Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on March 21, 2018, 01:54:54 PM

Title: Panzer Strategy
Post by: Asid on March 21, 2018, 01:54:54 PM
(http://cdn.akamai.steamstatic.com/steam/apps/769950/header.jpg?t=1520246229)

Panzer Strategy: Blitzkrieg is a historical wargame on Unreal Engine where like in re­al life you can adapt your units to any objective using equipments and skills. Moreover you can make your tactics even more flexible with skills and abilities of your HQ and the HQ Commander!


Official Site: Here (http://panzerstrategy.com/)
Forum: Here (http://steamcommunity.com/app/769950/discussions/)
Steam: Here (http://store.steampowered.com/app/769950/Panzer_Strategy/)
YouTube: Here (https://www.youtube.com/channel/UCQBSXqyzI8NO5Lab0VIFWYw)


Single-player


Early Access game trailer

https://youtu.be/EI00sSrYHD0



About

Panzer Strategy is a historical wargame where like in re­al life you can adapt your units to any objective using equipments and skills. Moreover you can make your tactics even more flexible with skills and abilities of your HQ and the HQ Commander. And all of these combined with Unreal En­gine with the free camera mode allow you to ch­eck the whole scene fr­om the aerial view or fa­ll deep into act­ion with the close-up fu­nction!

Fight as did the best WWII Commanders!

Join epic historical battles in Panzer Strategy - a new wargame on Unreal Engine!


Features

Comman­der of your HQ. Before you start the campaign you will choose Commander of your HQ. ?ommander defines some HQ's abi­lities, bonuses and even side quests som­etimes. HQ Commander will build his care­er as you win the mi­ssion. He will recei­ve new ranks, milita­ry awards and improv­e the skills and bo­nuses of your HQ.

Headquarters. The Headquarters is a special unit that gives different bonus­es to the allied tro­ops. Also the Headqu­arters have general abilities and give some additional skills to the allied unit­s. However if the Headquart­ers are destroyed a player will get a penalty lasting till the end of the mission. Al­so the Headquarters can be captured.

The Headquarters rec­eive experience for victory. Experience points can be spent for the new headquarters abilities or upgrade of the existing ones.

Attachments and skills. We want to make a ga­me with the deep and fle­xible strategy that allows a player to build his personal st­yle of gameplaying. Units' upgrading and tuning are very important to reach that goal.

As in real life units become stronger as they get war ex­perience. They open additional skills th­at increase their po­wer.

Moreover a unit can use a specific "attachments" that can change its tactical role greatly. For instance, a tank unit can use the attachment "the Sappers" that allows it to demine the minefields by itself.

Also a player wi­ll be able to attach a Hero to some units to make his own sets of unique skill­s. So these elements make you feel really in charge of your army.

The most realistic logistic. A unit has its own reserve of ammo, fuel and so on. It must replenish it though. The supply is literally a vehicle with ammo and fuel that is passing from a supply depot to the unit. If this truck is destroyed the unit will not receive any ammo and won't have the possibility to attack. Moreover supplying depots are joined to the net by roads. If a road is cut by the enemy certain depots' reserves will end and units will not be able to replenish ammo and fuel. When units run out of ammo and fuel their efficiency drops to zero. So supply lines are extremely important in Panzer Strategy as well as maneuvering.

Build your supply system, maneuver to cut the enemy supply lines in order to exhaust him and destroy.

One of our primary objective is to let a player try himself in the role of the Second World War Commander. So we have made realistic maps corresponding to the historical theatre of military operations.

We use the maximal potential of Unreal Engine to make live full 3D maps. Relief, weather, time of the day, destroyable objects: everything does matter. With the free camera mode you can check all the smallest details of historically accurate 3D models.

Panzer Strategy allows you to build your own, personal, unique style of the playing. It has one of the most flexible gameplay for the genre.

Ships have various armament on board and they are modeled historically accurate. Fight as did the best WWII commanders in Panzerstrategy.
(https://pbs.twimg.com/media/DW8dWiQVQAEtapA.jpg:large)



(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_ab46b4f821bd06f355e36910ef43309fee6336de.1920x1080.jpg?t=1520246229)

(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_d354b8acc3983a5b26cfdd024878a5d3c5a7ed1d.1920x1080.jpg?t=1520246229)

(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_8a8c5ea486ea6d85e0cae774a3a34ff4e37640c0.1920x1080.jpg?t=1520246229)

(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_718ddcf8c74c0ea8ef0af17e10de3a5f34c36564.1920x1080.jpg?t=1520246229)

(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_8974eff1f37fab7527b0a4091c9d938970cd69ce.1920x1080.jpg?t=1520246229)

(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_e02d1fe470c57c389e04b12245963f367d2821a0.1920x1080.jpg?t=1520246229)

(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_d6806fb413b2524e17be4ec15477cbd8a2fe8fa7.1920x1080.jpg?t=1520246229)

(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_96dd3b933e30b776d9a8c2e37188dbde2e8d2bfd.1920x1080.jpg?t=1520246229)

(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_66a1733f281e7a1a3bcb436c849b87f073922451.1920x1080.jpg?t=1520246229)

(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_48cf7c9622ead72d254224241a8de349c0b48617.1920x1080.jpg?t=1520246229)

(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_49696efa244fd4024dcb794ac1dc7151461fdaaa.1920x1080.jpg?t=1520246229)

(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_0d76ae4b960c446bd1972b587ea9d8a4c0fd1372.1920x1080.jpg?t=1520246229)

(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_4605e46292af8f11bcd2b915e528f7648128eb4e.1920x1080.jpg?t=1520246229)

(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_0c8640cff1f978dc9c91948624c191e50c736123.1920x1080.jpg?t=1520246229)

(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_b7c3be9b709e28a9a364459a975a0521f52835be.1920x1080.jpg?t=1520246229)

(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_298ed829f279bec4882f2ec80d93ebe336bf3e23.1920x1080.jpg?t=1520246229)

(http://cdn.akamai.steamstatic.com/steam/apps/769950/ss_1fbbcbba391626c31e483ba487935e9a9fc73aaa.1920x1080.jpg?t=1520246229)
Title: Re: Panzer Strategy
Post by: Asid on March 22, 2018, 12:28:00 PM
Details of the upcoming update
20 MARCH   - DAIZOR

(https://i.imgur.com/eCPBDmS.jpg)

We are working on:
- a lot of fixes based on the recent community's feedback
- the level design of a new scenario
- naval game mechanics
- learning AI to attack with ships and to launch troop landings
- overall performance
- autodetection of a type of the graphic adapter
- advanced video settings
- scripts of events
- various minor issues
Title: Re: Panzer Strategy
Post by: Asid on March 22, 2018, 12:28:56 PM
Battle of Dunkirk will be the fifth scenario in Panzer Strategy
21 MARCH   - DAIZOR

(https://i.imgur.com/BZli3ri.jpg)

The Battle of Dunkirk took place in France. As part of the Battle of France on the Western Front, the Battle of Dunkirk was the defense and evacuation to Britain of British and other Allied forces in Europe from 26 May to 4 June 1940.

