Dogs Of War Vu

Sim/Strategy/War => Flight Simulation => FSX/P3D/X-Plane => Topic started by: Asid on July 02, 2018, 04:00:41 PM

Title: Ultimate Ground Crew X
Post by: Asid on July 02, 2018, 04:00:41 PM
Ultimate Ground Crew X

(https://www.fs2crew.com/cart/product_images/uploaded_images/ugcx_box_large.png)


Ultimate Ground Crew X is in the final stages - it's finally reached the point where I'm happy putting my name on it. After some real ups and downs, we'll probably take the award for the longest FS addon in development history, but it'll be worth it!

Here's a screen shot of the Follow Me truck. Note: You can swap the logo on the side of the truck with your own custom graphic or have no graphic at all.

(https://scontent.flhr4-2.fna.fbcdn.net/v/t1.0-9/35882987_1941727512545978_4970721881096192000_n.jpg?_nc_cat=0&oh=19583aac2f57a297e119de10d5bfc3e8&oe=5BDBAC58)


Objectives:

•   Realistic Pushback and Tow (Voice and Menu Control)
•   Ground Marshalling
•   Custom pushback routes
•   Follow Me Car / Fire Trucks
•   Animated ground crew.
•   Multi Language support (ie., speak in native German, not English.  May or may not make V1.0.)

(https://scontent.flhr4-2.fna.fbcdn.net/v/t1.0-9/13315748_1132786396773431_9221643971536897363_n.jpg?_nc_cat=0&oh=8ad9a1e88ff3c08a8791b7995c391342&oe=5BAFEDEF)
Title: Re: Ultimate Ground Crew X
Post by: Asid on January 06, 2019, 08:14:07 PM
Update: 05/01/19

From the devs:

UGCX Beta Shot from FS2Crew - Pushing back a Baron... because why... why not!

We have super accurate pushbacks now! This is actually what held us up all this time, but now we've finally mastered it :-) And it's good :-) Good enough that I'm willing to put my name on it.

(https://scontent.flhr4-2.fna.fbcdn.net/v/t1.0-9/49946806_2245996075452452_5662516060214001664_n.jpg?_nc_cat=102&_nc_ht=scontent.flhr4-2.fna&oh=2780764b4c66b961213dea01b15f9e8d&oe=5CC0E19F)
Title: Re: Ultimate Ground Crew X
Post by: Asid on January 13, 2019, 12:10:13 AM
The UGCX News
12/01/19

FS2Crew is happy to announce that, after many years of development, Ultimate Ground Crew X has entered wide beta testing - finally!

We can't give a specific release date, but all major technical issues have been solved and UGCX is now on final approach.

What's UGCX? It's our take on the world of ground crew/pushback simulations.  We think you'll like it!  It does things never done before in flight sim!

For the latest updates, please "like" our Facebook page.

Here's a newletter exclusive picture of one of our the UGCX ground vehicles.

Title: Re: Ultimate Ground Crew X
Post by: Asid on January 17, 2019, 10:52:37 AM
It's time for a UGCX update from FS2Crew
16/01/19

Beta testing is going well. We have some real-world rampers on the beta team or who are making sure it's as real as it gets :-)

Note the UGCX logo on the hood... you can swap that out with your own logo if desired :-)

ETA on release: I won't comment, but we're doing our best to deliver it asap! But not until I'm satisfied it's as perfect as can be!

Please, no more beta test applications! We've been swamped!

Thank you,
-Bryan from FS2Crew

(https://scontent.flhr4-2.fna.fbcdn.net/v/t1.0-0/cp0/e15/q65/s320x320/50035189_2261745187210874_4638781528283807744_n.jpg?_nc_cat=111&_nc_ht=scontent.flhr4-2.fna&oh=bb8784bf990c25016473e1eadf64a6cd&oe=5CD09A6C)
Title: Re: Ultimate Ground Crew X
Post by: Asid on February 24, 2019, 01:24:50 AM
Update
16/02/19

From the dev:

"just to update you on UGCX... the remaining bug list gets smaller everyday.... That's all I'll say.

