Dogs Of War Vu

Sim/Strategy/War => Steel Beasts Pro => Topic started by: Rinix on August 12, 2021, 04:08:41 PM

Title: Steel Beasts 4.3 Thread
Post by: Rinix on August 12, 2021, 04:08:41 PM
https://www.steelbeasts.com/topic/15168-creating-avi-cameras-animations/?tab=comments#comment-217433
Quote from: Ssnake
Yes. Like I wrote, the 4.2 manual version doesn't even mention the function anymore, so I suppose once that a new patch is made available (or an upgrade to 4.3, whichever is first) you'll receive the latest manual with it.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on August 13, 2021, 04:25:08 AM
https://www.steelbeasts.com/topic/15168-creating-avi-cameras-animations/?tab=comments#comment-217449
Quote from: Ssnake
The decision to run a new print batch essentially lies with the web store operators. As much as I'd love to always have copies in stock, the reality is that often there's manual overproduction and the remaining copies become obsolete as a new version is being released.
If we had a predictable release pace that might be workable, but at the end of the day there are sometimes factors beyond control that cause delays, sometimes up to two years.

FEX, take versions 4.1 and 4.2. A few key elements didn't make it (some never will), so we released 4.2 for free (also making good on some 4.1 promises). So, 4.3 will be the next major upgrade with substantial feature additions. So we'll update the manual for those. And then enough changes will have accumulated justifying a new print batch, I suppose.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on September 08, 2021, 09:18:47 PM
https://www.steelbeasts.com/topic/15210-sb-pro-performance-and-cpu-cores/?tab=comments#comment-218017
Quote from: Ssnake
Quote from: MO MO
2021/2022 first quarter
Within that time period, probably just a patch, not an update.
2022 will bring you SB Pro PE version 4.3, a major upgrade.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on October 18, 2021, 01:22:31 AM
https://www.steelbeasts.com/topic/15032-x56-joystick-not-recognized-in-game/?tab=comments#comment-218731
Quote from: Ssnake
I think we had to revert the replacement of the joystick input software library because it caused a problem that we haven't yet properly identified. We didn't want to delay the release of this patch, so we decided to hold back the change that I mentioned before until the upgrade 4.3 next year, so we have enough time to iron out whatever kink may still be there.

