Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on November 17, 2017, 08:00:11 PM

Title: Stars End
Post by: Asid on November 17, 2017, 08:00:11 PM
Stars End

From the developers of Medieval Kingdom Wars

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28834551/b24f7553eaa01c7f7458865c8f39fd69532f0548.jpg)


Stars End Anouncement Trailer EA

https://youtu.be/tiMqZBjJiZA

Uploaded on 24 Oct 2017


it`s been in development for a very long time. Yes that means - we`ve been working at two games at once; and no we are not crazy, money hungry or evil (maybe a little bit evil), and yes MKW will be finished, and it`ll be spectacular...

With that out of the way - in the very near future we`ll publicly announce our new game, titled Stars End. But we wanted to share it with you first. Stars End is a complete departure for us from RTS genre. It is an open world multiplayer space themed TPS/FPS survival game. Something like No Man Sky and Ark having a baby.

Stars End has been in development for several years now, with full speed production ongoing for about a year. We mostly have separate sub-team working on Stars End, with it`s own creator and developer. So SE production doesn`t overlap with Medieval Kingdom Wars, and moving forward nothing is changing with our love and commitment to Medieval Kingdom Wars.

As a good example - with Stars End production going full speed over the last year, we are making really good progress with Medieval. In the end it comes down to having separate developers working on each title, something that we have gotten pretty good at lately. Also moving forward we plan to continue with our passion for RTS games, and MKW is definitely not the last Grand Strategy game that we have planned.

We plan to release Stars End in Early Access sometime in 2018.

Now we wanted to give you the first look at Stars End with this unreleased video. This is from a very old build dating a few months ago, so please ignore the older looking visuals.
Title: Re: Stars End
Post by: Asid on September 08, 2019, 01:09:46 PM
(https://steamcdn-a.akamaihd.net/steam/apps/623340/header.jpg?t=1567434803)

Stars End is a multiplayer sci-fi survival game set hundreds of years in the future in a star system colonized by humans. Come and join us for crafting, construction, missions and PvP on the wild frontier...

Home page (http://starsend.reverieworld.com/)
Steam (https://store.steampowered.com/app/623340/Stars_End/)
Forum (https://steamcommunity.com/app/623340/discussions/)
YouTube (https://www.youtube.com/user/ReverieWorld/search?query=Stars+End+-)


Single-player, Online Multi-Player, MMO, Co-op


Stars End - Early Access Trailer (Aug 2019)

https://youtu.be/WOtCDd3pyyM



About

Stars End is a multiplayer sci-fi survival game set hundreds of years in the future, in a star system colonized by humans escaping their dying home world.

Start with basic supplies and find a way into space - without any loading screens! Players will have the opportunity to travel the system to seek out resources, completing missions and uncovering mysteries - while building strongholds in space and planetside, continually facing the danger of other players.

Utilising procedural planets, the game world is vast - but it's not so large that you won’t be able to play with your friends.

(https://steamcdn-a.akamaihd.net/steam/apps/623340/extras/Stars_End.gif?t=1567434803)

The biggest feature of Stars End is planetary warfare and territory control, with hundreds of players populating each server. Be it FPS fighting across planets and space stations, or dog fighting in open space - Stars End brings system wide combat to the genre.

Make sure you keep your ship locked and your items stored safely in a container somewhere far away!


Features

Stars End offers an enormous world for you to explore featuring:

•   Procedural Planets
•   Online Multiplayer
•   Story-based Missions
•   Exploration
•   Survival/PvP
•   Territory Control
•   Faction Wars
•   Mining, Crafting and Resources
•   Planet Base and Space Station Construction
•   Fast-paced FPS/TPS combat
•   Cash Store with Cosmetic Changes
•   Dog-fighting with Multiplayer or AI crews
•   Random and Procedural Events


(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_aba070ebc02fcb8461daccd4e65a029d8b6ee2ee.1920x1080.jpg?t=1567434803)

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_79a151899c783fea5271f1af7f22594c9a642329.1920x1080.jpg?t=1567434803)

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_314c2e303df1092ebbbbcc89447f2cb59ebd13cf.1920x1080.jpg?t=1567434803)

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_19deae7d25118796975b188388acc1afdc720961.1920x1080.jpg?t=1567434803)

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_8eaa2cd65e8ae77f2411578297da540bb09e576d.1920x1080.jpg?t=1567434803)

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_02fa014cda4e516e85f24ad16cf812160c5d0960.1920x1080.jpg?t=1567434803)

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_10920108966531994fb07582e70555c771c8237a.1920x1080.jpg?t=1567434803)

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_5d72c6e296612d79e4adf395fb3d67085f35935e.1920x1080.jpg?t=1567434803)

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_2f70fb1b5b4c62e554a4e9e94b804a27209e2a30.1920x1080.jpg?t=1567434803)

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_3365ceb285b3e420218637722b4400e5aea213a2.1920x1080.jpg?t=1567434803)

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_929a041895fb4518a5b1ffaeeb5ab40343335112.1920x1080.jpg?t=1567434803)

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_5bbfe5b31f6082d84f76ace31f5c2bde5483bc7d.1920x1080.jpg?t=1567434803)

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_37102c5b1bb3e7a85897049b0b525f1ffc737609.1920x1080.jpg?t=1567434803)

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_740b7dd8c66753c5b4f6639b536dd0e42d93cc67.1920x1080.jpg?t=1567434803)

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_b950e2d8c15aa99ec9ff7e199bd1855d453bb65a.1920x1080.jpg?t=1567434803)

Title: Re: Stars End
Post by: Asid on September 18, 2019, 11:51:04 PM
Alpha Testing Begins


Alpha testing starts today, with everyone who have applied invited to participate.
Hey Everyone,

We are glad to finally announce the start of Stars End Alpha testing. It`s been a long road getting the game to the playable state. We had a number of delays, and although couple of weeks late, we are finally here.

If you have applied to join the Alpha test during the past few months, you should receive email from us today with your key. If you have not heard from, please check the Junk mailbox, and if still nothing - email us, forwarding your original application email.

Alpha testing will continue for at least one week, and everyone who participates will get to keep full copy of Stars End once it goes to Early Access.

Also at this point signup are closed and we will not be accepting additional testers.

As you might have guessed we will need to push back our Early Access launch date, and decision of the exact date will be based on Your feedback. We are considering Wednesday next week, if things go well - but we`ll see - let us know what you think.

We really hope to hear from you!! In case you encounter any bugs and/or issues in the game, please use our Stars End forum on Steam (http://steamcommunity.com/app/623340/discussions/) to submit your bug report. Also, feedback is greatly appreciated, so feel free to post any suggestions and feedback (including screenshots) on previously mentioned site.

We are also very active on our Discord, and looking forward to hearing what you think about the game: https://discordapp.com/invite/starsend

Thanks for your help and your support!
-Stars End Team

Title: Re: Stars End
Post by: Asid on September 19, 2019, 12:59:54 PM
Stars End: Alpha Update 0.615
Thu, 19 September 2019

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31259450/33bb21ef3d276719b23fa7fd39c1b313e63f62d8.png)

Game Update 0.615

The database has not required a wipe.

Server
- Bug fixed with server selection screen
- Server selection screen now has a scrollbar when the list is full
- Servers online count now counts only public servers
- Custom properties added to detect if its a dedicated or official server and updates accordingly
- Debug menu added for dedicated server.

Misc
- Decreased TPS interaction distance.
- Fixed some elements being cut in the input options menu.
- Adjustments to some roads in Janson and make sure no objects spawn in the middle of them.
- Item balance
- Loot drop bug fix
- Janson Spaceport: No crystals spawned inside the POI, added elevator signs, some props.
- Delta Shire: Road and sculpt adjustments.
- Changed amount of Plant Fiber and Woodsticks that some plants give.
- Localization string update
- Silicon item ID fixed
- Fuel issue fixed in prologue, Janson Frigate now gives Propulsion and Booster Fuel x2.

Title: Re: Stars End
Post by: Asid on September 21, 2019, 12:49:23 AM
Release Delayed to Oct 4th + Join Alpha Test
Fri, 20 September 2019

Based on our Alpha testers feedback we are moving the released date to October 4th. Alpha testing is now open to all.
Hey Everyone,

We want our player community to be in charge of Early Access, helping us make the right decisions and shape Stars End into the game players want to play. As we have mentioned earlier - the final EA launch date will be decided by our Alpha Testers, and now that we have your feedback - it`s time to make this call...

Stars End launch is delayed until Friday October the 4th.

This is a firm date that we are 100% confident about. There will be no additional delays. We know we have a large community following - and we sincerely apologies for this delay. However we have a good way to make this up to you...

Open Alpha testing access
We are re-opening alpha tester signups. Everyone who has some extra time and wants to play the game before launch, can email us to get your Steam key. Everyone who takes part in testing the game will get to keep the game after it`s released in Early Access - with no need to buy it.

Contact us at support@reverieworld.com, Subject: Stars End Testing, and include a few words about yourself and your ability to help us test the game over the next couple of weeks.
You can expect to receive your Steam key from us within 24 hours.


Alpha Update 0.62

Details are to be added shortly about today`s update for the Alpha Build


Thanks for your support and understanding!

And extra thank you for all the Alpha testers - we are really grateful for all the reports and suggestions!

-Stars End Team
Title: Re: Stars End
Post by: Asid on October 03, 2019, 12:48:31 AM
Releasing Next Week & 3rd Alpha Phase This Weekend
Wed, 2 October 2019


Stars End launching to Early Access next week. We are also starting 3rd alpha phase this Friday
Hey Everyone,

Releasing Next Week
After couple of delays - we are glad to say that we are finally getting confident in the current state of the game. Sure - few more days of work ahead, but we can confidently say that Stars End will launch in Early Access next week. We are playing this day by day - and our launch window is Monday to Thursday next week. We`ll announce the exact date on Monday.

Alpha Phase 3 this Friday
The last phase of our Alpha testing will commence this Friday with over a hundred new players joining our alpha testers.

If you have applied to join the Alpha test during the past week, you should receive email from us on Friday morning with your key. Please check the Junk mailbox, and if still nothing - email us, forwarding your original application email.

3rd phase of Alpha testing will continue all the way until launch next week, and everyone who participates will get to
keep full copy of Stars End once it goes to Early Access.

Join our Alpha Test
We are keeping the signups open until Friday morning. Please visit this post, if your interested in helping us test Stars End prior to launch: https://steamcommunity.com/app/623340/discussions/0/2806204040010595016/

Thanks for your help and your support!
-Stars End Team
Title: Re: Stars End
Post by: Asid on October 04, 2019, 02:54:58 PM
Stars End: Alpha Update 0.624
Fri, 4 October 2019

Game Update 0.624

The test server has been replaced with [Official] US East. More Official servers will be launching later in the day!

Server
- Server issue with vehicles not spawning properly is fixed.
- Server issue fixed where it was making 500 calls per minute.
- Harvested resources should update immediately.
- Loot containers should update immediately.
- Call added a new call for world loot to destroy in the world as soon as the picked up has registered.

Prologue
- Updated Miriam voices.
- Small correction to Miriam dialogue to match voice acting.
- Added Tutorial Spacecraft Items and updated the localization.
- McDerrik's Locker Quest fixed.
- Droid now gives Tutorial Items which cost 0
- Final prologue objective now respawns the player at Redberry Spaceport instead of reverting the quest to the droid.
- 24 spawns setup for New Raleigh Stables and Abandoned Hangar.
- Mission vehicles now delete after 2 hours, and also when the next major objective is completed.
- Polished Drone Mission NPC line (less annoying now!)
- Lt Shaw quest objective now shows correctly on the spawn screen.

Items/Resources
- Added some new crafting audio.
- Updated some plant colliders so they better fit the shape of the plant.
- Small correction to the over encumbered dialogue line.
- Adjusted Base weight and backpacks.
- Additional Item balance adjustments.
- Increased max encumbered level to maxWeight + 1500.
- Removed not being able to move at max encumbered level.
- New Propulsion and Fuel icons.

Environment
- Removed tower in New Raleigh and expanded the stables in its place.
- Fixed terrain overlapping at new raleigh stables.
- Abandoned Hangar Trees no longer spawning in the spaceport.
- Tigon color adjustments - more alien, toxic and different from Beta Prairie.
- Anu Gas Giant is now a bit darker and desaturated.
- Adjusted gravity area in Orbital station to not get stuck in some places of the interior without gravity.

Weapons
- Fixed CombatKnife and Machete not doing damage.
- Adjusted damage amounts for all melee weapons.
- Removed initial silence in axe chop sound. Not it's better synchronized.
- Adjusted all melee attack animation speeds so all match the duration specified in code (1.3 seconds). This fixes some timing problems like attacks sometimes not executing.

Misc
- Clan invite reworked, now a window that stays on screen until you accept or decline
- Horses have 50 default stamina.
- Fixed forward vehicle key issue in input settings
- Capturing Nova requires 3 Power Cells, capturing a Territory requires 5. Capturing Land Vehicles and Horses require 1 Power Cell.
- Localization fully updated with various corrections in different languages.
- Corrected ferryman dialogue
- Fixed errors that happened when buying a Ferry with credits. It wouldn't actually use credits but delete a FerryPass even if the player doesn't have one, causing errors.
- Fixed error that made Ferry not play an AI narration when taking off, also some code refactoring there.
- Localized all Ferry Vendor texts.
- Increased Reset settings button width.
- Removed some audio at the beginnind of the tree falling sound so it matches better with the animation.
- Decreased melee attack duration to 3 seconds and adjusted some timings.
- Adjusted territory claim loading distance and text distance
- Increased LOD Bias for low quality setting.
- Layout fixes to the get loot window. Now it should work on all resolutions and aspect ratios.
- FPS camera is now higher.

Title: Re: Stars End
Post by: Asid on October 08, 2019, 01:32:39 PM
Stars End: Alpha Update 0.629
Mon, 7 October 2019


Hey Everyone,

As we are crunching towards Early Access launch in 4 days, we have another major alpha update today. We`ll continue with daily updates all the way until launch... well actually I guess we`ll continue with daily updates after launch as well... We`ll rest next year:)

And to confirm Stars End launch is schedule for 3pm EST, on Thursday October 10th. We will have at least 10 official servers live for launch, and can expand with more by Friday evening depending on player numbers.

For now we`ll only keep 1 official server running, as we really want to start trying to max out sever population, and soon try the waiting ques.

And so presenting update 0.629

Server
-Several new servers added covering Europe, Asian and various US locations (offline for now to help stress test just 1 server)
-Major improvements to server stability and performance
-Delay removed on picking up world loot, plants and harvested rocks.
-Loot container function completely revised and should be 10 times faster
-In case of a server crash, server will auto restart and be back online within 30 seconds
-On taking down or restarting the servers all players are now kicked
-Added various commands for controlling official servers booting, shutdown e.t.c

Important Fixes and additions
-Various metal loot including Scrap Metal can now be collected in the environment without tools - located by the big metal structures
-Fixed prologue issues with spawning half way into the Cryo Chamber
-Fixed prologue issues with some players spawning in a floor, or being stuck and unable to continue
-Fixed major issue with main menu getting stuck on the screen when logging into the game
-Fixed major issue with unable to start sawing a log
-Fixed issue with sawing logs (still one problem there - logs disappear too fast)
-Turned off a bunch of items that weren't meant to be craftable yet, like concrete floor e.t.c
-Fixed a bug with closing and opening wood storage container

Misc
-Much faster mining, wood chopping e.t.c animations
-Reduced super sized mech bullet casing when shooting
-All in-game music and sound now properly turns off when exiting to the main menu and will not continue when logging back into the game
-Weight of tutorial Hangar sequence items greatly reduced
-Meat Stew now recovers hunger
-Rain volume decreased
-Copper Added to all asteroids
-Copper also added to the mine (but not working yet - just mine in space using NOVA for now)

Title: Re: Stars End
Post by: Asid on October 09, 2019, 11:48:41 PM
Updated release date - Monday October 14th
09/10/19


Hey Everyone,

This wasn`t an easy decision... but considering our tester feedback, and the current issues with the server lag - we have to postpone the release to Monday October 14th. We will be missing amazing launch spot that was opened for this Thursday, but we`d much rather have a better game launch, then take advantage of this extra visibility on Steam. Stars End really needs a few more days, and we`ll make good use of each and every extra day...

We`ll have a major update 0.63 tomorrow that should have majority, if not all of the server issues resolved. And we`ll continue pushing with daily updates all the way until launch. We are making giant progress with each passing day, and will have the game in the great shape for Monday.

Meanwhile - we plan to have a major testing event this weekend. With servers fixed, and main bugs resolved - we`ll be inviting more players, as well as all of our current testers to take part. No server resets, crashes, or lag - just pure gameplay weekend!