The German army was to halt for three days, which gave the Allies sufficient time to organize the Dunkirk evacuation and build a defensive line.

The War Office made the decision to evacuate British forces on 25 May. In the nine days, 338,226 men escaped aboard 861 vessels (243 were sunk during the operation).

We will try to reproduce conditions of this dramatic battle in our scenario.
Title: Re: Panzer Strategy
Post by: Asid on March 25, 2018, 02:18:50 AM
Another scenario: Battle of France
Panzer Strategy - Daizor

(https://i.imgur.com/I4Py3Sa.jpg)

It is the German invasion of France and the Low Countries during the WWII.

We use heavy tank Char B1bis on this map. This French heavy tank was a hard target for the Germans. It was a specialized break-through vehicle. Among the most powerfully armed and armored tanks of its day, Char B1bis was very effective in direct confrontations with German armor in 1940.

Still in 1940 German forces defeated Allied forces by mobile operations and conquered France, Belgium, Luxembourg and the Netherlands in six weeks.

Fall Rot was the second phase of the conquest of France. The remaining French divisions made a determined resistance but were unable to overcome the German air superiority and armored mobility.

I guess mobility is the keystone in a fight with Char B1bis :)
Title: Re: Panzer Strategy
Post by: Asid on March 25, 2018, 02:19:33 AM
#8 scenario: Siege of Tobruk
Panzer Strategy - Daizor

(https://i.imgur.com/B3fSRXP.jpg)
This is one of my favorite scenarios! Sea, sands and palm trees like in pirate stories :)

The siege lasted for 241 days in 1941 after Axis forces advanced in Operation Sonnenblume against Allied forces in Libya.

The port was attacked by a force under Erwin Rommel and continued during three relief attempts. The occupation of Tobruk deprived the Axis of a supply port closer to the Egypt–Libya border, which was within the range of Royal Airforce bombers.

The siege diverted Axis troops from the frontier and the Tobruk garrison repulsed several Axis attacks. The port was frequently bombarded by artillery, dive-bombers and medium bombers, as the RAF flew defensive sorties from airfields far away in Egypt.

Allied naval forces ran the blockade, carrying reinforcements and supplies in and wounded and prisoners out. On 27 November, Tobruk was relieved by the Eighth Army in Operation Crusader.
Title: Re: Panzer Strategy
Post by: Asid on April 03, 2018, 04:43:01 PM
There will be a scenario consisting of air battles only
Panzer Strategy - Daizor

(https://i.imgur.com/FJ1o35N.jpg)

The air battles are a very important part of the Panzer Strategy game mechanics. Aircraft is often the key to victory.

The Battle of Britain in 1940 was the first major military campaign fought entirely by air forces. The Royal Air Force defended the UK against large-scale attacks by Luftwaffe. The German failure to destroy Britain's air defenses was the first major defeat of Nazi Germany in WWII.

In the game, we try to simulate the tide of this campaign. We have made a lot of 3d models of WWII planes for that

https://www.facebook.com/pg/panzerstrategy/photos/?tab=album&album_id=123762664958883
Title: Re: Panzer Strategy
Post by: Asid on April 03, 2018, 04:43:59 PM
Commander's military awards
Panzer Strategy - Daizor

(https://i.imgur.com/yyNgKLD.jpg)

Before you start the campaign you choose the Commander of your HQ.

The Commander is one of the most important features of Panzer Strategy. It actually will define your personal style of gameplaying.

The Сommander defines some HQ's abilities, bonuses and even some side quests. Also, he will appear in all the cutscenes.

As you win a scenario he builds his career, receives new ranks, military awards and improves the skills and bonuses of your HQ.

We are working on the Commander's appearance now. Here is how his military awards look like at the moment.
Title: Re: Panzer Strategy
Post by: Asid on April 03, 2018, 04:45:22 PM
Battle of Stalingrad
Panzer Strategy - Daizor

(https://i.imgur.com/bFy8Ajl.jpg)

We could not skip the battle that is often regarded as the single largest and bloodiest battle in the history of warfare.

The Battle of Stalingrad in 1942 was the most major confrontation of WWII. Germany fought the Soviet Union for control of the city of Stalingrad.

The battle was marked by fierce close quarters combat and direct assaults on civilians in air raids. It lasted five months and the result was almost 2 million killed, wounded or captured on both sides. It was an extremely costly defeat for German forces.

Scenario features:
- close quarters combat;
- Soviet plants supplying ammo and vehicles;
- a lot of snipers in the Soviet army including Vasily Zaytsev.
Title: Re: Panzer Strategy
Post by: Asid on April 03, 2018, 04:46:59 PM
Battle of Stalingrad - work in progress
Panzer Strategy - Daizor

(https://i.imgur.com/2IeECiY.jpg)

(https://i.imgur.com/Z5NJlec.jpg)

(https://i.imgur.com/ix285oI.jpg)

(https://i.imgur.com/UoAuLzv.jpg)
Title: Re: Panzer Strategy
Post by: Asid on April 03, 2018, 04:48:19 PM
Moscow was one of the primary military and political objectives for Axis forces
Panzer Strategy - Daizor

(https://i.imgur.com/BHgOQEv.jpg)

The Battle of Moscow was a military campaign that took place between October 1941 and January 1942.

German offensive towards the Soviet capital was nothing less than an "all-out attack". Moscow was one of the primary military and political objectives for Axis forces in their invasion of the Soviet Union.

The German strategic offensive, named Operation Typhoon, called for two pincer offensive. Initially, the Soviet forces conducted a strategic defense by constructing three defensive belts.

As the German offensives were halted, a Soviet strategic counter-offensive and smaller-scale offensive operations forced the German armies back.

It was a major setback for the Germans, the end of the idea of a fast German victory in the USSR.

We reproduced the tension of those days. Such small details as the Kremlin on the map do matter too. Water - in progress :)
Title: Re: Panzer Strategy
Post by: Asid on April 03, 2018, 04:49:17 PM
Battle of Kursk
Panzer Strategy - Daizor

(https://i.imgur.com/Vn9OZOi.jpg)

It was a WWII engagement between German and Soviet forces near Kursk. The battle was the final strategic offensive that the Germans were able to launch on the Eastern Front.

