Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on August 31, 2019, 03:19:43 PM

Title: SpaceBourne
Post by: Asid on August 31, 2019, 03:19:43 PM
(https://steamcdn-a.akamaihd.net/steam/apps/732240/header.jpg?t=1556023728)

Spacebourne is an open space exploration game with Rpg elements. Its world consists of different factions at war. You as an expert pilot need to choose your side or be on no one's side and create a force of your own. Load up your weapons, Ready your ship and warp to adventure.

Home page (https://www.dbkgames.com/)
Steam (https://store.steampowered.com/app/732240/SpaceBourne/)
Forum (https://steamcommunity.com/app/889080/discussions/)
YouTube (https://www.youtube.com/user/Burocker/search?query=spacebourne)


Single-player


SpaceBourne (PC) Trailer (2018)

https://youtu.be/gMkO78_xXHg



About

(https://steamcdn-a.akamaihd.net/steam/apps/732240/extras/Border_1.png?t=1556023728)

SpaceBourne is a Space Simulation / Arcade / Open World / RPG game.

SpaceBourne’s universe has over 100 Solar Systems, over 400 planets and 37 landable Space Stations.

SpaceBourne is designed so the player can have total freedom. In SpaceBourne the player can mine astroids, salvage wrecks, bounty hunt, discover black holes, come accross space anomalies, become a pirate, discover uncharted systems. While following the main storyline, the player can trade, accept side missions, help the races at war with each other and form up a force of his own. In all of these activities the player gets to make choices, he can choose to trade slaves, of start a war against them and end slavery.

In order to accomplish all of this, one needs a good ship. Player character progresses through leveling, acquire new ships, modify the ships, create new and different weapons. ( As of Beta Ver. 5.0, the game has 144 different weapons and the number keeps going up with each update.)

Player Character has active and passive traits. Passive traits ( such as Piloting, Trade, Charisma etc. ) gets better or not according to the playstyle. Active traits on the other hand is left to the player to choose and pick up as the character levels up.

Except the main storyline SpaceBourne’s content is randomly generated. Every System is randomly generated at game initialization. This allows for the player to come across different events in every new map. This design choice was made in order to bring replayability to the game and allow the player to encounter different events on same maps.

SpaceBourne includes 4 distinct races with different ships, and different specialties. There are more than 3.000 entities for you to interact.

You can play SpaceBourne with Keyboard & Mouse, Gamepad or Joystick, the game supports Force Feedback.

(https://static.wixstatic.com/media/7ea14a_380589435b95400ba61436fb1f295469~mv2.jpg/v1/fill/w_975,h_345,al_c,q_80,usm_0.66_1.00_0.01/2.webp)

The Story:

Everything starts on a regular day of July 2029 with the appearance of an Unidentified Flying Objects. That day is the first day of earth’s residents meeting their new guests. These guests just wait motionless for a long while... their purpose unclear. In order to be ready for the worst scenerio a committee is assembled by the world’s nations, Wolrd Air Defence Platform. One man is chosen to lead this new organisation, a man everyone calls “The Commander”.

By February 2030 people start getting sick. This new disease with no cure starts to kill people in a year after its infection. What doctors call HX4, the people call “guest influenza”.

At the year 2032 while the world is struggling with the disease, WADP plans an attack against the aliens who are believed to be behind the disease. But they attack first.
While at first heavy casualties are taken, later on under the leadership of the “Commander” great victories start to come. More than 20 enemy ships are destroeyed in the next 3 years.

By 2035, three quartes of the world’s population is gone and almost half of the enemy ships are cleared from the skies. While the people await news of a total victory, something shifts the balance... The Commander gets sick.

An emergency meeting is held. The doctors increases all research efforts to no avail. Any passing day bring the inevitable closer for the Commander.
12th of December 2037 it is decided that the Commander is to be frozen until a cure is found. The next day Commander closes his eyes in a sleeping chamber.
When he opens his eyes again, he is in an abandoned space station in Earth’s orbit. The end had come for Earth, and he is still sick. He has tons of questions in his head, but no one around to answer.

All he has is a deserted space station with a ship at the hangar, and an infinite universe.

You can watch the introductory video of the newspapers below

https://youtu.be/nTdAuBDbpag


Explore
SpaceBourne’s universe has over 100 Solar Systems, over 400 planets and around 40 different landable Space Stations inhabited by thousands of interactable elements.

(https://static.wixstatic.com/media/7ea14a_45f339b56f21464887dd0518fbae333d~mv2.jpg/v1/fill/w_918,h_215,al_c,q_80,usm_0.66_1.00_0.01/2explor.webp)

Freelance
SpaceBourne is designed so the player can have total freedom. In SpaceBourne the player can mine astroids, salvage wrecks, bounty hunt, discover black holes, come accross space anomalies, become a pirate, discover uncharted systems; as well as following the main storyline, choose to accept side missions, help the races that are at war with each other, create a pirate organization and form an army, create a space station belonging to the player and produce ships, or trade. In all of these activities the player gets to make choices, he can choose to trade slaves with slave-traders, of start a war against them and end slavery.

(https://static.wixstatic.com/media/7ea14a_48035bbe879a4b129d21667ceceda5c9~mv2.jpg/v1/fill/w_946,h_215,al_c,q_80,usm_0.66_1.00_0.01/1explor.webp)

Roleplay
The game moves forward with each and every decision you make. Every successful move will give you experience and you can use these experience points as you wish. Player Character has active and passive traits. Passive traits ( such as Piloting, Trade, Charisma etc. ) are improved or not according to the playstyle. Active traits on the other hand is left to the player to choose and pick up as the character levels up. SpaceBourne’s skill tree has dozens of active skills for the player to choose.

(https://static.wixstatic.com/media/7ea14a_dcc0244b4fcd490297fb26c771c5c09c~mv2.jpg/v1/fill/w_950,h_220,al_c,q_80,usm_0.66_1.00_0.01/4explore.webp)

Upgrade
The player can get new ships, modify those ships, and load-up on all kinds of different weapons. There are hundreds of weapons and modifications to choose from. Using these options the player can create a ship suitable for their game style.