Really sorry for any inconvenience, but this is for the best - we really don`t want to disappoint anyone with a messy launch.

Title: Re: Stars End
Post by: Asid on October 10, 2019, 01:30:24 PM
Stars End: Alpha Update 0.630
09/10/19


Game Update 0.630

Due to a large server rewrite, the database has been wiped.

Server
- World array system replaced with a new version which instead of using one array to hold all data, has several arrays per location. Players only require the data for the area theyre in.
- Old relative objects system phased out, merged with world array.
- Voice chat removed for now (pending server stability)
- TreeLogs now pickup faster without delay.
- Fixed a leak with world items spam spawning on the server

Chat
- Chat now broadcasts properly when sending a message.
- Chat window sizing improvements that should better fit all resolutions.
- Fixed small issue in which the chat window would lose focus even when clicking in certain areas of the window.
- Opening chat window now uses the keyboard key set in the options.
- Chat font changed.

Misc
- Changed position of the personal server button in main menu.
- AI frequency on BP decreased a little, was a bit too full on.
- Changed scrap metal by metal ruins to only spawn in at 30 metres.
- Broken aiming while holding weapon is fixed in TPS
- Fixed errors that happened after closing inventory window while inside a vehicle
- Moved ferry vendor and quest NPC in Orbital station.

Title: Re: Stars End
Post by: Asid on October 14, 2019, 05:03:54 PM
Last Day of Alpha - Update 0.632
Sun, 13 October 2019


Hey Everyone,

Today`s major update finally completes the Early Access build. We are glad to say that in the last big push over the weekend we have managed to resolve all the leftover game breaking bugs and finally get the game servers stable. We will have one more pre-launch update tomorrow fixing the current few remaining noticeable bugs.

At this point we have the Worldwide Server running smoothly - and time has come to push it to the full capacity - with upwards of 100 players online at once.

If you have a bit of time today around 11am EST - 3pm EST, please join us and play the game on the Official Worldwide server. We`ll keep one server running for the next 10 hours, before bringing all the 15+ game servers online for tomorrow`s launch.

We also want to take a moment to say Big Thank You to all of our alpha testers! Your help during the past month was essentual in helping us prepare for Early Access launch.

And so presenting update 0.632:

Server Updates

•   New claim management server system due to claims filling up the scene quite fast
•   Server scans player locations to see if a networked claim is required for that position
•   Sun code merged with solar system values for better server performance
•   A fix for world objects not destroying for the hosting player, as the slot was getting cleared before the object was destroyed.
•   Placed components now pickup immediately for the local player to avoid duplication
•   Local vehicles now pickup immediately for the local player to avoid duplication
•   An effect controller error resolved while playing on a server
•   Big array issue fixed with loading data
•   Fixed an issue where area components could be loaded before data is received
•   Small code refactoring related to shutdown server command.
•   Changed the way players get data from the array at startup, one call per existing array entity, if it is filled, as opposed to one network call per sub array which will resolve server load and potentially errors when sending out area data.
•   Some misc errors fixed at startup
•   Fixed some misc errors when playing on a server

Bug fixes and improvements

•   Fixed not being able to exit a ship if going into pilot seat really fast after entering the ship.
•   Resolved the issue with infinite loot containers, not correctly clearing out its item slot on the server
•   Elevators now move on universal time rather than a networked value.
•   Fixed a bug with fuel not storing properly in ground vehicles
•   Fixed a bug with vehicle disappearing on logging out
•   Added a block to be able to initialize global prompt if the ui is active, which should stop global prompt being activated while already open
•   Further fixes to hopefully resolve container already opened messages, especially if a hosting player opens one.
•   Temporarily disabled LOD transitions for bushes and trees to avoid a flickering related Unity bug.
•   Fixed NPC sitting on nothing in Clayton Town.
•   In case Discord is not open, the game will try to connect to it a maximum of 5 times, instead of forever, since each attempt has a performance cost
•   Fixed radio auto turning off.
•   Workaround to not break sleeping when opening a menu or chat.
•   Fixed bed interaction in several places.

New Features

•   Improved TPS camera rotation while pressing ALT in air ships.
•   Some text validation in chat input text. It won't allow empty messages, new lines, and it will trim empty spaces at the beginning and the end of a message.
•   Improved and optimized some Tigon trees to support wind, and LOD distances adjustments.
•   New Invert Mouse Y setting.
•   Player log in and out messages will only show in the chat, instead of both chat and top notifications.

Misc

•   Demo hammer disabled for now due to a bug, players can pick up their pieces anyway.
•   Removed a bunch of debug notifications
•   Small fixes in localization.
•   Changed route 666 tooltip to Ignition
•   Personal server menu layout adjustments.

Title: Re: Stars End
Post by: Asid on October 15, 2019, 01:57:39 PM
DAY One Update - Servers and More
Tue, 15 October 2019


Hey Everyone,

...Update will be going live in about 15 minuets, will take us a bit of time to upgrade all the servers though, so once you login after you update your client, your preferred server might not be available for up to an hour...

Thanks for your support and sticking with us on Day 1. We are glad to see so many new players joining us, and we are especially grateful for not getting killed with negative reviews on day 1.

The team has been at it all day and night, and we are happy to present a big Day One update that should iron out majority of launch issues. As you might have noticed - servers on launch were not running that well - sometimes kicking players, and often lagging on actions. We are glad to say major of this has now been resolved.

This update also comes with several other important changes. This update was a huge undertaking as launch came with a rude awakening - our database needed to be upgraded. All the testing we`ve done during Alpha testing period could not prepare us for the big server issue that a large number of players - playing at once - have revealed today. The downside of small indie developer handling a big launch.

But the good news - this is now solved. The bad news - we had to do a server wipe. This is the one and only wipe we are doing now, and we will avoid this in the future at all cost. Just glad that this is a day 1 event, few hours after launch, and most players will only loose an hour or two of progress. We are really sorry about this!

The team continues work full speed on a Day 2 update, more great updates to come!

With that said - presenting Update # 1 (0.66)

•   Completely new database used by the game world server - faster, and more efficient
•   Server stability greatly improved, minimizing players getting kicked from the server
•   Server performance significantly improved - a lot less lag when performing actions
•   Over a dozen other server performance related bugs fixed all across the board
•   Clan invite not working most of the time is fixed
•   New craft-able item added - Horse Saddle, required to claim a wild horse
•   To claim a horse player now needs to craft a Horse Saddle
•   Fixed inverted mouse not working right when flying a spaceship
•   Fixed exploit with Prologue Winter Quest

Title: Re: Stars End
Post by: Asid on October 15, 2019, 11:43:51 PM
Day One - 2nd Update - Loot Fixes
Tue, 15 October 2019

Hey Everyone,

Thanks for your support and sticking with us on Day 1. We are glad to see so many new players joining us, and we are especially grateful for not getting killed with negative reviews on day 1.

The team has been at it all day and night, and we are happy to present a big Day One update 1 and 2, - that iron out majority of launch issues. As you might have noticed - servers on launch were not running that well - sometimes kicking players, and often lagging on actions. We are glad to say major of this has now been resolved.

In out second update we have also fixed all the world loot issues.

This update also comes with several other important changes. This update was a huge undertaking as launch came with a rude awakening - our database needed to be upgraded. All the testing we`ve done during Alpha testing period could not prepare us for the big server issue that a large number of players - playing at once - have revealed today. The downside of small indie developer handling a big launch.

The team continues work full speed on a Day 2 update, more great updates to come!

With that said - presenting Update # 1(0.652) & Update # 2(0.653)

•   Fixed all world loot issues - containers and loot will create loot
•   Completely new database used by the game world server - faster, and more efficient
•   Server stability greatly improved, minimizing players getting kicked from the server
•   Server performance significantly improved - a lot less lag when performing actions
•   Over a dozen other server performance related bugs fixed all across the board
•   Clan invite not working most of the time is fixed
•   New craft-able item added - Horse Saddle, required to claim a wild horse
•   To claim a horse player now needs to craft a Horse Saddle
•   Fixed inverted mouse not working right when flying a spaceship
•   Fixed exploit with Prologue Winter Quest

Title: Re: Stars End
Post by: Asid on October 16, 2019, 11:33:58 PM
Upcoming Udpate # 3 Preview
Wed, 16 October 2019

Hey Everyone,

Thanks again for your support during the launch week! The team is hard at work on the 3rd update which is shaping up to be a major one.

We will need another 16-18 hours or so to complete and release it, so we figured we`d post a preview on what`s coming. Keep in mind this is just the larger fixes, we plan another several good changes and improvements to also be included with this update.

•   Completing maintenance on several servers that were down overnight
•   Fixing Loot Container box bug
•   Intro Cinematic for the Prologue - giving backstory on the game, and cool get out of stasis sequence on spawn (it was done before, but had too many issues thus disabled on launch)
•   Auto gathering with Axe or PickAxe by holding LMB (same for melee weapons)
•   Removing interaction timer from containers and NPCs
•   Additional server stability improvements and lag reduction
•   Resolving issues with duplicating vehicles and horses
•   Resolving issues with disappearing vehicles
•   Adjusting tutorial to make it clear how to refuel the spaceship
•   Various smaller bugs fixes across the board

We expect update to be live tomorrow by 11am EST, and we are expecting our 4th update to go live on Friday, with another big update for Monday.

Thanks again for your support, reviews, and sticking with us through the hardships of EA launch week.

Title: Re: Stars End
Post by: Asid on October 17, 2019, 11:44:17 PM
Day Three - 3rd Update - Big Steps
Thu, 17 October 2019


Hey Everyone,

Thanks again for your support during the launch week, the team is pushing hard, and we are back with the third update. You can ready full details below, but to highlight things: storage containers will now work, also the several servers that`s been down from Tuesday are back. Prologue now has an intro cinematic. A lot of quality of life improvements like holding LMB to gather resources, and a lot more stability, lag reduction and other bug fixes.

Please note - that some players will loose their Claims as part of today`s big update. This does not effect characters or anything else - as this is not a wipe.

But since we completely rewrote claims code to work with hundreds claims on the server - and some players had a buggy claim before - some players will unfortunately loose their bases. Terribly sorry about this - and again - just like with previous full wipe of Day 1, or the long server timeout of Day 2 - we expect this to only happen once.

We continue working full speed - and you can expect another major Update 4 by Monday (or a smaller Update 4 by tomorrow...we`ll see) Update 4 will include reworked TPS camera with custom zoom levels, as well as fixes to all the vehicle issues, and so much more.

And so - presenting Update # 3(0.66)

•   Completing maintenance on several servers that were down overnight
•   Fixing Loot Container access bug
•   Intro Cinematic for the Prologue - giving backstory on the game, and cool get out of stasis sequence on spawn (it was done before, but had too many issues thus disabled on launch)
•   Auto gathering with Axe or PickAxe by holding LMB (same for melee weapons)
•   Removing interaction timer from containers and NPCs
•   Add chat filter for common profanities
•   Additional server stability improvements and lag reduction
•   After getting off a horse, camera sets to FPS.
•   Horse animation adjustments to better correspond player input
•   Fixed spaceport in New Raleigh when approaching it on a Ferry
•   Fixed exploit with duplicating objects and containers
•   Adjusting tutorial to make it clear how to refuel the spaceship
•   Adjusted descriptions and Help to indicate that there's no Lock item
•   Various smaller bugs fixes across the board

Title: Re: Stars End
Post by: Asid on October 19, 2019, 12:29:49 AM
Update # 4 - Weekend Ready
Fri, 18 October 2019

Hey Everyone,

Another day - another great update. The team continues to push extra hard to get Stars End into good shape for next week. Today`s update does great things with gameplay - especially for these who play in TPS mode, including one of the most flexible and customizable TPS cameras in the genre. Ground vehicles, FPS camera and server stability also got some loving - improving things across the board. And horses also got some carrots - with various improvements and fixes.

We continue on Monday with the big update # 5 - an no, not the weekend off - but it`s a large update that will take some time. On Monday we`ll have the last of the vehicle issues resolved, and introduce completely reworked Clan system that should work flawlessly.

Wishing everyone a great weekend ahead, and myself and rest of our team will be available all weekend long on the forums and discord.

And once again - thanks for your support and sticking with us through the hardships of Week 1 EA launch.

And so - presenting Update # 4(0.67)

•   Fixed major server issue with kicking all the players from the server once in a while
•   Completely reworked TPS camera
•   TPS camera zoom level added - controlled with mouse wheel
•   New camera settings for riding horses
•   Reworked TPS camera for riding ground vehicles
•   Shadows for the character now properly shows in FPS view mode
•   Hopefully fixed all the issues with horses duplicating when getting on/off
•   Improvement to horse animations while riding
•   Fixed not being able to move after drinking or eating something inside a ship
•   Rewrote audio system - to avoid same voice lines - like Ferry lines - being repeated for all players
•   Various smaller fixes and stability improvements
•   Changed the way global prompt works - fixing issues with pressing F multiple times
•   Fixed various waypoint manager errors - greatly improving server stability

Title: Re: Stars End
Post by: Asid on October 21, 2019, 08:17:30 PM
Update # 5 - The Big One
Mon, 21 October 2019

Hey Everyone,

Thanks for all the support during the launch week. Today we are happy to present the first major weekly update, as we are now switching to weekly update schedule with bigger updates. This update fixes vast majority of remaining launch issues – from claims and server stability to clans and vehicles.

Keep in mind that there will be NO WIPE today! So please don`t worry about that:)

We are continuing full-speed work on our 6th update - due on Monday the 28. With our 6th update we are expecting to resolve last remaining game issues and add a lot of quality of life improvements.

Wishing everyone a great week ahead, our team will be available all week long on the forums and discord.

And so - presenting Update # 5 (0.68)

•   Fixed game crashing after doing certain actions like eating while in a Ferry or spaceship
•   Fixed issues with horse or vehicles duplicating when getting on and off
•   Fixed large number off issues with getting on and off vehicles
•   Fixed all issues when going back to main menu on death screen - removed that option
•   Complete rewrite of the Clan code - fixes all issues with being unable to use clan invites
•   Land and Air vehicles are now locked by default and require the vehicle owner in the driver sit
•   Leaving tutorial or dropping any mission now marks that quest as completed and can`t be repeated
•   Fixed issue with deleting a character not deleting Tutorial progress on the same server
•   Fixed an issue selling items not working if playing in Non-English version of the game.
•   Disabled Caliban ferry from Hera station due to bugs
•   Makeshift claim array increased to 250 items per claim (from 100)
•   Major AI issue fixed where sometimes Mechs, Bugs, Bears would complete disapear
•   Fixed duplication bug when removing part of of the items in a storage, and some refactoring
•   Updated Claims system - can no longer place claims in exploitable zones
•   Claim System reworked fixing all exploits with placing and moving base items and moving items hacking into another player base
•   Some legacy placement code and objects removed
•   Saddle item now purchasable from any Camping vendor.
•   Fixed dropping items not working sometimes
•   Fixed buying stuff at markets not actually buying correct items
•   Fixed large number of bugs that came from interacting with objects and spawning F key
•   Fixed most if not all Missing Items that were looted from containers or found in the world
•   Visual improvement to the main planet - Beta Prairie - reworked light and shadows
•   Major visual improvement to Beta Prairie - reworked terrain
•   Complete rewrite of items drag and drop, and split - fixing wide number of exploits and bugs
•   Split items now works correctly
•   Items of the same type can be combined by dragging into each other
•   Return to Mission screen removed as it was causing all types of bugs and issues
•   Exit prologue button added to pause menu screen
•   Respawn prompts also added to drop prologue mission in the missions window
•   Turned down the ambient crickets and cat screaming on BP due to popular demand.

Title: Re: Stars End
Post by: Asid on October 29, 2019, 02:49:20 PM
Update # 6 - Major Update
Mon, 28 October 2019


Hey Everyone,

Hope you had a great weekend! This week we plan to resolve last remaining game-breaking issues with two major updates for you - one for today and another for Thursday.

In today`s major update we looked into fixing most of the bugs and issues reported by players, giving priority to the more game breaking issues. To fix the last of it though we will be adding a whole new player claims system on Thursday.

Also please keep in mind that we will need to do a wipe on Thursday. We do not expect another wipe in the next foreseeable future, and there are many good reasons to justify doing a wipe this Thursday... to name a few:

•   It`s time to consolidate servers - as they can now support higher player population per server
•   We`ll finally have all the exploits fixed - right now quite a few players have millions of credits
•   New claim systems will fix all the problems from player bases being located all over the place lie in towns, tutorial areas e.t.c


With that said, lets look at what today`s update has to offer...

