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World War II Europe 1939-1945 Updated to v1.0.13
24 Nov 2024



Just released v1.0.13

The new version has scenarios 81 and 88, which completes the East Front Scenarios.

How to get the new version

Navigate on Drop Box to the same link I provided you when you purchased, and download the two files. The larger one is the new version, and the smaller one is a readme text file listing the changes. Contact me if you have lost the link, and I will provide you the link if you are in our database.

If you do not have a link to download the new version, just send me an email at schwerpt@gmail.com and I will reply with the download link.

Hope everyone is doing well.

As for NASA, speculation is always in play. We are continuing to work on the Artemis Program, with the Artemis II mission in test. It will be a repeat of Artemis I, but with a crew onboard. Artemis III will have a Human Lander System, and will sortie on the Lunar Surface.

Thanks,
Ron

...

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VBS4 24.2 - Latest software release from BISim
19 Nov 2024



We are excited to announce the latest software release of our flagship product, VBS4 24.2! The new release delivers a wide range of enhancements to elevate training and simulation capabilities. Highlights include upgraded rendering and graphics, support for modern battlefield essentials like long-range rocket simulation and improved UVS management, extensive global terrain updates with 4,000 new airfields and enhanced biomes, along with ease-of-use upgrades and performance optimizations.

Read on: https://bisimulations.com/news/blogs/mission-accomplished-24-2

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Task Force Admiral - Vol.1: American Carrier Battles
Mon, 11 November 2024

We?re back!

A taste of things to come in Task Force Admiral (KS Update 1) Where we?ve been at, and where we?re headed for. It?s been five long years since we began this journey publicly with our reveal on YouTube. No one feels that passage of time more than we do, believe us ? our lives have been completely consumed by this project since then, especially for Jean-Baptiste, our sole developer.




Make no mistake, if we could have released sooner, created a smaller game, or worked on a simpler endeavor, we would have. Perhaps it was hubris?but that same hubris kept us going despite the time invested, the setbacks faced, and the frustration of not yet having something playable to share with you.



Where we've been at

Although the pace of our Steam updates might have suggested otherwise, we have never let up on our development efforts?quite the opposite. Those who know us and follow us on social media are well aware of our steady progress, and there hasn't been a single week since our last Steam update that we haven't shared our efforts and achievements with our community. We chose to focus on the work itself, saving our energy...

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