(https://static.wixstatic.com/media/7ea14a_840ad28de164466890f6efb2e99bc6ba~mv2.jpg/v1/fill/w_955,h_220,al_c,q_80,usm_0.66_1.00_0.01/3explore.webp)



Title: Re: SpaceBourne
Post by: Asid on August 31, 2019, 03:28:32 PM
(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_b08aa9af45e84693e99f3aebdfbcc6af209cc533.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_0d68464624c9d82887aec08a8fc7575553079a0e.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_834ee472705a20844e053b9471ca9a1b3010ceac.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_82343551e03fd9f96c0cbefe58b36f5b45884689.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_29ee4d237562f1cda64b30b3232d544ef32e171c.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_0016d4db05b96016ce4c6aa2c9516f1ff522cb94.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_4b10babbb6e71c55dc8870459443f9c6aaa8420e.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_82a7661746a575ccab2aeac66d67420abde20227.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_2feaffa06322dd2b0baa30f2c9e192a1371e5c0a.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_fa504f812c6204cea5ba8d1bad9fea14368adc7b.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_3f1239be5a5e60084c0a4c916145f66ba44348ce.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_9f87c5e465f43bf1af3cd37c39222831788347aa.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_f4badaaea40648fc508b6204695e7fbca23f0901.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_67845e62165a6789c48c8c68c8032cb93984ef35.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_67dff70e25684452f16f4e3771ae0acbd5893761.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_c9f5a4ca6ec248d6f334268c461072b987df6206.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_f3425cd266264075c347e3a241751262d42c4e9e.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_683134f64180bd2fc7128e0b09eb0b8ff6f66835.1920x1080.jpg?t=1556023728)

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_faab48f3fa3539414a2d8965a77b0d295ebe3a92.1920x1080.jpg?t=1556023728)

Title: Re: SpaceBourne
Post by: Asid on September 02, 2019, 07:38:09 PM
Early Access Version 1.3.7 Released
2 Sep @ 1:35pm - DBK Games

Early Access Version 1.3.7

Battle (War) System has been changed and improved ;

Now battles are more challenging.
• Now the players have higher effects on the battle outcome.
• New strategy points added to battlefields
• Repiar Stations : This building serves to repair ships during the battle. players can also repair your ship using this station.
• Drone Docks: Used to send drones to the battlefield.
• Destroying the enemy's strategic points or defending allied points affects battle superiority.

LFP missions has beed improved ;

• All “Looking For Pilot”missions made more balanced and more challenging,
• Added 9 new background point of interests at LFP missions. Now almost all missions taking place in different places. Mo more mission no longer take place in empty space.

Gameplay improvements:

• Clicking objects at space has been improved. Now players don't have to click same object multiple times to interact with.
• New avoidance system added to NPC AI. Now the NPCs realize objects in space and maneuver accordingly.
• 2 new tutorial interface added to the game.
• "Bounty on player." system has been improved. Attack ratio from bounty hunters rearranged.
• 3 new news type added to newspaper.

The following bugs are fixed;
( reported by players as follows)

• Hal Jaenke is not spawning in An Thoter planet at Challenge mission
• Crosshair offset doesn’t calculate correctly at cockpit.
• Certain minor bugs and errors have been fixed.
• Certain English Translation, spelling and grammar errors fixed

Title: Re: SpaceBourne
Post by: Asid on September 09, 2019, 11:43:08 PM
Early Access Version 1.3.8 Released



•   The status of the ship's camera (cockpit or 3th person) is being saved. Now camera isn't resetting during level transmission
•   Bnor and Hajan characters 3d models and animations changed
•   Mission locations changed and polished for certain missions
•   A new stacking system added for multiple cargo (loot) interaction.
•   Loot notification interface has been improved.
•   Now players can see the amount of money drops from enemies in loot interface.
•   Global fade added to most of the interfaces
•   More then 20 interface transmission errors fixed
•   4 new tutorial interface added 2 new tutorial video added ( Scanner Basic and Advances usage),

The following bugs are fixed;
( reported by players as follows)

•   Game is crashing when trying to sell an item from bank account
•   Can’t speak with Ukra after completing the Surface Cleanup mission
•   Warp modules staying offline after completing Surface Cleanup mission
•   The ship Dispatcher have problems with the lasers offset.
•   Distances are wrong when a ship is "off screen"
•   Some of the contracts gives missions at TR-12 system which is not visible at Galaxy Atlas
•   “Sell All” button doesn’t work when trying to sell items from bank account
•   Certain minor bugs and errors have been fixed.
• Certain English Translation, spelling and grammar errors fixed


Title: Re: SpaceBourne
Post by: Asid on September 17, 2019, 11:02:43 PM
Early Access Version 1.4.0 Released
Tue, 17 September 2019


All "Harvest Mastery" system has been changed

•   The "Harvest Mastery" skill line is reworked. Players can now gather any material right from the start. But investing in harvesting now provides bonuses such as: double yield, additional item drops, etc.

•   2 new masteries added to game . Wormhole Mastery and Salvaging mastery.
•   New Wormhole bonus stages added to game
•   2 new Wormhole bosses added to game.
•   2 new mastery trainer added to game .
•   Mastery interface has been improved.
•   Auto mode targeting interface has been improved
•   4 brand-new laser weapons added
•   Adjustments are made to the drop rates and types at mining and salvaging
•   1 new (NPC) "fly type" ship models added to the game
•   New toxic areas added to the game.

The following bugs are fixed;
( reported by players as follows)

•   Can't get new missions from station generals
•   Can't press " loot all" button if there is no money in containers
•   Some minor missions related bugs fixed
• Certain minor bugs and errors have been fixed.
• Certain English Translation, spelling and grammar errors fixed

Title: Re: SpaceBourne
Post by: Asid on September 24, 2019, 12:36:03 AM
Early Access Version 1.4.0 Hotfix Released
Mon, 23 September 2019


Early Access Version 1.4.0 Hotfix


Changes:
•   Wormhole mastery bonuses has been changed. Now learning wormhole mastery skills gives chance to locate Tier 2 and Tier 3 wormholes.
•   Wormhole tier system has been changed. Now higher tier wormholes have stronger enemies and gives better drops.
•   Skill Atlas interface has been improved and certain skills are reworked.

The following bugs are fixed;
( reported by players as follows)
•   Removing a Defensive Support Upgrade makes *permanent* decrease of Shield Regen.
•   Controlls are getting disabled when Teoner attacks to resistance station in T9.
•   Debug arrows visible at Dispatcher ship
•   Can’t gather mines and anomolys after version 1.4.0
•   Only T3 asteroid fields spawning at solar systems
•   Fly class NPC ships aligning their beam lasers to the wrong direction
•   Can’t craft items even I have all the ingredients
•   Can’t control the capital ship in TR-12 system (Anka’s mothership mission)
•   Ships misc tool lasers doesn't stop shooting if I send drone to my current target
•   Got message from Ukra that she needs to talk to me in station in sandbox mode. ( This is a main story mission, will no longer come out in sandbox mode. However, I will do an additional update for those who have previously taken this mission in sandbox mode )
•   I can connect the Gang Hideout more than once in Gunnar Brothers missions.
•   Can’t get weapon reward from Gunnar brothers after complete their mission.
•   Stationary Turrets does not giving any damage to my ship in Xan mission.
•   Teoner's ship is constantly spawning Ally ships in New Plan mission.
•   Stations getting very dark when changing the Post Process quality in Settings menu
•   Getting low level items from high level wormholes.
•   Can’t get double loot from Wormhole chests even I mastered all Wormhole skills.
•   Certain minor bugs and errors have been fixed.
•   Certain English Translation, spelling and grammar errors fixed

Title: Re: SpaceBourne
Post by: Zarco on September 24, 2019, 10:22:02 PM
It has potential, I tried some weeks ago but decided to refund until its developed further.

