from the nominal 4.9 to 3.6 (not taking into account any other factor such as crew proficiency, impact angle etc.). In contrast, the very same aircraft in a heavy attack loadout (2x 370USG tanks, 2x GBU-31(V)1 JDAM, 2x AIM-120C-7, 2x AIM-9X, 1x AAQ-33 Sniper-XR pod, 1x ALQ-184(V) DECM pod) has a weight fraction of 0.68, which reduces its turn rate to 13.4 deg/sec and its evasion agility to just 2.9.

As fuel is consumed this fraction steadily decreases and the aircraft performance increases, and of course even more so if the loadout stores are expended.

So if you have been watching the news and see aircraft on actual ops carrying much fewer stores-per-sortie than the “Christmas tree” brochure drawings, part of the reason is range/endurance but a significant consideration is also this: Too much weight can really get you killed.
On the next post, we will take a look at the most significant ScenEdit & Lua improvements that v1.10 brings.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 07, 2016, 10:52:13 AM
CMANO+NI Bundle = 50% off

(http://i.imgur.com/OkNbBuY.jpg)

http://store.steampowered.com/sub/80730/
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 23, 2016, 09:38:43 PM
(http://i.imgur.com/t9LOivz.jpg) (http://www.matrixgames.com/products/483/details/Command:.Modern.Air.Naval.Operations.Wargame.of.the.Year.Edition)

(http://i.imgur.com/4keq3h4.jpg) (http://www.matrixgames.com/products/589/details/Command:.Northern.Inferno)

(http://i.imgur.com/NHX40DO.jpg) (http://store.steampowered.com/sub/80730/)

http://www.matrixgames.com/products/483/details/Command:.Modern.Air.Naval.Operations.Wargame.of.the.Year.Edition

Ends Feb 26
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 26, 2016, 08:53:08 PM
Version 1.10, a huge update is here

Since its first release, Command: Modern Air / Naval Operations (CMANO) has redefined the expectations of the modern combat wargaming community. Thanks to its immensely powerful built-in scenario editor, a huge collection of community scenarios have been made available and enjoyed by the legions of CMANO players.

Today, developers Warfare Sims are proud to present their next step: version 1.10, a huge update which includes, among other features, Steam Workshop integration: players can now upload, browse and download content directly via Steam!

Steam integration is but one of the major new features requested by the players and implemented by Warfare Sims. Other hallmarks include:

• Waypoints for cruise missile attacks: Plan and execute complex, multi-leg cruise missile strikes just like on real-life ops in Syria, Afghanistan and elsewhere!
• Cooperative Engagement Capability (CEC / NIFC-CA): “Blind” cooperative missile shots and other abilities that will show you exactly why the US Navy and other armed forces are spending billions on this technology.
• Electronic warfare modelling improvements: The giant chess game of electronic sensors, countermeasures and counter-countermeasures gets knocked up another notch!
• Improved ABM modelling: The new theatre ballistic missiles and ABMs are not your father’s Scuds and Patriots – see first-hand how modern ABM systems engage more capable ballistic missile threats more effectively.
• One-click EMP strikes: Now even aunt May can shut down your country with a well-placed high altitude flash. And you thought GoldenEye was just a James Bond gimmick.
• Aircraft kinematics improvements: Heavy loadouts now don’t just increase drag, fuel consumption and radar return, they also directly drag down your aircraft’s kinematic performance. So go easy on the heavy bomb racks, ace.
• New Scenario Editor and Lua features: Even more power and flexibility to transform your ideas into scenarios and share them with CMANO’s global user community – from armchair hobbyists all the way to defence professionals.

To see how to use Steam Workshop and to check the full list of changes, you can follow this link!:  http://www.matrixgames.com/forums/tm.asp?m=4031735

You can download the update from here (137MB):  ftp://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/CommandMANO-CommandNI-UpdateComp-v110.zip
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 10, 2016, 05:26:32 PM
The great leaps of v1.11: Massive refuelling improvements

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2016/03/F15A2AR.jpg)

The v1.10 update for CMANO was released on Feb 26 to widespread acclaim. The dev team is already hard at work preparing the next upcoming major release, version v1.11. After the panoply of new features in past updates, what new tricks do the CMANO devs have up their sleeves? Let’s take a peek.

Read on: Click Here (http://www.warfaresims.com/?p=4190)

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 14, 2016, 09:00:54 PM
The great leaps of v1.11: Under the sea and under the hood
March 14, 2016

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2016/03/uss-north-dakota.jpg)

Updated Air-Independent Propulsion (AIP) model

The implementation of Air-Independent Propulsion (AIP) has been refined in Command v1.11. While it is possible to recharge the submarine’s batteries using AIP, the low power of typical AIP systems relative to the diesel-powered generators means that it would take extremely long time to recharge a deeply discharged battery. Storing energy in batteries is also a less efficient than storing the energy in the AIP reactants. As such, AIP is best used to minimize discharge of the submarine’s batteries, and wait with conventional diesel engine recharging to a time and location that is more suitable. This means the AIP system will only be able to keep up with battery drainage at creep throttle setting. At higher speeds, the electric motors will require more power than the AIP can deliver, which forces the sub to eventually snorkel.

New submarine doctrines

Submarines have several new doctrine settings. The new settings are:

Dive when threat is detected: User-selectable options are No, Yes on periscope/surface search capable radar detection, Yes when ships are within 20nm or aircraft are within 30nm, or Yes on both ESM detection and threat proximity. In some cases it is not desirable to go to the surface to snorkel or use the periscope. The player can configure whether the submarine should dive if a threat radar has been detected, if there are nearby air or surface threats, or both.

Recharge battery %, transit / station: Set the batter percentage at which the submarine should snorkel to re-charge when in transit or on patrol.

Recharge battery %, offensive / defensive: Set the battery percentage at which the submarine should snorkel to re-charge when engaged offensive or defensive.

Air Independent Propulsion (AIP) usage: User-selectable options are No, Yes, or Yes when engaged offensive or engaged defensive. Allows the player to limit AIP usage, including saving the AIP fuel for attack and defence only.

Dipping sonar: User-selectable options are Automatically deploy in hover and less than 150ft altitude, or Only deploy manually or when assigned to mission. Enable unassigned helicopters to dip their sonar while loitering.

Avoid contact: User-selectable options are Yes or No. This setting isn’t used much by the AI quite yet as it is currently being overridden by built-in mission logics. The functionality be further expanded in the future.

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2016/02/SubmarineDoctrine001.jpg)


Read on: Click Here (http://www.warfaresims.com/?p=4243)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 14, 2016, 09:13:52 PM
The great leaps of v1.11: ORBAT recon of air/naval bases

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2016/03/Recon1.jpg)


ORBAT recon of air/naval bases (a.k.a. “I want to spot those planes on the ground!”)

Like pier operations, this too has been a popular request that we are happy to bring to fruition. Aircraft, ships and submarines can now be spotted on their host facilities during a BDA/recon attempt by a friendly unit.

There are two ways of spotting hosted units:

1) When a unit with a visual/IR/radar sensor performs BDA on a naval or air base, it also performs recon on its open-air air (revetments, parking areas, pads, runways etc) or docking (piers, docks, drydocks etc.) facilities respectively.

2) Assets under cover are not completely safe from observation either: If an aircraft enters or exits an enclosed air facility (e.g. a fighter that has just landed is entering a hangar to re-ready) *while a unit is observing this facility*, the aircraft is also spotted (the same holds for e.g. a submarine entering an underground base). This means that “persistent” recon/intel assets (anything from a SOF team parked outside the base, to a stealthy RQ-170/180 loitering overhead or even a satellite perched far up in HEO/GEO orbit) are essential for keeping track of under-roof traffic and inventory.

Units spotted either way are kept on record and classified/identified as per the normal detection/classification rules. This is also reported on the message log. A “spotted hosted unit” record also contains age info so that the player is aware how stale this spotting report is (a “5 mins ago” observation obviously holds different value than a “2 weeks ago” one).

On the map, friendly facilities that host units AND contacts on which hosted units have been spotted are displayed with a “black triangle on yellow box” symbol. This allows at-a-glance awareness of which friendly assets (and contacts) host units:


Read on: Click Here (http://www.warfaresims.com/?p=4236)


Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 02, 2016, 05:18:21 AM
26 new CMANO scenarios available
01/04/16


(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2016/04/6a00d8341bfadb53ef01b7c7eeacea970b.jpg) (http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2016/04/6a00d8341bfadb53ef01b7c7eeacea970b.jpg)

Miguel Molina has released the updated version of the Command community scenario pack. The new release includes a whopping twenty-six brand-new scenarios:     

Crossing the Line of Death (The War That Never Was), 1989: The two most powerful militaries in North Africa, Libya and Egypt, were not necessarily aligned with either NATO or the Warsaw Pact. This scenario, based upon the book The War That Never Was by Michael A. Palmer, begins with the neutrality of these states in doubt. Will Qaddafi side with the Soviets? Can the US cash in all the Egyptian IOUs?      

Air Battle - The Litani River, 2017: Syria has placed SAM facilities in southern Lebanon, near the Litani River, and close enough to the Israeli border that they represent a threat to Israeli aircraft. After an incident in which an Israeli F-15 was nearly shot down, Israel has decided to eliminate the threat.      

Battle of Kodel Channel (The War That Never Was), 1989: Geography was not kind to the Soviet Union and the Warsaw Pact. The Russian, Polish, and East German ports on the Baltic Sea were blocked from accessing the North Sea and ports beyond by the nation of Denmark. The Danish islands formed the "cork" that sealed Warsaw Pact forces in the "bottle" of the Baltic Sea. This scenario attempts to re-create the "battle of Kodel Channel" from Michael A. Palmer's novel The War That Never Was. The Warsaw Pact forces are charged with being the "corkscrew" by forcing an amphibious landing near Copenhagen. To do this they will have to overcome air, surface, and subsurface (including mines) forces.      

Great Pacific War - Breakout, 2020: It has been several years since the Taiwan reunification with China. War has broken out between the Sino-Russian (axis) alliance and Japan after an escalating crisis related to the ongoing dispute over the Senkaku Islands. The US and allies side with Japan but devastating Chinese and Russian strikes have crippled Japan and the major US bases in the Western Pacific. The axis have air and maritime dominance in the East China Sea and are preparing to invade Okinawa. An axis CSG group has passed through the Miyako Straight into the Western Pacific to cut off Okinawa and Japan from allied reinforcements. An allied carrier strike group sailing toward the area is tasked with the securing sea lanes leading to Japan.      

Great Pacific War - Breakout, 2020 [No subs]: A variation of the above scenario without submarines.      

Iran Airbase Attack Drill, 2014: The Iranian Air Force has decided to stage an exercise testing their offensive capabilities. Aircraft from an airfield in western Iran are to hit another airfield defended by the best technology the nation can provide.      

Littoral Mission - Cebu Strait, 2018: This scenario assumes serious civil unrest and terrorism has continued to plague the Philippines. The Philippines has turned to one of its closest allies, the United States, to assist them in hunting down terrorists based on Bohol Island.      

Mexican Fishery Conflict, 2017: Mexico's navy is not primarily designed for power projection, but rather to defend its long coastline and its large exclusive economic zone (EEZ). This scenario assumes that Guatemalan fishing boats have been violating Mexcian fisheries. The crews of these fishing boats have started to take matters into their own hands, ramming other boats and occasionally firing shots from pistols and rifles (not to mention the occasional black market machine gun). Both Mexico and Guatemala have deployed patrol vessels to the area to keep the peace.      

Northern Fury #9.7 - Sub Surge, 1994: The situation in the North Atlantic remains desperate. The rapid capture of North Norway and Iceland have allowed the Soviets to surge almost 100 submarines into the Atlantic. The USS Enterprise CVBG spent two difficult days blunting an attempt by the Red Banner Northern Fleet to interdict the sea lanes, she is now preparing to retire for re-supply and re-organization, as are the major Soviet surface units. The USS Carl Vinson CVBG is moving up to relieve the Enterprise. The USS Eisenhower, after three days of hard fighting in the Mediterranean, has passed through the Pillars of Hercules and is heading north. She will join the USS Carl Vinson CVBG to strike at Soviet forces around Iceland in three days. This scenario focuses on pushing NATO submarines and some unique capabilities through the Greenland Sea to the very edge of the Barents Sea and the Arctic Ocean. The Soviets consider this area home waters, and protect the Barents Sea, one of their critical ‘Bastions’, vigorously. In addition to standard sub vs. sub action you will be required to complete several special missions while the Soviets hunt for you with plentiful and alert air, surface and sub surface forces.      

Northern Fury #10.2 - Ant Eaters Revenge, 1994: The US 2nd Fleet is now conducting its first major counter-attack. The 1st phase by 2 CVBGs attacking to gain air superiority around Iceland is complete. Now it is time to shut down the Soviet airbases. You are tasked with conducting a decisive airstrike with the 27th Tactical Fighter Wing (TFW) reinforced, while transiting your forces to England. The 27th TFW consists of 3 squadrons of F-111s and a supporting squadron of EF-111 ECM aircraft; for this strike the wing has been reinforced by a squadron each of F-15C, F-15E, F-16CJ, F-4G Wild Weasel, F-117 Nighthawk and other supporting forces.      

Northern Fury #10.3 - Decapitation, 1994: The US 2nd Fleet is now conducting its first major counter-attack. The 2nd phase aimed at shutting down the Soviet airbases on Iceland has just completed. Now Phase 3 is starting: You are tasked with conducting precision strikes to eliminate HQ and C2 facilities on Iceland.      

Northern Fury #10.4 - BUFF Stampede, 1994: The US 2nd Fleet is now conducting its first major counter-attack. The 3rd phase occurred earlier today when the 2 CVBGs moved north again to conduct precision strike on C2 targets. Now it is time to bring in the heavy hitters and restore cave dwelling as an acceptable way of life for the Soviets on Iceland! You are to conduct a short, sharp bomb run of key facilities remaining on Iceland while transiting the 2nd Bomber Wing to bases in England. Your bomber wing is comprised of 3 Squadrons of B-52s and has been augmented by a squadron each of B-1Bs, EF-111s, F-16 Blk 40s and several squadrons of tankers. As well as support from elements of 2nd Marine Air Group (2MAG), and a U-2, the ‘Spirit of Missouri' one of 8 operational B-2s will make that type's combat debut.      

Operation Adelaide, 2016: This scenario assumes an armed conflict has broken out between Liberia and Sierra Leone. Sierra Leone has crossed the border into Liberian territory, occupied the town of Bo Waterside and refused to withdraw. Liberia has requested help from the United States. The USS Jackson (LCS-6) has been fitted with a COIL laser weapon for this mission.      

Operation Baltic Vigilance, 2020: Sweden and Estonia are holding a joint Airforce and Navy exercise. You are tasked to destroy several key military and civil infrastructure targets deep inside Estonia, these will be protected by enemy aircraft and SAM sites. Destroying radar installations, SAM sites and airplanes is your secondary objective.      

Operation Bayern, 1965: Tanzania became independent of Great Britain in the early 1960s. This scenario assumes that the Soviet Union replaced its president, Julius Nyerere, with a puppet leader they could control and set about turning Tanzania into a militarized "African Cuba". President Johnson considers this unacceptable. However, rather than just wait for Tanzania to become a new Soviet fortress in the Third World, Johnson intends to nip the problem in the bud.      

Operation Reclaimed Might, 2015: A recreation of the Russian cruise missile strike on Islamic State targets in Syria, from ships in the Caspian Flotilla, on October 7, 2015.      

Protecting Peacekeepers on Samar, 2024: The civil unrest that has plagued the Philippines becomes significantly worse by the early 2020s. Several rebel groups are active in the archipelago, some engaged in guerilla activities against government forces, some ideologically-motivated terror groups, and others little more than well-armed gangs of bandits. The Philippines has requested assistance both from its allies and the United Nations. One current operation is the deployment of U.N. peacekeepers and aid workers on the island of Samar, which has become the stronghold of one of the guerilla groups. Recently the rebels were successful in stealing a few older tanks and artillery pieces from the Philippine government. U.N. forces on the island are engaged in peacekeeping and humanitarian operations. The United States has been charged with assisitng the Philippines in providing security for the peacekeepers.      

The Shores of Tripoli (The War That Never Was), 1989: The opening moves against Libya by NATO were a great success. The Libyan IADS around Tripoli has been virtually dismantled and the Marines of the 26th MEU have been successfully landed at Zuwara. Initial opposition has been very light and the Marines have driven to within 25 miles of Tripoli. Meanwhile, NATO's military successes have paid off on the diplomatic front. Egypt has agreed to attack Libya and will begin driving towards Tubruq. Will the Libyan army collapse under the weight of a two front attack? Or does the "Crazy Colonel" have some tricks up his sleeve?      

Turkish Revenge, 2012: In June 2012, Syrian air defenses shot down a Turkish RF-4, killing both crew and setting the tone for the confrontational Ankara-Damascus relationship that involved the TuAF shooting down multiple Syrian aircraft, and, most recently, a Russian Su-24. This scenario involves the Turks hitting back at sea instead, with a submarine being deployed to sink two Syrian corvettes. However, the Assad regime and its allies are prepared for any counterattack...      

Uncle Mark's Tutorials #6 - Toledo Hits 'Em Hard, 2004: Al-Queada camps have been discovered in northern Pakistan. The Pakistani government has been unwilling to allow the United States to strike directly at these terrorists, on the grounds that camps found within their sovereign territory are under their jurisdiction. However, in this case, HUMINT sources indicate that elements within the Pakistani military are sympathetic to Al-Queada and are trying to shield the terrorists. Washington intends to take action. Pakistan has warned the United States that it will not tolerate direct military action against targets within its territory. The US, however, have no intention of allowing the terrorists to escape justice.      

Sandbox Scenario #2: East Med A2/AD, 2016: On 13 January, 2016, a Turkish F-16 is shot down by Russian fighters after it crossed into Syrian airspace northwest of Idlib. Russia offers no apology and warns Turkey not to allow its fighters to stray into airspace where Russian military forces are conducting operations. In response, the Turks denounce the Russian action and warn against further Russian aggression. Heeding the advice of NATO military commanders, however, Turkey has been allowing Russian aircraft operating against rebel positions in close proximity to the border some wiggle room. Despite the hostile ‘attack’ against its F-16, Turkey allows the small buffer zone to remain in place. However, Adana has announced that it will regard any aircraft that menaces its airspace as hostile and they will be fired upon and brought down. For one week afterward, tensions have simmered, but Russian air activity over Syria has been nonexistent. Then on 19 January, 2016 Russia announces that airstrikes against rebel positions near the Turkish border will resume within 24 hours. The announcement increases the level of tension in the region as the possibility of a confrontation with Turkey increases. NATO has released a statement warning if Russia disregards the sovereignty of Turkish airspace and/or launches an attack on Turkish forces, Article 5 will be invoked immediately.      

Alfa Wolf Pack, 1987: The Third World War has begun. There are offensive operations around all the globe. Norway has signed a pact with the USSR, declaring neutrality. The world is teetering on the brink of a nuclear war. At this moment both sides are only using tactical nuclear weapons at sea due to the threat of Mutally Assured Destruction. A NATO anti-submarine surface group is trying to enter Soviet bastions in order to destroy their SSBN fleet. You will handle the Soviet response to this strategic threat.      

The King's Hand, 2016: The assasination of Saudi Arabia's King Muhammad bin Salman by Egyptian special forces draws the two countries with teetering relations into dire straits. A secret military plan known as "The King's Hand", an assault on an air base in Fayed and the home of the Egyptian military unit responsible for the assasination, comes into play. But some advisors worry that the plan is too little, too late as a military build-up by Cairo has been brewing for months. Can you beat an advisary that has a 2 to 1 advantage in air superiority?      

Good Morning Malvinas, 1982: In the aftermath of the re-capture of South Georgia by British forces, it became clear that the Argentine government would not be open to a diplomatic resolution. In light of this, Prime Minister Thatcher authorised operation Black Buck, a series of Vulcan B.2 raids against Argentine forces on the Falklands. Your mission, as commander of TF 317, is to conduct covert insertion of special forces on West Falkland, perform follow-up Sea Harrier strikes on Goose Green Airfield and Stanley Airport, and achieve and maintain air and sea control within the total exclusion zone.      

Bosphorus Blues (The War That Never Was), 1989: Thanks to controlling 75% of its borders, the Soviet Union had complete control over the Black Sea. This didn't provide much of a strategic advantage due to one of the most amazing geological features in the world: the Bosphorus. This narrow waterway, dominated on both sides by Turkey, is the only access from the Black Sea to the rest of the world. This scenario, based upon the book The War That Never Was by Michael A. Palmer, charges the Soviet forces with opening the straight through force. This requires careful coordination between air, land, and sea forces.      

Cold War Continued #1: Eve Of Destruction, 1995: On October 28, 1995, an explosion in the Baku Metro in Baku, Azerbaijan SSR, killed nearly 300 people. The Soviet Union and her allies blamed western agents for the attack, and promised that a harsh response would be met to the West. The West once again didn't take this threatening of an attack seriously. What happened on October 31, 1995, changed the world forever... 


As always, the community scenario pack is available for download from the Command downloads page: http://www.warfaresims.com/?page_id=1876 (http://www.warfaresims.com/?page_id=1876). The scenarios are also available individually for download on the Command workshop on Steam (http://steamcommunity.com/workshop/browse/?appid=321410&browsesort=mostrecent&section=readytouseitems).

NOTE: Some of the new scenarios (see the spreadsheet list included in the pack for details) use the new v442 version of the Command databases, thus requiring the v1.11Release Candidate (http://www.warfaresims.com/?p=4252) in order to work as intended. We recommend using the v1.11RC in any case, as it offers vast improvements on functionality, stability and performance.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:49:23 PM
Command v1.11 Release Candidate 1 - Build 802

Superseded by v1.11 RC2: http://www.matrixgames.com/forums/fb.asp?m=4045998


CHANGES/ADDITIONS FROM v1.10 - B775.17
=====================================================================



==========================================================
SIMULATION MECHANICS & AI
==========================================================

* Massive improvements to simulation speed and RAM consumption.

* MAJOR NEW: Detailed Winchester & Shotgun (weapons) and Bingo, Joker & Chicken (fuel) states for aircraft. See overview here: http://www.warfaresims.com/?p=4182

* MAJOR NEW: Pier operations. See overview here: http://www.warfaresims.com/?p=4215

To support pier operations, new 'Withdraw' and 'Redeploy' doctrine settings have been added to the AI behavior of ships/subs. These control the criteria/thresholds that the ship/sub AI will use in order to RTB (if it's underway) and re-deploy (if it is docked). The thresholds cover damage, fuel, primary attack & defence weapons. Each threshold type has several appropriate values.
[NOTE #1: The definition of primary attack/defence weapon points to the longest-ranged ASuW weapon (attack) and AAW/ASW (defence) weapon, and uses the default DB-fed values for reference. So for example if an Aegis cruiser is stocked with SM-2s on its DB-pristine version but the scen author opts to clean them out and re-stock with TLAMs and a few ESSMs, the cruiser is considered as "primary defence weapon exhausted" even though it still has the ESSMs].
[NOTE #2: The rules for picking the primary attack/defence weapon are slightly different for submarines. Normal attack subs (both nuclear and DE) consider torpedoes their primary weapon for both attack and defence even if they carry other longer-ranged weapons (missiles etc.). Cruise- and ballistic-missile subs however, consider their missiles their primary attack weapon.]

Docked ships/subs can re-arm from either magazines on the pier itself or ammo facilities belonging to the same group (ie. naval base) as the pier, just like with ammo bunkers on airbases.

When putting out from a pier to sea again, ships/subs first navigate to a point at the edges of the pier lane area and then re-plot for their destination.

* MAJOR NEW: Aircraft in airbases and ships/subs at naval bases can now be spotted and catalogued during a BDA/recon run. See overiew here: http://www.warfaresims.com/?p=4236

* MAJOR UPDATE: Significant improvements to air-to-air refuelling AI and mechanics. See here for details: http://www.warfaresims.com/?p=4190

* MAJOR UPDATE to the Air-Independent Propulsion (AIP) model. While it is possible to recharge the submarine’s batteries using AIP, the low power of typical AIP systems relative to the diesel-powered generators means that it would take extremely long time to recharge a deeply discharged battery. Storing energy in batteries is also a less efficient than storing the energy in the AIP reactants. As such, AIP is best used to minimize discharge of the submarine’s batteries, and wait with conventional diesel engine recharging to a time and location that is more suitable. This means the AIP system will only be able to keep up with battery drainage at creep throttle setting. At higher speeds, the electric motors will require more power than the AIP can deliver, which forces the sub to eventually snorkel.

* New and expanded submarine doctrine settings. See overview here: http://www.warfaresims.com/?p=4243

* Significant changes to replenishment rates (both UNREP and pierside). The rate at which a given store can be transferred to the receiver unit is now determined by the characteristics of the item:

- Guided weapons up to 10kg, gun & rocket rounds up to 15mm: One per second.
- Guided weapons up to 50kg, gun & rocket rounds up to 24mm: One per 5 seconds.
- Guided weapons up to 100kg, gun & rocket rounds up to 60mm: One per 15 seconds.
- Guided weapons up to 150kg, gun & rocket rounds up to 80mm: One per 30 seconds.
- Guided weapons up to 250kg, gun & rocket rounds up to 150mm: One per minute.
- Guided weapons up to 500kg, gun & rocket rounds up to 200mm, depth charges, mines, decoys, dispensers, drop tanks, laser charges and everything else not covered: One per 5 minutes.
- Guided weapons up to 1000kg, gun & rocket rounds up to 350mm: One per 15 minutes.
- Guided weapons up to 2500kg, gun & rocket rounds up to 450mm: One per 30 minutes.
- Guided weapons heavier than 2500kg, gun & rocket rounds larger than 450mm: One per hour.

The rate is further affected by the UNREP capability of the receiving unit, doubled if the provider is a land facility (stability and more equipment), and halved if the receiver is a submarine (more complicated to get anything bulky inside a sub).

* Aircraft will now jettison their A2G stores when evading an attack (if the relevant doctrine setting is set to YES). This is accompanied by a relevant message detailing the stores ejected. The jettison check is made every 5 seconds (it takes a few seconds to do this in the cockpit), so there is a chance that an aircraft that is caught by surprise will have no time to jettison its stores before the missile impact happens. Also only external stores can be jettisoned.

The current implementation has a known issue: Conformal Fuel Tanks (CFTs), like those on the F-15E and numerous export F-16s, are treated like drop tanks and thus jettisoned (in RL they cannot be ejected). This is to be addressed in the future.

* The pathfinding engine has been refined and made more performand and also user-configurable (see: http://www.warfaresims.com/?p=4243)

* Unguided bombs and rockets fired in salvos are now impacting as "sticks" rather than treated as totally individual/indepedent impacts. So for example when weapon #1 impacts at coods X-Y the rest of the salvo will (CEP deviations aside) fall more or less on a line pattern starting from that first impact. This is particulatly important when attacking multiple-aimpoint facilities as it forces the attacking unit to "commit" to a specific aimpoint (straddle it with weapon impacts) and just hope for collateral damage on the other aimpoints.

* Changed the way that facility aimpoints are affected by blast damage (tanks are a lot harder to kill with proximity blast now, while e.g. trucks are easy as ever).

* Bomblets are very likely to start fires if they impact (lots of small explosions). For the same reason they are more likely to cause component hits even if they barely scratch the target structurally.

* Units cannot perform component repairs if the unit has non-minor fire or flooding (all hands are busy!).

* Only minor component damage can be repaired while underway (the unit must dock to parent boat/pier for heavier repairs).

* The "unlimited weapons at airbases" realism option is now expanded to the more generic "unlimited base magazines", and affects both air and naval bases. So now you can use (or experiment with) pier re-arming without first having to populate ammo dumps with suitable weapon records.



===============================
USER INTERFACE
===============================

* Numerous changes/additions to UI windows to support new simulation mechanics (see above).

* The Doctrine window now has an extra tab "Withdraw & Redeploy" (see Pier Operations feature above).

* The "Docking Ops" window has additional columns to display fuel and (clickable) damage, weapon and magazine information.

* The "Docking Ops" window now color-codes the various aspects of a unit's deployment readiness (compared against doctrine redeployment thresholds) in order to provide an at-a-glance overview. Example: http://i.imgur.com/gaSbI23.png . A unit will deploy under AI control only if it's "green across the board" (and if it is under a mission); otherwise the player can manually order it to deploy at any time, ready or not.

* AGL altitude settings are now supported for aircraft. See example here: http://www.warfaresims.com/?p=4199

* The mission AI now generates logged messages that explain why a mission has not launched aircraft. Example: http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2016/02/UserFeedback.jpg

* New window dedicated to game speed options. See overview here: http://www.warfaresims.com/?p=4243

* ADDED: Display mine deployment depths in DB Viewer

* "Load Scenario" Dialog: Expanded left table so longer scenario names are exposed

* UI Tweak: Don't report "BDA change" if the previous BDA state is blank (ie. no more BDA message flood when you approach e.g. an enemy airbase)


===========================================
SCENARIO EDITING & SCRIPTING
===========================================

* NEW: Spatial polygon validation: All windows with area editors now have a ‘Validate Area’ button that allows the player to quickly determine if the polygon used for the area (exclusion zone etc.) is valid or not. The simulator will also display the polygon in the tactical map. This includes areas used by the event engine. Furthermore, all areas in a scenario are validated on load, and the player will be presented with warnings if the scenario contains invalid polygons.


=================================================
DATABASE & MISCELLANEOUS FIXES/ADDITIONS
=================================================

* Includes new DB versions (v442).

* includes rebuilt versions of all official scenarios & tutorials. Special mention to Tomcat84's wholly-revised A2AR-tutorial scenario.

#10106 DB3k: Turkey Updates
#10061 Sinpo-class SSB
#4790 Message log shows detections by sensors without stating a platform
#10202 48N6D/DM missile should have 160nm range
#9729 Scen Edit: Make unit fuel editable (via Lua)
#7592 Air-launched decoys should be identifiable as 'weapon' when within visual range
#6525 Edit Fuel Level
#3864 Targets tagging units as hostile without being in visual range of the hostile event
#1333 What is the criteria for a unit seeing an attack and considering a group hostile
#8459 Bunkers are hostile, but side is not.
#7801 Placing two different kinds EZs within each other causes navigator to go bonkshit
#6753 B490] Nested EZ's behaving strangely.
#5396 {416] Hostile althogh no missile detected
#5379 Contacts designated as hostile even if no-one actually saw the missile launch
#10230 Can only fire one Straight Running Torp at a time? [757.12]
#10216 [B757.12] - WCS vs. id'd neutrals
#9966 Polaris firing Mirvs despite WRA settings
#9454 [B638] Uncertainty centroids triggering exclusion zones
#7989 Suggestion: Contact right-click menu
#7410 Exclusion zones: Downgrading from hostile to unfriendly possible
#5202 Create New Mission window could have 'open mission editor' check box
#10250 Bird Dog aircraft crashes database viewer
#10215 CTD when trying to stretch screen across three windows... screenshot enclosed
#10174 A-26s running out of fuel in 1950
#10017 Minor - Mark as 'unfriendly' not in 'Contacts' menu
#9818 Walleyes self-destructing
#5226 Need to add classify as unfriendly hot key
#10264 DB3k: Harop not able to be BOL'd
#10253 Anti-torpedo torpedo: minor issue
#10247 HQ-9 minimum engagement altitude
#10223 [B775.2] Radar deletion changes radar range ring
#10101 CWDB Update: Sturgeon Tube issue 0000116
#9819 TACTOM issue
#10275 Operation Brass Drum bug
#10273 Blank log message
#10270 [B775.8] Illumination through terrain
#10268 CWDB: Viewing Bird Dog
#10267 B52H bomb altitude bug under 755.10
#10239 [B775.4] DLZ Maybe: Second error in renders test scenario
#10290 775.11 Fatal course on RTB after strike
#10288 NI 3 Needs to be Updated
#10280 Gun Fire Calculation
#8344 [576] Massive performance hit when shaded patrol area is shown
#10322 [776] Bug
#9789 Possible solution for Allies shooting down Allied muntions->Allow Player to set no nav zone or allies
#9218 Escorts not escorting due to tanking scheduling differences
#7269 [511] Strike Editor: Group members that don't expend muntions may continue on until their fuel rtb is hit
#10323 [Build 776] Escort Refueling Logic
#4388 Add Magazine
#10289 Abrupt slowdown and crash
#10291 [B775.11] ARMs not homing on emitter
#9767 Gunnery with Fire Control Pretty inaccurate
#10286 Sonobouys are not working
#8896 Sonobouy and Patrol Aircraft Logic: Replacement aircraft coming on station aren't communicating with existing sonobouys
#10148 AAW gun attack logic that accounts for tail guns
#10279 [775.10 RC1] Repeatable slowdown to crash with Missile Strike
#10272 [B775.8] TALDs fly through mountains
#9310 [677]Minor Text Issue in Unit status Menu
#10256 Game throws up error
#10184 Event Editor Dialog Fix
#10249 Rockeye is doing no damage
#9447 Lua: Add facility. Some inconsistency when adding south of the equator
#10246 Boats Dialog needs links to database viewer
#10242 UUV and Minesweeper behavior: UUV's deployed in transit vs. in the zone
#10244 Remus UUV being dragged and facing is weird
#7668 Range Ring colors listed
#4927 Beta Tester wants to able to show all patrol zones on the map. Not just the active ones.
#5783 Turn on/off display of patrol zones
#8071 Request for toggle for mission zones: All, selected, none
#7362 [517]OOB Dialog: Unit listed under missions and tasks can be clicked an the map will center on them
#10214 [757.12] Concurrency crash
#10212 Formation Editor Request: Stations marked as Relative or Fixed
#10241 Options Dialog: Scheme spelled wrong
#10141 Remus 600 ROV tether logics: cannot recover ROV if it runs out of fuel
#10227 [B775.3] Slowdown and crash
#10238 DLZ Test- Units freeze in place but time ticks on
#10232 Crash in Renders DLZ Test
#10217 Ship surviving nuclear SSM hits with no damage
#10175 DB3k: Israeli Arrow 3 Corrections
#10143 DB3k: Add German Heron (2010) Leased
#10125 DB3k: Add KC-46 Japan (2020)
#10122 DB3k: Text fix for AS-4 loadout
#10165 [B775.1] Jamming may have been overcorrected
#10164 DB3k: Add Type 901 Tanker (China 2017)
#10130 DB3K: Shivalik Update
#10104 DB3k: Kamorta Updates
#9884 ZTZ-99A main battle tank
#9881 Add Chinese Type 59-II Tank
#9857 DB3k Update: Egyptian Army Equipment
#9743 [1.08 RC5]Minesweeping area should be marked on a map like patrol missions
#9946 post 1.09 request: "Unit is classified" event trigger
#4614 Event Editor: Unit detected/classified/identified" trigger
#9485 Add "minimum classification level" criterion to "unit detected" trigger (Was: Event fired by premature detection)
#10183 [B775.1] Moving groups with Lua does nothing
#10180 [B775.1] ScenEdit_SetUnitSide ungroups units
#9785 Lot of Goofy behavior with Ferry Missions
#10186 [B757.12] - afterburner crash?
#10221 - [775.2] Player can change allied turnaround settings
#7809 - Submarine acceleration stats
FIXED: Unit was dropping manual-created salvo after salvo timeout
FIXED: Erroneous miss distance reported for unguided weapons when using meters
#10278 Message log hotkey
#8363 [B5xx - 578] unguided bomb drop speed
#9309 Ukraine Escalation Issue: Cub EW seems to be Jamming a Satellite far away
#8519 [606] Minor UI: New Scen -> Ctrl-S saves over old scenario
#7135 Radar sites in Iceland (DB3K)
#6774 Release list of db component ID numbers
#10259 [775.8]Tarantul traveling at 5kts general hit by one bomblet when any cluster bomb dropped on it.
#8351 Iron bombs better at tank busting than RBK antitank cluster bombs
#6712 - ID'ing targets at too long (?) range
#7476 - [B523] Minimizing Command in some instances causes Message Log to disappear
#10348 Change Iron Bomb CEP to 50m
#10347 Kfir gun name weirdness
#10318 Su-35S mixed R-27/R-77 loadout (operational in Syria)
#10299 MAWS systems should scan at 60 sec intervals
#10351 [Build 775.16] Everything slows down and then an error message
#10261 Flickering Unit Status
#10234 [B775.3] - Incomplete update of the Database Viewer window
#10131 DPI Awareness
#9642 Alt/Speed window is too small in 125dpi
#10357 DB3k: Add Brazilian Scorpene (2018, S40 Riachuelo)
#10355 DB3k: SAAR 4.5 Just receiving Barack 8 bump IOC a year
#10353 DB3k Update: Quick fix on HMNZS Endeavor
#10349 J-7 loadout issue
#9882 Krasukha-series mobile jammers
#7613 Scaling issues with UI
#10358 Kh-35UE (dual-role ASM)
#10354 DB3k Update: Add KH-35U to SU-34 Loadout
#10330 DB3k Update: Alfa could not operate as deep as perceived
#10135 Su-35 for PLAAF
#10058 RuAF Su-34 loadouts should have R-27 instead of R-77
#10092 SAP-518 DECM on Algerian Su-30MKAs
#10442 Mike's Imports -> Includes Port Orientation
#10391 Peru Bell 47 year is incorrect
#10360 DB3k: SU-35 Loadout Errors
#10423 D3000 Pier capacity
#10418 Enable Naval Docks to be like Piers
#10416 DB3k: Additional SU-34 Loadouts
#10405 DB3k: Slight fix to 2968 Add another gun
#10337 DB3k Update: Add SA-1 to DB3k. Not Phased out until early mid 1980's
#09996 DB3k: Danish Aircraft Updates
#10387 Build 1.11 Stand Up Scenario Update
#10158 DB3000 F-35B AAW loadouts range discrepancy
#10102 DB3k: F/A-18C/D HARM loadout Issue
#10013 DB3k: F/A-18 Fuel and payload discrepencies
#10009 DB3k Update: F-35 Updates
FIXED: [B775.17] Replenishing mount magazine not working
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:50:24 PM
Command v1.11 Release Candidate 2 - Build 803

======================================================================

Superseded by v1.11RC3/B804: http://www.matrixgames.com/forums/fb.asp?m=4047861


CHANGES/ADDITIONS FROM v1.11 RC1 - B802
=====================================================================


Fixed:
#10460 Bombs not dropping to the ground (1.11 RC1 B802)
#10459 [B802] AIP not switching on
#10455 [Build 802] Attack speed set to full but attacking at afterburner
#10453 [Build 801] Automatic at sea replenishment broken

* Added: Rename ships in Boat Ops window
* Added: Hotkeys to open add/remove aircraft/boats
* UI Tweak: On the "Edit Event" window, the dropdown lists for Triggers, Conditions and Actions are sorted alphabetically
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:50:55 PM
Command v1.11 Release Candidate 3 - Build 804

======================================================================

Superseded by RC4 - Build 805: http://www.matrixgames.com/forums/fb.asp?m=4049060


CHANGES/ADDITIONS FROM v1.11 RC2 - B803
=====================================================================


Fixed:
#10466 RC2 Crash
#10465 [Build 803] Coil lasershot not engaging growler
#10464 Uncommanded aircraft takeoff - Build 802
#10474 [Build 803] Nukes not getting set off
#10473 Mine-clearing bug?
#10469 Repeatable crash under B802
Fixed: Ignore gun straffing doctrine under manual fire
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:51:37 PM
Command v1.11 Release Candidate 4 - Build 805

======================================================================

Superseded by Build 806: http://www.matrixgames.com/forums/fb.asp?m=4051650


CHANGES/ADDITIONS FROM v1.11 RC3 - B804
=====================================================================


Fixed:
#9947 [v1.08] Save game changes effects of cluster warheads
#8640 [Build 619] ROV Dragging, fuel and possible crash
#6096 Pluto ROV strange behaviour
#10470 [B801] Magazine refresh issues
#10476 ROVs do not recharge batteries when docked
#10481 [B804]Demining UUV's never recharge batteries
Fixed: Strike Planner waypoint cleanup edge case
Fixed: Excluded delivery unit for nuclear gravity bombs
Fixed: Manual mission altitude edge case
FIXED: Silent crash on "new message" popup window
Fixed: CBU warheads do not save correctly
FIXED: #10470 [B801] Magazine refresh issues

* UI TWEAK: Ship fuel panel now lists the available fuel types. Example: http://i.imgur.com/X5o8odT.png
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:52:11 PM
Command v1.11 Release Candidate 5 - Build 806

======================================================================

Superseded by Build 807: http://www.matrixgames.com/forums/fb.asp?m=4051995


CHANGES/ADDITIONS FROM v1.11 RC4 - B805
=====================================================================


Fixed/Added
-------------------
Fixed: Sea Lance nuclear warhead does not detonate
Fixed: Various doctrine weirdness
Fixed: Multiple unit selection fixes for Pier Ops Doctrine window
Fixed: Weird mine detection and evasive maneouvering

* UI addition: Lua script error generates a log message when run non-interactively

* New option on "Game Options" window: Extra Memory Protection (OFF by default). When enabled, this adds an extra layer of checking for out-of-memory errors. Disabling it confers a UI/map performance increase, most noticeable on real-time (1-1 sec) mode.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:52:40 PM
Command v1.11 Release Candidate 6 - Build 807

======================================================================

Superseded by v1.11 RC7 - Build 808: http://www.matrixgames.com/forums/fb.asp?m=4054029


CHANGES/ADDITIONS FROM v1.11 RC5 - B806
=====================================================================


FIXED: [B806] a/c ignore patrol zone, just head north
ADDED: #10487: Sort weapons in mags alphabetically

* On Doctrine-WRA form, the weapons are now listed in natural-alphabetic order (e.g. AIM-9 goes before AIM-120)

* AI tweak: Targets that identified as waste of ammo (e.g. tarmac already heavily damaged [cannot be totally destroyed]) are deliberately avoided in targeting evaluations.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:53:20 PM
Command v1.11 Release Candidate 7 - Build 808

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Superseded by RC8 - Build 809: http://www.matrixgames.com/forums/fb.asp?m=4055007


CHANGES/ADDITIONS FROM v1.11 RC6 - B807
=====================================================================


#10032 [Build 757.9] Mine Sweep Issues with Save Games
#09668 [Build 678.4] DeMining AI-Lot of Wiggling
#09299 [B670] Double click on sensor checkboxes desyncronizes them
#07524 Sensor Dialog- UI displaying checkbox for pods
#07275 Sensor window: radars may show up with active flag 'ticked' even when they're destroyed
#06923 Feature Request: Player would like a select all button for arcs when adding sensors and weapons
#01852 Destroyed sensor's "Active" checkbox isn't cleared
#10491 Ship Groups assigned to ship strike missions won't attack
#10489 AGM-114N warhead not working
#10490 Target Waste of Ammo Problem
Fixed: ECM lists includes landed aircraft
Fixed: Underwater nuke explosion
Fixed: Backfire vs Carrier weird case
FIXED: AOU of filtered-out contact showing up
Fixed: GBUs should not make a sound when being dropped
Fixed: Hostile sides sometimes go neutral and then back

* Added more detailed mechanics for thermobaric/FAE warheads.

Upon impact, this type of warhead creates an instant "killing cloud" (size is dependent on warhead weight) which detonates uniformly and creates a strong overpressure wave. The maximum damage applied is less than that on the epicenter of a conventional HE detonation, but contrary to HE (where the effective blast damage falls sharply with distance) the explosive force is applied almost the same at any point in the cloud; naturally, this makes FAE an excellent area-effect weapon against non-hardened targets. In addition, any target within the cloud suffers severe fire damage.

Targets outside the detonation cloud but near it can also receive blast damage, depending on their distance from the cloud border.

Contrary to HE and because of the way they operate, FAE warheads are highly sensitive to rain (intense storm severely degrades them) and high altitude (because they use atmospheric oxygen as the explosion oxidant, they are severely less effective at high altitudes where the air is thinner). This makes them less versatile than conventional HE warheads.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:53:58 PM
Command v1.11 Release Candidate 8 - Build 809

======================================================================

Superseded by Build 810: http://www.matrixgames.com/forums/fb.asp?m=4058132


CHANGES/ADDITIONS FROM v1.11 RC7 - B808
=====================================================================

FIXED:
#5588 Removing sensor from ship causes sensors to duplicate
#10492 v1.11B807 - DB442 - On Docking Ops window, clicking on "Damage" column brings up the Damage window only the first time
#10494 [Build 803+] NI campaign videos aren't launching
FIXED: "Waste of ammo" check should happen only for auto-targeting, not for manual targeting
Fixed: [B808] SS-18 crash
Fixed: Crash in 100730 (Ping intercept)

* Various map/UI and sim-core speed improvements.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:54:26 PM
Command v1.11 Release Candidate 9 - Build 810

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Superseded by RC10 - Build 811: http://www.matrixgames.com/forums/fb.asp?m=4060214


CHANGES/ADDITIONS FROM v1.11 RC8 - B809
=====================================================================


Fixed:
#10503 - [B809] Sometimes, ZSU-23-4 can not be destroyed by HARM
Fixed: [B809] Weird altitude behaviour when lead is destroyed
Fixed: [B809] Ship groups sail over land
FIXED: #10499: [B809] EMP damages submerged submarines
FIXED: #6016: [461] Weapons Dialog - Dialog isn't refreshed after removing a mount showing the change
Fixed: [B809] Submarines go too deep to engage targets
FIXED: RV allocation behavior if there are move RVs available than targets
FIXED: OOM error from too many EMP icon draws
FIXED: Non-early warning ABM radars should be precise

* UI TWEAK: Adjusted Missions + Ref. Point menu: Moved "Delete Ref Point" to under "Add Ref Point"
* Weaponry Tweak: Missiles and RVs are vulnerable to EMP wave (the chance of being destroyed depends on wave intensity)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:54:56 PM
Command v1.11 Release Candidate 10 - Build 811

======================================================================

Superseded by RC11 - Build 812: http://www.matrixgames.com/forums/fb.asp?m=4061684


CHANGES/ADDITIONS FROM v1.11 RC9 - B810
=====================================================================

FIXED: #10508 - [B810] Withdraw when primary attack weapon is less than
FIXED: #10505 - [B810] Submarines detecting and going engaged offensive against mines
FIXED: #10504 - [B809] Submarine overland navigation
FIXED: #10503 - [B809] Sometimes, ZSU-23-4 can not be destroyed by HARM
* Updated: Opportunity target refinements
* Fixed: Subs plot weird courses to points they cannot reach
* Added: Smarter Sub depth UI for mission editor
* Fixed: False Targets should not do battery evaluations
* Fixed: Right-click menu doesn't always show when DB Viewer is open
* Fixed: Scenario file contains illegal characters
* Fixed: Refined Prosecution Area targeting logics - always defend against a/c and vampires
* FIXED: [B810] #10507: Shkval 10 kT doesn't kill sub but ship miles away
* Fixed: [B810] Ping intercept oopsie
* Fixed: OODA issue for aircraft targeting facilities
* Fixed: Various Docking Ops shortcomings
* Fixed: Cannot uncheck mount arcs on Weapons window
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:55:26 PM
Command v1.11 Release Candidate 11 - Build 812

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Superseded by v1.11 RC12 - Build 813: http://www.matrixgames.com/forums/fb.asp?m=4062007


CHANGES/ADDITIONS FROM v1.11 RC10 - B811
=====================================================================

Fixed: Wingman ignores plotted course and attacks targets when lead goes Winchester
Fixed: New home base text tweak
FIXED: #10514: [Build 811] Turning on/off special message popups in options doesn't work they always trigger
FIXED: #10515: [B811] Don't see Sea Lance Nuclear blast wave
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:56:04 PM
Command v1.11 Release Candidate 12 - Build 813

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Superseded by Build 814: http://www.matrixgames.com/forums/fb.asp?m=4063204


CHANGES/ADDITIONS FROM v1.11 RC11 - Build 812
=====================================================================

Fixed a number of issues reported in Build 812.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:56:29 PM
Command v1.11 Release Candidate 13 - Build 814

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Superseded by Build 815: http://www.matrixgames.com/forums/fb.asp?m=4063533


CHANGES/ADDITIONS FROM v1.11 RC12 - Build 813
=====================================================================

FIXED:
#10526 - [B813] AAW patrol not working right
#10521 - [Build 811] Random-number generator gets corrupted
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:57:00 PM
Command v1.11 Release Candidate 14 - Build 815

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Superseded by Build 816: http://www.matrixgames.com/forums/fb.asp?m=4064235


CHANGES/ADDITIONS FROM v1.11 RC13 - Build 814
=====================================================================

FIXED: [B814] Random-number generator returns consistent values
FIXED: Edge-case ambush protection
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:57:32 PM
Command v1.11 Release Candidate 15 - Build 816

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Superseded by Build 817: http://www.matrixgames.com/forums/fb.asp?m=4065481


CHANGES/ADDITIONS FROM v1.11 RC14 - Build 815
=====================================================================

Fixed: Mission editor red box error
Tweak: Optimized Targeting function
Fixed: Improved map update speed attempt
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:58:05 PM
Command v1.11 Release Candidate 16 - Build 817

======================================================================

Superseded by Build 818: http://www.matrixgames.com/forums/fb.asp?m=4066727


CHANGES/ADDITIONS FROM v1.11 RC15 - Build 816
=====================================================================

Fixed: Map-Cursor Box ("Black Box") causes weird behaviour
Tweak: Refined 'unit is considered as hostile' evaluation
Fixed: Crash in mission wake-up
Tweak: Added notification about missing map files
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:58:38 PM
Command v1.11 Release Candidate 17 - Build 818

======================================================================

Superseded by Build 819: http://www.matrixgames.com/forums/fb.asp?m=4068504


CHANGES/ADDITIONS FROM v1.11 RC16 - Build 817
=====================================================================

FIXED: #10539 - AAW patrol throttle/course "flicker"
FIXED: #10535 - 2 Users complaining about issues displaying the UI
Fixed: [B817] Contacts sometimes bounce between different stances
Fixed: [B817] Fighters jump between AB and loiter
Fixed: [B817] Navigator oopsie
Fixed: [B817] Special Messages should be turned ON by default
Added: [B817] Inactive missions should not trigger posture changes

* Includes updated versions of the NI scenarios #10 (An Eye For An Eye) and #15 (Fail Safe) to comply with the "no attacks on single-unit airbases" logic. (Kudos to "mahuja" for the heads up on this)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:59:24 PM
Command v1.11 Release Candidate 18 - Build 819

======================================================================

Superseded by Build 820: http://www.matrixgames.com/forums/fb.asp?m=4069782

CHANGES/ADDITIONS FROM v1.11 RC17 - Build 818
=====================================================================

Fixed/Added:
---------------------------
10326 DB3k: Add CMV-22B (US Navy 2018)
10043 DB3k Update: Various Swedish Updates
10011 DB3k Update: Propulsion Updates
10010 DB3k: Tarantul Updates
10450 DB442 0000210 Naval Dock not pier-like
10110 DB3k Update: Alvaro de Bazan Updates
10109 DB3k: Add Loose Finnish Units
10042 [DB3k] Chile Adds - 80's and 90's
10012 DB3k: Tow-2B Update
10468 DB3k: Late Virginia name (quick fix)
10454 Problem to use pier feature on CWD database
10452 DB3K: Remove PLAAF SU-30MKK2
10046 DB3k: Add Algerian Kebir class PB
10045 DB3k: Mark's Baltic Updates
10478 Helicopters with mine sweep gear need 30kt loiter speed
10475 [B803] 12.7mm Gun - no suitable weaponry
10463 DB3k: French and Italian SAAM(aster) Name and IOC Corrections->Quick
10049 SS-21b does not have the "ballistic missile" flag
09861 DB3k Fix: MH-60S Mine Sweep loadoats not working at all.
10484 DB3k Update: Add Russian Navy SU-30SM
10483 [DB3k]Found name of Egyptian Tarantul. C-801 Ahmed Fadel
10479 DB3k: Add Algerian MI-28NE Hokum (2017)
10462 DB3k: Bump the Chinese S-400 IOC from 2017 to 2018
10457 DB3k: Add KC-130J Saudi Arabia (2016) x2
10430 [DB3k] More SU-34 Info
10536 CWDB Update: An-2 colt range issue
10497 DB3k: 1st Blk III Burke gets a name
10477 SEAD aircraft must have RWRs that are PreciseID capable (incl Su-34)
10461 Piers should have a high DP rating (armor too)
10421 DB3k: Add properties to heavy lift vessels to carry other large vessels
09961 DB3k Update: Kuwait buys 28 Eurofighters
06886 Algerian MEKO 200 (2016+, no pennant number or name as per Sept 2014)
10542 [Build 818] Strike Mission Target Lists don't survive Save Games for Inactive Missions
10540 [B757.10] [LOADDOC] tag not working correctly for non-campaign scenarios

* Includes rebuilt & updated versions of official standalone scenarios, tutorials and the Northern Inferno campaign scenarios.