And so - presenting Update # 6 (0.69)

New Features & Major Fixes

•   Resolved a lot of issues with duplicate vehicles, and other issues when spawning f key to enter/exit
•   Completely reworked server reboots, making sever reboots go much smoother without claim or clans disappearing
•   Greatly expanded base construction with base ramp, foundations and new sets
•   Added Concrete construction set: Floor, Walls, Ceiling, Door Frame, Window, Tiller
•   Added Metal construction set: Door, Stairs, Ceiling, Door Frame, Wall, Window, Window Shutter
•   Expanded Wooden construction set: Base Ramp and Foundation
•   Major update to equipping and moving items - to fix all the duping, deleting and other issues when handling items
•   Implemented /stuck command for the chat, teleports player to nearest safe location, has cool-down


Fixes and Additions

•   Fixed mission and ownership tabs not closing properly.
•   Added a receipt to SunsetStarsaparilla to fix Distillery Exploit
•   Reduced Jet-pack flight duration
•   Fixed issue with instant death from hard landings with jet-pack
•   Hunter, Thirst, Stamina e.t.c will never go over 100% or drop into negatives
•   New way to calculate falling damage based on impact speed.
•   Fixed FuelCell and VehicleFuelCell problems – just one craftable and purchasable VehicleFuelCell now
•   Fixed exploit with Plastics
•   Fixed items sometimes disappearing when dragging them into vehicle component slots
•   Fixed items disappearing when closing inventory while dragging something


Misc and Balance Changes

•   Added Normal Maps for Wood Base Structures
•   Layout improvements to buy ferry ticket window. Texts now fit properly in all languages
•   Raw Meat is now stackable
•   Layout improvements for the death screen
•   Fixed Redberry Spaceport Ferry Vendor having two NPCs overlapping
•   Fixed 9x19mmRound loot drop amount from bad font in template
•   Fixed font related issues to ammo

Title: Re: Stars End
Post by: Asid on October 31, 2019, 12:54:14 AM
Major Update Tomorrow!
Wed, 30 October 2019

Hey Everyone,

As you might have heard we are doing the "big move" tomorrow.

Major Update
To start things off we are releasing our biggest updated so far - that includes major rewrites of the server and claims code; we also have fixed the last of the game breaking bugs. Some quality of life improvements in this update as well - like new NOVA controls and much more.

Switching to super servers
Same time we will be migrating to the new servers, going from 17 small servers that could barely function with 40 players online to 6 super-servers, that for now can comfortably support 250 players each, but that will be expanded in the near future. Half the servers will be PvP, half PvE, and they will cover the world nicely - with 2 in Asia, 2 in Europe and 2 in US.

Wipe
...there`s no way around this - due to complexity of this update, and changing to bigger servers - we need to perform a wipe. But lets face it - it`s BADLY needed. Previous duping issues and exploit left many players with millions of credits, and the game world is also quite corrupted from the days when land claims could be placed anywhere.

After tomorrow we don`t expect another wipe for a long time!

Getting Stars End ready for prime time
Keep in mind that while player population is low now, we will start major advertisement and promo events in the first week of December to boost the player population greatly. Meanwhile we still need 4 more weeks before Stars End is ready for this type of larger player pop.

During this time we`ll continue with 1-2 updates per week, fixing last remaining bugs, starting to polish things here and there, and expand the playable planets.

And finally - we just want to reassure you, that after tomorrow`s update all the issues that been plaguing the game for the past couple of weeks - like disappearing claims, spawning inside you base floor, missing vehicles e.t.c - should all be a thing of the past.

However - this is a HUGE update we are doing tomorrow, so I won`t be surprised if something new will pop-up, but we`ll monitor the situation and if so - have a hot fix ready on the same day.


Thanks for your support, your reviews and bug reports! We could not have gotten through the first 2 weeks without your help!

Title: Re: Stars End
Post by: Asid on November 01, 2019, 02:35:49 PM
Update # 7 - First Milestone
Thu, 31 October 2019

Hey Everyone,

Before we jump to the big event today - we would like to thank all of our players who supported us during the turbulent, yet fun two weeks since Stars End went live on October 14th. For our small team this was a first experience releasing a game of this complexity and scale - and we are glad that in 16 days after launch we have finally reached our first milestone goal.

With today`s update we can confidently say that majority of the game breaking issues has been resolved. Now we are ready to start new phase of development – polishing and improving smaller issues and player experience across the board. And there`s still a lot of work in this department before we can finally get to improving graphics, characters and adding new content after that. Same time we will be able to fix smaller issues a lot faster now - as all the major server and networking update hurdles are out of the way.

As part of today`s update we are switching to 6 super-servers, half PvP, half PvE, capable of supporting 250 players each for now. We expect to push this further in the future.

Unfortunately we had to do a full on wipe; but we have to agree – wipe was badly needed. This was necessary due to switching to super servers, clearing the world after all the previous dupes and exploits have been fixed e.t.c. We do not expect another wipe for a very long time.

Keep in mind that while player population is low now, we will start major advertisement and promo events in the first week of December to boost the player population greatly. Meanwhile we still need 4 more weeks before Stars End is ready for this type of larger player pop.

During this time we`ll continue with 1-2 updates per week, fixing last remaining bugs, starting to polish things here and there, and expand the playable planets.

Please keep in mind - this was a HUGE update, so we won`t be surprised if something new will pop-up, but we`ll monitor the situation and if so - have a hot fix ready on the same day.

Thanks for your continuous support!

And so - presenting our first milestone - Update # 7 (0.70)

New Features & Major Fixes

•   Switching to 6 super servers with 250 limit – to be expanded in the future
•   Super servers split evenly around the globe with half PvP, half PvE
•   Total wipe on all servers – must be also performed on dedicated servers
•   Complete rewrite of all network code behind claims and territory
•   Fixed over 20 issues and bugs related to claims and territories
•   Server and networking performance is increased several fold


Fixes and Additions

•   Improved server stability and resolved some rare causes of server crashing
•   Corrected some server issues when riding the Ferry.
•   Changed Nova controls to act more like a normal ship
•   Landing Pad completely reworked – has a terminal, and allows custom placement of vehicle
•   Moved crafted ship spawn from landing pad to player inventory
•   Issues with claims disappearing or being inaccessible resolved
•   Wild horses no longer show a saddle
•   Fixed falling through terrain when spawning on a claim with a base
•   Fixed Spacesuit set not working properly - invisible suit and shadow issues
•   Fixed makeshift suit not working at all
•   Claims no longer invisible during placement
•   Window and Door placement nodes separated
•   Improvements in stuck command. It now also searches vertically for a suitable place.
•   Implemented saving last used server settings - for solo/personal/dedicated
•   Corrected some animation issues and optimized game graphics


Misc and Balance Changes

•   Corrected inventory duplication on death exploit
•   Adjusted player when standing, crouching and proning – making it impossible to look through walls - wall view exploit
•   Fixed several vehicle exploits
•   Fixed an issue where base components could be picked up with ignition key while in a vehicle
•   Ground tiller rotation resolved
•   Can no longer make a base inside a territory hub
•   Ground tillers can only be placed on terrain
•   Watch Towers can now be picked up
•   Fixed an issue where the territory claim could be deleted
•   Fixed range of territory claims to 300m, preventing personal claims from overlapping or being placed inside territory claims.
•   Fixed issue with territory guardian attacking current owner.
•   Fixed requirement to destroy Guardian mech(s) in order to set a territory claim.

Title: Re: Stars End
Post by: Asid on November 08, 2019, 12:53:53 AM
Update 8 Preview
Thu, 7 November 2019

Hey Everyone,

The team is busy working on the biggest update we had so far... and ETA is Thursday next week.

We wanted to share details of this update with you so that you know what`s coming. There are two parts to this update – some major behind the scenes projects, and some big gameplay changes. So lets go over the changes in some detail here:

•   Server stability and reworked vehicle code – several days of work went into completely reworking the vehicle code that in turn will greatly improve server stability and fix last vehicle bugs
•   Resolving last instances of server crashing and rebooting – things are getting better, but with this update we really hope to fully resolve occasional server restarts
•   Hacking to steal vehicles – it will be possible to steal vehicles by hacking their security, consumes Power Cells. This will probably will only be allowed on PvP servers.
•   Outlaw system – players griefing other players, or killing noobs, will get an Outlaw status, with 5 possible Wanted levels. Outlaw status lowers over time
•   Outlaws will have a nav point visible to other players and a credits bounty on them – both will increase with wanted level. With higher wanted level – Mechs will shoot on sight, and some merchants will become unavailable
•   Noob system – will gives some protection to players playing Prologue, or just starting Survival game - Players who will mess or kill players with Noob status will get an Outlaw status with higher Wanted level
•   PvE servers will get additional protection – for example it`ll be impossible to steal from other player containers
•   Reworked looting system balance – no more high-tier items, and average loot is reduced by 65% – increasing the difficulty
•   Reworked crafting system balance – on average progression will get 50% harder
•   Reworked tutorial that`s designed not to give Tutorial players unfair advantages like space suit, shotgun or jetpack. So for example player will be give Bow and Arrows on Tigon. It won`t be possible to fly the spaceship to explore the space. And other changes to make Prologue more streamlined and not exploitable or OP
•   First part of new character update – most of these updates are not visible to players but are improving character system, and there will be some difference visually. We had to get through this to complete all the non-art related work on the big upcoming character update.
•   Updating Unity from 2017 to 2019 – this was held back due to needed to complete the character update. This will fix a number of bugs and performance issues, as well as allow us to improve game`s visuals more, and fix a number of rare start up bugs on older video cards and fix some rare crashes.
•   Two dozen of other bug and exploit fixes across the board
•   PvE servers get additional protection – for example it`ll be impossible to steal from other player containers


So as you can see we have a major update in the works, and while we would like to apologize for the delay – extra time is needed to complete this update correctly. Wishing everyone a great weekend ahead, and we can`t wait to share this update with you next week.

Title: Re: Stars End
Post by: Asid on November 14, 2019, 11:51:14 PM
Update # 8 - Major Update available in Beta Version
Thu, 14 November 2019


Hey Everyone,

We would like to thank you guys for your patience as we were working on resolving last remaining issues and major exploits. With today`s major update and Update 9 next week we worked on the most common player complains about the game. And we continue work base don your feedback - expect the game to be in great shape by the end of the month – bringing you a good gameplay experience without game breaking bugs, or player exploits.

Also with today`s update we are changing our approach to patches. From now on new major updates will be available in a beta mode for a few days, before going live to the main build. This will help us avoid introducing new bugs with the major updates.

And so - major update # 8 is now available in the Beta mode. This major update includes nearly 50 fixes, improvements and new features, fixing most of the remaining major bugs and complaints, as well as addressing exploits and griefing. Outlaw system will be enabled by Monday to bring some order to the PvP chaos.

Update will go live on Tuesday, but Beta is available already. You can access it by right clicking on Stars End in the Steam library, selecting Properties, and then Beta tab. There are now two dedicated Beta servers that will always be available with no progress resets.

Basically if you like you can completely switch to Beta servers - they`ll be available 24/7 and always get the new updates first.
P.S. Keep in mind as a one time thing, there will be a beta server wipe in the next 24 hours (we`ll be switching servers to more powerful once) But it`s a one time thing. This will not effect live servers in any way.

TO BE ENABLED BY MONDAY
We have a second part of this update, that will be added to the beta build by Monday, and made available to everyone as update goes live on Tuesday.

•   Outlaw system – players griefing other players, or killing noobs, will get an Outlaw status, with 5 possible Wanted levels. Outlaw status lowers over time
•   Outlaws will have a nav point visible to other players and a credits bounty on them – both will increase with wanted level. With higher wanted level – Mechs will shoot on sight, and some merchants will become unavailable
•   Noob system – will gives some protection to players playing Prologue, or just starting Survival game - Players who will mess or kill players with Noob status will get an Outlaw status with higher Wanted level


WORK BASED ON PLAYER REQUESTS & FEEDBACK
A bit part of this update was based on player`s feedback, suggestions and major annoyances with the game. We`ll continue to work in this direction with the upcoming 9th update as well. Here`s a summary list of what was done:

•   Corrected a number of vehicle related issues. This greatly helps improve server stability and performance, reducing number of crashes and other server issues.
•   Added a vehicle hijacking system for PvP servers based on player request. System only effects PvP servers.
•   Fixed the issue that allowed players to delete territory hub claims but could not pickup personal claims.
•   Enhanced wood containers so that only members of the originating claim can access them on PvE servers. This was widely requested, and is part of our commitment into making PvE experience about enjoyable teamwork.
•   A massive update and rebuild to the character system for improved performance and visual acuity.
•   Streamlined and improved Tutorial Mission to reduce player issues with mission performance.
•   Loot rebalanced as requested to increase difficulty and improve long term game play – players will no longer find high end items.
•   We softened the breathing sounds when wearing a spacesuit at player request.
•   Improved the character creation system as part of our overall updating and preparation for the Unity update to 2019 version.
•   Fixed some localization issues. Thanks for those who helped us find these translation problems.
•   Fixed the Grazer hack and improved performance and damage, as this was widely reported.


Thanks for your continuous support, read on for the full update details.

Presenting - Update # 8 (0.72)

MAJOR UPDATES AND FEATURES

•   New character system – rewritten from the ground up – very large backend project fixing a number of issues and clearing way for future updates
•   New vehicle system – rewritten from the ground up – very large backend project fixing a number of issues and clearing way for future updates
•   Hijackable vehicles added - PowerCells required to hack a locked vehicle. 12 for spaceship, 7 for Rover, 4 for Quad Bike, 5 for Nova. Hijacking the vehicle will make you and your clan the new owner of the vehicle.


SERVER STABILITY AND PERFORMANCE

•   Changed the way server restarts work if server crashes, should hopefully get servers to come online within a minute of crashing
•   Fixed a major sever crash when several vehicles were in use
•   Vehicle rigs are only loaded when the player is within 2km of the vehicle – improving server performance
•   Vehicle elements are now saved into a vehicle rig – improving vehicle server performance 50x
•   Major improvement to how vehicles are handled by the game, greatly improving server stability and performance
•   Picking up items and removing other items improved to fix network delay


MAJOR FIXES AND IMPROVEMENTS

•   Makeshift and territory claims fixes to avoid being able to claim ownership on a makeshift claim ever again
•   Vehicles now save their position constantly, to avoid vehicle continuing to move as player logs out or crashes
•   World array now contains clan names in vehicle data – fixing issues with missing vehicles
•   Locked vehicles can now be accessed clan wide if the player is in a clan, otherwise it can be access by the owning player only.
•   Entering a vehicle now has an extra call to make sure the vehicle is destroyed, to avoid duplication
•   Issue with landmines not destroying is resolved.
•   Vehicles now allow access for the vehicle owner if a clan is created after the fact
•   Several issue with vehicle at startup is resolved
•   An extra check added to prevent additional vehicle bugs that were bugging out vehicles on dedicated server
•   Fixed various issues when deleting a character, and certain progress being carried over to the new character.
•   Fixed various bug when deleting claims
•   Fixed a bunch of errors and bugs when using air vehicles that lead to extra server load
•   Clan name now updated for a vehicle on vehicle entry + exit, fixing a number of problems of clan not being able to access vehicles
•   Fixed an issue where territory claims could be deleted and makeshift claims could not.
•   Clan owners can delete a Makeshift claim within that clan


PVE SERVER CHANGES

•   Wood Containers Clan Only for PVE Server – fixing a number of exploits and players abusing other players
•   Death loot containers on PVE can only be opened by the owned player – mixing a number of player abuses
•   Hijacking vehicles now only works on PvP servers and not part of PvE gameplay


MAJOR BALANCING CHANGES

•   Removed high end items from container and world loot
•   Lowered credit gain from crafting and selling from 10% to 5%
•   Rebalanced item costs for all items, making it a bit more expensive
•   Rebalanced crafting receipts – in general it`s 1.5x harder now
•   Lowered number of items for some loot types
•   Fixed a number of crafting exploits
•   Adjusted drop rates for world items to be 1.5x harder
•   Grazer – now does damage to players in PvP
•   Alderman Rack now gives bow and 50 arrows instead of a shotgun
•   Placement radius around mines increased by 70 meters to avoid players placing claims there


MISC CHANGES AND FIXES

•   Reduced size of some unnecessarily huge textures – reducing RAM usage
•   Grazer - fixed ray detection being wrong and colliding with the player itself, and even damaging it.
•   Grazer - fixed and improved hit effects, range, and performance drain
•   Grazer - fixed a number of bugs when changing weapon while using it
•   Reduced running breath volume by 16db

Title: Re: Stars End
Post by: Asid on November 20, 2019, 12:26:06 AM
Update # 8 - Major Update in Live!
Tue, 19 November 2019

Hey Everyone,

We would like to thank you guys for your patience as we were working on resolving last remaining issues and major exploits. With today`s major update and Update 9 next week we worked on the most common player complains about the game. And we continue work base don your feedback - expect the game to be in great shape by the end of the month – bringing you a good gameplay experience without game breaking bugs, or player exploits.