It made me remember Freelancer.

Enviado desde mi MI 8 Lite mediante Tapatalk

Title: Re: SpaceBourne
Post by: Asid on September 25, 2019, 01:41:00 PM
Update 0.990.38.1740
Tue, 24 September 2019


This small patch adds few bugfixes, and was released to the public branch. It was merged with the previous patch 0.990.38.1730.

The header image is a prominent triple solar eclipse on Jupiter, occurred at January 24, 2015. This event makes noticeable a bug in SE: orientation of analytical orbits of Jovian moons was inaccurate. As a result, Callisto’s shadow missed Jupiter’s disk. This is fixed now. Note that if you plan Jupiter observations with SE, you must take into account light travel delay, which is not yet modeled by SE (35-50 minutes for Jupiter).

•   Fixed bug with erroneous planetary systems in globular clusters
•   Fixed completely black areas on old red giants in auto/manual exposure mode
•   Fixed incorrect orientation of orbits of Galilean moons
•   Hapke parameters for coherent backscatter for planet surface, clouds and rings

Title: Re: SpaceBourne
Post by: Asid on September 27, 2019, 06:54:31 PM
Early Access Version 1.4.1 Released
Fri, 27 September 2019


NEW FEATURE

New Loading System:

All ingame black loading screens are replaced with in-game cinematics which will also reduce the loading times with a smoother transition.

14 new cinematics are in development to be added in future updates for docking and undocking prccesses.

CHANGES AND IMPROVEMENTS:

Save System :

Save files have been rearranged. (Old save files are still usable). Save files will now take less space which improves the overall performace and reduce the loading times.

Interface Improvements:

•   Notification of mission assignments, mission updates and mission complete interfaces are imrproved;
•   Notification of Loot Gathering, Money Received, Experience Points gathered interfaces are improved;
•   Added new notification interfaces
•   Certain interfeces have been improved

The following bugs are fixed;
( reported by players as follows):

• Can't lock pirates at T1 Asteroid field.
• Too many ally ships spawns at Xan mission
• Ship Crosshair stuck to screen when try to open pause menu
• Opening pause menu takes too much time. ( The game save system is changed to prevent performance issues in the Game menu and Options menu. However, to prevent loss of progress, the game can still read old save files. But we recommend deleting (or re-writing on) old save files for better performance.)

Title: Re: SpaceBourne
Post by: Asid on October 01, 2019, 03:02:35 PM
Early Access Version 1.4.2 Released
Tue, 1 October 2019

SpaceBourne Early Access Version 1.4.2

Changes :

•   All the items except weapons and upgrades can now be craft in space. Players only have to use crafting stations to produce weapons and upgrade modules.
•   Earth and Neptune models were replaced with more realistic ones in tutorial missions.
•   New cinematics added to tutorial missions
•   “Cockpit camera” and “Missions Log” shortcuts added to controls panel for rebind


The following bugs are fixed;
( reported by players as follows):

•   Can’t dock the craft stations
•   Trade ship's loading cinematics are not match with my ship
•   “Buy All” button doesn’t work at merchants
•   Tutorial level's loading cinematics are broken
•   Player's camera can get through walls in stations
•   Can’t find Tier 3 Anomoly in “Telescope" mission
•   Lerisa Mission doen’t update when I destroy her capital ship
•   Crafting detail interfaces are not shown all the items in recipe panel
•   I’m getting missions from X1 system which is not available at space atlas ( I remove the X1 system from the game, if you still have a side missions located at X1 please cancel the mission)
•   New notification interface displays wrong amount of money.
•   Certain minor bugs and errors have been fixed.
• Certain English Translation, spelling and grammar errors fixed

Title: Re: SpaceBourne
Post by: Asid on October 08, 2019, 01:27:37 PM
SpaceBourne Early Access Version 1.4.3 Released
Tue, 8 October 2019

Changes And Improvments :

•   Most of the skill atlas perks has been balanced and two new active skills added
•   ”Drone Swarm” which spawns 20 combat drones for 1 min.
•   “Turret Feast” which Builds 2 stationary Turrets for 45 secs
•   Fly type ship’s AI and movement mechanics have been improved.
•   Station Map interface has been improved
•   Skill Atlas detail interface has been improved

The following bugs are fixed;
( reported by players as follows):

•   The Top right corner Player info doesn't update the level until loading into new sector
•   Side missions asks to kill “0” ships
•   Whenever I warp to a location, no matter where, warp target widget says “Arbuq Station”, 1,783,924 km
•   I’m getting “0” Money when I clicked “loot all” button from battle loots
•   Shele doesn’t spawn at X4 station in Tribe mission Part 2
•   I can't get any reward after completing Priate Raids
•   Some of the ship inputs are still working while watching cinematics
•   Faction Traders doesn’t spawn at craft stations
•   Certain minor bugs and errors have been fixed.
•   Certain English Translation, spelling and grammar errors fixed

Title: Re: SpaceBourne
Post by: Asid on October 19, 2019, 12:20:13 AM
SpaceBourne Early Access Version 1.4.4 Released
Fri, 18 October 2019

SpaceBourne Early Access Version 1.4.4

All the in-game voice overs are improved. Now all the radio conversations are made by professional voice actors. (Except robotic characters and Main Character)

New mini storyline chain-missions are added to the game. It includes 9-to-11 new unique missions, ( The number of missions varies according to decisions made by the player. ) 35-to-46 sub goals, new maps and characters.

Since this is a big content update we couldn't focus on bugs. Next week we will continue to work on bug fixes and polish again.

Title: Re: SpaceBourne
Post by: Asid on October 22, 2019, 03:57:35 PM
SpaceBourne Early Access Version 1.4.5 Released
Tue, 22 October 2019


The following bugs are fixed;

( reported by players as follows):