* Includes the new v443 versions of the DB3000 and CWDB databases.

DB ADDITIONS:

Aircraft:

A-12A Avenger II -- United States (Navy), 2018
An-2T Colt -- Estonia [1992-] (Air Force), 1992
AS.365N3+ Dauphin 2 -- Lithuania [1992-] (Air Force), 2016
C-212-200 Aviocar MPA -- Sweden (Coast Guard), 1988-2007, 3x
C-27J Spartan -- Lithuania [1992-] (Air Force), 2008, Impr G.222
C-295M -- Finland (Air Force), 2008, 2x
C-295M [Dragon Shield ELINT] -- Finland (Air Force), 2013, 1x
CMV-22B Osprey -- United States (Navy), 2022
Dash-8-300 MPA -- Iceland (Coast Guard), 2009
EF2000 Eurofighter Typhoon -- Kuwait (Air Force), 2020, 22x
EF2000 Eurofighter Typhoon Two-Seater -- Kuwait (Air Force), 2020, 6x
F.27-200 Friendship -- Iceland (Coast Guard), 1978-2008
F/A-18A+ Hornet -- United States (Marine Corps), 2018, Litening AT, AIM-120D
F/A-18A+ Hornet -- United States (Navy), 2018, AIM-120D
F/A-18C Hornet -- United States (Marine Corps), 2018, Litening AT, AIM-120D
F/A-18C Hornet -- United States (Navy), 2018, AIM-120D
F/A-18D Hornet -- United States (Marine Corps), 2018, Litening AT, AIM-120D
F/A-18D Hornet [ATARS Recon] -- United States (Marine Corps), 2018, 3x pr Squadron, Litening AT, AIM-120D
F-14E Advanced Super Tomcat-21 [AST-21] -- United States (Navy), 2018
F-14E Super Tomcat-21 [ST-21] -- United States (Navy), 2018
F-14E Tomcat Quickstrike -- United States (Navy), 2018
KC-130J Hercules -- Italy (Air Force), 2016, 2x
L-39C Albatros -- Lithuania [1992-] (Air Force), 1995, 4x
L-39ZA Albatros -- Lithuania [1992-] (Air Force), 1999, 2x
L-39ZA Albatros -- Syria (Air Force), 1984
MH-60R Seahawk -- Denmark (Navy), 2017, 9x
Mi-28NE Havoc -- Algeria (Army), 2016, 42x
Mi-8AMTSh Hip H -- Russia [1992-] (Army), 2012
Mi-8MTV-1 Hip H -- Latvia [1992-] (Army), 2000
Mi-8T Hip C -- Lithuania [1992-] (Air Force), 1994
MiG-23P Flogger G -- Soviet Union [-1991] (Air Defence Troops [PVO]), 1981-1991, PVO-Only
MiG-35 Foxglove [MiG 1.42 MFI] -- Russia [1992-] (Air Force), 2015
RAQ-25 Stingray UCAV -- United States (Navy), 2020, Ex-X-47B, Ex-CBARS, Ex-UCLASS, Ex-N-UCAS, Ex-J-UCAS
SA.332L1 Super Puma -- Iceland (Coast Guard), 1996
Su-25UTG Frogfoot B [Armed] -- Russia [1992-] (Navy), 1995
Su-25UTG Frogfoot B [Armed] -- Russia [1992-] (Navy), 2013
Su-30SM Flanker G -- Russia [1992-] (Navy), 2015, New-built, 12x
Su-35K Flanker E -- China (Air Force), 2018, 24x, Su-27M
Tu-214VPU -- Russia [1992-] (Air Force), 2015, 1x, Command Post
Yak-141 Freestyle -- Russia [1992-] (Navy), 2015, Yak-41

Ships:

331 Martadinata [Sigma 10514] -- Indonesia (Navy), 2018, 2x
341 El Yadekh [37.5m Patrol Boat, Kebir Class] -- Algeria (Navy), 1983, Brooke Marine, 76mm gun
343 El Kechef [37.5m Patrol Boat, Kebir Class] -- Algeria (Navy), 1984, Brooke Marine, 25mm gun
40 Katanpaa -- Finland (Navy), 2013, 2x SeaFox Inspection ROV
421 Orkan [Pr.660] -- Poland (Navy), 2007, All Ships
421 Orkan [Pr.660] -- Poland (Navy), 2015, All Ships, 4x RB 15 in peacetime
508 Provider -- Canada (Navy), 1964-1998
876 Pansio -- Finland (Navy), 1992, Ex-576
910 Harrad [Meko A-200AN] -- Algeria (Navy), 2016
A 230 Admiral Pitka -- Estonia [1992-] (Navy), 2001-2013
CL 02 O Higgins [Brooklyn Class] -- Chile (Navy), 1951-1991, Ex-CL 40 Brooklvn
DD 16 Ministro Zenteno [Sumner FRAM 2 Class] -- Chile (Navy), 1974-1990
F 105 Cristobal Colon [Modified Alvaro De Bazan Class] -- Spain (Navy), 2013
F 11 Zemaitis [Grisha III, Pr.1124M Albatros] -- Lithuania [1992-] (Navy), 1993-2010
ICGV Aegir -- Iceland (Coast Guard), 1969
ICGV Aegir -- Iceland (Coast Guard), 1992
ICGV Aegir -- Iceland (Coast Guard), 2012
ICGV Odinn -- Iceland (Coast Guard), 1961
ICGV Odinn -- Iceland (Coast Guard), 1990-2006
ICGV Thor -- Iceland (Coast Guard), 2012
M 01 Viesturs [Type 89.1 Kondor I] -- Latvia [1992-] (Navy), 1995-2008
M 04 Imanta [Tripartite Class] -- Latvia [1992-] (Navy), 2008, 2x PAP 104 Mk5 ROVs, Ex-Dutch
M 411 Vambola [Type 89.1 Kondor I] -- Estonia [1992-] (Navy), 1994-2000
M 53 Skalvis [Hunt Class] -- Lithuania [1992-] (Navy), 2012, 2x SeaFox Inspection ROV
M313 Admiral Cowan [Sandown Class] -- Estonia [1992-] (Navy), 2008, 2x SeaFox Inspection ROV
N42 Jotvingis [Vidar Class] -- Lithuania [1992-] (Navy), 2006, Ex-Norwegian
P 05 Skrunda -- Latvia [1992-] (Navy), 2011
P 11 Zemaitis [Stanflex 300] -- Lithuania [1992-] (Navy), 2009, Ex-Danish
P 31 Dzukas [Storm Class] -- Lithuania [1992-] (Navy), 1996, Ex-Norwegian
PTF 80 Guacolda -- Chile (Navy), 1962-1997
RK Tarantul II [Pr.1241.1T] -- Russia [1992-] (Navy), 1992-2002
RK Tarantul III [Pr.1241.1MR] -- Russia [1992-] (Navy), 1992
RK Tarantul III Mod [Pr.1241.1M] -- Russia [1992-] (Navy), 2006, 1x, R-60
RKR Marshal Ustinov [Pr.1164 Atlant] -- Russia [1992-] (Navy), 1992
RKR Marshal Ustinov [Pr.1164 Atlant] -- Russia [1992-] (Navy), 2015
RKR Marshal Ustinov [Pr.1164 Atlant] -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1987-1991
RKR Petr Velikiy [Pr.1144.2 Orlan, Ex-Yuri Androvo] -- Russia [1992-] (Navy), 2023
Type 053H1 Jianghu II Mod [555 Zhaotong] -- China (Navy), 1988, PL-8H SAM
Type 053H1 Jianghu II Mod [555 Zhaotong] -- China (Navy), 1999, PL-9 SAM
Type 89.1 Kondor I -- Germany [DDR, -1990] (Navy), 1970-1990
Type 89.2 Kondor II -- Germany [DDR, -1990] (Navy), 1972-1990

Submarines:

Mk18 Mod 1 Swordfish [Remus 100] ROV -- United States (Navy), 2008, Mine Hunting/Killing Vehicle
PAP 104 Mk5 ROV -- Latvia [1992-] (Navy), 2008, Tripartite Class, Mine Hunting/Killing Vehicle
S 119 Astute -- United Kingdom (Royal Navy), 2022
S 28 Vanguard -- United Kingdom (Royal Navy), 2022
S 40 Riachuelo [Scorpene] -- Brazil (Navy), 2018
Seafox I [Inspection Vehicle] ROV -- Finland (Navy), 2013, Katanpaa Class, Mine Hunting/Killing Vehicle
Seafox I [Inspection Vehicle] ROV -- Lithuania [1992-] (Navy), 2012, Hunt Class, Mine Hunting/Killing Vehicle
Sinpo -- North Korea (Navy), 2017, Ballistic Missile
SSBN 627 James Madison -- United States (Navy), 1978, Poseidon C3
SSBN 627 James Madison -- United States (Navy), 1981-1995, Poseidon C3

Facilities:

Inf Sec (SAS [NVG]) -- United Kingdom (Army)
Inf Sec (SAS Recon [NVG]) -- United Kingdom (Army)
Inf Sec (SBS [NVG]) -- United Kingdom (Army)
Inf Sec (SBS Recon [NVG]) -- United Kingdom (Army)
Mech Inf Plt (M2A3 Bradley AFV x 4) -- United States (Army), 2009
Mech Inf Plt (M3A3 Bradley AFV x 4) -- United States (Army), 2009, Cavalry Scout
Radar (Gage [R-113 Kama]) -- Soviet Union [-1991] (Air Defence Troops [PVO]), 1956-1982, SA-1 Guild
SAM Bty (SA-1a Guild [S-25 Berkut]) -- Soviet Union [-1991] (Air Defence Troops [PVO]), 1956-1962
SAM Bty (SA-1b Guild [S-25M Berkut]) -- Soviet Union [-1991] (Air Defence Troops [PVO]), 1962-1988

Weapons:

57mm Model 1898 Hotchkiss 6-pdr
AGM-84N Harpoon II+ -- 2018
BGM-71G TOW 2B Aero Wireless -- 2009
NK-11 Nodong-D [10kT Nuclear] -- 2016
NK-11 Nodong-D RV [10kT Nuclear]
PL-8C [Python 3] -- AAM
RIM-174A-2 ERAM SM-6MR Blk IA -- 2018, Anti-Ship Mod
SA-1a Guild [S-25 Berkut / V-300] -- 1956
SA-1b Guild [S-25M Berkut / V-300] -- 1962, SAM-217M
SA-N-22 Greyhound [57E6]
SS-N-33 [3M22 Zircon]

+ ca 1800 pre-defined aircraft loadouts

NOTE: Post your bug reports on the Tech Support forum. This thread is for RC announcements only!
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 04:59:58 PM
Command v1.11 Release Candidate 19 - Build 820

======================================================================

Superseded by Build 821: http://www.matrixgames.com/forums/fb.asp?m=4071107


CHANGES/ADDITIONS FROM v1.11 RC18 - Build 819
=====================================================================


TWEAK: GMTI radars detect moving targets more easily
Fixed: [B819] Silent exception handling on Salvo Execution
TWEAK: Nuclear Detonation Adjustments
FIXED: [B819] Nuclear AAW/ABM weapons not detonating at target coordinates on impact
ADDED: Short-range neutron wave effect from nuclear detonations
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 26, 2016, 05:00:33 PM
Command v1.11 Release Candidate 20 - Build 821

======================================================================

Download: https://drive.google.com/file/d/0B205vpZC1pGmcnNsWGNNZUdPaEk/view?usp=sharing

Unzip to your existing CMANO v1.10 installation folder; answer "Yes" to any overwrite prompts.


CHANGES/ADDITIONS FROM v1.11 RC19 - Build 820
=====================================================================

#09401 - Bars-M IMINT satellite
#08200 - DB3k: Chinese Surveillance Satellite Info
#10548 - [DB3k Update] Add Dyugon class LCU (Russia 2010)
#10534 - [DB3k] Add Japanese AAV7A1 mech platoons (IOC 2017)
#10166 - Russian Project 636 (Vashavyanka-class / Improved Kilo) subs can fire Kalibr cruise missile
#10235 - Add HIMARS arty system to UAE (2013)
#10129 - DB3K Update: Turkish AMRAAM Loadout Fix
#02665 - USMC Rifle Battalion Components
#10339 - DB3k: Add Taiwanese Chapparal (Taiwan Army 1984)
#10218 - [DB3k update] Sensor issue on A389 Wave Knight
#10522 - [DB3k] Need one more version of US AE's
#10343 - DB3k: Singapore AAA, SHORAD, Radar
FIXED: Submarine on land-attack mission doesn't always move
FIXED: When cloning an EE SimEvent, the lists of Triggers/Conditions/Actions pointed to the very same instances (thus when e.g. removing a trigger, the trigger would be removed from both events)

Includes the v444 version of the DB3000 database.

Additions:
Add Facility 2786 SAM Sqn (Bloodhound 2)--Singapore (Army) 1974-1990, 2 Sec
Add Facility 2787 SAM Sec (SA-18 Grouse[9k38 Igla]MANPADS x 3)--Singapore(Army)1998
Add Facility 2788 Radar (AN/TPS-43)Singapore Air Force 1975
Add Facility 2789 Radar (AR-320) Singapore Air Force 1983 x 1
Add Faciltiy 2790 Radar (AN/TPS-77) Singapore Air Force 1997 1
Add Facility 2791 Plt (Mistral I MANPADS x 3) Singapore Army 1996
Add Ship 3023 T-AE 26 Kiluaea United States Navy 1998-2004
Add Ship 3024 T-AE 27 Butte [Kilauea]United States Navy 1996-2011
Add Facility 2792 SAM Sec (SA-16 Gimlet [9k310-Igla-1]MANPADS x 3)Peru 1994
Add Facility 2793 Radar (Giraffe 40) Malaysia Airforce 1989 2x for use with AAA
Add Facility 2794 AAA Sec (40mm/70 Bofors x 2) Malaysia Air Force
Add Facility 2795 Inf Plt (Royal Malay Regiment)
Add Facility 2796 Inf Plt (Paratrooper Brigade)
Add Facility 2797 Inf Plt (Royal Ranger Regiment) Malaysia Army 1 Regiment
Add Facility 2798 Arty Bty (ss-60 Astros II MLRS x 6), 2007 x 54
Add Facility 2799 Sec (FN-6 MANPADS) Malaysia Army 2009
Add Facility 2780 Arty Bty (155mm/39 FH-70 Towed Howitzer x 6) Malaysia Army 1989
Add Facility 2801 Mech Inf Plt (Adnan AIFV x 3) Malaysia Army 2004
Add Facility 2802 Armored Plt (Scorpion 90 Light Tank x 3) Malaysia Army 1990
Add Aircraft 4587 Mi-17V5 Hip H Indian Army 2008
Add loadouts 24956-24960
Add Facility 2803 SAM Plt/2 (Chaparral x 2) Taiwan Army 2000
Add Facility 2804 SAM Plt/2 (Chaparral x 2) Taiwan Army 1987
Add Facility 2805 Inf Plt (Marines) China Navy
Add Facility 2806 Inf Plt (Paratroopers) China Army
Add Facility 2807 Art Plt (HIMARS) UAE Army 2013
Add Facility 2808 SAM Plt (Starstreak LML) Thailand Army 2012
Add weapon 3364 155mm/30 HE
Add weapon 3365 155mm/30 HE Rocket Assisted
Add mount 2930 155mm/39 Type 74 Howitzer
Add Facility 2809 Arty Bty (155mm/39 Type 74 Self-Propelled Howitzer x 6) Japan Army 1976
Add mount 2931 155mm/39 Type 99 Self Propelled Howitzer
Add Facility 2810 Art Bty (155mm/52 Type 99 Self-Propelled Howitzer x 6)Japan Army 1999
Add Facility 2811 Art Bty (203mm/25 M110 Self-Propelled Howitzer x 6Japan Army 1963
Add Faciltity 2812 Plt/2 (20mm/85 VADS[Vulcan M163A2]Japan Army 1983
Add Facility 2813 Arty Bty (155mm/45 PLZ-45 Self-Propelled Howitzer x 6)Saudi Arabia Army 2009
Add Facility 2814 Arty Bty (155mm/45 PLZ-45 Self-Propelled Howitzer x 6)Algeria Army 2009
Add Facility 2815 Mech Inf Sec (AAV-P7A1 IFV x 3)Japan Army 2017
Add Weapon 3366 9M5521 122mm Rocket [Tornado G]
Add Warhead 1108 9M218 (45) .5kg
Add Weapon 3367 9M218 122mm HE Cluster Rocket Tornado G
Add Mount 2932 Tornado G
Add Facility 2816 Arty Bty (2B17 Tornado G MLRS x 6) Russia Army 2012 Grad Replacement
Add Warhead 1109 9M217 (2 SFW) Anti-Tank cluster bomb submunitions
Add weapon 3368 122mm Anti Tank Cluster Rocket
Add Facility 2817 Armored Plt (AMX-56 Leclerc MBT) UAE Army 1995
Add Facility 2818 Mech Inf Plt (BMP-3 IFV x 3) UAE Army 1993
Add Facility 2819 Inf Plt UAE Army UAE Army 00
Add Facility 2820 Armored Plt (M60A3 Patton MBT x 3)Saudi Arabia Army 1981-2016
Add Facility 2821 Armored Plt (M1A2 Abrams MBT x 3)Saudi Arabia Army 1994
Add Facility 2822 Mech Inf Plt (M2A2 Bradley AFV x 3) Saudi Arabia Army 1991
Add Propulsion 2735 DKA Dyugon 2 zveda diesels
Add Ship 3025 DKA Dyugon [Pr.2182.0]Russia Navy 2011 x 5
Add satellite 81 Huanjing [SAR Optical] China (generic) 2012, 3x Triplet
Add Ship 3026 Shikishima Japan Coast Guard 1992 x 2
Add Propulsion 2736 PLH31 Shikishima
Add Mount 2933 Bushmaster II MK44 Mod 2
Add Propulsion 2737 PL 61 Hateruma
Add Ship 3027 PL 61 Hateruna Japan Coast Guard 2008 x 9
Add Facility 2823 Ary Bty (152mm/34 2s3 Akatsiya M1973 Self Propelled Howitzer) Algeria Army 1986 x30
Add Facility 2824 Arty Bty (122mm/36 2S1 Gvozdika M1974 Self-Propelled Howitzer x 6) Algeria Army 2960 x144
Add Facility 2825 Armored Plt (T-72 MBT x 4) Algeria Army 1986
Add Facility 2826 Armored Plt (T-72BM MBT x 4)Algeria Army 2000
Add Facility 2827 Armored Plt (T-90S MBT x 4) Algeria Army 2008
Add Facility 2828 Mech Inf Plt (BMP-1(AT-3 Sagger A)IFV x 3) Algeria Army 1974
Add Facility 2829 Mech Inf Plt (BMP-2 IFV x3)Algeria Army 1990
Add Faciltiy 2830 Mech Inf Plt (BMP-3 IFV x 3)Algeria Army 2005
Add Facility 2831 Arty Bty (BM-30 Smerch MLRS x 6)Algeria Army 2000 x 50
Add Facility 2832 AAA Plt/2(23mm ZSU-23-4 Shilka x 2)Algeria Army 1980
Add Facility 2833 Inf Plt (Peoples National Army) Algeria Army
Add Facility 2834 Arty Bty (BM-21 Grad MLRS x 6) Algeria Army 1998
Add Facilty 2835 Arty Bty (BM-27 Urugan MLRS x 6) Algeria Army 1978
Add Facility 2836 Arty Bty (122mm/38 D-30 2A18 Towed Howitzer x 6)Algeria Army
Add Facility 2837 AAA Sec (23mm ZU-23-2 x 2)Algeria Army 1969
Add Facility 2838 Motor Rifle Plt (BTR-80 APC x 3) Algeria Army 1995-2015
Add Facility 2839 Motor Rifle Plt (BTR-60 APC x 3)Algeria Army 1980-2010
Add Facility 2840 Motor Rifle Plt (TPz Fuchs APC x 3) Algeria Army 2014
Add Facility 2841 (AN/TPS-70) Algeria Air Force 2001 4x
Add Faciltiy 2842 SAM Sec (SA-7B Grail [9k32m Strela -2m]Manpads x 3 Algerian Army 1980
Add Ship 3028 471 SDK Polnochny B [Pr.771]Algeria Navy 1977, 1, 470
Add Ship 3029 RK Osa II [Pr.205ER]Algeria Navy 1978-2000, 9x
Add Ship 3030 RI Osa I [Pr.205] Algeria Navy 1967-200, 3x
Add Propulsion 2738 472 Kalaat Beni Hammed
Add Ship 3031 Kalaat Beni Hammed Algeria Navy 1985 2x
Add Satellite 82 Bars-M [Electro Optical]2015, Russia
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on May 09, 2016, 10:39:47 PM
CMANO+NI Bundle = 60% off

(http://cdn.akamai.steamstatic.com/steam/apps/321410/header.jpg?t=1462372233)

(http://cdn.akamai.steamstatic.com/steam/apps/397180/header.jpg?t=1447377687)

http://store.steampowered.com/app/321410
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on May 10, 2016, 02:30:12 AM
Triple Aces: Command v1.11 has been released

May 9, 2016

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2016/05/F35JSM.jpg)

It took our longest-running public RC phase yet, but it was worth it. Command v1.11 is now available through the MatrixGames and Steam updaters, and joins our long list of major free updates.


To quickly recap why this is arguably our biggest v1.x release yet:
•   Pier-docking Operations add a whole new operational/strategic dimension to CMANO’s gameplay: Ships and submarines can now dock to their parent hosting facilities (either a shore pier or a mother ship/sub) and refuel, re-arm and even repair their damages. Will you push your ships to the limit and risk withdrawing too late from the fight? Or too early and give your enemy free reign? Will you take your time to fully repair (and possibly let your enemy get away), or put back to sea too early and risk being outgunned? The choice is yours.
•   Proper Winchester, Shotgun, Bingo, Joker and Chicken states for aircraft: Want your aircraft to do one-pass engagements and run away even with almost full weapons? Sure. Want them to fight until they’re flying on fumes? Check. Want them to retreat early and fight another day? Done. “My pilots don’t fight the way I want them to” is now officially dead as an excuse.
•   Thoroughly revised air-to-air refueling mechanics and AI: Not only is the pilot AI a whole lot smarter on refuelling decisions, but the player is also given a lot more options to finetune refuelling plans if he wants to. Want to stick tankers to fixed orbits and serve anybody in need? Sure. Want them exclusively assigned to a mission instead? Check. Want them to tag along with the strike package and peel off after providing their fuel? Can do. With the v1.11 update CMANO leaves even many dedicated combat flight sims in the dust when it comes to refueling ops.
•   ORBAT recon of air/naval bases: “The last satellite pass 4 hours ago showed that an additional 12 fighter-bombers had been moved outside from their shelters and parked on the perimeter revetments, probably in preparation of a major sortie. Accordingly, the raid leader adjusted the targeting and weaponry of the second wave; instead of blasting the hardened shelters with precision penetrator munitions, most of the strikers would sprinkle the open parking spaces with cluster bombs”. You can now do this stuff in CMANO.
•   AGL altitude settings, stores jettison and mission player feedback: Sometimes it’s the little things that make a big difference. Your terrain-following capable aircraft can now go really down in the weeds and stay there. You can now define (with doctrine, so per unit, group, mission or entire side) which aircraft will jettison their heavy stores when under attack, to amnouver better, and which will hang on to them. What risks will you take?
•   New submarine options: Submarine captains are now even smarter, more evasive and take better advantage of their diesel-electric propulsion and especially AIP capability. If you thought hunting subs until now was tough, prepare to be amazed.
•   Last but not least: Massive performance/scalability gains: 3x to over 10x speed gains on large, complex scenarios. You read that right. And even more finetuning options for tailoring speed to your specific hardare & OS setup so you can squeeze every ounce of horsepower from your rig. Now bring on your world war creation. You know you want to.

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on May 31, 2016, 01:45:47 PM
Hog heaven, Crimea, Toko-Ri, Bekaa and nuclear CentFront: 15 new Command scenarios released

May 31, 2016 ·
(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2016/05/img0.jpg)

Miguel Molina has released the updated version of the Command community scenario pack. The new release includes a whopping fifteen brand-new scenarios:

•   Frigate Duel in the Scotia Sea, 2023: Tensions have increased between Argentina and the United Kingdom, partly because of the recent discovery of large deposits of valuable minerals in the undersea basins south of the Falkland Islands. Argentina has replaced its aging destroyer fleet with a quartet of fast frigates based on the LCS-Independence design. One of these ships is steaming off Cape Horn to contest the area against a RN upgraded Type 23 frigate.

•   The Lost Province, 2017: Nearly 70 years after the Nationalists fled to Taiwan, the PRC leadership has decided that the time has come to retake the island. You are ordered to initiate the invasion with a large air and surface force, supported by a hail of ballistic missiles.

•   Operation Mole Cricket 19, 1982: During the 1982 Israeli offensive into Lebanon, it became apparent that the strong presence of Syrian SAMs would threaten Israeli air superiority over Lebanon. As Syrian Forces moved even more SAMs into the region, Israeli leadership ordered strikes against the SAM sites. What followed would be subsequently known as the “Bekaa Valley turkey shoot”.

•   Skagerrak, 1963: A NATO task force must escort two ammunition ships through the Skagerrak Straits to the inlet of Oslo.

•   Contigency, 2016: France has a long and accomplished history of successfully projecting military power in support of its national security goals from the American Revolution to the current war on terror. It does that by acquiring basing rights and staging small detachments of ground, air and naval forces worldwide that in the event of a crisis are in a better position to impact an outcome while more power is pushed into the theater. This scenario demonstrates the extend and limits of this ability in a series of evolving crises.

•   The Honduran-Cuba War, March 12, 1968: In 1955 large quantities of iridium were discovered in Honduras. The country, which suddenly found itself in possession of most of the world’s accessible supply of this rare metal, quickly took advantage of its new wealth to become a regional power, purchasing military aircraft, a flotilla of small warships, and even a submarine from the United States. Unfortunately, the newfound prosperity could not solve every problem, and Honduran relations with Cuba have deteriorated since the Communist Revolution in that country. By 1968, tensions with Cuba have reached a breaking point. When a Cuban patrol boat fired on a Honduran fishing boat that had strayed too close to (but, according to Honduras, not within) Cuban waters, a Honduran destroyer first requested it break off its attack. When it was clear the Cubans had no intention of ceasing their attack and that civilian lives were in peril, the Hondurans sank the Cuban warship. Cuba has declared this casus belli and is preparing for war.

•   The Honduran-Cuba War, March 19, 1968: So far, Honduras is “winning”; while they have lost several aircraft, one of their elderly destroyers, and one of their minesweepers (which double as offshore patrol vessels), Cuba has lost three small frigates and more than a dozen combat aircraft. Cuba has sworn to make Honduras pay for its “crimes against world socialism”. Honduras is concerned about merchant shipping; it relies, among other things, on being able to get the iridium it mines to wealthy buyers like the United States. It also needs to purchase and then transport munitions to replace those expended so far in the war. Of particular concern are the Komar-class missile boats operated by Cuba. Honduras operates a number of older vessels purchased from America which offer significant firepower in the form of naval gunnery but have limited anti-missile defenses.

•   The Honduran-Cuba War, March 26, 1968: The war continues. Honduras has managed to negotiate an emergency purchase of F-4 Phantoms to replace those lost in combat; in addition, it has assigned some of its elderly but still capable F4U Corsairs to fly CAP missions over the northern coast. The real problem is ammunition–the supply of missiles for the Phantoms is running short. A convoy with badly needly supplies is en route from America. It is essential that at least some of these ships make it to Honduras.

•   Warthogs Over Latakia, 2013: The 2013 Syrian chemical crisis has escalated into total war. NATO’s initial strikes on Syria’s chemical weapons facilities have proven insufficient, and the downing of several NATO aircraft during the attacks has made the government overconfident. The decision has been made to strike directly at the regime’s army, as losing its conventional strength would mean being overrun by rebels. Two squadrons of A-10 Thunderbolts have been assigned to the task.

•   The Bridges at Toko-Ri, 1952: The movie “The Bridges at Toko-Ri” was based on author James Michener’s writings as an embedded reporter on USS Essex (CV 9) and USS Valley Forge (CV 45) in the winter of 1952. This scenario is loosely based on the movie. Take command of Task Force 77.9, centered on the USS Essex, and execute defense suppression strikes in support of a USAF attack on the two railroad bridges.

•   Crimea River, 2016: The winter of 2015 was a brutal one for Russian-annexed Crimea. Due to the collapse in oil prices and continued economic sanctions by the West, the Russian Federation economy was in shambles. In January 2016 dissatisfaction turned to uprising, and the first Crimean rebellion was brutally supressed by Spetsnaz elements. After leaked footage of mass graves was published, NATO was politically forced to take sides. A large strike on Russian military assets in Crimea was planned and NATO assets were assembled. Russia was alerted in time, however, and placed significant forces in anticipation of this attack. Despite Russia’s readiness, the political climate still necessitated direct action. NATO’s strike, codename OPERATION CLEAN SWEEP, was authorized to proceed.

•   Convoy ’88, 1988: This scenario takes place in May 1988, five days into a hypothetical NATO-Warsaw Pact conflict in Europe. Had the Cold War escalated into a shooting war, control of the North Atlantic would have been essential for both sides. For NATO the objective would’ve been to keep the sealanes open and protect the convoys bound for Europe from Soviet submarines and bombers. The Soviets’ primary goal was to close the Atlantic and deny NATO resupply from the sea. Convoy ’88 puts the player in the role of Convoy 88-7’s commander for 24 hours. This is primarily an ASW scenario, however a respectable air threat is also included.

•   The 4th of July, 1989: It is the summer of 1989, and the revolutionary wave of dissent that has been sweeping through the Soviet Union and other Warsaw Pact Countries has been brutally put down. Soviet military forces on the Central Front have been reinforced, and NATO intelligence is seeing some disturbing movement of Soviet front-line tanks and troops in East Germany. Recent NATO troop withdrawals in Europe have once more made tactical nuclear weapons necessary to stop a possible Soviet breakthrough. The Soviets would also be expected to employ tactical nukes. It is now July 4th, 1989, and the Soviet Union has decided to lay claim to all of Germany.

•   Korean Campaign, 2018: It is the spring of 2018, and it appears that Kim Jong-un is finally going to make good on his constant threats to launch an attack into South Korea. After upgrading some of his military equipment from China and Russia, Kim has massed over 600 tanks, long range artillery batteries, and infantry units along the border. The U.S. and South Koreans are prepared to launch OPERATION BROAD SWORD, a pre-emptive combined-arms attack on the North Korean Ground Forces. A reinforced convoy is en-route to the port of Busan with critical fighting forces and supplies. The Chinese also have substantial forces in the area, but are not considered hostile as of yet. Can the U.S. and S.Koreans stop the massed North Korean armor before it reaches Seoul, and get the convoy safely to Busan?

•   White Piano, 1966: Italy and Yugoslavia are mobilizing against each other. Italian intelligence suggests that Yugoslav forces are about to attack Trieste, the important and long-contested port city. A surface group centered on the aviation cruiser Andrea Doria is dispatched to protect the city.


As always, the community scenario pack is available for download from the Command downloads page: http://www.warfaresims.com/?page_id=1876 . The scenarios are also available individually for download on the Command workshop on Steam.



Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on July 05, 2016, 06:57:22 PM
Improving the best: Command v1.11 Service Release 1 now available
July 5, 2016

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2016/07/AGM-65_Maverick2.jpg)

Hot on the heels of the v1.11 release, our first “service” build for the most recent version is now available. For a detailed list of the changes and additions, see the complete release notes on the Matrix Games forum thread. The announcement also contains a manual download link, although the update is also available both through the Matrix updater utility and Steam.

v1.11 SR1 (a.k.a. Build 839) does not feature any new earth-shattering features (the megaton release of v1.11 takes care of that for a while) but it does include a number of additions and improvements that have been popular with players and should enhance your playing experience even more.

As a quick overview:
•   Stick-bombing mechanics have been thoroughly overhauled and adjusted to more closely match known historical examples (the Black Buck raid on Port Stanley, Vietnam bombing patterns, Desert Storm attacks etc.). As an extra visual aid, all unguided weapon impacts (both hits and misses) are displayed for a few seconds on the tactical map. (Watching the crater pattern of a B-52 “Arc Light” pass never gets old…)
•   Much improved support for high-DPI (>150% font) desktop settings. This should help players who run Command on very high-resolution monitors (4K / UHD etc.). This is an ongoing endeavor and more tweaks will be forthcoming in near-future releases.
•   When using the "zoom to the cursor position" option, after zooming the mouse cursor re-centers on the map. This mirrors the Google Maps cursor behavior and makes mouse-zooming more efficient.
•   A surprisingly frequent user request: The spacebar (instead of F12) now pauses/resumes the simulation.
•   Command can now load and run much larger scenarios (>10.000 active units) and is generally more robust against memory-exhaustion issues.
•   Non-navigation zones and exclusion zones can now be enabled/disabled dynamically mid-scenario instead of always existing. This can be accomplished both through the ScenEdit interface and through Lua – the latter option naturally offering much greater flexibility and power.

In addition, v1.11 SR1 offers a new database refresh (v445) with the usual mile-long list of tweaks and additions, as well as a handy compendium of bug fixes and minor functionality tweaks.

Get it, and enjoy your summer holiday!
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on July 10, 2016, 11:59:19 AM
(http://2.bp.blogspot.com/_CjFQem7UIVI/SmZ5ezk2JAI/AAAAAAAAAc0/0lmBgSiYSNg/S1600-R/Real+and+Simulated+Wars+1Reducido.jpg)

Saturday, July 9, 2016
Flashpoint Latvia Episode 2 - Command Modern and Naval Operations - Close to the Tarantula's Fangs

(https://3.bp.blogspot.com/-TaON8XPI3OY/V4GQCVC5XZI/AAAAAAAAU1M/eEBdOHnrY68ezijMxV1yDcictv0EC0RYACLcB/s1600/Untitled-3.jpg)


If anything, this minor incident proved that NATO was not ready to confront the Russians in the Baltic region. In the screenshot above two RAF Typhoons (blue icons) equipped with Litening III EF Pods had scrambled from the Siauliai Airbase in Lithuania and intercepted a Russian Tarantul class missile corvette. This corvette went unaccounted for three hours, after departing from the Baltiysk Naval Base (red square in the bottom part of the screenshot) in Kaliningrad.

Read on: Click Here (http://kriegsimulation.blogspot.co.uk/2016/07/flashpoint-latvia-episode-2-command.html)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Beef on July 10, 2016, 04:26:16 PM
Don’t Think the F-35 Can Fight? It Does in This Realistic War Game
The Joint Strike Fighter and Russia’s best warplane face off in a simulated battle


by TIM ROBINSON

On June 29, 2015, we saw what seemed like a fairly damning flight test report leaked to War Is Boring — where a F-35A test pilot was unable to triumph over a ’70s-era F-16D with two external tanks in a close-in mock dogfight.

In the report, the unnamed pilot noted the F-35’s lack of energy maneuverability and its restrictive flight control software led to it being unable to turn the tables against the Viper. He also criticized the aircraft’s lack of rearward visibility.

The story — as might be guessed — sent ripples through amateur and professional air warfare experts — with critics claiming that it is yet more evidence the aircraft is an expensive disaster. Proponents, meanwhile, lined up to defend the fighter.

The news story, picked up by other outlets, moved the F-35 Joint Program Office to rebut the report saying, “The F-35’s technology is designed to engage, shoot, and kill its enemy from long distances, not necessarily in visual ‘dogfighting’ situations.”

The JPO also noted that the aircraft involved, AF-2, was a flight test prototype and thus lacked its stealth coating, mission, sensor and weapon systems that would have afforded off-boresight missile shots.

Crucially, however, it did not dispute the authenticity of the report nor the test pilot’s comments about agility.

Simulating more representative air combat

While the JPO rebuttal may have not addressed the elephant in the room as regarding the F-35’s unimpressive kinematics — it is correct that a one vs. one fight, with a non-production version F-35 stripped of its advanced sensors might well be an unrepresentative test.

Even in World War II, most kills by the top aces were achieved without the victim being aware they were being bounced, rather than the aerial melee seen in Top Gun and elsewhere.
With this in mind a curious, impartial mind might ask — how well might a F-35 do in a more operationally representative scenario? Beyond manufacturer’s slick marketing videos and pithy soundbites about “gamechanging” fifth-generation technology, it is difficult for an outsider to evaluate the F-35’s potential — especially in the air-to-air arena. Is it true revolution in air combat or an overpriced lemon?

Fortunately we now have a publicly available tool to take an informed look at least some of the claims made for the fighter.

To this, we turn to Command: Modern Air/Naval Operations — a hyper-realistic tactical PC simulation/war game which models sensors, stealth and other factors in great detail.

(https://cdn-images-1.medium.com/max/2000/1*3IWqr_kGBir4Co2Vl6DqUw.jpeg)

(https://cdn-images-1.medium.com/max/2000/1*zjzX5SsE8hGJ5K7XSmwd6Q.jpeg)

Read the full story at the  War Is Boring Blog (https://warisboring.com/don-t-think-the-f-35-can-fight-it-does-in-this-realistic-war-game-fc10706ba9f4#.bvz57pkf4)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Stardog765 on July 10, 2016, 07:24:34 PM
Very cool!
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on July 10, 2016, 10:30:59 PM
Don’t Think the F-35 Can Fight? It Does in This Realistic War Game
The Joint Strike Fighter and Russia’s best warplane face off in a simulated battle
Nice :)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on July 13, 2016, 06:48:06 PM
(http://www.matrixgames.com/amazon/Logos/CMANO_Live_Logo.png)

Command LIVE. Play history live, as it happens.

Releasing on July 19th!

(http://www.matrixgames.com/amazon/Art/CMANO/CLIVE%20announcement.jpg)

Command LIVE is a very ambitious project. Its aim is to recreate highly accurate scenarios from real-world situations and events, as they happen. WarfareSims has teamed up with the best editors and modders from the community, to create short, engaging scenarios that re-create real life events. Where geopolitical instability calls for military power to come into play, the Command LIVE project calls for players.

The first DLC to be released under this name is Old Grudges Never Die. Players take control of either Russian or Turkish forces in the attempt to maintain national honor and pride, while keeping a lid on hostilities to prevent the outbreak of larger conflict.

This scenario follows on from the real events of November 2015, when a Russian Su-24 was shot down by a Turkish F-16. The consequent geopolitical situation and the interests at stake, including the involvement of NATO, Syrian and rebel forces and ISIS, create a set of circumstances where every false move can end up in a bloodshed.

To better understand the historical landscape and the forces in play, the Command LIVE News Network has put a reporter on the ground and we have just received her video report! Click on the banner below to see it!

https://youtu.be/JLkZ20A6yR0

The editorial team has also sent a report that we have published into the first issue of a newspaper that will be published alongside each Command LIVE scenario.

(http://www.matrixgames.com/amazon/Art/CMANO/Command%20Live%20Newspaper_400x400.jpg)

Old Grudges Never Die is an expansion for Command: Modern/Air Naval Operations will be available on July 19th on our stores and on Steam!

Check for more details from its product page Here (http://www.matrixgames.com/products/636/details/Command.Live:.Old.Grudges.Never.Die)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on July 19, 2016, 03:23:00 PM
Command LIVE Episode 1 is out!

Posted: Tuesday, July 19

Price: £2.40 / £1.99 on STEAM
http://www.matrixgames.com/amazon/Art/CMANO/Command%20Live%20Issue%201.pdf

(http://www.matrixgames.com/amazon/Art/CMANO/Command%20Live%20Newspaper.jpg)

The Command LIVE project has officially taken off. The first release, Old Grudges Never Die, is out on our site and on Steam. You can purchase it here. http://www.matrixgames.com/products/636/details/Command.Live:.Old.Grudges.Never.Die

We are really proud of this first episode and of the project as a whole. Developers WarfareSim and Bart Gauvin, an experienced designer from the community, have worked hard to bring this project to life and this is only the start. It’s the first time a detailed simulation takes on real life events to create such detailed fictional, but true-to-life scenarios.

Old Grudges Never Die, in particular,features a highly detailed geopolitical what if scenario, set in the present day Syrian Civil War.

Two playable factions, Turkey and Russia, have been engrossed in this conflict, where every false step could further destabilize the entire region. With dozens of actors involved, the slightest incident could ignite a war.

Take command and avoid escalating the conflict to an all out war, or be ready to face the consequences!

Grab Command: Live – Old Grudges Never Die now and play history as it happens. Live!

The game is an expansion for Command: Modern Air / Naval Operations and require the base game to be played.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Stardog765 on July 19, 2016, 03:29:12 PM
I love the idea, should be some cool scenarios come out of this idea and at $3 for a very detailed long scenario with cool background documentation.  Worth to me.

These LIVE scenarios along with an occasional full DLC or expansion should keep the game fresh and moving forward.

Now if I just had time to learn that damn thing!

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on July 19, 2016, 03:31:03 PM
3 Page PDF

http://www.matrixgames.com/amazon/Art/CMANO/Command%20Live%20Issue%201.pdf
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on July 28, 2016, 12:10:37 AM
Command LIVE #2 is announced – v1.11 SR3 released
July 27, 2016

(http://www.matrixgames.com/amazon/Art/CMANO/CLIVE_II_Brexit_Spotlight_Announcement.jpg)

It’s been a busy week! Following the successful release of Command LIVE #1: Old Grudges Never Die , the WS dev team and Bart Gauvin have worked around the clock to consolidate feedback from the first release and rectify reported issues as well as preparing the next chapter in the LIVE series.

1) v1.11 Service Release 3 is now available. This update to v1.11 fixes a number of UI and game-engine issues reported since the release of v1.11 SR2 and  includes a revised and updated version of the “Old Grudges Never Die” scenario.

(Unfortunately, it appears that one of the issues considered to be fixed in SR3 is actually only partially resolved. We are currently investigating a more thorough solution. Sorry!)

2) Command LIVE #2 has been announced: You Brexit, You Fix It!

    What if the Brexit heralds the beginning of an escalation of events, creating a powder keg situation in Europe?

    How would NATO and the EU act in such a situation, where timing and close cooperation are everything?

This is a two-scenario pack that will soon be available for download included on the next update, much like “Old Grudges” was. If you enjoy modern joint combat with top-tier forces and hardware you are in for a treat.

Stay tuned!
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on August 02, 2016, 05:41:08 PM
Command: Modern Air / Naval Operations WOTY 50% off

50% off

£30.49  £60.99
You save £30.50 (50%)
Time limited offer. Ends in 2 days.

(https://cdn.bundlestars.com/production/brand/logo.png)

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Stardog765 on August 08, 2016, 04:34:08 PM
Series is just starting but look interesting.  This guy does a good job on his videos of Command.

 https://www.youtube.com/watch?v=UC7I_WQAsnc&list=PL2NGeE0l2kcohFPw0PdeSA0295vlipQQA&index=1
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Stardog765 on August 08, 2016, 04:47:17 PM
Since there isnt much in his new series to watch yet here is his playlist for all of Northern Inferno Campaign.

 https://www.youtube.com/watch?v=cgHgl49IFCU&index=1&list=PL2NGeE0l2kcrxuI1buBbKum6UlRZH1DUc
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Beef on August 08, 2016, 05:27:49 PM
Thanks for posting Stardog. I'll be watching these videos for sure...when I get the chance...lol

(https://cdn.meme.am/instances/63458411.jpg)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Stardog765 on August 08, 2016, 05:42:07 PM
Just trying to tickle some brain cells around here.  :)

Command is one of the leading ways to fight early Alzheimers.. Just looking out for you guys.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on August 08, 2016, 06:51:45 PM
Just trying to tickle some brain cells around here.  :)

Command is one of the leading ways to fight early Alzheimers.. Just looking out for you guys.
lolololololol brilliant  :-*
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on August 13, 2016, 12:54:25 AM
Command LIVE: You Brexit, You Fix it! - New screenshots released!

 Hello everyone! We are releasing a few new screenshots showing the new exclusive DLC for Command: Modern Naval Air Operations, You Brexit, You Fix it!

The expansion is the second episode of the innovative series Command Live,  which goal is to represent contemporary events as they happen as well as what-if scenarios.

In You Brexit, you Fix it! Russia takes advantage of turmoil in Europe following the Brexit to make a move on the Baltic states. Will Putin's gamble be successful? Or will NATO manage to answer in a decisive manner?

(http://www.matrixgames.com/amazon/Screenshots/CMANO/01.jpg)

(http://www.matrixgames.com/amazon/Screenshots/CMANO/02.jpg)

(http://www.matrixgames.com/amazon/Screenshots/CMANO/03.jpg)

(http://www.matrixgames.com/amazon/Screenshots/CMANO/06.jpg)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on August 14, 2016, 12:36:33 AM
Updated version of the Command community scenario pack

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2016/08/JSF_thumb.jpg) (http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2016/08/JSF.jpg)

Miguel Molina has released the updated version of the Command community scenario pack. The new release includes thirteen brand-new scenarios:     

Big Fish In The Baltic, 1971: In recent days tensions have soared between Sweden and the Soviet Union and its allies due to an incident where a naval skirmish took place in international waters resulting in the sinking of several ships on both sides. Swedish intelligence now suggests that the East German navy is trying to launch a surprise naval attack on Gotland. The Swedish navy has been effectively blockaded by swarms of missile boats in the Southern Baltic, so the air force alone has to blunt the incoming onslaught.    

The Bear And The Dragon, 2023: Relations have broken down between China and Russia, and now a Chinese amphibious task force moves to capture Vladivostok. But they will have to run a gauntlet of Russian submarines and bombers to do so.    

Northern Fury #11.1 – Vagar Vengeance, 1994: Strike Fleet Atlantic is now conducting its first major counter-attack. The 1st phase was the softening up of Soviet defences on Iceland which has taken place over the past several days. Now as a preliminary move to the retaking of Iceland, the Faroe Island chain must be secured with a primary focus of the Vagar island airport.  You are the Commander of TG Invincible and supported by the French carrier Clemenceau, surface, subsurface and amphibious forces as well as land based air elements. Your task is to unhinge the Soviet defences, protect reinforcing airborne operations and clear the defenders out of the Faroe Islands, all while protecting civilian infrastructure and preserving your force. The Soviets however, have other ideas.    

Breaking Bad, 2015: In a shocking turn of events, the CIA has confirmed that Iran has turned its allegiance towards AQAP and supplying the terrorist group with money, arms and training. The Yemeni Civil War could turn for the worst as Iran attempts to fight a proxy war against the US and gain control of the Bab al-Mandab Strait and the Red Sea. The US president, going against the wishes of his civilian advisers, puts his trust into his military advisers and begins to put boots on the ground in Yemen.    

The Akusekijima Conflict, 2019: A variety of factors (crop failures caused by global warming, collapse of fish populations due to overfishing, etc.) have resulted in Chinese fishing boats violating Japanese fisheries on an increasing basis.  Japan has protested this behavior but Chinese officials have ignored it.  In addition, Japan's increasingly aggressive rhetoric about the issue has created tensions between the two countries. China has become less and less willing to tolerate even lawful actions by the Japanese when it involves their citizens.    

The Seventh Battle, 1992: In this unofficial sequel to Barret Tillman’s famous “Sixth Battle”, a shaky cease fire has been established off the coast of South Africa due to the presence of other countries joining the fight against the Soviet alliance, such as British subs and the French Indian Ocean Squadron, as well as the arrival of the USS Eisenhower CVBG. But the cease fire is now collapsing, and the seventh battle between carrier groups is about to commence.    

Ruby Slipper, 2016: North Korea is plunged into civil war, with the Kim regime (covertly supported by China) fighting for its survival against the so-called “Democratic Workers Party” (dissident elements supported by Russia). Russian intelligence suggest that the Kim regime, desperate to hold on to power, is preparing to use its cache of nuclear weapons against both rebel and Russian forces – and the PRC intends to help. Russia mobilizes to prevent this outcome.    

Peeling The Onion, 1957: You are Commander, 308th Bombardment Wing, Strategic Air Command equipped with B-47E medium bombers and normally based at Hunter Air Force Base (AFB), outside Savannah, GA. You are also the current OP REFLEX Commander on temporary duty at Sidi Slimane AFB in French Morocco and in the event of war will be responsible to conduct nuclear strikes against the Soviet Union out of the SAC forward bases. Hostilities with the Soviet Union have not commenced but if they do, your mission will be to attack Soviet industrial targets starting in southern Russia on the Black Sea coast. War could be just hours away...    