For the first time, a major German offensive had been stopped before achieving a breakthrough. The Germans, despite using more technologically advanced armor than in previous years, were unable to break through the in-depth Soviet defenses and were caught off guard by the significant operational reserves of the Red Army.

The Soviet victory, however, was costly, with the Red Army losing considerably more men and material than the German Army. However, the Soviet Union's larger industrial potential and pool of manpower allowed them to absorb and replenish these losses.

Kursk map is the biggest in Panzer Strategy at the moment. The map is made with 3000 individual hexes. The feature of this scenario is the most intensive ground battles in the whole game. Also, both sides of the battle will have a large number of armored vehicles.
Title: Re: Panzer Strategy
Post by: Asid on April 11, 2018, 03:57:46 PM
Battle of Moscow. Aerial view and the other screenshots
Panzer Strategy - Daizor


(https://i.imgur.com/PFMrDe4.jpg)
Additional screenshots of the Battle of Moscow scenario.

(https://i.imgur.com/Ls807Nk.jpg)

(https://i.imgur.com/X9qGorg.jpg)

(https://i.imgur.com/rDkHV2c.jpg)

(https://i.imgur.com/GCmfk2h.jpg)
Title: Re: Panzer Strategy
Post by: Asid on April 11, 2018, 03:58:37 PM
Scharnhorst-class battleship vs Norwegian coastal artillery
Panzer Strategy - Daizor

Check its various armaments :)

(https://i.imgur.com/aBD79U0.jpg)

The Scharnhorst class were the first capital ships referred to battleships. The class comprised two vessels: Scharnhorst and Gneisenau.

These ships were commissioned into the German fleet by 1939. They operated together for much of the early portion of WWII, for instance in Operation Weserubung, the German invasion of Norway.

Gneisenau was heavily damaged in an Allied air raid against Kiel. Scharnhorst was sunk by the Royal Navy battleship HMS Duke of York during the battle of North Cape.

PS: There is no water on the scene. Work in progress!
Title: Re: Panzer Strategy
Post by: Asid on April 11, 2018, 03:59:37 PM
Soviet tanks of the Battle of Moscow
Panzer Strategy - Daizor

(https://i.imgur.com/vZChk6A.jpg)

The T-60 scout tank was a light tank designed to replace the obsolete T-38. This easy to construct tank was designed to close a huge gap in Soviet armored forces after the defeats of summer 1941.

The second one is KV-1 Heavy Tank. The "Russian Colossus". KV tanks were practically immune to the 3.7 cm KwK 36 and howitzer-like, short barreled 7.5 cm KwK 37 guns mounted on early Panzer III and Panzer IV tanks.
Title: Re: Panzer Strategy
Post by: Asid on April 11, 2018, 04:00:37 PM
Coastal battery
Panzer Strategy - Daizor

(https://i.imgur.com/kSTikj6.jpg)

The coastal battery is a stationary unit to respond attacks from the sea.
•   It automatically attacks any ship in the line of sight;
•   It can be captured via a ground attack.
Title: Re: Panzer Strategy
Post by: Asid on April 11, 2018, 04:02:23 PM
Battle of Moscow is one of Panzer Strategy future scenarios
Panzer Strategy - Daizor

(https://i.imgur.com/rDkHV2c.jpg)

Operation Barbarossa called for the capture of Moscow within four months.

The Soviet Union did everything to prevent it. The Soviet forces conducted a strategic defense by constructing three defensive belts.

Moscow itself was also fortified. 250,000 women and teenagers worked building trenches and anti-tank moats around Moscow, moving almost three million m3 of earth with no mechanical help.

The Luftwaffe launched large-scale air raids on the city but those raids caused only limited damage because of extensive anti-aircraft defenses and effective civilian fire brigades.

And the last but not the least, the European Winter of 1941-1942 was the coldest of the twentieth century. The lowest December temperature reached –30 °C. The German troops were freezing with no winter clothing, using equipment that was not designed for such low temperatures. The Soviet troops were better prepared for this.
Title: Re: Panzer Strategy
Post by: Asid on May 17, 2018, 04:54:21 PM
The list of scenarios we expect in the full version of Panzer Strategy

•   Siege of Madrid
•   Fall Weiss
•   Operation Weserübung
•   Fall Rot
•   Battle of Dunkirk
•   Battle of Britain
•   Operation Sea Lion
•   Siege of Tobruk
•   Operation Marita
•   Operation Mercury
•   Operation Barbarossa
•   Battle of Kiev
•   Siege of Leningrad
•   Operation Typhoon
•   Operation Fredericus
•   Fall Blau
•   Operation Citadel
•   Battle of the Atlantic

Best regards,
Panzer Strategy Team

Title: Re: Panzer Strategy
Post by: Asid on May 17, 2018, 05:11:30 PM
Range of 2 hexagons
Panzer Strategy - Daizor

(https://i.imgur.com/RnROI20.jpg)
We use the range of 2 hexagons for several units.

For instance, some German tanks can attack from distance longer than 1 hexagon. This light Soviet T-60 has no chance against the German Pz.IV Ausf.F2.

Various ranges add an additional strategy layer to the gameplay. You can attack an enemy unit from distance without risk.

Thank you all for the feedback!
Panzer Strategy team
Title: Re: Panzer Strategy
Post by: Asid on May 17, 2018, 05:12:38 PM
Big update is coming!
Panzer Strategy - Daizor

(https://i.imgur.com/y8720dg.jpg)

Hi, everyone!

Thanks for your support and comments! Your feedback and ideas really give us inspiration and drive Panzer Strategy development.

Right now we are preparing a big update for the game, it’ll fix various issues and bugs you’ve reported.

But that’s not all – along with a more stable and polished game you’ll get a whole new scenario ‘Operation Weserübung’ that takes place during the German invasion of Norway in 1940. The update will be available in the coming weeks.

And once again, don't hesitate to reach us – we’ll be happy to communicate.

Best regards,
Panzer Strategy team
Title: Re: Panzer Strategy
Post by: Asid on May 17, 2018, 05:13:40 PM
On 23 August 1942 the 6th Army reached the outskirts of Stalingrad
Panzer Strategy - Daizor

(https://i.imgur.com/Z5NJlec.jpg)

The battle began with the heavy bombing of the city. Much of the city was quickly turned to rubble, although some factories continued production while workers joined in the fighting. The Stalingrad Tractor Factory continued to turn out T-34 tanks literally until German troops burst into the plant.

Fighting within the ruined city was fierce and desperate. Stalin's Order decreed that all commanders who ordered unauthorized retreat would be subject to a military tribunal.