•   I can talk with Ser Guda guards almost all of the Xziax Stations
•   Drone module doesn’t effect any of drone stats
•   Loading T2 and T4 Turret Modifier to the ship doesn't reduce Cooldown, but removing it increases Cooldown
•   Capital ship isn't move at Destroyer mission
•   If I open Cargo interface while any conversation, all the inputs get locked
•   In New soldier Jaban mission all ships i need to destroy in it were level 11
•   In this mission with mother ship vs mother ship after the cut scene where I dock into the rear of my new mother ship I get locked into position and have no control except to shoot the main guns.
•   If I open Cargo interface while conversation all the inputs get locked
•   It takes too much time to dock Resistence base ( Black Market Station)
•   Resistence Bar mission is automatically completed after load any save slot
•   In Mother-Ship mission, when attaking Tyon ship Anka shows up and don't move but still capture mother-ship
•   Capital ship isn't move at Destroyer mission
•   Merani still asks me to clear debris even after I completed that mission
•   There are two suns at start map
•   The An Thoter map claims there is a bank there, but when I go there there is nothing
•   The item I select (portal to warp, station to dock) is unselected so I have to select it again couple times.
•   The ship I have to protect is not moving in New blood mission
•   The carrier pilot says “ There is one last ship” even after I completed all phases in Factory robbery mission
•   Food shortage mission didn't finish (or updated) after took the black box back to XFama
•   My Drone doesn't move any more when getting far from ship
•   Galaxy atlas doesn’t open when I hold “M” key in stations
•   Once complete Weapon master mission for ukra, if i talk to ukra again she offers me the weapon mastre mission again.
•   The voices in some of Anka's speeches are different from others
•   Some of the subgoals are broken in “Ready To Build” mission
•   Location and level interface at the top of the screen blocking the upgrade interface
•   Too many fly type ships spawns at Merani Debris cleanup mission
•   Station map stucks at screen if I Pressed “M” key multiple times
•   My misc lasers still be active after mining Rodyum belt. ( Rodyum model has been changed)
•   During cinematics such as jumping or planetary landing, the Dart model ship move sideways.

Title: Re: SpaceBourne
Post by: Asid on November 01, 2019, 02:50:16 PM
SpaceBourne Early Access Version 1.4.6 Released
Fri, 1 November 2019

SpaceBourne Early Access Version 1.4.6


First of all, I've been working on a major update for the last 2 weeks. I wanted add capital ship battles to the game, but things didn't go the way I wanted, and the whole project collapsed. That's why I'm removing this feature from the to-do list for now.

The following bugs are fixed;
( reported by players as follows):

• Some of the station generals offers empty missions
• Beam lasers got stuck if you hold fire button after ship energy is less then 5
• In weapon Master mission ,convoy that need to destroy there is level 3-4,while i was 25.
• Space Anomaly missions don't level with the player (always lvl4 defense drones)
• Game "get stuck" after dialog menu when saved/freed someone from pirates and do not take money.
• Active skill "Turret Feast" only has a duration of 20secs, but tool-tip says 45secs
• Slave webs claim a range of 5000m, yet it's more like 500m
• Weapons that are way cheaper than similar weapons of the same level and tier ( Since there are more then 300 weapons in game I tried to check most of them. I found 3-4 weapons with that problem and fixed them. If you encounter this bug please report the weapon names as well)
• Conversation got stuck with Merani If I respond "I've got more important things to do right now." it just repeats, and there's no way to stop it other than End Task.
• If I go directly to the outpost after placing the items in the bank, the items disappear.
• When you recieve distress call from convoy or station,on level higher then 20, its imposible to clear enemies before they destroy defence target
• Zoona Jakal and Watrez bounty hunt missions payout is 1/10 of what the contract says.
• The sun is too bright when getting closer to it.( Impossible to see around)
• Occasionally the game crashes if you save / load the Soma station. ( I think I fixed it but you encounter this bug again please report)

Title: Re: SpaceBourne
Post by: Asid on November 20, 2019, 01:42:07 PM
SpaceBourne Early Access Version 1.4.7 Released
Wed, 20 November 2019


SpaceBourne Early Access Version 1.4.7


• Most of the story and sandbox missions made more balanced and more challenging,
• Certian weapons are balanced
• Added new 11 weapons to level 20-70

The following bugs are fixed;

( reported by players as follows):

• X'Fama talks about a mission which I didn’t get yet
• Station Commander Side Quests, which involve a decrease with another faction actually Increase the reputation
• I can’t get experince from salvaging operations
• Arbuq station commander talking to me about missions, but there are no active missions from that commander
• There are no slave merchants at pirate station when playing sandbox mode
• If you deploy the drone when at or near capacitor limit you can't reacquire the drone. Message is you're over capacitor limit,
• Misc tool lasers are stucking when mining and salvaging with Dispatcher Tier 2 and Tier 3 model ship
• I’m getting contracts in WH sector, which cannot be seen/ reched
• I can store trade containers in banks at Pirate systems
• Inverting ship’s Y axis is not working
• The map appears empty in the Soma Station
• The soldiers in Soma stations talks like casual citizens.
• Certain minor bugs and errors have been fixed.
• Certain English Translation, spelling and grammar errors fixed

Title: Re: SpaceBourne
Post by: Asid on December 13, 2019, 02:47:25 PM
SpaceBourne Early Access Version 1.4.8 Released
Fri, 13 December 2019


SpaceBourne Early Access Version 1.4.8

Changes :

• AI improvements; AI behaviours are changing dependent of the game difficulty.
• All Items prices are balanced. Drops from mining and salvageing values and drop rates are incrised
• General ship stats balanced for certain ships
• Fixed the problem of video card overheating in some stations.

Bug fixed :

• The slot request always charges 47,000TY at galaxy bank
• There is no Xziax General in Xziax Stations
• All my save slots are gone when I overwrite the same slot multiple times.
• Certain minor bugs and errors have been fixed.

Title: Re: SpaceBourne
Post by: Asid on January 29, 2020, 02:03:52 PM
SpaceBourne Early Access Version 1.4.9 Released
Wed, 29 January 2020


SpaceBourne Early Access Version 1.4.9

The following bugs are fixed;
( reported by players as follows):

• Game is getting crash when try to land Core planet

• Game getting crash when I warp away when my drone is outside

• Getting major FPS drops in Wormholes bonus stages.

• Even though I have completed the “new contact” mission chain, Alan is communicating with me and calling me to the Core Planet. And when I go, I can’t reach his room.

• Xan doesn’t spawn at bank robbery (New Plan) mission

• Ships capactior displayed as “0” in hangar interface

• There are invisible NPC’s in Teoner ship

• Loading a save on Teoner's ship puts you in the hangar, unable to enter the main area or leave the ship.

• City model has no collisions in Quav mission

• Character is unable to move if you click “No” button in Hangar purchasing interface

• I’m interacting with Hangar when try to use elevator in Xziax stations

• Cannot Access to Hangar after switching ships from dock

• After landing the Core City , character teleporting (And stucking) to Alan’s room in Core station when doing “New Contact” mission.

• Sisy doesn’t spawn at AR13 system in False Prophet mission ( I could not reproduce this bug, I guessed where the problem might arise, and I fixed this part. If you encounter this problem again, please report it.)

• Station Generals are not seen in station map

• Station Generals dialog get stuck if I choose “ I changed my mind” dialog.

• I can’t get mission rewards when completing missions from Xziax station mayors.

• Trade tutorial get stuck when press “ Buy All” button at market interface

• If the player's money is "0", the "BUY" button on the market interface is getting avalible and player can get 1 item without paying any money.

• Storyline getting stuck after compliting the Mother Ship mission

• I can’t get any loot from anomaly guards.

• Pressing the "Jump" button multiple times in the StarGate interface closes the interface and I cannot interact with it again.