Standoff-21, 2019: With Argentina once again attempting to take the Falklands, the UK resorts to a standoff bombardment in a repeat of the legendary "Black Buck" raids of 1982. The never-was Nimrod MRA4 makes its combat debut in this scenario.    

Red Iceland, 1980: After the financial crash of 1979 the people of Iceland protested the presence of NATO forces on their home island as a base, effectively turning it into a nuclear target for the USSR. After violent demonstrations and the Icelandic government resigning, NATO agreed to leave the island on the condition that the island remain a de-militarized zone. The Soviets saw an opportunity in this, and with the help of infiltrators and what was presumed to be Spetsnaz units power was taken via a coup d'état by the Communist Party of Iceland. The Soviets maintain that they have only deployed a token force to the island in May, 1980 to "maintain the integrity of the Icelandic government" but this was clearly in violation to the agreement priory reached. More Soviet convoys are headed to Iceland, some of them even loaded with medium range nuclear ballistic missiles; these must be stopped at any cost.    

Northern Fury #10.5 – Sweep Up, 1994: The US 2nd Fleet is now entering the final phase of its first major counter-attack. A ceaseless combination of bomber and carrier borne attacks over the past 60 hours has reduced the defences on Iceland significantly! Now all that is left is the task of sweeping up the last few targets and preparing the ground for the amphibious assault by the Marines tomorrow. If you have learned anything this past week however; nothing is simple.    

Caribbean Fury #1 – Hot Tamales, 1994: You are commanding the USS John F. Kennedy CVBG on routine patrol in the Caribbean. Although homeport is Norfolk Virginia, the Battle Group has been operating out of New Orleans Louisiana for most of the past year due to the increased tensions in Central America. The air wing (CVW-7) has just completed 4 days of intense training with the Army up at Fort Hood, and you now heading to Roosevelt Roads Puerto Ricco for some ASW and ASuW work.    

Merry Christmas, 1998: This scenario is a fictional engagement between the Australian Commonwealth, US, Malaysian Forces and a fast moving Indonesian coup. The coup has arrayed two prongs you will to blunt, one, an outgoing invasion fleet and two, a bustling Naval Base supporting the invasion of a neighbor island.  They are not mutually exclusive problems, both need to be destroyed.  In addition, various other disconnected issues will need to be dealt with, from minesweeping to area defense. 


As always, the community scenario pack is available for download from the Command downloads page: http://www.warfaresims.com/?page_id=1876 (http://www.warfaresims.com/?page_id=1876) . The scenarios are also available individually for download on the Command workshop on Steam (http://steamcommunity.com/workshop/browse/?appid=321410&browsesort=mostrecent§ion=readytouseitems).
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on August 23, 2016, 05:13:02 PM
Command LIVE #2 launched: You Brexit, You Fix It!

(http://i.imgur.com/722TsLf.jpg)

https://youtu.be/19fYvh3DGSg

(http://www.matrixgames.com/amazon/PDF/Command%20Live%202%20Newspaper.jpg)

http://www.matrixgames.com/amazon/PDF/Command%20Live%20Issue%202.pdf
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Stardog765 on August 23, 2016, 05:24:54 PM
RIP free time!
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on September 14, 2016, 12:04:10 AM
(http://www.matrixgames.com/amazon/Logos/CMANO_Live_Logo.png)

Command LIVE moves Far East! Spratly Spat announced! - (9/13/2016)

The South China Sea is an area where the economic and geopolitical struggles bubble just covered under the surface. Numerous low-intensity conflicts have erupted over the years, and many countries have tried to extend their territorial claims over key islands and atolls.

In particular, domain over the Spratly Islands have been strongly disputed by China, Vietnam, Taiwan, Philippines and other nations. The large reserves of oil and the huge volume of maritime traffic make this area crucial to the regions balance of power.

China, the strongest player in this delicate game, has recently strengthen her sea power, deploying her first aircraft carrier - the PLAN Liaoning – with the clear intent to achieve definitive military superiority, dissuading her rivals from direct military action.

However this deployment itself has disrupted the balance of power. Could it lead to an escalation that ends with open conflict for regional supremacy?

Command LIVE: Spratly Spat, the third instalment in the ambitious Command LIVE series, will explore this fictional – although perfectly credible - situation!

A full analysis of the situation has been dispatched and it is already available!
http://www.matrixgames.com/amazon/PDF/Command%20Live%20Issue%203.pdf

Stay tuned! Command Live: Spratly Spat will be released on September, 20th!

Get more information about the game from its official product page!
http://www.matrixgames.com/products/643/details/CommandLIVE:SpratlySpat

(http://www.matrixgames.com/amazon/PDF/Command%20Live%203%20Newspaper_600x600.jpg)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on September 22, 2016, 03:29:53 PM
Command LIVE Spratly Spat is out!

https://youtu.be/G4fYF1EmnTQ

 The dispute over the Spratly Islands in the South China Sea has reached a turning point.

China has never hidden her intent to extend her power in the region, both diplomatically and militarily. And the nearby countries have always tried to do the same, in temporary coalitions or alone. The United States, despite their interest in countering the Chinese’s ambitions, have been involved too much in the Middle East to be able to have a strong presence in these waters.

But now, Beijing has decided to raise the stakes deploying the aircraft carrier Liaoning, switching the balance of power in her favour.

How long this situation could last before it escalates in a larger conflict?

Spratly Spat, the third title in the Command LIVE series, has been released! This scenario is an exploration of what could happen if the regional powers around the Spratly Islands unite and - with limited assistance of the US - challenge the Chinese Navy!


 The People’s Republic of China’s primary foreign policy concerns are energy security and trade.  Its industrial might and economic strength continues to multiply requiring significant resources from around the world. The sea lines of communication (SLOC) between China and the Middle East and Africa are the most vital and China has invested heavily in expanding and modernizing its Navy to protect this route denying potential adversaries the ability to influence Chinese policy by cutting these vital lines and rolling back adversaries away from the Chinese mainland.

Recently China has been pursuing a more aggressive policy by challenging its neighbors over the various islands and atolls in the South China Sea. It has shown particular interest in the Spratly Islands and Atolls which while sparse offer a very strategic position to controlling the greater South China Sea.  It started its invasion with significant naval patrols and has grown into massive land reclamation projects transforming many deserted atolls into useful island air bases and ports allowing the PRC to dominate the region and have the potential to project power further south.

China’s neighbors have hardly been sitting idle while this take over has slowly occurred.  Vietnam, Taiwan, the Philippines, Malaysia and Brunei all have claims within the Spratly’s and have challenged China on the waters and in international court a number of times. Vietnam lost a vicious naval skirmish in 1988 over South Johnson Reef and the Philippines recently won its challenge to PRC territorial claims although the results were ignored. China believes a post World War 2 map depicting a nine dash line defines its maritime territory almost as far as Indonesia. It now has the military capacity to defend this claim as independently no regional power can challenge them. They are winning the dispute by virtue of being the largest local military power and willing to use it to bully the small nations out of the region.

 The United States has been supportive of its regional allies in this dispute but restrained due to massive military commitments in the Middle East, election year politics and relative uncertainly with its China strategy.  It has sent numerous warships including a carrier group on freedom of navigation exercise through the region that while are temporary shows of strength are not sustained which cedes the field to the next greatest power, China. It is an issue that will continue until the United States is able to fully pivot its resources from the Middle East to Asia and one that the regional powers may have to deal with largely on their own.

This scenario is an exploration of what could happen if the regional powers unite and with limited assistance of the US challenge the Chinese Navy.

Could a force similar to NATO’s STANAVFORLANT be a good enough deterrent to give the Dragon pause?


Command Live: Spratly Spat is an expansion of Command: Modern Air / Naval Operations and requires the base game to be played

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on October 19, 2016, 03:44:33 AM
(http://www.matrixgames.com/amazon/Logos/CMANO_Live_Logo.png)

EPISODE 4: DON OF A NEW ERA

Coming Soon

(http://www.matrixgames.com/images/3dbox/170x220/CLIVEIV_Box_3D_170.gif)

http://www.matrixgames.com/products/648/details/CommandLive:DonofanewEra

Tensions in Eastern Ukraine have been on edge since 2013 when trouble started in the Crimean Peninsula resulting in the Annexation of the region by Russia in March of 2014.  The Ukrainian separatists' ambitiondid not stop there however, and with the support of Russia the area commonly known as the DonBass (Basin of the lower Don River) erupted into civil war through the summer of 2014.  This conflict was backed by Russian Regular Army troops ‘vacationing’ in the region, followed by an intervention by the Russian 76th Guards Air Assault Division and other Russian forces. A cease fire put a temporary halt to the fighting at the end of August 2014 but Russian troop movements and occupation of the DonBass did not end.  Separatists in the Donetsk and Lugansk Oblasts continued to receive material and military support from Russia through 2015 and well into 2016. President Putin of Russia calls the area Novorossiya in reference to a 1900’s era region called ‘New Russia’ which stretches along the Black Sea coast to the borders of Moldova and the disputed area of Transnistria.

Moldova is a struggling democratic republic suffering from split demographics, chronic corruption, and a political landscape torn between hard line Communist who sympathise with Russia, and Liberal Democrats who wish to foster ties with the West, all complicated by a significant Ukrainian population.  The area of Transnistria rests on the east side of the Dniester River bordering the Ukraine. The population of this small area, which is evenly split between ethnic Moldovans, Russians and Ukrainians has ignited into varies succession movements striving either to become independent, join with the Ukraine or re-join Russia. A cease fire was put in place in July 92 but dissent, negotiation and discontent continue today.

Russia is nothing if not opportunistic.  It sees NATO as fragmented and weak, the US embroiled into a bitter election campaign, and the European Union in crisis because of constitutional challenges, and the ongoing Syrian Refugee crisis. Perhaps now is the time to make Novorossiya a reality! What better time than when Americans are busy exercising their democratic freedom – election day 2016.

Road to War!

5 November 2016: Tiraspol, Transnistra region, Moldova. Almost 20,000 people are involved in a violent demonstration against the Moldovan Government in reaction to several deadly clashes with police and army forces during the previous 48 hours.  An estimated 27 people are dead and the city is under martial law.  The EU has declared support for the Moldovan Government but Russia has come out vehemently in support of the Ethnic Russian people of Moldova and Transnistra and condemned the oppressive, corrupt and dictatorial government in Chiinu.

6 November 2016: In response to movement of Russian forces in the Rostov area and the redeployment of some of the forces Russia had stationed in Syria, the US announces that it will deploy the ‘Ready Raptor’ Squadron (95th Fighter Sqn, F-22s) and the newly equipped Lightning II Sqn (34 Fighter Sqn, F-35A) to Bezmer Bulgaria, along with other precautionary moves. Moscow declares this a provocation and increases the rhetoric. NATO vacillates but some forces are grudgingly put on a higher state of readiness.

7 November 2016: A major skirmish in a Refugee camp in Greece has captured the attention of Europe, several hundred are dead including at least 35 aid workers and 3 journalists.  The Greek Government is requesting an emergency meeting of the European Parliament.  Late in the day a series of explosions shake Istanbul and Ankara coupled with a major attack by Syrian based Kurdish rebels which crosses the Turkish border in three places and inflicts significant damage and destruction. The Turkish Army is counter attacking.

8 November 2016 – US Election Day: The world wakes toa video of several hundred naked men, women and children lined up facing a ditch as they are gunned down from behind. RT news breaks the story of the ‘Massacre in Moldova’ which is instantly picked up by every new agency on the planet. Some experts question authenticity but are quickly overruled by a ravenous parade of hard liners demanding justice.

Russia obliges.

(http://www.matrixgames.com/files/games/648/20161017101533.jpg)

Features
•   Two playable sides, NATO & Russia.
•   Cutting edge units: Russian T-50, Su-30, 34, & 35; SS-26, S-400, SA-20, SA-23, Improved Kilo SSK, Grigorovich class FFG; NATO, F-22, F-35, Eurofighter Typhoons, P-8, P-3 with LRMP, E-737 Wedgetail, Sentinel R.1 ASTOR, Type 45 DDG, AEGIS Ashore, Ohio SSGN, Type 214TN SSK.
•   Both sides have Cruise missile loaded Strategic Bombers.
•   The sides have conflicting objectives causing rapid re-planning as the situation evolves. Priorities are put in question, tactical dilemmas abound.
•   Hungarian JAS-39 Fighters, Italian Tornado IDS MLU, Greek, Rumanian, Turkish and American F-16’s ranging from a basic Block 30 to the ultra modern Block 52+, and many more unique aircraft.
•   Experimental RGM-109I – Multi Mission TLAM.
•   A close in naval fight to the death with some of the most capable ships, submarines and aircraft in the world.
•   Can NATO save the Ukraine? Can Russia save Moldova? Can any ship survive in the Black Sea in a modern war? How can NATO crack the Crimean Egg? How can NATO fight the AEGOS Ashore?
•   Many hours of COMMAND challenge ahead.

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on November 02, 2016, 03:14:28 PM
(http://www.matrixgames.com/amazon/Logos/CMANO_Live_Logo.png)

EPISODE 4: DON OF A NEW ERA  Released

Price: £2.59
http://www.matrixgames.com/products/648/details/CommandLive:DonofaNewEra
https://youtu.be/Mae85pfJgSU


 Tensions in Eastern Ukraine have been on edge since 2013 when trouble started in the Crimean Peninsula resulting in the Annexation of the region by Russia in March of 2014.  The Ukrainian separatists' ambitiondid not stop there however, and with the support of Russia the area commonly known as the DonBass (Basin of the lower Don River) erupted into civil war through the summer of 2014.  This conflict was backed by Russian Regular Army troops ‘vacationing’ in the region, followed by an intervention by the Russian 76th Guards Air Assault Division and other Russian forces. A cease fire put a temporary halt to the fighting at the end of August 2014 but Russian troop movements and occupation of the DonBass did not end.  Separatists in the Donetsk and Lugansk Oblasts continued to receive material and military support from Russia through 2015 and well into 2016. President Putin of Russia calls the area Novorossiya in reference to a 1900’s era region called ‘New Russia’ which stretches along the Black Sea coast to the borders of Moldova and the disputed area of Transnistria.

Moldova is a struggling democratic republic suffering from split demographics, chronic corruption, and a political landscape torn between hard line Communist who sympathise with Russia, and Liberal Democrats who wish to foster ties with the West, all complicated by a significant Ukrainian population.  The area of Transnistria rests on the east side of the Dniester River bordering the Ukraine. The population of this small area, which is evenly split between ethnic Moldovans, Russians and Ukrainians has ignited into varies succession movements striving either to become independent, join with the Ukraine or re-join Russia. A cease fire was put in place in July 92 but dissent, negotiation and discontent continue today.

Russia is nothing if not opportunistic.  It sees NATO as fragmented and weak, the US embroiled into a bitter election campaign, and the European Union in crisis because of constitutional challenges, and the ongoing Syrian Refugee crisis. Perhaps now is the time to make Novorossiya a reality! What better time than when Americans are busy exercising their democratic freedom – election day 2016.

Road to War!

5 November 2016: Tiraspol, Transnistra region, Moldova. Almost 20,000 people are involved in a violent demonstration against the Moldovan Government in reaction to several deadly clashes with police and army forces during the previous 48 hours.  An estimated 27 people are dead and the city is under martial law.  The EU has declared support for the Moldovan Government but Russia has come out vehemently in support of the Ethnic Russian people of Moldova and Transnistra and condemned the oppressive, corrupt and dictatorial government in Chiinu.

6 November 2016: In response to movement of Russian forces in the Rostov area and the redeployment of some of the forces Russia had stationed in Syria, the US announces that it will deploy the ‘Ready Raptor’ Squadron (95th Fighter Sqn, F-22s) and the newly equipped Lightning II Sqn (34 Fighter Sqn, F-35A) to Bezmer Bulgaria, along with other precautionary moves. Moscow declares this a provocation and increases the rhetoric. NATO vacillates but some forces are grudgingly put on a higher state of readiness.

7 November 2016: A major skirmish in a Refugee camp in Greece has captured the attention of Europe, several hundred are dead including at least 35 aid workers and 3 journalists.  The Greek Government is requesting an emergency meeting of the European Parliament.  Late in the day a series of explosions shake Istanbul and Ankara coupled with a major attack by Syrian based Kurdish rebels which crosses the Turkish border in three places and inflicts significant damage and destruction. The Turkish Army is counter attacking.

8 November 2016 – US Election Day: The world wakes toa video of several hundred naked men, women and children lined up facing a ditch as they are gunned down from behind. RT news breaks the story of the ‘Massacre in Moldova’ which is instantly picked up by every new agency on the planet. Some experts question authenticity but are quickly overruled by a ravenous parade of hard liners demanding justice.

Russia obliges.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Red2112 on November 02, 2016, 06:40:26 PM
I don´t think Status Quo would do something like that, there such a cool band!

Sorry I couldn´t resist!  ;D
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on November 02, 2016, 06:49:44 PM
I don´t think Status Quo would do something like that, there such a cool band!

Sorry I couldn´t resist!  ;D

 ::)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on November 23, 2016, 02:34:20 PM
Command: Modern Air/Naval Ops 65% off @ Matrix. Includes Steam key

Cheapest I have seen it.

http://www.matrixgames.com/products/483/details/Command:.Modern.Air.Naval.Operations.Wargame.of.the.Year.Edition
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 06, 2017, 04:32:06 PM
(http://www.matrixgames.com/amazon/Logos/CMANO_Live_Logo.png)

 Command Live: Korean Missile Crisis is an expansion of Command: Modern Air / Naval Operations and requires the base game to be played

 
EPISODE 5: KOREAN MISSILE CRISIS

 
The situation on the Korean peninsula is becoming more dangerous month by month. The bellicose statements from the ‘Supreme Leader’ notwithstanding, its North Korea’s foray into the Nuclear weapons arena that has made the situation critical.

The Supreme leader of North Korea, Kim Jong-un, in somewhat typical fashion has been making extremely provocative boasts in the lead up to Generalissimo Day, a day which honors his father Kim Jong Il, the 14th of February. The main thrust of these rants is characteristically anti-western but there was a hint of something big that intelligence communities are taking seriously. True to form, both a successful missile launch and a Nuclear test on the same day startled the world.

(http://www.matrixgames.com/amazon/Art/CMANO/C-Live%20Korea%20Spotlight/Command%20Live%205%20Newspaper_stack.jpg)

 A few days later, catching most intelligence agencies by surprise, North Korea’s first Ballistic Missile Capable submarine – the Sinpo sortied from the naval base at Mayang-do. All previous sorties have been highly choreographed events involving missile test firing.  Satellite imagery produced by the US National Reconnaissance Office (NRO) shows the submarine simply leaving port under the cover of darkness and it has not been seen or detected since. Worrisome as that event is, there is significant evidence that two NK-11 Nodong 2 missiles were removed from the Chungjinsi Nuclear Storage site on 18 February, and the missile launchers for these missiles have not been seen in several weeks.

Under pressure from Japan, South Korea, the Philippines and Australia, the UN Security Council was moved into action.  With strong backing from both the US and Russia, and China’s abstention an historic resolution was passed.

The new US President is making the rounds with his own boastful speeches stating that the US will solve the North Korean Problem once and for all. Meanwhile the Russian President is simply stating that North Korea is Russia’s neighbour and Russia will do what is necessary.

The Deadline has now past with no sign of movement or compliance by the North Koreans. Who will act first? Who will succeed?

Both Russia and the US are aiming to destroy very specific targets with minimal casualties – hopefully to have no casualties at all – while preventing the launch of nuclear weapons.

The clock is ticking!

Product page: HERE (http://www.matrixgames.com/products/681/details/Command.Live:.Korean.Missile.Crisis)

Info PDF: HERE (http://www.matrixgames.com/amazon/Art/CMANO/C-Live%20Korea%20Spotlight/Command%20Live%20Issue%205.pdf)


(http://www.matrixgames.com/files/games/681/20170131011045.jpg)

(http://www.matrixgames.com/files/games/681/20170131011048.jpg)

(http://www.matrixgames.com/files/games/681/20170131011107.jpg)

(http://www.matrixgames.com/files/games/681/20170131011121.jpg)

(http://www.matrixgames.com/files/games/681/20170131011118.jpg)

(http://www.matrixgames.com/files/games/681/20170131011104.jpg)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Don_prince on February 06, 2017, 04:55:41 PM
I have bought this but I need to put more time into it figuring out how it works, it is rather... complicated...
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Stardog765 on February 06, 2017, 05:02:48 PM
Looks great! Will add it to mine for sure.  These are all very well thought out scenarios.

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 12, 2017, 04:17:53 PM
Command v1.11 Service Release 7 - Release Candidate - Build 906.14

This is a release candidate for the v1.11 SR7 update, which will accompany the release of Command LIVE #5.

Download: Superseded by B906.15

To install, unzip the zip file to the root Command folder; answer "yes" to any overwrite prompts.

** IMPORTANT NOTE #1 **: Please backup your existing installation first.

** IMPORTANT NOTE #2 **: A newer version of VC++ must be installed before starting up. To do this, run vc_redist.x86.exe from the "\PreRequisites" folder. Otherwise you will receive Lua-related errors/crashes on startup.

** IMPORTANT NOTE #3 **: The default sizes of some windows have been changed. Because of this, you must delete the file "Command.ini" on the CMANO root folder before starting up. Otherwise the modified windows may not show up in their correct sizes.

CHANGES SINCE v1.11 SR6 (B870.4)

USER INTERFACE
------------------------------
#11036 - [B870] Crash in Magazine screen
#10679 - [B835] Weapons form doesn't update after a weapons record is removed
#10701 - [Minor] Weapon records don't show until window re-opened
#10942 - [B855] Status bar expands over top of unit status window
#10940 - [B855] Switching between two ships leaves space in unit panel
#10965 - [B858] [minor] Gap to right of unit panel
#10697 - [B838] Blank winforms up before launch
#11211 - "Game Options" window has some settings applied applied immediately after change and others applied only on confirm + close
#11238 - Unit status bar and mission doctrine settings disappearing
#11069 - More discrete "new contact" message sub-types for air/surf/sub/ground contacts

* New map/UI feature: Directional unit icons (Example: http://i.imgur.com/F1VWERd.jpg). This can be enabled through Game --> Game Options --> Map Display --> Set "Map Symbols" to "Directional Stylized".

* Revised "Realism Options" window: http://i.imgur.com/4gnjYZB.png . It has two features: (a) The activated and disabled options are more clearly visible, and (b) the player cannot change these options in normal play, only through the Scenario Editor.

* Record + replay is now only available in PE (highlighted by me)

* UI tweak: On the "Unit Magazines" window, for each magazine the weapon records are listed by non-empty/empty first, then alphabetically by weapon name. (This reduces/eliminates the necessity to scroll down on large magazines like in airbases/carriers to see available stores)

* More reliable shapefile loader for icepacks (should help with the rare OLEDB exception on startup).

* The existing "New Contact" message type is supplemented by more focused "New Air Contact", "New Surface Contact", "New Submerged Contact" and "New Land Contact" types. This allows tailoring printing to the message log and raising clock-stopping popups with higher granularity (e.g. "alert me when a sub is detected but not when a plane is detected").


SIMULATION & AI
--------------------------------
#9149 - [B658] Aircraft using LGB keep overflying the target
#11139 - Missile attacks on group airbases target runways only
#11193 - SS-N-27 Sizzler's warhead payload not separating anymore
#11190 - SOSUS not working in NI#5
#9988 - [B759] Weight modifier not applied to climb
#10700 - Ships in port assigned to strike missions do not launch
#11020 - [B870.2] Docked naval units not launching for strike mission
#6519 - Ships/Subs Reducing Speed Immediately
#11323: [Build 906.11]Cycle Ferry randomly will picks launching base as destination
#11083 - B871 Mine Mission Crash
#11082 - Warhead type Cluster Bomb, Anti-Runway (Penetrator) can no longer penetrate runways
#11034 - DB3k: Pershing 2 CAMM issue
#11025 - Weapon Penetration type Cluster_AT isn't capable against tanks?
#10258 - Strange mission activation issues
#4993 - Standard Missile Killing whole SAM site with one hit.
#2226 - ROE: Quit Mission when losses reach certain level
#10745 - Side not going hostile after an attack
11006 - Repeatable missions with activations and deactivation times trigger repeatedly after deactivation time
#10449 - Docked ships on mission and bingo fuel
#11028 - [B870.3] Information not being transmitted/updated between sides
#11239 - CIWS will not fire automatically when other weapons removed from ship
#11183 - [B888] Unit is detected trigger doesn´t trigger
#11185 - Datalinks not showing in older but updated scenario
#11178 - [B888] Air-dropped torpedo does not descend to engage
#05656 - AC under missile fire should also dive to enhance maneuverability/evasion
#6422 - No radar altitude limit
#10595 - [Build 825] Group Member trying to fuel from another causing Group speed and station issues (The real problem: Ships were scheduling an UNREP rendezvous without
checking if the candidate provider can actually give them something (either fuel or stores))
#11093 - Standoff behavior only extends to firing unit not group
Fixed: Ballistic missile (with RV) following flat instead of parabolic trajectory
Fixed: RVs mistakenly excluded from "guided weapons in air" and "weapons enroute to contact-X" calculations
Fixed: EMP detonation can only affect units that have radar-LOS to it
Fixed: Stand-off issue for semi-active LGB/ASM LOS
Fixed: P-3C will not drop VLAD sonobuoys
Fixed: SARH weapons whose firing-parent was painting the target were not considered to have acquired the target (affects weapon guidance logic)
Fixed: Direct-flight missiles should loft only if launched in surface-to-surface mode (e.g. SM-1MR)
Fixed: Geo-stationary satellites (DSP, SBIRS-High, Gaofen-4, various GEO-SIGINT assets etc.) parked in erroneous orbits
Fixed: OODA Time countdown resets if game is saved and restarted

* Speed improvement for scenarios with lots of escort-tasked aircraft
* Speed improvements on scenarios featuring zones
* Significant speed improvement for scens with lots of deployed sonobuoys

* Improved parabolic & direct-flight trajectories for unguided weapons

* Ships now manouver and zig-zag to unmask the preffered mount for firing (similar to how AC-130s manouver to bring their side guns to bear). This is most easily observed on ships that cannot fire dead ahead (e.g. Perry FFG using the 76mm gun).

* Non-aircraft units can now use mission escort logic (only for strike missions for now). When assigned as escort, the unit will try to stick close to the nearest "escort subject" of the same mission and prioritize threats to it for engagement instead of actively seeking out to attack targets on its own.

* When creating an "airborne" salvo (e.g. ballistic missile firing RV), if the target is an aimpoint, assume we're firing at an actual target contact, and that is the one nearest to the aimpoint. (Fixes issue where new salvos are mistakenly created for a target still engaged, because existing salvos regard as target the aimpoint rather than the contact sitting on it)

* Re-implemented incendiary weapons (napalm etc.). These have relatively small individual effect areas (e.g. a single Vietnam-era canister will typically cover a 25-30m radius circle), but when used en-masse they can really "remove a grid" (in artillery parlance). The effect of an incendiary explosion on a unit depends on both the unit's size and its armor levels. Small unarmored craft (hello Boghammers!) are promptly fried, while a similarly unarmored but large ship (e.g. cruise liner) will suffer a smaller fire. Large, heavily armored units (e.g. battleships) mostly ignore such explosions.

* More realistic altitude/attitude behavior for aircraft close-combat maneuvering when intercepting target: "Point" at the target instead of just heading to its altitude.

* Gun rounds now shed speed in flight and their kinetic damage and penetration at impact are directly linked to their impact velocity (so the closer the shot, the bigger the penetration & damage).

* Added aircraft cockpit visibility checks (kudos to Ben Scheppke [Cik] for the laborious DB research!). The visibility values are listed on the DB-viewer for each aircraft. This makes it possible to sneak up on an aircraft completely undetected visually if you stay in its blind zones (this includes under and behind). (NOTE: The cockpit restrictions affect human eyeballs only. Supplemental EO/IR systems like the F-35's DAS ignore these limits)

* Sensor max-min target altitude values are now enforced in detection checks. For example, many short-range air-search radars have a specific ceiling over which they cannot detect aircraft.

* Aircraft now begin maneuvering against missile fire earlier (20 secs before estimated impact instead of 10). They will also attempt to dive towards the ground to drag the missile down and increase their own evasion agility.

* Aircraft evasion agility depends on altitude (at high altitude most aircraft are really sluggish). Super-maneuverable aircraft (TVC etc.) suffer less from this.

* Implemented aircraft "knife turn" (sharp 90-deg bank turn for maximum instantaneous turn rate, causes free-fall because of no lift).

* Aircraft kinematics tweak: Current sink/rise rate now affects actual climb/dive capacity (e.g. an aircraft that is falling cannot instantly point the nose up and climb at max rate, even with supreme AoA authority)

* Aircraft using standoff A2G munitions (incl. LGBs) will now try to keep their distance from the target if the "Maintain standoff" doctrine option is enabled.




SCENARIO EDITOR & SCRIPTING
-----------------------------------------------
#9617 - Script to change proficiency or any other unit quality
#10893 - [B847] Feature suggestion: Lua console history
#10373 - Lua: Side awareness switch
#8688 - Add aircraft to existing bases/ships via Lua
#11057 - Make Lua script variables case-insensitive
#11050 - Lua: Create Mission function
#10575 - Lua: Add weapon record to magazine, mount
#9948 - post 1.09 request - Lua action to order unit to refuel
#9530 - [B656] Lua Insta-crash
#8959 - LUA: Event editor modification functions
#8694 - Lua create/modify/eliminate missions.
#11189 - Getting a strange character for throttle when running ScenEdit_GetUnit
#9131 - Event Editor/Lua: Only one Lua line working per action
#4455 - Beta Tester Suggeston for Event Editor
#4919 - Refill Mags Event
#5505 - Event engine - change ROE and Doctrine settings
#4040 - Event Editor- Deactivate Mission Logic- Air Units should probably RTB
#1583 - Event Engine: Aircraft Availability as possible variable to modify
#8417 - Lua tempate Script: Add new homebase (aircraft and boat)
#5964 - Event Editor request: Add change EMCON action
#7407 - Event Editor: User would like edit magazine action
#11023 - Lua Script: Damage Engine (or any other component)
#8916 - Lua: Group unit id copy
#11159 - Setload() fails to set a/c if unlimited magazine but IGNOREMAGAZINE=false
#08693 - Lua Event Editor Interaction
FIXED: [B839] ScenEdit_SetUnit Speed not effecting ground units
#11265 - CommDevices were silently failing on rebuild/SBR
#11230 - Delta files aren't capturing mine hunting equipment adds
#8909 - Make RPs able to be locked or unlocked via Lua
#11152 - Need a Refueling setting in Unit Table like RTB

Large number of new & updated Lua methods:

Updated Lua function: ScenEdit_SetUnit() - added keys: COURSE, SPEED/THROTTLE, PROFICIENCY, DEPTH, REFUEL, FUEL
Updated Lua function: ScenEdit_AddUnit() - added keys: BASE
Updated Lua function: ScenEdit_AssignUnitToMission() - added keys: ESCORT (for strike missions)
Updated Lua function: ScenEdit_SetDoctrine() - added keys: ESCORT, additional doctrines, withdraw/docking
Updated Lua function: ScenEdit_SetReferencePoint() - added keys: TYPE, RELATIVETO, LOCKED
Updated Lua function: ScenEdit_SetLoadout() - allow READYING a/c to be updated
Updated Lua function: ScenEdit_RunScript() - allow to run from attachmentRepo attached to scenario
Updated Lua function: ScenEdit_UseAttachment() - fixed to allow Lua Scripts

New Lua function: ScenEdit_AddWeaponToUnitMagazine(table) - reload magazines
New Lua function: ScenEdit_AddReloadsToUnit(table) - reload unit mounts
New Lua function: ScenEdit_GetSideOptions(table) / ScenEdit_SetSideOptions(table) - adjust side awareness, proficiency
New Lua function: ScenEdit_SetUnitDamage(table) - damage components
New Lua function: ScenEdit_AddMission(side,..) / ScenEdit_GetMission(side,mission,...) / ScenEdit_SetMission(side,mission,...)
New Lua function: ScenEdit_DeleteMission(side,mission,...)
New Lua function: ScenEdit_AssignUnitAsTarget(contact(s),mission)
New Lua function: ScenEdit_GetReferencePoints(table) - returns table of reference point details
New Lua function: VP_GetContact(table) - get table of contacts
New Lua function: ScenEdit_RefuelUnit(table) - make unit refuel as per AAR doctrine
New Lua function: ScenEdit_SetEvent('EventNameOrId', table) / ScenEdit_GetEvent('EventNameOrId')
New Lua function: ScenEdit_GetSpecialAction(table) / ScenEdit_ExecuteSpecialAction('EventNameOrId')
New Lua function: ScenEdit_GetContacts(side) - contacts from the side's perspective
New Lua function: ScenEdit_GetContact(table) - a contact's details
New Lua function: ScenEdit_FillMagsForLoadout(table) - fill magazine with a number of a specific loadout
New Lua function: ScenEdit_AttackContact(attacker, contact, table) - automatic or using specific weapon
New Lua function: ScenEdit_UpdateUnit(table) - updates sensor/mounts on unit
New Lua function: ScenEdit_SetDoctrineWRA(table) / ScenEdit_GetDoctrineWRA(table) - WRA doctrine
New Lua function: ScenEdit_UpdateEvent(eventName, table) - update Lua script on selected event
New Lua function: ScenEdit_GetWeather( table ) - at scenario or unit level
New Lua function: Tool_DumpEvents() - dumps out all events to an XML file in '\Scenarios'; useful to examine all events without clicking-through the ScenEdit UI

New exposed Lua object: unit [ mounts, magazines, base (hosted at), proficiency, components, mission (returns mission object rather than name),group (returns mission object rather than name), fuelstate, weaponstate, manualSpeed, manualAltitude, AirborneTime, loadoutdbid, throttle, weather, method :filterOnComponent (filter components on a type eg sensor), :rangetotarget( contact id) ]
New exposed Lua object: side [ awareness, proficiency ]
New Lua object: group [ unitlist ]
New Lua object: mission [ unitlist, targetlist, starttime, endtime, active, SISH, AAR, plus 'mission specific details' ]
New exposed Lua object: referencePoint [ locked, relativeTo ]
New exposed Lua object: contact [ type, potentialmatches, side (contact's), missile_defence, age, fromside (who made the contact), FilterOut, weather, method :DropContact() ]
New exposed Lua object: doctrine [ additional doctrines ]

General Lua:
* ADDED: Lua: Add plotted course when inserting unit
* ADDED: Lua Function: Return to port
* Lua commands and response (incl. errors) are now stored to text files on [CMANO]\Logs\LuaHistory_[date & time] .
* NLua library upgraded to 1.3.2 (kudos to MichaelM!)
* Improved error reporting - attempts to show which command and/or line failed
* Improved in-event error handling
* Added Lua history file in \Logs folder
* Allow true/false for boolean values
* Added executing Lua scripts to log (note that this may cause large files!)
* "Copy unit ID from editor" method can handle multiple units
* Added option on Event that can controls logging to the game log; ON by default, but useful for an event that fires quite often
* Lua: Tool_DumpEvents writes to a file (file located in \scenarios as "[scenario title] + events.xml")
* Lua: Contact type as string and number
* Lua: Doctrine - withdraw & deploy settings
* Lua: Added event names to RunScript
* Lua: carry over event name to RunScript in Sandbox
* Lua: Fixed unitname keyword for SetLoadout()
* Lua: Added 'unitname' to Doctrine inline with standard naming
* Lua: Improved error handling. Errors are displayed and execution stops when running in console mode. When running from special-actions, the function returns NIL but the script continues to run. The error is shown in the Lua variable '_errmsg_' and the function in '_errfnc_'

Refer to Command Lua (http://commandlua.github.io) for more detailed explanation of exposed objects and functions.


MISC FIXES & DB/IMPORT/SCENARIO UPDATES
-------------------------------------------------------------------------
* FIXED: Scenarios: Four Horsemen Position Load fix

* Includes a fresh round of imports for China, US and Poland by Mike.

* Includes various ship groups as importable .inst files (\ImportExport\Various Ship Groups) by Mike.

#11209 - Db3k: Griffin updates
#11192 - CWDB: C611 Colbert Update Add 1972 version
#11191 - CWDB: Add French AO Ship A 627 LA Seine
#11210 - DB3k: Add Dry dock
#11208 - DB3k: Add PL-10 to J-10A
#11205 - DB3k: S-400 Alt Update (45K)
#11203 - Tu-22M3 with SVP-24 upgrade
#11200 - DB3k: Ukraine Gurza Class Gunboats (2017)
#11040 - Vehicles for the new Russian "superlight" brigades
#10878 - DB3K Update: Indonesian F-16C's to get AIM-120C-7
#10750 - SM-6 Dual I/II ABM version (SBT)
#11214 - DB3K: Zumwalt LRLAP round cancelled and Excalibur likely replacement
#11049 - HQ-19 ABM/ASAT
#10715 - DB3K Update: Add New Chinese Space Surveillance Ship (Yuan Wang 7)
#10622 - [DB3k Update] Add Singapore Littoral Mission Vessels (LVM) 15 Independence (2017)
#10562 - Topaz (FIA-Radar) satellite
#10224 - Talon HATE IRST & comms pod for USAF F-15C
#10103 - Add Continuous Trail Unmanned Vessel (ACTUV)
#08028 - SC-19 mobile ABM/ASAT
#11220 - Add Chinese LPAR Radars
#11221 - Add Boeing Echo Voyager Long Endurance UUV
#11217 - Validation Check Issue: Inclination can be 0.00
#11269 - DB3k: Add Babur 3 Sub launched cruise missile
#10807 - DB3k: Taiwan F-16 Update
#11207 - DB3k: Korean F-16Blk32 Upgrades
#11271 - DB3k: Add Resurs and Persona Imaging Satellites
#11231 - DB3k: US F-16 GBU-39 Loadout
#9545 - Armata armored vehicle family
#11227 - DB3k: Tanker Fixes
#11013 - DB3k: Add MYS-M1E Coastal Radar (Yemen, Russia)
#11242 - DB3k: Add Vietnamese Scud B (1980)
#11234 - DLC: Update PLAAF Flankers and J-11 with PL-15
#11240 - DB3k: H-6K bomb loadout
#9930 - [CWDB Update 1.09] YF-12 Fuel issue
#10213 - DB3k: Nuclear ASROC blast radius killing firing unit from max range
#11129 - DB3k: DB-110 and Areos Pod Range updates
#11127 - DB3k: Batral Issue
#11126 - DB3k: Sea Ceptor Updates
#11124 - DB3k: Ivan Gren Armament
#11122 - DB3k; Al Riyahd's Torpedo launchers face aft
#11121 - DB3k: Amry PLAN HQ-17 and PGZ-07 pairs
#11118 - DB3k: Last 4 German Gepard PTM's decomissioned
#11131 - [DB3k] Reactivation of Utes Sepal Batteries in Crimea
#11128 - DB3k; Add Verba Manpads
#11112 - Galosh ABM not implemented correctly
#10704 - Upgrades for HN Roussen-class FACs
#11134 - DB3k: Add Egyptian Gowind Corvettes (2018)
#11119 - DB3k: Greek Navy Combattante SSM Upgrades
#10812 - F-16 Have Glass I/II mods
#10811 - SEAD-dedicated USAF F-16CM with "Have Glass 5th Gen" RAM treatment
#10673 - DB3k Update: Add R-24T and R-23 Loadouts to Cuban and Angolan MiG-23's
#10120 - DB3k: Add Spanish MQ-9B
#11065 - DB3k: Brimstone 2 needs to be added to Queen E mag
#11064 - DB3k: Ship_2947,2948, 2949 Hull number wrong
#11037 - DB3k: Add boat davits to Armidale
#10867 - Add Ledong AB to Hainan Imports
#10581 - CSA-003 & CSA-004 ISR aircraft
#10579 - Diamond DA42 Twin Star
#10285 - Aselsan Koral mobile jammer
#10196 - 2S35 Koalitsiya-SV SPG
#11098 - DB3k: Add YJ-91 to J-10B
#11096 - BS-64 Podmoskovye (Project 09787 Delta-Stretch)
#11095 - DB3k: Review Petr Velikiy for errors
#11090 - DB3k: Arleigh Burke Fuel Consumption Inaccurate
#11088 - DB3k: Oniks Land Attack Capability
#11080 - DB3k: Polaris A2 Range
#11063 - DB3k: Out of service date for RC-135X Cobra Eye
#11062 - JH-7 naval mine loadout
#10176 - Buk-M3 SAM
#11099 - [DB3k]Bangladesh gets 2 Ming G's
#11097 - FAB-500M54 & FAB-500M62 loadouts for Su-33 Gefest
#11087 - DB3K: SAM Plt (RBS 70 Mk1 MANPADS x 2 will not fire
#10874 - DB3k Update: Updates to Spanish Mirages
#11008 - DB3k: Add Russian Su-33 Gefest SVP-24 Upgrade (2016)
#11105 - [DB3K448] Small AMRAAM issue on Have Glass F-16
#11106 - [DB3K448] LS-6 warhead issue
#11141 - Exoatmospheric SM-3 shot down the target(Kh-32) flying at 40km.
#11140 - DB3k: Poland getting JASSM-ER
#10171 - SM-3 should be able to make intercepts only outside atmosphere
#11166 - SBIRS sats not working as expected
#11165 - DSP satellites non-importable
#11146 - DB3k Update: Mine records
#10661 - DB3k Update: Add Indonesian Nagabanda Submarine (Imp Chang Bogo)
#10638 - PLAN Sovremenny MLU
#10770 - EA-03 Soar Dragon UAV
#10571 - [DB3k Update] Stryker Lethality Upgrade
#10205 - Gaofen-4 GEO EO/IR satellite
#7256 - DB3k: Add Ya Zahra-3 (YZ-3) SAM Iran 2014- Crotale copy
#11181 - Add Djebel Chenoua [C-58] -- Algeria (Navy) Missile boats
#11180 - [DB3k] Add Nigerian Navy
#11177 - DB3k; Add Nigerian Airforce and Army Units
#11021 - KN-06 LR-SAM
#10980 - YJ-8 missile family
#10191 - JD-16 "Sino-Growler"
#11056 - LRLAP round (for Zumwalt AGS gun) not going into service



CWDB additions:
---------------------

Aircraft:

OH-6A Cayuse [MD-500D] -- Argentina (Army), 1970
AD-5W Skyraider -- United States (Marine Corps), 1950-1962, EA-1E
Bell 206B-1 JetRanger -- Brazil (Navy), 1974
Bell 206B-1 JetRanger -- Chile (Navy), 1970
Bell 47 Sioux -- Brazil (Navy), 1953-1994
F-5A Freedom Fighter -- Libya (Air Force), 1968
IL-10 Beast -- Soviet Union [-1991] (Naval Aviation [AV-MF]), 1950
La-9 Fritz -- Soviet Union [-1991] (Frontal Aviation [VVS]), 1950
MiG-15bis B Fagot -- Soviet Union [-1991] (Naval Aviation [AV-MF]), 1953
MiG-17F Fresco C -- Morocco (Air Force), 1961
SA 313B Alouette II -- Argentina (Army), 1975
SA.319B Alouette III -- Chile (Navy), 1977, ASW
SA.319B Alouette III -- Peru (Navy), 1972
SH-34J (HSS-1N) Seabat -- Chile (Navy), 1961-1968
SH-34J (HSS-1N) Seabat -- Chile (Navy), 1968-1978
Su-7BMK Fitter A -- Algeria (Air Force), 1971

Ships:

A 627 La Seine -- France (Navy), 1948
A 280 Resurgent -- United Kingdom (Royal Navy), 1974-1979
A 84 Reliant -- United Kingdom (Royal Navy), 1974-1979
C 611 Colbert -- France (Navy), 1972-1976
D 02 Devonshire [County Batch 1] -- United Kingdom (Royal Navy), 1977-1981
D 20 Fife [County Batch 2, Exocet] -- United Kingdom (Royal Navy), 1977
D 80 Sheffield [Type 42 Batch 1] -- United Kingdom (Royal Navy), 1975
F 107 Rothesay [Type 12M] -- United Kingdom (Royal Navy), 1977, Modified
F 109 Leander [Type 12I Leander Batch 1, Ikara] -- United Kingdom (Royal Navy), 1977
F 109 Leander [Type 12I Leander Batch 1] -- United Kingdom (Royal Navy), 1977, Seacat
F 169 Amazon [Type 21 Amazon Class] -- United Kingdom (Royal Navy), 1977-1984
F 169 Amazon [Type 21, Exocet] -- United Kingdom (Royal Navy), 1977
F 40 Sirius [Type 12I Leander Batch 2, Exocet] -- United Kingdom (Royal Navy), 1977
F 78 Blackwood Class (Type 14) -- United Kingdom (Royal Navy), 1964-1979
L 10 Fearless -- United Kingdom (Royal Navy), 1977
L 3029 Sir Lancelot [Round Table Class] -- United Kingdom (Royal Navy), 1977
LCVP -- United Kingdom (Royal Navy), 1977

Ground units:

Inf Plt (Paratroopers) -- Argentina (Army)
Armored Plt (Centurion Mk 3 MBT) -- United Kingdom (Army)
Armored Plt (Centurion Mk 5/1 MBT) -- United Kingdom (Army)
Armored Plt (Centurion Mk 6/1 MBT) -- United Kingdom (Army)
Armored Recon Plt (AML-60/90) -- Argentina (Army), 1969
Armored Recon Sec (AML-60/90) -- Argentina (Army), 1969
Armored Sec (FV 107 Scimitar Light Tank x 2) -- United Kingdom (Army), 1971
Arty Sec (105mm/22 M101 Towed Howitzer x 6) -- Argentina (Army), 1971
Arty Sec (155mm/20 M114 Towed Howitzer x 6) -- Argentina (Army), 1961
Arty Sec (155mm/23 M109A2 Self-Propelled Howitzer x 3) -- Argentina (Army), 1969
Mech Inf Cmd Sec (LVTP-7 Amtrack IFV x 3) -- Argentina (Marines), (Armoured Personel Carrier)
Mech Inf Plt (AMX-VCI x 4) -- Argentina (Army), 1969
Mech Inf Plt (M-3 APC) -- Argentina (Army)

Satellites:

DSP [Satellite Early Warning System Blk II] -- United States (Generic), 1975-1979, 3x, Missile Launch Detection
DSP [Satellite Early Warning System Blk I] -- United States (Generic), 1970-1983, 4x, Missile Launch Detection

Mounts (mobile ground units):

7.62mm M2 .30 Cal [450 rnds] -- Helicopter
105mm L10Al Towed Light Gun L 10 Al L 10 Al Towed Light Gun
122mm howitzer M-30 -- Towed Howitzer
130mm/52 M-30 Towed Howitzer -- 1951
152mm/25 D-1 Towed Howitzer
155mm/30 M-50 Howitzer
155mm/50 L-33 Howitzer
AML-60/90
AMX-13
AMX-VCI
AT-2 Swatter B [9M17M Skorpion-M]
AT-3 Sagger A [9M14 Malyutka]
BM-14 Katyusha 122mm
BRDM-1 (APC)
BRDM-2 [AT-3 Sagger A] IFV
BTR-40A (14.5mm AAMG)
BTR-50 APC
Centurion Mk 3 Main Battle Tank -- 1951-61
Centurion Mk 5/1 Main Battle Tank
Centurion Mk 6/1 Main Battle Tank
DUKW
FV 107 Scimitar -- UK, 1971
FV 601 Saladin Armoured Car
FV 603 Saracen APC
Gabriel I Single -- Yom Kippur 73
Gabriel I Triple -- Trainable-Yom Kippur 73
Gabriel I Twin -- Yom Kippur 73
GAZ-66 [23mm ZU-23-2 AAMG]
GAZ-69 [M40 recoilless rifle (105mm)]
Jeep BGM-71A TOW -- BGM-71A
Jeep M67 recoilless rifle
Jeep SS-11
LVTC-7 Amtrack (Command Vehicle)
LVTR-7 Amtrack (Recovery Vehicle)
M-3 APC (90mm Anti-Tank)
M-3 APC (SS-11 Anti-Tank)
M-3 APC (TCM 20mm)
M-3 Mk. A APC
M-3 Mk. B (Command Carrier)
M-3 Mk. C (120mm Mortar)
M-43 120mm Mortar -- 120 Rounds
Mk16 ASROC -- Mk46/RGM-66D Standard [ARM]
QF 25-pounder
SS.11
TOW
VAB APC
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 12, 2017, 05:04:39 PM
The devs are removing the recording feature. They say it is to differentiate the pro version (military) from the public version.

Dimitris (dev) 11/02/17
Quote
It was a feature that, from the feedback we had, was used very little by commercial players but very much appreciated by professional customers. So we decided to reserve this for the professional version moving forward. There were several candidates for this "fate", and you probably would not have been happy with any of the others missing.

These decisions are never easy.


(http://dogsofwarvu.com/forum/index.php?action=dlattach;topic=1121.0;attach=544;image)

Original post: HERE (http://grogheads.com/forums/index.php?topic=4065.msg502172#msg502172)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Beef on February 13, 2017, 06:58:13 PM
Dimitri makes a public statement on TV

https://youtu.be/jsW9MlYu31g
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Stardog765 on February 20, 2017, 03:42:42 PM
Well the developers to their credit have relented and seen the error of their ways :)

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 20, 2017, 03:52:26 PM
(https://morbotron.com/gif/S06E01/93760/96054.gif?b64lines=R29vZCBuZXdzLCBldmVyeW9uZSE=)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Beef on February 20, 2017, 05:46:01 PM
They'll sneak it in later
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 20, 2017, 06:22:20 PM
They'll sneak it in later

(http://68.media.tumblr.com/49cd9a1cc62059374ca6fa4919a8e874/tumblr_n2i13gz4TS1r70ozfo4_500.gif)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Beef on February 20, 2017, 09:50:56 PM
LMFAO
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Pipe on February 21, 2017, 01:18:23 AM
Just read through all that thread. Not sure how this will all shake out..are we going to end up paying for every update now?
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Stardog765 on February 21, 2017, 02:33:06 AM
Pipe I have not got that impression but you never know.  I would rather they charge something for major engine updates then take things away. Personally the game is so great and complete as is I could live on the LIVE packs and community stuff forever at this point.  Unless of course they finally get full scale group combat in the game then im all in.