We've been making a lot of changes and adding user options based on feedback from our real-world ramper beta testers.

No official release date until we're maybe a week out.

No more beta test requests please."
Title: Re: Ultimate Ground Crew X
Post by: Asid on April 27, 2019, 02:47:09 PM
Captains, time for a couple new "Ultimate Ground Crew X" beta shots by FS2Crew.

UGCX is now able to directly control the NW STRG DISC lever in the FS Labs Airbus for realistic operations.

Type rating question for y'all (and don't cheat by googling it)... when will NW STRG DISC turn amber?

P.S. Don't ask when UGCX is coming out. It'll be released when I think it's ready and not a moment sooner!

(https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/53815165_2350390821679643_5974767690236035072_n.jpg?_nc_cat=111&_nc_ht=scontent-lht6-1.xx&oh=0d72d5b3fd809686a00e633fa9d42438&oe=5D6DE6A4)

(https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/53799364_2350390848346307_232477190933970944_o.jpg?_nc_cat=101&_nc_ht=scontent-lht6-1.xx&oh=3d576cc52ebf83115a57679494533a95&oe=5D328BE4)
Title: Re: Ultimate Ground Crew X
Post by: Asid on April 27, 2019, 02:48:09 PM
Update 27/04/19

 
"Beta 2 is nearing completion and will be released to the beta team when complete.  This beta is looking pretty solid!  Won't say anymore! 

I know, it's been an insanely long wait, but there is light at the end of the tunnel..."

(https://outlook.live.com/actions/ei?u=http%3A%2F%2Fsendy.fs2crew.com%2Fuploads%2F1556355624.png&d=2019-04-27T13%3A43%3A57.128Z)
Title: Re: Ultimate Ground Crew X
Post by: Asid on May 26, 2019, 02:15:14 PM
UPDATE 26/05/19

Ultimate Ground Crew X!

"Beta 2 is expected to be finished within the week, at which point we can release it to our beta team.

Our UGCX programmer is confident there are no bugs in the software at this point, but the beta team has to verify it.

Once we're confident the code is 100 percent solid, then it's just a matter of recording the international voice set, and then we can release.

We're not going to rush this product out the door.  It's our biggest, and most complicated product yet.

It will not be released until I'm 100 percent happy that you'll be happy."

(https://outlook.live.com/actions/ei?u=http%3A%2F%2Fsendy.fs2crew.com%2Fuploads%2F1556355624.png&d=2019-05-26T13%3A13%3A43.559Z)
Title: Re: Ultimate Ground Crew X
Post by: Asid on August 31, 2019, 05:48:13 PM
UGCX Update
31/08/19

Saturday 7th September 2019 expected release date

"As we enter the home stretch for the new P3D and FSX ground services program you've all been waiting patiently for, we at FS2Crew (www.fs2crew.com) would like to share with you a screen shot taken by a beta tester.

Here's a shot of the PMDG 737 during part of the TOWING sequence.

Yes, UGCX can tow you anywhere"

(https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/69456667_2640182976033758_2906876454828507136_n.jpg?_nc_cat=110&_nc_oc=AQndCS52BhcDDWwqDtfX3mJDelU-WVM-5BKpEoVw3C09XP39U3VCudOZJNQCjPEIrR3pvHY-fCtNwoiXCETMp8Em&_nc_ht=scontent-lht6-1.xx&oh=a70a51b44c590dc2190d7c304201e5d8&oe=5E102A8E)

(https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/70178083_2640537755998280_4327879862317481984_n.jpg?_nc_cat=105&_nc_oc=AQlXIJoY5INIGM2pjY8h8rpFym2e2dvU6lTj6fY_WtnedWM5bI6euLKn9R1ECYz3aGAJ_gGWVLf4gP9pALJ5JK91&_nc_ht=scontent-lht6-1.xx&oh=6afe1c4443c3882f4f55aba343f739c7&oe=5E04EDB6)

One of the coolest features of UGCX is that the ramp agents wear different clothes depending on the season. Actually, the trigger is ambient temperature!

