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(Dev News #156) Epleland Travel Tips and Statues
17 May @ 6:01pm - Saxxon




Hey, Feudalists!

Today we have released a patch with a couple of small, yet vital new features, mechanic tweaks, and some general fixes. One of the important changes added with this patch is that now repairing objects is not allowed during Holy Judgement on neighboring and burning fief. Please keep that in mind. We have also fixed the issue with Trade posts and some outposts not upgrading or downgrading to or from level 3, and some other things. You can check the full list in the patch notes https://lifeisfeudal.com/News/?art=798

This week yet another guild has successfully completed the 'Pillars of the community' challenge Guild 'Ravens Cross Citadel'. Kudos, feudalists!



Earlier this week we have announced that the server of Epleland is closing on Monday, May 20th. After this date, the world will no longer be available in the game launcher.
This decision is based on the support costs of game servers and the worlds population.
For comfortable settlement and exploration of Godenland all active Epleland players will receive 20, 000 GF compensation. All your characters and their skills, stat points, alignment values,...

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Community Update #2: New Game Mode - Hardcore Checkpoint
17 May @ 5:27pm - NWI Alex



Hey everyone, my name is Michael Tsarouhas, I am the lead game designer on Insurgency: Sandstorm. In todays post we want to talk a little about our upcoming new official cooperative mode Hardcore Checkpoint. Well go over our motivation behind creating the mode, the pillars that govern its design, and how we turned traditional Sandstorm gameplay on its head and created something that plays unlike any of our other game modes. Wed also like to take this opportunity to say that you can check out all the content coming in our next update including Hardcore Checkpoint in our Community Testing Environment May 20th. Just go to your Steam Library and look for Insurgency: Sandstorm Community Test Environment, which you should own as long as you own Insurgency: Sandstorm.

The idea for Hardcore Checkpoint actually came from our community rather than any sort of flash of inspiration we had ourselves. Just a couple months following Sandstorms release in December, we saw that a lot of players were already modding co-op on community servers. They increased enemy counts, turned up the AI difficulty, and made other tweaks....

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Dev blog #223
17.05.2019



Hello everybody,

The Spring ends soon, and we're preparing the next update for you. In the next 2-3 weeks, we plan to finish the testing of the new game version, which has started already - this week we started the beta testing of Flying Circus S.E.5a and Albatros D.5a and today we add T-34 UVZ mod. 1943 from Tank Crew project to it. And the next week the beta testing of the long-awaited Me 262 A for Battle of Bodenplatte will begin.

For Bodenplatte we also have the Summer US pilot ready, German and British pilots will receive their summer outfits soon. We can show you the US one today:



Jet engine Jumo-004B-1 for Me 262 A fighter/bomber is nearly finished - it is installed on the aircraft, its characteristics are set up and it is being tuned right now. For our project, we have chosen the updated variant of this engine which had a modified valve that made the throttle controls more trouble-proof. However, sharp throttle changes still can cause an engine fire, so it requires a degree of caution. Speaking of available modifications, this aircraft in the game will have the following ones:

EZ 42 gyro gunsight with automatic deflection calculation,
R4M unguided air-to-air...

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