I just dont want to see them pull stuff from our game to put into the Pro game.

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Beef on February 21, 2017, 03:02:24 AM

Unless of course they finally get full scale group combat in the game then im all in.


I would pay quite a bit for "full scale" multiplayer capability.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Stardog765 on February 21, 2017, 03:26:16 AM
Ya that would be cool but im not chomping at the bit to play it MP honestly.  Not sure how well the game would do MP. Depends on how they implemented it.
 
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 22, 2017, 12:53:34 PM

I would pay quite a bit for "full scale" multiplayer capability.

I like mp in games but it is not that important for me in this one at the moment. Maybe because I do not have that much time for it.....Maybe it will come soon. The devs did say that something big was coming  8)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 22, 2017, 12:56:10 PM
It does look like the recorder is staying

Quote
ORIGINAL:  mikmyk

Guys can we let this string die. The feature is back in.

Thanks!

Mike

original post here (reply 69): Here (http://www.matrixgames.com/forums/tm.asp?m=4234287&mpage=3#)

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Beef on February 22, 2017, 02:09:52 PM
Ya that would be cool but im not chomping at the bit to play it MP honestly.  Not sure how well the game would do MP. Depends on how they implemented it.

It would certainly be a feature for the serious "grognard" player of the game as it would require a lot of time to complete a scenario. Having said that, two features would be important (in my mind): Time acceleration and game save. Perhaps time acceleration could be handled by the game advancing at the slowest speed selected by one of the players. For example, 5 players in a game, 4 select 30sec time compression, but the fifth selects 5sec and the game will therefore only compress at 5sec for all. Just a thought. I'm not a coder and have no idea how hard/easy that is to do.

Beef
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Stardog765 on February 22, 2017, 03:36:27 PM
Well now I know your not saying that those who are not interested in MP war gaming are not serious grognards as well right?  :)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Beef on February 22, 2017, 03:52:41 PM
Well now I know your not saying that those who are not interested in MP war gaming are not serious grognards as well right?  :)

Umm...

No, no, no. Not at all. (he says with ambiguous sarcasm)

Seriously though, my thought had more to do with the fact that CMANO scenarios would be   e x t r e m e l y  long in real-time without the ability to compress time, hence the implicaion that a casual gamer would run away in fear whilst a Grognard would soldier on and spend 8 hours in-game.

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Stardog765 on February 22, 2017, 04:03:39 PM
Hmmmmm I see..

Yes no I agree it would be a lengthy and time consuming affair.

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 28, 2017, 02:54:27 PM
Command LIVE: Korean Missile Crisis is Released!
28 February -

£1.99

http://store.steampowered.com/app/584260
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 09, 2017, 07:23:48 PM
Steam weekend sale!

CMANO 65% off: http://store.steampowered.com/app/321410/
Northern Inferno 50% off: http://store.steampowered.com/app/397180/


(https://scontent.flhr4-2.fna.fbcdn.net/v/t1.0-9/17201318_1291709254216105_4345995726535104516_n.jpg?oh=6666073aa848ab1f986a625e5a887cd1&oe=5936EBDC)


(https://scontent.flhr4-2.fna.fbcdn.net/v/t1.0-9/17202856_1291709257549438_917530868384796931_n.jpg?oh=6a9ec5e1b024cff04ee94b8ebeae3675&oe=592D6688)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Stardog765 on March 09, 2017, 09:05:00 PM
Great time to jump on board one of the best wargames ever made.

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Stardog765 on March 11, 2017, 06:18:54 AM
WElcome to the fold Cougar.  I think his brain is smoking now  :Bananezorro

Now we need to enlist Renders to hold a weekly CMANO class and we will be in business.

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 17, 2017, 03:48:20 PM
Command v1.11 SR7 (Hotfix) Update Notes

Hi all,

Command: Modern Air/Naval Operations has been updated to version 1.11 SR7 Hotfix!

You can download the update from here http://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/CommandMANO-CommandNI-UpdateComp-v111SR7-1.zip , or through the Members Area:

CMANO: http://www.matrixgames.com/members/

CNI


Please, check the changelog below

v1.11 SR7 Hotfix

* Fixed: Max number of flights on strike mission is not adhered to
* Fixed: Mission Editor refuelling doctrine error
* FIXED: Submarine not engaged offensive when it has a target, has a plotted course, and "Ignore Plotted Course" is set to YES
* FIXED: Unit on patrol blindly heads towards its (automatic) patrol point instead of manouvering to engage target
* Fixed: Doctrine form crash when changing doctrine/EMCON settings for multiple selected units
* FIXED: Command crashing on startup on FIPS-enforced Windows installation
* Faster game startup due to revised method of checking DB files
* The localization logic hitherto used only by aircraft for ASW prosecutions is now also used by non-AC units for any contact type. For example a submarine who closes in on the last reported position of an uncertain contact, if it is unable to find it there, it will begin searching within the AoU to try and narrow down the target location.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 29, 2017, 08:43:00 PM
Mercenaries, Kalinigrad, colonial clashes and WW3: 29 new Command scenarios released
28 March

(http://www.scared-pixel-studios.com/public/images/scm/strikecommanderapril.jpg)

Miguel Molina has released the updated version of the Command community scenario pack. The new release includes an eye-watering twenty-nine new scenarios:
------------------------------
Aden, North Yemen Civil War – The Egyptian Vietnam, 1965: The North Yemen Civil War was fought in North Yemen from 1962 to 1970 between royalist partisans and supporters of the Yemen Arab Republic. Egypt's involvement in the conflict was so disastrous that it was described as "Egypt's Vietnam". This scenario explores a more active UK involvement and the possibility that Egypt had mined the access ways to the Red Sea.

Brazil Abroad, 2015: The always-tumultuous regime of Guinea-Bissau has reached new degrees of turmoil, with a brief but bloody civil war. The previous regime had the ear of the Brazilian government, and it has launched an intervention to restore it. A large naval task force is currently preparing for an amphibious landing, while your command has received permission to stage from Cape Verde.

Container Wars, 2019: Tension and changing strategic partnerships have complicated the security situation in the South China Sea over the past few years. Philippines President Rodrigo Duterte is unstable in the view of the United States. His on-going drug war produced an increasingly authoritative government aligned with China. Nations have begun to arm merchant shipping to ensure safe passage of the South China Sea. A Philippines container ship has broken down and is dead in the water near Johnson South Reef 160 nm south of Rancudo Airfield. A call for help is broadcast over open channels. What comes next?

Disproportionate Response, 2017: Kaliningrad is a thorn in the side of NATO and any defense of the Baltic. Russia created an anti-access/area denial ‘bubble’ (A2/AD) with Kaliningrad at the center. Recently they installed S-400 SAMs to increase the range and effectiveness of the position. Commercial flights into and out of Warsaw have been tracked from Kaliningrad for the past three weeks setting up a nervous situation for everyone. Yesterday, amid a NATO cyberwarfare drill, a Russian junior officer sent a salvo into a LOT flight with 39 Americans on board. Tonight, you are to lead the attack to destroy the Kaliningrad position so Polish troops can attack the Russian oblast in the morning.

Fish in a Barrel, 2016: Terrorists supported by an unknown foreign power have taken over the city of Limon on the eastern coast of Costa Rica. All efforts to re-take the city by the Costa Rican Civil Guard has been futile, and as a result the Spanish government has ordered a Spanish Naval task force present in the area to give a hand to its former colony.

Gulf of Mannar Confrontation, 1962: The coup that took place in Sri Lanka in 1962 was successful. The result of this coup was to put a more pro-Western government.  However, supporters of the former Sri Lankan government have launched a rebellion, which has been receiving covert aid from both India and the Soviet Union. The United Kingdom has moved forces into the area to make a show of force in support of the new pro-Western government. They will also assist Sri Lanka in operations against rebel forces.  The weather at the moment makes all operations difficult.  In addition, it is not clear if the Soviet Union will try to intervene.

Human Limitation, 1978: The militaries of Libya and Rhodesia in the Cold War were a study in contrasts. One was one of the most capable forces on a tactical level that was burdened by a constant lack of equipment, while the other was a force of low quality that enjoyed huge amounts of equipment. Thus, a meeting of the two in battle provides an excellent case for the degree to which training and skill can make up for inferior equipment. Libya's African meddling has moved all the way south to Zambia and Rhodesia, and they are set to launch a large attack across the Zambezi.

Northern Fury #11.6 – Out on a Limb, 1994: Strike Fleet Atlantic (STRIKFLTLANT) has successfully landed forces on Iceland, Air and Maritime superiority around Iceland is in hand. 2 MEF is now in the process of defeating Soviet forces on Iceland, 8th Marines have invested Keflavik/Reykjavik while 6th Marines is clearing the remainder of the island. Meanwhile in Norway the Soviets seem to have stopped their assault. With the main Soviet force on the North side of the Trondheimsfjorden, and the Norwegians defending south of that major water feature, the situation is secure enough that the British Commando Bde has been withdrawn in preparation for future operation. The Air Forces in Norway are sparing daily as more and more force is added on both sides. Access to the bases in North Norway however have given the Soviets a major advantage for positioning long range air elements and basing of submarines. As Commander of the USS Eisenhower CVBG, you have been directed to position yourself between Norway and Iceland to ensure there is no Soviet interference with the ongoing operations to seize the Island and establish a firm base for upcoming operations.

Northern Fury #11.7 – Bump in the Night, 1994: Strike Fleet Atlantic (STRIKFLTLANT), after successfully landing the bulk of 2 MEF (Marine Expeditionary Force) on Iceland, is reeling from the loss of the Eisenhower. The Enterprise CVBG has been rushed out of dry-dock, it was being repaired after sustaining damage in earlier action, and the Nimitz, already heading into the Atlantic will be joined by the HMS Ark Royal. Meanwhile in Norway the Soviets seem to have put their assault on hold. With the main Soviet force on the North side of the Trondheimsfjorden, and the Norwegians defending south of that major water feature, the situation is secure enough that the British Commando Bde has been withdrawn in preparation for future operation. The Air Forces in Norway are sparing daily as more and more force is added on both sides. Supplying elements trapped North of the main line is becoming a problem, however, keeping them there is a thorn in the side of the Soviets.

Northern Fury #12.1 – Something’s Fishy, 1994: The fight in Norway has stabilized over the past few days with the main Soviet force on the North side of the Trondheimsfjorden, and the Norwegians defending south of that major water feature. The British Commando Bde has been withdrawn in preparation for future operation. The Air Forces in Norway are sparing daily as more and more force is added on both sides. An attempt to supply elements trapped North of Trondheimsfjorden flared into a major engagement last night, the NATO attempt was thwarted by intense Soviet patrolling with heavy losses on both sides. A major air engagement ensued during the daylight hours of 9 March and it is widley suspected in NATO that there may be a move – either an attack or a withdrawal from positions north of Trondheim tonight. The Soviets have no intention of withdrawing.

Northern Fury #12.2 – Lance To The Chest, 1994: Strike Fleet Atlantic (STRIKFLTLANT) is now in the second phase of its counter attack in the Atlantic. Fighting on Iceland continues but 2 MEF believes that they will have the island clear within the week. A massive NATO attack two days ago halted Soviet plans to seize Oslo but with Berlin and Copenhagen in Russian hands, the situation is not yet assured. While a surprise renewal of the Soviet offensive south of Trondheim has begun, Bergen is fast finding itself on the front lines. As the NATO commander, your job is to patrol the waters off of Bergen Norway and escort Merchant ships into and out of the port. As the Soviet player, your task is to interdict supply ships as they enter the waters off Bergen.

Northern Fury #13.1 – Shoulder To Shoulder, 1994: Strike Fleet Atlantic (STRIKFLTLANT) has now completed the first phase of the counter attack in the Atlantic. Fighting on Iceland continues but 2 MEF believes that they will have the island clear within the week. However, a new Soviet offensive in Norway has unhinged NATO plans for a pause between operations. In the past 72 hours’ Soviet forces in Division strength have breached the Trollheimen mountains, the last significant barrier on the approach to Oslo. With Berlin and Copenhagen in Russian hands, and the Norwegian army in tatters the North Atlantic Council (NAC) does not want a third capital city to fall. You, as Commander STRIKFLTLANT have been directed to use all of your available combat power to stop their offensive and to set up the conditions for upcoming amphibious operations in central Norway.

Northern Fury #13.2 – Charge of the Light Brigade, 1994: Strike Fleet Atlantic (STRIKFLTLANT) is now in the second phase of its counter attack in the Atlantic. Fighting on Iceland continues but 2 MEF believes that they will have the island clear within the week. A massive NATO attack two days ago halted Soviet plans to seize Oslobut with Berlin and Copenhagen in Russian hands, the situation is not yet assured. Commander STRIKFLTLANT has set in motion a series of attacks designed set up the conditions for upcoming amphibious operations in central Norway – Operation Thor’s Lightning. This is one of those actions.

Oil In Somalia (Italy vs India), 1990: Italian Somaliland was an Italian colony and in later years the Trust Territory of Somalia until 1960 when Somalia was granted independence. During this period Italians made up a significant proportion of the population. In an attempt to stabilize government the Barre regime has granted oil exploration rights to ENI oil and allowed basing of troops and aircraft in northern Somalia. However, the civil war has escalated and the nation is in a state of chaos, the civil government close to complete collapse. Meanwhile India is establishing a foothold attempting a land grab and expansion of an Indian-controlled Indian Ocean. The marines of the San Marco regiment have been loaded onto the LPDs San Giorgio and San Marco and are tasked to land at Eyl and re-establish control of the airfield and expel the Indian troops.

Operation Tilest, 2017: Mauritius. The assassination of the Mauritian Prime Minister on 4 OCT has yet to have responsibility claimed but the DGSE asserts that the Deputy Prime Minister, who has proclaimed a state of emergency, is in part culpable. Furthermore the Peoples Republic of China has, at the Deputy Prime Minister's request, dispatched a Stabilization Force to provide internal security during the emergency.  A naval task force centered on the PLAN Type 071 amphibious landing ship CHANGBAI SHAN arrived on scene and has taken station off the southern coast near Sir Seewoosagur Ramgoolam International Airport.  Chinese marines have been reported at the airport as well as the port facilites and state house in Port Louis.  A follow-up relief naval force with further logistical support is less than a day from making Port Louis, though the makeup of this force is as yet unknown. The French Ministry of Foreign Affairs is certain that this action is a smoke screen for the formation of a PRC-friendly client state in Mauritius. France is therefore acting to secure the region from external aggression and provide interim stability.  Be aware that the PRC is aware of this position and may take preemptive action.

Strike Commander – Mauritania #1, 2011: A tribute series to Origin’s classic Strike Commander[en.wikipedia.org]. The past twenty years has seen unprecedented world-wide upheaval with the uncivil fracturing of the Soviet Union, failed interventions in the Mid-East and continental environmental disasters.  Across the globe old political orders fall, energy resources dwindle and economies collapse.  Mercenaries become a commonplace tool as governments and powerful corporations vie among each other to protect or assert their interests. Struggling with an externally-funded rebellion, the leadership of the North African nation of Mauritania has turned to employing private military forces to stem their losses. The Turkey-based Wildcats, a mercenary fighter squadron composed of F-16 fighters, has been retained and is beginning operations from a remote Strike Base in the Western Sahara.

Strike Commander – Mauritania #2, 2011: Recent operations have struck a blow against the rebels and bolstered the loyalist cause.  Intelligence has located a rebel command post and forward airstrip.  The Wildcats get the call to take it out.

Strike Commander – Mauritania #3, 2011: Things in Mauritania have heated up.  A right-wing military element has staged a coup, toppling the rightful government, and aligned itself with the rebels.  With enemies on all sides and no one left to pay the bills, the Wildcats are forced to face cutting their losses and running.

Strike Commander – Turkey #101, 2011: The Wildcats managed to exit the turmoil of Mauritania just in time, and with a tidy sum as well, garnered from their government warehouse raid.  Their business manager Virgil had counted on a greater return, as usual, but grudgingly agreed in principle to the upgrade of several of the squadron's Vipers if the money could be found quickly. Luckily the mercenary market in Istanbul was hot as ever, and a contract was secured from Global Oil to prevent a group of Transworld PetroChem board members from attending a stockholders meeting in central Turkey.  The pay was good for what appeared to be a simple job.

Strike Commander – Andes Mallorca #101, 2011: The Wildcats have taken a contract supporting Generalissimo Jorge Mendez in Andes Mallorca.  His country came to the aid of Ecuador after it was invaded by Peru.  Mendez is seen as a uniting force in war-torn South America.  And he pays in gold bullion.  With their strike base established near Cali, the Wildcats are tasked with assisting the Andes Mallorcan Air Force in striking a Peruvian armored attack at the front.

Strike Commander – Andes Mallorca #102, 2011: After several days of sustained operations in the Andes theater the Wildcats take advantage of a bad weather front to get some much needed rest and repair.  The enemy has other ideas, however.

Strike Commander – Andes Mallorca #103, 2011: A valued leader of the Wildcats is killed by the Peruvian Air Force while returning to the Strike Base with the balance of General Mendez's payment.  The gold is gone and the general regrets he cannot renumerate the loss, but he does have an idea that will give the Wildcats vengeance for their comrade's loss.  Reminiscent of the Israeli strike against Saddam Hussein's Osirak nuclear reactor in 1981, General Mendez suggests that a similar attack against the Peruvian nuclear facility at Chimbote would be a dagger in the heart of their ambitions for regional power.  It would also demonstrate that the Wildcats are not a group to be trifled with, either.

Strike Commander – Egypt #101, 2011: The Wildcats return to Turkey to find their home base sabotaged by an unknown party.  Several of their F-16s have been damaged and there are many expensive facility repairs required.  Needing money fast they manage to find a contract with the Egyptian Air Force flying an airshow from the the Cairo West Airbase using, to Virgil's delight, EAF F-16s.  The money is slight but it will keep them going while repairs are underway.

Senkaku Stir Fry, 2020: Japan's energy situation deteriorated over past decade and is currently exploring reserves in the area of the disputed Senkaku Islands. China and Japan recently hammered out an agreement regarding area fishing rights, but the natural gas situation has not been settled. Over the past several weeks, China's UAV patrols against the exploration rigs have made the region very nervous. The US Navy sent carrier Ronald Reagan to South Korea in a show of support for Japan. The status quo would serve Japan's interest. After a decade of economic woes, China is in no position to exploit the reserves. But why should they sit by and let a major competitor steal what is rightfully theirs?

Spanish Guinea II (Nigerian Alliance vs Spain), 1996: Oil exploration and production has boomed in the Gulf of Guinea. The once Spanish colony of Equatorial Guinea’s corrupt government has asked for Spanish assistance with protection of the countries offshore oil and gas platforms. The Nigerians have used to last 16 months to form a strong alliance with Argentina, Brazil and Uruguay. Using their control over these countries oil imports from Nigeria to ‘assist and ensure’ cooperation. Left with little choice the South Americans have given strong military assistance to Nigeria and the Brazilian carrier has transported significant air power to Nigerian bases. Nigeria is now sabre rattling and has promised retaliation making threats to the platforms in the Alba gas field and to the Eg Bioko LNG terminal construction site, the pride of Spanish Guinea’s petroleum production in the region.

Strike Group Stennis vs Tanzania, 2020: This scenario assumes that Tanzania suffered a coup in early 2018 and is now controlled by a fiercely anti-Western dictatorship.  In the last few months, this new government has received an extensive military aid package from China and there are increasing concerns about threats to the stability of the region. Two weeks ago, an American F/A-18 engaged in exercises with Kenya was shot down by a Tanzanian surface-to-air missile. Tanzania has refused to apologize for the incident and claims the aircraft was an American spy plane illegally operating in their airspace. (NOTE: The challenge of this scenario is whether the player can successfully fulfill the mission objectives "on time and under budget"--the player only wins by completing the mission using only a certain amount of munitions and suffering only minimal losses.)

The Banja Luka Incident, 1994: On February 28th 1994, six Serbian J-21 Jastreb single-seat light attack jets were engaged, and four of them shot down, by USAF F-16 fighters southwest of Banja Luka, Bosnia and Herzegovina. It was the first active combat in NATO's history. This is a recreation of the engagement.

The Fiery October – Reprisal, 1962: In the wake of the U-2 shootdown on Saturday, October 27, 1962, the Cuban Missile Crisis took a dangerous turn. A plan was in place to launch reprisal strikes against any SAM site in Cuba that attacks a US reconnaissance aircraft. President Kennedy and his advisers debated whether or not to approve the strikes and in the end decided against it. As the US player you will be transmitted orders for reconnaissance and support missions, as well as the reprisal strikes, and attached missions.

The Isla La Orchila Affair, 2020: This scenario assumes that, in response to increasing reluctance on the part of the United States to enter into international conflicts, a number of regional powers have become more willing to act aggressively within their own spheres of influence. Venezuela, able to pay for munitions with oil, has increasingly seen itself as a master of the Caribbean, and has not surprisingly sometimes come into conflict with Colombia, Mexico, and the European Union, whose nations still control some territories in the region.

-------------------------------------

As always, the community scenario pack is available for download from the Command downloads page: http://www.warfaresims.com/?page_id=1876 . The scenarios will also become available for download later on the Command workshop on Steam.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 30, 2017, 03:23:32 PM
Command: Modern Air / Naval Operations second standalone expansion

(http://www.matrixgames.com/amazon/Logos/CMANO_CoW_Logo.png)

Ater the great success of Northern Inferno, WarfareSims and Matrix Games are proud to announce Chains of War, the second standalone expansion of Command: Modern Air / Naval Operations!

A new generation of warfare is about to commence. In a world where the speed in communication is the blood of modern armed forces, new weapons are being developed to protect – or to poison – this blood.

Through 12 thrilling campaign scenarios, you will experience a full escalation in conflict over the Pacific Ocean between the United States and China, in which the high level of technology has broken all the old rules!

Or go back in time and experience conflict in 4 different historical hotspots!

Are you ready for the next level of War?

- NEW! Communications disruption by network/cyber attack or any other arbitrary factor: Isolated units realistically limit their tactical awareness to only what they themselves can detect and engage, and are completely on their parent side of control. Say goodbye to Borg-view of the battlefield!

- NEW! Cargo, landing and airdrop operations. Load mobile forces on ships, aircraft and even submarines, and unload them on any suitable point on the battlefield. Platforms are realistically limited by volume, weight and crew on what they can transport.

- NEW! Comprehensive damage model for aircraft. Aircraft may be shot down outright or receive damage that will still allow them to limp back home. Different aircraft can absorb different punishment on their fuselage, cockpit and engines. Depending on the amount of damage received a plane may be "mission killed" if its repairs take so long that it misses the fight.

- NEW! Advanced weapons for the new age of war. Tactical EMP weapons, railguns, high-energy lasers and more!

Get more information about Command: Chains of War from its official Product Page! http://www.matrixgames.com/products/product.asp?gid=693

Command: Chains of War can be played as a separate game (with the possibility to upgrade it to the base game with all the available database and scenarios at any point in time). Alternatively, it can be integrated as a new set of scenarios for owners of the original Command: Modern Air/Naval Operations Game of Year Edition!

(http://www.matrixgames.com/amazon/Screenshots/CMANO_CoW/Chains_of_war_screenshots/Chinese-J-20-Stealth-Strike.jpg)

(http://www.matrixgames.com/amazon/Screenshots/CMANO_CoW/Chains_of_war_screenshots/Cyberwarfare-Options.jpg)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 03, 2017, 03:21:51 PM
CMANO and NI 1.11 SR7 (Hotfix 2) Patchnotes

Hi everybody!
Command: Modern Air / Naval Operations and Northern Inferno have been updated to version 1.11 SR7 (Hotfix 2)!
This new version brings a lot of improvements, including an improved version of the Korean Missile Crisis scenario, it fixes a "stutter" issue that popped up after the last update and a much improved ASAT logics!

You can download the link from  here (http://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/CommandMANO-CommandNI-UpdateComp-v111SR7-2.zip)


CMANO Public Members Area


CNI Public Members Area

v1.11 SR7 Hotfix 2 Changelog

#11428 - DB3k: Update Burke and Tico Torp Mounts and Mags to be Mk54 Dominant
#11330 - [DB3k Update] Thailand IOCs KS-1SM/HQ-12 SAM
#11427 - DB3k; Add AR-2
#11425 - DB3: Add Hypothetical EV-22E Crowsnest Variant
#11413 - DB3k: UK Sea Skua out of service 2017
#11423 - DB3k: Cuban MiG-23 Checks
#11415 - Air-launched Harpoons, Sea Eagles, etc etc do not use waypoints
#11434 - [B920] 'CAPTOR' mine engages target it cannot hit
#11457 - DB3K; Add Saudi Arabian CH-4B Drone (2016)
#6331 - DB3k Update; Myanmar Airforce Units
#10200 - Myanmar Navy Updates
#11455 - DB3K Add HT-16PGJ Manpads and Sextuplet Mount for Myanmar Navy
#11446 - DB3k: Make sure all apache's have quick turnarounds
#11447 - DB3k: Look at swordfish UUV sensors
#11448 - SM-3 Needs to be able to intercept higher speed targets to be useful as ASAT
#11486 - DB3k: GBU-49 for USAF F-35A

• FIXED: Illumination issue with Hellfire and Standoff Setting
• FIXED: Silent crash when firing guided projectiles
• FIXED: BOL Launch orders don't survive a game save/restart
• FIXED: Crash when clicked on ship magazine button
• FIXED: 1000 lb bombs (proximity blast) damaging hardened shelters significantly
• FIXED: BOL Launch (Ctrl-F1) allows allocating within min range
• FIXED: JASSM range varies
• FIXED: "Out of target-range; distance to target is 0nm" message when assigning units to strike
• FIXED: Aerostats all start at RTB so all dive etc. into the default RTB flight parameters
• FIXED: Facilities with high aspect ratio (e.g. runways) screw up the CEP-based direct-hit determinations
• FIXED: Speed of some satellites reported as negative
• FIXED: Unable to see projected orbit of non-friendly satellite
• FIXED: Gameplay Pulsing/Stutter/"Hiccup"
• FIXED: Improved speed on scenario-loading
• FIXED: Unit Cloning causes corrupted scen saves
• FIXED: Creating new mission and opening Mission Editor does not display times correctly
• FIXED: AGM-65 Maverick descend rate

• ASAT calculations are much more reliable; as a result ASAT-capable units have a lot more valid shot opportunities

• Added loiter ability for tactical decoys that have the flag

• Includes updated version of the "Korean Missile Crisis" scenario. Changes include:
o Tweaked the start scenario event slightly
o Replaced the KN-06 with updated DB entry
o Upgraded South Korean and US SAM systems
o Upgraded the US F-16s in Korea to the CM versions
o Added No-Nav zones to corral North Korean MiGs
o Briefing adjustments & message tweaks
o Mission tweaks
o Moved Aus FFG
o Adjusted US Tanker disposition
o Added a series of ‘Win checks’ to end the scenario
o Adjusted the US and Russian VP thresholds up
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 20, 2017, 03:41:05 PM
Red Phoenix, Team Carney and some fixes: Community scenario pack updated

April 20, 2017

(http://image.digitalinsightresearch.in/uploads/imagelibrary/Archive/Main/F-16Cs_ROKAF.jpg)

Sometimes this happens too.
The last major update of the Community Scenario Pack contained some scenarios that had been erroneously rebuilt to the latest database versions and, as a result, produced a crash when loaded. The problem was located in the rebuild code and fixed, and Miguel Molina has correctly rebuilt the problematic scenarios.

In addition, two new community scenarios have been included to the refreshed pack:

•   Red Phoenix – Christmas Day, 1986: North Korea has decided to try and complete the re-unification of the peninsula, by force. Kunsan AFB has already been hit by MiG-23s and sustained damage.  The main raid is only minutes away.  Take your F-16s to the skies and defend your airbase!

•   Team Carney, 2019: A variety of minor conflicts have erupted around the world.  The United States and its allies have responded by creating a number of “joint response forces” that will operate under the leadership of America’s various Unified Combatant Commands. In this scenario, USAFRICOM and allied forces are called upon to protect commercial shipping from a sudden increase in rebel-sponsored piracy and terror attacks off the coast of Western Sahara.

As always, the community scenario pack is available for download from the Command downloads page: http://www.warfaresims.com/?page_id=1876 .

The new & updated scenarios will also become available for download later on the Command workshop on Steam.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on April 20, 2017, 06:55:38 PM
Hi all, Asid invited me so here I am.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on April 20, 2017, 07:03:18 PM
The new features of Chains Of War: Communications disruption

(http://i.imgur.com/eyMQrwN.png) (http://www.warfaresims.com/?p=4454)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 20, 2017, 07:06:22 PM
Hi all, Asid invited me so here I am.

Hi Dimitris

Welcome to our group.

Quite a few of us own and play CMANO. Great simulation. I look forward to your posts.

Regards

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Attila on April 20, 2017, 07:51:09 PM
Hi Dimitris,

good to see you here  :bonaparte
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 27, 2017, 06:24:57 PM
Command v1.12 Release Candidate (Build 936)

Download: Superseded by Build 936.1

To install: Unzip the contents to your existing Command installation folder, answering Yes to any overwrite prompts.

NOTE #1: Backup your existing installation.
NOTE #2: You must have an existing working v1.11 SR7 installation. Unzipping over an older installation is not supported and may have unpredictable results.
NOTE #3: The major new features of the "Chains Of War" DLC are included in this build but disabled. They will be enabled when the DLC is installed.


Build 936 Release Notes (changes/additions since v1.11 SR7 - Build 906.26)
=============================================================================================

* Two significant tweaks on time acceleration:
- An extra time accel setting, "2x", has been added.
- The sim resolution (ie. pulse timeslice) is now 0.1 sec not only when running at 1-1, but also at 2x and 5x accel.
The practical result should be that the player gets a smoother "acceleration curve" when moving from 1x to 2x and 5x time compression.

* Numerous performance improvements
* Significant improvements to automatic flight plan generator
* Misc tweaks to tanker & bingo calculations
* Lua: Fix manual/desired speed on SetUnit()
* Lua: Enhance EndScenario trigger/action
* Lua: Enhanced "Unit Detected" event trigger

* FIXED: DE Submarine not rising to recharge battery if on plotted course without mission
* FIXED: Diesel subs RTBs when battery empties (with plenty of diesel fuel left)
* Fixed: Air groups not displaying altitude correctly
* Fixed: SH-60 attacking with Hellfires turns away, losing illumination
* Aircraft stand-off adjustments
* FIXED: #11436: [920] VLAD Sonobouy range cause spacing issues with MPA's with mixed sonobouy loadouts
* FIXED: #11554: ASW-only mines triggered by ships
* FIXED: Startup crash by incorrect date parsing in Arabic locale
* ADDED: #4815: Double-clicking on a weapon rec in 'Add Weapon Record' menu should add it to the magazine
* FIXED: #7795: 552 Edit event action window - Hightlight units list needs to be wide enough to accomodate text or growable
#11338 - Possible missile bug (Ships firing more missiles then necessary)
#11441 - [B906.24] Activation Times and Creating New Mission Issue
#11464 - Modifying a ships magazine weapons records and then cloning causes a crash
* FIXED: Unit Cloning causes corrupted scen saves
* FIXED: Creating new mission and opening Mission Editor does not display times correctly
* Fixed: Crash when selecting speed/alt checkbox for waypoint
#11477 - [B923] Aircraft in Weather Shelters not damaged
#11504 - Add paradrop flag to unit 357
#11454 - CWDB bug - Early British Diesel Subs not recharging batteries
#11501 - Ohio SSGN with DDS
#10795 - MGK-608, MGK-608E (export) & MGK-608M SEVER (Imprv Russian SOSUS)
#10169 - KS-139 Belgorod (Project 09852 submarine)
#11556 - DB3k: Add Krasnopol rounds to Chinese Type 66 and PLZ-05 Artillery
#11555 - DB3k: Fix China Smerch and PHL-03 issue
#11549 - DB3k: Complete UAE Army
#11548 - DB3k: Indian Tu-142MK Retired 2017
#11547 - [DB3k Update] BMD weight is 8 tons
#11538 - Burke 2015 torpedo mags
#10918 - CWDB AIM-9C and Talos H issue
#11540 - Juneau fuel issues
#11528 - Gabriel I -- -Yom Kippur 73 is capable vs Land but has Anti-Air range and PoK

* Includes the latest versions of the DB3000 and CWDB databases. All standalone, tutorial and Northern Inferno scenarios have been tweaked and rebuilt to the current DBs.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on April 27, 2017, 06:29:55 PM
The new features of Chains Of War: Aircraft Damage

(https://pbs.twimg.com/media/C-bd6zQWAAA3tKj.jpg)
(http://www.warfaresims.com/?p=4469)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 27, 2017, 06:32:36 PM
The new features of Chains Of War: Aircraft Damage

April 27, 2017

(https://pbs.twimg.com/media/C8K6NxlUwAAYX76.jpg)

The “Release Candidate” (ie. public beta) phase of the v1.12 update (the companion to the upcoming “Chains Of War” DLC pack) continues steadily on the MatrixGames forum. The feedback on the new  additions like the new 2x time compression step and much improved 4K/UHD support has been overwhelmingly positive, and the new sonar masking feature has also been well received. Chains of War, however, will introduce a number of major new features with significant effects on scenario design and gameplay. We already had a look at communications disruption. Today we are looking at another significant enhancement, aircraft damage.


Getting back home – in one or more pieces

(http://www.aircraftresourcecenter.com/Stories1/001-100/0016_A-10-battle-damage/01.jpg)

– The other problem is that the A-10 is vulnerable to hits because its speed is limited […]. We had a lot of A-10s take a lot of ground fire hits. Quite frankly, we pulled the A-10s back from going up around the Republican Guard and kept them on Iraq’s [less formidable] front-line units. That’s fine [sic] if you have a force that allows you to do that. In this case, we had F-16s to go after the Republican Guard.

– At what point did you do that?

– I think I had fourteen airplanes sitting on the ramp having battle damage repaired, and I lost two A- 10s in one day [February 15], and I said, "I’ve had enough of this…"

(Interview of Chuck Horner to Air Force Magazine, June 1991)

Comprehensive aircraft damage modeling, while well-modelled on most combat flight simulators, is something of a rare appearance on grand-tactical, operational or strategic-level simulations and wargames, for a number of reasons. Command, following the paradigm of numerous other similar titles before it, started with the simple binary “100% healthy until shot down” model for aircraft. It has always, however, been our intention to do something more comprehensive. With v1.12 we are taking a significant step forward in this regard.

When the “Aircraft Damage” feature is enabled on a scenario (it is “off” by default in order to avoid disrupting existing scenarios), aircraft are evaluated for specific damage when hit by a weapon. Each aircraft now has a damage-point value representing its fundamental structural tolerance (similar to ships, subs and land units & facilities) plus three distinct armor levels – for cockpit, fuselage and engines. When a weapon impacts the aircraft, the damage is applied to the overall structure and in addition the chance of penetration is evaluated against each armor level. Each penetration probability is obviously dependent on the armor level and the nature and severity of the weapon warhead (e.g. penetrating rounds have a better chance than impact-explosive ones), but geometry factors are also taken into account; for example a cockpit hit is far more probable if the weapon impacts in the frontal quarter, engine hits are most common in rear-quarter impacts, while the fuselage is most vulnerable to side hits.

(https://cdn.discordapp.com/attachments/268118859448320000/305756157996433408/unknown.png)

This Fulcrum driver is having a rather bad day

Similar to other platform types, when immediate damage is sustained, secondary fires can also erupt. The aircraft crew will attempt to suppress those every 5 seconds. The fire burns through the aircraft fuselage quite rapidly, causing structural damage, and if it evolves to conflagration can even cause a fuel explosion, destroying the aircraft (few things are as infuriating as blowing up from uncontrollable fire just as you are on final approach to land…). Critical hits from penetration are also possible; if the cockpit is compromised the aircraft is immediately out of control and destroyed, whereas a critical hit to an engine will damage or destroy it (for single-engine aircraft this has rather unpleasant consequences). Aircraft with at least one operational engine can still limp back home but all their kinematic properties are negatively affected. A plane with more than 80% structural damage will disintegrate in mid-air.

(https://s-media-cache-ak0.pinimg.com/736x/c8/d6/5c/c8d65c6466bebe3191c9ef08909bd4d4.jpg)

Because the existing armor levels were geared mostly towards surface & land targets (the smallest amount of armor being 40mm RHA equivalent), we also had to add several lesser armor levels in order to properly differentiate the differences in armor commonly found on aircraft. The revised armor levels are:

•   None (Human flesh, unarmored aircraft etc.)
•   Armor – Handgun (Human body armor or equivalent – can stop a handgun/pistol round)
•   Armor – Rifle (human body armor or equivalent – can stop a rifle or LMG round (5.56 / 7.62mm etc.))
•   Armor – HMG (can stop a heavy machine gun or heavy sniper rifle round (12.7 / 14.5mm etc.))
•   RHA – 20mm (20mm RHA – can stop a 20mm AP round)
•   RHA – 25mm (25mm RHA – can stop a 25mm AP round)
•   RHA – 30mm (30mm RHA – can stop a 30mm AP round)
•   RHA – 35mm (35mm RHA – can stop a 35mm AP round)
•   Light (41-90mm RHA – as before)
•   Medium (91-140mm RHA – as before)
•   Heavy (141-200mm RHA – as before)
•   Special (201+ mm RHA – as before)


(http://i1.mirror.co.uk/incoming/article5219778.ece/ALTERNATES/s615/US-Air-Force-Plane.jpg)

The topmost armor levels will naturally have to be revised in the future as we [ REDACTED ].

Aircraft are also assigned "damage tolerance" levels before they abort/RTB. For fighter and attack aircraft this is set to 30%, for CAS aircraft 50%, and for all other aircraft to 10%. Once this threshold is exceeded, the aircraft breaks off and attempts to RTB. The player can of course issue an RTB order before this level is exceeded. Damaged aircraft will jettison their heavy stores when RTBing due to damage (regardless of the "Jettison stores under attack" doctrine setting).

Down for repairs

(https://i.ytimg.com/vi/2NdVkhBMzjg/maxresdefault.jpg)

Damaged aircraft that manage to return to their base are not “magically” restored; they need an extensive amount of time to be repaired. The so-called “Estimated Time To Commission” (ETIC) value is calculated based on the extend and types of damage and may range from a few additional hours to entire days or even weeks. Obviously, depending on the duration of the scenario, this may mean that an aircraft is effectively out of the fight (On the Professional Edition, the method for calculating the ETIC is far more extensible and can use private customer data). The estimate for the repair time is communicated to the player through the message log, for example: "Aircraft-X (class Y) has damage that requires an estimated time-Z to restore. The repair time will be added to the aircraft’s ready-time."

Developing and testing the improved damage model for aircraft has been a lot of fun for the dev & beta teams. There are cases where the differences in combat resolution are not significant; for example heavy AAMs or SAMs will take down a small aircraft, no ifs and buts. On the other hand, with light-caliber AAA or missiles with small warheads (Stinger, AIM-9 etc.) and particularly against large or well-armored aircraft the effect is quite dramatic. We were never comfortable with the fact that a single Stinger or machine-gun burst could bring down a B-52 with a lucky hit; this is now rectified.

Another factor (and a significant “last straw” in making us not delay this feature any longer) is the gradual service introduction of high-energy lasers. By their nature, these are currently not powerful enough to take down an aircraft (or in fact even large drones) with a single burst; concentrated or consistent fire is necessary (oddly, this is reminiscent of gunfire-vs-aircraft in WW2). The improved AC damage model is ideal for modeling this peculiarity which will probably last for at least the near future.

May your battle damage repairs never keep you down for long!


Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on May 04, 2017, 12:03:42 PM
The new features of Chains Of War: Lasers, railguns and tactical EMPs

(https://pbs.twimg.com/media/C8K6NxlUwAAYX76.jpg)
(https://s.aolcdn.com/dims-shared/dims3/GLOB/crop/2000x1332+0+0/resize/1200x799!/format/jpg/quality/85/https://s.aolcdn.com/hss/storage/midas/eef439b76f9dbe3e06dfc89c25d8ad09/202665609/laser_dogfighting.jpg)
(http://jacobfoxx.com/wp-content/uploads/2014/04/Railgun-transformers.jpg)
(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2015/09/EMP.jpg) (http://www.warfaresims.com/?p=4479)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on May 09, 2017, 12:38:42 PM
Command: Chains of War Release Date Announced!
9 May - Krooza Nob   

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2017/05/Laser_thumb.gif)

Command: Modern Air Naval Operations is renowned to be the most advanced modern military simulator in the market.

We are happy to share with you that the last expansion for Command: Chain of War  is coming out 18th May, next Thursday!

Prepare yourself for a new kind of electronic warfare, with EMP nukes to bring your enemy back to the Stone Age and futuristic laser weapons to blast any incoming threat!

Have you missed the latest post about the new features in Chains of War? Check  here (http://steamcommunity.com/games/321410/announcements/detail/1290689400186759474) to know more!
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on May 11, 2017, 03:26:05 PM
The new features of Chains Of War: Cargo, amphibious and airdrop operations

 The public beta phase of the v1.12 update (the companion to the upcoming “Chains Of War” DLC pack) has been concluded, and the "Gold" version is now going through the production paces. We have already covered most of the new major features in the DLC, such as communications disruption, aircraft damage and the new weapon types. Today we are looking at arguably the most anticipated new feature of v1.12: Cargo, amphib and airdrop operations.

"Professionals study logistics"
 
Faithful representation of landing & airdrop operations was a high user request even back on the early alpha development days of Command. The v1.0 release shipped with a respectable system that combined the new docking-operations ability and the rich new capabilities offered by the powerful event editor (and later Lua), the classic example being along the lines of "once amphib/transport/airdrop vehicle X reaches area/point Y, teleport/spawn unit-Z on the vehicle location to simulate the drop off".

(http://warisboring.com/wp-content/uploads/m1_399967-original.jpg)

 This worked, but was of course limited (for example the player was restricted in which areas he could disembark forces); poaw illustrated the limits of this system hilariously in his not-a-review of CMANO v1.0. We were aware of these restrictions and have been gradually working on "something better".
 
Probably a lot better.

Transportable forces, and the people who love carry them
 
In Command’s terminology, all units that that can be transported by other able units are counted as "cargo". This can cover anything from foot infantry up to super-heavy vehicles or transportable facilities.

(http://i225.photobucket.com/albums/dd121/Seabee_Mech/military/LCAC.jpg)

In order to realistically restrict what any unit can carry, we had to expand the available information both for the units marked as carry-able and the units that can act as transports:
 
•   For transportable units, the volume, weight and crew properties are populated in the databases. The general type of the unit is also delineated as one of five basic types (personnel teams [Squads, MANPADS, ATGM], small cargo [Car, AAA Guns, light guided weapon], medium cargo [APC, Towed Arty, heavy guided weapon], large cargo [Tank, missile TEL, Trailer], and very large cargo [IRBM / ICBM TEL]).
•   For units that can act as transports, their available weight, volume and crew limits are also present in the databases. Each unit also has a "maximum cargo type" indicator for the kind of load it can carry. For example, while you can cram quite a few people into a C-130 if you get creative, you cannot really load a medium tank on it (It’s been tried. Once.)

When the time comes to actually start loading, manually or automatically, these properties are cross-checked and either presented to the player as restrictions or obeyed by the crew AI in its decisions as to what to load where.

Transfer of units can occur both between one independent unit and another (e.g. personnel from one ship to another), or from a parent host to its hosted unit (e.g. from a pier to a docked ship, or from LPD to hosted LCAC), or from a host unit to any arbitrary point on the map.

The loading of able units in suitable hosts, as well as the actual transport from X to Z, can happen in either mission AI-driven mode or with direct player intervention.
 
By hand and heart
 
Like every feature in Command, there is always the option to perform every action manually. Cargo is no different.
Pictured below is the interface for exchanging cargo between docked units and their hosts (think: hovercraft in the well-deck of a LHD, or a C-130 at an airbase).

(https://upload.wikimedia.org/wikipedia/commons/6/69/U.S._Air_Force_C-130_Hercules_drops_U.S._and_International_Forces_paratroopers_in_Normandy_on_70th_anniversary_of_D-Day.jpg)

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2017/05/Command_2017-05-10_16-18-05.png)

This example illustrates a typical airdrop, with all the steps performed manually by the player:

https://youtu.be/6Dk62H6QO0o

And this video demonstrates transloading a heavy assault force from a naval base to a Wasp-class LHD that is currently docked at the pier, and preparing for an amphibious landing:

https://youtu.be/GGfH2Ipv7rQ

We’re on a cargo mission from God
 
So only the micromanagers get to have all the fun? No way! A new class of mission ("cargo mission") has been added for those who prefer a more "hands off" approach (and of course for the benefit of non-friendly AI sides).

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2017/05/Command_2017-05-10_16-15-04.png)

 Cargo missions are broken down by the units (hovercraft, helicopters, aircraft) assigned to unload, and then by the cargo items themselves. Multiple cargo missions can be assigned to fine-tune the locations where the units are unloaded.
 
The mission progresses in a cycle, the units assigned to the mission load up units from their assigned base – either a ship at sea (LHD, LHA, CV etc) or an airbase – then take off, set course to the mission area reach the mission, then unload, and RTB. This continues until every piece of cargo has been unloaded.
 
Using our previous example with the amphibious assault force now in position, we can either manually again transfer the mobile units from the large amphib to its hosted LCACs and helicopters and fly/sail them to the beach…
….or we can create a cargo mission to handle the landing, and sit back and watch:

https://youtu.be/VhGd-hcaYxY


Looking forward
 
One future direction the cargo functionality could move in is allowing weapons to be moved from airbase to airbase by cargo aircraft. An example of this might be an embattled Norwegian airbase in the opening hours of WWIII eating through AMRAAMs like they were candy. Large stocks of AMRAAMs exist in bases in the UK, so let’s pack up 40x AMRAAM on the next C-130 flight heading towards the frontlines. There are quite a few similar use cases and we are open to community feedback as to which cases deserve development priority and why.
 
Next: The scenarios of "Chains of War"

 
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on May 16, 2017, 12:27:08 AM
The scenarios of Chains Of War

(https://pbs.twimg.com/media/C8K6NxlUwAAYX76.jpg)

The Command v1.12 update, and its companion “Chains Of War” DLC pack are now in the home stretch for their May 18th release. We covered the new groundbreaking features in the DLC, such as communications disruption, aircraft damage , the new weapon types and the immensely popular cargo, amphibious and airdrop ops. Ultimately though, it’s the scenarios that drive a simulation’s narrative. So let’s take a look at the campaign and standalone scenarios comprising the new DLC release.

“Chains Of War” campaign
(http://girlsjustwannahaveguns.com/wp-content/uploads/2014/02/US-VS-CHINA.jpg)

Blue Dawn: The uneasy “peace” that has lasted for 65 years across the Korean DMZ is about to be shattered, as the DPRK is mobilizing for an all-out attack. NK preparations have not gone unnoticed, and now that the war-warning indications are unambiguous, South Korean forces must put decades-old contingency plans into effect.

North Korea enjoyed a great deal of military and public relations success in 2010, with the sinking of ROKS Cheonan and the artillery strikes on Yeonpyeong island on Korea’s west coast. Not only did the North Korean public perceive them as military victories but South Korea, US and Japan were perceived as weak and malleable by demonstrations of force. It was a lesson that a now nuclear capable Kim Jong-un would try and leverage again. Unfortunately for him, forces south of the DMZ were in motion as well to beat him to the punch. The first task was to preemptively strike at the most immediately threatening elements of the North Korean arsenal. The clock was ticking!

Read on: HERE (http://www.warfaresims.com/?p=4521)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on May 16, 2017, 03:10:23 PM
CMANO and Northern Inferno updated to version 1.12!
16 MAY   - SLITHFOX

Hi everyone!

Just few days before the release of Chains of War! Are you excited?

In the meantime, brace yourself with this huge upgrade for Command: Modern Air Naval Operations and Northern Inferno!

This update (Version 1.12) improves the game in many ways, introducing four major new features (Communication Disruption, Aircraft damage, Cargo / landing / airdrop operations and new weapons type), numerous tweaks to the User Interface and tons of further enhancements!

The changelog is very long so be sure the check it out entirely below!

Command v1.12 Changelog

GENERAL
------------------------------

* Major new feature: Communications disruption.
* Major new feature: Aircraft damage.
* Major new feature: Cargo / landing / airdrop operations.
* Major new weapon types:
- Enhanced High-Energy Lasers (HELs)
- Railguns & High-velocity Projectiles (HVPs)
- Tactical electromagntic pulse (EMP) weapons

All new major features are optional (enabled per-scenario, just like the pre-existing features "Detailed gunfire control" and "Unlimited base munitions"), and available for use only when the Chains Of War license is present. Attempting to load a scenario with any of the new features without having the corresponding license results in a block, with a window shown that informs the player of the unlicensed features and how they can be unlocked/enabled.

* Numerous performance improvements


SIMULATION
----------------------

* Addition to passive sonar model: Target masking. When the sub/ship being detected is within X degrees bearing (relative to the sonar sensor) of another one, the (comparatively) louder one may prevent the other(s) from being detected.
(X = a given angular difference referred to as the "bearing gate". This value decreases in more modern sonar sets (as low as 4 degrees) and increases in older ones (as high as 20 deg). To fool a modern passive sonar by masking under another vessel on the same bearing, you need to get very close to the other unit angularly).

* Significant improvements to automatic flight plan generator

* Misc tweaks to tanker & bingo calculations

* Mine navigation updates


USER INTERFACE
-----------------------------------------

* Two significant tweaks on time acceleration:
- An extra time accel setting, "2x", has been added.
- The sim resolution (ie. pulse timeslice) is now 0.1 sec not only when running at 1-1, but also at 2x and 5x accel.
The practical result should be that the player gets a smoother "acceleration curve" when moving from 1x to 2x and 5x time compression.

* Improved support for 4K/UHD screens (no longer necessary to temporarily downscale to 1080p).