I'm sorry that I created false hopes with my premature report of triumph above, but I hope that you can still live with either no joystick, or joystick swapping for a few more months.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on December 15, 2021, 02:33:37 AM
https://www.steelbeasts.com/topic/10139-sb-control-menu/page/2/?tab=comments#comment-220255
Quote from: Ssnake
There's going to be some joystick changes, hopefully for the better, in the not-too-distant future - but it needs more testing, so it's going to be version 4.3.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on December 17, 2021, 05:00:13 PM
https://www.steelbeasts.com/topic/10139-sb-control-menu/page/2/?tab=comments#comment-220380
Quote from: Ssnake
The projected release date is June 2022, with a fall-back option around the end of October.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on January 15, 2022, 05:30:43 PM
https://www.steelbeasts.com/topic/15420-4268-routes-for-vehicles-getting-them-to-stick-to-the-roads/#comment-221084
Quote from: Ssnake
No - but to be honest, I don't think this would be necessary or make a difference to begin with. Generally, whenever a platoon is in column formation and the direction to the next route vertex does not deviate more than +/-30° from the direction of the road, the platoon will stay on the road anyway. So it is quite possible to use both Navmesh intelligence in combination with road-bound movement, but unfortunately you'd have to forego the convenience of holding the Shift key for long distance routes between waypoints (a practice that I have never recommended to begin with). The prerequisite is that the unit is in column formation (duh).
In version 4.1/4.2 units still don't have a way to anticipate sharp turns on a road. They won't slow down if moving at high speed before it's too late and are therefore alsmot guaranteed to overshoot a turn. We've been working on a number of improvements in the 4.3 branch, so coming June a scenario that might not work too well right now for this reason alone might actually behave better (but hard to say without looking at the specific case). So, one way to avoid trouble is to have a waypoint some 50m in front of a sharp turn, then make the turn with a slow route and narrow spacing, and resume normal speed and distances a while later. In an ideal world the units would do this automatically, I agree, but we have to work with how it is right now.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on January 19, 2022, 04:24:32 PM
Default sizes for platoons of ATTV Vector and Mercedes G 300 CDi will be changed in version 4.3: https://www.steelbeasts.com/topic/15413-attv-vector-mercedes-g-300-cdi-fixed/
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on January 30, 2022, 05:14:03 PM
https://www.steelbeasts.com/topic/15449-right-clicking-on-map-in-mission/#comment-221574
But does that capability already exist? (https://www.steelbeasts.com/topic/15449-right-clicking-on-map-in-mission/#comment-221580)
Quote from: Ssnake
A tutorial video is in preparation.
Task forces allow you to create "group routes" that auto-clone the path that you plot; you can then make adjustments before you give then a command for the whole TF to follow the new route. Note that "Infantry Task Forces" are limited to platoon size (or at least, in version 4.3 they will be), but as such suitable for making infantry platoons act as coherent formations. Should make handling infantry-heavy scenarios much easier.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on March 18, 2022, 03:20:28 PM
https://www.steelbeasts.com/topic/15526-potential-new-player-questions/#comment-223176
Quote from: Ssnake
Crew positions and (accurate) modelling of the fire control systems of late Russian equipment is not the focus of our military customers, who tend to hog most of our available development time. There are a few that we managed to squeeze in between contracts, and more will be coming later this year, but sorry, no T-90 for you. I reckoned that our chances of the Russian army to give us access to one of their tanks for a few days were "slim" even before the recent shit show.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on March 30, 2022, 04:15:47 PM
https://www.steelbeasts.com/topic/15544-latest-playable-t-72-version/#comment-223508
Quote from: Ssnake
In a few months we shall reveal what the version 4.3 upgrade entails. It's basically the collection of work done over the past two years, and I think in some places we take steps into the uncanny valley of being a tad too close to contemporary events for some people's tastes. Not because we're super-fast to adopt Steel Beasts, just reflecting clearly visible trends that now culminate in headlines.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on April 09, 2022, 03:26:41 AM
Schiebel Camcopter S-100 is coming to Steel Beasts, and may be armed in the future:
https://www.steelbeasts.com/topic/55-we-love-screenshots/page/131/#comment-223745
https://www.steelbeasts.com/topic/55-we-love-screenshots/page/131/#comment-223774
https://www.steelbeasts.com/topic/55-we-love-screenshots/page/131/#comment-223786
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on April 13, 2022, 04:30:11 PM
There is a possible fix coming for the NLAW in 4.3 (https://www.steelbeasts.com/topic/15568-nlaw-misses-moving-targets/#comment-223984), and Ssnake has this to say about manual aiming and firing of RPGs (https://www.steelbeasts.com/topic/15568-nlaw-misses-moving-targets/#comment-223990):
Quote from: Ssnake
I will let you know when the time is right.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on April 16, 2022, 08:11:11 PM
Version 4.3 will bring improvements in joystick recognition: https://www.steelbeasts.com/topic/15032-x56-joystick-not-recognized-in-game/page/2/#comment-224059
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on April 20, 2022, 06:30:12 PM
https://www.steelbeasts.com/topic/15326-esim-games-christmas-lottery/#comment-224098
Will we see the T-72B3 and armed drones in Steel Beasts 4.3?
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on April 21, 2022, 04:04:12 AM
https://www.steelbeasts.com/topic/15326-esim-games-christmas-lottery/#comment-224157
Quote from: Ssnake
Well, the trees are artistic license. The hay bales might or might not make it. The artwork is there, can we integrate it in time? We'll see.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on April 26, 2022, 02:28:49 AM
T-72B3 confirmed for version 4.3, as well as counter-drone drone:
https://www.steelbeasts.com/topic/15326-esim-games-christmas-lottery/page/2/#comment-224262
https://www.steelbeasts.com/topic/15326-esim-games-christmas-lottery/page/2/#comment-224266
https://www.steelbeasts.com/topic/15326-esim-games-christmas-lottery/page/2/#comment-224272
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on May 28, 2022, 12:17:27 AM
Steel Beasts version 4.3 preview videos will begin on June 4: https://www.steelbeasts.com/topic/15754-destroyed-buildings-restored-when-mission-is-saved-in-progress/#comment-225324
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 01, 2022, 03:52:15 PM
Steel Beasts version 4.3 will be released in early July: https://www.steelbeasts.com/topic/15788-odd-diversions-from-a-thread-once-devoted-to-the-t72/#comment-225522
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 03, 2022, 02:13:46 AM
https://www.steelbeasts.com/topic/15809-hype-thread-2022/#comment-225552
Quote from: Ssnake
Realistically, first week of July. We'll start offering 4.3 licenses next week in the web shop, so that you can start immediately after downloading. Also, first official videos next week.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 04, 2022, 02:11:57 AM
https://www.steelbeasts.com/topic/15809-hype-thread-2022/#comment-225587
To clarify, Steel Beasts version 4.2 uses the license for Steel Beasts version 4.1.
Quote from: Ssnake
Upgrade prices shall be
$40.- from version 4.1
$70.- from version 4.0
$95.- from version 3.0 and older
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 06, 2022, 01:03:00 AM
https://www.steelbeasts.com/topic/15809-hype-thread-2022/#comment-225623
Quote from: Ssnake
Expect a video every Tuesday, Wednesday, Thursday from now on, and then some extras in between.
I'm going to try out the Youtube "#shorts" format which dictates vertical video. Please bear with me - but maybe it's going to attract a few new players, who knows. At least, those videos will be short.
Also, some content simply clashes with our inner verticality, so don't abandon all hope, yet.