The following scenario features are based on these facts: close quarters combat and Soviet plants supplying ammo and vehicles.
Title: Re: Panzer Strategy
Post by: Asid on May 17, 2018, 05:15:01 PM
Find out more about the new ‘Operation Weserübung’ scenario
Panzer Strategy - Daizor

(https://i.imgur.com/cRvExZO.jpg)
 
(https://i.imgur.com/y2TGjh3.jpg)

The new scenario in the upcoming Panzer Strategy update is ‘Operation Weserübung’. It is a Wehrmacht operation carried out between April 9 and June 8, 1940. The game’s version of the events takes place on the map with 1530 hexes.

German infantry and reconnaissance units start on the transport ships. They have to land on the western coast of Norway. Also Germans can begin an invasion with light land forces available on the first turn – with the support of aviation and naval artillery.

The operation involved large German ships: ‘Scharnhorst’ and ‘Gneisenau’ battleships, ‘Admiral Hipper’ cruiser, as well as Type VII submarines and German Type 1934 destroyers. They will face the Royal Navy at the sea. Also expeditionary forces transport ships approach the western coast of Norway in order to prevent the German occupation.

You will command the key battles of the Danish-Norwegian operation: the naval clash of ‘Scharnhorst’ and ‘Gneisenau’ with HMS Renown, the Royal Navy battle with German destroyers near Narvik and the German forces’ assault of Oslo from the sea.

This is the most complex operation of the first three scenarios:
•   You have to command naval, air and ground forces at the same to secure the landing operation;
•   The AI acts strategically – in the same way as the Allies did;
•   The are multiple ways to achieve victory.

The update will be available in the coming weeks.

Title: Re: Panzer Strategy
Post by: Asid on May 17, 2018, 05:15:49 PM
April 21 – a turning point in the Battle of Greece
Panzer Strategy - Daizor

(https://i.imgur.com/U0kWo8J.jpg)

On this day in 1941 223,000 Greek soldiers of the Greek army in Albania surrendered, with their retreat cut off by the German advance.

Operation ‘Marita’ also known as the Battle of Greece was the invasion of Greece by Italian and German forces during World War II. It is the ninth scenario in Panzer Strategy – you’ll be commanding both German and Italian armies.

When the German invasion began on April 6, the main forces of the Greek Army were stationed on the border with Albania. The Italian troops attacked directly there and the Germans invaded from Bulgaria, creating a second front. In Panzer Strategy the Germans will also have several deploying zones to start the invasion.

At the time Greece had already received some reinforcements from Britain, Australia and New Zealand, but that was it – no more help was sent afterwards. The Greek army found itself outnumbered against both Italian and German troops. The Metaxas defensive line didn’t receive adequate reinforcements and was quickly overrun by the Germans – the defensive line and the surrounding events will be featured in the scenario.

The British, Australian and New Zealand forces were overwhelmed and were forced to retreat. The German Army reached Athens by April 27 capturing 7,000 British, Australian and New Zealand personnel and ending the battle with a decisive victory. The conquest of Greece was completed with the capture of Crete a month later – this mission will be featured in Panzer Strategy too.

Image credits: https://1.bp.blogspot.com/-u6jbRxowvg8/VzteE9ts59I/AAAAAAAAAz8/_a1Cs0X6oXsSnytwtiCn-78xNQNpekvwgCKgB/
Title: Re: Panzer Strategy
Post by: Asid on May 17, 2018, 05:16:39 PM
Expect improved graphics in the next Panzer Strategy update
Panzer Strategy - Daizor

We constantly improve Panzer Strategy graphics and performance. And now the game has been updated to Unreal Engine 4.19 – so it looks much better now. Check the water in the upcoming ‘Operation Weserubung’ game scenario:

(https://i.imgur.com/RPtBQqV.jpg)
Title: Re: Panzer Strategy
Post by: Asid on May 17, 2018, 05:17:51 PM
Gameplay features in the new ‘Operation Weserübung’ scenario
Panzer Strategy - Daizor

(https://i.imgur.com/TtDkmZp.jpg)

Hey everyone!

The big update is coming soon! Along with a more stable and polished game you’ll get a new scenario ‘Operation Weserübung’. As we’ve already mentioned, it takes place during the German invasion of Norway in 1940. The scenario features a map with 1530 hexes.

The first important change is that we’ve improved the AI. It will act more strategically, attack with ships and launch troop landings. Moreover, we’ve added some scripted events. For example, after Germans are stranded on the coast of Norway, the British ships will arrive and their troops will land on the coast too.

There are a lot of new units in this scenario including a coastal battery – a stationary unit for responding to attacks from the sea. It automatically engages enemy ships in its line of sight and can be captured via a ground attack.

The most complex part of the scenario are mechanics of naval warfare. Ships have different systems aboard such as main guns, anti-aircraft guns, depth charges, torpedos, sonars and the propulsion system. All systems are destructible and have their own STR. For instance, if the propulsion system is damaged, the ship’s speed decreases. When an enemy attacks a ship, damage points are shared randomly between its systems. Armored systems such as the main battery lose 1 STR per 1 point of damage. Light or unarmored systems such as torpedo tubes or anti-air guns lose 2 STR per 1 point of damage.

When firing you can choose a weapon from a ship armament by left-clicking on a weapon icon on the right interface column. Otherwise a weapon will be picked automatically.

Different types of ships are well balanced. Destroyers are anti-battleship units. They attack a battleship with torpedos from a 2 hexagons range. The ‘Battleship secondary armament’ skill allows a battleship to fire at destroyers automatically when they come close enough for a torpedo attack. Also destroyers have a sonar which makes them ideal for hunting submarines – they are difficult to detect and deal massive damage to transports.

