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Sim/Strategy/War => Graviteam Sims/Wargames => Games Discussion => Tank Warfare: Tunisia 1943 => Topic started by: Asid on April 22, 2017, 05:16:21 PM

Title: Tunisia 1943: Patches/Updates
Post by: Asid on April 22, 2017, 05:16:21 PM
Tunisia 1943: Patches/Updates
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on May 02, 2017, 12:37:11 PM
Hotfix - May 2, 2017
Tank Warfare: Tunisia 1943 - Goblin949A

1) Fixed a bug with incorrect showing of dirtying on some aqueduct pillars.
2) Added German heavy tank battalion to QB organizational structure.
3) Fixed the trigger mechanism on M1918 howitzer.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Frankie on May 02, 2017, 03:20:44 PM
That's what I like about Graviteam Tactics. Quick, incremental issue of patches, and no need to reinstall the entire game by the Gigabytes. Doncha wish all tank simulations were like that? Hah!
Title: Re: Tunisia 1943: Patches/Updates
Post by: Rinix on May 02, 2017, 03:47:02 PM
That's what I like about Graviteam Tactics. Quick, incremental issue of patches, and no need to reinstall the entire game by the Gigabytes. Doncha wish all tank simulations were like that? Hah!
Yes. Not everyone in the world has a 60 Mbps download speed like I do.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on May 02, 2017, 05:41:25 PM
Graviteam are a great developer to deal with. They care about their products and listen to their customers.

Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on May 15, 2017, 05:58:31 PM
New update - May 15, 2017
15 MAY   - GOBLIN949A

1) Added circles on the water from swimming soldiers.
2) Adjusted the algorithm of applying shading.
3) Fixed a bug with PgUp and PgDown keys not working.
4) Increased the resolution of the German vehicles textures.
5) Fixed a bug with locking on a unit when switching to the map mode.
7) Some adjustments in the pathfinding algorithm on rough terrain.
8) Removed the exit dialog when saving is enabled.
9) Extended the zoom range of the map in the operational phase.
10) Area of sight automatically switches depending on unit type and the location of the commander.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on July 02, 2017, 08:29:19 PM
New update - July 2, 2017
2 JULY   - GOBLIN949A

1) Fixed a bug with inability to give orders to units on 2D map at maximum zoom
2) Fixed a bug with incorrect shadowing of map edges
3) Infantry can use passages in wire fences made by vehicles or explosions
4) Fixed a sound bug when starting a quick battle
5) Changed the algorithm of covert movement for vehicles and infantry
6) Increased the time delay for infantry breaching wire fences
7) Fixed a bug with leftover smoke trail of a downed aircraft
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on July 18, 2017, 07:28:41 PM
New update - July 18, 2017
18 JULY   - GOBLIN949A

1) Fixed displacement of tooltips in the statistics table
2) Added different attenuation for different types of explosions and shots
3) Changed the algorithm of tearing off of hatches
4) Adjusted chassis and gearbox for some tanks
5) Added “transparency” for side panels in tactical battle
6) Changed the pathfinding algorithm on slopes and in mountains for vehicles
7) Fixed a bug with inability to give orders to units on 2D map at maximum zoom
8) Fixed a bug with incorrect shadowing of map edges
9) Infantry can use passages in wire fences made by vehicles or explosions
10) Fixed a sound bug when starting a quick battle
11) Changed the algorithm of covert movement for vehicles and infantry
12) Increased the time delay for infantry breaching wire fences
13) Fixed a bug with leftover smoke trail of a downed aircraft
14) Added StuG 3 ausf F/8 to the encyclopedia
15) Expanded the user manual.
16) Added the possibility of mine sweeping (and its indication).
17) Fixed a bug with incorrect indication of ranks in tactical battle.
18) Adjusted the algorithm of blast wave impact on the chassis of armored vehicles.
19) Added a new side to quick battle - United Kingdom
20) Added British organizational structure of infantry brigade, infantry battalion and tank regiment
21) Added new vehicles in QB and encyclopedia: Churchill Mk 3, Churchill Mk 1, Humber LRC, Truck, 3-in mortar
22) Added British soldiers and small arms
23) Added new achievements
24) Added new British theme for the menu
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 09, 2017, 07:11:43 PM
New update - August 9, 2017
9 AUGUST


1) Unhistorical units are not shown in the reserves list when the setting is enabled
2) Changed the algorithm of blast effect on armored vehicles
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 11, 2017, 03:49:36 PM
New update - August 11, 2017



1) Changed the algorithm of fire mixture effect on vehicles
2) Fixed a bug with trees left when digging trenches in a forest
3) Fixed a bug with distortion of tracers
4) Increased the area of sectors which are cleared when digging trenches
5) Added reports about mine clearance and tripping mines
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 13, 2017, 03:56:45 PM
New update - August 13, 2017


