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Translations for our friends around the world.

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1
Sorry for missing the game. I was certain that the mission was on Sunday and I think this is what the title said initially . I was a bit surprised because we play on Saturdays now, the then I though that maybe something had changed for this week.

Send me a PM in such cases if don’t show up when I sign up.


Sent from my iPhone using Tapatalk
Yeah, that was my fault. I fixed the title before the game.
2
Sorry for missing the game. I was certain that the mission was on Sunday and I think this is what the title said initially . I was a bit surprised because we play on Saturdays now, the then I though that maybe something had changed for this week.

Send me a PM in such cases if don’t show up when I sign up.


Sent from my iPhone using Tapatalk
3
TFDI B717 / Re: TDFI B717 Updates/Patches
« Last post by Asid on Today at 07:46:03 PM »
Good development team  :thumbsup
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TFDI B717 / Re: TDFI B717 Updates/Patches
« Last post by Beef on Today at 04:30:39 PM »
Small update. Would have missed it if I wasn't watching the Addon Manger screen when I started it. I've personally experienced the first two, and several times on that first one. Quite an annoying bug it was. Glad they fixed it.


1.0.9.18 (17 December 2017 - Community Opt-in Beta Release)


•   [FIXED] An issue that could cause the FMS to advance the current leg prematurely when changing a SID, STAR, or APPROACH while flying it
•   [FIXED] Acceptable CG entry range being too small
•   [FIXED] A PROF calculation issue that could MCDU legging/freezing
•   [FIXED] Commanded EPR T appearing on the EAD when reverse thrust is active
•   [FIXED] Left emergency reverse triggering left and right REV exceedence display
•   [FIXED] Wording of "ALL A-ICE ON" EIS alert
•   [FIXED] Wording of "PITOT F/O FAIL" EIS alert
•   [CHANGED] Partially resolved a magenta line/NAV issue involving intercept and overfly waypoints
•   [CHANGED] Removed duplicate "CLEAR OF CONFLICT" code
5
Or even a "friction" force, blocking on the oblique so to speak (the position I got into with my brigade in my last battle).
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Steel Beasts Pro / Re: The End Of Steel Beasts
« Last post by Asid on Today at 03:55:20 PM »
Esim games is facing a lot more competition. Other developers seem to be embracing new ideas and concepts. Market share will illustrate if Esim games made the correct choices.

As for the terrain issue......There is a lot of data out there which is not extortionate and even in some cases free which far exceeds the current data in SB. The SB devs need to realise that the majority of people are OK with downloading GB's of data.

As I said before. I play it for what it is, even with its limitations and bugs. However, there are always those who will protect SB no matter what and even attack individuals for their requests etc.......
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Steel Beasts Pro / Re: The End Of Steel Beasts
« Last post by Rinix on Today at 03:41:49 PM »
http://simhq.com/forum/ubbthreads.php/topics/4395207/re-fs-sb-4-0-pro-85#Post4395207
I'm not convinced that maps and scenarios are going to keep Steel Beasts going. What good are Steel Beasts' maps when TitanVanguard can replicate the planet? As for VBS, Steel Beasts had to draw its map data from other places, which Bohemia Interactive can hunt down. Scenarios can be recreated given enough time and effort.
Quote from: Ssnake
No.
We understand that for our army customers the real investment isn't our license price or the development costs (even if they can be substantial). The investment that really matters is training content (=scenario files, maps), so one of our top five development tenets is to ensure backwards compatibility
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Steel Beasts Pro / Re: Let’s Discuss The Pricing Of Steel Beasts
« Last post by Rinix on Today at 03:18:03 PM »
http://simhq.com/forum/ubbthreads.php/topics/4395206/re-fs-sb-4-0-pro-85#Post4395206
Quote from: Ssnake
I totally understand that Steam sales make it harder to justify higher prices for run of the mill games, and if you're primarily after entertainment, there are good games out there that are also cheap. They can be cheap because they were designed for a mass audience, therefore sales figures are much higher and the entire mass production logic applies. So by all means, indulge!

We at eSim Games have zero inclination to jump into a price competition with Steam sales, however.
If you're waiting for that, don't hold your breath.


Steel Beasts Pro PE is offered for the price that covers its marginal costs of creation and production. Even then our customers reap the benefit of heavily subsidized development. Armies pay for that, so we can sell the Personal Edition for the marginal production costs rather than trying to recoup the total development costs. Also, armies largely subsidize the actual content. Otherwise you'd never get to see the interior of most of our AFVs and how their fire control system worked - save for volunteering as a soldier (and even then you'd get to learn only one, maybe up to three of these but certainly not more.


In short, we offer something unique. EIther it is "unique enough" for you (our offer stands).
Or if you aren't that much interested in the specifics of Steel Beasts, Steam sales offer the grand opportunity to reduce the price per hour of entertainment from a few dozen cents with Steel Beasts, to a few percent of a cent. I have never debated the customer's final say in purchasing decisions. All I'm asking you is to fairly judge our offer and then to make your informed decision. Depending on the individual perspective, for some we offer a great deal, for others not so much. Both are entirely valid points of view.
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Nice screens Rinix.

Thx for posting them  :thumbsup
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Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Friday 15/12/17
« Last post by Asid on Today at 02:35:58 PM »
A blocking force in the correct location can make a big difference to the outcome of a battle.
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