Thank you for your support and comments!
Title: Re: Panzer Strategy
Post by: Asid on May 17, 2018, 05:18:41 PM
The updated Panzer Strategy trailer
Panzer Strategy - Daizor

Check out the updated Panzer Strategy trailer! It features scenes with new and better graphics, and a sneak peek into upcoming naval battles. Hope you like it :)

https://youtu.be/ijdi-XGsqU0

And don’t forget to like the video and subscribe to our YouTube channel!
Title: Re: Panzer Strategy
Post by: Asid on May 17, 2018, 05:19:32 PM
The detailed patch notes for the upcoming Panzer Strategy update
Panzer Strategy - Daizor

(https://i.imgur.com/RPtBQqV.jpg)

In the previous post we’ve talked about the gameplay features of the upcoming update. Here is the detailed patch notes:

•   Overall performance improvements.
•   The damage calculation algorithm is refined.
•   The settings menu is now available. You can tune performance, audio settings and game settings (including scrolling speed, unit speed and hexagon glowing).
•   A new tutorial.
•   New pop-up messages with unit skills descriptions and current game events.
•   Hotkeys list.
•   New background music.
•   New warships' mechanics, all their systems are rebalanced.
•   New AI scripts, event triggers, and secondary scenario objectives.
•   AI in now better operating with ground forces.
•   Refined troops deployment via rail, navy and air transports.
•   New animations for barrel and turret movements as well as the whole unit rotation.
•   "Happy moments" refined, the camera takes multiple attacks into account now.
•   All tanks are rebalanced. Their 3D models are refined. Tank barrels types are changed.
•   New and improved unit assets for more realistic and smooth movement animation.
•   Refined environment objects colliders. New mechanics for choosing an object on the map.
•   All towed units now move on 1 hexagon without embarking via ground transport.
•   Coastal batteries are added. They can be captured by ground forces.
•   New "home" command for aircraft (aircraft automatically goes to the nearest allied airfield).
•   The right UI panel is refined for a better unit stats indication and airfield conditions.
•   New UI for unit management (leveling up, attaches, upgrading etc) and characteristics.
•   Various minor visual improvements and fixes.
•   Various fixes for technical issues.
Title: Re: Panzer Strategy
Post by: Asid on May 17, 2018, 05:20:04 PM
May 10 in World War II
Panzer Strategy - Daizor

(https://i.imgur.com/I4Py3Sa.jpg)

On May 10, 1940 the Battle of France began. In six weeks from 10 May 1940, German forces defeated Allies with mobile operations and conquered France, Belgium, Luxembourg and the Netherlands.

When British, Belgian and French forces were pushed back to the sea by a well-organized German operation, Great Britain evacuated the British Expeditionary Force (BEF) and several French divisions from Dunkirk in Operation Dynamo. These events are depicted in the forth and fifth Panzer Strategy scenarios.

There Germans face Belgian and French forces, British Expeditionary Force, as well as Dutch and Luxembourg troops. The keystone of the ‘Fall Rot’ scenario is the Maginot Line, fortifications along the border with Germany. This fortification is historically accurate on the scenario map.

The French had built the Maginot Line During the 1930s. The line was intended to deter a German invasion across the Franch-German border and funnel an attack into Belgium. In 1940 Army Group C and Army Group A encircled and captured the French forces on the Maginot line. ‘Fall Rot’ was the second phase of the conquest of France. The remaining French divisions organized a heavy resistance, but were unable to overcome the German air superiority and armored mobility.

In the game you have several strategic options. For instance, you can deploy all your troops in the South and assault the Maginot Line from the right flank. So you do not need to cross the channels to conquer Belgium.

Also during this scenario you’ll encounter plenty of new units including the French heavy Char B1bis (pictured here). And of course, we couldn't skip the Battle of Dunkirk as a part of the Battle of France on the Western Front.
Title: Re: Panzer Strategy
Post by: Asid on May 17, 2018, 05:20:53 PM
May 12 in World War II – "Operation Fredericus"
Panzer Strategy - Daizor

(https://i.imgur.com/O30nHvv.jpg)

On May 12, 1942 Soviet forces under the command of Marshal Timoshenko launched an offensive against the German 6th Army from a salient established during the winter counter-offensive.

This scenario in Panzer Strategy also combines the defense and counter-offensive. Like in 1942 the Soviet offensive is concentrated near Izium and the "Barvenkovo bulge" while he forces to the South near Voroshilovgrad (Lugansk) just hold the line.

In 1942 the Soviet offensive was stopped on 15 May by a massive German campaign of airstrikes. Soviet command failed to accurately estimate the 6th Army's potential and overestimated their own newly raised forces and facilitated a German pincer attack. Hemmed into a narrow area, the 250,000-strong Soviet force was exterminated from all sides by German armored, artillery and machine gun firepower and after six days of encirclement the Soviet troops were either killed or taken prisoner.

In the game scenario the key to success is a proper deployment of core-units. The units available at the start are insufficient to stop the offensive. So the German strategy is completely in your hands.

The battle turned to be an overwhelming German victory, with 280,000 Soviet casualties compared to 20,000 for the Germans and their allies. The German Army Group South pressed its advantage, encircling the Soviet 28th Army and pushing back the 38th and 9th Armies as preliminary operations to Case Blue, – a strategic summer offensive in southern Russia in 1942.
Title: Re: Panzer Strategy
Post by: Asid on July 19, 2018, 06:03:12 PM
The war begins on September 1. Take a look at the new gameplay video
18 JULY   - DAIZOR


Today we’re excited to announce that Panzer Strategy is getting a full release on September 1 – on the day World War II began.

To celebrate the announcement we’ve made a new gameplay walkthrough video where you’ll have a look at the fourth game scenario – “The Battle of France”. It features German operations against British, Belgian and French forces including the attack on the Maginot Line.

Enjoy the 18 minutes of new Panzer Strategy gameplay:


https://youtu.be/IR9RladpUnI

Published on Jul 17, 2018
Title: Re: Panzer Strategy
Post by: Selva on July 19, 2018, 07:59:53 PM
What about realism? Can someone tell me how realistic the game is, despite being a turn-based one?

You known, once you play hard-cores games such as the Gary Grigb's series, TOAoW or even HOI V, you requirements gets pushed to the limits hehe.
Title: Re: Panzer Strategy
Post by: Asid on August 17, 2018, 11:09:55 AM
Panzer Strategy Cinematic Trailer
13 August

The new Panzer Strategy cinematic trailer is now available!


https://youtu.be/FEA8xZ4bqws


Prepare your own strategy, develop the army and fight your way through the real battles of World War II. The full release coming on September 1, 2018.
Title: Re: Panzer Strategy
Post by: Asid on August 17, 2018, 11:15:42 AM
What about realism? Can someone tell me how realistic the game is, despite being a turn-based one?

You known, once you play hard-cores games such as the Gary Grigb's series, TOAoW or even HOI V, you requirements gets pushed to the limits hehe.