1) Separated the path displaying and selecting displayed information buttons
2) Fixed incorrect displacement of buttons in the statistics interface
3) Changed the displaying distances of last names of squad commanders in battle in the squad displaying mode
4) Added new options for deploying platoon squads and changed the deployment algorithms
5) Fixed a bug with AI not following some commands in the operational phase
6) Added a setting for disabling Hyper Threading
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 27, 2017, 05:07:32 PM
New update - August 27, 2017
Tank Warfare: Tunisia 1943

1) Changed the algorithm of the vehicle damage system
2) Enhanced the damage effects
3) Changed the initial state of hit vectors in the statistics to “show penetrations”
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on September 10, 2017, 12:01:22 AM
New update - September 10, 2017
Tank Warfare: Tunisia 1943 - Goblin949A

1) Changed the algorithm of track and chassis damage modeling.
2) Added map markers depending on the side.
3) Changed the algorithm of soldiers placement in buildings, soldiers with heavy weapons take places first.
4) Changed the algorithm of high-explosive wave and reinforced concrete structures interaction.
5) Fixed bugs in the damaged large house visual model.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on October 19, 2017, 08:53:16 AM
New update - October 18, 2017
18 OCTOBER   - GOBLIN949A

1) Fixed a bug when soldiers trip a mine.
2) Added high-poly model of the British MkII helmet.
3) Changed tactical markings on MkII Matilda and MkIII Valentine tanks.
4) Added models of caponiers (used in the DLC).
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on October 30, 2017, 05:21:54 PM
New update - October 30, 2017
Tank Warfare: Tunisia 1943 - Goblin949A

1) Fixed a bug in the tank battle training mission, the script in the statistics mode did not work when commander tank was destroyed.
2) Find unit command in the statistics mode always jumps to vehicle (even if it is destroyed).
3) Fixed a bug in the 37 mm M2 canister shell fuse operating modes.
4) Moved the drawing position of explosion flash when hitting a vehicle towards the actual position of explosion.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on December 22, 2017, 12:37:08 AM
New update - December 21, 2017
21 DECEMBER   - GOBLIN949A

1) Changed the algorithm of determining a unit which destroyed a vehicle or heavy weapon (in statistics).
2) Fixed a bug with British 3-in mortar firing.
3) Fixed collision objects for some trees.
4) Changed the target selection algorithm for firing from trench.
5) Fixed bugs related to non-working automatic replacement of platoons within a BG.
6) Added destructible chassis for MkIII Valentine tank.
7) Added a setting to invert the Y axis for controlling the camera attached to a unit.
8) Added indication of the tripping a mine and mine clearance marks on the map.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on December 29, 2017, 11:00:44 PM
New update - December 29, 2017
Tank Warfare: Tunisia 1943 - Goblin949A

1) Removed the camera hopping to the line/spotter when selecting.
2) State of the modifiers panel is remembered after giving an order.
3) Various objects (firewood, boats, benches, etc.) are removed when clearing fire sectors and digging trenches.
4) Expanded the camera flying bounds.
5) Fixed switching from binocular mode (in all stages) to map mode and menu.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on January 09, 2018, 07:15:58 PM
New update - January 9, 2018
Tank Warfare: Tunisia 1943 - Goblin949A


1) Fixed displaying of status icons of heavy weapons and vehicles on the squad quick selection panel.
2) Added indication of insufficient number of soldiers in a crew for full combat performance.
3) Improved the engine damage model.
4) Increased the time and adjusted the moment of determining vehicle and heavy weapon hidden malfunctions.
5) Removed SmK (H) bullet from ammunition of German machine guns, after the winter of 1943.
6) Added factoring in of the “rarity” of units when picking up composition of forces in the close engagement mode.
7) The load previously saved game button in quick and close engagement battle made separate in the main menu.
8) Fixed a bug with weapons of the German flamethrower operators.
9) Switching between units in the camera lock mode, without switching off the lock.
10) Added switching between platoons with LMB in the quick battle editor in the platoon properties editing mode.
11) Removed duplication of names and last names of commanders (artillery spotters and trucks) in quick battle.
12) Added a simplified close engagement mode (button in the main menu) for beginners.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on January 15, 2018, 07:52:24 PM
New update - January 15, 2018
Tank Warfare: Tunisia 1943 - Goblin949A


1) Fixed a bug with incorrect start of battle from the editor, if there was a previous save.
2) Fixed a bug with displaying of the remaining turns before arrival for invisible platoons.
3) Fixed a bug with missing names of some captured units.
4) Separated the winter and spring seasons.
5) Modified the Sidi Bouzid battlefield (added minefields, modified the season and some objects, removed the boundaries between squares on deployment)
6) Added operations for Sidi Bouzid with battlegroup mode.
7) Fixed a bug with missing machine gun in some British units.
8) Added a button showing the approximate areas of indirect fire for artillery and mortars.
9) Modified the behavior of the line of fire mode - restored the ability to lock a unit.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on February 15, 2018, 04:42:48 PM
New update - February 13, 2018
13 FEBRUARY   - GOBLIN949A