And if it's sunny they wear sun glasses, too :-)...
(https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/69480623_2634758796576176_6784205430227730432_n.jpg?_nc_cat=107&_nc_oc=AQnPqP4Q7K5Bb8Wocj17BUHZw1wyVpRujWmJYptTdk8SqSBweDb_isIyH_ZxTT2DmY8rOnxZ5GkVg7yBXPN1z3yR&_nc_ht=scontent-lht6-1.xx&oh=34758928e727f542dbb84a7850964b69&oe=5E0F6EA4)


(https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/70002023_2627271717324884_611926504879685632_n.jpg?_nc_cat=104&_nc_oc=AQlzM5dWIFupf-rzyNB2xq-Rzwf6isYC8Yec4O8RwDPgx7-uzdqGs2fuUMNjEuerqBDqSWkqEyiiBGvdDPebYskr&_nc_ht=scontent-lht6-1.xx&oh=2c96a2275cc1d381d4fcbd96b51b143b&oe=5DC7CFC7)
Title: Re: Ultimate Ground Crew X
Post by: Asid on September 15, 2019, 12:51:19 PM
Time for another UGCX Screen shot from FS2Crew (www.fs2crew.com)! In this shot, we're doing a start-up at stand (no pushback) and we're using hand signal to communicate with the ramp agent.


(https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/70269624_2661999543852101_368925385645096960_n.jpg?_nc_cat=103&_nc_oc=AQmJX28HKa0pZG3i2HcX32-9THoREa-OjCcitJKOs3FULgRR-56CTKL7DNwHE-65MJoz0DUI-B6SqPxnxfzzh6C7&_nc_ht=scontent-lht6-1.xx&oh=fd801be66b2698c5a0c08e0097a6a392&oe=5DEF476D)

Title: Re: Ultimate Ground Crew X
Post by: Asid on September 15, 2019, 12:52:41 PM
Ultimate Ground Crew X Update!
Sat 14 Sept


We were hoping to release today (Saturday); in fact, we could release today if we wanted. But we're still waiting on the "thumbs up" from all beta team members to be safe.

Once we get the "thumbs up" sign, then I hit the release button!


(https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/70256086_2667098356675553_1073111967046041600_n.jpg?_nc_cat=107&_nc_oc=AQnOCAQdkFUZrGsKC_WrSlPXvn3TOi1Dkuv-88kVN4lFm-RhtOv5MErxf6YXjWlgHpcA9KTwN1E5h4VBqz1cKwhF&_nc_ht=scontent-lht6-1.xx&oh=9b67e8c9ece118d574099fc7d2d98f69&oe=5DFE205E)

Title: Re: Ultimate Ground Crew X
Post by: Asid on September 15, 2019, 06:12:54 PM
(https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/70318523_2669844593067596_4837979650456027136_n.jpg?_nc_cat=108&_nc_oc=AQlkCmgYC0pgiYRgOrcMfGe-Rb_K6fizQ8v9U3z2kB2vBSnSY6RG-G8kMm9cx33nUoYvTO3z2vjnfUiYLjVvLUoN&_nc_ht=scontent-lht6-1.xx&oh=7e812a20f9d54f758c87454a3a7fef75&oe=5DEEF22A)

(https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/70119035_2669844539734268_4564563866343702528_n.jpg?_nc_cat=104&_nc_oc=AQmwS1rnLGpN0iYEZrjD4UTCavVdE-H29VoBnetVwkb0fTOgs6CVOrrYeDNMfOegETSFZ-CbTpS_jCDBOymVHqW3&_nc_ht=scontent-lht6-1.xx&oh=64a83b8b7742e4ec44da1b0f168b607f&oe=5E068B2A)

Title: Re: Ultimate Ground Crew X
Post by: Asid on September 17, 2019, 11:33:07 PM
UGCX update!
17 Sept 2019

From the dev:

"Good news! We think we solved the little bug that prevented us from hitting the "release button" last weekend!