• Warp module remains offline after completing Sisy mission

• If the system scan is "in progress" when an "Analog transmission" comes in, no waypoint is ever created to the signal

• Damage modifire skill doesn’t apply last %5 point (Stuck at 10% ) as damage bonus.

• Ambush ships always drops empty containers without any loots .

• Some side missions and distress call events spawning at same point in space.

• Beam damage modification and light up skills can be learned independently and do not affect each other. (Contrary to what it appears on the Skill atlas interface)

• If I open the galactic bank in any station, and talk to a NPC near the bank, I cant move, I’m stuck right by the face of the bank.

• Certain weapons and upgrade modules are duplicated with same stats but different tier and value

• In some of the missions I get from the station scientists, the mission location is TKN system which is not reachable in system map.

• Certain minor bugs and errors have been fixed.

• More than 100 English Translation, spelling and grammar errors fixed


Title: Re: SpaceBourne
Post by: Asid on February 28, 2020, 11:57:54 PM
SpaceBourne Early Access Version 1.5.0 Released
28 Feb 2020


SpaceBourne Early Access Version 1.5.0

- Gamepad support improved. Now all the axis bindings are working smoothly.

- All random events starting with analog transmission are balanced and more challenging.

- Memory related FPS drops are fixed.

All reported crashes are fixed:

Crash Fix: Fixed a crash when loot massive items from AI drops
Crash Fix: Fixed a problem that occurred when opening outposts interface
Crash Fix : Fixed a crash when destoying wormhole bosses
Crash Fix : Fixed a crash that occurred when incrising banks slots more than 40+
Crash Fix : Fixed a crash that occurred when opening market interfaces at high levels.


The following bugs are fixed;
( reported by players as follows):

• Cargo slots are disappear when I store items in the bottom of cargo row

• At random generated side missions, misson is spawning too many enemy ships to the area. The task becomes impossible to complete.

• I’m destroying the capital ships that came when I got the bounty on my head in one hit.
• B35 ship moves too fast when FPS is below 35

• I can buy infinite slot for bank at Galaxy Bank station.

• The Bazaar mission isn't updating when I complete the 2. sub-goal.

• Certain minor bugs and errors have been fixed.

Title: Re: SpaceBourne
Post by: Asid on March 29, 2020, 11:53:18 PM
SpaceBourne Early Access Version 1.5.1
Sun, 29 March 2020


The following bugs are fixed;
( reported by players as follows):

• “Always Run” function doesn't work when I change the binded key
• When I remove items from the hotbar with the right mouse button, I cannot add new items.
• Cockpit camera blocking by pilot chair when piloting the B35 model ship
• It is very difficult to fight with drones (Flies) at low level. (Drone HPs have been reworked.)
• Pressing the Pause menu button repeatedly, locks the controls.
• New Contact mission chain is getting stuck if I decline Alan’s offer. (Fixed the error that occurred when the map changed)
• I’m experiencing huge FPS drops when staying too long in Duons Craft Station.
• Certain minor bugs and errors have been fixed.


Title: Re: SpaceBourne
Post by: Asid on June 05, 2020, 01:18:42 AM
SpaceBourne Early Access Version 1.5.1 Hotfix
Thu, 4 June 2020

Greetings

Our office building was closed due to Covid-19. Therefore, there are delays in new updates. I had the opportunity to work at certain times this week and released a hotfix especially on control bugs.

Thank you everyone for your patience and understanding.

The following bugs are fixed;
( reported by players as follows):

• I cannot control the ship in manual mode and cannot stay on a target.

• Inverting the Y axis doesn’t work in fixed cross-hair. And breaks the ship's usual control.
(If you encounter this bug after that update, please reset the settings with the "Reset to Default" button in the Settings> Controls menu.)

• While in ArbuqStations, I keep getting the popup regarding owning a hangar when pressing interaction (E) key.

• The contracts that I have completed on the Bounty board are still on the list.

• Clean-up / Main Mission / Level 1 It says to destroy 4 ships. The Steps show "Destroy Enemy Ships: 0/3". There were only 3 ships.

• When talks to Sheles after completing her chain of tasks, she makes the speech she made for the last mission from the beginning and becomes invisible after conversation finished.

• Certain minor bugs and English Translation, spelling and grammar errors fixed


Stay safe


Title: Re: SpaceBourne
Post by: Asid on June 25, 2020, 01:30:55 PM
LAST MAJOR UPDATE BEFORE FULL RELEASE
Thu, 25 June 2020

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_b08aa9af45e84693e99f3aebdfbcc6af209cc533.1920x1080.jpg?t=1591266172)

Greetings;

We formed a small team of experienced SpaceBourne players. We’ll be solely focusing on finishing up the game and exiting Early Access. We will work to perfect the game's main story mode, then the sandbox mode, so they both feel balanced and polished from start to finish.

After completing the two main gameplay modes, we will work on all other side events (Crafting- trading- bounties – Mining – Salvaging- Wars and game mechanics) and release a final major update.

If it all goes well, we’ll be exiting early access within 3-4 weeks.

Thank you for supporting us through this process.

Stay safe.


Title: Re: SpaceBourne
Post by: Asid on July 19, 2020, 11:23:49 AM
SPACEBOURNE VERSION 1.0
Sat, 18 July 2020

(https://steamcdn-a.akamaihd.net/steam/apps/732240/ss_b08aa9af45e84693e99f3aebdfbcc6af209cc533.1920x1080.jpg?t=1595077678)

SpaceBourne is exiting early access.

In our about 2 years of long early access adventure, we added numerous new features to the game with 51 updates that were requested by our community.

For the last 3 weeks, 4 players play tested SpaceBourne for more than 300 hours and we fixed any bugs that they encountered.

However, the full version of our game does not mean that we will stop improving the game. Spacebourne will grow more and more with your feedback and reports.


Improvements and Changes:

• System scan has been changed. System scanning is now made using only the Scan button. Also, the scanning range has been removed from the game.

• The interaction system with NPCs and other objects at the stations has been reinvented/improved.
• All in-game sounds and music are reclassified and organized.

• All Looking for Pilot missions are balanced

• All side missions from stations generals are balanced

• All Main story missions are balanced

• Crafting is balanced and added new crafting blueprints

Here is the list of bugs that were fixed:

( reported by players as follows):

• Wormhole bosses escape from portal even If I destroy engines.

• I can take Health visitor missions from the start after I complete all chain.

• When looting stuff with the ship in 3rd person view, the ship sometimes crashes into the boxes and takes some damage.

• At the ship modification screen it shows the comparison fields, also when hoovering over the installed weapons.

• I can't complete the final stage of the false prophet mission, as sissy escapes too fast.

• I fail in the battle of Sisy, the game teleports me back to the mission and does not allow me to continue to the game without completing that mission.

• Can’t complete the Drane’s List mission in Sandbox mode.