1) Added automatic saving and loading of unit locations after deployment and restarting of a battle.
2) Fixed a bug with mine clearing with incorrect combination of modifiers.
3) Fixed a bug with incorrect positioning of the engine sound.
4) Enlarged the marks of a contact.
5) Modified the algorithm of choosing aiming points on vehicles.
6) Fixed an incorrect selection of sights for shooters with weapons pointed back.
7) Locked camera automatically switches from a disassembled equipment to the commander and back.
8) Modified the algorithm of scattering of the crew after abandoning a vehicle.
9) Changed the order of displaying platoons in the list of forces in the operation.
10) Units automatically take defensive positions if they see the enemy or are under fire and there is no movement order (if the AI movement control modifier is on).
11) Modified the algorithm of the moral calculation in battle.
12) Changed the algorithm of AI units generation in the close engagement mode at high difficulty.
13) AI can use sappers to clear the ways for battlegroups.
14) Fixed a bug with premature HE fuse operation in tree branches, in some cases.
15) Separated divisions and brigades by color in the platoons and battlegroups tables.
16) Added indication of platoon affiliation in the platoon selection menu in a battlegroup.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on February 24, 2018, 09:36:22 PM
New update - February 24, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Changed the appearance of some interfaces.
2) In close engagement mode, the type of vehicles and heavy weapons is displayed instead of commander names.
3) Button for selecting the best platoons in a battlegroup, active only if there are such platoons in the reserve.
4) Messages popping up on the operational map are combining for battlegroups.
5) User guide has been updated (added explanation of abbreviations used in operations).
6) In the operational phase, statistics on the actions of forces are shown after each turn.
7) Changed numbering of vehicles combined into a company.
8) Added automatic lookup of a suitable video adapter when launching the game.
9) Added the effect of exhaled air in cold weather.
10) Fixed a bug with incorrect calculation of the loudness of soldier shouts.
11) When rotation order is given, stationary heavy weapon turns the turret/gun in the specified direction.
12) When selecting a spotter, the call artillery support menu automatically scrolls to the battery linked with it.
13) Changed the vehicle selection algorithm in the encyclopedia.
14) Added sounds of anti-personnel mines explosions.
15) Adjusted the algorithm of the quick selection panel behavior with a large number of platoons.
16) Added outlining of buttons.
17) Enabled the front drive axle for American half-track vehicles and vehicles based on them.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on March 07, 2018, 05:41:26 PM
New update - March 7, 2018
7 MARCH   - GOBLIN949A

1) Trenches for vehicles and heavy weapons are digged with horizontal alignment.
2) Changed the algorithm of indirect fire indication - added accounting of landscape objects located at up to 500 meters from the gun, added partial accounting of the gun angle of elevation limitations.
3) Added the platoon markers mode.
4) Added indication of the current action of a squad/vehicle in the quick selection panel.
5) Changed the save format in tactical battle, now saving is potentially possible on computers with 2GB of RAM (old saves will be deleted!).
6) Platoon markers in the platoons table in the operational phase change according to the selected in the settings.
7) Added the undo last action button in the deployment phase (Backspace by default, can be redefined).
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on March 16, 2018, 05:29:16 PM
New update - March 13, 2018
13 MARCH   - GOBLIN949A

1) Fixed a bug with a non-displayed text when selecting a line of fire and specifying a sector.
2) Added removal of intersecting text labels for squads and platoons (only the near label is kept).
3) Removed unnecessary "outlining" for units and objects models.
4) Removed dark shadowing artifacts appearing at the edges of the screen.
5) Changed textures of some special effects.
6) Changed the effect of a human on fire.
7) Minimized the delay in the creation of special effects - the effects of gun flashes and explosions are shown more correctly.
8) Fixed a bug with missing highlighting of platoons of the same battalion on the operational map.
9) In the battlegroup mode, battalion and regiment (instead of battalion/company) are highlighted on the operational map.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on March 18, 2018, 01:53:25 PM
Small fix - March 18, 2018

Fixed the bug with the reverse gear for vehicles based on M3 and M2 chassis
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on March 29, 2018, 12:38:36 AM
New update - March 27, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) If a battlegroup participates in a battle, then strong limitation of the battle radius, selects platoons only from the attacked and attacking square (highly recommended for slow computers).
2) Changed the algorithm of vehicles and small objects interaction.
3) Changed the algorithm of the objects shading calculation.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on March 30, 2018, 12:02:17 AM
Hotfix - March 30, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Changed the algorithm of selecting units in a platoon, after deployment left click (on the panel and in the 3D/map) selects only combat-ready units, click on the platoon button (on the squads panel) selects all units.
2) Several small fixes.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on April 09, 2018, 08:24:33 PM
New update - April 9, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Modified some special and lighting effects.
2) Changed the algorithm of unit placement when they are combined into one battery (guns and mortars are placed close to the platoon commander).
3) Fixed a bug with visualization of rain effect.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on June 05, 2018, 02:16:04 PM
New update - June 3, 2018
3 June - Goblin949A   