We'll now pass it over to the beta team to confirm that the tow bar no longer thinks it's at Hogwarts at the end of a tow ;-)

If the team confirms it's fixed, then I hit the "release" button.

Apologies for the delays, I don't like them either, but as I mentioned before, I don't like releasing with a known obvious bug. A lot of developers wouldn't care, but I care.

So sit back and relax for a day or so, and enjoy this screen shot of UGCX working the mighty Twotter. "

(https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/70895807_2673579569360765_3990200638628691968_n.jpg?_nc_cat=103&_nc_oc=AQkXcknivOnK9rn7zIvMgm71WfvFKmaMnrIuqzUzA1_bO-YnbWAQmHrjZIME6c1r_iRQ_m5XVUJ9nq2H8koJVQwD&_nc_ht=scontent-lht6-1.xx&oh=076b4bf486d96b27166edb5ed618ada1&oe=5DF88587)

Title: Re: Ultimate Ground Crew X
Post by: Asid on September 18, 2019, 12:09:25 PM
(https://www.fs2crew.com/cart/product_images/uploaded_images/ugcx_release_banner.jpg)

Just released

 Available direct here (https://www.fs2crew.com/cart/products/Ultimate-Ground-Crew-X.html)

Have you ever purchased an FS2Crew in your life?  Get 5 euros off!  Use coupon code: PUSHBACK

The long wait is finally over...
The most exciting, powerful and feature rich Ground Crew program for FSX and P3D v4 is now available!
Experience the difference!  Experience something NEW!
Re-energize your flight simulator experience with Ultimate Ground Crew X!
UGCX is a long-term project that will be frequently updated and enhanced...
We invite you to join us on our journey!
 
 
SYSTEM REQUIREMENTS:
•   Microsoft FSX or Steam FSX with latest updates
•   Prepar3D V4
•   Windows 10 64 bit highly recommended
•   If using Voice Control: A microphone, and the ability to set your Windows Speech Recognizer to either one of the supported langauges: English (US, UK, AU, CA), or German, French or Spanish
•   If you do not have a microphone or prefer not to use Voice Control, you may use Menu Control
 

MAIN FEATURES:
•   Realistic airport operations with advanced, never before seen USER OPTIONS
•   VOICE CONTROL and MENU CONTROL interface options
•   MULTI-LANGUAGE SUPPORT (MENUS and VOICE CONTROL)
•   Works with 99.9 percent of all airports and airplanes (default and payware) out of the box
•   Works side-by-side with GSX if you want to use GSX Catering vehicles and animated passengers
•   Home cockpit support.  Events can be triggered via joystick buttons, so, when combined with Voice control, you never need to touch your keyboard!
 
GROUND SUPPORT SERVICES:
•   Pushbacks (with Advanced Pushback Options)
•   Engine Start at Stand (Pushback not required - Ideal for Business Jets, Military and GA planes)
•   Custom Pushback Routes (Routes can be saved and shared)
•   Towing
•   Fire Truck
•   Follow Me Car
•   Marshalling at Stand
•   Animated Ground Crew (Wing Walker options)
•   Customized Aircraft Offsets
 
USER INTERFACE LANGUAGE SUPPORT (VOICE CONTROL and MENU TEXT):
•   English (US, UK, AU, CA)
•   German
•   French
•   Spanish

(https://www.fs2crew.com/cart/product_images/uploaded_images/ugcx_multi_lingual.png)

(https://www.fs2crew.com/cart/product_images/uploaded_images/ugcx_flags.png)
 
VEHICLE CLASSES:
•   Tugs (Wollard, Comet, Schopf, TMX 150)
•   Fire Truck
•   Follow Me Truck
 
INTERNATIONAL VOICE SETS FOR GROUND CREW & PILOT VOICES:
•   American
•   British
•   Australian
•   German
•   French
•   Spanish
•   Asian
•   More voices to be added in the future!

