Dogs Of War Vu

Sim/Strategy/War => Games Discussion => ArmA => Topic started by: Apocalypse31 on August 12, 2015, 01:50:57 AM

Title: Ways to make ArmA a great, team experience. [AAR]
Post by: Apocalypse31 on August 12, 2015, 01:50:57 AM
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Title: Re: Ways to make ArmA a great, team experience. [AAR]
Post by: Asid on August 12, 2015, 02:59:13 AM
Excellent post Apocalypse.

I know we discussed this earlier but thanks for posting this.

This is exactly what is needed.

Regards
Title: Re: Ways to make ArmA a great, team experience. [AAR]
Post by: Beef on August 12, 2015, 03:18:54 AM
I agree with what Apocalypse has posted regarding ArmaA. To quote from the front page of the Dogs of War VU web site:

"We are a mature group of players who utilise military simulations in an immersive environment."

ArmA definitely is a military simulation and has tremendous potential for immersion. Like others who come to this VU I thrive on immersion. Steel Beasts is the core of this community, but we have branched out to other multiplayer sims: ArmA and DCS to name just two. It is my opinion the most attractive part of the VU is the consistency of scheduled events and the command and control (i.e., "you this is me, over") we employ during some of those events.

With Steel Beasts one need only master two things, really: Steel Beasts and Team Speak. Perhaps a third thing is mastering Zulu/GMT time conversion  :P With ArmA there is a learning curve as well. ArmA has an added challenge of mods and finding the appropriate mods to support immersion that are balanced with ease of use and consistency.

I am very confident we can achieve the level of immersion we enjoy, it just requires structure: a set day/time, and the C2 we already employ for Steel Beasts on Saturday missions.
Title: Re: Ways to make ArmA a great, team experience. [AAR]
Post by: Colebrook on August 13, 2015, 02:33:57 AM
The most important thing is the type of misisons we play, we cant not expect an inmersive gameplay and a good team work if we play mission likes the missions we have on the 2 servers, where if you die you only have to go to the HALO jump point and you can spawn thousands of times , where you have unlimited equipment or medic can heal you as many times as needed.Makes no sense play a mission where you have unlimited resources and unlimited time to acomplish.
We should play misisons more like the mission we have played today "co@12-forces-of-special-operations-of-the-russian-federation-", when you are dead ,you ared dead, and need to waint until next mission
Title: Re: Ways to make ArmA a great, team experience. [AAR]
Post by: Renders on August 13, 2015, 03:53:10 AM
Yeah, nice mission, and puts you up to cooperate or die. I totally agree with what said Apocalipse and hope to do better with you guys
Title: Re: Ways to make ArmA a great, team experience. [AAR]
Post by: Apocalypse31 on August 13, 2015, 04:18:55 AM
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Title: Re: Ways to make ArmA a great, team experience. [AAR]
Post by: Asid on August 13, 2015, 05:54:06 AM
The most important thing is the type of misisons we play, we cant not expect an inmersive gameplay and a good team work if we play mission likes the missions we have on the 2 servers, where if you die you only have to go to the HALO jump point and you can spawn thousands of times , where you have unlimited equipment or medic can heal you as many times as needed.Makes no sense play a mission where you have unlimited resources and unlimited time to acomplish.
We should play misisons more like the mission we have played today "co@12-forces-of-special-operations-of-the-russian-federation-", when you are dead ,you ared dead, and need to waint until next mission

The above is true. Infinite ammo/lives is not immersive. However the Insurgency scenario on server 1 is only there to allow us to get used to Arma. It is a stepping stone. That is the idea.

Regards