1) Changed the algorithm of fragmentation fields impact on vehicle components.
2) Added another gradation of anti-aliasing settings - anti-aliasing of object edges and vegetation.
3) Refined the algorithm of sights and observation devices usage.
4) Fixed a crash bug when selecting the minimum size in close engagement mode.
5) Added an additional check to workaround a bug in XAudio audio library, which caused the game to crash in some cases.
6) Added checking for valid characters in a profile name.
7) Added 88 mm Flak 36 gun (in operations and quick battle).
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on July 23, 2018, 10:27:44 PM
New update - July 23, 2018
23 July - Goblin949A   


1) Fixed bugs in training missions.
2) Improved interface in tactical battle.
3) Added the ability to add units of a platoon to the selection by holding down Ctrl key in the quick selection panel.
4) Added destructible chassis to Sdkfz 250 ausf. A APC and vehicles based on it.
5) Added indication of unit states on the panel in the deployment mode.
6) Changed the principle of vehicle parts breaking off.
7) Modified shader for visualization of rotating screws.
8) Message sounds in battle are played only when the message panel is expanded.
9) Reduced the time for displaying events like "under fire" and "contact", event timestamps moved to tooltips.
10) Air support arrives automatically (except for tactical UAV), at the beginning of battle for attackers and during battle for defenders.
11) Added the ability to create an artillery fire plan at the deployment stage.
12) Artillery support divided into 4 categories: battalion, regimental, divisional and HQ. Access to regimental and divisional support during a battle (unscheduled support) depends on the commanders participating in the battle.
13) AI ​​level setting, at the low level, limits the ability to call unplanned artillery support during battle.
14) Extended the set of choices of calling scheduled support, added time delay and options for conducting fire.
15) Fixed a bug with blocked loading of a save file, if no battle was created in the quick battle editor.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 05, 2018, 01:44:07 AM
New update - August 4, 2018
4 August - Goblin949A   

1) Fixed a bug with text not fitting in the squad selection button.
2) Changed the indication of units status in the firing mode.
3) Fixed a bug in the fire sector algorithm.
4) Fixed a bug with a wrong type of trenches for motorized rifles in APC.
5) Changed the algorithm of choosing the attack type for AI in the operational phase.
6) Fixed a bug causing inability to return to the game after computer going to sleep or invoking the login screen with the game running.
7) Added an ability to assign specific artillery support to a battlegroup in an operation. Support is added to the most senior commander in the BG (company or battalion).
8) Added automatic replacement of a commander casualty in a squad or crew, with a decrease in experience.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 08, 2018, 04:49:08 PM
Hotfix - August 8, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Fixed a bug with the fire at the ground command not working.
2) Modified the algorithm of choosing the ammo storage type for different types of battle, for the battlegroups mode.
3) Fixed a bug with a texture overlapping the ends of a stone bridge.
4) Added TD PzJager I.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 15, 2018, 03:21:22 PM
New update - August 15, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Fixed a bug with the button for changing BG composition not working in the operational phase.
2) Changed the icon for restarting the operation in the main menu.
3) Disabled creation of some empty log files.
4) Modified the algorithm of transmission and execution of a target designation. Added transmission of the target priority status from an observer to a weapon.
5) Added indication of fire on designated target or on unobserved target.
6) Added indication of wire link laying.
7) Fire at the ground order requires connection with the commander conducting fire adjustment.
8) Display of the command hierarchy can be turned on in the deployment phase.
9) Low level of ammunition is indicated for the ammunition of vehicles and heavy weapons, and not for the total number (for units with combat-ready vehicles and heavy weapons).
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 28, 2018, 12:01:57 AM
New update - August 27, 2018
Tank Warfare: Tunisia 1943 - Goblin949A


1) Added accounting of the silhouette and speed when displaying the hit chance of the target.
2) Added indication of non-critical damage in the properties panel of selected units.
3) Modified the algorithm of launching of smoke grenades when vehicle is hit, now they are launched only when hits have caused damage.
4) Reduced the threshold at which fragments are considered not damaging.
5) Modified the fragment and shock wave injury model of soldiers.
6) Fixed a bug with "square shadows" on nVidia graphics cards.
7) Fixed flickering of distant landscape areas on nVidia video cards.
8) The support assigned to a battlegroup replaces any units previously selected from the reserve.
9) Chains of orders are displayed if the selected units are in the same platoon.
10) Expanded the indication of damages and their consequences.
11) Fixed a bug with no fuel leakage (and no burning fuel) from tanks.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 31, 2018, 12:00:38 PM
Unscheduled update - August 31, 2018
Tank Warfare: Tunisia 1943 - andrey12345 v2.0