Note:  German, French and Spanish voices feature two options:
Native language support (example: German spoken in German)
Or English accented versions (example: English spoken with a German accent)

(https://www.fs2crew.com/cart/product_images/uploaded_images/ugcx_globe2.jpg)

RAMP AGENTS:
•   Multiple real-world hand signals modeled
•   Uniforms worn vary with temperature (Winter, Summer and Fall/Spring uniforms)
 
 
TRAILER Published on 18 Sep 2019:

https://youtu.be/PnsXIr3EaCQ



Ultimate Ground Crew X Signals Training

https://youtu.be/1psAp0URAIc


Title: Re: Ultimate Ground Crew X
Post by: Asid on September 19, 2019, 11:02:47 AM
ULTIMATE GROUND CREW X MANUALS

(http://www.support.fs2crew.com/help/manuals/images/ugcx_banner.png)

These manuals are in PDF format.  Download Adobe Reader (it's free) if you are unable to open PDFs.  You can also view PDFs using the Microsoft Edge Browser.

 CLICK HERE TO DOWNLOAD THE UGCX MANUALS (4.5MB) (https://fs2crew.com/cart/manuals/UGCX%20Manuals.zip)





Title: Re: Ultimate Ground Crew X
Post by: Asid on September 23, 2019, 12:36:14 PM
UGCX (www.fs2crew.com) -- Where we stand - All Read!!!
21 September

(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/70410375_2681043938614328_2664864818749505536_n.jpg?_nc_cat=103&_nc_oc=AQlZ0JOQrJ5Gj-jXbz5t8_uxRdNJqNRXCO_5co8WlkYo-d7GG6Me1-f7h50ER9AqvKz5hEqbntWh06IGTyYYtSLR&_nc_ht=scontent-lhr3-1.xx&oh=3155a4027494cba71a3c66d498230e8c&oe=5DF0CCBE)


From the dev:


"As you know, Ultimate Ground Crew X was released a few days ago after a long development cycle... I know, understatement of the year :-)

If you haven't downloaded UGCX yet, it's available at www.fs2crew.com

If you've ever owned an FS2Crew product before in your life (which is basically everyone who owns FSX and P3D), you are entitled to 5 euros off by using the coupon code: PUSHBACK

Now to talk about the fun stuff... the release itself :-)

The release has gone exceptionally smooth for a product this complex and sophisticated where we're trying to make 1000 different airplanes work at a 1000 different airports.

Indeed, UGCX is by far the most complicated product we've ever done.

Some people think we can just press a button and these addons can be created in a day... well, I wish it were that easy :-)

Pushing around airplanes and making animated ramp agents in FSX and P3D V4 who you can control via Voice or Menu Control in 4 different languages is no simple task.

Regardless, the feedback we've received has been very positive all around and we appreciate the words of encouragement we've received in our support forum :-)

I know some people didn't like our Promo video, but there's a million people out there, you're never going to make everyone happy :-) It's the internet after all. Remember there are people out there who didn't like Top Gun.... so just remember that :-)

However, this is not the end - far from it. We have a big roadmap in front of us, and now our job is to start the process of implementing the features on the roadmap.

If you're interested in the current features set, it's all spelled out on product page and the manuals are publicly available on our Manuals web page.

In any product this complex, there are always a few issues that are discovered post release (i.e., slow scenery indexing times if you have a ton of scenery and an odd speech recognition issue).

We're working on those issues now and we expect to release a Service Update shortly.

Again, thank you for supporting UGCX ;-) It is appreciated :-)

And if you're not currently in the UGCX community, we look forward to having you on board soon.

We listen to our users and we aim to offer the friendliest support in the business, so if you have any feature requests, by all means post them in our forum!