And so - after a week of beta testing major update # 8 is now live! This major update includes nearly 65 fixes, improvements and new features, fixing most of the remaining major bugs and complaints, as well as addressing exploits and griefing. Outlaw system will be added in the 9th update.

WORK BASED ON PLAYER REQUESTS & FEEDBACK
A bit part of this update was based on player`s feedback, suggestions and major annoyances with the game. We`ll continue to work in this direction with the upcoming 9th update as well. Here`s a summary list of what was done:

•   Corrected a number of vehicle related issues. This greatly helps improve server stability and performance, reducing number of crashes and other server issues.
•   Added a vehicle hijacking system for PvP servers based on player request. System only effects PvP servers.
•   Fixed the issue that allowed players to delete territory hub claims but could not pickup personal claims.
•   Enhanced wood containers so that only members of the originating claim can access them on PvE servers. This was widely requested, and is part of our commitment into making PvE experience about enjoyable teamwork.
•   A massive update and rebuild to the character system for improved performance and visual acuity.
•   Streamlined and improved Tutorial Mission to reduce player issues with mission performance.
•   Loot rebalanced as requested to increase difficulty and improve long term game play – players will no longer find high end items. A lot of new items, and items are not different depending on the loot container.
•   We softened the breathing sounds when wearing a spacesuit at player request.
•   Improved the character creation system as part of our overall updating and preparation for the Unity update to 2019 version.
•   Fixed some localization issues. Thanks for those who helped us find these translation problems.
•   Fixed the Grazer hack and improved performance and damage, as this was widely reported.


Thanks for your continuous support, read on for the full update details.

Presenting - Update # 8 (0.72)

MAJOR UPDATES AND FEATURES

•   New character system – rewritten from the ground up – very large backend project fixing a number of issues and clearing way for future updates
•   New vehicle system – rewritten from the ground up – very large backend project fixing a number of issues and clearing way for future updates
•   Hijackable vehicles added - PowerCells required to hack a locked vehicle. 12 for spaceship, 7 for Rover, 4 for Quad Bike, 5 for Nova. Hijacking the vehicle will make you and your clan the new owner of the vehicle.
•   Reworked player interaction with objects and containers - fixed all the issues with being unable to interact with containers with certain camera angles or TPS mode, and add a targeting dot.


SERVER STABILITY AND PERFORMANCE

•   Changed the way server restarts work if server crashes, should hopefully get servers to come online within a minute of crashing
•   Fixed a major sever crash when several vehicles were in use
•   Vehicle rigs are only loaded when the player is within 2km of the vehicle – improving server performance
•   Vehicle elements are now saved into a vehicle rig – improving vehicle server performance 50x
•   Major improvement to how vehicles are handled by the game, greatly improving server stability and performance
•   Picking up items and removing other items improved to fix network delay


MAJOR FIXES AND IMPROVEMENTS

•   Makeshift and territory claims fixes to avoid being able to claim ownership on a makeshift claim ever again
•   Vehicles now save their position constantly, to avoid vehicle continuing to move as player logs out or crashes
•   World array now contains clan names in vehicle data – fixing issues with missing vehicles
•   Locked vehicles can now be accessed clan wide if the player is in a clan, otherwise it can be access by the owning player only.
•   Entering a vehicle now has an extra call to make sure the vehicle is destroyed, to avoid duplication
•   Issue with landmines not destroying is resolved.
•   Vehicles now allow access for the vehicle owner if a clan is created after the fact
•   Several issue with vehicle at startup is resolved
•   An extra check added to prevent additional vehicle bugs that were bugging out vehicles on dedicated server
•   Fixed various issues when deleting a character, and certain progress being carried over to the new character.
•   Fixed various bug when deleting claims
•   Fixed a bunch of errors and bugs when using air vehicles that lead to extra server load
•   Clan name now updated for a vehicle on vehicle entry + exit, fixing a number of problems of clan not being able to access vehicles
•   Fixed an issue where territory claims could be deleted and makeshift claims could not.
•   Clan owners can delete a Makeshift claim within that clan
•   Nav points are now not shown on default. Only players Claim and Quest points are shown on defaut
•   Reworked all the Ferries to travel much faster
•   Horses now remember the amount of stamina after getting off them. Also fixed some inconsistencies where stamina value was being handled as a float in some places and an int in some others.


PVE SERVER CHANGES

•   Wood Containers Clan Only for PVE Server – fixing a number of exploits and players abusing other players
•   Death loot containers on PVE can only be opened by the owned player – mixing a number of player abuses
•   Hijacking vehicles now only works on PvP servers and not part of PvE gameplay


MAJOR BALANCING CHANGES

•   Removed high end items from container and world loot
•   Lowered credit gain from crafting and selling from 10% to 5%
•   Rebalanced item costs for all items, making it a bit more expensive
•   Rebalanced crafting receipts – in general it`s 1.5x harder now
•   Lowered number of items for some loot types
•   Fixed a number of crafting exploits
•   Adjusted drop rates for world items to be 1.5x harder
•   Grazer – now does damage to players in PvP
•   Alderman Rack now gives bow and 50 arrows instead of a shotgun
•   Placement radius around mines increased by 70 meters to avoid players placing claims there


MISC CHANGES AND FIXES

•   Reduced size of some unnecessarily huge textures – reducing RAM usage
•   Grazer - fixed ray detection being wrong and colliding with the player itself, and even damaging it.
•   Grazer - fixed and improved hit effects, range, and performance drain
•   Grazer - fixed a number of bugs when changing weapon while using it
•   Reduced running breath volume by 16db

Title: Re: Stars End
Post by: Asid on December 02, 2019, 11:15:50 PM
Update # 9 - Outlaws & Noobs - is now live!
Mon, 2 December 2019


Hey Everyone,

The big updated # 9 is finally here! This update is a major step forward towards making the game fun and fair to play. There are a lot of fixes and improvements to the last of the game breaking issues, but same times it comes with several large new features - like the new outlaw system, new chat, and so much more.

Keep in mind - we are aware of some minor issues with some text appearing broken for small periods of time - but do expect this to be fixed by Wednesday evening.

We hope you enjoy the new update - and we`ll have another major update 10 ready for you later this week.

And so - lets take a look at Update # 9:

Major New Features

•   Major game engine update from early Unity to the latest 2018 Unity build – resolve a lot of bugs, improves performance, stability and visuals
•   Outlaw system - Killing a 'new player' or 3 regular players will make you an outlaw, with up to 5 Wanted stars
•   Bounty system - Outlaws have a red waypoint which is visible by all players, with bounty of 200 credits+
•   Noob System – New players get Noob status for 2 hours in tutorial, or 30 minutes for new character. Outlaw and Noob system is in place to protect new players from getting killed
•   New Chat system – including multiple channels, new layout, clan and whisper system
•   New Chat commands - /tell firstName lastName or click on player name, also /clan myMessage
•   Cleaned up game world from all the illegally placed claims
•   Clean up the game world to fix all the broken claims and territory claims
•   Major improvements to some of the GUI – new colours, better scaling and much more


Fixes and Improvements

•   Hopefully fixed server rebooting so sever would always come back after a crash
•   Fixed various bugs with deleting claims
•   Fixed issues when equipping grenades in various situations.
•   Fixed a bunch of broken invisible trees in Clayton.
•   Replaced all foliage in Clayton to use Nested prefabs.
•   Reduced volume on running and spacesuit breathing sounds.
•   Fixes various issues with camera clipping walls and floor in TPS mode
•   Fixed TPS camera being too zoomed in in some areas.
•   Added waypoints to Tutorial ferry ships
•   Adjusted speed in ferry flight from tigon orbital to New Raleigh to be a lot faster
•   Updated missions waypoints to be bigger and better visible
•   When player is gathering and performing an action and looks away that action stops
•   Fixed some floating polygons in Titan and geometry improvements around the bridge
•   Added new voiceline when boarding Ferry


Balancing Changes

•   Maximum of 3 claims allowed per player per planet
•   Bears are now give a lot more Hide when slaughtered
•   Completely rebalanced weapons – including prices, all damage and materials
•   Added Plastic Bottle Receipt (1 plastic = 6 empty bottles. Empty Bottle price: 10 Credits)
•   Significantly increased the chance to find Empty Bottles when looting
•   Prologue alderman now rewards 50 Wood Arrows instead of 30
Title: Re: Stars End
Post by: Asid on December 12, 2019, 11:55:10 PM
Updated # 10 - Bug Hunting is Live!
Thu, 12 December 2019


Hey Everyone,

With our 10th update we took a step back from adding new features, and concentrated on fixing dozens of bugs and issues – from player reported bugs, to exploits, and some quality of life improvements. This update also introduces durability for items, so after extensive use they will eventually break down.

Also this week we are we are switching to two worldwide super servers instead of regional servers. As our main servers how have expanded player capacity, and since player population is quite low - we are glad to do this, instead of the future. One server will be PvE, and one PvP, with good performance, and without much latency from players playing across the globe.

Unfortunately it will cause some players in EU and CH servers to loose their progress. Everyone playing on NA servers will have progress carry on. We could only copy progress from one server, and had to pick the most busy one. We are extremely sorry for this, but this is part of early access, and will help have more players playing per server.

Thanks for your continuous support, and you can find full update details on our Steam page.

And so presenting Update # 10

Critical Bug Fixes

•   Durability added to items - on average 500 hits for melee weapons before it breaks down
•   Fixed the missing waypoint in death loots
•   Fixed all instances of not being bale to open death loot
•   Fixed major issue with main menu not showing cursor when returning to main menu from the game
•   Player Health can no longer go under 0 or over 1000
•   Fixed issue with some Prologue items not getting removed, or coming back to the inventory
•   Fixed issues with Prologue Horse and Frigate not removing on completing Prologue objectives
•   Fixed weapons and guns firing when looting containers
•   Container names not being loaded for new players entering an area is now fixed
•   Can no longer interact with vehicles while doing another action like harvesting.
•   Fixed broken text in several locations in the UI
•   Chat can no longer be open while inventory and other menus to fix a number of bugs
•   Several bow changes and upgrades to greatly improve bow
•   New bow jump animation to avoid bow getting in the way of the camera in FPS mode
•   Fixed sprinting with a bow in FPS mode with no arrow loaded
•   Various adjustments to bow and camera positions in FPS and TPS modes
•   Removed various debugs from showing when cutting down trees
•   Added a "Select a language" text in the first language selection screen, to be less confusing.
•   Fixed issue when throwing grenades – will not use up and remove the grenade
•   Spaceport waypoints for Beta Prairie and Tigon visible from space.
•   Friend and outlaw waypoints nav points are always visible
•   Updated wanted star
•   Player name and noob status should always be visible.
•   Solomans and Gregadoo shields fixed at entry points
•   Fixed a bug with equipping an invalid piece of clothing


Exploit Fixes

•   Exploit fixed with unlimited tree logs
•   Exploit fixed with logging out while dead
•   Inventory can no longer be accessed when dead – was exploitable
•   Fixed a number of exploits when player dies
•   Fixed exploit with entering 0 items values


Balancing Changes

•   Major PvE change - player bases can`t take damage in PVE anymore
•   Completely reworked weapon damage for all weapons and ammo types
•   Reduced Nova fuel consumption rate – can fly for much longer now
•   Adjusted ferry speeds from Titan to Tigon Orbital
•   Increased durability of Base Wood/Metal Doors and Wood Containers
•   Can no longer place claims around important areas on Nox
Title: Re: Stars End
Post by: Asid on December 17, 2019, 01:18:38 PM
Updated # 11 - Improvements and Fixes
Tue, 17 December 2019


Hey Everyone,

We are working towards a goal of getting rid of all the major bugs in-game by January. And our 11th update is a good step forward in this direction. This updates solves couple of dozen issues reported by players, as well as adds several quality of life improvements - like interaction with objects. We also expanded the durability system and fixed all related issues.With this update we also looked into rebalancing early game – to make it much easier to get started and acquire basic survival gear.

Team continues work at full speed, and you can expect our 12th update by Friday.

Thanks for your continuous support.

And so presenting Update # 11

Critical Bug Fixes

•   Fix for Chat window causing client to lock
•   Fixed all issues related to items integrity
•   Fixed rare issues with claims getting reset on server restart


Fixes and Additions

•   Added Range Weapon Durability
•   Fixed Nails Credit Exploit
•   Minerals will remove their waypoint after finished harvesting them.
•   Removed bottom branches from BP Trees improving their look
•   Increased interaction distance with all containers and NPCs
•   Fixed jackets and coats making players neck invisible
•   Fix missing waypoints in Tarphite mine
•   Fixed issues when mining Helium rocks in Helium mine, or Tarphite in Tarphite Mine
•   Moderators now shown in chat and have more community mode tools at their disposal
•   Makeshift Bow no longer uses SMG graphics when dropped
•   Fixed Font Issue that broke Makeshift SMG Ammo
•   Fix for vehicle components as item integrity is set to 0 when in vehicle slots.
•   Fix for Splitting stack loses integrity value and items delete on relog
•   Can't create items with 0 Integrity by mistake
•   Fixed rare bug with integrity taking on values under 0, or over 100
•   Fixed rare bug with item count going into negative.
•   Fixed incorrectly showing insufficient funds message when buying some items


Balancing Changes

•   Power Cell now doesn`t require Copper Wiring
•   Removed copper from helium mine.
•   Wood Axe - Reduced required crafting materials
•   Saw - Reduced required crafting materials
•   PickAxe - Reduced required crafting materials
•   MakeShift Bow - Reduced required crafting materials
•   Sleeping Bag - Reduced required crafting materials
•   Wood Arrow - Increased the number crafted
•   BowDrill - Reduced required crafting materials

Title: Re: Stars End
Post by: Asid on December 23, 2019, 12:24:31 AM
Update # 12 - Survival Tutorial
Sun, 22 December 2019

Hey Everyone,

We have a major update for you today. Aside from fixing two dozen bugs and adding various quality of life improvement, this update includes a second tutorial that covers first few hours of Survival gameplay. This is essential to help new players get into the game and learn the basics. It could also be useful for our current players. Tutorial goes all the way from crafting a pickaxe, to setting up a base, and asteroid mining. This update also redesigns how space vehicle weapons and mining works. There are actual weapons or mining lasers that go into space vehicle weapon slots now.

Note: Please keep in mind that NOVA now requires a mining beam to operate. It can be crafted or purchased at Land Vehicles merchant on BP or Space Stations. We will change this tomorrow, so that NOVA will come with pre-installed mining beam.

The team continues work at full speed, and you can expect our 13th update before New Years

Thanks for your continuous support, and wishing everyone amazing holiday season ahead!

And so presenting Update # 12

Major Additions and Critical Fixes

•   Add new survival tutorial covering up to 4 hours of gameplay
•   New survival tutorial covers topics from basic gathering a crafting to setting up a claim and mining asteroids
•   Fixed asteroid mining not working
•   Fixes last instances where chat would break GUI
•   Space Vehicles weapons and mining beam slots added
•   Space vehicles can now damage each other and everything else
•   Redesigned character creation menu - though only GUI is changed for now to allow for future upgrades


Fixes and Additions

•   Fix for /tell sending black chat lines.
•   Health/DMG balance to Vehicles (WIP)
•   Fix for Outlaw treating noob status backwards.
•   Animation improvements with unaramed combat stance
[*-Add new powers for Moderators, muting players, new tags, ability to move vehicles and more
Fixed ship weapons not making damage, and unified bullet spawning code a bit.
•   Claimable Nova comes with a VehicleMiningBeam already in the loadout
•   makeshift claims now can only be opened by the owner of the claim (not clan)
•   objects placed in that claim can still be placed and interacted with by the original clan, picking the claim up and resetting it down with a new clan name will remove those permissions.
•   Claim owner now required for deleting a claim, not the clan owner which was being used by clan owners to exploit max Claim counts
•   Deleting a character now resets the claims owned.
•   Fixed character not properly reset after clicking on Delete Player button.
•   Fixed clothes not being set in character creation menu.
•   Fixed various issues when deleting a player in the character menu.
•   Fixed bugs with invisible text in the character creation menu
•   Rocks in Tigon are now minable
•   Fixed character not appearing after going back to main menu and returning to character creation menu.
•   When an item breaks, it shows a notification.
•   The grass that is being stepped on won't be moved by the wind.
•   Vehicle fuel can no longer go over 100%
•   Added messages notifying if the tank is full or if it doesn't have enough room for a full fuel cell.

Title: Re: Stars End
Post by: Asid on December 24, 2019, 11:59:42 PM
Update # 13 - Happy Holidays!
Tue, 24 December 2019

Hey Everyone,

Merry Christmas and best Holiday wishes!