https://www.youtube.com/watch?v=dechvhb0Meo
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 07, 2022, 06:14:14 PM
This video features improved suppression tactics:
https://www.youtube.com/watch?v=5W3L6VWS8b8
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 08, 2022, 05:38:47 PM
CV 90 Mjölner:
https://www.youtube.com/watch?v=cYkIABlm4wg
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 08, 2022, 06:42:10 PM
Ssnake mentions that the new lighting in the video is the result of the video editing software: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/2/#comment-225758
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 09, 2022, 05:34:20 PM
STRIX ammunition:
https://www.youtube.com/watch?v=C9ON9V3pgcc
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 10, 2022, 10:36:32 PM
This also appears to be STRIX ammunition:
https://www.youtube.com/watch?v=e20eObRjkPs
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 11, 2022, 08:09:56 PM
Crewable BTR-82 + crewable BTR-82A:
https://www.youtube.com/watch?v=NVldI3woK-U
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 11, 2022, 10:47:43 PM
Visible heat blurs will be part of version 4.3: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/4/#comment-225911
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 12, 2022, 03:56:33 PM
Burned vehicles can be set up in the Mission Editor:
https://www.youtube.com/watch?v=y6_pD_lRjOA

Vehicles during missions will go from 0% burned to 100% burned: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/5/#comment-225933
Title: Re: Steel Beasts 4.3 Thread
Post by: Skoop on June 12, 2022, 08:22:27 PM
Hope there's more to come as it looks pretty content weak for 40 bucks so far.  Please tell me those T72b3s are crewable with thermal imagers.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 13, 2022, 03:48:29 AM
Hope there's more to come as it looks pretty content weak for 40 bucks so far.  Please tell me those T72b3s are crewable with thermal imagers.
As do I. I doubt that the T-72B3 will be crewable, but then again, I never expected the BTR-82A to become crewable. Also, Ssnake has implied that there will be no changes to the thermal signature of destroyed vehicles: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/5/#comment-225940
Title: Re: Steel Beasts 4.3 Thread
Post by: Skoop on June 13, 2022, 06:25:38 PM
Yeah the new BTRs are cool.  I'm a Ukraine war junkie and those BTRs will fit in great.  Steel Beasts just needs those t72b3s and crewable Ukraine produced T82s and we can get some pretty authentic Ukraine '22 scenarios going.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 14, 2022, 06:26:05 PM
I think you mean T-84s. Anyway, 9A52-4 Tornado:
https://www.youtube.com/watch?v=HhwCYAnmezo
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 15, 2022, 12:13:14 AM
https://www.youtube.com/watch?v=i8EKiMZfhHc