Cheers,
-The FS2Crew and UGCX Team"

Title: Re: Ultimate Ground Crew X
Post by: Asid on September 28, 2019, 02:18:47 PM
NOTAM: UGCX UPDATED TO V1.2
Sat 28 Sept 2019

(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/70884786_2693164720735583_2250664254396956672_n.jpg?_nc_cat=100&_nc_oc=AQnWuP-SEKYA3udvVnXtt92dwfrVsrd8sUuFcK8ZHEPxebPGhUGkoPX0lroNUZFDQEV-0snsiOTBY08QN3VnZikK&_nc_ht=scontent-lhr3-1.xx&oh=2209a7daa4f920be455ae810560ff197&oe=5E2A9D2C)


VERY VERY IMPORTANT!
UNINSTALL VERSION 1.X BEFORE INSTALLING VERSION 1.2!!!!

V1.2 is built into the main installer only!  There is no stand-alone updater!

 
To obtain Version 1.2, login to your FS2Crew account and click "Completed Orders".
1. Re-download
2. Re-install
3. Re-activate
 
V1.2 Change Log
•   Fixed speech recognition error some users experienced.
•   Potential fix for users using SimStarter.
•   Dramatically improved scenery indexing times.
•   Restricted voice commands so they can only be triggered while on ground while a UGCX service is running.
•   Fixed pin insertion on engine startup sequences.
•   Added ability to read 4-digits code instead of only 2 digits on Regional sound pack INI.  This allows us to offer more refined regional accents.  In V1.1, major airports in Quebec, Canada, will now use French rather than English. 
•   Initial 3rd party SDK support.  If you wish to integrate your addon with UGCX, please send FS2Crew an Support Ticket.
•   Replaced repetitive "Braking" commands by using the default TOGGLE PUSHBACK command (pushback) only on PMDG 747/777 models. This only happens on pushback not towing at this point.
•   Fixed random 30 degree when selecting engine startup by intercom.


Note:
V1.1 had an error and was quickly replaced by the dev to V1.2

Title: Re: Ultimate Ground Crew X
Post by: Asid on October 12, 2019, 03:47:54 PM
Special NOTAM: UGCX UPDATED TO V1.3
12 October 2019

(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/70884786_2693164720735583_2250664254396956672_n.jpg?_nc_cat=100&_nc_oc=AQnWuP-SEKYA3udvVnXtt92dwfrVsrd8sUuFcK8ZHEPxebPGhUGkoPX0lroNUZFDQEV-0snsiOTBY08QN3VnZikK&_nc_ht=scontent-lhr3-1.xx&oh=2209a7daa4f920be455ae810560ff197&oe=5E2A9D2C)


VERY VERY IMPORTANT! This is a critical update!

 
How to install Version 1.3:

1. UNINSTALL VERSION 1.2 FIRST!!!!  <----------------------

YOU MUST DO A CLEAN INSTALL AS THE WAY WE MAKE SCENERY INDEXES HAS CHANGED!


How to do a clean install:

1. Uninstall UGCX via the Windows Add/Remove Program function.

2. Manually delete this folder:

C:Users***Your user name***AppDataRoamingUltimate Ground Crew X

3. Re-install download UGCX from your FS2Crew account (www.fs2crew.com)

4. Re-install UGCX.

5. Re-activate UGCX.

 

IMPORTANT!

If you want to keep your custom made AIRCRAFT PROFILES and AIRPORT PROFILES:

Prior to installing V1.3, manually backup the AIRCRAFT and AIRPORT Profiles folders located here:

C:Users - ***Your user name*** - AppData Roaming - Ultimate Ground Crew X

Version 1.3 is a REQUIRED UPDATE.  UGCX will not function without it.  UGCX will notify you that an update is available.