We have a festive update for you today, with Christmas theme added to the Clayton town on Beta Prairie, complete with lootable presents, festive holiday clothing and more. Today`s update also comes with two dozen important fixes and improvements – including NOVAs mining beams, vehicle weapons balancing, major memory and load time optimization and more.

We would like to wish everyone great Holiday season ahead, and we`ll continue with the next major updates just before or after New Years.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31259450/0c202bd3d280dc901d427952bbdb8df5c1cd2ed7.jpg)

And so presenting Update # 13

Major Additions and Critical Fixes

•   Xmas has arrived at Clayton Football Ground
•   For a limited time only come and grab your Christmas gifts – Candy Cane and more
•   Festive Holiday clothing is now available from a new vendor in Clayton Town
•   Find the components available in the park to craft your own Christmas Cake and share it around
•   Mining beams is not added by default to claimed NOVAs, allowing mining in space


Fixes and Additions

•   Bug fixed which prevented custom Robe colours from showing.
•   Adjusted vehicle weapons damage and other stats
•   Wood short wall can now be picked up
•   Made it so you cannot place claims around many different structures.
•   Removed Mercantile Fighter from Vendor
•   Major optimization to memory use
•   Optimization to how quickly players load into the game world
•   Added waypoint to the Mc Derrick's Locker mission.
•   Fixed some invisible objects in Clayton.
•   Character creation menu: sliders have an increased clicking area, Tab switches between name and surname.
•   Fixed some invisible objects during the intro.

Title: Re: Stars End
Post by: Asid on January 13, 2020, 11:35:43 PM
Update 14 is availabe in Beta.
Mon, 13 January 2020


Hey Everyone,

After the long wait out massive 14th update is finally here! Well sortof - it`s now available in the Beta mod on Steam. We plan to switch it to live by Thursday or Friday this week. There`s so many changes, fixes and big additions that we have to keep it in beta for a few days.

You can access the 14th update beta, by right clicking on Stars End in the Steam library, selecting Properties, and then Beta tab. There is a permanent Beta PvP server that doesn`t get reset.

And so lets go over this update. Here`s the patchlog:

Major Additions and Critical Fixes

•   Added Vehicle Management panel (PageDown when inside vehicle)
•   Vehicle Management Panel allows to lock vehicle to your person, clan or unlock it
•   Vehicles can now be saved by storing them on claims and never disappear (not the mission vehicles though)
•   Fix for all vehicle duping issue while flying
•   Fix for vast majority of vehicle disappearing issues while flying or storing
•   Fixed Thrawler bugs floating in the air or being underground
•   Vehicles can now be destroyed and it doesn`t cause any sync issues
•   Added ragdoll physics to creatures and players
•   Added impact to ragdolls from arrows and melee weapons - to be added to firearm weapons
•   Completely rebalanced middle to late game crafting. On average 30% less gathering required. Most of the grind should be gone.
•   Restored bleeding from damage, reworked with 25% chance
•   Added a counter to claim management that shows how many items were placed from 250 limit
•   Reworked bow - improved animations and firing
•   Bow arrows now get stuck in bodies and terrain
•   Bow arrows can be picked up and reused
•   Disabled Christmas theme
•   Fixed grass LOD transitions - improving performance on planets and visuals
•   Greatly increased security of the game files, and code - protecting it from most simple hacking methods.


Fixes and Additions

•   Accessing modes for the vehicle now also applies to passengers, but a vehicle can only be hacked if the drivers seat is empty
•   Fixed a vehicle distance issue where it appears to pause mid-air
•   Fixed various issues with passengers not always working
•   Fixed an issue with claim components not deleting when their health reached zero
•   Loot window recreated with better GUI layout
•   Fixed current weapon discharging when closing Loot window
•   Fixed an exploit where the player could continue placing items after death
•   Some Nox rock fixed
•   Reworked layout of Crafting and Loadout windows - now character is always visible
•   Mouseover tooltips will no longer get hidden by the side of the screen
•   Added Confirmation windows when resetting server and deleting claims
•   Fixed removal of claims by the little lake resort on Beta Prairie
•   Fixed errors when trying to exit the Mercantile Fighter
•   Added Mercantile Fighter back to the Merchants
•   Fixes the running pickaxe swing animation
•   Fixed an issue when moving a land or horse vehicle area to include clan name
•   Fixed major issue with vehicle containers not working right
•   Physical lockers in vehicle only accessible by vehicle owner
•   Changed Copper Ore to Copper to match instructions in last step of Survival Tutorial
•   When sawing, player maintains TPS or FPS view
•   Implemented "Wear" popup menu for gloves
•   Fixed lots of outdated NPC dialogs that used the old dialog system and would fail to give items
•   Rocks: fixed some wrong textures, materials and impostors

Title: Re: Stars End
Post by: Asid on January 16, 2020, 11:14:34 PM
Update # 14 - Major Update is now Live!
Thu, 16 January 2020


Hey Everyone,

The massive 14th update is finally here. This update is a major step forward with multiple improvements when it comes to claims and vehicles. Including a number of major improvements and fixes for claims and vehicles, and ability to store vehicles in the base with various new options as well.

Also the bow and archery has been completely reworked, with new rag-dolls and other gameplay mechanics. Rag-dolls impact other areas of the game, like getting hit by any weapon, or even getting run over by vehicles.

But more importantly this update also fixes what we hope to be the last of rare game braking issue across the board, as well as dozens of other smaller bugs and exploits.

Work continues on a smaller 15th update that is due next week.


And so lets take a look at Update # 14:

Major Additions and Critical Fixes

•   Added Vehicle Management panel (PageDown when inside vehicle)
•   Vehicle Management Panel allows to lock vehicle to your person, clan or unlock it
•   Vehicles can now be saved by storing them on claims and never disappear (not the mission vehicles though)
•   Fix for all vehicle duping issue while flying
•   Fix for vast majority of vehicle disappearing issues while flying or storing
•   Fixed Thrawler bugs floating in the air or being underground
•   Vehicles can now be destroyed and it doesn`t cause any sync issues
•   Added ragdoll physics to creatures and players
•   Added impact to ragdolls from arrows and melee weapons - to be added to firearm weapons
•   Completely rebalanced middle to late game crafting. On average 30% less gathering required. Most of the grind should be gone.
•   Restored bleeding from damage, reworked with 25% chance
•   Added a counter to claim management that shows how many items were placed from 250 limit
•   Reworked bow - improved animations and firing
•   Bow arrows now get stuck in bodies and terrain
•   Bow arrows can be picked up and reused
•   Disabled Christmas theme
•   Fixed grass LOD transitions - improving performance on planets and visuals
•   Improvements to Tutorial, especially during sequence on Tigon and getting to Beta Prairie


Fixes and Additions

•   Accessing modes for the vehicle now also applies to passengers, but a vehicle can only be hacked if the drivers seat is empty
•   Fixed a vehicle distance issue where it appears to pause mid-air
•   Fixed various issues with passengers not always working
•   Fixed an issue with claim components not deleting when their health reached zero
•   Loot window recreated with better GUI layout
•   Fixed current weapon discharging when closing Loot window
•   Fixed an exploit where the player could continue placing items after death
•   Some Nox rock fixed
•   Players horse and tutorial spaceship are now properly removed during tutorial
•   Reworked layout of Crafting and Loadout windows - now character is always visible
•   Mouseover tooltips will no longer get hidden by the side of the screen
•   Added Confirmation windows when resetting server and deleting claims
•   Fixed removal of claims by the little lake resort on Beta Prairie
•   Fixed errors when trying to exit the Mercantile Fighter
•   Added Mercantile Fighter back to the Merchants
•   Fixes the running pickaxe swing animation
•   Fixed an issue when moving a land or horse vehicle area to include clan name
•   Fixed major issue with vehicle containers not working right
•   Physical lockers in vehicle only accessible by vehicle owner
•   Changed Copper Ore to Copper to match instructions in last step of Survival Tutorial
•   When sawing, player maintains TPS or FPS view
•   Implemented "Wear" popup menu for gloves
•   Fixed lots of outdated NPC dialogs that used the old dialog system and would fail to give items
•   Rocks: fixed some wrong textures, materials and impostors

Title: Re: Stars End
Post by: Asid on January 22, 2020, 11:41:26 PM
Update # 15 - Clayton Redesigned
Wed, 22 January 2020


Hey Everyone,

Today`s update comes with a lot of big visible changes. We have redesigned Clayton city, and though it`s still being improved, it`s already an eye candy. Also no more annoying bears and bugs inside Clayton.

We also worked on fixing a wide range of bugs like fixing issues with dropping items and AI disappearing, as well as vehicles issues. Swimming being enabled as well.

You`ll also notice a completely redesigned chat client.

We`ll continue with 16th update later this week – introducing final batch of fixes, completely translation of the game into Russian, Chinese, German and French, as well as new features like horse jumping, and vehicles realistically dealing with water – like horse swimming.

And so lets take a look at Update # 15:

Major Additions and Critical Fixes

•   Greatly reworked Clayton town – still being polished
•   New buildings and locations added to Clayton shire
•   New Chat client
•   Players can now properly swim in all bodies of water
•   Fixed all issues with passengers inside vehicles


Fixes and Additions



•   Improved the colour of some of the player charter hair and skin textures.
•   Updated prologue with Droid and Hangar sequence
•   Fixed various issues inside vehicles related to ragdolls
•   AI creatures no longer spawn inside Clayton
•   Increase the number of AI creatures in the game world
•   Fixed issue with AI creatures complete disappearing from the world from time to time
•   Reduced the amount of loot objects spawned in the world inside buildings
•   Fixed issue with dropping loot sometimes completely stopping to work
•   Fixed all issues with syncing when two players are fighting AI creatures
•   Polished arrows fixing last remaining bugs
•   Bears are a lot faster now
•   Fixed a dupe bug when two ore more clan members could open same container a the same time
•   Tigon planet now looks a lot better with realistic looking plants


Title: Re: Stars End
Post by: Asid on January 25, 2020, 12:50:21 AM
Update # 16 - New Features & The Big Sale
Sat, 25 January 2020

Hey Everyone,

The team been on a roll lately with 4 updates in two weeks, and are just getting started. We are glad to announce that are working on expanding our core team of 3 developers, so updates will only get bigger and more frequent from here as our workforce grows.

Today`s milestone 0.80 update comes with many new features, and a dozen of important fixes. To start things off you`ll notice quite an improvement in visual quality. This is just a start with a lot more updates to come. Also we are working full speed on making swimming, and underwater exploration become an important part of the game, and this updates lays the foundation with completely rework water interaction - be it swimming with your character, and soon on vehicles and horse.

The Big Sale is here
As always - thanks for your support. And if your on the fence about getting the game, or know friends who wanted to join, we have started a major sale even that will run until February 3rd. This this will be the last big sale on Stars End this year - and we hope you`ll join us.

We`ll continue with 17th update next week week – introducing final batch of fixes, and more new features like amphibious vehicles, horse swimming and jumping, underwater exploration, and much more.


And so lets take a look at Update # 16:

Major Additions and Critical Fixes

•   Major visual upgrade with full on HDR
•   Much higher visual definition, sharpness and fidelity
•   Brand new swimming mechanics for characters
•   Jumping into water from heights is realistic with dive mechanics
•   Character smoothly transitions from walking to swimming
•   Character can move up and down in water with Cntrl and Space keys


Fixes and Additions

•   Final fixes for the chat, including coping message with Cntrl+Click, Tell and Clan channel fixes
•   Fixed not being able to enter Spinner
•   A lot more Thrawlers and Bears
•   When player breaks a PickAxe he will no longer be unable to move
•   Fixed issues with one player seeing Mechs and another don`t
•   Fixed all issues with multiple players hunting the same animals
•   Finalized Clayton design
•   Fixed major game freeze when player is killed while container is open
•   When one clan member is killed with container open, others can now open them
•   Increased damage from falling
•   Fixed player names not showing
•   Consuming various foods and drinks now plays correct sound and animation
•   Improved bear sfx

Title: Re: Stars End
Post by: Asid on January 26, 2020, 01:03:44 AM
Update # 17 - Spaceport & Amphibious Vehicles
Sat, 25 January 2020


Hey Everyone,

Our 17th update comes ahead of schedule as we just couldn’t wait to share this with you. This update includes major new features - including fully redesigned Beta Prairie Spaceport, as well as amphibious vehicles - Quads and Rovers will now float on water, slowly moving. Swimming on a horse is coming up next.

We have also fixed a few annoying bugs – including Grazer and Bow issues. And last but not least – we went too far with upping difficulty in the last update – so based on your input we greatly reduced number of bears and bugs on the planets surface.

We`ll continue with our 18th update early next week.

And so lets take a look at Update # 17:

Major Additions and Critical Fixes

•   Completely redesigned Spaceport on Beta Prairie
•   Rover and Quadbike are now amphibious vehicles that can float on water
•   Added slow amphibious speed for amphibious vehicles
•   Greatly reduced number of Bears and Alien Bugs on planets


Fixes and Additions

•   Fixed buggy looking animation when shooting a bow
•   Fixed character tilting when showing a bow
•   Fixed Grazer not working correctly in third person view
•   Improved Cntrl diving and Space floating up when character is swimming
•   Additional polish to Clayton and Hamlet areas on Beta Prairie
•   Player vs player damage detection is now a lot more realistic

Title: Re: Stars End
Post by: Asid on February 03, 2020, 11:50:54 PM
Update 19 - Balancing Part 1
Mon, 3 February 2020

Hey Everyone,

We are glad to see so many new players joining us. The team is on a roll with 4 updates planned over the next two weeks.

Today`s update is a first step towards greatly rebalancing the game. We are also working on a lot of quality of life improvements.

And of course - fixing the last remaining bugs – working towards having the game bug free by the end of February.

We also started work on other planets with first improvements for Eden Prime and Brutus.

This update also completes swimming underwater and introduce a new very powerful AI monster found by the seaside.


And so lets take a look at Update # 19:

Major Additions and Critical Fixes

•   New Oxygen consumption system – activates when player is swimming underwater or space walking
•   Rework damage on all base components – it`s not a lot harder to destroy workstations and other appliances inside the player`s base on PvP.
•   Completely swimming underwater or overwater system – some polish required
•   New AI creature – powerful Oraphant is now spawns in locations near oceans or big lakes – extremely powerful, with high loot
•   Fixed rare issues when player would place a Claim and it would disappear
•   Fixed long time bug with Claimable horses underground, or on top of each other
•   Major changes to spawn of Claimable vehicles and horses – system is truly random and easier to find them now
•   Completed Spaceport design – with new NPCs, Mechs, and a lot of other fixes and polish


Fixes and Additions

•   Some work on Brutus Moon terrain
•   Some work on Eden-Prime planet terrain
•   Greatly expanded the game`s asset base, small increase to the client installation size
•   Started work on underwater visual post-processing
•   Swimming SFX restored.
•   fix for not entering swim animation when enter water from heights.
•   Options menu layout update to match rest of the GUI better
•   Fixed “Furnace Required” text on Materials that required Furnace
•   Adjustments to NPCs and locations in Clayton town
•   Crafting window now show correct categories – instead of always showing Custom before
•   Water Tank and Oil Tank waypoints are now always shown – making it a lot easy to find for new players


Balancing Adjustments

•   Majority of player claim workstations and common appliances now have 30 - 200 hitpoints, before it was 1-5 hit points. Hit point is one hit with a basic weapon like Axe.
•   Fall damage reduced significantly
•   Made the following stackable: CookedMeat, CookedBugEgg, SmokedMeat, RawBugEgg, RawMeat.
•   Increased PowerCell Claim (not hacking) requirements: Quad 1 to 2. Rover 3, Territory 10
•   Bears now drop a lot more Hide and Meat
•   Wooden door – can now be built before Furnace. Crafting adjustment: Removed Nails. Increased WoodPlank from 1 to 5. Added 4 ScrapMetal. Adjusted price.
•   WoodShack – can now be built before Furnace. Crafting adjustment: Removed MetalBar and Nails. Added 12 ScrapMetal. Adjusted price.
•   Changed Dirty Gauze use time from 15s to 4s
•   Reduced Raw Meat requirement for Smoked meat from 3 to 2. Adjusted price.
•   Reduced Clean Water requirement from 3 to 2 for Fiber Soup, Hearty Stew, Meat Stew. Adjusted price.
•   Removed CPU chip from Radar Pad. Adjusted price. Significantly reduced price at Vendor
•   Makeshift Shotgun Ammo requirement changed from Cloth to ScrapCloth
•   Removed Refined Tarphite from crafting Receipts
•   Brown backpack costs 200 more
•   Vehicle Fuel now requires Work Bench instead of Molecular Synthesizer
•   Clean water crafting time reduced to 3 from 5 seconds

Title: Re: Stars End
Post by: Asid on February 08, 2020, 01:14:52 PM
Update 20 - Mount Up
Fri, 7 February 2020


Hey Everyone,

Before we get to the good stuff, unfortunately we have to inform you that PvE clans are still broken on PvE server, but this will be resolved earl next week. Sorry for the inconvenience.