I don't know whether this video is about the 9A52-4 Tornado, or the wheeled vehicle:
https://www.youtube.com/watch?v=tLFbWFhBpa0
Title: Re: Steel Beasts 4.3 Thread
Post by: Oleg on June 15, 2022, 06:15:11 AM
Anyway, 9A52-4 Tornado:
This is 9K512 Uragan-1M
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 15, 2022, 04:27:19 PM
This is 9K512 Uragan-1M
No. Your image shows 6x rockets in each launcher, the vehicle in version 4.3 has 15x rockets in each launcher.
Title: Re: Steel Beasts 4.3 Thread
Post by: Oleg on June 15, 2022, 06:09:05 PM
No. Your image shows 6x rockets in each launcher, the vehicle in version 4.3 has 15x rockets in each launcher.
Uragan-1M has 220mm and 300mm missiles, in the video 220mm, here is the correct photo.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 15, 2022, 09:32:01 PM
OK. M113C&V:
https://www.youtube.com/watch?v=JOpeysUp-rs
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 16, 2022, 04:13:26 PM
Crewable T-72B3: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/6/#comment-226090
https://www.youtube.com/watch?v=NujBlruSB_w
Title: Re: Steel Beasts 4.3 Thread
Post by: Skoop on June 16, 2022, 06:44:25 PM
Nice.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 17, 2022, 01:05:41 AM
Yes, a crewable T-72B3 was completely unexpected by myself. Bad news for Russians: version 4.3 will not be sold in Russia because of sanctions: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/6/#comment-226105
Title: Re: Steel Beasts 4.3 Thread
Post by: Oleg on June 17, 2022, 04:30:24 PM
Bad news for Russians: version 4.3 will not be sold in Russia because of sanctions: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/6/#comment-226105
Yes, there is a bit of a problem with that.

The T-72B3 will be able to fire AT-11 missiles.
https://www.steelbeasts.com/topic/15809-hype-thread-2022/?do=findComment&comment=226139
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 17, 2022, 09:03:13 PM
Thanks. Trenches + new flight pattern for helicopters:
https://www.youtube.com/watch?v=o4JU8fY1o3E
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 18, 2022, 04:53:11 PM
New Oksbøl training area map for version 4.3:
https://www.youtube.com/watch?v=Ewe2Ktvd-0c
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 18, 2022, 08:50:06 PM
2S23 + other improvements:
https://www.youtube.com/watch?v=VuQLGji2_3M
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 19, 2022, 09:53:11 PM
https://www.steelbeasts.com/topic/15929-best-pc-specs-for-map-editing/#comment-226316
Quote from: Ssnake
First off, I think 4.3 is going to speed up some of these operations, if I remember some remarks by our programmers in the weekly meetings from the last six months.

Second, hard to say what hardware is going to speed up things for you without knowing the baseline (the specs of your current PC).

Third, "more is more"; if you currently have a rather meagre amount of RAM, then more is going to help. If you have just two CPU cores from ten years ago at 2.2 GHz, well, 16 cores at 3.5 GHz will not just get certain things done faster by a factor of 12 as the naive multiplication might suggest, but rather by factor 20 as each year CPUs, on average, tend to get 5% faster per cycle. On the other hand, single-thread performance will grow from that 2.2GHz machine only by factor 2.5 in this given example.