• The 3rd stage of this Ambush mission has a map pointer indicating it’s at T8. The quest log says Go to T6 and lay an ambush for ships.

• The 4th stage of Food Storage mission: After laser area is removed, the ships flying around are constantly turning I can’t shoot them

• Some outposts Merchant stocks are empty.

•Ukra keeps saying “talk with the lobby” after I enter the Drane’s room

• Lock progress sound effect keeps looping if the target is dead before lock progress completes

• If any cinematics start while I’m firing turrets. Turrets keep firing until I restart the game

• In the market interface, the price written in the left panel and the price written in the middle do not always match each other.

• In the 3rd stage of the foot shortage mission when I take the role of Woga, the character I start with is different than the one I end the mission

• When the speech interface first boots up, it briefly displays the character name as EvE.

• Numerical sorting error occurs in Tip's window.

• I can’t get the stealth module at Escape mission.

• While in space as long as the dialogue interface opens, I cannot click on anything behind the UI.

• There is no door inside Sisy's house on the planet Ganan. So I can't find where to get out.

• If you traded/used new ships other than the initial Andromeda during story mission, and then go into the first illegal Stargate mission, the "stealth" module cannot be used.

• Sorting items in merchant by stock or price reverts the stock value to the point when you first opened the merchant screen.

• When I dock with a dart ship, some station docking ports don’t fit the ship.

• For the mission Sheles part 2 the quest log directs you to XK4 in X4, but the map indicator is X3,

• The dispatcher basic ship has same stats with Dispathcer 2XL (Very rare) ship

• When comparing ships the owned ship’s cargo is always shown as 1000 kg.

• When there is no misc tool on board, selecting an asteroid and trying to mine, makes the ship go up to the asteroid and get stuck

• Sometimes the asteroids blow-off in a single hit(in 2 seconds) from the misc tool

• When mining, when I recall the drone, sometimes the laser of the misc tool does not turn off. This problem continues until the game is restarted.

• When interacting with banks and hangars, if there is another NPC right next to me, the interaction interfaces overlap.

• The alert beeps that you hear when your ship is locked by the enemy sometimes overlaps and remains looping even after the combat is over.

• Skill tree screen keeps playing skill learning sound effects when you click a learned skill.

• If I use a lot of save slots and open the pause menu by pressing ESC during the game, the game will freeze for 3-4 seconds.

• I cannot see the awards I won in the faction wars.

• The starting stats of Sandbox characters do not match those on the character selection screen. No matter what character I choose when I start the game, all stats appear as "5".

• In Trade Tutorial, if you go to a different place than the one you are supposed to go, the training mission becomes unresponsive.

• In the 4th stage of the input tutorial, I’m asked to change the mode with the “R” key, but the mode change is assigned to the L-Ctrl key.

• When you close the game with Alt + F4 while in the Trade tutorial, all the save names become “Trade Tutorial Save”

• While crafting, the raw materials in some crafting blueprints change while crafting. If the cargo has more than necessary raw materials, it consumes 1 more item than the recipe requires.

• If I switch to screenshot mode while crafting, the crafting interface freezes, and I’m forced to quit the game with Alt + F4

• I cannot skip the tutorial interface that opens up after purchasing the Soma station (New interface added)

• In Soma station, when I open the station map, the locations of the buildings I built are not visible. The map is always empty.

• In the Soma station, after installing a building, if I move the character without first closing the UI, the closing options of the UI do not work. This problem continues until you restart the game.

• No matter what task I assign the soldiers, I hire at the Soma station, to they always show on “Guard” task when I reopen the UI.

• I cannot call in the soldiers I hire at Some station to the mission location

• The communication device that I should use to call in my soldier has the description of the “Stealth Module”

• In the Soma Station If I press the “E” button several times to interact with the command center, the UI keeps opening up on top of each other

• If I return to the main menu from the game, the gamepad stops working and the cursor stays stuck in the upper left corner.

• I cannot interact with consoles at the Soma station using a gamepad

• Even though I bring down all the volumes in the settings, some sounds are still playing at loud levels.

• During battles, some sound effects are above the general sound level of the game.

• Some Achievements that were impossible to complete are fixed.

• Certain minor bugs and errors have been fixed.

•Certain English Translation, spelling and grammar errors fixed


NOTES:

• We couldn't reproduce the “I can't get back the items I put in the hangar” bug. if you encounter this bug, please send your last save the file via e-mail “info@dbkgames.com”.

• Some control settings have been changed in the game. If you encounter any errors while controlling the ship, please try to reset the controls with the "Reset to Default" button on the settings page.

Endless thanks to all our early access players for your support in this process.


Title: Re: SpaceBourne
Post by: Asid on July 21, 2020, 12:23:04 PM
SpaceBourne Version 1.0.1 Released
Mon, 20 July 2020


SpaceBourne Version 1.0.1

• New tutorial interface added to Hangars

The following bugs are fixed;
( reported by players as follows):

• The items I put in the hangar disappear when I interact again.

• When I interact with Hangar, the Bank interface is opened instead of the hangar and I cannot put items.

• When I rent a hangar the slots are not visible when the first interface is opened. This problem continues until you open (Restart or load) the station map again.

• My ship hits the Cargo crates in space and getting damage when try to loot

• In dock/undock and jump cinematics my ship's skin appears as default.

• Can’t use the “Sell All” button when trying to sell something from the hangar.

• When mining and you deplete the asteroid an explosion sound effect plays but seems to be cut short once the animation is over

• At the starter tutorial in the ship perk stage, if the ship doesn't have energy, the game gets stuck.

• I can access the Galaxy Atlas at the tutorial mission and when I open atlas, all tutorial interfaces getting closed.


Title: Re: SpaceBourne
Post by: Asid on July 23, 2020, 12:50:23 AM
SpaceBourne Version 1.0.2 Released
Tue, 21 July 2020

SpaceBourne Version 1.0.2

• New drone models added with different stats/levels.
• Added speed and laser power stats to Drones.
(You can find new drones at merchants.)

The following bugs are fixed;
( reported by players as follows):


• Ship invert Y Axis is not working with the gamepad.

• The NPCs of the docking/undock cutscenes are little to big compared to the ship

• When laying mines with the Dispatcher I take damage each time a mine is produced

• Purchasing Hangar on A1 Arbuq station puts a giant crate on the walkway from the Bridge

• When I hover over the drone icon in the cargo, all the stats are shown as “0”.

• There is no warp distance check at the start mission. If I warp to the stargate while too close to it, the warp effect is looping but can't reach to point.

• Can't catch pods with Slave Webs. (The catching system has been changed, now catching distance is closer but more accurate.)

• When using the scanner and selecting a target that is too close for WARP, the only way to get there is to fly further out and then use WARP. ( Now the close range warp can be used from any distance. So if the player is close to the warp target, the ship automatically switches to close distance warp)

• Certain minor bugs and errors have been fixed.