* UI tweak: Display "No-Cav" on Unit Status panel for vessel that is reducing speed to avoid cavitation

* If the scenario save path does not "sit under" the \Scenarios folder, the game forcefully defaults to the latter

* Fix for Steam workshop issues


SCENARIO EDITOR:
----------------------------------------

* Lua: Fix manual/desired speed on SetUnit()
* Lua: Enhance EndScenario trigger/action
* Lua: Enhanced "Unit Detected" event trigger


MISC. FIXES / CHANGES
-----------------------------------------------

* Hide speed info for fixed facilities/groups
* Fixed: Helo climbs after last Hellfire and gets killed by SAM
* Fixed: Aircraft with Stand-off enabled doesn't fire all weapons on first pass
* Fixed: Doctrine crash for waypoints
* FIXED: DE Submarine not rising to recharge battery if on plotted course without mission
* FIXED: Diesel subs RTBs when battery empties (with plenty of diesel fuel left)
* Fixed: Air groups not displaying altitude correctly
* Fixed: SH-60 attacking with Hellfires turns away, losing illumination
* Aircraft stand-off adjustments
* FIXED: #11436: [920] VLAD Sonobouy range cause spacing issues with MPA's with mixed sonobouy loadouts
* FIXED: #11554: ASW-only mines triggered by ships
* FIXED: Startup crash by incorrect date parsing in Arabic locale
* ADDED: #4815: Double-clicking on a weapon rec in 'Add Weapon Record' menu should add it to the magazine
* FIXED: #7795: 552 Edit event action window - Hightlight units list needs to be wide enough to accomodate text or growable
* FIXED: #11338 - Possible missile bug (Ships firing more missiles then necessary)
* FIXED: #11441 - [B906.24] Activation Times and Creating New Mission Issue
* FIXED: #11464 - Modifying a ships magazine weapons records and then cloning causes a crash
* FIXED: Unit Cloning causes corrupted scen saves
* FIXED: Creating new mission and opening Mission Editor does not display times correctly
* Fixed: Crash when selecting speed/alt checkbox for waypoint
* FIXED: #11477 - [B923] Aircraft in Weather Shelters not damaged
* FIXED: #11454 - CWDB bug - Early British Diesel Subs not recharging batteries
* Fixed: Mission planner edge case for airborne helo and close (<20nm) target
* Added: Check on submerged contact's age before shooting
* Fixed: Aircraft ordered to refuel crash into NoNav Zones and get stuck
* Fixed: Various sidebar UI fixes
* Added: Set "Unit Status" panel to show a unit on load of scenario
* Fixed: Flightplans without pre-planned times are forced to hold
* Fixed: ASW Strike missions do not launch
* Fixed: [Lua] True/False in LuaWrapper_Mission
* Added: [Lua] Common mission options to SE_SetMission()
* FIXED: Incorrect weapons in Weapon Allocation window
* FIXED: Multiple "contact lost" messages in scenarios with multiple allied sides
* Fixed: [Lua] "Unit enters area" trigger problem when multiple triggers reference the same unit
* FIXED: #11583: Subs on a patrol won't ignore plotted course when attacking, despite doctrine telling it to
* FIXED: Sub not changing course without pressing U key
* #11591 - Merging emissions from allies sometimes can result in emissions not being updated for fixed facilities
* #11589 - EMCON changed event
* #8801 - No-nav zones visible through the planet
* Lua: Added OODA to unit wrapper
* Various speed improvements
* Fixed: Existing Steam workshop scenarios were not getting updated
* Fixed: Mission creation crash (edge case)
* Improved pathfinding in waters with mines
* Fixed: SA-5 shoots at Tomahawk over water
* Revised sonobuoy drop spacing
* FIXED: Irregular exceptions during recording
* Fixed: Fuel panel is not updated correctly
* Fixed: Force Destroyed event on hosted ships
* EnterArea trigger fix for a 'NOT in area' issue
* Fixed: Submarine out of battery goes to wrong speed
* Fixed: ASW on RTB should stop dropping sonobuoys
* Tweaks in MCM and Minehunting sonar evaluation
* FIXED: Abnormal AC turn-rate at below corner velocity
* Fixed: Tankers are less eager to meet clients half-way
* Fixed: Improved RTB logics in presence of tankers
* RE-FIXED: Duplicate log messages
* FIXED: #11586: Harpoons fired on a Bearing Only are not following waypoints
* FIXED: Mission Editor UI problem (cannot assign group members to mission)
* Fixed: Mine navigation improvements
* FIXED: Hosted units not removed when host unit is removed (ScenEdit mode)
* Lua: Fixed 'Destroyed Unit' event kicking in on DeleteUnit()
* Fixed: "Ignore Plotted Course" edge case for A/C on ASW with localization course
* FIXED: Group lead took into account sprint-drifters when slowing down to allow group reform (thus entire group freezing in place)
* Fixed: Aircraft don't turn on radars in patrol zones when using high fidelity
* Fixed: Grouped tankers with "Allow Refuel Tankers" doctrine do all kinds of weird stuff
#11504 - Add paradrop flag to unit 357
#11501 - Ohio SSGN with DDS
#10795 - MGK-608, MGK-608E (export) & MGK-608M SEVER (Imprv Russian SOSUS)
#10169 - KS-139 Belgorod (Project 09852 submarine)
#11556 - DB3k: Add Krasnopol rounds to Chinese Type 66 and PLZ-05 Artillery
#11555 - DB3k: Fix China Smerch and PHL-03 issue
#11549 - DB3k: Complete UAE Army
#11548 - DB3k: Indian Tu-142MK Retired 2017
#11547 - [DB3k Update] BMD weight is 8 tons
#11538 - Burke 2015 torpedo mags
#10918 - CWDB AIM-9C and Talos H issue
#11540 - Juneau fuel issues
#11528 - Gabriel I -- -Yom Kippur 73 is capable vs Land but has Anti-Air range and PoK

* Includes the latest versions of the DB3000 and CWDB databases. All standalone, tutorial and Northern Inferno scenarios have been tweaked and rebuilt to the current DBs.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on May 18, 2017, 12:04:49 AM
The updated Command.

You can see some features which require a "Professional" license to unlock them.

(http://i.imgur.com/3cUds1H.png)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on May 18, 2017, 02:45:22 PM
Command: Chains of War is Released!


(http://www.matrixgames.com/files/spotlight/757_image.jpg)


https://youtu.be/LQLVfK-qpDM
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on May 25, 2017, 02:43:08 PM
CMANO Update 1.12.2 is now available!


Hi all,

Update 1.12.2 is now available for CMANO, Northern Inferno and Chains of War!

You can download the patch from here (http://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/Command-MANO-NI-CoW-UpdateComp-v1122.zip) or, alternatively, trough their respective Member's Area:

CMANO (http://www.matrixgames.com/members/publicDL.asp?gid=483)

CNI (http://www.matrixgames.com/members/publicDL.asp?gid=589)

CCoW (http://www.matrixgames.com/members/publicDL.asp?gid=693)

1.12.2 changelog:
* FIXED: Unit may not go out of comms if all onboard comm devices are destroyed.
* FIXED: Excessive delay in opening DB viewer.
* FIXED: When resuming from campaign checkpoint-save, it was possible to play only in "standalone" mode, not "campaign" mode
* FIXED: Aircraft holding on landing queue being reset to RTB status (thus not completing landing).
* FIXED: Loitering weapons (e.g. TALD decoys) may stay up indefinitely if the loiter fuel consumption value is 0
* Aircraft damage points are now visible on DB viewer
* Various tweaks on simulation performance and UI responsiveness in heavy scenarios.
* Fixed the size problem with the "New Mission" window (no longer necessary to delete Command.ini to reset it)
* Fixed the "I accidentally added a railgun/laser/Tac-EMP weapon/platform to a scenario [prior to v1.12], and now I get blocked from loading it because I don't have a CoW license" problem.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on June 06, 2017, 01:59:06 PM
Version 1.12.3 now available!
Command: Modern Air / Naval Operations WOTY - SlithFox

Hi all,

Version 1.12.3 is now available for CMANO, Northern Inferno and Chains of War!

1.12.3 changelog

* FIXED: #11702: Kh-31P Missile DLZ logic
* FIXED: #11684: Cargo cloning issue
* FIXED: #11701: Units on AAW patrol not tailing 'unfriendly' contacts.
* Various tweaks to UI to make paradrop-capable units more apparent.
* The Database viewer now lists cargo information on a per-loadout basis.
* Fixed issue with manually changing aircraft altitude over land
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on June 22, 2017, 09:10:25 PM
Steam summer sale!

(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2017/06/CMANO65Sale.jpg) (http://store.steampowered.com/app/321410) (http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2017/06/NI50Sale.jpg) (http://store.steampowered.com/app/397180/Command_Northern_Inferno/) (http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2017/06/COW10Sale.jpg) (http://store.steampowered.com/app/614130/Command_Chains_of_War/)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on June 28, 2017, 02:59:32 PM
Command: MANO, Northern Inferno and Chains of War have been updated to version 1.12.4!

You can download the update from here (http://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/Command-MANO-NI-CoW-UpdateComp-v1124.zip)

Check out the changelog below!

Version 1.12.4 patchnotes

RE-FIXED: AK-630 salvo creation blocked by lingering SA-N-9 salvo
•   FIXED: #11656: "Status" in the Group Status bar keeps disappearing
•   ADDED: #11757: AC Damage messages: skip system-by-system check if aircraft is destroyed (DP-wise) immediately
•   FIXED: #11787: Subs do not change depth during asw/anti-naval patrols
•   FIXED: Steam-publish was not passing attachments
•   FIXED: #11800: Submarine unexpectedly has rejoined the communications network
•   FIXED: HARM DLZ issue
•   #11704 - Su-35 Issues (internal fuel + RCS values)
•   #11694 - LAU-88 retirement
•   #11665 - CWDB Update: Add D 544 Aviere (Italy 1951-1970)
•   #11628 - CWDB: 1973 IAF Phantom loadout CBU-58+AN/ALQ-87
•   FIXED: Typo on passive sonar calcs produces faulty reverb modifier
•   FIXED: #11805: Lua SetUnitSide() working only one
•   When bringing up the air-ops window, if there is at least one "aircraft type" node, expand the first
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on July 07, 2017, 03:49:28 PM
Command LIVE new episode! Pole Positions is announced!


The North Pole is hitting the front-page news these days, turning to be the next element of confrontation between Washington and Moscow.

Russia is in the 4th year of a 15-year project to install the ‘SHELF’ underwater Sound Surveillance System (SOSUS), a very modern equivalent to the US Navy’s Cold War system of listening arrays in the Greenland-Iceland-UK (GIUK) Gap. 

And it’s news from yesterday (http://www.newsweek.com/russian-sub-fires-cruise-missile-arctic-barents-sea-631924) that a Russian submarine launched a cruise missile in Arctic Barents Sea, testing Moscow’s offensive-defensive capabilities in the far north.

The United States are seeing this revamped interested and military activity from the Russians as a main threat to their claims over the Arctic, as the region has always been considered a military and economic choke-point of extreme importance.

Do we have to expect a reaction from Washington or will it choose other, subtle, ways to protect its National Interest?

A full analysis of the situation has been dispatched! Read the in-depth analysis!

Get more information about Command LIVE – Pole Positions from its official product page. (http://www.matrixgames.com/products/product.asp?gid=702)

(http://www.matrixgames.com/amazon/Art/CMANO/CLIVE_PP/Command Live 6 Newspaper_600x600.png) (http://http://www.matrixgames.com/amazon/Art/CMANO/CLIVE_PP/Command Live Issue 6.pdf)


Summer 2017

Russia is in the 4th year of a 15 year project to install the ‘SHELF’ underwater Sound Surveillance System (SOSUS), a very modern equivalent to the US Navy’s Cold War system of listening arrays in the Greenland-Iceland-UK (GIUK) Gap.  The difference this time, however, is that the Russians are emplacing this high tech, nuclear-powered system in the Arctic, and that has the United States quite concerned.


The Arctic
In recent years the increased access to Arctic waters due to receding polar ice has allowed exponential growth into hydrocarbon (oil & gas) exploration and extraction, as well as much improved capacity for mineral extraction in the north of Russia, Canada, Greenland and Alaska.

Since the development of nuclear submarines able to travel under the polar ice cap, the Arctic has been heavily used for both transit of SSNs and others between oceans, and more importantly for stationing of Ballistic Missile Submarines SSBNs.  Both the US and Russia routinely position their SSBNs in this region as it provides excellent hiding grounds for these strategic assets; the US is not happy about a Russian detection system limiting their nuclear deployment options.

Neither Russia nor the US wants their operations in the Arctic to become public knowledge.  Russia does not have its system fully operational and the US has many other issues on its plate. There is a limited degree of plausible deniability involved in all actions in the north, there are few who can detect them and fewer yet who care to reveal what has been detected.


Environmental Impact
Environmentally the Arctic is one of the most fragile ecosystems on the planet. The receding icepack is seen as forthright evidence of global warming, compounded by enabling more resource exploration which increases both the actual and risk of further deposits of toxic chemicals into Arctic waters, where they take much longer to break down than in warmer climes. The Arctic in summer is home to home to 17 different species of whales, many like the Humpback and Grey whales migrate to the north in order to birth their young in the cold waters.  Many others such as the Narwhal, Beluga and Bowhead live in the Arctic all year.

Increased development in the North has invited increased environmental scrutiny by government-sponsored agencies such as the Arctic Council and the less accepted but much more recognised groups such as Greenpeace and Sea Shepherd.

Meanwhile, there is a major European-based environmental campaign ongoing trying to expose nuclear activity in the Arctic. This is causing some difficulty for Russia as it is in multi-lateral negotiations with European countries to take advantage of its new economic position and Brexit based opportunities.  The US is adding its voice to this protest, conveniently ignoring its use of the Arctic by nuclear submarines, by pointing out Russia’s intent to use undersea nuclear generation extensively in Arctic development.

Expect your operations to be affected by significant biological and environmental group activity!


Situation
The USN has been authorized to conduct a pre-emptive operation to destabilize Russian construction activities and halt the development of the SHELF project.  A major constraint is that the operation must not be detected! Therefore only Special Forces and submarine forces will be available for this operation and it must be carried out without the public or Russia discovering whom is responsible.

Russia knows that something is afoot.  There have been mixed messages coming out of Washington but it is clear that naval activity in the Arctic is increasing.  The priority for Moscow is to get the summer construction program underway and protect its secrecy as much as possible.

(http://www.matrixgames.com/files/games/702/20170707064241.jpg)

(http://www.matrixgames.com/files/games/702/20170706023424.jpg)

(http://www.matrixgames.com/files/games/702/20170706023541.jpg)

(http://www.matrixgames.com/files/games/702/20170706023559.jpg)

(http://www.matrixgames.com/files/games/702/20170706023435.jpg)

(http://www.matrixgames.com/files/games/702/20170706023558.jpg)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on July 09, 2017, 05:08:49 PM
Pole Positions

(http://i.imgur.com/UQ9zvHg.png)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on July 09, 2017, 06:18:54 PM
A lot of great things to come for CMANO. Not just cold war   :whistle
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on July 24, 2017, 07:15:04 PM
Command LIVE: Pole Positions News Report!


Command LIVE News Network is always on the run! We are receiving rumours of an increased military activity in the North Pole. The United States is boosting their readiness in the Arctic after getting confirmation of the deployment in the region of the "Belgorod", a Russian Oscar II submarine converted for "special operations" among the Northern Fleet. This is just the latest of a long list of actions aimed to militarise the Arctic, due to the presence of high-valuable resources beneath its surface.

We have sent a special team to investigate and gather all the information about this mounting crisis!

https://youtu.be/D6rv-HGHCgg
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on July 27, 2017, 03:14:34 PM
Command LIVE #6 released: Pole Positions!

(https://pbs.twimg.com/media/DFvuRMuW0AA9s__.jpg) (http://www.warfaresims.com/?p=4577)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on July 28, 2017, 12:45:37 AM
£1.99

I will give this one a go :book
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on September 09, 2017, 09:17:04 AM
Command on sale, 67% off at Humble Bundle: https://www.humblebundle.com/store/command-modern-air-naval-operations-woty

(https://pbs.twimg.com/media/DJO4O3UXUAAVFgy.jpg:large)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on September 09, 2017, 01:32:36 PM
Great price   :notworthy

There is a lot to CMANO. Well worth it  :thumbsup
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on September 09, 2017, 02:02:37 PM
WarfareSims & Slitherine make finalist in Military Simulation & Training Magazine’s 2017 Industry Awards!


 Command Professional Edition (http://www.warfaresims.com/?page_id=3822)

(http://cdn.edgecast.steamstatic.com/steam/apps/321410/extras/Finalist_Rosette.jpg?t=1504793197)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on September 22, 2017, 09:21:14 AM
(http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2017/03/CF-105_Arrow-225x300.jpg)

Miguel Molina has released the updated version of the Command community scenario pack. The new release includes a breathtaking twenty new scenarios

------------------------------------------------------------

Northern Fury #13.4 - Hammer (1994): Bart Gauvin's WW3 epic continues. You are commanding the USAF’s 336th Fighter Squadron – The Rocketeers, and your mission is to sever the only ground link through central Norway – the E6 Highway. Several elements of 25th Air Force will be supporting you, in particular SEAD and OCA support from 81st Tactical Fighter Wing and some of the heavies from Scotland, but this is your time to show what your F-15Es can do.

Northern Fury #12.4 - Sneak & Peek (1994): As the Soviet ground and air campaign moves south, consuming massive amounts of supplies and resources, the Rear Services group for Archangel Corps struggles to keep pace. For much of Norway’s coastline there is a single two-lane road connecting from the Arctic border near Murmansk all the way to Trondheim, over 2000 Km including an 8Km ferry SW of Narvik. In order to speed the delivery of supplies, coastal shipping is in fairly heavy usage. But that is vulnerable – and your job is to prove just how vulnerable that is.

One Ship, One Country (2017): The capabilities of the F-35 and LHA as a light carrier are to be put to the test in this wargame where a single amphibious ship is quickly diverted to attack a fictional nation comprised of highly skilled Aggressors. For many of the newly trained pilots, it will be their first big "battle". The hypothetical AEW-Osprey joins the Lightning II in the scenario. For the commander, it will also be a big battle-of how to deal with the 'rationing' of limited ammunition and many targets.

Confrontation near Tartus (2017): This scenario assumes the attack on Syria by U.S. forces in 2017 was quickly followed by another strike. By this time, however, Russia has a surface action group (SAG) in the area and it is not clear how they will respond.

Baltic Ballet (2019): The "Gotland Independence Front", a group suspiciously similar to Ukraine's "Little Green Men", has occupied the island of Gotland and its rich natural resources. How will the Swedish government respond?

Deter, Detect, Defend - CF-105 variant (1962): Chris Comars' already-classic nuclear air defence scenario gets spiced up with the addition of Canada's interceptor that never was, the mighty CF-105 Arrow. (And you thought TSR.2 buffs were bad)

Desperate Measures (2016): Bolivia and Chile are at war, and the Bolivian Air Force plots a desperation mission with its remaining strength.

String of Pearls - Lance the Boil (2020): Following months of negotiations, the Chinese military base in Sri Lanka is to be eliminated before it can be further developed. The USN Combined Task Force 151 (CTF-151) is ordered to destroy the facilities located at Port Hambantota on the southern coast. The attack must be a lean quick strike to send a firm message that any moves toward the Diego Garcia US base will not be tolerated.

Yankee Team (1966): Operation Rolling Thunder continues apace for the US Navy. For the next 24 hours, you will be overseeing air operations for Task Force 77, on station at Yankee Point and conducting strikes on North Vietnam. The targets for today, located in the USN's area of air operations at Route Packages 2, 3, 4 and 6B, have just been assigned with direct oversight from the White House. It is sure to be a long day.

Korean Crisis (1994): The Korean crisis of 1994 is a seldom studied incident the in timeline of US efforts to halt North Korea’s nuclear and ballistic missile programs. Realistically, the ’94 crisis was the starting point. In June of that year the United States found itself dangerously close to war with North Korea. It was becoming evident that North Korea was committed to developing nuclear weapons. The primary concern in Washington at the time was that any action the US might take could result in war on the Korean peninsula. The North Korean government had made it clear that even an act such as the implementation of sanctions would be regarded as an act of war. Tensions were rising and the possibility of war was quite real.

Duke of York Never Gives Up (1950): During the early days of the Korean crisis, the United Kingdom decided to send two large warships into the Sea of Okhtosk as an intelligence-gathering and show-of-force mission. They did not expect the Soviet Union to respond with open hostilities.

Khasab Helicopter Strike (2017): The turmoil of Middle Eastern politics has turned to Oman, and the UAE attempts a daring helicopter hop across the mountains to seize Khasab.

Cocos Islands (1978): The Cocos (Keeling) Islands in the Indian ocean occupy an important strategic location, allowing extension of regional force projection, surveillance and secure lines of communication. They are also located close to IO and South China Sea shipping lanes. This strategic importance is further boosted by the airfield that was constructed there in WWII. In 1978, due to the very poor treatment of the islanders and the feudal system of governance by the then owners, the Clunies-Ross family, the Australian government forced the islands owners to sell the island to them using the threat of compulsory acquisition. This scenario explores what may have happened if the disgruntled Clunies-Ross family instead sold the island to India.

Northern Fury #13.5 - Anvil (1994): Strike Fleet Atlantic (STRIKFLTLANT) is now in the second phase of its counter attack in the Atlantic. Fighting on Iceland continues but 2 MEF believes that they will have the island clear within the week. A massive NATO attack three days ago halted Soviet plans to seize Oslo but with Berlin and Copenhagen in Russian hands, the situation is not yet assured. Commander STRIKFLTLANT has set in motion a series of attacks designed set up the conditions for upcoming amphibious operations in central Norway – Operation Thor’s Lightning. This is one of those actions.

Arctic Tsunami (2019): Following a massive cyber attack, "Little Green Men" units feature prominently in erupting riots accross all three Baltic states. At the same time the Russian Northern fleet is performing a major sortie centered around its strategic missile submarines and the upgraded flagship Admiral Nakhimov. To counter this, the RN carrier Queen Elizabeth embarks with a squadron of F-35Bs and the shut-down airbase at Keflavik in Iceland is hastily reactivated.

Indian Fury #2 - Mozambique Madness (1994): The chaos of WW3 fought in Europe (as chronicled in the "Northern Fury" series) now spills over into the Indian Ocean. A depleted battle group steaming into the IO after a visit to Cape Town is caught in the emerging maelstrom. Indian Fury #3 – Socotra Scramble (1994): Commanding the USS Nimitz CVBG, you have been tasked to steam at maximum possible speed north to join the 6th Fleet in the Mediterranean. Things are "interesting" in the Indian Ocean but positively frantic in the Med. You will need to assemble your Battle Group, neutralize several layers of enemy defences, and proceed through restricted, hazard-laden waters to enter the Red Sea on your journey to the main theater of operations.

Blood Diamonds (2018): On August 2018 an alleged coup d'état was attempted in Angola against state institutions, including (but not limited to) the government and President Jose Eduardo dos Santos. The attempt was carried out by a faction within the Angolan Armed Forces that organized themselves as the FNLA (Frente Nacional de Libertação de Angola). On August 5th, the ruling MPLA party, considering its strong economic relations with China (Angola is China's second biggest trading partner in Africa), appealed to the Chinese government with the request to help stabilize the situation in country.

Between Ascension and San Carlos (1982): Argentina's navy was quite powerful by South America standards, but never tried to attack the British lines of communication in the Atlantic between Ascension Islands and the Falklands. This hypothetical scenario depicts an aggressive Argentine blue water navy formation trying to attack escorted Royal Navy replenishment ships, carrying much needed fuel and spares to the British task force to the South.

Between Ascension and San Carlos - The carrier duel (1982): This hypothetical scenario depicts aggressive moves by Argentinian task forces, including the Venticinco de Mayo carrier, trying to attack escorted Royal Navy replenishment ships, carrying much needed fuel and spares to the British task force to the South. The Royal Navy, discovering the plan, calls the Invincible carrier with escorts and a SSN for help from the south, trying to stop the Argentine formation and save the replenishment ships. 

--------------------------------------

As always, the community scenario pack is available for download from the Command downloads page: http://www.warfaresims.com/?page_id=1876 (http://www.warfaresims.com/?page_id=1876) . Most of the scenarios are also available for individual download on the Command workshop on Steam (http://steamcommunity.com/workshop/browse/?appid=321410&browsesort=mostrecent§ion=readytouseitems).
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on September 22, 2017, 04:19:33 PM
Thanks for posting Dimitris  :thumbsup
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on September 27, 2017, 01:08:26 PM
Command: Shifting Sands is announced!

(https://i.imgur.com/KwpBYkx.jpg) (http://www.matrixgames.com/news/2366/Command.Shifting.Sands.is.announced)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on September 27, 2017, 02:21:26 PM
Thanks for posting Dimitris. CMANO is a great simulation  :thumbsup
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on October 05, 2017, 05:13:11 PM
The scenarios of Shifting Sands - Part 1

(https://scontent.fath2-1.fna.fbcdn.net/v/t1.0-9/22221848_1492625167457845_4916098994966646997_n.jpg?oh=07ab42982f826e0d34bc031dc6e8573c&oe=5A7F8C88)

(https://scontent.fath2-1.fna.fbcdn.net/v/t1.0-9/22154593_1492625277457834_8323905717294778659_n.jpg?oh=3e6f34952da3f571bbb3ec03bc35e389&oe=5A42A695)

(https://scontent.fath2-1.fna.fbcdn.net/v/t1.0-9/22196306_1492625584124470_1652325806014868058_n.jpg?oh=29283218d4834eff9b7469b78fb9132f&oe=5A81222E)

(https://scontent.fath2-1.fna.fbcdn.net/v/t1.0-9/22279918_1492625724124456_8796982054183445660_n.jpg?oh=a0a4ce2923e7c15784d151a23a5b56f6&oe=5A7A5587)

(https://scontent.fath2-1.fna.fbcdn.net/v/t1.0-9/22281830_1492625857457776_3421100620006758303_n.jpg?oh=7f3e8291d406755f14a92327aef6c736&oe=5A3CD9A0)

(https://scontent.fath2-1.fna.fbcdn.net/v/t1.0-9/22228166_1492625947457767_2000755882767407201_n.jpg?oh=b890b09ec6e7e7e30eb7f8f2d67c002b&oe=5A43EB7A) (http://www.warfaresims.com/?p=4606)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on October 05, 2017, 05:20:23 PM
Some interesting scenarios Dimitris.

Thanks for posting the update  :thumbsup
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on October 09, 2017, 05:05:45 PM
Command v1.13 Update



Download: https://drive.google.com/file/d/0B205vpZC1pGmdXg1YVh6X1RXWFU/view?usp=sharing

To apply: Unzip the file to your existing CMANO installation, answering "Yes" to overwrite prompts.

(NOTE: This is an "unofficial" release. The official update will be available through the normal Matrix updater and Steam very soon, and will include the new "Shifting Sands" campaign (http://www.matrixgames.com/products/707/details/Command.Shifting.Sands))


v1.13 - Build 972.2 Release Notes (changes from v1.12 - B936.21)
=============================================================================



GENERAL GAMEPLAY
--------------------------------------------------------------

* Numerous performance improvements for large scenarios
* Fixed: Existing Steam workshop scenarios were not getting updated
* Most of the features specific to Chains Of War (comms disruption, cargo operations and detailed aircraft damage) are now also unlocked by the "Shifting Sands" DLC.
* FIXED: Startup error caused by accidental deletion of Temp folder (by disk-cleanup apps etc.)

* New feature: Tactical chaff laying.

An aircraft can be instructed to either fire off a single chaff bundle (Attack Options --> Lay Chaff (Single Burst)) or lay a continous stream in order to form a corridor (Lay Chaff (Continous Stream)). If the latter is selected, the aircraft will keep firing chaff bundles until its supply is exhausted or the command is checked off on the menu.

This is a typical chaff cloud a bit after deployment: (http://i.imgur.com/EWZbPNk.png) . It steadily grows after dispersion to max dimensions of 6000x1500m per bundle. The "31-35Kft" figure indicates the upper and lower vertical limits of the cloud (it slowly descends towards the ground like a curtain, and eventually dissolves).

An aircraft that is covered by the chaff cloud enjoys a very significant reduction in detection range against radars (its effective RCS is severely reduced against the chaff background). When used en-masse, this allows creating a corridor through which a strike force can traverse undetected.

There are several important caveats for the employment of chaff in such a manner (and each of them explains why chaff corridors fell out of fashion from the 1980s onwards):

- Chaff corridors are precisely that: Corridors. They do not form "opaque vertical walls" beyond which the protected aircraft may roam freely; the entire HVA group must carefully walk through the corridor or risk detection once they step out of it. Naturally this straightjacketing limits the tactical flexibility of the protected force.

- An aircraft is covered by a chaff cloud regardless of relative altitude if the radar is 2D-capable (there is a single beam, and it is always blocked by the chaff cloud). Against 3D-capable radars, which alter the beam elevation (or use multiple stacked beams), the aircraft has to actually be within the vertical limits of the cloud in order to be covered by it. (Hence the map symbology).

- Chaff is most effective against low-frequency radars (because of the large radar resolution cell). As frequency goes up, the effectiveness of chaff decreases sharply.

- Chaff is most effective against older radar sets (Late 1960s tech and before). As signal processing improves, this technique becomes increasingly obsolete (AESAs in particular ignore chaff altogether).

An example of a dedicated chaff-laying aircraft is the Tu-16P Badger-H (#3030 in the CWDB) which has the suitable large-capacity chaff dinspenser; Some tactical aircraft such as the F-4 have dedicated chaff-laying loadouts (dispensers and chaff-bombs).

* New feature: Sprint & drift for single units (ships, subs and land mobiles). This is toggled in the throttle/alt window (F2). When enabled, the throttle presets are disabled, and the horizontal throttle trackbar, instead of being used to directly change the desired speed, is instead used to specify the desired _average_ transit speed. The "crew AI" then takes care of sprinting & drifting as necessary to maintain this average speed.



USER INTERFACE
----------------------------------


* Major performance boost on map pan/zoom on large scenarios
* Various refinements to sidebar UI
* Isolated-POV (on-grid status) tweak: Visual indicators (dashed rectangle) for which of the displayed contacts are actually detected by the selected unit
* Show [on message log] even small damages to aircraft
* #10858 - Cargo changes to database viewer
* DB viewer: Show warhead ID when listing weapon
* When a unit is removed from a patrol because the patrol area is undefined, generate a log message
* Cargo Ops: A few modifications to the UI to make paradrop capable units more obvious
* Cargo Ops: Database viewer with cargo information on a per-loadout basis
* Recorder window is always on-top and visible on taskbar
* User feedback: Let player know why planes with Stand-off weapons RTB even if strafe flag is set
* Message log window: Added extra line break between messages (Makes it easier to read big blocks of text (tutorial messages etc.))
* Tweaks to sonobuoy map rendering
* Visual tweaks in "Campaign Play" window
* The "Insufficient license" window can now display multiple modules to purchase (e.g. if a specific feature can be unlocked by more than one module, for example comms disruption can now be unlocked by purchasing "Chains Of War" OR "Shifting Sands").
* "Merge range symbols" is now ON by default on map preferences
* Intros & briefings are now by default rendered using Calibri font (instead of Times New Roman).
* Map profile: "Day / Night Lighting" is now OFF by default
* Map: Show pier-lanes of all sides, not just own and friendly
* UI Configuration: Show sonobuoys ghosted by default
* UI Configuration: Show ghosted group members of selected group by default
* UI Configuration: Show plotted path of selected unit by default

* RE-FIXED: When playing back a recording, each new frame resets the camera position and altitude to that of the current side
* FIXED: [B924] Checkboxes in Realism Settings always show white
* FIXED: Certain UI elements on sidebar are still accessible when click-selecting off-grid unit (not in Isolated POV)
* Fixed: UI null exception on On-Grid check
* Fixed: #11332 - Empty lines in sidebar unit panel (fuel and weapons)
* Fixed: Correct default unit in side panel on save/load
* FIXED: in Group-view, enemy contacts whose actual units are members of mobile groups are non-selectable/targetable
* FIXED: AC showing damage bars when AC damage feature is inactive
* FIXED: Warning about AC-damage feature should show up only when actually clicking on the checkbox
* FIXED: Can assign off-grid unit to mission from right-click menu
* FIXED: Off-grid units can be issued RTB and "select new base" order
* FIXED: F8, F9 and F10 keys can issue orders to off-grid unit
* FIXED: Improper anchoring of some UI elements on LoadScenario
* FIXED: Contacts representing mobile units grouped into a fixed installation (e.g. mobile SAM on airbase) were not visible in group view
* FIXED: Contact corresponding to group lead of enemy mobile group (e.g tank formation) not rendered in group-view
* FIXED: Message log reporting "WeaponX airbursted off TargetY" for non-airburst weapons.
* Added: Better user feedback when player assign a/c to strike missions where pre-planned targets aren't visible
* FIXED: #10972: EditCargo control colors
* FIXED: #11520 (Units on Cargo Mission dialog)
* FIXED: #8801 No-nav zones visible through the planet
* FIXED: Missing egress throttle setting for cargo missions
* FIXED: Movement vector being rendered when using directional icons
* FIXED: #12002: Fix in drawing pier-lanes
* FIXED: Pier-lanes generated by grouped facilities (e.g. detailed ports) not showing on map in group-view


SIMULATION & AI
----------------------------------


* Improvement in weapon terminal dive logic (Dive to the estimated intercept point, NOT the current target location)
* Adjustment: CAPTOR mines do not trigger on ROVs, biologics and false contacts
* #11620: Submarine Depth when not assigned a depth. Default was "Over Layer", new default will max out at periscope depth, rather than the "over layer" depth.
* Revised sonobuoy drop spacing
* Lofted AAW missiles (AMRAAM, SM-2, AIM-7F/M etc.) now adjust their loft ceiling depending on the distance to estimated intercept point. This prevents very sharp "rise up, dive down" trajectory profiles that can cause problems with endgame guidance.
* Various improvements to mission-planning AI.
* Reworked underwater detonation mechanics; at depths shallower than 600m, the nuclear fireball may break the surface and also affect nearby facilities and aircraft.
* Improved parabolic arc logic for lofted weapons
* Sonar tweak: For mask calcs, ignore non-operative units
* Refinements: Patrol/support mission 1/3 rule for aircraft
* Oblique/crossing shots in anti-missile engagements now suffer depending on impact angle (PH halved at worst case)
* Added a number of tweaks to detailed aircraft damage:
- Planes with a pressurized cabin instantly disintegrate if they have fuselage penetration. (Pressurized cabins are used by commercial aircraft and certain large military aircraft such as AEW, SIGINT etc., and only at altitudes above 12000 feet).
- There is now a chance of loss of flight controls (if the fuselage is penetrated). The chance is directly relevant to damage yield inflicted (the more powerful, the more likely). Loss of flight controls instantly destroys the aircraft.
- Modern AAW missiles with advanced fuzes get more effective "applied" damage (their nominal DP value is multiplied). This effect starts from the late 1970s and gradually increases for each successive tech generation. As an example, late-1980s weapons get a 15% improvement and early-2010s weapons get a 40% improvement over nominal. (So very modern weapons even with a miniscule warhead can still cause tremendous damage).
- Weapons with kinetic warheads (e.g. PAC-3 ERINT, or solid-shot gun shells) deliver their full kinetic energy upon impact. This can be very large (PAC-3 delivers nearly 100 DPs of KE), so usually a single hit is fatal.
* Nav tweak: Check for obstacles between current position and next waypoint even if it's a pathfinding waypoint

* FIXED: [B938] HVP freezed after target lost
* FIXED: When unit goes off-grid, local copies of contacts inherit the "remaining continous track time"
* Fixed: Off-grid units receive info about contact changes
* Fixed: Mission creation crash (edge case)
* Fixed: Pathfinder must take known mines into account
* Fixed: Ships fitted with MCM gear should be considered MCMs
* Fixed: Helicopter with Ignore Plotted Path and Winchester set to No RTB will target and drop sub contact
* Fixed: SEAD targeting issue - going after MiG-31
* FIXED: LOS flaw prevents radar/ESM detections
* FIXED: Aircraft remain at transit setting
* FIXED: The group lead, when determinging whether to slow down, was taking into account also sprint/drift units (it should not)
* FIXED: The group lead, when determining the slow-down (group reform) speed, was also considering units already on-station
* FIXED: Issue with air-launched missile kinematics
* FIXED: #11701: Units on AAW patrol no longer tailing 'unfriendly' units.
* FIXED: #11684: Cargo cloning issue
* FIXED: #11754: Cluster Bomb not killing single truck even though it seems to hit
* Fixed: #11756: Some fields in cargo mission not being properly saved/loaded
* FIXED: #11760: SEAD Patrol mission logic is too trigger happy about Fire Control radars
* FIXED: Weapon custom cruise altitude not persisting on save/load
* FIXED: Incorrect deserialization of AC damage info on non-US OS locale
* FIXED: Ship not manouvering to unmask CIWS against missile threat if it is not in "engaged offensive" status
* FIXED: #11761: Sonobouys aren't detecting torpedoes
* FIXED: Logic flaw in mount reloading when weapon record is "multiple"
* FIXED: #11763: air base group facilities not reloading from shared magazines
* FIXED: SAM drops target (because of overshoot) then immediately re-acquires very same target
* FIXED: #11889: [B963] ALARMs hang indefinitely at 0 speed
* FIXED: ASW strike missions don't launch second wave
* FIXED: #11839: Subs crossing land
* FIXED: Submarine in "recharging batteries" mode not doing pathfinding calcs
* FIXED: Erroneous angle-resolution values for passive sonar
* FIXED: #11939 - Ships do not manouver to unmask mounts if they are on plotted course
* FIXED: #11944 - Multiple target fuel calcuation
* FIXED: #11931 - Sea Darts losing datalink
* FIXED: #11911 - Issue with Ferry mission set to cycle
* FIXED: #11351: UNREP issue
* FIXED: #11936: One-way alliance leads to two-way contact info exchange (Was: ESM contacts persisting after submarine submerges)
* FIXED: Interceptor trying to ID target at different altitude does not climb/dive early enough
* Fixed: Airborne aircraft with cruise missile and no attack profile would not create flightplan
* FIXED: #11970: Possible BUG - Radar and land mass clutter, terrain masking
* FIXED: Guided weapon flying "underground" if the local AGL is higher than its maximum operating altitude
* FIXED: RVs may not pitch-down fast enough to orient against target
* FIXED: #11975: Issue with AAW weapon PH not rising as target speed lowers below nominal
* FIXED: Possible line of sight problem with SAM vs targets
* FIXED: Sub navigator not pathfinding in RTB status and "underway" condition
* FIXED: Units on RTB evaluating destination host should take into account parent group (port/airbase)


SCENARIO EDITOR & SCRIPTING
-----------------------------------------------
* MAJOR NEW: All-new Lua Console v2


* FIXED: #11618: [B947] CoW license & Scenario A/C damage (Don't try to implicitly detect use of "AC damage" feature by comparing AC DP values, because it can easily lead to false positives in the case of older scenarios that have not been deep-rebuilt)
* FIXED: Clear any deleted triggers from UnitEntersArea
* FIXED: #0011619 - Lua: SE_MsgBox() focus on box (Try to make the messagebox become the focus when it pops up)
* Fixed: #0011732 Crash on invalid object filter in trigger
* FIXED: #11822: Detect Unit Event Trigger with Known Domain parameter set doesn't fire
* Lua: Event UnitEntersArea and UnitFilterObject issues (fixed issue with NOT modifier confusion in UEA, fixed issue with filter not always finding specific unit)
* Added warning pop-up to scen authors: When activating AC damage, make sure to deep-rebuild scenario
* Lua: added OODA to unit wrapper
* Lua: SE_AddZone() for no-nav and exclusion zones
* Lua: Added Event handling through Lua
* Lua: Zone wrapper: add property .markas
* Lua: SetUnit() allow .base to be set to change assigned base (using base=nil will make it pick the closest base)
* Lua: SetUnit() - don't add contact for own side
* Lua: Unit wrapper .autodetectable property (Added new contact code as per the SetUnit() one)
* Lua: Time triggers firing multiplle times (For specific time trigger, it needs to only fire once. If it then fails a condition or probability check, it wont fire this trigger again.)
* Lua: User-driven function checks
* Lua Event: 6,12,24 hour events
* Lua: Option to TransferCargo() (Only for crossloading to ships at the moment. Added property 'hostedUnits' to unit wrapper to show boat/aircraft embarked.
* Add hotkey for copying GUID on map (Ctrl+C). This is useful outside of the editor when trying to write Lua scripts.
* Lua: SE_TransferCargo handles other platforms (Improved. Now uses aircraft, facility,ship,submarine platforms. Allows multiple loads to destination unit accounting for existing space used.)
* Lua: TargetFilter() infer subtype from unitclass
* Lua: add weapon details to unit wrapper
* Lua: Contact wrapper - fix and additional properties: speed, heading, altitude, detectedBySide, BDA, emmissions, detectionBy, fixed the side returns that gave the actual object rather than the matching Lua wrapper.
* Lua: Added property firingAt, firedOn
* Lua: tweaked SetLoadout(), property readytime on unit wrapper
* Lua: TransferCargo, UnloadCargo
* Lua: added unitType filters to VP_Side() object (fixed case where weapon target is null, e.g. when weapon is a sonobouy)
* Lua: added new property to all Lua wrappers - .fields (Lists the name of all properties and methods in the wrapper. Useful for verifying names if in doubt!)
* Lua: added new mode to UpdateUnit() (Can now add/remove weapon records)
* Lua: SetUnitSide - handle changing a group unit
* Lua: add :inArea(zone) to unit and contact wrapper
* Lua: added reference to current event on condition (Should be possible to refer to event attributes when checking conditions. The current event reference is called for actions and
triggers)
-SetLoadout() to default some values if passed
-TimeToReady defaults to the loadout ready time
-IgnoreMagazines defaults to false
-unit.readytime - time for aircraft/ship to be ready
* Lua: added wrapper for events, EventX
* Lua: Fixed SE_DeleteMission causing exception
* Lua: Fixed error in XML parsing for SE_GetEvent()
* Lua: Fixed Clone of Event Condition LuaScript
* Lua: added 'Base' to SE_SetUnit() + added option to HostParent() to assign a base rather than 'host' it. [Not really needed as the new SetUnit() handles setting a base now]
* Fixed: Lua mission wrapper 'OnStation' missing (Added to Patrol and Support)
* Lua: SE_GetFormation() and unit/group wrapper
1. Gets info about a formation
2. unit.formation - can change info on unit station keeping
3. group.lead - change group's lead unit
* Lua: Tool_Bearing()
* Lua: Add LUA_World_GetPointFromBearing()
* Lua: AddReferncePoint() - allow multiple points and bearing/distance
* Lua: 0011824 added Area to UnitDetected trigger
* Lua: Fix interactive console printing if old console not opened
* Lua: suppress the doubling up in the history file
* Lua: use of dynamic event for air/ship ops state changing (e.g. aircraft landing)
* Lua: ActiveUnit wrapper now also exposes a unit's sensors (.sensors property)
* Lua: Added "isOperating" property to ActiveUnit wrapper

(See https://commandlua.github.io/ for up-to-date documentation on the Lua API)



SCENARIOS, DATABASES & IMPORTS
-------------------------------------------------
--

* Includes updated versions of Standalone, Chains of War, Northern Inferno, tutorial and Command-LIVE scenarios.
* Fixed a problem with satellite scoring in CoW#4, and an error on the CoW set intro.
* Added support for nuclear-powered weapons (e.g. Status-6 torpedo)
* Major overview of max-target speed values on numerous AAW/ABM weapons (fixes issue of certain ABM engagements having exessive PH).
* Major overview of AAW warhead values & types (fixes issue of uber-tough aircraft when detailed AC damage is enabled).
* Revised loadouts for F-105 Thunderchef, A-1 Skyraider
* Includes new .inst imports by Mike Mykytyn


#11815 - Aircraft armor not filled in for most aircraft
#11943 - CWDB: Cannon DE imports
#11930 - Amend Moss and Shakleton stats
#11856 - Falklands War: Argie aircraft need retarded bombs: BRP-250 on AF A-4s and Daggers
#12003 - DB3000: Italian BR1150 Atlantics Retired (2017)
#11415 - Air-launched Harpoons, Sea Eagles, etc etc do not use waypoints
#10167 - Status-6 / Kanyon strategic nuclear torpedo
#11223 - J-20 ferry loadout
#11784 - DB3000: Chinese Type 55 Cruisers known as Renhai Class
#11848 - DB3000: Dysta's Yuan IOC Update
#11849 - DB23K: Gray Eagle spelling error
#11851 - Jan's Fantan Crew size fixes
#11852 - DB3000: Jan's Brevel UAV fix
#11853 - DB3000: Jan's Bremen FFG Draft Fix
#11863 - Triode's Request for R-77-1 on SU-27SM
#11864 - DB3000: OLS-27 Rangefinder info
#11866 - DB3000: Fix CIWS typos
#11868 - DB3000: China Fixes
#11916 - DB3000: Class Name for Type 26 GCS will be Glasgow
#11920 - DB3000: Egypt receives Protivnik GE Surveillance Radar
#11924 - DB3000:Thalios Pods Fix
#11925 - DB3000: re-attack capability to SSM-700K
#11928 - DB3000: Vinyetka-ME Fix
#11948 - DB3000: Type 901 Name and Hull Number
#11962 - DB3000: Australian Herons retired (2017)
#11969 - IAF KC-707 has 1983 IOC
#11976 - DB3000 Update: C-5A and B Retirement Date 2017
#11776 - YJ-18 Range Update and other info
#10734 - DB3000Update: Add Recce Loadouts to Etendard IVP
#11224 - DB3000: Syrian Night Capable L-39 Albatros
#11283 - UAE AT-802U 2x GBU-12 loadout
#11421 - [DB3000}Skybow III update info
#10188 - AC-130W Hellfire & SDB loadouts
#12001 - Tons of typos, bad formatting, etc etc
#11169 - HELLADS laser
#7256 - DB3000: Add Ya Zahra-3 (YZ-3) SAM Iran 2014- Crotale copy
#11172 - Almaz-Antey Omega-2 (74T6) mobile laser
#11145 - DB3000: Korean Wildcat Update
#11126 - DB3000: Sea Ceptor Updates
#11122 - DB3000; Al Riyahd's Torpedo launchers face aft
#11121 - DB3000: Amry PLAN HQ-17 and PGZ-07 pairs
#11128 - DB3000; Add Verba Manpads
#10704 - Upgrades for HN Roussen-class FACs
#11106 - [DB3000448] LS-6 warhead issue
#10811 - SEAD-dedicated USAF F-16CM with "Have Glass 5th Gen" RAM treatment
#11095 - DB3000: Review Petr Velikiy for errors
#11090 - DB3000: Arleigh Burke Fuel Consumption Inaccurate
#11088 - DB3000: Oniks Land Attack Capability
#10816 - SA-11/17 TELAR & missile combinations
#10874 - DB3000 Update: Updates to Spanish Mirages (User did a good job collecting info)
#11008 - DB3000: Add Russian SU-33 Gefest SVP-24 Upgrade(2016)
#10018 - SS-20 variants update
#10966 - L-Band wing radar on PAK-FA erroneously classed as non-AESA
#10873 - DB3000 Update: Add HQ-16B (2016)
#10872 - [DB3000 Update]US Navy/Marine Hornet GBU-56 LJDAM integration
#10901 - 5V55V missile (nuclear-tipped SA-10B)
#10119 - DB3000: New Mirage 2kN ISIL Loadout: 4LGB
#11496 - R-500 cruise missile NATO designations
#11532 - DB3000 reports 2000 validation errors
#4304 - Jobaria MCL (Multiple Cradle Launcher) MLRS
#10501 - SM-3 Block IIA updated kinematic data
#10845 - [DB3000] 446.3 Canberra boats capacity
#2619 - DB3000: Avenger (Predator-C) UCAV
#10804 - DB3000: Add Spanish CH-47D
#10556 - DB3000: MH-60 Antimine loadout
#10294 - DB3000 Update: Add Trophy to Namer 2016
#10197 - DB3000 update: Remus is not a tethered uuv
#10766 - DB3000: Implement Rest of Bulgarian AF and SAMS
#10199 - J-10B & J-10C details
#10600 - [DB3000 Update] Add Spanish Tanker
#10297 - DB3000: Add Civilian RO RO Barge
#10762 - DB3000: Add Bulgarian Navy Haze
#10737 - [DB3000 Update] Algerian SAMS
#10043 - DB3000 Update: Various Swedish Updates
#5747 - PQ-868 and PQ-872 need SW OTH flags
#11792 - DB3000: Atlantique 1 Renaming
#11561 - Badger H-6G - loadout name error
#10784 - KG600 DECM pod
#11312 - Jaguar Recce Loadout
#10190 - DF-41 rail-based variant
#11240 - DB3000: H-6K bomb loadout
#11715 - Kalibr vs. Tomahawk RCS
#11231 - DB3000: US F-16 GBU-39 Loadout
#11227 - DB3000: Tanker Fixes
#11262 - DB3000: Add hypothetical UK F-117's
#11350 - KN-11 Pukguksong-1 SLBM & KN-11 Pukguksong-2 MRBM
#11968 - IAF F-15C details
#11963 - Israeli standoff radar- & comms-jamming platforms & systems in 1982 timeframe
#11964 - Kilshon (ground-launched Shrike ARM) TEL
#11815 - Aircraft armor not filled in for most aircraft
#11902 - DB3000: 3 New Brahmos facilities should be Indian not Iranian
#11722 - Vulcan conventional bomb loadout minus jammer pod
#11980 - CWDB Name Fixes
#11979 - CWDB Update: Soviet G-5 MTB Minelayer Variant
#11966 - Air-launched AGM-45 Shrike should not have BOL flag
#11961 - CWDB: Japanese Cannon's are under Italy
#11960 - Tu-2 fuel burn rate is too high at Full throttle
#11943 - CWDB: Cannon DE imports
#11930 - Amend Moss and Shakleton stats
#11728 - Add Quebec class (Project 615) submarine
#11832 - A-1 Skyraider loadouts and weapons
#11831 - AP-2 Neptunes



* Includes the v469 versions of the DB3000 & CWDB databases.