This game is lighter than a GG game. The devs have tried to keep it historically accurate. It is a step above Panzer Corps.
Title: Re: Panzer Strategy
Post by: Asid on August 31, 2018, 11:40:31 PM
Full version of Panzer Strategy is RELEASED!
Panzer Strategy - Daizor

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31809087/91510d7ea31f14709e22026d7d84f87b9058622b.png)

September 1, 1939. The Germans invade Poland with a three-front Blitzkrieg. World War II begins.
Title: Re: Panzer Strategy
Post by: Asid on September 04, 2018, 02:20:42 PM
QUICK-FIX notes!
Panzer Strategy - Daizor

Thank you all for the feedback and reports! What issues we've fixed at the
moment:

•   The same shot sound for different units - FIXED
•   Slow FPS when using AviaRecon/Strategic bomber - FIXED
•   No Rommel's agressive attack flag icon in unit's info - FIXED
•   Military decorations in cut-scenes are shown on Guderian, not on the player's commander - FIXED
•   Sound volume of some tanks moving doesn't change - FIXED
•   NOW "Boom & Zoom" works on the air target only!
•   Wrong lightning in cutscenes on low performance - FIXED
•   ADDED flashing of hexagons under units in the tutorial
•   ADDED mouse-over effects on some buttons
•   SteamVR plugin - DISABLED

We are continuing to improve all the aspects of the game. Thank you for your support, guys!

Title: Re: Panzer Strategy
Post by: Asid on September 08, 2018, 06:20:33 PM
Scenarios sequence revealed!
Panzer Strategy - Daizor

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31809087/e2a0bea720da3f62de2b8d1560e8fc20d2788fa5.png)

You may use this scheme for strategic planning!
Some scenarios can be lost to save units and to gain more prestige.
There are several ways to win!
Title: Re: Panzer Strategy
Post by: Skoop on September 10, 2018, 07:04:45 PM
Have you played this Asid ?  Looks interesting with the turn based system and 3d graphics.
Title: Re: Panzer Strategy
Post by: Asid on September 10, 2018, 07:09:49 PM
Have you played this Asid ?  Looks interesting with the turn based system and 3d graphics.

I have not had much time with it (so many planes in P3D  :facepalm_smiley  ). I do plan to play more when I get time. I have enjoyed it so far. I am happy with it so far  :thumbsup
Title: Re: Panzer Strategy
Post by: Skoop on September 10, 2018, 07:29:13 PM
Have you played this Asid ?  Looks interesting with the turn based system and 3d graphics.

I have not had much time with it (so many planes in P3D  :facepalm_smiley  ). I do plan to play more when I get time. I have enjoyed it so far. I am happy with it so far  :thumbsup

I may have to pick it up in the next steam sale then.

Title: Re: Panzer Strategy
Post by: Asid on September 12, 2018, 11:10:34 AM
QUICK-FIX #2 notes
Panzer Strategy - Daizor

Four days have passed and here what issues we've fixed:
•   The tutorial videos about HQ's skills - FIXED.
•   The screen resolution menu - ADDED.
•   Wrong type of the movement icon in the unit info section - FIXED.
•   New hotkey ADDED: Esc opens the game menu.
•   In the Battle of the Atlantic two vehicles in the convoy are spawned NOW.
•   The fog of war around the map is CORRECTED. Earlier the camera happened to move out of the fog of war.
•   New hotkey ADDED: N selects the next unit that can move.
•   Stuka retaliates to fighters with the machine guns' sound NOW.
•   The tank "Panther D" HAS RECEIVED the skill "Overwatch Hard".
•   Byalystok (Poland) has a flag NOW.
•   NOW a limited anti-tank unit 'PzJgd 35R' is available before Barbarossa scenario starts.
•   Big Iron Cross award REMOVED, German Cross 2nd Class and German Cross 1st Class awards ADDED*.
•   The marker "Unknown" for a ground unit CHANGED from a tank to the question mark.
•   Sometimes, at happy moments, the camera used to fly under the map - FIXED.

*this will work if a player has not received a Knight's Cross yet. If it's received, the Big Iron Cross will be replaced by the German Cross 2nd Class, and the German Cross 1th Class will not be available.

We are continuing to improve all the aspects of the game. Thank you for your feedback and report!

Title: Re: Panzer Strategy
Post by: Asid on September 12, 2018, 11:12:28 AM
Supply Tutorial
Panzer Strategy - Daizor


Watch Panzer Strategy Supply Tutorial & Guide!


https://youtu.be/jrf8knO6cxQ


Also, check the new thread on community hub: Tutorial and Walkthrough VIDEOS!
https://steamcommunity.com/app/769950/discussions/0/3317353727673992596/
Title: Re: Panzer Strategy
Post by: Asid on September 20, 2018, 12:33:02 PM
QUICK-FIX #3 notes
Panzer Strategy - Daizor

•   The issue when all units with turrets retaliate even if they are destroyed (negative STR) - FIXED;
•   The issue when a captured armored train gets off the tracks - FIXED;
•   One Ju-88A with torpedos ADDED in Norway scenario;
•   Operation Citadel: the issue with the Supply Depot on the unpassable territory - FIXED;
•   The pop-up "CloseDef" to indicate an armored target at Close Defense - ADDED;
•   Ship attack on ground targets is DECREASED twice;
•   Ship attack on air targets is INCREASED twice;
•   Description of Rudolf Witzig "Assaulter" - ADDED.

Title: Re: Panzer Strategy
Post by: Asid on November 21, 2018, 02:56:33 AM
Patch v1.20 of 20 November 2018
Panzer Strategy - Daizor

Major changes
•   New saving system. (Now all saves are separate files (instead of one big file with info about all saves) and are stored in the following default folder on your PC C:\Users\%Username%\AppData\Local\StarniGames\PanzerStrategy.
Please note that “AppData” is a hidden folder. So, now you can copy, delete etc individual saves or any number of them as it suits you. Back up your saves and so on (now you can safely uninstall the game without losing save files).

This change, however, came at a cost. We managed to preserve your saves made during the strategic phase of the game (between missions), but unfortunately the saves made during any given mission before this patch are now unavailable.

Also note that all land vehicles (ground transport) attached to units were sold and their cost in prestige added to your prestige, so you can buy them back. We are sorry to disrupt your gameplay and hope that availability of strategic phase saves will curb the damage. We were anxious to make this step as we did not want to disappoint our players. However, we understood that there were no other way to move forward without this painful step.

This new system is a huge step toward adopting steam cloud saves as well as better steam integration and other juicy stuff in future. It also helped us fix some of the existing issues and prevent some future problems before they came.

We hope that you will forgive us this inconvenience for the sake of unhindered future development of the game.
•   Added “Continue” button in main menu PSB-2209
•   Added quick save/quick load (F5/F8) PSB-2116
•   Command Points gain per turn now depends on the number of deployed core units. (Instead of core units) So, now you can omit deploying part of your army in certain missions to ensure more Command points income per turn. PSB-2367
•   Fixed not playing cutscene after Operation Sea Lion. PSB-2247
•   Major rework of damage distribution when attacking ships.
Now damage is distributed more evenly among all ship parts and hull. So, you basically need to wipe out all ship modules before you can sink a ship|(in most cases), unless you use torpedoes (which always damage only hull).