Semi-coherent rant with a skewed car analogy:
The by far biggest improvement you will see with the version 5 engine because Steel Beasts is not very efficient with certain tasks at the moment. Since 2016 we have invested a fair bit of effort into improving the overall performance. But that has limits.
Let's say, you're preparing a 1960s clunker car for racing. It's made of thick steel sheets, it has a gearbox with three gears forward. Sure, you can put in new shock absorbers, put on new tires, remove seats from the interior to save weight ... but the car still has only three gears forward, the engine won't deliver more than 3,000 RPM, and the 2.5 tons of steel, even if rusty, can't easily be replaced. So there is a limit of what potential this car has. Not saying that Steel Beasts is a rusty 1960s clunker car, just pointing out that what could be improved in performance since 2016, we largely did with version 4.1 and 4.2; so 4.3 and subsequent 4.xs will not suddenly crush old performance records. So, to stay in the car analogy, let's say you find an engine from another car that you can fit into the clunker, and that engine will go up to 4,500 RPM. Then with this change and everything else you can maybe reduce the lap time by 15%. That's a huge improvement in some sense - until you realize that a new car built from ground up could reduce lap times by 40% without optimizations, and then later maybe by 95% compared to the original baseline.

What I'm trying to say with this is, faster hardware today is going to improve things a bit for you, but maybe not dramatically so, depending on your starting point and what the specific bottleneck is. But if you buy a new PC these days, then you should factor in what's going to be beneficial with version 5 once that it's ready for you because it's going to be ready faster than a PC bought today is going to become obsolete.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 20, 2022, 05:10:35 PM
Shipping container improvements:
https://www.youtube.com/watch?v=BsGJ_KYeUhE
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 21, 2022, 12:44:11 AM
Improved 3D model for the interior of GTK Boxer:
https://www.youtube.com/watch?v=WQeDlLVR0H8
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 21, 2022, 04:12:01 PM
Helicopter evasive maneuvering:
https://www.youtube.com/watch?v=72rmXx19nBk
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 23, 2022, 04:52:46 PM
New visual effects for missile explosion and helicopter crash:
https://www.youtube.com/watch?v=bmYIA3IRYv0
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 24, 2022, 12:45:06 AM
The previous video also shows custom house 3D models: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/9/#comment-226512
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 24, 2022, 05:27:08 PM
New Oksbøl training area map for version 4.3, part 2:
https://www.youtube.com/watch?v=z-S_0H4rL_M
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 26, 2022, 01:13:09 AM
Crewable BRDM-2 AT 9P148 (the version that’s already in Steel Beasts):
https://www.youtube.com/watch?v=MFQ-SnNK8aU
Title: Re: Steel Beasts 4.3 Thread
Post by: Skoop on June 26, 2022, 05:58:17 PM
Love all these crewable Russian / soviet vehicles being added.  The more the better for Ukraine scenarios.  Now if eagle dynamics would just fill in the crimea part of the Caucasus map, I can simulate the airwar.

Played combat mission Black Sea, everyone gave battlefront shite for making the Russians better than what we are seeing the Ukraine.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 27, 2022, 05:06:18 AM
https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/10/#comment-226603
Quote from: Ssnake
Quote from: TSe419E
Will there be an AT-3 version?
At the moment, I don't think so. An AT-3d might be feasible in a future update since it has SACLOS guidance too. For now it's AT-4 and AT-5.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 27, 2022, 04:09:08 PM
RB57 NLAW is now working properly:
https://www.youtube.com/watch?v=yhRgnwt3isk
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 28, 2022, 04:11:29 PM
M113 C&V + new flight pattern for M47 Dragon:
https://www.youtube.com/watch?v=DDLWWeGyGJE
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 28, 2022, 06:02:23 PM
M113 C&V will eventually become crewable: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/11/#comment-226664
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 29, 2022, 03:28:04 AM
All of the ATGMs have new flight patterns: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/11/#comment-226675
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 29, 2022, 04:28:10 PM
Sprite drone:
https://www.youtube.com/watch?v=Lgn6Ytwxx8Y
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on June 30, 2022, 04:19:33 PM
Multiple joystick connectivity will be included with version 4.3: https://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/page/311/#comment-226728