DB3000 additions:

Aircraft:
CH-47F Chinook [HT.17] -- Spain (Army), 2018
CH-53C Sea Stallion -- United States (Air Force), 1969
CH-53C Sea Stallion [Yasur] -- Israel (Air Force), 1969, 33x + 2x
F/A-18A+ Hornet -- United States (Marine Corps), 2020, Litening AT
F/A-18A+ Hornet -- United States (Navy), 2020, AIM-120D
F/A-18C Hornet -- United States (Marine Corps), 2020, Litening AT
F/A-18C Hornet -- United States (Navy), 2020, AIM-120D
F/A-18C+ Hornet -- United States (Marine Corps), 2020, 30x, Litening AT
F/A-18D Hornet -- United States (Marine Corps), 2020, Litening AT
F/A-18D Hornet [ATARS Recon] -- United States (Marine Corps), 2020, 3x pr Squadron, Litening AT
F-117B Night Hawk -- United Kingdom (Royal Air Force), 2003, Hypothetical
F-117C Night Hawk -- United Kingdom (Royal Air Force), 2003, Hypothetical
F-16CM Blk 52 Falcon -- United States (Air Force), 2018, Have Glass II RCS and IR Signature Reduction
MH-60S Knighthawk -- United States (Navy), 2017, AN/AQS-20A Added
Mi-25 Hind D -- Syria (Army), 2013, S-8K
MiG-29 Fulcrum A -- Syria (Air Force), 2013, S-8K
OH-23D Raven
Su-22M-3K Fitter J -- Syria (Air Force), 2013, S-8K
Su-22M-4K Fitter K -- Syria (Air Force), 2013, S-8K
Su-24MK Fencer D -- Syria (Air Force), 2013, S-8K
Su-27SM/SM3 Flanker B -- Russia [1992-] (Air Force), 2017
TH-55 Osage -- United States (Army), 1964"
UH-1E Huey -- United States (Marine Corps), 1965
UH-1M Huey -- United States (Army), 1973
UH-1P Huey -- United States (Air Force), 1965, 20th Special Ops Sqn "Green Hornets"

Ships:
CGN 9 Long Beach -- United States (Navy), 1978
CLG 5 Oklahoma City -- United States (Navy), 1979, Proposed Conversion
D 21 Lepanto -- Spain (Navy), 1957-1985
D 22 Almirante Ferrandíz -- Spain (Navy), 1957-1987
D 23 Almirante Valdes -- Spain (Navy), 1959-1986
D 25 Jorge Juan -- Spain (Navy), 1960-1988
D 62 Gravina -- Spain (Navy), 1972-1991, Gearing FRAM I
D 63 Mendez Nunez -- Spain (Navy), 1973-1992, Gearing FRAM I
D 64 Langara -- Spain (Navy), 1973-1992, Gearing FRAM I
D 65 Blas De Lezo -- Spain (Navy), 1973-1991, Gearing FRAM I
DD 101 Harukaze -- Japan (Navy), 1975
P 67 Roussen [Super Vita] -- Greece (Navy), 2009
R 01 Queen Elizabeth -- United Kingdom (Royal Navy), 1979, CVA-01, Cancelled
TK G-5 Series XI -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1943, Minelayer

Facilities:
AAA Plt/2 (23mm ZSU-23-4 Shilka x 2) -- India (Army), 1969, 2x pr Bn
Inf Plt (SBS Troop [NVG]) -- United Kingdom (Army), Designation, Saboteur
Radar (59N6 Protivnik-GE) -- Egypt (Air Force), 2017
Radar (Chair Back B [9S36]) -- Algeria (Army), 2015, SA-17
Radar (Dog Ear [9S80]) -- Bulgaria (Army), 1985, SA-13
Radar (Flat Face B [P-19]) -- Bulgaria (Army), 1974
Radar (Long Track [P-40]) -- Bulgaria (Army), 1970
Radar (PS-640 [Scanter 5000]) -- Sweden (Air Force), 2013
Radar (Snow Drift [9S18M1]) -- Algeria (Army), 2015, SA-17
Radar (Spoon Rest D [P-18]) -- Bulgaria (Army), 1974, SA-6
Radar (Thin Skin B HF [PRV-16]) -- Bulgaria (Army), 1970
Radar (Tin Shield A [5N59]) -- Bulgaria (Air Force), 1989
SAM Bn (SA-21a/b Growler [S-400 Triumph]) -- Algeria (Air Force), 2016, 4x TEL, 4x Bty?
SAM Plt (SA-17 Grizzly [9K317E Buk-M2E]) -- Algeria (Army), 2015, 3x Plt + Snow Drift + Chair Back B pr Bn, 4x Bn pr Regt
SAM Plt (SA-22 Greyhound [Pantsir-S1E]) -- Algeria (Army), 2013, 2x pr Bty
SSM Bty (Kilshon) -- Israel (Army), 1974-1989
Stranded Personnel (10x) -- Generic (Generic)
Stranded Personnel (5x) -- Generic (Generic)

Weapons:
BRP-250 LDGP [250kg HE, Retarded] -- Spain
Generic Comms Jammer Pod [Advanced] -- 1970s
Generic Night Vision Goggles (NVG)
LS-6-50 GPS/INS [50kg HE] -- China
Shrike [ARM] -- Kilshon, Surface-Launched
SSC-8 [9M729 Iskander-K] -- R-500
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on October 09, 2017, 06:04:52 PM
(https://pbs.twimg.com/media/DLtan1IW0AELsMp.jpg) (http://www.matrixgames.com/news/2379/Command.Shifting.Sands.is.coming.in.two.weeks!)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on October 18, 2017, 11:23:16 AM

The Scenarios of Shifting Sands – Part 3: Mansoura, Fifth Eskadra, Osirak and Bekaa

(https://i.imgur.com/TONToKr.jpg?1)

(https://i.imgur.com/ydiI4xk.jpg?1)

(https://i.imgur.com/Z8WhL0H.jpg?1)

(https://i.imgur.com/o0VqTDM.png)
 (http://www.warfaresims.com/?p=4623)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on October 24, 2017, 02:49:11 PM
(http://www.matrixgames.com/files/spotlight/916_image.jpg)


Command: Shifting Sands has been released!

In Israel, in order to be a realist, you must believe in miracles- David Ben-Gurion

The Suez crisis, the Six-Day War, the War Of Attrition, Yom Kippur War, the Osirak raid and the grand air battle in the Bekaa Valley. These have been some of the most brutal fights which occurred in the Eastern Mediterranean in over 30 years after Israel declared its Independence in 1948.

Each of these conflicts saw great changes in warfare that changed the geopolitical balance of this area forever and even drew in the superpowers.

Today, you’ll have the chance to relive in first person the tactical and operational choices made by officers at all levels and all sides as Command: Shifting Sands (http://www.matrixgames.com/products/707/details/Command.Shifting.Sands) has been released!

WATCH THE TRAILER!

https://youtu.be/Gua6eu7MEQ0

Shifting Sands (http://www.matrixgames.com/products/707/details/Command.Shifting.Sands) is the latest instalment in the CMANO series and its aim is to depict every military aspect of the Arab-Israeli wars fought from 1956 to 1982.

Through 17 campaign scenarios, you will experience all the major changes in warfare, with a historically accurate range of weapons and hardware of the period:

“the combat debut of the modern antiship missile and the countermeasures to it, the revolution in offensive counter-air operations, the emergence of the surface-to-air missile (SAM) and the development of SEAD (suppression of enemy air-defences) systems and tactics to deal with the new threat.”

Command: Shifting Sands is a top-notch military simulation! Grab it now! (http://www.matrixgames.com/products/707/details/Command.Shifting.Sands)

Command: Modern Air Naval Operations and Shifting Sands are also available together in a bundle on Steam (http://store.steampowered.com/app/718710/Command_Shifting_Sands/)!

Command: Shifting Sands is a stand-alone game that uses the latest version of the Command: Modern Air/Naval Operations (CMANO) (http://www.matrixgames.com/products/product.asp?gid=483) engine. It also serves as a DLC for existing CMANO owners.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Selva on October 24, 2017, 07:25:41 PM
Great news.

I would like to known how the arab states would have been performed if Gamal Nasser didn't have lost his entire airforce on the ground.

In fact, CMANO is a must buy.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on October 24, 2017, 07:43:36 PM
CMANO is great for "what if?"

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on October 26, 2017, 10:39:30 PM
Halloween sale!

(https://pbs.twimg.com/media/DNGDSWLW0AAkmzX.jpg:large) (http://store.steampowered.com/app/321410)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on October 27, 2017, 04:17:55 PM
CMANO 1.13.2 Update


Hi all,

CMANO, Northern Inferno, Chains of War and Shifting Sands has been updated to version 1.13.2!

Check the changelog below!

You can download the update from the Members Area! (https://www.matrixgames.com/members/publicDL.asp?gid=483)

1.13.2 Changelog
- FIXED: Contact-sync for autodetected contacts can lead to positional freeze/flickering
- FIXED: A-10s will not drop Mk82s in same pass as AGM-65s
- Includes updated version of "Shamal" scenario (player no longer earns points for destroying runway, since it is not possible)
- Includes updated version of "Don of a New Era" scenario (fixed airbase munition inventory)
- Includes updated version of "Pole Positions" scenario (fixed AI mission activation issue)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on October 31, 2017, 04:10:46 PM
Command v1.13 Hotfix - Build 972.10


Download: https://drive.google.com/file/d/0B205vpZC1pGmMWVENTh2elEwQk0/view?usp=sharing

Unzip to your current CMANO installation.

(This will also become available through Steam and the Matrix updater soon. But if you are currently facing any of the issues resolved, give it a try.)


Build 972.10 Release Notes (changes from v1.13.2 - B972.8 (http://www.matrixgames.com/forums/tm.asp?m=4366752))
---------------------------------------------------------------------------------------

* FIXED: Iron bombs impact at sea level regardless of actual terrain elevation
* FIXED: Allow subs to engage Unfriendly facilities if WCS is FREE
* FIXED: Damaged SA-11 TELAR launches SAM hoping another damaged TELAR can do Terminal Illumination
* FIXED: Aircraft on non-Strike missions should use higher turn rates
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on October 31, 2017, 04:14:18 PM
(http://www.matrixgames.com/files/spotlight/930_image.jpg)

Command LIVE new episode! Black


The conflict that sees Saudi Arabia facing Iran explodes once again. One of the Iran’s marine ships returns fire after it has been attacked by a Saudi force.

While both sides refuse to take responsibility for what happened and the truth will never be known, the situation goes out of control when the Iran decides to retaliate against the Saudi Arabia for its behaviour.

Both nations’ weaponry, military and navy forces have advanced considerably during the last few years, and both sides’ objectives are clear: to strike at the enemy’s economic heart, the oil infrastructures.

The rest of the world can only stand by and watch as the war arises.

Command LIVE: Black Gold Blitz (http://www.matrixgames.com/products/product.asp?gid=713) is the latest expansion of the Command series that will bring you in the Middle East, for one of the bloodiest battles of modern times.

This November, the 7th you will have to choose one side and lead it to victory!

- Playable as Saudi Arabia or Iran.
- Asymmetric warfare, matching a large fleet of advanced aircraft against an enemy weaker in that field but strong in -
  ballistic missiles and unconventional operations.
- Both offense and defense must be considered. Knowing how to balance defending your own oil infrastructure while destroying - that of your enemies is essential for victory.
- Special operations that are both risky and possibly lucrative.
- A large target set consisting of everything from derricks and pipeline segments to valuable refineries.
- A wide range of playable units that range from cutting-edge aircraft such as the Eurofighter Typhoon and F-15SA to Cold War - classics like the Tornado, F-4 Phantom, and F-14 Tomcat.
- Coordinate units based on the length of two gigantic countries.

(http://www.matrixgames.com/files/games/713/20171023092256.png)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on November 07, 2017, 03:34:21 PM
Command LIVE Black Gold Blitz is OUT!


After decades of proxy wars, the Middle East is on the verge of a war of dramatic consequences. Tensions between Saudi Arabia and Iran have brought both countries to the point of mobilization!
 
The international community, divided and ineffective, can only watch as the largest conventional battle in the Middle East since the 2003 invasion of Iraq is about to begin.

(https://www.matrixgames.com/files/spotlight/940_image.jpg) (https://www.youtube.com/watch?v=I0zlJFfSVKQ&feature=youtu.be)

Black Gold Blitz, the seventh instalment in the Command LIVE series, has been released! This new episode explores a scenario in which religious, economic and political tensions between Tehran and Riyadh have reached a point of no return, and direct war seems unavoidable. 

Grab the game now! (http://www.matrixgames.com/products/713/details/Command.Live.Black.Gold.Blitz)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on November 07, 2017, 07:20:29 PM
Command: Modern Air / Naval Operations WOTY

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Time limited offer. Ends in 7 days

https://www.fanatical.com/en/game/command-modern-air-naval-operations-woty
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on November 19, 2017, 09:39:14 AM
Limited-time sale on Humble Bundle

CMANO 65% off
(https://pbs.twimg.com/media/DO_BA9UW0AAUKNj.jpg)
 (https://www.humblebundle.com/store/command-modern-air-naval-operations-woty)

Northern Inferno 50% off
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Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on December 12, 2017, 07:47:30 PM
Command Modern Air Naval Operations has been updated to version 1.13.6!

You can download the update from here (http://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/Command-UpdateComp-v1.13.6.zip)

Check the changelog below:

* FIXED: WRA not allocating correct number of Tomahawks against mobile radar
* FIXED: #12089: Torpedo 'flight' path
* FIXED: Aircraft on Patrol mission do not follow attack throttle
* FIXED: Buddy illumination issue (AH-64 vs SA-19)
* FIXED: RTB with navigator course may cause aircraft to run out of fuel
* FIXED: Mother of all edge cases for Ferry missions at Mil throttle
* FIXED: THAAD datalink edge case (radar retains link to weapon when it shouldn't)
* FIXED: Patriot PAC-1 vs Scud won't fire unless facing north
* FIXED: Facilities and ships in groups twirl a lot, constantly trying to adjust their position within the group when speed is 0kt
 FIXED: Inactive minelaying missions lay one* mine outside minefield
* FIXED: Submerged SDVs should not be detected by radar unless surfaced, and not by MAD either
* FIXED: Sub-launched torpedo/missile detection not generating submarine datum
* Fixed: "Hold Position" issues
* Various fixes to mission planning
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on January 02, 2018, 06:22:59 PM
Opening the new year in style: The Command community scenario pack hits 400!

(https://i.imgur.com/6gEVA1c.png)
 (http://www.warfaresims.com/?p=4673)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on January 30, 2018, 02:43:28 PM
Fire the torpedoes! Command: The Silent Service is coming!

(http://www.matrixgames.com/files/spotlight/1009_image.jpg)

As unique as the people who crew, run and command them, submarines have served their naval arms for over a hundred years in times of peace and in times of war, in one of the most hostile environments on earth: the deep seas.
 
In wartime actions such as fleet battles, convoy interdiction or commerce raiding, or in peace- or crisis-time “black operations” like covert intelligence or insertion & extraction of special forces, spies and other individuals, submarines have been always seen as the tip of the naval spear and an incomparably flexible asset in modern operations.
 
Alone or in wolf-packs, armed with conventional or nuclear weapons and packed with the most sophisticated surveillance systems, these massive steel sharks incarnate the ancestral fear of the peril coming unseen from the depths.
Will you step down the hatch ladder and join the Silent Service?
 
WarfareSims and MatrixGames are proud to announce The Silent Service (http://www.matrixgames.com/products/product.asp?gid=725), the fourth DLC/Standalone to be released under the Command label!
 
In this new thrilling instalment we turn our attention from the air- and surface/ground-centric conflicts of Shifting Sands to the depths of the high seas, as you'll explore the progression of submarine operations from the Korean War right up to today's headlines. Witness first-hand how technological advances like the snorkel, nuclear power, cruise and ballistic missiles, silencing measures and advanced sensors, computers and weapons have radically expanded both the remit and capabilities of the submarine platform - and how its hunters above and below the waves improved their own gear and tactics to keep up in the race.

(http://www.matrixgames.com/amazon/Screenshots/CMANO_TSS/TSS_screenshots-captions/15CarrierKiller2.jpg)

Eighteen standalone scenarios (six of them in a WW3 mini-campaign), played either in ascending difficulty or chronological order, walk you through the nuances of modern submarine operations, in control of a wide range of submarine classes from both the East and West, in conditions ranging from peacetime to crisis to all-out war.

- 18 intense standalone scenarios (six of them part of a WW3 mini-campaign) written by Rory Noonan, CMANO community veteran: each scenario is accompanied by era-authentic mission briefings placing you into the scene of action

- A wide range of introductory tutorials, designed to teach you how to get into the game in an approachable and accessible way

- Underwater warfare utilizing CMANO's award-winning simulation engine - with new wrinkles specific to the submarine domain

Get more information about Command: The Silent Service from its official Product Page (http://www.matrixgames.com/products/product.asp?gid=725)!

Command: The Silent Service (http://www.matrixgames.com/products/product.asp?gid=725) can be played as a separate game (with the possibility to upgrade it to the base game with all the available database and scenarios at any point in time). Alternatively, it can be integrated as a new set of scenarios for owners of the original Command: Modern Air/Naval Operations Game of Year Edition!
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 08, 2018, 12:37:18 PM
Command The Silent Service Scenarios - Part I

(http://www.matrixgames.com/files/spotlight/1018_image.jpg)


The Silent Service (http://www.matrixgames.com/products/product.asp?gid=725), the fourth standalone expansion for CMANO, will put you in charge of some of the most challenging submarine operations ever undertaken after World War II.

Every scenario has been meticulously designed in order to push to the limit your command skills and iron nervs. Wether your objectives are to sink a precious convoy while remaining undected or to take part in defending from enemy intrusion, you'll witness what submarine warfare really means.

Today, we will cover some of these missions, along with a couple of nice in-game briefings, created exclusively for this thrilling expansion! Kudos to the devs for the great work with them! 

Get more information about the game from its official Product Page (http://www.matrixgames.com/products/product.asp?gid=725).


Mission: Lone Wolf
Date: 13 October 1998
Location: Okhotsk Sea
Playable Side: United States
Duration: 2 days

Race against the clock to investigate reports that a Russian SSBN has fallen into the hands of rebels.

(http://www.matrixgames.com/amazon/Art/CMANO/CTSS_Mission_Briefings/lonewolf.png) (http://www.matrixgames.com/amazon/Art/CMANO/CTSS_Mission_Briefings/lonewolf.png)

Mission: Delta Force
Date: 9 October 2017
Location: Arctic Ocean
Playable Side: Russia
Duration: 16 hours

Command a Delta-IV SSBN and deliver a simulated ballistic missile strike on a target in the Kamchatka Peninsula.



Mission: Gound Pounder
Date: 9 March 1992
Location: Indian Ocean
Playable Side: United States
Duration: 8 hours

Co-ordinate a Tomahawk Land Attack Missile strike with air and ground reconaissance assets to remove a threat to civilian shipping.

Mission: Carrier Killer
Date: 6 December 1985
Location: East Atlantic
Playable Side: Soviet Union
Duration: 8 hours

Co-ordinate satellite intelligence data to deliver a devastating missile strike against a major carrier group.


(http://www.matrixgames.com/amazon/Art/CMANO/CTSS_Mission_Briefings/carrierkiller.png) (http://www.matrixgames.com/amazon/Art/CMANO/CTSS_Mission_Briefings/carrierkiller.png)

Mission: Chicken Kiev
Date: 14 April 1977
Location: Barents Sea
Playable Side: Royal Navy
Duration: 12 hours

Get up close and personal with a Soviet aircraft carrier to obtain crucial photographic and acoustic intelligence.

Mission: Snoopy
Date: 28 May 1969
Location: Barents Sea
Playable Side: United States
Duration: 2 days

Infiltrate a Soviet air defence exercise to record sensitive electronic emissions from a new type of fire control radar.


Mission: Creeping Death
Date: 28 October 1998
Location: Pacific Ocean
Playable Side: Russia
Duration: 2 days

Embark on a ultra-top-secret mission to destroy a United States SSBN on a deterrent patrol.

Stay tuned for the second part!

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on February 13, 2018, 10:17:37 AM
The scenarios of The Silent Service - Part 1

(https://i.imgur.com/FgFb7kc.jpg)

(https://i.imgur.com/HAiaKQY.jpg)

(https://i.imgur.com/nIOslcn.jpg)

(https://i.imgur.com/0hCDN4l.jpg)

(https://i.imgur.com/cfnu2t3.jpg)

(https://i.imgur.com/rqxWZqp.jpg)

(https://i.imgur.com/GCs1F9E.jpg)

(https://i.imgur.com/jgoawFq.png)

(https://i.imgur.com/EnZj4vN.jpg) (http://www.warfaresims.com/?p=4701)




Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on February 19, 2018, 03:42:42 PM
The Silent Service rises from the depths on March 1st
http://store.steampowered.com/app/785930/Command_The_Silent_Service/

 https://www.youtube.com/watch?v=wikzTukjK4o
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 19, 2018, 11:26:40 PM
Command: Modern Air Naval Operations has been updated to version 1.14!

This new version brings tons of improvements and changes, including some major enhancements to the UI, to the mission editing and addition to the database!

Waste no time! Check out the full changelog below.

You can download the update from here (http://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/Command-UpdateComp-v1.14.zip)


Version 1.14 changelog

USER INTERFACE & MISCELLANEOUS
========================================================


• Substantial performance boost on both user interface and simulation-core execution.

• Configuration files (*.ini) are now automatically consolidated at the [CMANO]\Config folder for easier management.

• New feature: Contact recent detections, ie. a list of the most recent successful sensor detections on a given contacts, showing who detected it and how. Example: https://i.imgur.com/aEmfJnq.png
Clicking on the sensor name brings up the DB viewer page of the carrier platform and highlights the sensor stats. Clicking on the detector platform name selects the platform and centers the map on it.
This can be quite useful in situations where it is not clear which of multiple units actually detected a contact (e.g. a surface group tracking a target) or in cases where it is desirable to understand which of multiple different sensors can actually hold the contact (quite common e.g. in submarine & ASW operations).

• New feature: "Mark contact position" function on contact context-menu (right click on contact, select “mark contact position”). This can be useful when tracking contacts with uncertainty areas for a protracted duration (e.g. ESM, passive sonar etc.) and want to retain an on-map track of their estimated locations over time.

• New feature: Speed/Altitude window addition: “Do Not Cavitate” (Valid for ships & submarines only). When this is enabled, the crew AI automatically stops short of stepping into the cavitation speed for the given depth. The preference is ignored when the platform is evading a weapon (captains in this condition usually do not give a high priority to avoiding cavitation...).

• Users can now define circle-area in addition to existing rectangle-area (right click on empty map location).

• UI addition: Display radar, jammer and sonar operating bands on DB viewer

• UI addition: When displaying a weapon on DB Viewer, show platforms that carry it by default. Also, clicking on any of the platform names navigates to this platform.

• ADDED: UI request: Auto-focus on main map and secondary windows when mouse cursor enters them (ie. no need to mouse-click in order to focus)

• ADDED: UI request: Clicking on empty space at map should not clear current unit/contact selection

• ADDED: "Course preview" (dashed arrow) when plotting a new course

• "Special Actions" window tweak: Show the SA description when hovering over an SA.

• Added: Ability to set Sprint-Drift and “Avoid Cavitation” behavior as waypoint order.

• Map tweak: Smoothened the outer edge of the pier-lane areas

• Improved user feedback on impacts of weapons with submunitions

• Standalone message log window can now be minimized/maximized

• ADDED: List spotted hosted aircraft in target list on Manual Weapon Allocation window (e.g. "Aircraft Shelter #2 - 2x Su-24MK Fencer D [Detected: 20 secs ago]")

• When a submarine slows down in order to maintain its torpedo guidance wires intact, the word "WIRE" is shown under the submarine icon on the map (example: https://i.imgur.com/ys3cafA.png)



SIMULATION & MODELING
========================================================


• New feature: All torpedoes with terminal guidance, plus a few modern missiles, are now able of re-attacking if they are successfully jammed/decoyed just prior to impact, or if they fail their hit-or-miss check. In the latter case, the weapon must also pass a reliability check, with the chance of a dud being ¼ of the original PoH.
(For example, a torpedo attacks with a PoH of 80% and misses. The weapon can re-attack, but must first pass a reliability check with a 20% chance of failing (80% * 0.25). If the check fails, the torpedo is a dud. If the check succeeds, the torpedo can proceed to re-attack either the same target or anyone else it acquires.)
If the weapon is eligible for re-attack, it passes right over/under the target and begins a spiral search until it is able to re-acquire a target (or runs out of fuel).

• New feature: Torpedo wire breakage. Submarines, in addition to their "standard" turn rate, now also have a "crash" turn rate (+25% of nominal) which is used only for weapon evasion. If a sub is controlling wire-guided torpedoes while it makes a crash turn or while its speed is over 10 knots, the guidance wires may break, with the weapons going autonomous.
(The player does not need to manage this manually. AI-controlled subs guiding torpedoes always stay within the wire limits automatically unless they come under weapon attack, in which case they ignore the wire limits and go all-out.)

• New feature: Cargo pickup. Currently works only with aircraft (helos and VTOLs), and is manual-ordered only (no mission-driven behaviors as yet). To perform it, right-click on a suitable aircraft and select "Select unit(s) for pickup". The cursor will change to a targeting crosshair and you can select one or more target units from which to pick up cargo-type mounts, if they have (for example, to order a helicopter to pick troops from a mobile ground unit). Once it has picked up cargo, the aircraft can be ordered to RTB, and upon landing it will unload the cargo to its host unit.

• New feature: "Flaming datum" (probable sub contact) special detection mode. When a ship gets hit by a torpedo that has been completely undetected (not uncommon even today, if the ship does not have sonar or AIR systems), a "probable sub" contact is generated at the point of impact. Nearby ASW-tasked assets can then commence their search for the presumed submarine to try to fix and prosecute her.

• Changes in submarine damage model: Only HEAT warheads (certain modern lightweight ASW-oriented torpedoes have them) can penetrate a submarine's hull when it is submerged. All other ASW impacts result in a detonation right outside the hull, and damage via shock. This generates more realistic ASW damage results; for example depth-charge and ASW-rocket attacks (RBU-XXX / Hedgehog / Limbo / Weapon-Alpha etc.)

• Navigation tweak: Check for obstacles between current position and next waypoint even if it's a pathfinding waypoint

• Ferry mission can now also be used for ships and submarines. (Should make it easier to model civ/neutral traffic)

• Ship ASW AI tweaks: If the plotted localization course is invalid (not inside AoU anymore or the AoU has been erased), remove it and try again

• Added ASW-localization logic to ship ASW maneuvering (ported from aircraft equivalent)

• Various improvements on mission planner AI

• ARM logics improvements: better separation of weapons with/without ARM target-memory

• Laser weapons are now capable against any missile targets, including SAMs/AAMs



DATABASE, SCENARIO & MISSION EDITING
========================================================


• New ScenEdit feature: "Chance of appearance" (Right click on unit in ScenEdit --> Scenario Editor --> Chance of appearance). This allows setting easily the chance of a unit actually showing up on the next scenario load (at normal-play mode). Units that fail the appearance check are discarded permanently. Applies to platforms only (not weapons).

• When exporting facilities using .inst files, boats berthed in these facilities are retained. This is makes it easy to preserve nominal fleet ORBATs for specific historical periods (e.g. which ships were berthed in Norfolk on June 15, 2006).

• UI tweak on "Scenario time and duration" window: Added "Copy from current date & time" button for the scenario-start values (So once you have the proper current date & time set up, you can quickly copy them to the "scenario start" fields).

• Lua Event: Detected unit in area (using contact as the source of the 'in area' checks rather than actual unit. This enables the event to be dropped when contact is dropped)

• Improved user feedback on SBR errors

• ADDED: Min/Max target range for ships/subs/facilities/land-units on strike mission (e.g. "intercept and engage only targets within 200nm of your position")

• ADDED: The mission editor can now define how many aircraft in a patrol will investigate & engage contacts, as well as wingmen behavior: http://www.matrixgames.com/forums/upfiles/20643/F6D002F08DD14B38A668B8DF7EF176B3.jpg
This helps the AI to deal more intelligently with probes, feints, decoy attacks etc., and avoid over-allocating assets on a few targets at the expense of others.

• Event trigger: updated UnitDetected to include detection area (This is inline with the Lua trigger option)

• [Lua] DeleteUnit: added option to delete group's units too
• [Lua] Enable custom GUID for satellites
• [Lua] You can set a unit's sprint-and-drift status through Lua.
• [Lua] Allow throttle 'hover' and corrected manual speed/altitude

As always, detailed up-to-date Lua documentation is available at http://commandlua.github.io/



DATABASES, SCENARIOS & MISC. CONTENT
========================================================


• Includes rebuilt & updated versions of all official standalone & DLC scenarios.

• The full series of "Uncle Mark's Tutorials" scenarios are now included in the tutorials

• Bart Gauvin's "Strike Tutorial" scenarios are now included in the tutorials, and can be played either individually or as a campaign (Start Menu --> Campaign).

DB3000 additions:

- AGM-88 AARGM updates
- Swiss F/A-18C 4xAMRAAM + 2xAIM-9X + FLIR loadout
- Suggested AESA changes
- F-35 "Beast Mode" loadouts & revision of existing loadouts
- DB3000: Hornet LRASM and JSM loadouts
- Correct APY-8 stats (GMTI etc.)
- Update helo loadouts in scenarios with Ticos/Burkes with updated Mk54 torp mags
- Falklands War: Argie aircraft need retarded bombs: BRP-250 on AF A-4s and Daggers


CWDB additions:

Aircraft
------------

Spitfire F. Mk IX -- France (Air Force), 1945-1951
Morane-Saulnier MS-500 -- Laos (Air Force)
Morane-Saulnier MS-500 -- Switzerland (Air Force)
Morane-Saulnier MS-500 -- South Vietnam [-1975] (Air Force)
Morane-Saulnier MS-500 -- Morocco (Air Force)
Morane-Saulnier MS-500 -- Cambodia (Air Force)
Morane-Saulnier MS-500 -- France (Navy)
Morane-Saulnier MS-500 -- France (Air Force)
Morane-Saulnier MS-500 -- France (Army)
HH-3A "Big Mother" -- United States (Navy), 1963
HH-3C/E "Jolly Green Giant" -- United States (Air Force), 1963
CH-3C "Jolly Green Giant" -- United States (Air Force), 1962
AP-2G/H Neptune -- United States (Navy), 1964-1975
A-6C Intruder -- United States (Navy), 1970, -TRIM
MiG-21R Fishbed H -- Soviet Union [-1991] (Long Range Aviation [DA]), 1970
MiG-21R Fishbed H -- Soviet Union [-1991] (Air Defence Troops [PVO]), 1970
MiG-21R Fishbed H -- Soviet Union [-1991] (Frontal Aviation [VVS]), 1970
SH-2F Seasprite LAMPS I -- United States (Navy), 1975
Tu-22KD Blinder B -- Soviet Union [-1991] (Naval Aviation [AV-MF]), 1967
Tu-22KD Blinder B -- Soviet Union [-1991] (Long Range Aviation [DA]), 1967
T-6 Texan -- Spain (Air Force), 1959, C.6 in Spainish Service

Facilities
-------------------

Mech Recon Sec (Jeep [7.62mm M2 .30 Cal]) -- Spain (Army)
Inf Plt (Army) -- Spain (Army)
Inf 81mm Mortar Section -- Spain (Marines)
Inf 120mm Mortar Section -- Spain (Army)
Inf 12.7mm Support Sec -- Spain (Army)
Inf 12.7mm Support Plt -- Spain (Army)
Inf 7.62mm MG Support Sec -- Spain (Army)
Inf 7.62mm MG Support Plt -- Spain (Army)
Arty Bty (155mm/23 M109A2 Self-Propelled Howitzer x 6) -- Spain (Army)
Guerrilla Katyusha 140mm Sec -- North Vietnam [-1975] (Army)
Guerrilla Katyusha 140mm Section -- North Vietnam [-1975] (Army)
Guerrilla Katyusha 132mm Section -- North Vietnam [-1975] (Army)
Guerrilla Katyusha 132mm Battery -- North Vietnam [-1975] (Army)
Guerrilla Katyusha 132mm Sec -- North Vietnam [-1975] (Army)
Mech Inf Plt (AT-1 Snapper IFV) -- Syria (Army), 1970
de Lattre Line Bunker (105mm) -- France (Army)
Arty Bty (105mm/22 M101 Towed Howitzer x 6) -- North Vietnam [-1975] (Army)
Armored Recon (M8 Greyhound) -- France (Army)
Armored Plt (M5A1 Stuart) -- France (Army)
Arty Bty (M8 HMC Self-Propelled Howitzer x 3) -- France (Army)
Armored Plt (M-24 Chaffee) -- France (Army)
Inf 12.7mm Support Sec -- France (Army)
Inf 12.7mm Support Plt -- France (Army)
Inf 81mm Mortar Section -- France (Army)
Inf 60mm Mortar Section -- France (Army)
Inf 120mm Mortar Section -- France (Army)
Inf 7.62mm MG Support Sec -- France (Army)
Inf 7.62mm MG Support Plt -- France (Army)
Inf Plt (Colonial Infantry) -- France (Army)
Mech Recon Sec (Jeep [7.62mm M2 .30 Cal]) -- France (Army)
Mech Recon Sec (M-3 Mk. A APC) -- Israel (Army)
Mech Inf Plt (BTR-60PB APC) -- North Vietnam [-1975] (Army)
Mech Inf Plt (BTR-50 APC x 4) -- North Vietnam [-1975] (Army)
Mech Inf Plt (BTR-40 APC) -- North Vietnam [-1975] (Army)
Mech Inf Plt (BTR-152 APC) -- North Vietnam [-1975] (Army)
Armored Plt (IS-3 MBT x 3) -- North Vietnam [-1975] (Army)
Armored Plt (IS-2 MBT x 3) -- North Vietnam [-1975] (Army)
Guerrilla Katyusha 140mm x 1 -- North Vietnam [-1975] (Army)
Anti-Tank Sect SPG-9 recoilless rifle (77mm) -- North Vietnam [-1975] (Army)
Anti-Tank Sect SPG-9 recoilless rifle (77mm) -- North Vietnam [-1975] (Army)
Anti-Tank Sect B-10 recoilless rifle (82mm) -- North Vietnam [-1975] (Army)
Inf 12.7mm Support Sec -- North Vietnam [-1975] (Army)
Inf 7.62mm MG Support Sec -- North Vietnam [-1975] (Army)
Arty Bty (122mm/38 D-30 2A18 Towed Howitzer x 6) -- North Vietnam [-1975] (Army)
Arty Bty (152mm/25 D-20 M1955 Howitzer x 6) -- North Vietnam [-1975] (Army)
Arty Bty (152mm/25 D-1 Towed Howitzer x 6) -- North Vietnam [-1975] (Army)
Arty Bty (BM-21 Grad MLRS x 6) -- North Vietnam [-1975] (Army)
Arty Bty (BM-13 Katyusha x 6) -- North Vietnam [-1975] (Army)
Inf 81mm Mortar Section -- North Vietnam [-1975] (Army)
Inf 120mm Mortar Section -- North Vietnam [-1975] (Army)
Building (Sports Stadium) -- Generic (Generic)
Building (Very Large Leadership Compound) -- Generic (Generic), Church, Mosque, Temple, Synagogue, Gurdwara, etc.
Building (Place of Worship) -- Generic (Generic), Church, Mosque, Temple, Synagogue, Gurdwara, etc.
Bunker (Ace High Tropographic radio transmitter) -- Generic (Generic)
SAM Bty (CIM-10B Bomarc) 56 Launchers -- United States (Air Force), 1960-1972
SAM Bty (CIM-10B Bomarc) 48 Launchers -- United States (Air Force), 1960-1972
Armored Plt (AMX-30E MBT) -- Spain (Army)
SAM Bty (Nike Hercules) -- Spain (Air Force)
Radar (AN/TPS-43C) -- Spain (Air Force)
Armored Plt (M-48A1 MBT) -- Spain (Army)
Armored Plt (M-48 MBT) -- Spain (Army)
Armored Plt (M-47 MBT) -- Spain (Army)
Armored Plt (M-47 MBT) -- United States (Army)
Mech Mortar Plt (M125A1 81mm Mortar) -- Israel (Army), 1970
Mech Mortar Plt (M113 Keshet 120mm Mortar) -- Israel (Army), 1970
Arty Bty (105mm/37 M7 Priest SP Gun) -- Israel (Army), 1960


Ships
---------------------

DE-263 Hatsuhi [Cannon Class] -- Italy (Navy), 1955-1975
DE-262 Asahi [Cannon Class] -- Italy (Navy), 1955-1975
F-492 Andromeda [Cannon Class] -- Italy (Navy), 1951-1969
F-491 Altair [Cannon Class] -- Italy (Navy), 1951-1970
F-490 Aldebaran [Cannon Class] -- Italy (Navy), 1951-1976
F-72 Kang Won [Cannon Class] -- South Korea (Navy), 1957-1977
DE-1 Din Klao [Cannon Class] DE-1 Din Klao DE-1 Din Klao -- Thailand (Navy), 1960
D 212 Aetos [Cannon Class] -- Greece (Navy), 1951-1997
F-01 Algerien [Cannon Class] -- France (Navy), 1944-1964
F-23 T'ai Ho -- Taiwan (Navy), 1948-1972, -Cannon Class
AGP 1176 Graham County -- United States (Navy), 1965-1975
D 212 Kanaris [Gearing FRAM I] -- Greece (Navy), 1972
D 544 Aviere -- Italy (Navy), 1951-1970, AA Modification 1945
Fairmile B -- Israel (Navy), 1948
HDML -- Israel (Navy), 1948
K 26 Nogah -- Israel (Navy), 1954


Weapons
----------------

BM-14-17 [Grad] 140mm Rocket
37 mm Gun M6 HE
37 mm Gun M6 AP
75mm M1A1 HE
Thunderbox Mk1 [WC]
Cargo [No Drop, 200kg]
LAU-68 2.75" FFAR -- HE
LAU-59 2.75" FFAR -- HE
LAU-19 2.75" FFAR -- HE
LAU-59 2.75" FFAR -- WP
LAU-68 2.75" FFAR -- WP
LAU-19 2.75" FFAR -- WP
LAU-68 2.75" FFAR -- HEAT
LAU-59 2.75" FFAR -- HEAT
LAU-19 2.75" FFAR -- HEAT
LAU-3 2.75" FFAR -- HEAT
LAU-3 2.75" FFAR -- WP
HYDRA 70mm Rocket -- HEAT
HYDRA 70mm Rocket -- WP
M1A frag CB [6 X 20lb fragmentation bomblet]
M32 CB [108 x AN-M50A3 bomblets] -- Incendiary
M35 CB [57 x M74A1 1.3 lb PT1 bomblets] -- Incendiary
M31 CB [38 x M74 1.3 lb, 2.32 in spherical PT1 bomblets] -- Incendiary
CBU-30 tear gas bomb [1280 x BLU-39/B CS Bomblets]
CBU-57/A - CB [132 x BLU-69/B 1.6 lb incendiary clusters, anti-personnel]
CBU-25/A - CB [132 x BLU-24/B 1.6 lb frag (HE) clusters, anti-personnel,]
CBU-14/A -CB [132 x BLU-3/B 1.75 lb frag (HE) clusters]
QRC-490 Chaff Pod -- Aircraft
TRIM Pod -- A-6C
BLU-11/B Incendiary Bomb
BLU-10/B Incendiary Bomb
BLU-1/B Incendiary Bomb
AS-5 Kelt [KSR-2M, ASM] -- Egypt
105mm Mle F2 APFSDS-T
INTA BL-1 [30 x 81mm Grenades]
10kg GPB -- Generic
Pilatus 80 mm Oerlikon rocket

* Revised loadouts for F-105 Thunderchef, A-1 Skyraider
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on February 22, 2018, 02:12:30 PM
The scenarios of The Silent Service - Part 2

(https://i.ytimg.com/vi/wikzTukjK4o/maxresdefault.jpg) (http://www.warfaresims.com/?p=4718)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 22, 2018, 02:24:13 PM
The scenarios of The Silent Service - Part 2
 (http://www.warfaresims.com/?p=4718)

Thanks for posting this Dimitris  :thumbsup
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 01, 2018, 02:59:28 PM
(http://www.matrixgames.com/files/spotlight/1043_image.jpg)

If you buy direct from Matrix you get a Steam key as well.  :thumbsup

http://www.matrixgames.com/products/725/details/Command.The.Silent.Service


Submarine innovation continues in the post-Cold War security environment…with substantially greater roles in land attack and special operations forces delivery. — Admiral Henry Chiles, U.S. Navy, 2000

Today, you’ll have the chance to experience the lethality of modern submarine warfare, as Command: The Silent Service has been released!

The Silent Service is the latest instalment in the award-winning CMANO franchise, this time featuring 18 intense standalone scenarios featuring a vast array of missions involving submarines of different type, nation and decade.

https://youtu.be/wikzTukjK4o

“In this new thrilling expansion, we turn our attention from the air- and surface/ground-centric conflicts of Shifting Sands to the depths of the high seas, as you'll explore the progression of submarine operations from the Korean War right up to today's headlines. Witness first-hand how technological advances like the snorkel, nuclear power, cruise and ballistic missiles, silencing measures and advanced sensors, computers and weapons have radically expanded both the remit and capabilities of the submarine platform - and how its hunters above and below the waves improved their own gear and tactics to keep up in the race.”

Command: The Silent Service is a top-notch military simulation! Grab it now! (http://www.matrixgames.com/products/725/details/Command.The.Silent.Service)

Command: The Silent Service is a stand-alone game that uses the latest version of the Command: Modern Air/Naval Operations (http://www.matrixgames.com/products/product.asp?gid=483) (CMANO) engine. It also serves as a DLC for existing CMANO owners.

Command: Modern Air Naval Operations and The Silent Service are also available together in a bundle on Steam!

Along with this milestone release, we have released a new update for all the titles in the series. See below.

CMANO has been updated to version 1.4.1! Combined with version 1.4, this update will make your gameplay experience smoother than ever.

You can download the patch from here (http://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/Command-UpdateComp-v1.14.1.zip)


Version 1.4.1 Changelog
*AIRs had too short ranges and thus did not detect active pings coming from beyond 15nm.
* The reason the Akula was detecting the Seawolf was that the performance of bottom-bounce mode was exaggerated. Adjusted to max 120% of direct path (best case), as indicated by public sources.
* AIRs were not evaluating pings using bottom-bounce mode.
* Active sonars and AIRs were both too precise in CZ detections.

Version 1.4 Changelog

USER INTERFACE & MISCELLANEOUS
========================================================


• Substantial performance boost on both user interface and simulation-core execution.

• Configuration files (*.ini) are now automatically consolidated at the [CMANO]\Config folder for easier management.

• New feature: Contact recent detections, ie. a list of the most recent successful sensor detections on a given contacts, showing who detected it and how. Example:

(https://i.imgur.com/aEmfJnq.png)

Clicking on the sensor name brings up the DB viewer page of the carrier platform and highlights the sensor stats. Clicking on the detector platform name selects the platform and centers the map on it.
This can be quite useful in situations where it is not clear which of multiple units actually detected a contact (e.g. a surface group tracking a target) or in cases where it is desirable to understand which of multiple different sensors can actually hold the contact (quite common e.g. in submarine & ASW operations).

• New feature: "Mark contact position" function on contact context-menu (right click on contact, select “mark contact position”). This can be useful when tracking contacts with uncertainty areas for a protracted duration (e.g. ESM, passive sonar etc.) and want to retain an on-map track of their estimated locations over time.

• New feature: Speed/Altitude window addition: “Do Not Cavitate” (Valid for ships & submarines only). When this is enabled, the crew AI automatically stops short of stepping into the cavitation speed for the given depth. The preference is ignored when the platform is evading a weapon (captains in this condition usually do not give a high priority to avoiding cavitation...).

• Users can now define circle-area in addition to existing rectangle-area (right click on empty map location).

• UI addition: Display radar, jammer and sonar operating bands on DB viewer

• UI addition: When displaying a weapon on DB Viewer, show platforms that carry it by default. Also, clicking on any of the platform names navigates to this platform.

• ADDED: UI request: Auto-focus on main map and secondary windows when mouse cursor enters them (ie. no need to mouse-click in order to focus)

• ADDED: UI request: Clicking on empty space at map should not clear current unit/contact selection

• ADDED: "Course preview" (dashed arrow) when plotting a new course

• "Special Actions" window tweak: Show the SA description when hovering over an SA.

• Added: Ability to set Sprint-Drift and “Avoid Cavitation” behavior as waypoint order.

• Map tweak: Smoothened the outer edge of the pier-lane areas

• Improved user feedback on impacts of weapons with submunitions

• Standalone message log window can now be minimized/maximized

• ADDED: List spotted hosted aircraft in target list on Manual Weapon Allocation window (e.g. "Aircraft Shelter #2 - 2x Su-24MK Fencer D [Detected: 20 secs ago]")

• When a submarine slows down in order to maintain its torpedo guidance wires intact, the word "WIRE" is shown under the submarine icon on the map example:

(https://i.imgur.com/ys3cafA.png)


SIMULATION & MODELING
========================================================


• New feature: All torpedoes with terminal guidance, plus a few modern missiles, are now able of re-attacking if they are successfully jammed/decoyed just prior to impact, or if they fail their hit-or-miss check. In the latter case, the weapon must also pass a reliability check, with the chance of a dud being ¼ of the original PoH.
(For example, a torpedo attacks with a PoH of 80% and misses. The weapon can re-attack, but must first pass a reliability check with a 20% chance of failing (80% * 0.25). If the check fails, the torpedo is a dud. If the check succeeds, the torpedo can proceed to re-attack either the same target or anyone else it acquires.)
If the weapon is eligible for re-attack, it passes right over/under the target and begins a spiral search until it is able to re-acquire a target (or runs out of fuel).

• New feature: Torpedo wire breakage. Submarines, in addition to their "standard" turn rate, now also have a "crash" turn rate (+25% of nominal) which is used only for weapon evasion. If a sub is controlling wire-guided torpedoes while it makes a crash turn or while its speed is over 10 knots, the guidance wires may break, with the weapons going autonomous.
(The player does not need to manage this manually. AI-controlled subs guiding torpedoes always stay within the wire limits automatically unless they come under weapon attack, in which case they ignore the wire limits and go all-out.)

• New feature: Cargo pickup. Currently works only with aircraft (helos and VTOLs), and is manual-ordered only (no mission-driven behaviors as yet). To perform it, right-click on a suitable aircraft and select "Select unit(s) for pickup". The cursor will change to a targeting crosshair and you can select one or more target units from which to pick up cargo-type mounts, if they have (for example, to order a helicopter to pick troops from a mobile ground unit). Once it has picked up cargo, the aircraft can be ordered to RTB, and upon landing it will unload the cargo to its host unit.

• New feature: "Flaming datum" (probable sub contact) special detection mode. When a ship gets hit by a torpedo that has been completely undetected (not uncommon even today, if the ship does not have sonar or AIR systems), a "probable sub" contact is generated at the point of impact. Nearby ASW-tasked assets can then commence their search for the presumed submarine to try to fix and prosecute her.

• Changes in submarine damage model: Only HEAT warheads (certain modern lightweight ASW-oriented torpedoes have them) can penetrate a submarine's hull when it is submerged. All other ASW impacts result in a detonation right outside the hull, and damage via shock. This generates more realistic ASW damage results; for example depth-charge and ASW-rocket attacks (RBU-XXX / Hedgehog / Limbo / Weapon-Alpha etc.)

• Navigation tweak: Check for obstacles between current position and next waypoint even if it's a pathfinding waypoint

• Ferry mission can now also be used for ships and submarines. (Should make it easier to model civ/neutral traffic)

• Ship ASW AI tweaks: If the plotted localization course is invalid (not inside AoU anymore or the AoU has been erased), remove it and try again

• Added ASW-localization logic to ship ASW maneuvering (ported from aircraft equivalent)

• Various improvements on mission planner AI

• ARM logics improvements: better separation of weapons with/without ARM target-memory

• Laser weapons are now capable against any missile targets, including SAMs/AAMs



DATABASE, SCENARIO & MISSION EDITING
========================================================


• New ScenEdit feature: "Chance of appearance" (Right click on unit in ScenEdit --> Scenario Editor --> Chance of appearance). This allows setting easily the chance of a unit actually showing up on the next scenario load (at normal-play mode). Units that fail the appearance check are discarded permanently. Applies to platforms only (not weapons).

• When exporting facilities using .inst files, boats berthed in these facilities are retained. This is makes it easy to preserve nominal fleet ORBATs for specific historical periods (e.g. which ships were berthed in Norfolk on June 15, 2006).

• UI tweak on "Scenario time and duration" window: Added "Copy from current date & time" button for the scenario-start values (So once you have the proper current date & time set up, you can quickly copy them to the "scenario start" fields).

• Lua Event: Detected unit in area (using contact as the source of the 'in area' checks rather than actual unit. This enables the event to be dropped when contact is dropped)

• Improved user feedback on SBR errors

• ADDED: Min/Max target range for ships/subs/facilities/land-units on strike mission (e.g. "intercept and engage only targets within 200nm of your position")

• ADDED: The mission editor can now define how many aircraft in a patrol will investigate & engage contacts, as well as wingmen behavior:

(http://www.matrixgames.com/forums/upfiles/20643/F6D002F08DD14B38A668B8DF7EF176B3.jpg)

This helps the AI to deal more intelligently with probes, feints, decoy attacks etc., and avoid over-allocating assets on a few targets at the expense of others.

• Event trigger: updated UnitDetected to include detection area (This is inline with the Lua trigger option)

• [Lua] DeleteUnit: added option to delete group's units too
• [Lua] Enable custom GUID for satellites
• [Lua] You can set a unit's sprint-and-drift status through Lua.
• [Lua] Allow throttle 'hover' and corrected manual speed/altitude

As always, detailed up-to-date Lua documentation is available at http://commandlua.github.io/



DATABASES, SCENARIOS & MISC. CONTENT
========================================================


• Includes rebuilt & updated versions of all official standalone & DLC scenarios.

• The full series of "Uncle Mark's Tutorials" scenarios are now included in the tutorials

• Bart Gauvin's "Strike Tutorial" scenarios are now included in the tutorials, and can be played either individually or as a campaign (Start Menu --> Campaign).