• Certain English Translation, spelling, and grammar errors fixed


Title: Re: SpaceBourne
Post by: Asid on July 23, 2020, 01:24:32 AM
SpaceBourne Version 1.0.3 Released
Wed, 22 July 2020

SpaceBourne Version 1.0.3

The following bugs are fixed;
( reported by players as follows):

• If drone returns with Salvage whilst you salvaging - the salvage stops when you do "Take all" and then the rest of the salvage disappears rapidly.

• Asteroids suddenly disappear after they explode. (New effect added)

• If you upgrade the Soma station to get the Headquarters through the console next to the Barracks, rather than the Captain room interface, you do not get the communication device.

• Value sorting button does not work at the inventory

• All drones except for the drones added to the game with Version 1.0.2 have higher stats.

• At New Contact mission If I go A9 station instead of Core City, the mission updates with different subgoals.

• Ship's high-speed screen effect gets stuck on the screen if I press Shift while undock cutscene playing.

• Dice game rules say it's 2 rounds but in fact, it's 5

• Bounty contracts don’t update after I killed the target. I can get the same contract again.

• If I scan the system before the distress call, I can't locate the signal location.


Title: Re: SpaceBourne
Post by: Asid on July 25, 2020, 12:58:51 AM
SpaceBourne Version 1.0.4 Released
Fri, 24 July 2020

SpaceBourne Version 1.0.4


The following bugs are fixed;
( reported by players as follows):


• In the wormholes, if the ship's armor is too low, the game crashes when warp to exit

• When I get my drone out for repairs in a wormhole bonus phase the drone repairs the shield over 100%.

------
• Expertise skill that permanently increases all Expertise at level changes. ( It is interfaced related bug)

Added New Skill - Drone Master: Increase the drone's speed and armor by +%10 per point

Since the "Expertise" skill makes confusion we changed that skill to new “ Drone Master” skill.
------

• In the upgrade interface, drone tabs do not show the correct stats.

• There is no Drone stats panel at ship stats interface

• Using Shock perk of Necro Tier 2 and Tier 3 ships, makes the ship invulnerable.

• I can’t load the new drones to ship. ("Required Level" value of the new drone was incorrect, The required level values of all drones have been adjusted.)

• At bounty contract If I complete more than 3 bounties, all the other bounties are resetting. We added a new "bounty contracts class" to the game.

• I’m getting negative experience at high levels.

• I can’t collect the anomaly. ( We think that this problem is caused by an obstacle between the ship and the anomaly. Warning popup interfaces added for such cases)

• Incorrect stat values for certain weapons and upgrades have been fixed.


Title: Re: SpaceBourne
Post by: Asid on July 29, 2020, 12:08:25 PM
SpaceBourne Version 1.0.5 Released
Tue, 28 July 2020

SpaceBourne Version 1.0.5

Changes :

• Added UHD resolution (3840x2160) to settings

• Screen Shake value slider added to the General Settings.

• A new Cool Down display has been added to the action bar for active skills and usable modules.

• Drones are no longer consume capacitor

• Following Skills has been changed ;
- EMP: No required Locked Target to use, cooldown increased 30sec to 40sec, duration increased 20sec to 30 sec
- Regional Destruction: Affecting Area reduced 100k to 60k so players can get away from area damage. Cooldown increased 60 to 90, Energy increased 250 to 330
- Tank: Rhe duration increased 15sec to 25sec, The energy consume decrease 300 to 230

The following bugs are fixed;
( reported by players as follows):


• I cannot close the following screens using the controller ( Current Ship Status/ Character Skill Tree ) Fixed and all the interfaces can close with the gamepad “ B “ button.

• At Ship Stats interface drone Laser Power stat shown as Speed

• T2 slave webs don’t capture enemy pods

• The pods I caught are being saved incorrectly. ( New slave class has been added to the game )

• Drone detail interface shown as empty If I put the starter drone to the bank or hangar

• While Anamoly harvesting, the ship moves unusually fast and the harvest event starts after a long delay.

• Upgrades from commander's quarter at Soma Station-> you can press "Build" few times and each time you will lose your money like you building it the first time

• Moving Mouse cursor with gamepad makes character turn while interfaces are open

• The Distress call event is spawning the same location with my other mission.

• Some bounty contracts reward less than promised at the end of the mission.

• There is no marking on the Spaceport map showing where to find Ser-Guta in X10 station

• Queen of Onus trade ship doesn't fit D19 Duons station hangar

• Having performance issues during new asteroid explosion effect (We have made some performance-enhancing adjustments in this regard, but if you encounter this problem again please report)

• Turret booster upgrade modules have the same stats with Turret modifier modules

• Trade stocks reset if I bought the trade items in the station then save/load the game without exiting the station

• Soma Station’s map shows the locations in the station incorrectly including the position of a player

• Can’t see the details of the upgrade module or weapons that I want to craft in crafting stations

• The keys that I rebind reset to default when the game closes with alt + f4 or crashes.

• Incorrect stat values for certain weapons and upgrades have been fixed.

• Certain minor bugs and errors have been fixed.

• Certain English Translation, spelling, and grammar errors fixed


Title: Re: SpaceBourne
Post by: Asid on August 04, 2020, 12:27:32 PM
SpaceBourne Version 1.0.6 Released
Tue, 4 August 2020

SpaceBourne Version 1.0.6

Changes

• T4 upgrade modules added for modifier upgrades.

• Added Indicator for Asteroids, wrecks, and anomalies.

• Added new shortcut to sell items in merchants. ( “S” for keyboard / “X” for gamepad).

• The ratio of faction wars has been reduced. Wars will be less frequent now.

• Dice Poker bet values have been changed. Now the max bet automatically increases according to the level of the character.

The following bugs are fixed;
( reported by players as follows):

• Game crash when fighting against bounty hunter's capital ships

• Can’t see the total round post in Dice Poker,

• Current round text doesn’t updating If I close and open the Dice Poker interface.

• Slider for a bet is really hard to click in Dice Poker

• In some tutorial interfaces, pressing "ESC" opens the pause menu and when I return to the game, I cannot close the tutorial interface.

• Selling stacked items from banks to merchants makes items disappear until I close and open the market interface again.

• Clicking “Sell All” button at Merchant interface always sells “1” if I opened Hangar or Bank tab.

• Closing the "Bounty List" window by Esc button opens the pause menu first.

• if you ve bought max bank slots in 1 game, and then start a new game with the same alias, you ll have max bank slots right from the start.

• Certain English Translation, spelling, and grammar errors fixed


Title: Re: SpaceBourne
Post by: Asid on August 08, 2020, 02:13:26 AM
SpaceBourne Version 1.0.7 Released
Fri, 7 August 2020

SpaceBourne Version 1.0.7

• Save system has been changed ( It will not affect old save files ), with the new system The hierarchy between automatic save and manually save is changed based on date. Now the resume/ Continue game options will not only load autosave but also manual saves base on computer date.