With that said.... Today`s milestone update comes with many new features, and a dozen of important fixes.

To start things off you`ll notice major changes to riding horses as that was completely redone with new animations, jumping, and new physics.

We also continued working on the game balancing, and this update, completes re-balancing of the mid game. Late game balancing will be in the next update.

We also worked on PvE a bit with Mechs and Oraphants now becoming viable targets for players, with great loot, and proper balance. More AI creatures are coming in the near future.

And so lets take a look at Update # 20:


Major Additions and Critical Fixes

•   Reworked Horse from the ground up with new code and animation
•   Added Horse jumping ability
•   Horse can now swim on water with rider on top
•   Horse will now auto-jump when galloping over obstacles
•   New Horse animations include falling of edges, going up and down hill and more
•   Added various tooltips when starting a new character in Survival mode
•   Major update for the way server handles Claims, to avoid situation in the future where Claims cant be placed


Fixes and Additions

•   Fixed mech bullets not damaging player
•   Fixed broken main menu options
•   Improvement to the player crafted ship visuals
•   Improved mech aiming. Now it aims to the center of the target in more situations.
•   Fixed exploit with being able to kill Mech with melee weapons
•   Killing a mech will now make player an outlaw
•   Take All button added to Death loot which also destroys the loot container once items have been transferred.
•   Item sell percentage now shown beside the merchants name in the store UI
•   Added Spacesuit Vendor to all Ferry Terminals across entire system
•   Autorun fixed
•   Players can now enter run or sprint modes from crouch or prone position
•   Orphant rescaled to be much larger
•   Added audio and sfx for Orphant


Balancing Adjustments

•   Hops not properly stack in the inventory
•   Rebalanced Mech to give a lot more quality loot
•   Rebalanced Orphant to give a lot more loot
•   Rebalanced Orphant to be a lot weaker and killable by players
•   Oxygen will run out in space much faster if player is not wearing a suit
•   Adjusted pricing of majority of the items in-game
•   Powercell now requires 4 Tarphite instead of 6
•   Cheese now requires only 1 Milk.
•   RadarPad is now 469 from 1310
•   Plastic requires 2 Polymer to create 1 Plastic
•   Polymers require 2 salt and 3 crude oil
•   Flashlight is now craftable at the Electronics Bench
•   GanyMead is now craftable at the Food Printer
•   LandingPad filter changed from Tools to Housing

Title: Re: Stars End
Post by: Asid on February 13, 2020, 08:41:33 PM
Update 21 - The Crew & Water (Beta Available)
Thu, 13 February 2020


Hey Everyone,

...Update 21 is now available in Beta. We expect this update to go live on Wednesday February 19th, after few days of beta testing...

We have a major update today packed with new features. First of all, introducing an all new Clan system – renamed to Crews. Aside from fixing the bugs of the old system, this new system gives a lot more options - different rankings, kicking members, seeing online status and a lot more. More options to customize your Crew is coming soon.

The second major change is Degrading Claims and Base Raiding. All base components now show a health bar, and can be destroyed by any weapon. In addition all base components degrade over time and need to be repaired. Empty Makeshift Claims without a base will degrade in 1 week. All other base components degrade over a month, taking a little damage every 3 days. We will be balancing and improving both systems based on players feedback.

Last but not least the new water and swimming system is finally complete. With beautiful new lake and ocean water, and swimming both over and underwater. All the vehicles and horse is now amphibious as well. This finally opens way for us to start implementing water base construction, rafts, as well as under water exploration mining and gathering. But no rush there - bugs first:)

Important about Reclaim System
It`s time to clean up the game worlds from hundreds of abandoned claims and vehicles all over the system. To do this we set a two week timer from now, during which you will need to approach your claims and vehicle, and press F key when prompted. This is a one time process, and not something you`ll need to do in the future. The vehicle and claims that were not re-claimed during the two weeks will be removed (March 1st will be the day we clean the servers from un re-claimed vehicles and claims.

How to access beta update
You can access the 21st update beta, by right clicking on Stars End in the Steam library, selecting Properties, and then Beta tab. There is a permanent Beta PvP server that doesn`t get reset. Keep in mind Beta has it`s own worldwide server that keeps all the progress and is now reset


And so lets take a look at Update # 21:

Major Additions and Critical Fixes

•   RECLAIM SYSTEM - all existing vehicles and claims must be reclaimed during the next two weeks - approach and follow prompt to reclaim. Otherwise these claims and vehicles will be removed in two weeks.
•   New Clans system - named Crew, fixes all the bugs of the original system
•   Crews show all the members online status, including last login if offline
•   Added several ranks for the Crews - from Commander to Recruit
•   Anyone in the Crew can recruit new members
•   Ower and Commander in the Crew can promote or kick players
•   Claims without any building components will decay in 7 days
•   All base components degrade over a month, taking a little damage every 3 days
•   All base components now display a health bar when standing close to them
•   All base components can now be destroyed by using any weapon
•   Added repair hammer to repair damaged or decaying base components
•   Completely reworked player interaction with objects or characters in TPS mode
•   Base item dupe exploit bug is fixed
•   Completely redesigned water with amazing visuals and effects
•   Major improvements to swimming both by character and vehicles
•   Underwater exploration, mining and gathering is ready to be added to the game


Fixes and Additions

•   Added dedicated place items mode that fixes a number of issues when playing base components
•   System Map is now part of the main in-game menu
•   Fixed closing Clans window by using Tab key not working
•   Fixed issue opening options in the menu
•   Tab Menu header now sits above all windows
•   Fixed issue with moving in the System Map
•   Steam ID is now required for progressing past the game menu
•   Removed navpoint tooltips from Titan and moved it to later in Prologue
•   There will no longer be Bears or Trawlers near player spawn points
•   Fixed issue with interaction prompt appearing and then disappearing a second later
•   Added tooltip near Winter Quest in Prologue about spacesuits and jetpacks
•   Moved the 4th package of Winter quest nearer to the 1st one resolving number of issues
•   Renamed JansonOrbitalMission to TigonOrbitalMission.
•   Improved NOVA mining laser beam art
•   Cancelling placing an item shouldn't open the Esc menu.


Balancing Adjustments

•   Most AI creatures are now as aggressive now, get agroed in close proximity
•   Fuel Consumption of regular flight fuel for SpacesShips lowered by 30%

Title: Re: Stars End
Post by: Asid on February 26, 2020, 01:14:20 AM
Update 21 - The Crew & Water is LIVE!
24 Feb 2020

Hey Everyone,

After two weeks in beta, our biggest update so far is ready! Also now that with huge update is done, we are back to weekly update schedule.

So lets jump in it and talk about what`s new.

First of all, introducing an all new Clan system – renamed to Crews. Aside from fixing the bugs of the old system, this new system gives a lot more options - different rankings, kicking members, seeing online status and a lot more. More options to customize your Crew is coming soon.

The second major change is Degrading Claims and Base Raiding. All base components now show a health bar, and can be destroyed by any weapon. In addition all base components degrade over time and need to be repaired. Empty Makeshift Claims without a base will degrade in 1 week. All other base components degrade over a month, taking a little damage every 3 days. We will be balancing and improving both systems based on players feedback.

Last but not least the new water and swimming system is finally complete. With beautiful new lake and ocean water, and swimming both over and underwater. All the vehicles and horse is now amphibious as well. This finally opens way for us to start implementing water base construction, rafts, as well as under water exploration mining and gathering.

This update also fixes majority of really bad bugs that we had in the last build, that has really put a stop on many of you enjoying the game. Sorry it took us this long to release this update, but solution required rewriting a lot of outdated systems.

Important about Reclaim System
It`s time to clean up the game worlds from hundreds of abandoned claims and vehicles all over the system. To do this we set an March 10th deadline, two weeks from now - during which you will need to approach your claims and vehicle, and press F key when prompted. This is a one time process, and not something you`ll need to do in the future. The vehicle and claims that were not re-claimed during the two weeks will be removed (March 10th will be the day we clean the servers from un re-claimed vehicles and claims.

And so lets take a look at Update # 21:

Major Additions and Critical Fixes

•   RECLAIM SYSTEM - all existing vehicles and claims must be reclaimed during the next two weeks - approach and follow prompt to reclaim. Otherwise these claims and vehicles will be removed in two weeks.
•   New Clans system - named Crew, fixes all the bugs of the original system
•   Crews show all the members online status, including last login if offline
•   Added several ranks for the Crews - from Commander to Recruit
•   Anyone in the Crew can recruit new members
•   Ower and Commander in the Crew can promote or kick players
•   Add Social player list - can be clicked in the Chat
•   Added a way to incite players to Crews from the Social player list
•   Claims without any building components will decay in 7 days
•   All base components degrade over a month, taking a little damage every 3 days
•   All base components now display a health bar when standing close to them
•   All base components can now be destroyed by using any weapon
•   Added repair hammer to repair damaged or decaying base components
•   Completely reworked player interaction with objects or characters in TPS mode
•   Base item dupe exploit bug is fixed
•   Completely redesigned water with amazing visuals and effects, including waves
•   Added underwater corals, terrain and other props - not gatherable yet
•   Major improvements to swimming both by character and vehicles
•   Underwater exploration, mining and gathering is ready to be added to the game
•   Completely new character swimming animations
•   New Han-held Radar with new art, and new functionality - detects AI, players and outlaws


Fixes and Additions

•   Fixed all issues when interacting with dead creatures and not being able to select the body
•   Fixed falling through the planet when dismounting a horse
•   Fixed not being able to get back into vehicle of exiting on top of water
•   Fully redesigned Area 22 part of Clayton
•   Arrows now show impact and blood animation when hitting creatures
•   Fixed major issue with elevator pushing player out into space - it`s instant kill now
•   Added spacesuit vendors with space suit display props over entire star system
•   Added dedicated place items mode that fixes a number of issues when playing base components
•   System Map is now part of the main in-game menu
•   Fixed closing Clans window by using Tab key not working
•   Fixed issue opening options in the menu
•   Tab Menu header now sits above all windows
•   Fixed issue with moving in the System Map
•   Steam ID is now required for progressing past the game menu
•   Removed navpoint tooltips from Titan and moved it to later in Prologue
•   There will no longer be Bears or Trawlers near player spawn points
•   Fixed issue with interaction prompt appearing and then disappearing a second later
•   Added tooltip near Winter Quest in Prologue about spacesuits and jetpacks
•   Moved the 4th package of Winter quest nearer to the 1st one resolving number of issues
Renamed JansonOrbitalMission to TigonOrbitalMission.
•   Improved NOVA mining laser beam art
•   Cancelling placing an item shouldn't open the Esc menu.
•   Improved the look of Water Walls with new designs
•   Reworked free Workshop from water walls and other locations
•   Fixed issue with wood shack window shutter not being able to place


Balancing Adjustments

•   Most AI creatures are now as aggressive now, get agroed in close proximity
•   Fuel Consumption of regular flight fuel for SpacesShips lowered by 30%
•   Change Iron refinery to produce2 iron ore for 1 iron and not 3 iron ore
•   Changed Concrete refinery to product 1 concrete for 4 rocks and not 5 rocks
•   Item Economy updated from changes to crafting components, repricing 80 items
•   CPUChip priced reduced from 552 to 373
•   ConcreteFence reduced from 344 to 238
•   ConcreteWall reduced from 321 to 228
•   ConcreteWatchtower reduceced from 841 to 640
•   Hedgehog reduced from 333 to 222
•   MetalDoor reduced from 423 to 363
•   MetalStairs reduced from 733 to 511
•   MetalCeiling increased from 265 to 429
•   MetalWall reduced from 455 to 296
•   ReinforcedShack reduced from 1418 to 1043
•   Distillery reduced from 1211 to 840
•   ElectronicsBench reduced from 1085 to 714
•   LandingPad reduced from 632 to 466
•   Frigate reduced from 8500 to 6490
•   SpinnerFrame reduced from 2605 to 2383
•   SpinnerHull reduced from 1983 1390

Title: Re: Stars End
Post by: Asid on February 27, 2020, 01:15:12 PM
Update 22 - The Follow Up
26 Feb 2020
Hey Everyone,

Following the major 21st update earlier this week, there are a few loose ends that we need to clean up. We expect Stars End to be in great shape by next week, once we fix leftover bugs and bring performance back to the previous levels.

To get things started our 22nd update is here to help improve things and fix some of the worse player reported issues.There are also a few good new features in this update. We`ll continue with another update on Monday that should help fix the rest of the issues and performance.


And so lets take a look at Update # 22:

Major Additions and Critical Fixes

•   You can now fill empty bottles near any body of water – lake, ocean et.c
•   Implemented three NAV point visibility modes: only important, all visible, all hidden. Also show notification indicating current mode.
•   Fixed issue with falling through base on spawn and getting stuck
•   First steps in improving overall visual performance after update 21
•   Worked on improving major FPS drops after update 21
•   Fixed other issues when spawning inside the base and getting stuck

Fixes and Additions

•   Base health bars only show if they have lost health
•   Fixed issues that caused some claim components to disappear after update 21
•   Iron & Tarphite mine now has a lot more rocks, and each rock holds more resources
•   Added ramp to Wood Shack building
•   Fixed vehicles not swimming on solo servers
•   Greatly reduced waves
•   Fixed a lot of visual glitches in water due to wave size
•   Fixed player not going up above water while swimming
•   Polished SFX for swimming, horse swimming and vehicles on water
•   Increased loot chances of Oraphant - players never get empty loot for killing one

Title: Re: Stars End
Post by: Asid on February 29, 2020, 12:14:21 AM
Update 23 - Spawning in Vehicles & Base Repair
Feb 28 2020

Hey Everyone,

And we continue with another important update today, with a few critical fixes and some new features. With this update you can finally log out while in a moving space and ground vehicle and be back inside once you log back in. This fixes all the issues with getting stuck under a vehicle or in space.

We have also fully fixed and polished repair hammer, so you can finally repair your base now. Keep in mind that some building blocks like ceiling, foundation and landing pads can`t be fixed yet, but this will be fixed by Monday.

We also started on the big performance update, and are working towards eradicating all the performance problems by Monday.

As always, thanks for your support, and we can finally say we are back on track after the bad month we had with so many things being broken due to huge back-end updates we had to do.

And so lets take a look at Update # 23:

Major Additions and Critical Fixes

•   Repair hammer now fully works, restoring 10% health per hit
•   Fixed Territory Hubs resetting all progress on reload
•   Hopefully fixed all issues with vehicles sometimes disappearing
•   Rewrote respawning back in a vehicle, player will never be left in space or stuck again
•   Player will spawn inside the space vehicle when logging out or crashing
•   Fixed for outlaw rewards not being granted
•   Claim laser beams are now seen from afar and look much better
•   First part of performance improvements across the board – performance will be finally fixed in the next update

Fixes and Additions

•   Implemented the physics material system to bullet and melee hits
•   Buildings and stations with full hitpoints no longer show hitpoints bar
•   Fixed an issue where repairing a component could damage it instead of repairing
•   Stopped blood FX playing on certain components when repairing or damaging them
•   Fix for repairing health going over max health amount
•   Mech when hit now show damage FX instead of blood FX
•   Some fixes to bullet collision detection
•   Bullets no longer interact with each other
•   Fixed lag spike when Mechs fire machine guys
•   Optimized NPC collision detection.
•   NPCs that walk around will now also stop sometime and then resume walking
•   Fluid NPC animation transitions for NPC when they stop and resume walking.


Title: Re: Stars End
Post by: Asid on March 03, 2020, 02:35:19 PM
Update 25 - No More Lag
Mon, 2 March 2020

Hey Everyone,

Today`s update is all about performance. Our goal is to have Stars End run at perfect 60 FPS for most players across all environments, planets and stations, and today`s update is a good step towards it. For example on space station and Clayton city FPS improvements will be especially noticeable. We are expecting one more performance related update later next week that should make things run even better.

This update also includes the last of the base repairing and damage system, which is now complete. And also some good level design updates around Clayton, and final water bugs have been fixed.

We`ll continue with a very important update later this week - finally adding crafting ques, continuous crafting e.t.c.