https://www.youtube.com/watch?v=g-5Qqa33TsU
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 01, 2022, 01:09:39 AM
Japo32 and Ssnake have a reasonable debate about the value of version 4.3: https://www.steelbeasts.com/topic/15853-im-now-confused-as-to-which-pre-order/
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 02, 2022, 10:15:45 PM
New units menu:
https://www.youtube.com/watch?v=wxoGkcWM3sQ
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 03, 2022, 02:36:33 AM
Tigr-M:
https://www.youtube.com/watch?v=qBQAxNTZgSM
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 04, 2022, 03:26:38 PM
Aerovironment Switchblade 600:
https://www.youtube.com/watch?v=KXBW6ym1mVI
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 05, 2022, 04:35:11 PM
Libelle drone:
https://www.youtube.com/watch?v=OlymWXrf0Pk
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 05, 2022, 10:17:14 PM
Release notes are being made: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/14/#comment-226954
Release decision will not be before next Tuesday (12 July), so release will be no earlier than 21 July: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/14/#comment-226955
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 07, 2022, 04:08:03 PM
https://www.steelbeasts.com/topic/16064-uavs-and-drones/#comment-227022
Quote from: Ssnake
Version 4.3 will have a limited robotic surveillance capability that will work for designated areas, but not in a completely autonomous fashion, and you couldn't program a flight path, and it requires "the science-fiction" UAV (a system that is still in development, and then with a generous extrapolation from our end). We want to give the Mission Designers the ability to try out something with it, but without completely wrecking the existing game, so to speak.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 10, 2022, 12:31:45 AM
Pizarro F2 + new 3D model for Pizarro F1 + recoil for LMG teams:
https://www.youtube.com/watch?v=HGRmzx6P0PY
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 12, 2022, 05:32:00 PM
New Oksbøl training area map for version 4.3, part 3, with Munin drone:
https://www.youtube.com/watch?v=4EJtgarxr00
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 14, 2022, 02:01:54 AM
Drone menu + ROSS remote weapons station:
https://www.youtube.com/watch?v=bM05EP2BkIU
Title: Re: Steel Beasts 4.3 Thread
Post by: Frankie on July 15, 2022, 07:16:34 AM
I've been away from SB for some years now. I own a license for SB Pro PE 4.1. What's new and droolable for Version 4.3, anyone?
Title: Re: Steel Beasts 4.3 Thread
Post by: Oleg on July 15, 2022, 08:54:03 AM
I've been away from SB for some years now. I own a license for SB Pro PE 4.1. What's new and droolable for Version 4.3, anyone?
This video shows all the equipment that will be available in version 4.3.
New units menu:
https://www.youtube.com/watch?v=wxoGkcWM3sQ
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 18, 2022, 10:50:56 PM
Centauro B1 with troops + drone controls:
https://www.youtube.com/watch?v=lvNA09U7NU8
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 20, 2022, 05:03:56 PM
https://www.youtube.com/watch?v=Wpsg2a6snQo
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 21, 2022, 11:55:04 PM
We will have to wait until next Tuesday for more information about the release of version 4.3: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/18/#comment-227420
https://www.youtube.com/watch?v=w0SOPkLeRsc
https://www.youtube.com/watch?v=rGOattFxpw8
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 22, 2022, 06:17:37 PM
https://www.youtube.com/watch?v=CQbYHLG5tTw
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 23, 2022, 05:22:31 AM
There is currently no setup time for drones, setup time will be added later: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/18/#comment-227466
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 24, 2022, 06:35:36 PM
https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/19/#comment-227522
Quote from: Ssnake
Quote from: mpow66m
will drone on drone warfare be possible in the upcoming SB update?
Technically yes, but probably not in the way you have in mind.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 26, 2022, 04:22:17 PM
https://www.youtube.com/watch?v=5v07hxqgWZA
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 26, 2022, 08:17:41 PM
https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/20/#comment-227587
Quote from: Ssnake
Soooo... there's one last bug that seems to be blocking a release. Assuming that it can be addressed today or tomorrow, then verified by the day after, we'd have a candidate release for 4.3
Not a perfect candidate maybe, but a decent one that's going to give you something new to explore and tinker with, the one or other visual improvement we haven't even mentioned yet.