Note-1: You need to create new save files to use that feature.

Note-2: With the next update, the total save slots will be limited to 12. Therefore, if you have more than 12 save files, please delete the extra slots to avoid losing game progress.

The following bugs are fixed;
( reported by players as follows):

• Crafted Shield rechargers only repair ship armor doesn’t charge the shield

• invert ShipY Axis doesn’t work at "Gamepad-2" preset

• When talking to Merani (At miner family mission) there is no way to choose "2. Any rewards", dialog only 1. and 3. works.

• The difficulty selected when starting a new story mode game does not fit the difficulty shown in the General Settings menu.

• In DW20, trying to warp to the XK17 gate instead takes you to the DW21 gate. Both map pointers for XK17 and DW21 point at the same gate.

• At “Xan Mission” when my ship is on the planet I can't control my ship.

• Some ship models duplicated at ship markets. ( This problem may continue until ship market stocks are updated.)

• Fly type ships get stuck on my ship when we collide.

Note: Since some feedbacks and reports submitted this week will take time to be added to the game, we will add them to the next major update. During this period, we gave priority to this 1.0.7, which fixes some bugs so that the players have better gaming experience. Thank you for your understanding.

Title: Re: SpaceBourne
Post by: Asid on August 12, 2020, 12:07:27 AM
SpaceBourne Version 1.0.8 Released
Tue, 11 August 2020


With the great help of UI artist Andreas Kalinka, whole Ship HUD has been changed with new features.

Other UI’s will be changed in future updates.

Note: (We have postponed the limitation of save slots for this update.) With the next update, the total save slots will be limited to 12. Therefore, if you have more than 12 save files, please delete the extra slots to avoid losing game progress.

The following bugs are fixed;
( reported by players as follows):

• When leveling up ship stats don’t update until changed the map
• Riydeo and Jynet Part 3 quest show level requirement = 0
• I’m getting slaves with negative values at low levels.
• Wormhole tier disappearing if the close map and open again
• I can’t locate T3 wormholes. (Increased the chance of all wormholes to be found by + 10%.)
• 'T2 The Rogue' has a 0.4% shield recharge but the base stats in the ship shop says it has a 0.8%
• When you split the items in the cargo, it sometimes splits as -1 missing.
• Some minor bugs and errors fixed.


Title: Re: SpaceBourne
Post by: Asid on August 15, 2020, 01:52:25 AM
SpaceBourne Version 1.0.9 Released
Fri, 14 August 2020

SpaceBourne Version 1.0.9

Save files have been made performance friendly. In this way, the 12 slot limit has been changed to a 40 slot limit.

New Upgrade Consoles added to outposts. Players can now access most of the features of the game from the outpoints without docking stations.

The AI of the Fly-type ships has been improved and fixed the performance issues when fighting with the fly swarm.

The following bugs are fixed;
( reported by players as follows):

• Swapping slots in Cargohold causes incorrect stats to be displayed on the detail interface.

• The game crashes at the Wormhole bonus stage if my cargo hold is full.

• Trade ships scale 10x bigger when selling ships at stations.

• Laser bullets damage is equal to turret bullets but projectile speed is lower.

• When I switch to the new map, the speed progress bar appears in full. This problem persists until you change the ship mode.

• In tutorial missions, there is an empty square on the ship perk slot, and the perk is not available. (Perk's not being available has to do with the design of the mission. Perk will become available later in the tutorial task.)

• Another character model is sitting in the cockpit of the chark model ship in sandbox mode.

• When a skill is disabled, a black square appears on the skill slot at new HUD.

• I can’t remap the Mouse buttons if I talk with someone on stations. ( We were unable to reproduce this bug. But we think that such a problem will not occur anymore with the new functions we added to the end of the dialogs.)

• When I try to transport drag containers by non-trade ships, it says overweight even though there is room in my cargo.

• Skipping the 2nd tutorial mission opens the same level from start.

• Some minor bugs and errors fixed.


Title: Re: SpaceBourne
Post by: Asid on August 28, 2020, 01:03:45 PM
SpaceBourne Version 1.1.0 Released
Fri, 28 August 2020

SpaceBourne Version 1.1.0

We've been working on randomly-generated weapons and upgrades for the past two weeks. But things didn't go as planned, so we had to downgrade the game version. Therefore, this update was based on bugfix only.

Thanks for your understanding.

The following bugs are fixed;
( reported by players as follows):

• Can't hire wingmen past lvl 30, even if mission and player are over lvl 30

• After completing the Destroyer mission, if I talk with Ukra in Resistance Station she talks as if she will give the task from the beginning.

• AI can still shoot at me after using Bulls Eye skill.

• I’m getting bounty contract at S0145 system which isn’t on the space atlas.

• If I warp away when my drone is out, sometimes the drone does not come back to the ship and when I get back to the location I warped, I cannot find my drone.

• Load game interface opens with too much delay if I delete old save files.

• Some upgrade modules stacking in inventory even when they are unsackable.

• Shield recharger buff icon stuck at the screen if I pressed the hotkey multiple times.

• Some minor bugs and errors fixed.


Title: Re: SpaceBourne
Post by: Asid on September 25, 2020, 02:06:04 PM
SpaceBourne Version 1.1.1 Released
Fri, 25 September 2020

SpaceBourne Version 1.1.1

Trade item’s values are increased. New values are more balanced and trade has become more profitable.

The following bugs are fixed;
( reported by players as follows):

• Some particle effects have a huge impact on performance. All in-game effects have been reworked and made more performance-friendly.

• I can’t align my turrets to close targets when piloting the Dart model ship.

• Game crashes when opening a level with the surface (Planet)
Note: It seems it is only happening with AMD RYZEN series. I think I fixed it but if you still have the same bug please report with your current system.

• Gunnar Brother's mission always available again, after you have finished it.

• Warp audio loop stocks after completing the warp event.

• Warp module keep offline after I completed the station missions.

• Deleting saved games sometimes deletes multiple slots at the same time.

• Camera shake scales too much if I set shake value to “100”.

• Some minor bugs and errors fixed.


Title: Re: SpaceBourne
Post by: Asid on August 04, 2022, 08:59:53 AM
Some Good News About SpaceBourne 2
Thu, 4 August 2022

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33141586/420b4c37a0d0027a08cc6aa84f8472a0200e5846.jpg)

Greetings ;

I'm excited to announce that SpaceBourne 2 received an Epic Mega Grant rom Epic Games! With the support of Epic Mega Grants SpaceBourne 2 will go beyond our dreams.


In the main time, we moved our homes to the office for a few months and have been working on SpaceBourne 2 day and night.

For this reason, I cannot be active enough on social media and the Steam community. I apologize to all of you for any e-mails or comments I missed.

Hope to be with you with the new trailer of SpaceBourne 2 very soon.

Thank you all...