V1.3 Change Log

Date: 12 October 2019
•   Scenery indexing load times should optimized.
•   Fixed the performance issue during when loading the scenery cache. This happened during landings and when opening the UGCX main menu.
•   Fixed the PMDG 747/777 models long pushback issues.
•   Fixed the nose wheel angle after pushback, so it's always straight/centered
•   Added the "Stop Pushback" option to the pushback sequence in case you want to stop before you hit something!
•   Added the "Disable Tow Plane Commands" option for allow compatibility with gliders and WAMA.
•   Added a warning to the log when loading and if the "Advanced Animations" option is disabled.
•   Added the PMDG 747/777 models push method option so you can choose when you would like to use the "Braking" or "Toggle Pushback" method.
•   Fixed issue where Config Manager would not install custom Logo on the Wollard Tug.
•   Updated Airports database so US airports will use English even if UGCX menu set to non-English.
•   Fixed volume control (if your sounds sound garbably, select a lower volume setting in the UGCX Audio menu).
•   Added option to suppress use of MUTE buttons for users using UGCX Voice Control with FS2Crew Button Control at the same time.
•   Other improvements.

Title: Re: Ultimate Ground Crew X
Post by: Asid on May 03, 2020, 03:14:15 PM
UGCX 50 PERCENT OFF SALE!

(https://www.fs2crew.com/cart/product_images/uploaded_images/ugcx_sale1.jpg)

expires 05/20/2020

Title: Re: Ultimate Ground Crew X
Post by: Asid on June 10, 2020, 01:08:26 PM
Special NOTAM: UGCX UPDATED TO V1.9
25 April 2020

(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/70884786_2693164720735583_2250664254396956672_n.jpg?_nc_cat=100&_nc_oc=AQnWuP-SEKYA3udvVnXtt92dwfrVsrd8sUuFcK8ZHEPxebPGhUGkoPX0lroNUZFDQEV-0snsiOTBY08QN3VnZikK&_nc_ht=scontent-lhr3-1.xx&oh=2209a7daa4f920be455ae810560ff197&oe=5E2A9D2C)


V1.9 Change Log
Date: 25 April 2020
•   FREE support for P3D V5.  When you run the UGCX installer, you will see a new P3D V5 install option!
•   Scenery indexing times improved.



V1.8 Change Log
Date: 12 April 2020

Be sure to watch the V1.8 videos here:
https://www.youtube.com/c/UltimateGroundCrewXOfficial
 
•   Bypass Pin Agent Calibration issue fixed.
•   If creating a custom pushback route using the Top Down View (ore previewing a pushback route), you will now automatically be returned to the Virtual Cockpit when you click the X sign in the Airport Diagram Viewer to close it.
•   Extreme bank and main gear sinking during turns while towing large aircraft mitigated.
•   Scenery Layer reading system updated.
•   CTD fixed if using a long Custom Route Pushback name.
•   Map view now removed automatically after use.
•   New option to disable the Map View.
•   Parking spots are now reserved after requesting a tow to parking.  This way an AI aircraft cannot take your spot.
•   Flying fire truck issue fixed.
•   For home cockpit users, the UGCX volume can now be controlled via this new LVAR:  UGCX_AUDIO_VOLUME
•   Ops Manual Changes: OPEN and CLOSE MAP voice commands removed from manual.  Additional information on assigning joystick buttons added.
 