DB3000 additions:

- AGM-88 AARGM updates
- Swiss F/A-18C 4xAMRAAM + 2xAIM-9X + FLIR loadout
- Suggested AESA changes
- F-35 "Beast Mode" loadouts & revision of existing loadouts
- DB3000: Hornet LRASM and JSM loadouts
- Correct APY-8 stats (GMTI etc.)
- Update helo loadouts in scenarios with Ticos/Burkes with updated Mk54 torp mags
- Falklands War: Argie aircraft need retarded bombs: BRP-250 on AF A-4s and Daggers


CWDB additions:

Aircraft
------------

Spitfire F. Mk IX -- France (Air Force), 1945-1951
Morane-Saulnier MS-500 -- Laos (Air Force)
Morane-Saulnier MS-500 -- Switzerland (Air Force)
Morane-Saulnier MS-500 -- South Vietnam [-1975] (Air Force)
Morane-Saulnier MS-500 -- Morocco (Air Force)
Morane-Saulnier MS-500 -- Cambodia (Air Force)
Morane-Saulnier MS-500 -- France (Navy)
Morane-Saulnier MS-500 -- France (Air Force)
Morane-Saulnier MS-500 -- France (Army)
HH-3A "Big Mother" -- United States (Navy), 1963
HH-3C/E "Jolly Green Giant" -- United States (Air Force), 1963
CH-3C "Jolly Green Giant" -- United States (Air Force), 1962
AP-2G/H Neptune -- United States (Navy), 1964-1975
A-6C Intruder -- United States (Navy), 1970, -TRIM
MiG-21R Fishbed H -- Soviet Union [-1991] (Long Range Aviation [DA]), 1970
MiG-21R Fishbed H -- Soviet Union [-1991] (Air Defence Troops [PVO]), 1970
MiG-21R Fishbed H -- Soviet Union [-1991] (Frontal Aviation [VVS]), 1970
SH-2F Seasprite LAMPS I -- United States (Navy), 1975
Tu-22KD Blinder B -- Soviet Union [-1991] (Naval Aviation [AV-MF]), 1967
Tu-22KD Blinder B -- Soviet Union [-1991] (Long Range Aviation [DA]), 1967
T-6 Texan -- Spain (Air Force), 1959, C.6 in Spainish Service

Facilities
-------------------

Mech Recon Sec (Jeep [7.62mm M2 .30 Cal]) -- Spain (Army)
Inf Plt (Army) -- Spain (Army)
Inf 81mm Mortar Section -- Spain (Marines)
Inf 120mm Mortar Section -- Spain (Army)
Inf 12.7mm Support Sec -- Spain (Army)
Inf 12.7mm Support Plt -- Spain (Army)
Inf 7.62mm MG Support Sec -- Spain (Army)
Inf 7.62mm MG Support Plt -- Spain (Army)
Arty Bty (155mm/23 M109A2 Self-Propelled Howitzer x 6) -- Spain (Army)
Guerrilla Katyusha 140mm Sec -- North Vietnam [-1975] (Army)
Guerrilla Katyusha 140mm Section -- North Vietnam [-1975] (Army)
Guerrilla Katyusha 132mm Section -- North Vietnam [-1975] (Army)
Guerrilla Katyusha 132mm Battery -- North Vietnam [-1975] (Army)
Guerrilla Katyusha 132mm Sec -- North Vietnam [-1975] (Army)
Mech Inf Plt (AT-1 Snapper IFV) -- Syria (Army), 1970
de Lattre Line Bunker (105mm) -- France (Army)
Arty Bty (105mm/22 M101 Towed Howitzer x 6) -- North Vietnam [-1975] (Army)
Armored Recon (M8 Greyhound) -- France (Army)
Armored Plt (M5A1 Stuart) -- France (Army)
Arty Bty (M8 HMC Self-Propelled Howitzer x 3) -- France (Army)
Armored Plt (M-24 Chaffee) -- France (Army)
Inf 12.7mm Support Sec -- France (Army)
Inf 12.7mm Support Plt -- France (Army)
Inf 81mm Mortar Section -- France (Army)
Inf 60mm Mortar Section -- France (Army)
Inf 120mm Mortar Section -- France (Army)
Inf 7.62mm MG Support Sec -- France (Army)
Inf 7.62mm MG Support Plt -- France (Army)
Inf Plt (Colonial Infantry) -- France (Army)
Mech Recon Sec (Jeep [7.62mm M2 .30 Cal]) -- France (Army)
Mech Recon Sec (M-3 Mk. A APC) -- Israel (Army)
Mech Inf Plt (BTR-60PB APC) -- North Vietnam [-1975] (Army)
Mech Inf Plt (BTR-50 APC x 4) -- North Vietnam [-1975] (Army)
Mech Inf Plt (BTR-40 APC) -- North Vietnam [-1975] (Army)
Mech Inf Plt (BTR-152 APC) -- North Vietnam [-1975] (Army)
Armored Plt (IS-3 MBT x 3) -- North Vietnam [-1975] (Army)
Armored Plt (IS-2 MBT x 3) -- North Vietnam [-1975] (Army)
Guerrilla Katyusha 140mm x 1 -- North Vietnam [-1975] (Army)
Anti-Tank Sect SPG-9 recoilless rifle (77mm) -- North Vietnam [-1975] (Army)
Anti-Tank Sect SPG-9 recoilless rifle (77mm) -- North Vietnam [-1975] (Army)
Anti-Tank Sect B-10 recoilless rifle (82mm) -- North Vietnam [-1975] (Army)
Inf 12.7mm Support Sec -- North Vietnam [-1975] (Army)
Inf 7.62mm MG Support Sec -- North Vietnam [-1975] (Army)
Arty Bty (122mm/38 D-30 2A18 Towed Howitzer x 6) -- North Vietnam [-1975] (Army)
Arty Bty (152mm/25 D-20 M1955 Howitzer x 6) -- North Vietnam [-1975] (Army)
Arty Bty (152mm/25 D-1 Towed Howitzer x 6) -- North Vietnam [-1975] (Army)
Arty Bty (BM-21 Grad MLRS x 6) -- North Vietnam [-1975] (Army)
Arty Bty (BM-13 Katyusha x 6) -- North Vietnam [-1975] (Army)
Inf 81mm Mortar Section -- North Vietnam [-1975] (Army)
Inf 120mm Mortar Section -- North Vietnam [-1975] (Army)
Building (Sports Stadium) -- Generic (Generic)
Building (Very Large Leadership Compound) -- Generic (Generic), Church, Mosque, Temple, Synagogue, Gurdwara, etc.
Building (Place of Worship) -- Generic (Generic), Church, Mosque, Temple, Synagogue, Gurdwara, etc.
Bunker (Ace High Tropographic radio transmitter) -- Generic (Generic)
SAM Bty (CIM-10B Bomarc) 56 Launchers -- United States (Air Force), 1960-1972
SAM Bty (CIM-10B Bomarc) 48 Launchers -- United States (Air Force), 1960-1972
Armored Plt (AMX-30E MBT) -- Spain (Army)
SAM Bty (Nike Hercules) -- Spain (Air Force)
Radar (AN/TPS-43C) -- Spain (Air Force)
Armored Plt (M-48A1 MBT) -- Spain (Army)
Armored Plt (M-48 MBT) -- Spain (Army)
Armored Plt (M-47 MBT) -- Spain (Army)
Armored Plt (M-47 MBT) -- United States (Army)
Mech Mortar Plt (M125A1 81mm Mortar) -- Israel (Army), 1970
Mech Mortar Plt (M113 Keshet 120mm Mortar) -- Israel (Army), 1970
Arty Bty (105mm/37 M7 Priest SP Gun) -- Israel (Army), 1960


Ships
---------------------

DE-263 Hatsuhi [Cannon Class] -- Italy (Navy), 1955-1975
DE-262 Asahi [Cannon Class] -- Italy (Navy), 1955-1975
F-492 Andromeda [Cannon Class] -- Italy (Navy), 1951-1969
F-491 Altair [Cannon Class] -- Italy (Navy), 1951-1970
F-490 Aldebaran [Cannon Class] -- Italy (Navy), 1951-1976
F-72 Kang Won [Cannon Class] -- South Korea (Navy), 1957-1977
DE-1 Din Klao [Cannon Class] DE-1 Din Klao DE-1 Din Klao -- Thailand (Navy), 1960
D 212 Aetos [Cannon Class] -- Greece (Navy), 1951-1997
F-01 Algerien [Cannon Class] -- France (Navy), 1944-1964
F-23 T'ai Ho -- Taiwan (Navy), 1948-1972, -Cannon Class
AGP 1176 Graham County -- United States (Navy), 1965-1975
D 212 Kanaris [Gearing FRAM I] -- Greece (Navy), 1972
D 544 Aviere -- Italy (Navy), 1951-1970, AA Modification 1945
Fairmile B -- Israel (Navy), 1948
HDML -- Israel (Navy), 1948
K 26 Nogah -- Israel (Navy), 1954


Weapons
----------------

BM-14-17 [Grad] 140mm Rocket
37 mm Gun M6 HE
37 mm Gun M6 AP
75mm M1A1 HE
Thunderbox Mk1 [WC]
Cargo [No Drop, 200kg]
LAU-68 2.75" FFAR -- HE
LAU-59 2.75" FFAR -- HE
LAU-19 2.75" FFAR -- HE
LAU-59 2.75" FFAR -- WP
LAU-68 2.75" FFAR -- WP
LAU-19 2.75" FFAR -- WP
LAU-68 2.75" FFAR -- HEAT
LAU-59 2.75" FFAR -- HEAT
LAU-19 2.75" FFAR -- HEAT
LAU-3 2.75" FFAR -- HEAT
LAU-3 2.75" FFAR -- WP
HYDRA 70mm Rocket -- HEAT
HYDRA 70mm Rocket -- WP
M1A frag CB [6 X 20lb fragmentation bomblet]
M32 CB [108 x AN-M50A3 bomblets] -- Incendiary
M35 CB [57 x M74A1 1.3 lb PT1 bomblets] -- Incendiary
M31 CB [38 x M74 1.3 lb, 2.32 in spherical PT1 bomblets] -- Incendiary
CBU-30 tear gas bomb [1280 x BLU-39/B CS Bomblets]
CBU-57/A - CB [132 x BLU-69/B 1.6 lb incendiary clusters, anti-personnel]
CBU-25/A - CB [132 x BLU-24/B 1.6 lb frag (HE) clusters, anti-personnel,]
CBU-14/A -CB [132 x BLU-3/B 1.75 lb frag (HE) clusters]
QRC-490 Chaff Pod -- Aircraft
TRIM Pod -- A-6C
BLU-11/B Incendiary Bomb
BLU-10/B Incendiary Bomb
BLU-1/B Incendiary Bomb
AS-5 Kelt [KSR-2M, ASM] -- Egypt
105mm Mle F2 APFSDS-T
INTA BL-1 [30 x 81mm Grenades]
10kg GPB -- Generic
Pilatus 80 mm Oerlikon rocket

* Revised loadouts for F-105 Thunderchef, A-1 Skyraider
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 05, 2018, 02:04:02 PM
Command v1.14 hotfix release - Build 998.6

Download: https://drive.google.com/file/d/1DgZWWqofRUBKbjd8-57BiY0LAcncd_1h/view?usp=sharing

(This will later be provided automatically through Steam and the Matrix-Updater, but if you are urgently affected by any of the resolved issues grab it right here)

To apply, unzip to your CMANO install folder, answering "yes" to overwrite prompts. Standard disclaimers apply.

Build 998.6 Release Notes (changes from v1.14.1 - Build 998.5)
-----------------------------------------------------------------------

* FIXED: Steam client running under Windows 7/8 may fail to properly initialize.
* Lua: Clean up mission types
* Lua: SetSideOptions - ability to switch to the side
* Lua: Added hotkey to copy highlighted RPs to clipboard (Ctrl + Z)
* Lua: Fixed: SetMission for Patrol wasn't setting zones properly
* Lua: SetUnitSide failing to assign group to the side unit list
* FIXED: JASSM EMP doesn't fire because the fuel qty calcs cannot determine impact
* FIXED: Strike-Tutorial campaign mode: Finishing scenario #4 leads to scenario #4 again
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 12, 2018, 12:27:56 PM
Matrix & Warfare Sims Return to the Pentagon

 Full article (http://dogsofwarvu.com/forum/index.php/topic,5960.0.html)


(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/28870871_1635597026493991_8712460459452324523_n.jpg?oh=de30b7f364ca4545b585c6e8335c1153&oe=5B0817C3)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 20, 2018, 01:17:13 PM
CMANO 1.14.2 Update - Changelog
Command: Modern Air / Naval Operations WOTY - SlithFox

Hi everyone,

CMANO has been updated to version 1.14.2.

Changelog:
•   FIXED: Steam client running under Windows 7/8 may fail to properly initialize.
•   Lua: Clean up mission types
•   Lua: SetSideOptions - ability to switch to the side
•   Lua: Added hotkey to copy highlighted RPs to clipboard (Ctrl + Z)
•   Lua: Fixed: SetMission for Patrol wasn't setting zones properly
•   Lua: SetUnitSide failing to assign group to the side unit list
•   FIXED: JASSM EMP doesn't fire because the fuel qty calcs cannot determine impact
•   FIXED: Strike-Tutorial campaign mode: Finishing scenario #4 leads to scenario #4 again
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on April 27, 2018, 03:49:35 PM
Command LIVE: Commonwealth Collision has been announced!

(http://www.matrixgames.com/images/3dbox/170x220/CLIVE_CC_Box_3D_170.gif)


 For decades, the conflict between India and Pakistan has been one of the most dangerous for its ramifications ever occurred. The two countries have always tried to switch the balance of power in their favour, seeking alliances among other nations of the area and increasing their military expenditure steadily.

The clash has reached recently a new escalation as a border incident has caused the death of some visiting British officers. Pakistan’s waffling diplomacy angers the British military and public, and as the subcontinent edges closer to war, London has New Delhi’s back. But Beijing has Islamabad’s as well, with waves of modern Chinese equipment being “purchased” by Pakistan and being crewed by either “Volunteers” or “contractors” that mysteriously “quit” the PLA.

 Read the analysis below to get prepared for what is coming! (http://www.matrixgames.com/amazon/Art/CMANO/Command%20Live%20Issue%208.pdf)
 
Get more information about Command LIVE: Commonwealth Collision from its official  product page! (http://www.matrixgames.com/products/product.asp?gid=731)

(http://www.matrixgames.com/amazon/Art/CMANO/Command-Live-8-Newspaper.png)

•   Playable as the India-UK or Pakistan-China alliances.
•   Battle with or against a fleet of multiple aircraft carriers that includes the brand-new HMS Queen Elizabeth and INS Vikrant, along with the Type 45 destroyer.
•   Attack or defend a target set that includes seaport facilities, a deployed brigade, and even an admiral in his personal aircraft.
•   Coordinate the efforts of units that vary wildly in capability. Each side has a mixture of western and eastern platforms that range from fresh and untested to old and obsolete in terms of individual quality. Knowing the strengths and limits of each one is key to victory.
•   Control such potential game changers as the CM-400AKG anti-ship missile, F-35 stealth fighter, Astute-class submarine, and Soar Dragon high-altitude drone.
•   Command a force with fewer resources than a Nimitz CSG or Backfire regiment, making intelligent planning and asset management necessary. 

(http://www.matrixgames.com/files/games/731/20180423062552.jpg?height=1200&width=1600)

(http://www.matrixgames.com/files/games/731/20180423062510.jpg)

(http://www.matrixgames.com/files/games/731/20180423062541.jpg?height=1200&width=1600)

(http://www.matrixgames.com/files/games/731/20180423062527.jpg?height=1200&width=1600)

(http://www.matrixgames.com/files/games/731/20180423062524.jpg?height=1200&width=1600)

(http://www.matrixgames.com/files/games/731/20180423062510.jpg?height=1200&width=1600)

(http://www.matrixgames.com/files/games/731/20180423062507.jpg?height=1200&width=1600)

(http://www.matrixgames.com/files/games/731/20180423062452.jpg?height=1200&width=1600)

(http://www.matrixgames.com/files/games/731/20180423062449.jpg?height=1200&width=1600)

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on May 08, 2018, 08:42:00 PM
Command LIVE: Commonwealth Collision out on May 10th!

(http://www.matrixgames.com/files/spotlight/1105_image.jpg)

Will you lead the most impressive Carrier Task force ever gathered after World War II or will you take the opportunity to destroy it?

Command LIVE: Commonwealth Collision will be released on May 10th!

Get more information about the game from its official Product Page (http://www.matrixgames.com/news/2587/Command.LIVE.Commonwealth.Collision.out.on.May.10th!)

The game is also on Steam (https://store.steampowered.com/app/842960/Command_LIVE__Commonwealth_Collision/)

Main Features

- Playable as the India-UK or Pakistan-China alliances.
- Battle with or against a fleet of multiple aircraft carriers that includes the brand-new HMS Queen Elizabeth and INS Vikrant, along with the Type 45 destroyer.
- Attack or defend a target set that includes seaport facilities, a deployed brigade, and even an admiral in his personal aircraft.
- Coordinate the efforts of units that vary wildly in capability. Each side has a mixture of western and eastern platforms that range from fresh and untested to old and obsolete in terms of individual quality. Knowing the strengths and limits of each one is key to victory.
- Control such potential game changers as the CM-400AKG anti-ship missile, F-35 stealth fighter, Astute-class submarine, and Soar Dragon high-altitude drone.
- Command a force with fewer resources than a Nimitz CSG or Backfire regiment, making intelligent planning and asset management necessary.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on May 10, 2018, 03:38:06 PM
Command LIVE: Commonwealth Collision is out

(http://www.matrixgames.com/files/spotlight/1109_image.jpg)


The redde rationem has arrived. The HMS Queen Elizabeth and its Type 45 destroyers’ escort group has joined the Indian carrier Vikrant.

Together they are ready to retaliate against Pakistani forces, after the recent deaths of several British visiting officers killed by a rocket strike coming from the Pakistani border.


WATCH THE TRAILER

https://youtu.be/Wpa6QYIlUFM



But Islamabad won’t just sit down and wait for the unavoidable attack. Intelligence is reporting that Beijing has been more than willing to provide anti-ship missiles and hardware to Musallah Afwaj-e-Pakistan (Pakistani Armed Forces), specifically conceived to kill supercarriers. 

Who will prevail?

Command LIVE: Commonwealth Collision (http://www.matrixgames.com/products/product.asp?gid=731) the eighth instalment in the Command LIVE series, has been released! This new episode explores a scenario in which the supremacy of carriers in modern naval conflicts will be put to a decisive test!
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on May 10, 2018, 04:12:49 PM
Command Modern Air Naval Operations series has been updated to version 1.14.3

You can download the link from here (http://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/Command-UpdateComp-v1.14.3.zip)

CMANO 1.14.3 changelog


•   FIXED: Lua bug that occurs on 1% of intel updates on "The Enemy Below"
•   FIXED: Not being able to progress TSS campaign after reaching the pass-score on scen #4
•   FIXED: Campaign name not showing up for "The Silent Service" when browsing campaign saves
•   FIXED: Torpedo hitting a sub 1000ft deeper
•   FIXED: Deployed RVs from MRV-armed ICBM (not MIRV-armed) are treated as ICBMs, causing a silent null crash
•   FIXED: ASW helos evaluate wrong parameter, preventing them from deploying dipping sonar on ASW Strike missions
•   FIXED: Prevent helicopters from chasing after subs under ice
•   FIXED: Sea Control mission adds and drops targets continously
•   FIXED: Mission Editor Assigned Units display issue
•   FIXED: DB Viewer launch altitude errors
•   FIXED: Submarines operating on the surface were not able to use radar/ESM/periscope at high speed
•   FIXED: Right-clicking on unit, while DB viewer is already open, prevents the context menu from appearing
•   FIXED: When re-selecting the same unit, don't re-load the DB viewer window if it's already open
•   FIXED: Ship condition in dock not being retained between saves
•   FIXED: Campaign description not being editable as HTML
•   FIXED: "Campaign" window slow to show up when numerous campaign-save files are present
•   FIXED: RTB/Called-off problem for helicopters landing on ships
•   FIXED: Repeating POSSUB messages if sub has been destroyed but torpedoes are still present
•   FIXED: SM-6 going autonomous is going dumb because it is targeted at a surface ship
•   FIXED: Winchester/Shotgun check is not evaluating mount damage
•   FIXED: #12303 - "Primary Stores for Loadout Not Available" message when changing loadouts, despite "Unlimited Base Magazines" feature enabled
•   Tweaks to submarine dive/climb rates (they now partially depend on true-water speed, so e.g. a sub at high speed will rise faster)
•   AI tweak: Do not re-check bingo state of members when evaluating slow-down due to Bingo
•   UI tweak: Notify player (through message log) when sub forcefully dives due to threat
•   UI tweak: Added "Filter-out" and "Mark Position" to the Contacts Tool-Strip
•   UI tweaks to ORBAT window:
-   Positioned Group/Mission to top of nodes.
-   Added +/- keys to expand/collapse nodes
•   [Lua] Added method to set the current scenario's date & time (ScenEdit_SetTime)
•   [Lua] Added "GetLoadout" method
•   [Lua] Added .hostFacility property to unit wrapper
•   [Lua] You can now apply a delta template via SE_UpdateUnit (Example: ScenEdit_UpdateUnit({guid='2cd64757-1b66-4609-ad56-df41bee652e5',mode='delta',file='new.ini'}))
•   [Lua] Added property "DesiredHeading" on Lua ActiveUnit wrapper and on AddUnit/SetUnit parameters (This solves the issue where static facilities placed via Lua will always rotate to North even if explicitly placed with another heading).
•   [Lua] Added method GetBuildNumber that returns the current exe build version. Scen authors can use this info to alter Lua logic depending on feature availability.
•   [Lua] Added method "SE_UpdateUnitCargo"
•   SBR: Added any unit damage to the delta template.
•   Allow player to manually force a sub to go over the wire-breakage speed when guiding torpedoes
•   Various performance tweaks
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on May 15, 2018, 02:09:36 PM
CMANO 1.14.3.1 Update is Live


Update to 1.14.3 which went live together with Commonwealth Collision.

Here are the fixes:
* FIXED: Sub at periscope depth unable to snorkel due to a rounding error
* FIXED: [B998.8] Submarine at 0 speed unable to rise to surface
* FIXED: Event unit filter not filtering by target type for specific unit
* FIXED: Possible null-reference crash at startup if the \Config folder is not present
* FIXED: Navigation waypoints of selected unit do not display selection caret
* FIXED: Spratly island facilities in COW#11 (Air-Sea Battle) cannot be attacked because they are considered underwater
* FIXED: EA-03 Soar Dragon altitude
* FIXED: Slow-climb issue for large-size aircraft (requires rebuilding with v474 DB)
* FIXED: Possible Error: F-15E Strike Eagle, USAF 2016 AIM-120D

* UI: If a secondary form is outside (or almost completely so) of the visible desktop area, re-center it
* Includes updated terrain elevation data for the Chinese artificial reefs/islands.
* Includes the v474 versions of the DB3000 and CWDB databases.
* Includes updated versions of "Commonwealth Collision" and "Black Gold Blitz" rebuilt with DB3000 v474.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on June 22, 2018, 04:52:04 PM
Command: Modern Air / Naval Operations Steam Sale

https://store.steampowered.com/app/321410/Command_Modern_Air__Naval_Operations_WOTY/
https://store.steampowered.com/app/397180/Command_Northern_Inferno/
https://store.steampowered.com/app/614130/Command_Chains_of_War/
https://store.steampowered.com/app/718710/Command_Shifting_Sands/
https://store.steampowered.com/app/785930/Command_The_Silent_Service/
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on June 22, 2018, 06:25:25 PM
SirAndrew's tutoprials now available for all!

Hi all,

With SirAndrew's kind permission, his new tutorials for Command are now available to all CMANO users! (Until now only owners of the full game could use them).

Download from here: https://drive.google.com/file/d/1jUCJsrZdOL4vZji4roIRM4DcLbLOjMj6/view?usp=sharing

Unzip to your [CMANO]\Scenarios\Tutorials folder to use them.

The tutorials include:
* A full tutorial series on modern air-to-air combat
* A tutorial to the evolution of air combat from WW2 to the present
* A tutorial for cargo operations
* A tutorial for ASW operations
* A tutorial for mine-laying and mine-sweeping operations

Have fun!
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on July 30, 2018, 06:12:42 PM
Command v1.14 update - Build 998.10


Download: https://drive.google.com/file/d/18dMnUcmnx2bWnUJDA8E-5ctK7jb5jMwp/view?usp=sharing

To apply: Unzip into your existing CMANO installation folder.

(This update should also become available through Steam and Matrix-Updater after a few days).



Build 998.10 Release Notes (changes/additions from B998.9)
=====================================================================


* FIXED: Weapons with datalink + TSARH guidance (e.g. SM-2/Aegis) evaluated their illumination/blind status throughout their flight instead of just on terminal mode. This rendered all but the very first weapons in an AAW salvo blind, as in this example: http://www.matrixgames.com/forums/tm.asp?m=4509033
* FIXED: ARMs fired in BOL mode dive straight into the ground upon reaching the seeker activation point
* Fixed: #12451 - Sub under AI control not recharging battery
* FIXED: Timed events not triggering when game runing exactly 24 hours
* FIXED: Sim-freeze if unit cannot find a suitable place to move for cargo mission
* FIXED: AI-controlled platform not taking kinematic-range torpedo shots when relevant doctrine option is enabled
* FIXED: Can take control of cut-wire torpedo by an indirect GUI trick
* Added: Check for IR sensors when evaluating submarine mast sensors
* Added: Submarines only use "Mk1 Eyeball" when on the surface (ie. not on periscope depth)
* Lua: Added 'remove' option to SE_SetEvent()
* Lua: Added weapon causing damage to Event_Damaged/Destroyed
* Lua: Added property 'classname' to unit wrapper
* Lua: Clear Lua.UnitY on Damage/Destroy Event
* Lua: Fixed event crash due to invalid object
* Tweak: #12427 - Add feedback to cargo mission

* Includes the v475 update for the DB3000 database.

* Significant DB3000 database update: Added discrete sensors for submarine periscopes & masts, including 50+ periscope and photonics mast types and components; Mk1 Eyeball is now only available when submarines are surfaced.

Other DB additions/changes:

Added floating wreckage and debris entry
Added generic UAV launch truck
Added invisible ship marker
Corrected abnormally fast fuel consumption for certain UAVs
Corrected entry for Long Track [P-40] 1S12 radar to 3D Air Search
Corrected explosive (and therefore damage point) values for AIM-9 and AIM-120 warheads
Corrected signatures for buouys
Improved RCS for stealth UCAVs
Implemented Supreme's renaming suggestions
Added anti-surface capability for RIM-116 RAM
Added generic C2/C3 vehicle
Added generic sector controle vehicle
Added generic UAV mobile control station

Australia
Added retirement date for Australian S-70B-2 and Squirrel helicopters
Updated Australian Oberon class SSKs
Updated in-service date for Australian P-8s
Corrected loadouts for HAWK 127 to reflect ADEN 30mm as gun pod, not mount
Added G550 SIGINT
Added GBU-53/B SDB II loadout for F-35A

Brazil
Added A 140 Atlantico (Ex UK Ocean class)

China
Added AK-630 x 2 to stern of Type 818 CGV
Added CH-5 UCAV for China
Added CH-500 helo-UAV with Blue Arrow-9 (BA-9) ASM for China
Added Chinese SF Units
Added Wing Loong II UCAV
Added Z-11J unarmed utility helicopter
Added Z-11W light attack helicopter
Added Z-11WB light recon helicopter
Added Z-18G for People's Liberation Army
Added Z-20 for China
Corrected altitude parameters for Soar Eagle ELINT drone
Increased hangar size for Chinese Type 055
Updated name and pennant number for new Chinese 901 AOE
Corrected excessively high speed for DA42 variants

Colombia
Added 2014 version of Kfir C.10 (I-Derby, GBU-49, new radar, DECM and ELINT)

Finland
Added FIM-92 Stingers for Finland

Kenya
Updated cargo data for DHC-5 Buffalo

France
Added Puma Pirate gunship
Added Cougar Horizon helicopter
Added Patroller UAV for France

Greece   
Added CH-47D for Hellenic Army
Added OH-58D for Hellenic Army
Added F-16V for Hellenic Air Force

India
Added MQ-9B Guardian UAV for India

Israel
Added Nimrod Missile for Israeli CH-53s
Added Yasur 2025 [CH-53C]
Added Yasur 2000 [CH-53C]
Added retirement date for F-16/B Netz
Added GBU-31 loadout for F-16CG/DG Blk 40 Falcon [Barak]

Japan
Renamed Type 74 SPH
Added C-2 SIGINT mod

Myanmar
Added Hainan Class subchaser for Myanmar

New Zealand
Added P-8s for New Zealand

Norway
Added P-8A Poseidon for Norway

Pakistan
Added JF-17B and Export Designations

Portugal
Updated F-16A/B engines, also added AGM-65 and CRV-70 loadouts

Russia
Added Beriev A-100 "Premier" AWACS for Russia
Added Borei-II class SSBN for Russia
Added cockpit and engine armour for MiG-23B/BN and MiG-27
Added extra armour for Su-17s in Afghanistan
Added Iron-Bomb loadout for Su-27SM3
Added Khabarovsk-class submarine (Project 09851) for Russia
Added An-71 Madcap AEW (Hypothetical)
Added MAWS for Su-35
Added retirement date for "Kerch" (last of Kara-class CG)
Added Uragan-1M dual-calibre MLRS
Added Yankee Notch ability to launch SS-N-21b (Hypothetical)
Corrected an issue with the Kh-58/AS-11 Kilter missile
Corrected number of R-77/AA-12 channels for Su-27SM/SM3 Flanker B
Corrections to various Russian radar mast heights (40V6MT Universal Mobile Mast)
Improved KAB-series reliability
Improved SA-20 PoK
Improved USET-80KM
Implemented Sharana's Russian aircraft loadout updates
Updated armour values on various Russian helicopters
Updated entry for Yankee Notch submarines with new info
Updated Kanyon/Status-6 warhead
Updated sensor data for Bull Nose MGK-355EM Zarya-3 sonar
Updated sensor data for Slot Back [V-004] radar

Saudi Arabia
Added LCS for Saudi Arabia
Added MH-60R for Saudia Arabia

South Africa
Added paratroop loadouts for South African C-47s
Added Valkiri MLRS

South Korea
Corrected Boom Refuelling for South Korean MRTT

Spain
Updated in-service date for Spanish S-80 submarine

Taiwan
Added retirement date for Taiwanese S-2T Trackers

Turkey
Added Anka-I SIGINT UAV for Turkey
Added Bayraktar Tactical UAS for Turkey
Added Bayraktar TB2 UCAV for Turkey

Ukraine
Added Ukrainian Frogfoot (Su-25M1)

United Arab Emirates
Added Wing Loong II UCAV for UAE

United Kingdom
Added Gurkha Infantry for UK
Added Protector UAV for UK
Corrected excessively high speed for DA42 variants

United States
Added MQ-9B Guardian UAV for US Customs
Added Multi-Mission Launcher (MML)
Added Hypersonic Air-launched Weapon Concept (HAWC) HCM prototype
Added Hypersonic Conventional Strike Weapon (HCSW) HCM prototype
Added Search & Rescue loadouts for MH-60S
Added SH-3G and UH-3H cargo/utility variants
Added Davit (Small) x 4 to LPHs
Updated USS Ponce entry to reflect out of service 2017
Updated cargo capacity for UH-1N Huey (USMC) Marines x 4 and Hydra loadout
Updated cargo capacity for LCP
Added JASSM-ER loadout for F-15E
Added capability for Mk6 Patrol Boat to be carried by larger ships
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on August 13, 2018, 02:46:24 PM
CMANO 1.14.4 update is out - Gurka inside!
Command: Modern Air / Naval Operations WOTY - SlithFox

Excellent news! CMANO 1.14.4 update has been released!

For the first time, UK can deploy its fearsome Gurka as infantry unit!

See above post for changelog

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on September 05, 2018, 11:21:49 PM
Command LIVE: Kuril Sunrise announced

(http://www.matrixgames.com/files/spotlight/1208_image.jpg)

An almost forgotten conflict is on the brink of erupting dramatically. The dispute over the Kuril Islands, claimed by the Japanese but held by Moscow since the end of WWII, is turning hot again thanks to an increased presence of nationalists and populists on both governments.

The JGSDF has traditionally been concentrated in Hokkaido already, but airborne and amphibious units have moved there, ostensibly for exercises.


The Russians, familiar with that excuse to concentrate forces, have become more suspicious than ever. Not helping the situation is raucous demonstrators on both sides sailing towards either the Kuriles or Hokkaido in small boats. Several have been killed and dozens more detained.

The situation is getting critical hour after hour.

Read the analysis below to get prepared for what is coming! (http://www.matrixgames.com/amazon/PDF/Command%20Live%20Issue%209.pdf)

Get more information about Command LIVE: Kuril Sunrise from its official Product Page (http://www.matrixgames.com/products/product.asp?gid=739)

(http://www.matrixgames.com/amazon/PDF/CLIVE_kuril-sunrise_FB-post.jpg) (http://www.matrixgames.com/amazon/PDF/Command%20Live%20Issue%209.pdf)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on September 24, 2018, 12:44:34 PM
Command LIVE: Kuril Sunrise out on October 11th!

Recent frictions over the Kuril Islands seem to have bolstered the extremists in Tokyo and Moscow alike and now Russian and Japanese forces are mobilizing! 

Our team dispatched to the area has just sent a news report on the situation

(https://www.matrixgames.com/files/spotlight/1214_image.jpg) (https://www.youtube.com/watch?v=wQhRS_yEpFo&feature=youtu.be)

Command LIVE: Kuril Sunrise will be released on October 11th!

Get more information about the game from its official Product Page (http://www.matrixgames.com/products/739/details/Command.Live.Kuril.Sunrise)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on October 11, 2018, 12:50:10 PM
Command: Modern Air Naval Operation Updated to Version v1.14.5

Hi everybody!

CMANO has been updated to version v1.14.5!

You can download the update from here (http://www.matrixgames.com/members/publicDL.asp?gid=483)

Read the full changelog below:

v1.14.5 Patchnotes
•   Added: Lua method to retrieve onboard Cargo from unit/group
•   UI Tweak: Don't show 'Un/load cargo' button if unit can't do cargo ops (This helps users knowing if cargo operaration can be performed on unit)
•   UI Tweak: Suppress Load/Unload button if cargo unit wont fit
•   UI Tweak: cargo limited type check - overstated
•   Fixed: Autonomous ARH weapon, without active datalink, automagically being cued to its target without having detected it itself
•   Fixed: Editing mounts on a docked platform fails
•   Fixed: Exception on un/load when a/c has no cargo
•   Fixed: #12392 - [Lua] ferry behavour error
•   Fixed: #12419 - Cargo disappears in airbase group
•   Fixed: [Lua] SE_UnitY() - failing if no sensor used on contact (unusual but valid)
•   Fixed: [Lua] DEPTH keyword is not handling 'FT' or 'M' ; not making value below
•   SL
•   Fixed: #12426: Cargo mission -add to issue list when no availbe carrier for cargo
•   Fixed: Unload cargo not transferrring from target.
•   Fixed: Anti-torpedo torpedoes base PH
•   Fixed: Submarine depth oscillation
•   Fixed: Color-coded cargo items that won't load
•   Includes support for the new Command-LIVE scenario "Kuril Sunrise".
•   Includes a full import .inst) set of Italian cities, installations and units by Roberto Mezzi (Roby7979).
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on October 11, 2018, 02:47:46 PM
Command LIVE - Kuril Sunrise is out

(https://steamcdn-a.akamaihd.net/steam/apps/899280/header.jpg?t=1539263233)


Product page here (http://www.matrixgames.com/products/739/details/Command.Live.Kuril.Sunrise)


EPISODE 9: KURIL SUNRISE
The populist wave that has swept across the world has reached Japan. With a jittery economy and scandals in the previous government on the minds of the public the government that emerges following a set of snap elections is more nationalist and populist than ever. The new prime minister has set his eyes on the long-disputed Kuril Islands, repeatedly claiming them for Tokyo in numerous speeches.

WATCH THE TRAILER

https://youtu.be/wQhRS_yEpFo


(http://www.matrixgames.com/amazon/PDF/CLIVE_kuril-sunrise_FB-post.jpg)

The JGSDF has traditionally been concentrated in Hokkaido already, but airborne and amphibious units have moved there, ostensibly for exercises. The Russians, familiar with that excuse to concentrate forces, have become more suspicious than ever. Not helping the situation is raucous demonstrators on both sides sailing towards either the Kuriles or Hokkaido in small boats. Several have been killed and dozens more detained.
 
The Russians have been slipping troops in, but an improvised convoy has been readied at Petropavlovsk-Kamchatsky to carry much heavier forces to Kunashir and Iturup. Should it reach the islands safely, the Japanese goal of taking them without excessive casualties will be impossible. On the other hand, if it's sunk, the Kuriles are Japan's for the taking. The stakes are thus extremely high.
 
Due to the (previously) anti-invasion nature of the JSDF and the traditional Soviet/Russian defensive doctrine at sea, both sides have an impressive array of sea denial weapons.
 
The question is which shall prove superior?


Features

•   Playable as Russia or Japan.
•   21st Century convoy warfare. Using advanced aircraft, ships, and submarines, face the challenge of either escorting or attacking a convoy of civilian ferries. Which previous tactics will work and which ones will not in a new era?
•   Control advanced submarines. The nuclear vs. diesel dispute is on as the Yasen and Akula II submarines on the Russian side face the Soryu and Oyashio SSKs on the Japanese side. The strengths and weaknesses of both types are on display.
•   Fight the air battle with upgraded F-15s and Su-27s alongside classics like the F-4 and MiG-29.
•   Plan carefully. Each side has its own technological or logistical weakness the other can exploit.

(http://www.matrixgames.com/files/games/739/20180725053716.png)

(http://www.matrixgames.com/files/games/739/20180725053708.png)

(http://www.matrixgames.com/files/games/739/20180725053707.png)

(http://www.matrixgames.com/files/games/739/20180725053658.png)

(http://www.matrixgames.com/files/games/739/20180725053656.png)

(http://www.matrixgames.com/files/games/739/20180725053648.png)

(http://www.matrixgames.com/files/games/739/20180725053647.png)


Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on November 08, 2018, 11:21:38 PM
Command v1.14 Update - Build 998.13


Download: https://drive.google.com/open?id=1FdWOVhRqTFbAjlMAmG5_ig8k758EnsDF

To apply: Unzip the zipfile to the CMANO installation folder (back up the existing Command.exe, just in case).


Build 998.13 Release Notes (changes/additions from B998.12)
=====================================================================

* MAJOR FIX: Resolved the long-standing issue of "blind AMRAAM shots":

- Units firing AAW ARH weapons (e.g. AMRAAM) must now actively detect the target on their own radar before being able to fire the weapon (ie. it's no longer enough to receive offboard contact from e.g. AWACS and fire based purely on that). This makes it much more challenging to employ AMRAAM-class weapons against stealthy targets or in a heavy-OECM environment.

- After launching an AMRAAM-class weapon, the unit must still keep detecting the contact in order to provide mid-course guidance to the missile. If radar contact is lost for more than 5 seconds, the missile goes into a "blind" state and flies stright ahead (similar to SARH weapons who lose guidance). (Appropriate AI/EMCON logic has been added to encourage this).

Note that CEC-capable weapons can still be launched and mid-guided by a suitable outside datalink-parent platform, as before.

* FIXED: Text on checkbox controls not aligned vertically with checkbox
* FIXED: No space between aircraft name & class when refreshing aircraft hosted on air-facility
* FIXED: #10799: [B845] Ships overland
* FIXED: Contact recent detections not persisted on scenario save/load
* FIXED: Jitter when ship is constantly turning
* FIXED: Sub drives across island in its way
* FIXED: Mine Laying mission - Ships don't RTB when out of mines
* FIXED: Wrong tab-key order on controls on "Edit AC"
* FIXED: Freeze in weapon fuel re-calculation
* FIXED: [B1018] "Weapon impact" icon persists
* Fixed: Event trigger cloning - not getting a new oblect for target Filter and Area
* Fixed: Color-coded cargo items that wont load
* Fixed: Exception on un/load when a/c has no cargo
* Fixed: #12543 - Don't reset Ready time if no cargo moved
* Fixed: Allow ship Ferry missions (via Lua) Part 1
* Mission Editor UI addition: Buttons to re-order list of strike targets
* Tweak: Don't show 'Un/load cargo' button if unit can't do cargo ops
* Tweak: Cargo Ops Control - user-friendly changes
* Tweak: Suppress Load/Unload button if cargo unit wont fit
* Tweak: cargo limited type check - overstated
* Lua: "embarkedUnits" and "assignedUnits" properties for unit wrapper
* Lua: SelectedUnits() returns a table of unts selected on the map
* "Load Scenario" window UI tweak: make it clearer to user if a matching DB is missing
* Added "DBVersion" field to scenario container XML (read-only)
* Allow cargo to be unloaded direct from a base
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on November 21, 2018, 06:02:22 PM
The Holiday Sale is here!

(https://i.imgur.com/xGqBiM5.png) (http://www.matrixgames.com/products/483/details/Command:.Modern.Air.Naval.Operations.Wargame.of.the.Year.Edition)

(https://i.imgur.com/RaIhlAf.jpg) (http://www.matrixgames.com/products/589/details/Command.Northern.Inferno.)

(https://i.imgur.com/InCoR9R.jpg) (http://www.matrixgames.com/products/693/details/Command.Chains.of.War)

(https://i.imgur.com/Klcl1em.jpg) (http://www.matrixgames.com/products/product.asp?gid=707)

(https://i.imgur.com/L86e2Rl.jpg) (http://www.matrixgames.com/products/product.asp?gid=725)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on November 27, 2018, 12:24:28 PM
CMANO has been updated to version 1.14.6


You can download the update from: here (http://www.matrixgames.com/members/publicDL.asp?gid=483).

Several bugs have been fixed, together to some changes in the DB.



1.14.6 Changelog

* FIXED: Weapon fired in CEC mode could link up with its firing parent instead of another suitable platform providing CEC guidance. This led to the weapon not getting any target updates, because the firing platform was blind to the target.
* FIXED: Aircraft should postpone its Winchester/Shotgun doctrine-dictated RTB if it has to crank to maintain mid-course guidance of BVR weapons
* FIXED: Datalinked ARH AAM in terminal phase giving priority to parent guidance (or lack thereof) over its own radar readings
* FIXED: Non-towed decoys not participating in point defence sequence
* FIXED: Font-scaling issues on "Doctrine & ROE" window in Asian locales
* FIXED: #12556: [B998.14] Vessels readying in port ignore ready times when manually launched

Includes the v476 update of the DB3000 database.

DB additions/changes:
-11m Navy RHIB -- Generic (Navy), Basic
-11m Navy RHIB -- Generic (Navy), Enhanced/SpecOps
-7m Navy RHIB -- Generic (Navy), Basic
-7m Navy RHIB -- Generic (Navy), Enhanced
-Armored Plt (M-24 Chaffee) -- Generic (Army)
-SAM Sec (SA-24 Grouse [9K338 Igla-S] MANPADS x 3) -- India (Air Force), 2017
-DD 119 Asahi -- Japan (Navy), 2018
-EC-1 -- Japan (Air Force), 1982-2011, Electronic Warfare / Training, 1x
-EC-1 -- Japan (Air Force), 2011, Electronic Warfare / Training, 1x, Upgraded OECM
-Harushio SSs retired in 2017
-OP-3C Orion -- Japan (Air Force), 2014, IMINT
-Armored Plt (NM-116) -- Norway (Army), 1972-1993, Based on M-24 Chaffee
-SSM Plt (NM-142 x 4) -- Norway (Army), 1983
-Removed erroneous LPI tag on EL/M-2052 radar
-C-130H Hercules -- Taiwan (Air Force), 1993, 18x
-C-130HE Hercules [Tien Gan] -- Taiwan (Air Force), 1995, 1x, OECM/ELINT
-EC.225 Super Puma -- Taiwan (Air Force), 2012, 3x +17
-RF-5E Tigergazer -- Taiwan (Air Force), 1998, 7x
-S-70C-3 Super Bluehawk -- Taiwan (Air Force), 1999, SAR
-Anka-B -- Turkey (Navy), 2019, 12x
-Bayraktar TB2 UCAV -- Turkey (Navy), 2019, 10x
-CH-47F Chinook -- Turkey (Army), 2017, x11+3
-Added long range loadouts for AH.Mk.1 [WAH-64D]
-F/A-18E Super Hornet Blk III -- United States (Navy), 2022, CFTs, IRST, RCS reduction
-F/A-18F Super Hornet Blk III -- United States (Navy), 2022, CFTs, IRST, RCS reduction
-Added CEC-LOAL flag to AIM-120D and increased ARH sensor cone
-Updated ranges for GMLRS and ATACMS
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on November 27, 2018, 01:24:17 PM
Command: Modern Air/Naval Operations with Rory #1

https://youtu.be/nYvkIx_w3Ss


Published on 26 Nov 2018
First #CMANO stream where Rory Noonan, member of the dev team of Command, will play live and show you his best in different scenarios.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on December 03, 2018, 03:02:52 PM
Slitherine’s Command: the wargame transforming operational simulation

(http://defence.h5mag.com/defence/global_defence_technology_special_nov18/slitherine_s_command_the_wargame_transforming_operational_simulation/139362/pentagon.1440_0_1.png)

Video game developer Slitherine is well known in the gaming community for its expansive stable of strategy and war titles. Berenice Baker finds out how the professional edition of its commercial Command operation-level military simulation game is winning a new global audience of military and defence industry customers.



Full  article:  here (http://defence.h5mag.com/global_defence_technology_special_nov18/slitherine_s_command_the_wargame_transforming_operational_simulation)

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on January 09, 2019, 01:18:26 PM
Santa’s new year gift: Thirty new Command community scenarios
Command: Modern Air / Naval Operations WOTY - Dimitris

(https://upload.wikimedia.org/wikipedia/commons/f/f3/Santa_launches_planes_aboard_USS_Dwight._D._Eisenhower.jpg)

Miguel Molina has released the updated version of the Command community scenario pack. In addition to updated and refresh versions of existing works, the new release includes a blistering thirty new scenarios:

-----------

* Syria 413, 2018: President Trump charged the Syrian government that it had used chemical weapons to attack the Syrian opposition and general citizens had suffered damage. He declared to strike Syrian major chemical facilities with the aid of the UK and France.

* Air Battle - July 28, 2020: Chinese and Taiwanese air forces clash over the straits.

* Albania Strikes Again, 1984: A sequel to the classic "Albania Airstrike", this features Albania hitting back against the Italian Navy and Air Force, with new features like detailed aircraft damage and ports that were not present in the original.

* Beyond Kashmir, 2019: Amidst a new crisis between India and Pakistan (and an intervening Iraq), a joint USAF/USN task force is assigned to neutralize Pakistan's nuclear capability within 3 days.

* Coiler's Halloween Iceland Adventure, 2018: It's Halloween, and the zombie sorceresses have decided to send an air force of rather spooky creatures (or rather, aircaft named after them) to strike Iceland. Are you a bad enough dude to hold back the zombie sorceresses?

* Enough Is Enough, 2018: Russia has been steadily militarizing the Kuril islands against Japanese protests. New intelligence that elements of an S-400 system are to be deployed there was the last straw for the Japanese government. In direct violation of the its constitution, Japan will conduct its first offensive action since WWII.

* Escape Port Haucurt, 2022: A bloody civil war exploded in Nigeria in year 2022 and radical muslims have taken control of several cities. Western citizens in the country were evacuated but some of them were stranded in the coast in a factory protected by contractors in Port Harcourt area, facing growing hostility. A tiny US Navy task force, focused on new LCS ships, fully equipped for littoral warfare, approached the coast to extract western citizens, knowing the rebels have very limited air support. LCS Montgomery ventured inside the huge Niger delta at night undetected and thanks to spec ops boats, Seahawk helicopters and a SEAL unit managed to extract all the people. The operation has been a great success, but at dawn rebel forces knew they have been cheated and throw at the Americans everything they have.

* Hanukkah War, 2018: Iran has established a series of ballistic missile batteries aimed at Israel, protected by its newly-acquired S-300 SAM units. Israel's armed forces have been tasked with promptly eliminating this imminent threat.

* Into the Dark Nordkapp, 1985 (NATO + USSR versions): Realizing the Reagan military buildup was pushing the correlation of conventional forces away from their advantage and toward NATO, the Kremlin decided it was time to act. At Noon, Moscow time, on December 24th the word went out to all commands to execute “Operation Rhine” - the “Bolt Out of the Blue” attack from barracks, airfields and ports with no notice. The Soviet Union (& Warsaw Pact) would achieve strategic, operational and, for the most part, tactical surprise on all fronts with NATO caught massively out of position.

* Mesa Verde meets 'em head-on, 2024: The Republic of the Congo has been involved in a border dispute with Gabon in the last few years, and some of its soldiers are accused of having committed war crimes. The United Nations has attempted to broker a cease-fire, but has been rebuffed. The US and its allies believe this represents sufficient justification for limited "show of force" strikes that it is hoped will finally bring the Republic of the Congo to the bargaining table.

* New Mexico goes to war, 2023: Tensions between the United States and China have finally boiled over into actual hostilities. To the surprise of China, the American strategy was not to take the offensive in the South China Sea, but rather to make sure its allies could defend themselves. Meanwhile, the US moved to attack China on other fronts--cyber, space, and in the Indian Ocean.

* Oil In Somalia - Italy vs India, 1990: Italian Somaliland was an Italian colony and in later years the Trust Territory of Somalia until 1960 when Somalia was granted independence. During this period Italians made up a significant proportion of the population. The civil war has escalated and the nation is in a state of chaos, the civil government close to complete collapse. Nine days ago the Indian air force dropped troops providing ‘humanitarian aid’ to the small port town of Eyl. It is clear the Indians are establishing a foothold attempting land grabs and expansion of an Indian-controlled Indian Ocean. The Italian marines of the San Marco regiment have been loaded onto the LPDs San Giorgio and San Marco and are tasked to land at Eyl and re-establish control of the airfield and expel the Indian troops.

* Red Phoenix - Battle of the Tsushima, 1987: The 2nd Korean War is over. A Chinese airborne division sits in the no-mans-land between the 2 sides, making sure that the peace is kept. North Korea is finished. Not even the late intervention of the Soviet Union could have prevented its demise. However, that same Soviet intervention has sent shockwaves around the world. NATO and the USSR are closer to WW3 than they were during the Cuban Missile Crisis. In the North Pacific, a massive Soviet SAG prepares to cross through the Tsushima Strait. The only problem is that the survivors of the South Korean navy, as well as the American Constellation and Nimitz battlegroups, stand in their way.

* Revenge in Beirut, 1983: On October 1983, a USMC barracks and a French paratroop headquarters were almost simultaneously bombed, with heavy casualties. Historically, France and the US took separate retaliatory actions with mixed results. This scenario assumes that both nations instead agreed on a joint reaction just before the 24th Marine Amphibious Unit (MAU) turn over on 17-19 November to both show resolve and create a safer environment for the relieving 22nd MAU. This attack would have three full (combined) carrier task forces in a battle group with the French carrier Foch also participating.

