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Tank Operation: European Campaign - is a turn-based, tactical war game with a dozen nerve-racking historical scenarios on the various battlefields of World War II. As an allied general you fight right on the frontline to defeat the Third Reich with all its destructive potential.



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Single-player


Tank Operations: European Campaign Official Gameplay Trailer




About



Tank Operation: European Campaign is a turn-based, tactical war game with a dozen nerve-racking historical scenarios on the various battlefields of World War II with more than 50 faithful, authentic military units.

For all of Europe, World War 2 was a disaster of epic proportions. Relentlessly, National Socialist Germany pushed forward its campaign of destruction in all directions. Eventually, the allies made a stand to thwart the growing global threat of National Socialism's claim to world dominance. Would they have the strength to stop the Third Reich? As an American general you lead your tanks across the battlefields of Europe and Northern Africa. With the right combination of tactics and strategy you will vanquish the Wehrmacht and put an end to its campaign of destruction.




Historical Setting:...

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Tacview 1.8.0 beta 19 is available Now

Download: HERE

Release Date: Fri, 23 Aug 2019
Operating System: Windows 32-bit / 64-bit
File Size: 269.2 MB


Release notes

FEATURES & CHANGES

NOTICE: Windows XP is not supported anymore (definitive)
The active object list has been moved to a dockable window
The playback control bar has been moved to a dockable window
The time slider now displays target time during a drag operation
Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry
You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates
Added a brand-new shot log
Added an option to automatically pause on shot log events
On pause, the current shot log event is now displayed in the 3D view
BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands
Added CTRL+LEFT/RIGHT to jump to previous and next shot log event
Added an option to remove objects from the 3D view context menu
Added an option to add object on the ground from the 3D view context menu
It is now possible to specify the altitude of new object above ground level
When an object is manually added to the world, it is now automatically...

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Dev News #169
23 Aug @ 6:00pm - Arrakis



Hello Feudalists,
While everyone enjoys the hot August sun, our team works tirelessly. This week we have released the Breeders' Update, which includes a list of community-awaited tweaks and features that significantly improves the domestic animals breeding mechanics. This update heavily affected all the graphical users interfaces of most animal husbandry buildings: stables, coops and etc. But first things first. Most importantly, weve added water consumption tracking to the most of these buildings. We hope that these improvements will make cattlemen work easier, as well as help new players with easier understanding of these mechanics. We have also improved Dung-o-meter in a way that it now shows the exact amount of items to be received when cleaning the stables.
This updates improvements didnt affect only the interface. With this patch weve introduced several horse training mechanics changes that should make life of horse breeders much easier. Required amount of time to complete horse training has been significantly decreased to catch up with already reduced maximum time of training. Another thing that we have reworked is Luck influence on Warhorse...

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