V1.7 Change Log
Date: 14 March 2020
•   Edit computer generated and existing custom pushback routes.
•   Assign English names to computer generated and custom pushback routes.
•   Top-down view (map view) of custom locations in the simulation.
•   Preview computer generated or custom pushback routes directly in the simulation.
•   Push-To-Talk key assignment for communications with ground crew when using Voice Control.
•   Bypass removal animations on 3rd party aircraft now occur exactly when the ramp agent's animation ends.
•   Tug now stops pushback exactly at the pushback route's last waypoint location.
•   Support for parallel lanes pushback at complex airports.
•   New option to display only pushback route names in the menus rather than entire phrase.  For example, "We are ready for pushback and engine start, tail southwest" can now be shown simply as "Tail southwest".
•   Modify existing pushback route nodes locations by just performing a simple drag-n-drop.
•   Speech recognition engine can recognize custom pushback route names using voice commands.
•   New voice commands for engine startup during pushback.
•   Support for the PMDG B737 NGXu.
•   Added a minimize button to the airport chart viewer's window.
•   Ability to modify aircraft's final nose heading with the mouse wheel on the airport map window.
•   External cameras attached to the ground crew (Prepar3D only).
•   Calibrate the bypass pin's agent location per aircraft's profile.
•   Create and edit custom pushback routes directly in the simulation.
•   Fixed overshooting during pushback with large aircraft such as the Boeing 747, 777, etc.
•   Custom key assignments to decouple glider and carrier simulation operations from UGCX events.
•   New available voice callouts during pushback: “ARE WE CLEAR TO START ENGINE (1 / 2 / 3/ 4)”.
•   New Aircraft Profile option to suppress Hard/Soft Mute alert in Green Bar.
 
 
Title: Re: Ultimate Ground Crew X
Post by: Asid on June 10, 2020, 01:18:04 PM
Special NOTAM: UGCX UPDATED TO V2.0
30 MAY 2020

(https://www.fs2crew.com/cart/product_images/uploaded_images/ugcx_box_large.png)


How to install the latest Version!

IMPORTANT!

If you want to keep your custom made AIRCRAFT PROFILES and AIRPORT PROFILES:

Prior to installing the latest version, manually backup the AIRCRAFT and AIRPORT Profiles folders located here:

C:\Users\***Your user name***\AppData\Roaming\Ultimate Ground Crew X

You do NOT need to uninstall the previous prior to installing the latest version!

 

Important:

Version V2.0 is an REQUIRED UPDATE.  UGCX will not function without it.  UGCX will notify you that an update is available.


V2.0 Change Log
Date: 30 May 2020

New Features and Changes:

•   Pushback support for the Majestic Dash 8 and an additional pushback option for the PMDGs called the FREEZE METHOD.  This new option is available in “Aircraft Profile” menu.   With this method enabled, UGCX will move the aircraft by essentially slewing it, rather than physically pushing it.  Note that the wheels will not turn.  PMDG users may find their pushbacks smoother when using the FREEZE METHOD.  If using the Dash 8, you must use the FREEZE METHOD. note that the wheels while viewing from the exterior will not turn..

(http://majesticsoftware.com/forums/uploads/editor/3x/7kdmh6ifvxsk.png)

•   Fixed Add-on.xml file reader exception handling.
•   Fixed cache loader to read only airports with runways, not heliports.
•   Fixed Top-down view issue with Window 10 animations.
•   Fixed Canada language selection.
•   Fixed and improved marshalling onto stand guidance.
•   Fixed rare cases where the tow bar would disconnect visually from tug and nosewheel.
•   New Options Menu function to exclude “heliports” or any other desired airport by ICAO ID or Scenery Name.  This prevents, for example, heliports from being read.  The new option is called: “EXCLUDE AIRPORT OR SCENERY AREA”.

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(http://majesticsoftware.com/forums/uploads/editor/83/ndjfc9n2rc1h.png)

•   Added a new aircraft offset: “MAIN EXIT DOOR”, which helps UGCX define the final stop position when marshalling onto the stand.
•   New feature to scan the nearest airport’s ICAO name to improve scenery cache loading speed.
•   Added a small window to allow users to move the marshaller’s location during the following ground services.  This is useful if the marshaller is ever place inside a building so you can't see him.
    1.   Engine startup by hand signals
    2.   Marshaling onto stand operations
    3.   Follow me car

(http://majesticsoftware.com/forums/uploads/editor/vv/tu65ajl7bc9e.png)

(http://majesticsoftware.com/forums/uploads/editor/zu/152rzqdt2yo0.png)

(http://majesticsoftware.com/forums/uploads/editor/91/9e2cvx18ge7m.png)

(http://majesticsoftware.com/forums/uploads/editor/kr/5thc8t2vitmf.png)