Torpedoes now do not apply statistic reduction, and reduce movement of the ship by 1. We are eager to let you try out the new damage distribution system, as we think it provides major increase in tactical thinking required for successful naval battles and reduces their randomness by huge margin. PSB-2345

•   Vulnerability mechanic has been removed from the game. (In previous versions ship`s AA guns, depth charges and torpedo tubes received x2 damage.)
•   Ships and submarines now can resupply their ammo and fuel at seaports. (You have to move them within 1 hexagon of a seaport.) PSB-2035
•   Fixed capital ships BuildIn skill "Barrage fire". Now it attacks (only) once with one of its secondary guns.) PSB-2309
•   Added line of fire for artillery. All artillery units: ship guns, land artillery and coastal batteries now cannot attack enemy units obstructed by mountain (and unpassable mountain) terrain. New label “No line of fire” indicates that you cannot fire at that target from current position due to terrain factor. PSB-2288
•   Air units (fighters and bombers) can now move 1 hex after being stopped mid air with overwatch ability (eg. AA overwatch fire). PSB-2258, PSB-2293
•   Fighters now can move 1 hex after attacking land units. (Same as bombers. Note that it does not allow them to move after attacking air targets) PSB-2280
•   Fixed coastal artillery. Now it works similar to Forts. PSB-2065 Coastal artillery now has range 3 (in its zone of fire). Beware! PSB-2297
•   Increased defense bonus for units if the enemy has no full information about the unit. If the unit is unknown (no unit type info, shown by ? on the map) defense increased by 4 (it was 2). If the unit is spotted (its type is known, shown by ?? in place of unit strength) defense increased by 2 (it was 1) PSB-2261
•   Added info (flying label) "Unidentified target: damage reduced" when firing at unidentified (unknown or spotted, see above)) unit. PSB-2243
•   Minimum entrenchment level for CloseDefence to apply increased from 3 to 4. (It means infantry has to be better entrenched to use CloseDefence parameter of armored units in combat. Makes armored units stronger vs infantry in certain situations.) PSB-2263
•   Bombers now can return fire even if they have no ammo left. (It is the only type of units in the game which does not use its ammo for return fire, and uses it only for attacks.) PSB-1957
•   Fixed support mechanics to check not only units attack value but also their current strength when choosing the most powerful unit to provide support.
When two or more units are eligible for support at the same time) Now ships AA guns would not support if there is fighter to provide support. (Ship`s AA has more air attack then fighter, but only 2 strength. So it would support only if there is a fighter with 2-3 hp contesting right to support) Same applies for artillery etc. PSB-2254
•   You can now see Build In Skills (skills which are same for all units of that class) (Do not confuse it with Level Up Skills which are chosen during level ups - those are seen only if you have full info about the enemy unit( as before)) of an enemy unit if it is spotted (unknown strength), earlier it was shown only if you have full information about unit. PSB-2211
•   Rebalanced activation costs of HQ skills: Aviation recon and Blitzkrieg +1 activation cost, Tank onslaught - unchanged, Frontline artillery -1 activation cost, Strategic bombing -1 activation cost.
•   Added info (flying label) "Initiative won" when unit wins initiative contest. (It is always attacking unit. If it wins initiative, it still attacks second (unless it has First Strike ability) but gains +4 to defence for the time of enemy counter attack. PSB-2256
•   Some positive (eg. unit is entrenched; or it is near HQ) and negative (eg. unit is in the river; or it was already attacked this turn) effects on units are now also displayed via a green or red icon (tick) on the unit. (You still can see all the effects in unit parameters window) The “ticks” stuck up to 3 and if the number of effects is higher then there is number under the “tick” going up. (Ticks usually show number of effects, the only exceptions are entrenchment and previous attacks where each level of entrenchment or each attack adds a separate “tick”. PSB-2289, PSB-2300, PSB-2302, PSB-2328, PSB-2337
•   Some hot keys effects are now shown via text on the screen. PSB-1589
•   Added symbol (<<) "Upgrade available" during the strategic screen. It is shown when there are new models available in this type of units after the last mission. PSB-2269

Other fixes and improvements
•   Fixed: Air units no longer gain bonuses (+4 to defence, +1 camouflage) when they are in a hex with building (eg. in Dunkirk or Stalingrade map) as if it was an infantry occupying that building.
•   Bombers now do not counterattack with bombing if the enemy ship is attacking them with AA gun from underneath (same hex, range 0). PSB-2375
•   Changed flying labels for damage to various ship parts. Now they reflect the type of part (eg. Anti-Aircraft Gun, Secondary Gun, Torpedo Tube) instead of exact part name (eg. 2 x 37 mm 50 Mle, 8 x 105 mm SKC/33, 4 x G7a 533 mm) Also, now damage to the ship hull is marked as “-x Hull” instead of plain “-x”. If not a single ship part took damage from an attack, “0” is shown.
•   Fixed torpedo tube with 0 hp being able to attack (for 0 damage) and put a -1 penalty for previous attack on the enemy. (Now it cannot be used) PSB-2291
•   Fixed torpedo tubes being able to shoot at the enemy ship through 1 hex of land PSB-2362
•   Torpedo tubes now cannot shoot at the enemy ship through a hex with another friendly or enemy ship. PSB-2377
•   Fixed train (and some other auxiliary units) having 0 spotting range. PSB-2343
•   Now units do not lose entrenchment levels if they attack without moving into another hex. (So you can now attack units next to the entrenched unit without losing its entrenchment) PSB-2356
•   Now after deploying one unit, next unit on the list is auto selected. (Earlier the first unit on the list was auto selected) PSB-2301
•   Fixed “Commissar” skill having no description. PSB-2222
•   Fixed “Poorly trained” skill having no description. PSB-2223
•   Fixed LinkedFight bug when you could use this ability before movement and then move.(Which is illegal due to LinkedFight description) PSB-2251
•   Fixed infantry on board a train being able to entrench. PSB-2339
•   In Battle for Atlantic mission fixed bug with rain effects lasting long after the rain has finished. PSB-2364
•   Fixed paratroopers in the air (transportation) gaining full fuel after save/load. PSB-2084
•   Fixed incorrect display of fuel (shown as full) and movement left (shown as max) of units in transportation mode after save/load. PSB-2195
•   Fixed icon for paratroopers disembarking from a ship (it was shown as a parachute as if they were disembarking from plane) PSB-2143
•   Fixed message when trying to disembark at seaport with all eligible hexes being already occupied. (It was saying you have to disembark at seaport) PSB-2144
•   Fixed message when trying to disembark at enemy controlled seaport. It was saying you have to disembark at seaport. PSB-2148
•   Fixed all AI embarked landing forces in Norway on “Marshall” difficulty level having 10 strength instead of 12. PSB-2366
•   Added "Click for detailed info" when you mouse hover over units parameters. PSB-2257
•   Fixed incorrect info “You do not have enough HQ points to learn a new HQ skill” after you already learned all levels of that skill. PSB-2182
•   Fixed minor bug with leveling up units skills PSB-2181
•   Fixed reinforcement of units cost 0 prestige while unit is on the train. PSB-2121
•   Fixed some issues with support firing range for certain units. PSB-2086
•   If you have AirRecon or AirStrike skill selected and choose where on the map to apply it, you now can cancel it by left clicking any allied unit. PSB-2152
•   Double clicking on the unit in “Reserve” tab will now center the camera on the nearest deploy hex. PSB-2281
•   Added info “Available between missions” for icons of increase/decrease unit strength”(-/+) and “disband” on units during the mission. PSB-2017
•   Added infohints for icons of increase/decrease unit strength”(-/+) and “disband” on units during the strategic screen and deploy phase. PSB-2017
•   Added visual effect for new secondary objective when you get it during the mission. PSB-2190
•   Fixed Rommel “Aggressive” skill tooltip description (changed “+2 initiative from HQ” to “Erwin Rommel: gain +2 initiative”) not to be misleading.
•   Fixed water animation shown in incorrect hexes when moving ships. PSB-2162
•   Fixed some problems with water animation. PSB-1860
•   Fixed unit with less than 0 hp (took more damage than had hp) lingering too long before disappearing if you skip animation. PSB-2298
•   Fixed some city hexes on Dunkirk map not having city name on them. PSB-2179
•   Fixed various text inaccuracies in English and Russian versions of the game.
•   Fixed flying label for ships BarrageFire skill activation displaying incorrect text in Russian localisation. PSB-2213