Failing a release by Friday might still allow for a release on August 5th (Plan F, or something), but I'd rather avoid that delay.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 28, 2022, 12:15:53 AM
A release candidate for version 4.3 is being tested: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/20/#comment-227625
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 28, 2022, 03:51:28 PM
The release candidate did not pass testing, a new attempt is being made today: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/20/#comment-227639
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on July 29, 2022, 04:33:17 PM
Delayed to next week: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/20/#comment-227678
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on August 03, 2022, 09:30:53 PM
https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/21/#comment-227815
Quote from: Ssnake
4.357 is our release candidate, and it's being built as I'm typing this.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on August 04, 2022, 03:40:54 PM
Version 4.3 will be released on Friday: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/21/#comment-227824
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on August 05, 2022, 04:02:06 PM
A new installer is being prepared for version 4.3: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/22/#comment-227885
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on August 06, 2022, 02:38:36 AM
The new installer is ready.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on December 27, 2022, 02:00:42 AM
https://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/page/323/#comment-231700
Quote from: Ssnake
Quote from: Parachuteprone
That said nothing happens until v5 anyways so maybe you have something else in mind.
I may be referring to V5 a lot because that's where I want our priority to be; that doesn't mean that work on V4 has been suspended, or will be suspended soon.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on December 31, 2022, 03:04:22 PM
https://www.steelbeasts.com/topic/16419-leopard-2-r%C3%BCcksteuerung-not-working/page/2/#comment-231789
Quote from: Ssnake
I expect an update in the second half of January. We need to wait until Wibu Systems releases an update to fix an issue for some Windows 11 users where the debugger detection erroneously trips the container lock. Until then we're adding minor new features and test them, so you'll get a bit more than just a bunch of bugfixes.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on January 26, 2023, 05:09:27 PM
The update has been delayed to February: https://www.steelbeasts.com/topic/16686-is-it-time-to-update-the-armor-model-on-the-leo2a4/page/3/#comment-232445
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on February 10, 2023, 03:15:24 PM
https://www.steelbeasts.com/topic/16766-new-here/#comment-232760
Quote from: Ssnake
That being said, we're pretty confident in the Steel Beasts side of things. What's left to do is to update the CodeMeter side of things and to test that; there's a good chance that the fix will be ready by next weekend.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on February 11, 2023, 09:38:04 PM
https://www.steelbeasts.com/topic/16766-new-here/#comment-232791
Quote from: Ssnake
If you subscribe to the Web Shop's newsletter, you will receive a notification when the update is available. Expect nothing before the end of this new week, and don't be surprised if it takes longer.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on February 24, 2023, 11:40:38 PM
Next version of Steel Beasts, version 4.375 or later, is coming, most likely on March 1 or March 2: https://www.steelbeasts.com/topic/16795-sb-pro-pe-4375/
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on February 25, 2023, 11:44:59 PM
https://www.steelbeasts.com/topic/16795-sb-pro-pe-4375/#comment-233046
Quote from: Ssnake
It will be at least a full installer. Maybe also a patch installer, depending on whether major artwork resource files have changed. No point building a patch installer if it doesn't conserve a lot of memory/download volume compared to the full installer. Also, we want to avoid the concatenation of patch installers so you don't have to keep a long chain of them that must be applied in exact order.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on February 28, 2023, 03:33:03 PM
Next version is version 4.377, release notes will be released later today: https://www.steelbeasts.com/topic/16795-sb-pro-pe-4377/#comment-233073
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on February 28, 2023, 08:18:37 PM
https://www.steelbeasts.com/topic/16795-sb-pro-pe-4377/#comment-233081
Quote from: Ssnake
I expect the new version to be made available by Thursday (this might mean Friday in Australia); we want to give the web installer a final check before the release (and it needs to be built first). Sean will post the Release Notes as soon as he's ready, possibly ahead of the actual installer.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on March 17, 2023, 04:18:54 PM
https://www.steelbeasts.com/topic/16817-patch-v-4377-only/#comment-233648
This is a small part of a long post. The post as a whole does illustrate why the code of Steel Beasts needs to be rewritten to improve the ease of maintenance.
Quote from: Volcano
Even now we are at a crossroads about what to do for a patch release. It could have been last week, but we felt it would have been rushed. It could be this week (tomorrow) but always one more week would be better. But then, there might always be another week, and another week after that. When it comes to developing software, weeks can pass like days, days like minutes. In the end, very tough decisions must be made by those who thankfully aren't prone to panic, and those decisions are never taken lightly. So, the short answer here is, the patch will be ready soon, and it will always come with inherent risks. I guess we will see how that goes - maybe we can get lucky and make everyone happy, occasionally.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on March 19, 2023, 10:13:29 PM
An interesting note: https://www.steelbeasts.com/topic/16817-patch-v-4377-only/#comment-233728
Quote from: Ssnake
This happens rarely when humans are present to observe it (if there's no human player around and something weird happens with a civilian car of the Purple party somewhere up in the northeast, it might be the most astounding or frightening event, but we will never know). Which makes us believe that these things don't happen at all when maybe we're just blissfully ignorant. And then we happen to run across a freak event right after we updated a software, and to our brain it's absolutely clear that "the upgrade done it". And in all fairness, there is an elevated chance. But the trouble with rare freak events is that there's no economically feasible way to test for them.