* Senkaku Islands Clash, 2019: Tariffs and work economic disruption lead to increased tension and nationalism across the globe. With major problems in Chinese ports due to slowing trade, the PRC whips up nationalism over the Diaoyu (Senkaku) islands, leading to a Falklands-like amphibious assault in November 2019. Japan is not prepared to let that aggression stand and unlike the Falklands the U.S. (honoring their treaty obligations) will be a full belligerent. The World's three largest economies are poised to square off over 7 square miles of island.

* Southern Brawl (The War That Never Was), 1989: One day into World War 3, and Greece and Turkey are already beginning to crack under Soviet, Bulgarian, and Romanian pressure. The skies over Northern Greece and the Bosphorous Strait have been surrendered to Warsaw Pact air forces, who roam freely over the retreating Greek and Turkish armies. A new day brings new hope, but also dread at what the Warsaw Pact forces will do today. The Turkish and Greek air forces are given one job: Stall the Warsaw Pact air offensive, or die trying.

* Sri Lanka Crisis, 2021: The recent election in Sri Lanka has been challenged by the losing party. The new government, already meeting strong opposition in the country, is expected to strengthen even further the commercial and military ties with the Chinese government. These include massive investment in Sri Lankan business and a new port at Hambantota, extensive sales to the army and the recent sale of a squadron of JF-17 Thunder fighters to the Sri Lankan Air Force. The Indians, asking for new elections are sending an amphibious task force to Colombo to stop the civil war, but the Chinese carrier task force Liaoning in the area is challenging them. A fierce fight between the Chinese and Indians formations with air support is expected in the next few hours.

* The Gauntlet, 1989: With WW3 raging, NATO attempts to deliver two Amphibious Ready Groups centered on the USS Iwo Jima (LPH-2) and the HMS Ocean (L11) to Narvik and possibly bring the Warsaw Pact offensive in the North to a halt. Soviet forces will throw everything in their arsenals to stop this force from reaching Narvik.

* The Seto Submarine Scare, 2018: In June 2016, the US put sanctions directly on China for "transfer of missile technology to North Korea, human rights abuses, aggression in the South China Sea, and sinister trade and diplomatic practices. Japan quickly followed, copying the US's decision, adding sanctions for "mistreatment of Japanese POWs after WWII, promoting anti-Japanese sentiment, and espionage". Anti-US and anti-Japanese protests broke out throughout China almost instantaneously as CCTV reported on the sanctions. Foreign Minister Wang Yi warned the US and Japan it would not tolerate aggression against the Chinese people, and would eagerly respond to the "information war declaration" that they had delivered.

* Three CV's exercises, 2017: The USN carriers Reagan, Roosevelt and Nimitz gathered around the Korean Peninsula to contain North Korea launching missiles. The North Korean government abruptly declared they would launch an ICBM toward the Continental United States. The US president decided to strike North Korean missile pads and nuclear facilities. Because the South Korean government expressed that it did not hope an all-out confrontation with North Korea, only the US forces would engage in the operations.

* Turning the Tables, 1992: No US ground forces have come under air attack since the Korean war. This is now about to change.

* Ulleungdo Island, 2018: A failed coup attempt on September 8th has resulted in civil war in North Korea and heavy, but confused, fighting is occurring across the country. On 10 September 2018, a US-Flag Ro/Ro ship was torpedoed and sunk by a rogue submarine. Your mission, as commander of the USS Campbell, is to sink that submarine before more commercial vessels can be sunk. One problem is you are alone, the ROK and Japan do not want to take action due to the sensitive situation in the North, and American naval assets in Japan have been evacuated due to a Category 5 Typhoon rapidly approaching the islands.

* WWIII '87 - Air Campaign Denmark, 10 July 1987: 10 July saw the beginning of a major effort by the Pact to secure air and sea supremacy in the Baltic. The focus of this effort was on Danish airbases. Of the fifty NATO airfields that were hosting combat aircraft in Central Europe, six were located in Denmark. The Royal Danish Air Force was a relatively small, well-equipped force with a respectable number of F-16 Fighting Falcons forming the core of its inventory. USAF F-16s were also anticipated to begin arriving in Denmark within the next forty eight hours to reinforce AIRBALTAP. When WP amphibious and airborne operations against the Danish homeland were inevitably launched, it was anticipated that they would be taking place in uncontested airspace. In order for that to happen, Danish airbases, radar sites, and air defenses had to be dealt a knockout blow before then.

* Baltic Fury #1 - Storm The Gates, 1994: You are the commander of NATO’s BALTAP (Baltic Approaches) Command. BALTAP is a joint force of land, sea and air forces arrayed specifically to keep hostile WP forces bottled up in the Baltic Sea. Your forces are primarily Danish and German but some NATO reinforcements can be expected. The restricted waters in the western Baltic funnel hostile forces directly to the island of Zeeland and Copenhagen itself. One thing is certain, there will be a lot of combat power deployed into a very small space.

* Caribbean Fury #2 - Retribution, 1994: You are tasked with continuing the reduction of Cuban/Soviet combat power while positioning for the next move – assisting a British and French force in stabilizing Belize while driving the three errant Central American governments out of the war (Caribbean Fury 3 – Rumble in the Jungle). In the midst of these sweeping objectives, the Commander of the new Special Forces Command wants to turn the situation to an advantage by gaining as much strategic intelligence as possible.

* Indian Fury #4 - The Gate Of Tears, 1994: You are commanding the newly formed CTF 155 combining diverse forces to secure the island of Socotra and the Bab el Mandeb (BeM), the narrow gateway between the Red Sea and the Gulf of Aden know from ancient times as 'The Gate of Tears'. Your forces will conduct several amphibious and airmobile operations while simultaneously fighting for control of the air and sea in this vital maritime choke point.

* Indian Fury #5 - Hormuz Hoedown, 1994: You are commanding the newly formed CTF 154 centered on the USS Saratoga CVBG and combining all forces in the Persian Gulf region. Your primary task is to open the Straits of Hormuz to unrestricted navigation, but a critical and essential secondary task is to tie down Soviet and Soviet aligned forces (primarily Iran) so they cannot interfere in other theatres, particularly Syria and the Mediterranean. Finally, you must impress Saudi Arabia to commit to the conflict on our side, while preventing the spread of the war. The Indian Ocean is a secondary theater and cannot expect many reinforcements. Commander 5th Fleet will deploy to Socotra Island once it is clear, from there he will fight the larger battles in the Pentagon, but right now more forces and supplies are leaving the area then are arriving.

* A New World, 2005: In 1988, the Cold War turned nuclear. Out of the ashes, many countries emerged as new powers in the world, including Australia, New Zealand, Nationalist China, Argentina, and Brazil. These powers gradually combined to form 2 superpowers, the Pacific Coalition (Australia, New Zealand, China, and the remains of Japan and Korea) and the Latin Confederacy (All of Latin America, mainly occupied by Argentina and Brazil). 17 years later, what remains of the US is finally getting back on its feet. Constantly being probed on its southern border by the Latin Confederation, they turn to the more western-oriented Pacific Coalition for help. The Pacific Coalition responds by dispatching a large naval group of 2 Ex-US carriers, the floating helibase that was once HMAS Melbourne, and escorts formed from every nation in the coalition. As this naval group moves towards the rebuilt Naval Station San Diego, the Latin Confederacy moves to intervene.

* Operation Sapphire Fury, 2019: The United States had in the past stated that the growing occupation and militarization of islands in and around the South China Sea was unacceptable. Publicly stated American policy towards the SCS littoral area was framed in the strongest words, but privately US leadership had made the decision for years to ignore what was happening in the region. Several weeks ago however, after lengthy consultation between the Joint Chiefs and POTUS, Admiral Rolland Marshall commanding officer of USINDOPACOM received standing orders to roll back the illegal occupation of the Philippine island province of Palawan.

-------------------------

As always, the community scenario pack is available for download from the Command downloads page: http://www.warfaresims.com/?page_id=1876 . The complete pack will also become subsequently available for download on the Command workshop on Steam.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on January 09, 2019, 01:23:31 PM
CMANO has been updated to version 1.14.7


Hi Everyone,

We have just released the 1.14.7 update which is identical to the Build 998.17 public beta that was posted HERE (http://www.matrixgames.com/forums/tm.asp?m=4567372) recently.

You can install it via the game's updater, grab it from the MEMBERS AREA (https://www.matrixgames.com/members/downloads.asp?gid=483)  or download it from HERE (http://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/Command-UpdateComp-v1.14.7.zip)

You can find the list of changes below. Enjoy!

Build 998.17 Release Notes (changes from B998.16)
-----------------------------------------------------------------


* ADDED: #11869: Request: Special Actions Button in the main UI. It is visible only when there are Special Actions available for the current side (makes it easier to at-a-glance review available SAs)
* FIXED: Aircraft RTBing while still guiding BVR missiles
* FIXED: Text cutoff on Tanker Planner window in Asian locales
* FIXED: Ambigous contact AOU not refined correctly under certain conditions
* [Lua] Fixed: Updated altitude to use FT/M in SE_AddExplosion()
* [Lua] Tweak: Added "rps" property to Side wrapper (returns all refpoints of side)
* [UI] Map datablock tweak: Do not display speed (0 kts) for fixed facilities
* UI addition: "Clear scoring log" button (on "Scoring Log" tab of "Evaluation" window)

* Includes an updated version of "Chains Of War #12: Hail Mary", with a fix to a scoring issue.
* Inludes .inst import files for Swiss airbases by Roby7979/
* Includes the v476 update of the CWDB database.


CWDB ADDITIONS:
-----------------------


Facilities:

AAA Bty (QF 3.7-inch x 4) -- United Kingdom (Army)
AAA Bty (114mm/45 QF Mark II x 4) -- United Kingdom (Army)
AAA Bty (57mm S-60 x 6] -- North Korea (Army)
AAA Bty (57mm S-60 x 6, Fire Can [SON-9]) -- North Korea (Army)
AAA Bty (40mm/70 Bofors x 4) -- North Korea (Army), 1950
AAA Bty (37mm T65 Twin x 4) -- North Korea (Army)
AAA Bty (37mm T55/M1939 Single x 4) -- North Korea (Army)
AAA Bty (130mm KS-30 x 4) -- North Korea (Army)
AAA Bty (100mm KS-19 x 4) -- North Korea (Army)
Radar (Dumbo [P-3]) -- North Korea (Air Force), 1950, 47-
Mech Inf Plt (BTR-40 APC) -- North Korea (Army), 1950
Mech Inf Plt (BTR-152 APC) -- North Korea (Army), 1950
SSM Plt (MGM-52C Lance) -- United Kingdom (Army), 1976-1992, Nuclear
SSM Bty (MGR-3 Little John [40kT Nuclear]) -- Italy (Army), 1959-1973
SSM Bty (MGR-1A Honest John [20kT Nuclear]) -- Italy (Army), 1959-1973
SSM Bty (MGR-1A Honest John [20kT Nuclear]) -- Canada (Army), 1962
SSM Bty (MGR-3 Little John [40kT Nuclear]) -- Canada (Army), 1962
SSM Bty (MGR-3 Little John [40kT Nuclear]) -- United Kingdom (Army), 1964-1976
SSM Bty (MGR-1A Honest John [20kT Nuclear]) -- United Kingdom (Army), 1964-1976
SSM Bty (MGM-5A/B Corporal[20kT Nuclear]) -- United Kingdom (Army), 1957-1966


Aircraft:

Spitfire Mk I -- United Kingdom (Royal Air Force), 1940
Junkers Ju 88 A-4 -- Nazi Germany (Luftwaffe)
Messerschmitt Bf 110 C-4 -- Nazi Germany (Luftwaffe)
Dornier Do 17 Z-2 -- Nazi Germany (Luftwaffe)
Heinkel He 111 H-1 -- Nazi Germany (Luftwaffe)
Hawker Hurricane Mk I -- United Kingdom (Royal Air Force), 1940
F-51D Mustang -- South Africa (Air Force)


Submarines:

USN Gato Class -- United States (Navy), 1942, Mod 1
Leninets Class -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1939, WW2
Shchuka Class -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1939, WW2
Pravda Class -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1939, WW2
PL-??? E -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1939, WW2
Kalev Class -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1938, WW2
Dekabrist Class -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1928, WW2
SS 285 Balao -- United States (Navy), 1942, WW2
T Class -- United Kingdom (Royal Navy), 1942, WW2
S Class -- United Kingdom (Royal Navy), 1942, WW2


Loadouts:

Banshee: M57 250lb GPB, M47 500lb Napalm
Banshee: M57 250lb GPB [Long Range]
Panther: Internal Guns [Long Range]
Cougar: Internal Guns [Long Range]
Spitfire Mk I: (Ferry)
Spitfire Mk I: Internal Guns
Hurricane: (Ferry)
Hurricane: Internal Guns
Ju-88: 250kg GPB
Ju-88: 500kg GPB
Ju-88: (Ferry)
Ju-88: 50kg GPB
Bf 110: (Ferry)
Bf 110: 1000kg GPB
Bf 110: 500kg GPB
Bf 110: 250kg GPB
Bf 110: Internal Guns
Do 17: 500kg GPB
He-111: 50kg GPB
Do 17: 50kg GPB
Do 17: 250kg GPB
Do 17: (Ferry)
B-36: M66 2000lb GPB [5]
B-36: M65 1000lb GPB [10]
B-36: M64 500lb GPB [132]
Mustang: M1A frag CB [Long Range]
Mustang: M1A frag CB
Mustang: M57 250lb GPB [Long Range]
Mustang: M57 250lb GPB
Mustang: M64 500lb GPB
Mustang: M64 500lb GPB [Long Range]
Mustang: M47 500lb Napalm [Long Range]
Mustang: M47 500lb Napalm
Mustang: M30 100lb GPB
Mustang: 127mm HVAR Rocket
F-86H: ZUNI 127mm HVAR Rockets, Long-Range
F-86H: ZUNI 127mm HVAR Rocket
F-86E: ZUNI 127mm HVAR Rockets
F-86A: ZUNI 127mm HVAR Rocket
F-84G: M66 2000lb GPB [Long Range]
F-84G: M66 2000lb GPB
F-84G: ZUNI 127mm HVAR Rocket, Tiny Tim 300mm HVAR [Long Range]
F-84G: M65 1000lb GPB [Long Range]
F-84G: M64 500lb GPB Long Range]
F-84G: Internal Guns
F-84F: M66 2000lb GPB [Long Range]
F-84F: Internal Guns
Jet Provost: SNEB 68mm Rocket
Jet Provost: 2-inch Rocket
Jet Provost: 3-inch Rocket
Jet Provost: RAF 500lb LDGP
Jet Provost: (Ferry)
Buccaneer, RAF, 1966: Mk18 1000lb RET GPB, Short-Range
Buccaneer, RAF, 1966: Mk18 1000lb RET GPB
Buccaneer, RAF, 1966: Mk18 1000lb RET GPB, SNEB 68mm Rockets
Buccaneer, RAF, 1966: Mk18 1000lb RET GPB, SNEB 68mm Rockets, Long-Range
Buccaneer S.2: Mk18 1000lb RET GPB, Short-Range
Buccaneer S.2: Mk18 1000lb RET GPB
Buccaneer S.2: Mk18 1000lb RET GPB, SNEB 68mm Rockets
Buccaneer S.2: Mk18 1000lb RET GPB, SNEB 68mm Rockets, Long-Range
Buccaneer S.1: Mk18 1000lb RET GPB, SNEB 68mm Rockets, Long-Range
Buccaneer S.1: Mk18 1000lb RET GPB, SNEB 68mm Rockets
Buccaneer S.1: Mk18 1000lb RET GPB
Buccaneer S.1: Mk18 1000lb RET GPB, Short-Range
Me 262: R4W Rocket [24]
Me 262: Internal Guns
Me 262: (Ferry)
B-29: M47 500lb Napalm
B-29: M30 100lb GPB
B-29: M57 250lb GPB
B-17: M47 500lb Napalm
FW-190: Internal Guns
FW-190: (Ferry)
Helldiver: Mk13B Pattern Runner, ZUNI 127mm HVAR Rockets
Guardian: Mk34 Mod 1, ZUNI 127mm HVAR Rockets
Avenger AS.3/M: Mk43 Mod 1 -- 1951, Mk54 Depth Charge
Avenger AS.3/M: Mk43 Mod 1 -- 1951, 3-inch Rockets
Avenger AS.3/M: Mk34 Mod 1 Torpedo -- 1948-1958, 3-inch Rockets
Avenger AS.3/M: Mk34 Mod 1 Torpedo -- 1948-1958 , Mk54 Depth Charge

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on January 15, 2019, 02:08:41 PM
Command LIVE: The King of the Border is announced

(http://www.matrixgames.com/files/spotlight/1302_image.jpg)


The crisis that has enveloped Venezuela since 2013 has reached a quasi-apocalyptic dimension.

The Government of Caracas has accused in several occasions that the reason for this humanitarian catastrophe is the constant interference of the USA and its puppets in the region, willing to stop the glorious Bolivarian Revolution started with Hugo Chavez.

These suspects have been reinforced by the enclosing relationship between Colombia and NATO, culminating in 2015 in a joint military operation against maritime piracy.

Recently the situation has further escalated as for days two Colombian bordering towns, Cucuta and Arauca, have been theatre of fights between soldiers wearing the uniform of The Bolivarian National Armed Forces of Venezuela and local Colombian border troops.

Claiming the episode is a machination of Washington to destroy the revolution, Venezuela has asked for support to Russia, granting it the Caribbean Island of Orchila as an outpost. Moscow, eager to expand its influence in the area, agreed immediately and it is confirmed news that an aero-naval expeditionary force is already being sent in aid of its new ally.

The United States has declared they’ll support Bogota from aggression with any means and have put their forces in Panama and Porto Rico on the highest alert.

Stay tuned for further information! (http://www.matrixgames.com/products/794/details/Command.LIVE.The.King.of.the.Border) Command LIVE news report will keep you informed on any update on this escalation.

(http://www.matrixgames.com/files/games/794/20190107054108.jpg)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on January 16, 2019, 07:45:50 PM
Command LIVE: The King of the Border on Twitch

Join Matrix/Slitherine on Saturday, January 19th on our official Twitch Channel (https://www.twitch.tv/slitherinegroup) and watch Stoic Frog Gaming playing the latest Command: LIVE episode "The King of the Border" (http://www.matrixgames.com/products/product.asp?gid=794)

The show will start at 6 pm GMT / 1 PM EST / 10 AM PST, don't miss this occasion!

(https://www.matrixgames.com/files/spotlight/1305_image.jpg) (https://www.twitch.tv/slitherinegroup)

https://www.twitch.tv/slitherinegroup
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on January 21, 2019, 02:01:13 PM
Command LIVE: The King of the Border out on January 31st

(http://www.matrixgames.com/files/spotlight/1307_image.jpg)

The eyes of the world are pointed on South America, as rumours of fights along the border between Venezuela and Colombia are being confirmed. With the Russians coming in support of Caracas, the situation could escalate very quickly to a full-scale regional conflict.

Will the United States intervene to prevent a new Syria-style crisis at their "courtyard?"

Command LIVE: The King of the Border (http://www.matrixgames.com/products/794/details/Command.LIVE.The.King.of.the.Border) will be released on January 31st![/b]

Stay tuned for further information. (http://www.matrixgames.com/products/794/details/Command.LIVE.The.King.of.the.Border)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on January 30, 2019, 11:22:19 AM
(http://www.matrixgames.com/amazon/Logos/CMANO_Live_Logo.png)


Command Live: The King of the Border is an expansion of Command: Modern Air / Naval Operations and requires the base game to be played
 
EPISODE 10: The King of the Border

 Homepage (http://www.matrixgames.com/products/product.asp?gid=794)


Venezuela, Russia ready to militarily support the South American country against Colombia

As the crisis in Venezuela lurches from bad to worse, the chaos unleashed by the country’s slow collapse is threatening to undermine the stability of the entire region and neighboring Colombia in particular.Colombia is bearing the brunt of the refugee crisis caused by Venezuela’s failing state, and the burden is stretching the country’s limited resources to the point where it may fall into crisis itself.

Nicolas Maduro has once again accused the Colombian president Juan Manuel Santos of preparing a series of "incidents" aimed at creating "an armed conflict" between the two neighboring countries. Santos did not recognize Maduro's re-election on May 20, questioning the fairness of the recent Venezuelan presidential vote. Colombia has received hundreds of thousands of Venezuelans, out of the estimated 4.1 million, who have left their country, according to the Organization of American States. "We can not even lower our guard for a second, a series of incidents of military character are being prepared by the Colombian government of Juan Manuel Santos, aimed at generating an armed conflict between us".

(http://www.matrixgames.com/amazon/Art/CMANO/CLIVE_TKOTB_spotlight_newspaper.jpg) (http://www.matrixgames.com/amazon/Art/CMANO/Command%20Live%20Issue%2010.pdf)
Click image

 Moscow .Russia would be ready to help the Venezuelan Armed Forces against possible attacks on their borders.

Yesterday, the Russian Ministry of Defense spokesman stated that his country is ready to support Venezuela from the NATO threat through neighboring Colombia.

The new Cold War of the Third Millennium moves quickly in South America.


The response of the Minister of Defense of Caracas, Vladimir Padrino López, is ready:
"We are ready to face any aggression in the field of armed and unarmed struggle to safeguard the interests that are consecrated in the Constitution and we have sufficient laws and a good legal basis to build a our own model.

Venezuela has more than a million civilians in uniform, volunteers of the Bolivarian National Militia that can also be used against any Army in any scenario of any aggression.

Recall that last June, Colombia has established a partnership with NATO, the first in Latin America.
NATO's cooperation with the South American state has developed steadily since 2013. In those days the Secretary-General of the Atlantic Alliance Jens Stoltenberg had accepted the outgoing Colombian President, Juan Manuel Santos, in Brussels, praising him for his efforts to bring stability to his country.


"Our cooperation - the secretary general had claimed - has provided real benefits both to Colombia
and to NATO".

In particular, the South American country had worked side by side with the NATO forces off the Horn of Africa

in 2015, in the fight against maritime piracy Jens Stoltenberg also welcomed the fact that the integrity program of NATO construction increased transparency and professionalism in Colombia's defense institutions and that Colombian personnel
benefited from courses at the Alliance School in Germany and Defense College in Italy (NATO Defense College).

"NATO - concluded the general secretary - is committed to working with partners like Colombia who share our values and interests". And turned to Santos he had said. "Our support comes at the request of the Colombian Government and the Alliance will always respect your autonomy and your independence". And now that Colombia has a centre-right administration in sight of the ballots, scheduled in Brazil, on Jair Bolsonaro (PSL-right) and Fernando Haddad (PT-left), Venezuela is back to centre of the geopolitical attention of the area.

 At the border, the situation has degenerated and the cities of Cucuta and Arauca were stormed by the migrants are now a territory of war where the ground troops are confronting already for a few days.

We know that the Venezuelan air force is ready to attack, they will certainly be waiting for the arrival of their Russian allies.

 

Daily Updates:

Venezuela Agreed To Let Russia Set Up A Bomber Outpost On Caribbean Island Orchila.

 

Russian media outlets are reporting that the Kremlin is planning to establish a forward outpost on the Venezuelan island of La Orchila in the Caribbean Sea and base nuclear-capable Tu-160 Blackjack bombers, two of which just wrapped up a recent deploymentto the country, at the site. If true, this could help bolster the embattled regime of Venezuela’s dictatorial president Nicolás Maduroand would significantly change the strategic reality in the Western Hemisphere for the United States.

That the Tu-160s have the ability to carry nuclear weapons, including nuclear-armed cruise missiles that give a stand-off capability, would also give the forward location an added deterrent quality, presenting an unprecedented standing strategic threat to the mainland United States within the Western Hemisphere. The outpost could also potentially accommodate other types of combat aircraft, as well as anti-shipand surface-to-air missilesand associated radars and other sensors.

So far, there are no details about what the Russian outpost might consist of, what forces might go there and when, and what timeframe the Kremlin and Venezuela might have agreed to for starting the project at all. La Orchila, which sits less than 500 miles from Puerto Rico and less than 1,500 miles from Florida, has significant space for new and expanded military facilities, though, as seen below.

Having a forward base capable of accommodating strategic aircraft would enable Russia to conduct flights near the United States on a regular basis, something it is otherwise largely incapable of doing at present. As it stands now, Russian aircraft are generally only able to fly sorties in the vicinity of Alaskawithout the commitment of substantial support assets.

 The recent deployment of Blackjacks to Venezuela came after a surge in American aerial activityalong Russia’s western flank after the Kremlin launched an unprovoked attack onUkrainian naval vesselsin the Kerch Strait, which separates the Black Sea from the Sea of Azov. The United States and its allies condemned Russia's actionsand offered to increase military and other supportfor Ukraine, to the ire of the Kremlin.

 

USA SIDE

Enemy Forces

 

       Air Force:

        - Su-30MK2 Flanker

        - Mig-29K Fulcrum

        - F-16 Falcon

        - Mig-31BM Foxhound

        - Su-35S Flanker E

        - Su-57 PAK-F

 

         Russian threat from the sea:

        - Possible presence of frigates, aircraft carrier and submarines class Oscar III

 

Friendly Forces

 
     Air Force:

             9th Bomb Squadron:       

           - B-1B Lancer

             62d and 58th Fighter Squadron:

       - F-35A Lightning

        307th and 334th Fighter Squadron:

       - F-15C Eagle

        18th Aggressor Squadron:

       - F-16CM

        Strike Fighter Squadron 27 and 115:

       - F/A-18E Hornet

        19th and 27th Fighter Squadron:

       - F-22A Raptor

 

      Support:


       - E-2D Advanced Hawkeye

       - E-3G Sentry

       - P8A - Poseidon

       - EA-18G Growler

 

Naval Force:

 
        Ronald Reagan Strike Group:

        - USS Ronald Reagan

        - USS John Finn

        - USS Lake Erie

 

        US Patrol Fleet:

        - USS Hue City

        - USS Mahan

        - USS Bainbridge

 

     Submarines:

        - USS Jimmy Carter

        - USS Seawolf

        - USS Hawaii


Colombia Allied

         Air Force:

        Escuadrón de Combate 111:

       - Kfir C.10

        Escuadrón de Combate 211:

       - A-29B Super Tucano

 

NOTE:

We have MLRS Artillery available.

 

RUSSIAN SIDE

 

Friendly Forces

    Airforce:

     - Su-30MK2 Flanker

     - Mig-29K Fulcrum

     - F-16 Falcon

     - Mig-31BM Foxhound

     - Su-35S Flanker E

     - Su-57 PAK-FA

 

Naval Force:

     Kuznetsov Fleet:

     - Admiral Kuznetsov

     - Admiral Grigorvich

     - Soobrazitelny

     - Vasil Bykov

 

     Russian Patrol Fleet:

      - Makhachkala

     - Gromkiy

     - Sovershennyy

 

     Russian Combatant Group:

      - Admiral Sergey Gorshkov

     - Volgodonsk

     - Soobrazitelny

 

     Russian Submarines:

      - Gepard

     - Vepr

     - Tomsk

     - Omsk

     - Tver

 

Venezuela gave us the "La Chinita" Airport and "Orchila" Airbase where we have some support aircraft available.

 


Enemy Forces
 

      Air Force:

 
     - B-1B Lancer

     - F-35A Lightning

     - F-15C Eagle

     - F-16CM

     - F/A-18D Hornet

     - F-22A Raptor

     - E-2D Advanced Hawkeye

     - E-3G Sentry

     - P8A - Poseidon

     - EA-18G Growler

 

    Usa threat from the sea:

     - Possible presence of frigates, aircraft carrier and submarines class Los Angeles


Features
•   Playable as Russia or Usa.
•   The new Cold War of the Third Millennium moves quickly in South America.
•   Choose which side to stay, and defend your Allied,deployed on the side of Colombia or Venezuela.
•   Support your allies in hot spots like the two cities on the border,their airports and facilities.
•   Try to defend yourself from the enemy attack from the navy the air force and the army.
•    Intense air battles with 4 nations involved F-15, F-16, F-18, Mig-29, Su-33 and many others.
•    Tough fight by sea,take control of the sea fighting against the most deadly Russian carriers or with the majestic Ronald Reagan..this carefully using your submarines.
•   Defend the main cities on the border with mech and Inf, use your artillery to plan every single shot.
•   Plays the events that have happened recently,the historic tension between these two nations on the border is now at its peak,russia sending two bombers to the Venezuelan Orchila Airbase
•   Attack or Defend the island of Orchila,destroy the two Russian nuclear bombers Tu-160 BlackJack and the the present structures.
•   Pay attention to the Cuban airspace
•   Americans are not welcome...
•   Plan every single move, from choosing armaments to refueling for your units
•   Each side has its own technological or logistical weakness and strength


(http://www.matrixgames.com/files/games/794/20190107054111.jpg?height=1200&width=1600)

(http://www.matrixgames.com/files/games/794/20190107054108.jpg?height=1200&width=1600)

(http://www.matrixgames.com/files/games/794/20190107054057.jpg?height=1200&width=1600)

(http://www.matrixgames.com/files/games/794/20190107054054.png?height=1200&width=1600)

(http://www.matrixgames.com/files/games/794/20190107054036.jpg?height=1200&width=1600)

(http://www.matrixgames.com/files/games/794/20190107054034.jpg?height=1200&width=1600)

(http://www.matrixgames.com/files/games/794/20190107054020.jpg?height=1200&width=1600)

(http://www.matrixgames.com/files/games/794/20190107054017.jpg?height=1200&width=1600)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on January 31, 2019, 01:09:24 PM
Command Professional Edition

https://youtu.be/NFVDFU0UYa0
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on January 31, 2019, 02:41:47 PM
Command LIVE The King of the Border News Report

https://youtu.be/2TCpW1GV2Cw


Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 13, 2019, 02:54:03 PM
CMANO updated to version 1.14.9

(http://www.matrixgames.com/files/spotlight/1321_image.jpg)


CMANO and The latest LIVE Episode (The King of the Border) have been updated!

You can download the update from here:

Pub (http://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/Command-UpdateComp-v1.14.9.zip)

Members Area (http://www.matrixgames.com/members/publicDL.asp?gid=483)


1.14.9 Changelog

•   Includes a massively updated version of Command-LIVE #10 (King of the Border)
•   FIXED: Unit names not appearing in "Group"-fuel WPF panel
•   Improved presentation of message type options
•   FIXED: Submarine not auto-engaging incoming torpedoes with ATTs
•   UI Tweak on "Load Scenario" window: Tutorials and "Standalone Scenarios" folders always go on top
•   FIXED: #12671: ASROC doesn't drop payload
•   FIXED: Error during save restore in "Back Gold Blitz"


The King of the Border changes:
- USA Side:
  - Improved Air Force and Naval Force
  - Improved A.D.
  - Fixed the Score
  - Fixed Brief
  - Delete AirBase not active
  - Add Airbase Key West FL
  - Add Inf with Anti-Tank ground troops at the border

- RUSSIA Side:
  - Improved Naval Force
  - Improved Tasks
  - Add Units to Air Force
  - Fixed Facilities on Orchila Base
  - Fixed the Score
  - Fixed Brief

- COLOMBIA and VENEZUELA
  - Improved Tasks
  - Fixed ABs Positions
  - Fixed Tasks Ground Troops at the border
  - Add A-37B DragonFly

"Special Thanks to Tailhook for improvements to the US order of battle”

If you want to check the edits to the Order of Battles for USA and Russia please visit the Product Page (http://www.matrixgames.com/products/794/details/Command.Live.The.King.of.the.Border)

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 21, 2019, 02:38:16 PM
Command v1.14 Update - Build 998.20

Download: https://drive.google.com/open?id=1Hr0SJ7oUZ3WOTfclIgICUOfljHzs3NMY

To apply, unzip in your existing CMANO installation folder, overwriting files if asked.


Build 998.20 Release Notes:
------------------------------------------

* _Probably_ resolved the .Net 4.7.2 dependency that caused the scenario loading/crash issues in B998.19. (Saying "probably" because we have not been able to reproduce this issue on any of our testing setups. Ask any developer about his frustrations and persistent "no repro" bugs will be always at/near the top of the list)
* FIXED: Datablock of off-grid group not appearing in last-reported position
* FIXED: When all members of a group are off-grid, then the group itself should be considered as off-grid
* FIXED: Aircraft stays at low altitude in dogfight
* FIXED: #12658: Wan Chien missiles cause game freeze
* FIXED: Campaign epilogue for "The Silent Service" not being displayed
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on February 28, 2019, 02:31:17 PM
Command: Desert Storm has been announced!

(http://www.matrixgames.com/files/spotlight/1332_image.jpg)



On August 2, 1990, Iraq’s ground forces invaded and occupied Kuwait. 40% of the world’s oil production, and the developed world’s economy, was placed in imminent threat by Iraqi leader Saddam Hussein. In response, the United States promptly assembled an international coalition to attack and expel Iraqi forces out of Kuwait, and to eliminate Hussein’s capability to repeat such an act in the future. What followed would forever transform the face of war.

Command: Desert Storm (http://www.matrixgames.com/products/product.asp?gid=797) has been announced! Relive the pivotal events of the conflict that sealed the Cold War and radically changed the Middle East geopolitical landscape.

The massive coalition build-up following the Iraqi invasion; The first night over Baghdad on January 17, 1991; the “do or die” strike that stopped Iraq’s chemical retaliation in the nick of time; the frustrating “Scud hunts” all over the Iraqi desert; coalition attacks on Iraq’s airfields; the annihilation of the Iraqi navy at Bubiyan, the “highway of death” during the Iraqi retreat from Kuwait, and much more.

(http://www.matrixgames.com/amazon/Logos/CMANO_DS_Logo.png)

Additionally, step into the unknown as you probe the great unanswered questions of the conflict: What if Iraq had pre-empted the coalition build-up and rolled right into S.Arabia? What if Israel had retaliated for the Scud attacks against it? What if Iran or even the Soviet Union had intervened against the coalition?

Command: Desert Storm (http://www.matrixgames.com/products/product.asp?gid=797) is a new DLC/Standalone release for Command: Modern Air/Naval Operations, the premier game of air, naval & strategic warfare and the choice of serious hobbyists and defence professionals alike. Fourteen historical & hypothetical campaign scenarios plus a bonus contemporary standalone scenario cover the major actions that marked the conflict, allowing you to explore the events that happened - and the ones that could easily have.

Get more information from the official Product Page (http://www.matrixgames.com/products/product.asp?gid=797)

Features

- A standalone expansion for Command: Modern Air/Naval Operations, 2013's Wargame of the Year: play as a single, separate game, or add it to your collection of scenarios for CMANO.
- 14 campaign scenarios plus a modern-day Israel-vs-Iran scenario written by Wayne Stiles Retired USAF veteran and CMANO community star.
- Using CMANO’s acclaimed continuous real-time simulation engine with new wrinkles in the realm of air & naval warfare.
- The complete arsenal of modern warfare at your disposal: Stealth fighters, cruise missiles, tactical air & attack fighters, strike bombers, close support aircraft, heavy bombers, surface ships & submarines and even hypothetical platforms like the navalized F-117X, the A-12 Avenger II stealth naval bomber and the radically modernized Iowa-class battleship as BBG-1.
- Bonus 2019 standalone scenario: Israel attacks Iran’s nuclear forces.

(http://www.matrixgames.com/amazon/Banners/CMANO_DS/DesertStorm_0004_Layer_9.jpg)

(http://www.matrixgames.com/amazon/Banners/CMANO_DS/DesertStorm_0005_Layer_8.jpg)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Renders on February 28, 2019, 07:54:49 PM
remarkable dlc! I like it VERY much! I would reccomend it for the CMANO lovers. Logistics, Sparrows, Phoenixes, Tomahawks, Harpoons, Land Combat, b-52s, dragon ladys, and lots of fun.
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Lusik on March 02, 2019, 07:56:39 AM
Surprisingly to myself, as over the last 30 years I've rarely played strategic games,  I've become a big fan of this one. Great news! :D 
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 03, 2019, 01:41:29 PM
There is a lot going on behind the scenes  :thumbsup
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 19, 2019, 11:42:34 AM
Command: Desert Storm - Trailer and Release Date

Command: Desert Storm (http://www.matrixgames.com/products/product.asp?gid=797) is nearing, as operations will begin officially on March, 28th!

Mark the date and synchronize your watches!

WATCH THE TRAILER
(https://www.matrixgames.com/files/spotlight/1345_image.jpg) (https://www.youtube.com/watch?v=17BR3aWLHlk&feature=youtu.be)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 21, 2019, 11:58:00 AM
Command: Desert Storm - Trailer and Release Date


Command: Desert Storm (http://www.matrixgames.com/products/product.asp?gid=797) is nearing, as operations will begin officially on March, 28th!

Mark the date and synchronize your watches!


WATCH THE TRAILER

(https://www.matrixgames.com/files/spotlight/1345_image.jpg) (https://www.youtube.com/watch?v=17BR3aWLHlk&feature=youtu.be)

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on March 22, 2019, 08:03:56 AM
The scenarios of Desert Storm - Part 1

(https://i.imgur.com/fmRg67v.png) (http://www.warfaresims.com/?p=4899)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on March 27, 2019, 06:49:42 AM
The scenarios of Desert Storm - Part 2

(https://i.imgur.com/8ZsyAFD.png) (http://www.warfaresims.com/?p=4906)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 27, 2019, 01:39:03 PM
Command: Desert Storm

Player cannot choose either Iran or Iraq.

I feel this is a missed opportunity and a negative in my opinion  :thumbdown
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Attila on March 27, 2019, 02:02:53 PM
yep, this is some how biased  8)
Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Asid on March 27, 2019, 11:06:46 PM
Command v1.15.2 is now available!


Hello Everyone,

As you probably already know, we have released version 1.15 on Steam a couple of days ago as necessary preparation for the Desert Storm release. We are now bringing the Matrix version up to speed as well!

You will be able to see the Desert Storm scenarios in the game's list, but won't be able to unlock them just yet. Only a few days left, though!


You can grab the update from our Members Section if you have your copy registered with us. For Wargame of the Year Edition, there Members Section link is HERE (http://www.matrixgames.com/members/publicDL.asp?gid=483)

It is also available as direct download from HERE (http://ftp.matrixgames.com/pub/CommandModernAirNavalOperations/Command-UpdateComp-v1.15.2.zip)

The game's auto-updater will also have it available any second now, if you wish to use it.

Changes in 1.15.1 and 1.15.2:

* FIXED: UI crash after opening & closing the "Weapons" or "Magazines" window and then changing the mounts or magazines inventory of a unit

* FIXED: [Lua] ScenEdit_SetDoctrineWRA function not working for non-AC units

* FIXED: Torpedo spam bug due to a UI bug during the event

* FIXED: Assorted fixes for the "Weapons" window



Here is the full list of changes between 1.15 and 1.14:

User Interface
------------------------------


* New UI feature: Personal persistent map profile (ie. maintain the same map preferences throughout different scenarios & sides, effectively overriding the scenario author's default settings).

How it works:

- Set up your map preferences just how you like them - range rings, targeting & illumination vectors, datalinks, reference points, sonobuoys, datablocks etc. tc.

- Open the "Game Options" window, go to the "Map Display" tab. There you will find two new UI elements: https://i.imgur.com/MyKYwpp.png

- Clicking on "Save current map profile as personal" will make the current active map profile your personal, persistent one.

- Checking the "Use personal map preferences" will enforce usage of your persistent map profile. From now on, whichever scenario you load and whichever side you switch to, the map profile settings in effect will be those of the persistent one.

To stop using the personal persistent profile, simply uncheck the "Use personal map preferences" checkbox. The map display will immediately revert to using the settings that the scenario author offers as default for the scenario & side at hand.

* The "List by group" page of the ORBAT window is now dynamic, ie. it automatically refreshes as units are added or destroyed, take off, land, deploy or re-dock to their parent, join or leave a group etc. This makes it possible to keep the ORBAT window continously open as a "running tally" (and quick-jump source) of friendly forces during a scenario, instead of a static snapshot.

* Allow cargo to be unloaded direct from a base
* FIXED: Visible lag/delay when showing the "Add Weapon Record" window
* Fixed performance issues of "Weapons" window (it should now display mounts & weapons instantly, even for units with tons of mounts and multiple weapons per mount, e.g. Tico & Burke classes)
* FIXED: Major performance issues when using "Magazines" window on a unit/group with numerous magazines
* Tweaks to OOB display:
- Position Group/Mission to top of nodes.
- Add +/- keys to expand/collapse nodes
* ADDED: UI request: Auto-focus on main map and secondary windows when mouse cursor enters them (ie. no need to mouse-click in order to focus)
* ADDED: UI request: Clicking on empty space at map should not clear current unit/contact selection
* ADDED: "Course preview" (dashed arrow) when plotting a new course
* Standalone message log window can now be minimized/maximized
* ADDED: List spotted hosted aircraft in target list on Manual Weapon Allocation window (e.g. "Aircraft Shelter #2 - 2x Su-24MK Fencer D [Detected: 20 secs ago]")
* When a submarine slows down in order to maintain its torpedo guidance wires intact, the word "WIRE" is shown under the submarine icon on the map.
* The "Campaign Editor" window now also lists scenario IDs and enables changing a scenario's ID (In order to solve the problem where, because of duplicate IDs, the campaign flow jumps back to a previous scenario instead of just moving to the next one).
* The mission editor now automatically reacts to changes in side's mission inventory by refreshing the missions list
* Provide more detailed feedback when proximity-burst weapons detonate
* ADDED: Notify player when sub dives due to threat present
* UI: Added "Filter-out" and "Mark Position" methods to the "Contacts" tool-strip
* If a secondary window is outside (or almost completely so) of the visible desktop, re-center it
* UI Tweak on "Load Scenario" window: Tutorials and Standalones folders always go on top
* The separate message-log window now preserves HTML formatting of messages (useful for special messages, briefings, tutorial instructions etc.)
* UI Tweak: Cargo Ops Control - user-friendly changes
* UI Tweak: Don't show 'Un/load cargo' button if unit can't do cargo ops
* UI Tweak: Suppress Load/Unload button if cargo unit wont fit
* UI Tweak: Add feedback to cargo mission
* UI Tweak: Don't show 'Un/load cargo' button if unit can't do cargo ops
* ADDED: Request: Special Actions Button in the main UI
* Added some clarification for 1/3 rule in mission editor
* Mission Editor UI addition: Buttons to re-order list of strike targets
* "Load Scenario" window UI tweak: make it clearer to user if a matching DB is missing
* Added "DBVersion" field to scenario file XML (read-only!)
* Map datablock tweak: Do not display speed (0 kts) for fixed facilities
* UI addition: "Clear scoring log" button available when viewing the scoring log
* Clarified the text on the "Air sorties affected by NAW" realism setting



Simulation mechanics
-------------------------------------


* Significant sensor model change: IR and visual sensors can now generate precise detections only at short ranges. Specifically:

- Visual sensors make a precise detection only at distances shorter than twice the max classification zoom level of the sensor (e.g. if an aircraft can be visually classified at 5nm by a visual sensor, all detections at longer than 10nm will be imprecise). The range ambiguity at long range is 10% of the detection range (e.g. if a detection is made at 20nm, the range ambiguity will be +/- 2nm)

- Non-imaging IR sensors make a precise detection only at distances shorter than the max classification zoom level of the sensor (e.g. if an aircraft can be classified at 5nm by an IRST, all detections at longer than 5nm will be imprecise). The range ambiguity at long range is 50% of the detection range (plain IRSTs are really bad at providing range estimates).

- Imaging IR sensors are significantly more capable than their non-imaging counterparts. Like visuals, they generate a precise detection at distances shorter than twice the max classification zoom level, and their range ambiguity is 20% of the detection range.

* MAJOR IMPROVEMENT: Finally resolved the long-standing issue of "blind AMRAAM shots":

- Units firing AAW ARH weapons (e.g. AMRAAM) must now actively detect the target on their own radar before being able to fire the weapon (ie. it's no longer enough to receive offboard contact from e.g. AWACS and fire based purely on that). This makes it much more challenging to employ AMRAAM-class weapons against stealthy targets or in a heavy-OECM environment.

- After launching an AMRAAM-class weapon, the unit must still keep detecting the contact in order to provide mid-course guidance to the missile. If radar contact is lost for more than 5 seconds, the missile goes into a "blind" state and flies stright ahead (similar to SARH weapons who lose guidance). (Appropriate AI/EMCON logic has been added to encourage this).

* NEW doctrine setting: BVR Engagement Logic. You can now customize how fighters launching BVR missiles will behave during their guidance. The options are:

a) Straight-in: Some nations' doctrine has them follow their air-to-air missiles straight in. Such nations basically view fighters and interceptors as "flying SAM sites," and are often reliant on GCI (think old Soviet IA-PVO and still many Russian client states). They also tend to rely on large numbers to overwhelm an opponent.

b) Crank (default): Other nations, typically with a more dynamic view of air combat, but with a lower degree of training or ones which are dependent on SARH missiles, will crank, but do not "drag" (i.e. run away). Eventually, this tends to result in a visual range merge (especially if the enemy beams offensively).

c) Crank & drag: Other nations, the most skilled, who also have the benefit of ARH weapons (AMRAAM etc.), will crank until their missile goes active, then drag and run away from their target for the remainder of the flyout in order to maintain distance and attempt to defeat the inevitable BVR counter fire. This tends to result in avoiding visual range combat as much as possible.

This doctrine setting is also accessible through Lua (ScenEdit_SetDoctrine, parameter "bvr_logic").

* Includes updated terrain data for the Spratly islands and recent Chinese build-up
* Laser weapons are capable against any missile targets, including SAMs/AAMs
* Numerous sim-core performance tweaks
* Significant speed improvement on scenarios with lots of static buildings (numerous airbases, cities etc.)
* Various minor mission/AI fixes
* Sonar tweak: Bottom-bounce mode offers at best a 20% range increase over direct-path
* Subs use flank throttle during torpedo evasion, not full
* MOD: Do not re-check bingo state of members when evaluating slow-down due to Bingo
* Allow player to manually force a sub to go over the wire-breakage speed when guiding torpedoes
* Tweak on passive sonar calculations: The diesel "noise penalty" (for snorkelling subs) now depends on the submarine's speed fraction (ie. desired speed vs max speed at the current depth), instead of being an "all or nothing" noise boost. If the sub is stationary then the diesel noise is minimal; at creep speeds the noise is still very small but rises sharply (by power of 2, in fact) as the speed increases, up to a maximum addition of 15db to the baseline noise figure.
* Added: Check for IR sensors when evaluating submarine mast sensors




Scenario Editor & Scripting
----------------------------------


* Lua: Added method "updateorbit" to ActiveUnit_SE wrapper object. This allows updating a satellite's orbit (by feeding fresh TLE data) without having to go through the database. Usage example:

theSat = ScenEdit_GetUnit({guid='56f830c1-d0e2-430a-985e-0e301cc01eff'})
theTLE = 'Resurs P1\n1 39186U 13030A 17013.12537468 .00000446 00000-0 16942-4 0 9992\n2 39186 97.3847 79.3911 0015157 247.7411 195.8488 15.31966970198820'
theSat:updateorbit({TLE=theTLE})

^ Important gotcha: line breaks on the TLE text are performed using '\n', Lua's standard for line breaks. Also no extra spaces! The TLE format (and its parsers) is very specific on spaces between characters.

* Lua: Added some additional properties for Missions
* Lua: Fix Set/Get/KeyValue documentation
* Lua: Correct unit.hostedUnit table indexing
* Lua: GetLoadout() - Shows details of loadout
* Lua: Added weapon type to weapon record table
* Lua: Added some documentation to Device wrapper
* Lua: align SE with wrapper for manualAltitude
* Lua: "UnitEnterArea" event tweak
* Lua: clean up mission types
* Lua: SetSideOptions - ability to switch to the side
* Lua: Added hotkey to copy highlighted RPs to clipboard (Ctrl + Z)
* Lua: AssignToMission() - check plane airborne before using mission planner
* Lua: AssignToMission() do not use mission planner by default
* Lua: New way to pass KeyStore thru campaign
* Lua: suppress carrying over XML to next scenario in campaign
* Lua: Added ability to export an INST file
* Lua: Event Detected: fixed UnitC as a contact
* Lua Event: UnitEmissions
* Lua: Added property to unit wrapper: .hostFacility (shows some info about facility where a ship/plane is hosted)
* Lua: Added ability to apply Delta INI via SE_UpdateUnit()
* Lua: Added method to set the current scenario's date & time (ScenEdit_SetTime)
* Lua: Added property "DesiredHeading" on Lua ActiveUnit wrapper and on AddUnit/SetUnit parameters (This solves the issue where static facilities placed via Lua will always rotate to North even if explicitly placed with another heading).
* Lua: Added method GetBuildNumber that returns the current exe build version. Scen authors can use this info to alter Lua logic depending on feature availability.
* Lua: Added method "SE_UpdateUnitCargo"
* Lua: Added 'remove' option to SE_SetEvent()
* Lua: Added weapon causing damage to Event_Damaged/Destroyed
* Lua: Added property 'classname' to unit wrapper
* Lua: Clear Lua.UnitY on Damage/Destroy Event
* Lua: Added optional location to SpecialMessage
* Lua: Added Cargo Movement with Lua
* Added: Lua method to retrieve onboard Cargo from unit/group
* Lua: "embarkedUnits" and "assignedUnits" properties for unit wrapper
* Lua: SelectedUnits() returns a table of units selected on the map
* Lua: Added rps property to Side wrapper (returns all ref-points for this side)
* Lua: Update methods for RP
* Lua wrappers: changed to use a common property name
* Lua: updated manual speed and altitude on unit wrapper and SetUnit
* Lua: RunScript() using current working directory rather than command folder
* Lua: SE_PlaySound(file)
* Lua: New Lua method for fuels
* SBR: Added any unit damage to the delta template. Users have asked about being able to carry-over damage and this could be used in that fashion. The Lua UpdateUnit() will then be able to apply damage to the unit.
* New scenario attachment object type: Sound file.



Scenarios & databases
---------------------------------
-
* Includes the new "Desert Storm" DLC campaign & scenarios
* Includes the current versions of the DB3000 & CWDB databases.
* Includes updated versions of official scenarios & tutorials.
* The tutorial scenarios now include the full series of "Uncle Mark's Tutorials".
* Bart Gauvin's "Airstrike Tutorial" campaign is now included in the provided tutorials.
* Includes a new "Flight Tutorial" tutorial series by Andrea Daolio.
* Includes 4 new submarine tutorials by Apache85.[/quote]

Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on March 28, 2019, 02:43:40 PM
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Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on March 30, 2019, 05:14:38 PM
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Title: Re: Command: Modern Air/Naval Ops Discussion
Post by: Dimitris on June 25, 2019, 07:56:10 PM
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