Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Virtual Battlespace (V.B.S.) => Topic started by: Asid on May 16, 2017, 02:55:54 PM

Title: Moving ahead in the virtual battlespace
Post by: Asid on May 16, 2017, 02:55:54 PM
Moving ahead in the virtual battlespace

(http://www.army-technology.com/uploads/newsarticle/5805861/images/486743/small/virtual%20battlespace%201.jpg)

Analysis By Dr Gareth Evans
On May 15 2017


‘Wargames’ have taken on a whole new meaning with the advent of realistic simulation technology, as the British army, like an increasing number of the world’s armed forces, has embraced the benefits of training on a virtual battlefield.


(http://image.digitalinsightresearch.in/Uploads/ImageLibrary/Active/2016Q3/2.NRI/Army/Features/Virtual%20Battlespace%203.jpg)


The Ministry of Defence (MoD) Joint Combat Operations Virtual Environment (Op JCOVE) programme has, over a period of eight and a half years, already prepared more than 16,000 soldiers for overseas deployments and delivered significant savings in logistics and training costs. Now, with the award in January of a major contract to NSC – the training simulation consultancy behind Op JCOVE – British troops, both Regulars and Reserves, are to benefit from the arrival of the next-generation Unit Based Virtual Training (UBVT) capability.


(http://www.army-technology.com/uploads/newsarticle/5805861/images/486753/large/virtual%20battlespace%204.jpg)
Everything, from the vehicles to ballistic trajectories are modelled to behave just like the real thing


Full article: HERE (http://www.army-technology.com/features/featuremoving-ahead-in-the-virtual-battlespace-5805861/)