You test as much as you can. If nothing happens, maybe it's because the code is safe. Maybe you just didn't come across the conditions that will reveal it. As a reminder, Steel Beasts is commercial grade software. It gets tested as much as we can afford it, so we don't feel like total frauds charging money for it. But every version of Steel Beasts released since about 2013 came with about 2,000 known bugs. Some of which you know, and even fewer about which you care. Every day we add a bug or two, and we fix a bug or three. Then, after releasing a version, we learn about the 5...20 bugs that we didn't know about, and we fix 4...15 of them in a subsequent patch, and the counter of known bugs jumps from 1997 to somewhere between 1998 and 2002 again.
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on March 23, 2023, 02:42:04 PM
A patch will be released before the weekend: https://www.steelbeasts.com/topic/16892-sb-pro-pe-4379/
Title: Re: Steel Beasts 4.3 Thread
Post by: Rinix on March 23, 2023, 11:57:05 PM
Version 4.379 is released. I will make an announcement once it is clear whether there will be a patch in addition to a full installer.

https://www.steelbeasts.com/topic/16892-sb-pro-pe-4379/#comment-233863
Quote from: Ssnake
I know it's tongue in cheek, but for those missing the snark:

This isn't how this works.
Version 4.3, now being "the stable branch", will no longer receive feature additions (it may still receive patches).
We've already begun working on version 4.4, which is now "the experimental branch".

By the time that it's time for a new PE release, we may have advanced the version count to 4.5, or 4.6 even.
4.499 could be followed by 4.4100. It hasn't happened in the last 20 years; typically we stop between the high 50s and mid 70s. Still, just because the counter reaches 99 doesn't mean it couldn't go to 100, 200, 900 even.
Also,
- there's no law that we must go through 4.5, 4.6, 4.7, 4.8, and 4.9 to reach 5.0
- there's no law that you will ever see 5.0; may well be that, to mature enough for a public PE release, it'll take until 5.2 or 5.3.