Meanwhile, lets take a look at the patch notes, but this time around they are quite short, as no point to list 100s of "Worked on X, to improve performance by Y%"

Major Additions and Critical Fixes

•   MAJOR VISUAL PERFORMANCE IMPROVEMENTS


Fixes and Additions

•   Particles now collide with water, so it no longer rains underwater
•   Fixed all remaining issues with repair hammer.
•   Fixed Landing Pad damage/repair issues.
•   Fixed Wood Shack roof damage/repair issues.
•   Fixed some issues with concrete, metal and wood ceilings and added additional health bars to the bottom.
•   New intersection (gas station area revamp) outside of Clayton

Title: Re: Stars End
Post by: Asid on March 05, 2020, 11:49:53 PM
Update 25 - Great Performance Boost
Thu, 5 March 2020


Hey Everyone,

The big performance update is here, as we finally complete work on this. You can expect a major increase with at least double sometimes triple the frames rates across all environments. This update also fixes few more annoying issues across the board like moon-walking NPCs and more.

We continue with a major update on Wednesday next week that will add crafting queue and several other new features. We are also switching to a brand new database - that will once and for all fix all the issues with missing this or that. However - there might be a wipe coming up with this update. If so this will be "A wipe to end all wipes" as with a new database we can guarantee no more wipes in the future, due to it`s design.

Meanwhile, lets take a look at the patch notes, but this time around they are quite short, as no point to list 100s of "Worked on X, to improve performance by Y%"

Major Additions and Critical Fixes

•   FINAL MAJOR VISUAL PERFORMANCE BOOST


Fixes and Additions

•   Fixed NPCs sometimes not playing walking animations while walking.
•   Fixed issue with water looking different at different distances
•   Fixed issues with layout and no collision for the large Mercantile Tower in Clayton
•   Fixed a bug with rain that could continue as player flies into space

Title: Re: Stars End
Post by: Asid on March 08, 2020, 12:41:59 AM
Update 26 - Crafting Queue
07 March 2020

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_8ab985036a80315a45d7da1dfd34621bda52837e.1920x1080.jpg?t=1581538339)


Hey Everyone,

With today`s update we got to add the number one player requested feature – crafting queue. Now players can queue as many crating projects as they like, with up to six types, but unlimited quantity per crafting run. This also applies to the Refineries. Additional polish with Craft All button is to be added soon. This update also comes with more bug fixing across the board.

Please keep in mind that we are preparing to switch to a brand-new database. This will once and for all get rid of all the issues of disappearing vehicles, items and so on. This new database will also make sure we never have to wipe servers again. We expect this update to be ready within a week. However – this time around there`s absolutely no way we can avoid a server wipe. We`ll keep you posted, and thanks for your understanding.

And so presenting Update 26:

Major Additions and Critical Fixes

•   Crafting Queue added
•   Crafting Queue Can hold 7 items with unlimited stacks
•   Crafting Queue can dragged around the HUD

Fixes and Additions

•   Adjustments to camera clipping to prevent weird movement when using pickaxe near an object.
•   Fixed some broken materials in Exchange
•   Implemented fog to the shader that's used for ads and signs. Now they will blend correctly into the environment when far from them
•   Non-stackable items won't be stacked in containers


Title: Re: Stars End
Post by: Asid on March 23, 2020, 01:47:41 PM
Major Update Next Week (Available in Beta now)
Sat, 21 March 2020


Hey Everyone,

We are glad to say that our biggest updated to date is almost ready! After nearly 3 weeks of work we are getting ready to release this update later next week. This updates comes with an impressive list of new features, but most importantly it fixes majority of the bugs that were left in-game.

You can already see parts of the new update by playing Stars End in the beta mode.

We`ll follow up with full update change log early next week,

Also please keep in mind that in the near future we might have a full wipe. If it comes to that - there will be no way around it - as we are switching to a completely new SQL database. This move finally allows us to fix all issues with missing items, vehicles e.t.c. It also opens up possibility of MMO like super high population limits. And finally this switch guarantees that we will not need to wipe progress in the future.

Title: Re: Stars End
Post by: Asid on March 30, 2020, 12:23:55 AM
Update 27 - Colossal Update Part 1
Fri, 27 March 2020

Hey Everyone

We are happy to present part one of our two-part Major Stars End update. We`ll follow up with part two within a week.


Unfortunately, part two of this update will come with a full progress wipe. This will be a necessary wipe as we are switching to a completely new SQL database. This move finally allows us to fix all issues with missing items, vehicles e.t.c. It also opens up possibility of MMO like super high population limits. And finally, this switch guarantees that we will not need to wipe progress in the future.

But for now – lets take a look at what today`s colossal update brings. To name some of the bigger changes: We have reworked and improved resources gathering. Crafting was reworked from the ground up with new crating queues, search functions and a lot more. Beta Prairie planet design is now complete with a lot of updates and improvements. Water and underwater exploration is now also complete. Dozen of worst game breaking bugs in game has been finally fixed. On top of this we have fixed and improved over a hundred other things around the game.

And so lets take a look at Update 27:

MAJOR NEW FEATURES – CRAFTING

•   Crafting Queue added, that can hold 7 items with unlimited stacks.
•   Items shift along in the queue when complete, with separate progress bars
•   Crafting Queue sits on the HUD and can be moved and re-positioned
•   Crafting Queue applied to all types of crafting including refineries
•   Crafting search and sorting added. Type in key words to sort crafting by element, material e.t.c
•   Typing in exact search name to locate specific crafting recipe
•   Toggle crafting search on and off, with clearing results


MAJOR NEW FEATURES – PVP AREAS & REFUELING STATIONS

•   Territory Hubs are now Refueling Stations, and just one of several territory types
•   Refueling Stations are used to refuel your vehicle. Will be essential to produce large space vehicles
•   PVE phased out and replaced with PVPVE (PVE with PVP Areas), other PVE mechanics remain in place, unless in PVP area
•   When you enter a PVP Area a red skull will show on the top right of the screen beside the compass.
•   All of space is a PVP Area but System Stations, Orbital Stations and the Titan are PVE.
•   Fixed a major game crash and other issues when crafting inside a moving vehicle or Ferry


MAJOR NEW FEATURES – RESOURCES

•   Redesigned loot found on AI creatures and Mechs to give at least something all the time
•   Mechs and Orphans now give huge amount of loot all the time and worth the effort to kill
•   All gathering now comes with new visual effects – like sparks, saw dust, rock debris e.t.c
•   When gathering minerals, the rock will collapse into debris once resources are exhausted
•   Logs, broken down rocks e.t.c will slowly sink into the ground after of disappearing
•   Trees now show a health bar when using an axe to show progress
•   Tigon trees now harvest-able


MAJOR NEW FEATURES – WATER & UNDERWATER

•   Brand new Animations for swimming in water
•   Fixed water appearing bugged when flying above it in a spaceship
•   Major performance improvements to all areas of water
•   Underwater is now much brighter
•   Fixed all issues with swimming on surface in FPS mode
•   Removed waves and fixed issues with player constantly being covered by water
•   Lowered sun reflective quality on water to extremely low
•   A lot of other improvement to the visual look of water


MAJOR NEW FEATURES – OTHER

•   Mute chat button added inside the chat window
•   Graphical options are now controlling view distance sliders
•   Adjusted foliage visibility distances for max, med, low settings.
•   Crafting, melee and other interactions now use updated sound system
•   Reworked the gun sound manager to allow hearing shots at a much longer distance
•   Redesigned the look of the health bar across all uses
•   Redesigned chat – to always allow player to type, without having to click the chat again


CRITICAL BUG FIXES – VEHICLES

•   Fixed an issue with vehicles disappearing when stored on a claim
•   Fixed all issues with passengers getting stuck inside a vehicle
•   Fixed issue with trying to enter vehicle again after relog not always working
•   Fixed various duping issues with vehicles parked on the claim
Fixed inactive button delay in vehicles when trying to press buttons
•   Fixed a bunch of issues related to getting out of a vehicle


CRITICAL BUG FIXES – OTHER

•   Major performance improvements in busy areas like Clayton city
•   Performance improvement across the entire game
•   Fixed newly placed claim sometimes falling through the ground
•   Fixed all issues with joining and creating Crews
•   Ladders are working again, resolved various clashes with player buoyancy
•   Fixed Issue with outlaw being set from picking up base components
•   Fixed all issues with outlaw system not starting correctly on killing a new player
•   Outlaws can now be killed in PVPVE anywhere in the world
•   Fixed an issue with outlaw markers not turning off, after outlaw has been killed
•   Fixed player getting locked if the weapon breaks while zooming in.


VARIOUS CHANGES AND ADDITIONS

•   Fixed item info popups getting in the way while dragging a window
•   When a weapon breaks, its ammo will go back to the inventory.
•   Various ad signs will no longer be visible through all the fog
•   Adjustments to camera clipping to prevent weird movement when using pickaxe near an object
•   Fixed AIs sometimes moving in place due to not detecting ground.
•   Fix for global loot not storing items correctly.
•   Likely fix for flashlight error on use
•   Fixed Prologue issues with some quests remaining while completing them
•   Fixed issues with players sometimes appearing with their weapons floating or in wrong positions.
•   Visual adjustments to Alderman Rack.
•   Fixed an issue when deleting a player where they would not be removed from clan
•   Fixed an issue when deleting a player where the clan would not delete if the player is an owner
•   Carpets temporarily disabled from crafting and buying until issues resolved
•   Changed up spawn points locations on Beta Prairie to more balanced locations
•   Bow will spend integrity after each use
•   Non-stackable items won't be stacked in containers
•   Health bar added to Shield generators in Territories
•   Generator health tripled – as was way too weak before
•   Limited claim description to 40 characters, to avoid super long descriptions
•   Various optimization to makeshift claim laser effect to be much better visible
•   Removed turning off ignition text when getting off a horse


LEVEL DESIGN

•   New apartment buildings in Clayton that has been abandoned and presents looting opportunities
•   Terrain around Clayton has been smoothed and polished – might affect players bases
•   Clayton Outpost and Solomans Outpost moved much closer to the rest of the shire
•   Reblanced and polished Titan stating ship – it now has much less containers for player to loot
•   Redberry Spaceport fixed ferry landing pads and removed containers across landing platforms
•   Fixed issues with Redberry outpost being super bright
•   Various improvements to Beta Prairie beach area
•   Cassius moon various fixes for spawning – not players spawn correctly

Title: Re: Stars End
Post by: Asid on March 31, 2020, 02:29:51 AM
Updated - The Follow Up
Mon, 30 March 2020


Hey Everyone,

We have a smaller follow up update today that fixes some of the last remaining issues. Specifically Claims have been fixed, together with a couple of dozen other bugs. We are still working on a solution to Crew creation not working and expect this by Wednesday latest. Sorry for the delay.

Work continues on Part II of the Colossal update – that we are expecting later next week, ~7-10 days away. Unfortunately, part two of this update will come with a full progress wipe. This will be a necessary wipe as we are switching to a completely new SQL database. This move finally allows us to fix all issues with missing items, vehicles e.t.c. It also opens up possibility of MMO like super high population limits. And finally, this switch guarantees that we will not need to wipe progress in the future.

Meanwhile, lets take a look at today`s Update 28

CRITICAL BUG FIXES

•   Fixed major issue with new Claim placing 2kms underground
•   Fixed rock breaking debris damaging and even killing players


VARIOUS CHANGES AND ADDITIONS

•   Reworked rocks breaking after completely mined.
•   Added breakable helium rocks
•   Fixed Nox rocks sounding like wood when mined
•   New health bar for base parts.
•   Adjusted collisions of some Tigon trees that player could walk into
•   Improved the visual of the roads on beta prairie
•   Fixed white terrain by the roads on beta prairie
•   Prologue mission vehicle won't show two waypoints.
•   Fixed rare bugs with health bar duplicating
•   Fixed collisions issues at the hamlet village by Clayton town
•   Implemented new health bar system in all remaining objects, like shields
•   Some fixes to how visibility of navpoints and health bars is calculated

Title: Re: Stars End
Post by: Asid on April 04, 2020, 12:37:02 AM
Update 28-2 - Crews Fixes & FPS view update
Wed, 1 April


Hey Everyone,

We have a second smaller update today that fixes a few critical issues. Crews, Territory Hubs and horse camera issues have all been fixed. This update also brings major changes to FPS view with various improvements. Aside from that a dozen other good fixes and additions.

Work continues on Part II of the Colossal update – that we are expecting later next week, ~7-10 days away. Unfortunately, part two of this update will come with a full progress wipe. This will be a necessary wipe as we are switching to a completely new SQL database. This move finally allows us to fix all issues with missing items, vehicles e.t.c. It also opens up possibility of MMO like super high population limits. And finally, this switch guarantees that we will not need to wipe progress in the future.

Meanwhile, lets take a look at today`s Update 28-2

CRITICAL BUG FIXES

•   All issues with creating new crews have now been fixes
•   Major rework of FPS camera view, much better and shows body more
•   In FPS view interaction with objects e.t.c now looks significantly better
•   Fixed issues with territory hubs purchases not saving
•   Fixed major issue with getting on a horse and camera not moving


VARIOUS CHANGES AND ADDITIONS

•   Sawing objects will now hide outline while sawing
•   No longer show object outline once interaction with object has begun
•   Fixed sawing log FX not showing properly
•   Harvesting plants now has visual effects and branches fall off
•   All rocks in-game are now breakcable, including crystals, nox rocks e.t.c
•   Fix for delete character not removing claim slots.
•   various fixes and changes in the way a crew is created
•   Removed the notification when getting in a vehicle

Title: Re: Stars End
Post by: Asid on April 16, 2020, 01:08:02 AM
Upcoming Update 29
15 April 2020

Hey Everyone,

As you might have heard we are working on a huge update 29 that brings brand new MMO like database. So we wanted to give you some updates on our progress and ETA.

First of all - we are a bit behind here. This update took us extra couple of weeks to complete, but we are finally getting close. As soon as this Friday, or latest mid of next week this update will go into open Beta. With full launch to live few days later.

On a bright side - with this delay we managed to compete a lot of other side projects while the lead and server programmer were finishing up. So this update comes with major fixes like reworked AI behavior, to new features like private property and stealing , as well as new feature support like voice chat, controller support, preparation for dedicated hosting utlity, and a lot of other good stuff.

To recap - the main part of this update is a switch to a brand new SQL MMO database. This move finally allows us to fix all issues with missing items, vehicles e.t.c. It also opens up possibility of MMO like super high population limits in the future.

Unfortunately, this update will come with a full progress wipe on all servers. This will be a necessary wipe as we are switching to a completely new database. However - this is a "wipe to end all wipes" and in the future we`ll have a lot of database porting options, so we probably won`t need to do another wipe again.

Once again we wanted to apologize for the delay, but we are almost there.

Thanks for your support, and we can`t wait to share this awesome update with you.

Title: Re: Stars End
Post by: Asid on May 09, 2020, 12:42:30 AM
Update 29 - Full Redesign - enters Beta testing
Fri, 8 May 2020

Hey Everyone,

After several months of work, we are finally here - ready to start beta testing the massive update 29. Update is now available in Beta on Steam. We plan to bring the update live after about 1 week in beta.

This update is a full redesign of Stars End. Starting from switching from server based game to SQL powered MMO, and ending with full visual rework of the main playable area.

Please keep in mind - that this update does come with a full progress wipe, that was unavoidable with the change to new database and MMO approach. However, now we have everything in place to avoid progress wipes in the future.

Also please keep in mind - that the process of hosting and solo play is a temporary solution, that requires some work on your part. Installing SQL and creating a login for it. All the instructions are linked from the Host section in the main menu. We apologize for the inconvenience. This process will be streamlined and simplified in the future.

How to Play

To enable Beta version of Stars End, please follow the following steps:
-Right clicking on Stars End in the Steam library
-Select Properties, and then Beta tab.
-On that screen Opt-in to participate in the beta.
Beta has it`s own MMO PvPvE server that keeps all the progress and will not be reset. Once this update goes live, you can switch to official MMO servers and make a new character, or continue to pay on beta.

And so - introducing update 29 - beta 1:

The change-log comes with couple of thousands changes, so bellow is the summary and not the actual detailed patch notes.