1) Updated user manual (STEAM).
2) Added possibility of displaying damages by various types of impact in the statistics.
3) Pressed Shift button toggles the speed of height change of the camera.
4) Changed principle of visualization of some types of damage.
5) Corrected visual effects of shells and fragments impact.
6) Changed the model of shock wave impact on vehicles.
7) Improved the model of grenades interaction with objects of environment.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on September 11, 2018, 10:52:32 PM
New update - September 10, 2018
10 September - Goblin949A   


1) Changed the principle of throwing and detonation of bombs.
2) Fixed a bug with smoke grenades failing.
3) Fixed a bug with throwing of grenades.
4) Changed special effects of automatic guns firing.
5) Changed special effects of small fragmentation projectile explosions.
6) Added a swap sides button in the Close Engagement mode.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on September 24, 2018, 12:17:27 PM
New update - September 22, 2018
Tank Warfare: Tunisia 1943 - Goblin949A


1) Fixed a bug resulting in formation of deep tracks on soft soils of the landscape, after deployment.
2) Removed blocking of bombing for Ju-87B.
3) Fixed a bug resulting in piling up of weapons and blood stains in a certain place on the battlefield.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on October 12, 2018, 12:11:32 PM
New update - October 12, 2018
Tank Warfare: Tunisia 1943 - Goblin949


1) Fixed a bug with improper personnel reallocation inside a battalion in some cases.
2) Fixed a bug with incorrect radius display for battlegroups in the operational phase.
3) Fixed a bug with frequent movement of troops under AI control to certain points for no reason.
4) Added support for auxiliary propelled guns.
5) Added automatic crew dismounting of the “Willys” jeep with the .50 machine gun.
6) Fixed a bug that caused AI to not use the reserves in the operational phase.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on November 18, 2018, 12:04:17 AM
New update - November 17, 2018
Tank Warfare: Tunisia 1943 - andrey12345 v2.0


1) The algorithm of interaction with bridges for vehicle wheels was changed (resource consumption of calculations was reduced).
2) Fixed bug with incorrect indication of weapon damages.
3) Algorithm for calculating lost and captured equipment after the battle was changed.
4) Changed the algorithm of interaction of wheeled vehicles with heavy soils.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on December 25, 2018, 10:30:28 PM
New update - December 24, 2018
Tank Warfare: Tunisia 1943 - andrey12345 v2.0


1) Replenishment and recovery in the operational phase are carried out from all units which includes a platoon/company.
2) Changed the algorithm for units evolutions when moving in a column.
3) Changed the algorithm of firing at unobservable targets.
4) Added modifier for saving ammunition.
5) Changed the algorithm of rifle grenades shooting.
6) Showing of squares at the deployment stage is binding to the display of keypoints button (as well as at the statistics stage).
7) Added a cease-fire confirmation dialog (if confirmations are enabled in the settings).
8) Added time display in the in-game menu in tactical combat.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on January 11, 2019, 12:09:59 AM
New update - January 10, 2019
Tank Warfare: Tunisia 1943 - andrey12345 v2.0


1) Added various options for the number of tracer shells in the MG belts and boxes.
2) Increased dispersion for tracer bullets.
3) Added explosive and incendiary bullets.
4) Changed the algorithm for damage taken to open parts of vehicles.
5) Changed the vehicles interaction algorithm with marshy soils.
6) Changed the algorithm for damaged vehicles retreating.
7) Maneuvering modifier does not block the defense in the trenches and houses.
8) The maneuver modifier during the movement of soldiers in the column determines the position of heavy weapon crews and commanders at the beginning or end of the column.
9) The choice of ammunition layout (AT or normal) does not depend on whether the BG/platoon attacks or in defense, but only on the expectations of enemy armored vehicles.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on January 30, 2019, 12:40:14 AM
New update - January 29, 2019
29 Jan - andrey12345 v2.0   


1) Added indication of terrain passability for vehicles.
2) After changing the profile, the game automatically reloads the settings.
3) Fixed a bug with incorrect definition of the window size when running on a non-main monitor in a multi-monitor configuration.
4) For inactive enemy units, no information is displayed in the statistics.
5) Limited displaying of information about the enemy BG/platoon in the operational phase.
6) Reduced the speed and changed the algorithm of the command level growth.
7) Fixed a bug with loading a wrong type of ammunition when picking up weapons.
8) Added destructible suspension on the Tiger tank.
9) Added destructible suspension on Sdkfz 251.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on February 24, 2019, 02:23:22 AM
New update - 13 February, 2019
13 Feb - andrey12345 v2.0