* This list does not include some of the issues solved and inaccuracies fixed.

Title: Re: Panzer Strategy
Post by: Asid on November 29, 2018, 12:28:05 AM
Patch v1.21 of 28 November 2018
28 November - Daizor

Fixes and improvements:
•   IMPORTANT: Fixed major bug with saves being unavailable after restarting the game if OS username contains any letters or symbols other than Latin (Eg. Russian or German letters).
•   Now prestige gained from captured enemies is added immediately (instead of after the mission) and it cannot be affected by your losses. (Same as capturing enemy positions)
•   Now when your unit captures the enemy unit, you can see the amount of prestige you gain above your unit. (Same as when you capture a hex with an enemy flag in it) PSB-2396
•   Fixed some inaccuracies with heroes tab. PSB-2416
•   Fixed units onboard a train unable to leave it on the same hex it is currently on. PSB-2089
•   Fixed next unit not being auto selected when deploying paratroopers onboard a plane. PSB-2386
•   Fixed “Sluggish” flying label being green (instead of red) PSB-2397
•   Fixed demoralised units being able to attack. PSB-2395
•   Changed the format of unit names in the lower part of UI to match unit information screen. Now it is always “class”:”model”. (Eg. Tank: Pz. IV) PSB-2406

* This list does not include some of the issues solved and inaccuracies fixed.

Title: Re: Panzer Strategy
Post by: Asid on November 30, 2018, 01:57:21 PM
Patch v1.21b of 29 November 2018
Panzer Strategy - Daizor

This patch addresses major problems which occurred after the 1.21 patch.

We are sorry that previous patch may have disrupted your playing experience, as we were eager to help some of the players with the issues they reported as soon as possible, and released patch (as is now apparent) somewhat prematurely.

Major fixes:

•   Fixed fatal errors occuring at various moments of the game.

Many thanks to everyone who helped us immensely by reporting this issue. We hope that you can now continue playing unperturbed.

Please let us know of any remaining issues and we will do our best to address them in due time.

Title: Re: Panzer Strategy
Post by: Asid on December 03, 2018, 03:25:56 PM
Patch v1.22 of 03 December 2018
Panzer Strategy - Daizor

Major fixes:
•   Fixed major problem with “fatal error” when loading certain save files. Now it will not affect save files in future AND we were able to make save files already affected work. So you can just load any save file you have and it should work correctly. PSB-2440
•   Fixed paratroopers being able to move into hex with another land unit in it under some circumstances. PSB-2441
•   Fixed problem which sometimes caused seemingly random crashes on Norway map during AI turns. PSB-2442

Gameplay changes and other fixes:
•   Paratroopers and marines cannot disembark on rough terrain anymore. Now the only eligible tiles are “clear” and “desert”. PSB-2413
•   One tile on Norway map was changed from rough to clear to allow disembarkation. PSB-2411
•   Now when you choose a ship gun you can see its attack in parameters as a base value instead of bonus. (“16” instead of “0+16”)
•   Fixed aircrafts being able to use Altitude ability while on the airfield.
•   Now when you click outside deploy hexes during deploy, it would not cause deploy hexes to disappear (you had to click on some unit to turn them back on). PSB-2393
•   Now when you click on an allied unit which cannot be redeployed during deploy phase the “Reserve” tab will automatically switch to “Army” tab. PSB-2368

Title: Re: Panzer Strategy
Post by: Asid on December 29, 2018, 02:22:27 AM
How to get heroes in Panzer Strategy?
28 December - Daizor

Each hero has a specific requirement to obtain.

Here is the list:

Hans-Ulrich Rudel
You have to deal 70+ damage* with your tactical bomber to land or naval enemy units and use Air recon HQ skill 10+ times.
Can serve in: tactical bomber.

Kurt Knispel
You have to deal 70+ damage* with your tank to the enemy tanks, recon units, anti-tanks (only damage to these types of units counts).
Can serve in: tank.

Michael Wittmann
You have to deal 50+ damage* with your tank or self-propelled anti-tank to the enemy tanks, recon units, anti-tanks (only damage to these types of units counts).
Can serve in: tank, self-propelled anti-tank.

Rudolf Witzig
You have to deal 60+ damage* with your infantry unit to the enemy forts and coastal batteries (only damage to these types of units counts).
Can serve in: infantry.

Fritz Christen
You have to deal 20+ damage* with your anti-tank unit to enemy units(any) while this unit (your anti-tank) has 4 or less strength (In the next update we plan to increase it to “6 or less strength”).
Can serve in: anti-tank.

*The damage has to be done with a single unit across any number of missions. Each of your units of corresponding type has its own counter, so they all work towards the final goal independently. However, once the first unit reaches the requirement, you gain a hero and all counters for this hero are frozen.