1) Displaying of non-capturable squares is synchronized on the operational and tactical maps (a more strict capturing mode was chosen - as on the operational map).
2) Removed changing of the vertical angle of the main weapon when firing smoke.
3) Added taking into account of snow cover and boggy grounds for location of soldiers.
4) Changed the algorithm for calculating the operational score for losses.
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on April 16, 2019, 08:07:47 PM
New update - April 10, 2019
10 Apr @ 10:27am - andrey12345 v2.0


1) Added indication of the rate of fire for off-map artillery.
2) Added +1 gradation of the game difficulty setting.
3) Added additional parameters of difficulty, somewhat changed the distribution of parameters between different levels of difficulty and realism.
4) Fixed a bug with a BG/platoon movement that got into battle, but its attack point was outside the tactical battlefield.
5) The algorithm of BG movement with indirect control has been improved: BG in the normal state attacks in the direction of attack, the defence order is not automatically set for retreating units.
6) Fixed a bug with the trembling of soldiers when mount on vehicle.
7) Radically reduced the number of options in the menu, added decoding for general settings.
8) The algorithm for the movement of auxiliary units and staffs in the operational phase (for AI troops) has been changed.
9) Added the ability to set order along the boundary of the battlefield in the operational phase with indirect control.
10) March order in the operational phase is not canceled for platoons/BGs which lost their combat ability.
11) Added indication of the duration of the stroke in the operation.
12) Updated user manual.
13) Added indirect control in the operational phase (can be disabled in the settings). The right mouse button sets the order for the BG/platoon, a second click changes its type or cancels the order.
14) Fixed bug with swimming soldiers at low temperatures in some cases.
15) The transition to the platoon’s parameters in the operational phase is carried out by pressing Mouse Wheel with the indirect control enabled.
16) The algorithm of operation of the observation devices at the StuG III F/8 has been changed.
17) Improved the algorithm for displaying unit designations on the operational map (divisions and corps are indicated in square brackets, brigades and regiments - without brackets, other units - with dividing line).
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on September 22, 2020, 02:40:38 PM
Update 09/22/2020


1) Corrected the display of the number of shells for duplicate weapon types (mostly smoke grenade launchers) for vehicles.
2) The placement of units is not blocked for platoons included in the battlegroup in which there is a battle-ready reconnaissance platoon.
3) Added indication for operation's features: platoons, grid type, size (will be updated as the DLC updates).
4) Added the ability to sort operations in the list by DLC instead of campaigns.
5) Changed the algorithm for detonating ammunition in vehicles.
6) Added automatic retreat for AI in the operational phase without starting a battle.
7) Changed the movement system on the operational map: movement speed depends on the time of day and weather.
8) Restrictions of movement modifiers take into account the presence of troops in/on vehicles.
9) Adjusted the algorithm for throwing smoke grenades during shelling.
10) Added the ability to select camouflage for Close Engagement mode.
11) Added antenna bender to the PzIV ausf.G tank.
12) Operational AI began to use the same system of indirect orders as the player.
13) Added an indicator for blocking of night battles.
14) Added automatic recovery of platoons.
15) Added the ability to throw grenades from hatches for some armored vehicles (Stug3, Mk2/Mk3).
16) The ammo save modifier is stored in savegame.
17) Fixed a number of minor bugs.


Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on January 15, 2021, 03:46:23 AM
Update 11 Nov 2020


1) The algorithm of the visibility calculation for soldiers in houses has been changed.
2) Changed the physical model of movement for wheels without suspension and tires.
3) The algorithm of the capture of squares after the battle has been changed, now the area that units can shoot with their weapons at the end of the battle is taken into account.
4) The algorithm for the selection of units in Close Engagement mode has been adjusted.
5) Changed the algorithm for triggering projectile fuses and calculating the fragmentation field.
6) The model of the Tiger tank has been changed.
7) Changed the algorithm for breaking the fuse when a projectile hits an obstacle.
8) Added order of battle mode in an operation (for some operations).
Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on January 15, 2021, 03:47:49 AM
Update 20 Dec 2020


1) Changed the algorithm for calculating losses after battle. Some of the heavy wounded who remained in uncontrolled territory after the battle are recorded as missing. Some of the heavy wounded who remained on their own territory are transferred to the category of the wounded.
2) Added indication of the Zone of control.
3) Added indication of the local encirclement for the unit.
4) The algorithm of retreat and surrender has been changed, an indication of the unit's Combat sustainability has been added.
5) Added clearing sectors in front of vehicle trenches from grass.
6) Fixed a bug with using the wrong type of ammunition when picking up weapons.
7) Fixed a bug with incorrect display of a smoke trail if the shell leaving this trail ricocheted from an obstacle.
8) Changed the name of the order at the deployment phase from “Make ambush” to “Take positions”.
9) Captured soldiers do not move under heavy fire.
10) Platoon leaders retreat if all neighboring squads under their command have started retreating.
11) Changed the logic of the function of checking the field of visibility at the stage of placement, it began to take into account the actual ability to dig a trench by a unit and does not take into account the grass cover for units that will be in the trenches.
12) Changed the algorithm for lighting wet surfaces.
13) Fire on the landscape removes grass in a certain radius.
14) The algorithm for throwing grenades has been changed.
15) Reduced the error when indirectly firing mortars.
16) Updated user manual.
17) The algorithm for launching signal flares has been changed.
18) Changed ammo layouts for some weapons of German soldiers.
19) Changed the battlefield in the Chewy Gooey Pass DLC.
20) Added information about the order of battle to the Chewy Gooey Pass DLC operations.

Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on January 15, 2021, 03:48:56 AM
Update 23 Dec 2020


1) Adjusted ammunition load for some guns, mortars and hand weapons (for Germans).
2) The appearance of some SFX for hits and explosions has been corrected.
3) Added setting to disable the hardware cursor in the section SPECIAL SETTINGS (enabled by default). If you are having problems using the hardware cursor (game slowdown, cursor flickering), it is recommended to disable this setting.

Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on January 15, 2021, 03:49:32 AM
Update 12 Jan 2021


1) Added PzGr.40/1 ammunition for 5cm guns.
2) Game cursor now uses the OS Windows cursor.
3) Added the probability of no explosion for shells when hitting soft ground.
4) Updated user manual.
5) For platoons, trophies can be used within the battalion (for encircled - within the platoon).

Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on January 19, 2021, 02:28:38 AM
Update 01/18/2021


Updated DLC Longstop Hill

1) Changed the battlefield
2) Added order of battle to the operations
3) Changed the main operation in the DLC

Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on February 16, 2021, 02:45:42 AM
Update 02/15/2021
Mon, February 15, 2021


1) Added counter of battles in which participated platoons. Units from platoons with more battles have less fluctuations in the level of combat sustainability at the beginning of the battle.
2) Added indication of changes in the level of the operational score for individual parameters.
3) Changed user manual.
4) The modifier of vehicle movement on the road is no longer blocked for any amount of vehicles, if a sparse formation is selected.

Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on July 23, 2021, 11:33:32 PM
Update 07/23/2021
Fri, July 23, 2021


0) Redesigned the UI appearance in all parts of the game, added scaling and background options for the UI panels.
The player can choose one of three UI display themes: dark, neutral or light, as well as change the contrast and the color scheme of the selected elements.
As a bonus, the overall performance of the game in tactical combat has been increased.

Additional changes:
1) Added indication of the total number of troops in the global statistics.
2) The score (in the new system) is correctly displayed in the global statistics.
3) Management of the unit behavior has been moved to the central order panel.
4) Changed the display of some parameters of the selected units (added ranges of values ​​to the tips).
5) Added UI auto-scaling for screen resolutions less than 1920 width.
6) Added high-resolution textures for all modifications of the Pz-III tank for all camouflage patterns.
7) Added indication for changed platoons in BGs.
8) Added new models of German machine guns.
9) Added indication of "mobility" of platoons and BGs.
10) Fixed a bug with the failure of antipersonnel mines.

Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on December 04, 2021, 12:42:20 AM
Update 12/03/2021
Fri, December 3, 2021


1) Changed the algorithm for calculating the speed of armor fragments when not penetrating hit.
2) Added simulation of the defeat of internal organs when shrapnel and bullets hit the soldier.
3) The algorithm for capturing territory on the operational map has been changed from "filling" to control: squares that do not fall into the area of action of the troops return to a neutral state, supplies are carried out through neutral squares, the encirclement is considered only by the enemy squares.
4) Added 75 mm Geb.G.36 off-map artillery.
5) Added limitation of the position of the artillery cursor within the active
6) Reduced the time to turn on full visibility from the beginning of a battle in Close Engagement mode.
7) The number of guns in the German 210 mm battery has been reduced to 3 pieces.
8) The button for replacing companies and platoons has been removed from the reserve for operations with battle groups.
9) Added a link between physical artillery batteries (if any) and spotters in the operational phase.
10) Added determination of the distance and direction to the battery in the operational phase (for spotters).
11) The artillery cursor displays the direction of the incoming projectiles and the distance to the battery.
12) Changed the algorithm for displaying grass near the camera.
13) Added highlighting of platoons from the most suitable battalion to the BG platoon selection list.
14) Fixed a bug with incorrect rotation of the side screens of the PzIII ausf.J.
15) Fixed a bug with incorrect determination of the type of surface during the explosion of a projectile.
16) Fixed a bug with incorrect movement of small formations at a distance from the camera.


Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on December 21, 2021, 11:28:43 PM
Update 12/21/2021
Tue, December 21, 2021


1) Fixed years of appearance in Close Engagement mode for some German units.
2) Added assignment of a priority target by a single click on the unit icon.
3) Fixed the armor map of the Stuart M3A1 tank.
4) Added accounting for the distance and direction to the battery for offmap artillery.
5) Added a decrease in the intensity of fire over time for offmap artillery.
6) The process of zeroing has been removed during the planned firing for offmap artillery.
7) Correction when firing on the ground and for offmap artillery carried out according to the actual explosions.
8) Added indication of correction.
9) The algorithm for fatigue calculation in the operational phase has been changed.
10) User manual has been changed.
11) Changed the algorithm of supply routes calculating (taking into account the weather and road network).
12) Added a side selection dialog to the quick battle editor and close engagement mode.

Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on March 02, 2022, 12:39:11 AM
Update 03/01/2022
Tue, March 1, 2022


1) Added the mode of camera rotation around the unit in the absolute coordinate system (can be disabled in the settings).
2) Fixed camera zoom in for units in houses.
3) Added the influence of weather conditions on the dispersion of artillery shells.
4) The line of sight area is shown more accurately.
5) The algorithm of hand-to-hand combat has been changed.
6) Changed the appearance of the artillery cursor.
7) Added the ability to move barrage fire.

Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on July 31, 2022, 12:58:32 AM
Update 07/30/2022
Sat, July 30, 2022


1) Added pre-caching of sounds to remove pauses on first play (relevant when starting the game from the HDD).
2) Optimized the calculation of physics for soldiers located on/in vehicles at close distances from the camera.
3) Fixed a bug that made it impossible to install some mods and DLCs.
4) Minor changes and bugfixes.
5) Updated user manual.

Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on October 03, 2022, 01:24:30 AM
Update 10/02/2022
Sun, October 2, 2022


1) Changed the animation quantization algorithm with increasing distance to the camera.
2) Changed the algorithm for calculating the sight quality (for the UI).
3) Aiming accuracy parameters are directly calculated from the sights characteristics.
4) Minor fixes.

Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on October 23, 2022, 05:26:11 PM
Update 10/22/2022
Sat, October 22, 2022

1) Added indication of “non-working sights” under certain conditions.
2) The algorithm for returning the crew to the vehicle has been changed.
3) During the movement of vehicles through the forest, it slows down significantly and the crew does not climb out of the hatches.
4) Fixed a bug with not counting losses after the battle for BGs located on the edge of the battlefield.


Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on April 22, 2023, 01:02:03 AM
Update 04/21/2023
Fri, April 21, 2023

1) Support for xaudio2_9 sound library.
2) Adjusted sound processing algorithm.
3) Fixed a bug that caused the game to crash or slow down with a large number of fire sources.
4) Added partial support for Steam Deck.
5) Fixed error with dark stripes on smoke and dust in binoculars mode.
6) Algorithm for determining the range using sights on vehicles without rangefinders is adjusted towards greater "humanity".

Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on May 07, 2023, 02:09:04 PM
Update 05/06/2023
Sat, 6 May 2023


Updated the main operations of the game and the Sidi Bou Zid battlefield.

Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on August 08, 2023, 12:01:26 AM
Update 08/07/2023
Mon, August 7, 2023


1) The the movement of the Sdkfz232 armored vehicle has been changed.
2) Changed the effect of incendiary shells - it has become more localized.
3) Removed popup turrets.
4) The selection of the 2nd group in the squad has been adjusted - only soldiers who left the vehicle are selected.
5) Tactical information in 3D view is disabled when the camera height is low.
6) Added indication of completed operations.
7) Added the ability to synchronize one game profile via the Steam cloud.
- The newly created profile is synchronized if there was no profile that was already synchronized.
- Only the operation progress are synchronized (without tactical saving).
- Also synchronized quick battle settings and modifiers.

8) The algorithm for applying effects from flying bullets and projectiles has been changed.
9) Changed the threshold for the appearance of illuminating projectiles for the offmap artillery.
10) Changed the layout and appearance of HEAT shells by year for German 75mm guns.
11) Added setting to reduce the dynamic range of special effect sounds (in the special settings section)
12) Added destruction of the chassis and caterpillar when vehicle moves on AT obstacle.
13) The recoil for the Pak97/38 cannon has been adjusted.
14) Reduced the sound volume for smoke grenades.

Title: Re: Tunisia 1943: Patches/Updates
Post by: Asid on March 23, 2024, 01:33:45 PM
Update 03/22/2024
Fri, March 22, 2024

The game is moving to an updated operational phase system.

1x1 km cells will become a thing of the past, the seizure of territory will proceed node by node, with all the ensuing changes in the operational and tactical phases of the game. Such a significant change will result in the disappearance of signs of entrenchment, and other less significant changes in active operations.

The principle of troop deployment before battle will also change; the areas in which deployment is available will be reduced and tied to the location of the battle group on the operational map.

The algorithm for accounting for the level of fire has also been adjusted, various small changes have been made to various aspects of the game.