SWITCH TO MMO AND SQL

•   Bellow changes required a full progress wipe
•   MMO switch – changed from two official servers to two main MMO servers
•   New SQL database features make sure there`s no need for progress wipes in the future
•   Completely new database powered by MySQL capable of supporting very large playerbase on one server
•   Hosting Dedicated servers redesigned, and requires payer to install SQL
•   Solo Play is still possible, but requires hosting new server, after installing SQL
•   Solo Play and Dedicated Hosting process is to be simplified in the near future
•   New database eradicates majority of bugs effecting Stars End over the past few months
•   New database cuts loading time from up to 3 minutes to as low as 20 seconds


MAJOR VISUAL UPDATE

•   Started work on the major visual updated effecting every area of the game
•   Beta Prairie planet is the first to get completely redesigned
•   New grass, new trees and plants, new rocks, higher resolution textures
•   Planet now has defined bi-oms with different plants, trees, and animals
•   FPS camera reworked
•   TPS camera improved with lowest point and transparent grass


MAJOR NEW FEATURES

•   Added voice chat with proximity chat
•   Initial gamepad support implements – still needs a bit of work
•   Private property implemented, with loot and containers in some locations being private
•   Implemented stealing and outlaw system for being caught stealing
•   Outlaw Deed and Shady merchants available at Orbital stations to help get rid of Outlaw status
•   Various resources are now available on the ground to pick up – rocks, sticks, fiber e.t.c
•   Animal AI redesigned – fixing number of issues and making Bears, Thrawlers, Oraphangs much smarter
•   Enabled sneaking around Ais or animals field of vision
•   Email signup added to the main menu, with reward item for signing up with valid email


BUG FIXES AND MINOR ADDITIONS

•   Over 200 bug fixes and minor additions across the board


Title: Re: Stars End
Post by: Asid on May 20, 2020, 01:08:02 AM
Update 29th - Coming to Live on Thursday
Tue, 19 May 2020

Hey Everyone,

We are putting finishing touches on the major 29th update that everyone has been waiting for a very long time now. And we are glad to say that after a number of delays this update is finally coming Live this Thursday.

We are down to two last issues to fix - passengers in vehicles, and a bug with new AI, making it turn sideways.

And please accept our apology for all the delays - and keeping it in beta for such a long time. But having worked on this update for so long, we fear we might get very bad feedback if this update is anything less than perfect.

We are almost there, and next update on Thursday will not go to beta, but straight to live. I would love to promise it today or tomorrow, but to be safe - we`ll only launch this on Thursday afternoon.

Thanks for your patience and understanding.

Title: Re: Stars End
Post by: Asid on May 29, 2020, 12:12:07 AM
Update 29 - Full Redesign - is Live!
Wed, May 27

Hey Everyone,

After several months of work, we are finally ready to bring you Update 29.

This update is a full redesign of Stars End. Starting from switching from server based game to SQL powered MMO, and ending with full visual rework of the main playable area.

The work continues full speed as we plan to release several more updates in June.

And so - introducing Update 29:

The change-log comes with couple of thousands changes, so bellow is the summary and not the actual detailed patch notes.

SWITCH TO MMO AND SQL

•   Bellow changes required a full progress wipe
•   MMO switch – changed from two official servers to two main MMO servers
•   New SQL database features make sure there`s no need for progress wipes in the future
•   Completely new database powered by MySQL capable of supporting very large playerbase on one server
•   Hosting Dedicated servers redesigned, and requires to install SQL
•   Solo player is still possible, but first my host the server after install SQL
•   Solo Play and Dedicated Hosting process is to be simplified in the near future
•   New database eradicates majority of bugs effecting Stars End over the past few months
•   New database cuts loading time from up to 3 minutes to as low as 20 seconds

MAJOR VISUAL UPDATE

•   Started work on the major visual updated effecting every area of the game
•   Beta Prairie planet is the first to get completely redesigned
•   New grass, new trees and plants, new rocks, higher resolution textures
•   Planet now has defined bi-oms with different plants, trees, and animals
•   Orbital space station completely redesigned
•   Started on Nox moon redesign
•   FPS camera reworked
•   TPS camera improved with lowest point and transparent grass

MAJOR NEW FEATURES

•   Added voice chat with proximity chat
•   Initial gamepad support implements – still needs a bit of work
•   Private property implemented, with loot and containers in some locations being private
•   Implemented stealing and outlaw system for being caught stealing
•   Outlaw Deed and Shady merchants available at Orbital stations to help get rid of Outlaw status
•   Various resources are now available on the ground to pick up – rocks, sticks, fiber e.t.c
•   Animal AI redesigned – fixing number of issues and making Bears, Thrawlers, Oraphangs much smarter
•   Enabled sneaking around Ais or animals field of vision
•   Email signup added to the main menu, with reward item for signing up with valid email

BUG FIXES AND MINOR ADDITIONS

•   Over 200 bug fixes and minor additions across the board

Title: Re: Stars End
Post by: Asid on May 29, 2020, 12:33:51 AM
Update 30 - Solo without mySQL
Thu, May 28, 2020

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_442da78ff074484f7a6a873e99d2f8b146589127.1920x1080.jpg?t=1590596027)

Hey Everyone,

We are continuing with constant updates, and today we are happy to bring you new singleplayer mode, that does not require mySQL. Keep in mind that internet connection is required, and there are still some minor glitches we are working on in singleplayer – meanwhile you might be able to see a ghost vehicle or claim of other players, but experience is fully singleplayer, and this will be resolved in a day or two.

This update also fixes the few leftover bugs from last night`s update. Please keep in mind that there are still a few known issues and we are working around the clock to bring you another solid update later this week.

Our plan is to continue fixing the last bugs for the next couple of weeks, as well as to add stand alone app to host dedicated server. After this we`ll continue with adding new content.

And so - lets take a look at Update 30:

New features and fixes

•   Added solo mode - with one click singleplayer game start
•   Solo mode doesn`t require mySQL to play
•   Fixed major issue where players completing prologue would be re-spawned at Tigon instead of Beta Prairie
•   Fixed major issue with space ship disappearing after arriving to the new planet
•   All spaceships that disappeared before will not reappear and be usable again
•   Fixed rare instanced of vehicles duping
•   Fix for claim name not showing
•   Fix for being unable to rename the claim name
•   Fixed some issues with refinery not working
•   Refinery now shows a second navigation points and highlights so player clearly see it
•   Fixed ambient sounds not stopping when leaving a planet.

Title: Re: Stars End
Post by: Asid on May 31, 2020, 01:21:11 AM
Update 31 - Less Grind & More Fixes
Sat, 30 May 2020

Hey Everyone,

The team continues with non-stop work, and we are very grateful to see more positive feedback and reviews in the past week. Also it`s great to see Stars End attracting more players, and that players are playing in the game for longer. Thanks for all the support!

We have another update today that does a great deal for removing grinding from resources collection. Right now most of the resources collection activities are nearly twice as fast - from asteroid mining, to mining with pick axe or sawing logs. More improvements are on the way.

Today`s update also fixes good number of remaining bugs after changing to new MMO servers. We have resolved issues with vehicle duping, trees, item duping and more. In addition Oraphant is back in game with improved AI. We also included new options for AA and Vsync.

We`ll continue with another update no Tuesday with a good number of fixes and additions, as well as more work on making Stars End resources collecting be a lot less grindy.

And so - lets take a look at Update 31:

New features and fixes
•   Fixing all issues with bases getting raided, or items stolen on Solo
•   Various fixes for invisible player interaction on Solo
•   A lot of improvements to the new Orbital Space stations - bigger platforms
•   Added force field to Orbital Space Stations allowing oxygen on the landing pads
•   Fixed major duping issue with vehicle multiplying on player claims
•   Fixed issues with items disappearing from storage boxes
•   Fixed issues with Trees remaining standing after getting cut down
•   Fixed renaming claims not always working
•   No longer can place vehicle inside the Orbital Space station
•   Players now have 90 minutes to fix a broken claimed vehicles
•   Various fixes for broken vehicle spots being spawns together with Oil Tanks
•   Fixed issues with Bear going through walls
•   Animals now play groan sounds when taking damage
•   Fixed animals not showing blood when being hit by melee weapons
•   Oraphant is added to the game, with a lot of areas populated around Clayton
•   Fixed dropping items on the ground not working


Balancing Changes
•   Mining Scrap Metal from ruins now gives twice as much Scrap Metal in half the time
•   Mining from rocks now twice as fast
•   Mining from Asteroids is now twice as fast
•   Sawing logs now generated double the amount of Wood Logs, in 30% less time
•   Grazer now mines twice as fast from all sources

Title: Re: Stars End
Post by: Asid on June 03, 2020, 01:37:58 PM
Update 32 - Even More Fixes
Tue, 2 June 2020


Hey Everyone,

Welcome to part two of our less grind update. You will find last of resources gathering has been reworked, with practically all grindy gathering gameplay eliminated.

We also continue to fix bug leftover from the major database update last week. Of note we have fixed issues stopping players riding horse on Solo, and solo crew issues. In addition, we fixed various items, dupes, and allowed relogging back inside the vehicle.

We`ll continue with another update later tomorrow or on Wednesday.

Thanks for your continuous support

And so - lets take a look at Update 31:

New features and fixes
•   Fixed major issue with Solo - being unable to use Crews properly
•   Fixed major issue with Solo - not being able to ride horse and other vehicles
•   Relogging when inside a vehicle now puts player back at the helm, or mounts the vehicle
•   Winter quest is back to the Orbital station
•   Fixed major issue with base components showing random damage
•   Force field base layer around orbital station works and looks a lot better now
•   A lot of fixes for vehicles going missing under different circumstances
•   Fixed items duping or going missing in some situations
•   Fixed being unable to drop items on the ground
•   Fixed major exploit with unlimited parts taken from Vehicles
•   Fixed vibrating saddle on horses in claims
•   AA and VSync off by default - improving performance on lower end systems
•   Ferry navpoint marked as important - now new players will know where to find Ferries
•   Fixed claim component exploit of two crew members picking up the same component.
•   Added new loading sequence as the game connects on startup
•   Game will warn player about firewall or other startup issues
•   Moderators can now permanently mute players from chat

Balancing Changes
•   Grinder collects resources 30% slower in general, but faster on metal ruins
•   Reworked amount of wood sticks and fiber that collecting bushes gives (in general more now)

Title: Re: Stars End
Post by: Asid on June 07, 2020, 12:18:43 AM
Update 33 Preview - ETA Wedy June 10th
Sat, 6 June 2020

Hey Everyone,

Apologize for a small delay with this update, we are rewriting several systems in order to fix most of the remaining bugs. Upcoming update brings dozens of fixes and improvements, and takes care of some exploits, as well as late game balancing (like requirement water bottles for oil e.t.c). In addition, we are included some new features like updated music direction with new music that players on random during gameplay.

We expect next update by Wednesday next week. Sorry for the delay guys. And here`s a preview of what we have completed so far, for this update. I`ll update this post as more of the update is done:

Thanks for your continuous support.

Update 33 Preview:

New features and fixes

•   New Ambient Music system. The game plays random ambient music except when in areas with music
•   Various fixes for Ferry not working right
•   Fixed Ammo bug bundle exploit
•   NOVA mining effect greatly improved
•   Grazer now repairs your own claim components, and damaged other player bases
•   Fixed player spawning sideway inside nova, and at the wrong location
•   When mining in space player now sees waypoitns to asteroids and space debree
•   Fixed building bases while self hosting
•   Vehicle new player planet respawn not working when moving between planets
•   Nearly completed work on new player admin console (to be enabled end of June)
•   Fixed art for vehicle wreck having dozen of tires in place
•   Fixed various issues with melee weapons not properly damaging Oraphant
•   Oraphant is now significantly tougher
•   Fixed odd rotation of passengers when leaving vehicles


Title: Re: Stars End
Post by: Asid on June 13, 2020, 01:20:11 AM
Update 33 -Major Improvements
Fri, 12 June 2020

Hey Everyone,

We have a major update today. With this update we have resolved majority of the new bugs and issues after the big move to mySQL. And we can finally say the game world is in a good place now.

This update also completes the big balancing change that removed all the grinding from the game. We take it further this time, with mining and gathering made a lot easier, and refunds added to crafting – like empty water bottle refunds when using water or oil in crafting.

This updates also lays foundation for the in-game music. This will be expanded and updated with more unique tracks based on the planet and environments that player is in.

We expect next update by Wednesday next week that will include the fixes for last rare issues, at which point we will be able to switch to mostly work on new content.

And so presenting Update 33

New features and fixes

•   New Ambient Music system. The game plays random ambient music except when in areas with music
•   Completed balance changes - mining rocks gives a lot more stone, one per hit, and more resources in bushes
•   Empty water bottles are now refunded when crafting with them - including them filled with oil or water
•   Fixed various bugs with AI sometimes disappearing after getting off horse or other vehicle
•   Game world is now a lot brighter during night time
•   Fixed player spawning sideway inside nova, and at the wrong location
•   Fixed building bases while self hosting
•   Vehicle new player planet respawn not working when moving between planets
•   Nearly completed work on new player admin console (to be enabled end of June)
•   Fixed art for vehicle wreck having dozen of tires in place
•   Fixed various issues with melee weapons not properly damaging Oraphant
•   Oraphant is now significantly tougher
•   Fixed odd rotation of passengers when leaving vehicles
•   Fixed various bugs with crafting in space
•   Fixed dropping item or death loot not always working
•   When mining in space player now sees waypoitns to asteroids and space derbies
•   Improved the visual FX when mining in space
•   Various fixes for Ferry not working right
•   Fixed Ammo bug bundle exploit
•   Grazer now repairs your own claim components, and damaged other player bases



Title: Re: Stars End
Post by: Asid on July 28, 2020, 12:34:27 AM
Update 34 - Large Summer Update is Live!
Mon, 27 July 2020

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_442da78ff074484f7a6a873e99d2f8b146589127.1920x1080.jpg?t=1591115654)

Hey Everyone,

After several weeks of works, our large July update is here!

This update takes Stars End to a much more polished level when it comes to performance and bugs. We have reworked most of the core system, database structures and so on.

There are over 150 bugs and additions as part of this update, from small improvements to long term fixes that has been plaguing the game since EA launch.

You will also notice that the old outdated Prologue has been removed – it`s missions can still be accessed from Tigon Orbital station though.

We also have a new brief intro sequence and that`s also activated when you die - and have your clone drop to the planet in an escape pod.

Keep in mind that with update of this magnitude, we might have introduced some new issues, but these would be quick to fix, and we expect next update by Monday next week that will polish up this update with last fixed.

After this major update we are back to weekly and bi-weekly updates, with big projects out of the way, we can finally work on smaller fixed, balancing, polish and new content.

Here`s the main patch notes from this udpate, though we are keeping this short not to have a 4 pages long patch notes listing all the fixes. And so - let`s take a look at Update 34:

Major Changes
•   Over 100 bug fixes across the board
•   Removed old Prologue
•   New player spawn sequence with escape capsule drop
•   New game sequence with escape capsule drop
•   Old prologue mission is available from Tigon Orbital station
•   Major visual improvements to terrain on Beta Prairie
•   Major visual improvements to how planets look in space
•   Major visual improvement on exiting and entering atmosphere
•   All NPCs now can be killed


Fixes and Additions
•   Can now remove any vehicle from the world in the Tab
•   New controller and key mapping setup
•   Controller mapping greatly improvement
•   Added Brightness to the options
•   Added mouse sensitive to the options
•   Improved orbital mining with nav points and asteroid improvements
•   Added Mechs to Orbital Stations
•   When crafting it now auto sets max possible amount
•   Mining beam can now be installed on any space ship and used to mine
•   Horse can now only jump once every few seconds
•   Fixed all issues of falling through the ground bug
•   Fixed all issues with controller
•   Fixed various chat issues like not seeing chat
•   Fixed major startup issue with spinning camera


Title: Re: Stars End
Post by: Asid on July 30, 2020, 01:14:21 PM
Update 35 this Saturday - Fixes and Massive Redesign
Wed, 29 July 2020

Hey Everyone,

We are glad to see the new update 34 brought some very well needed changes, and fixes. Thanks for all the kind words and great feedback.

But as some of you have noticed there`s still a couple of bugs we need to iron out. For example with the items inside the Wooden Boxes - this is just a temporary problem, and once we release the 35th update this Saturday morning - everything will be back in place.

Also we can`t wait to share the new graphics and planet surface update with you this Saturday. We have been busy working in the new tech into the game, that allows us to have hundreds of trees in the area, instead of a dozen like in the current design. Same tech will be used for all sort of props, vegetations e.t.c

This is a low quality preview from the Unity Editor

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31259450/6965bd8d0fae6135a6b85c7eac907021401d69e8.png)

This update also greatly improves performance.

Thanks for your patience with the couple of ongoing issues, and we can`t wait to share this new update with you in a couple of days.

Title: Re: Stars End
Post by: Asid on August 03, 2020, 01:40:31 AM
Update 35 - Progress Revert & Fixes
Sun, 2 August 2020

Hey Everyone,

As you might have noticed, there were some leftover issues after the 35th update. And we are glad to say we managed to sort out vast majority of these problems. Today we have a smaller follow up update, that fixes some of the leftover bugs from the last update. These bugs including not seeing items in wooden boxes, having empty claims around and not being able to properly remove vehicles in the info screen.

Unfortunately, with this update we had to revert the database back couple of days. We are deeply sorry about the lost progress over this weekend.

This update also completes the game`s translation into French, German, Russian and Chinese.

And we hope we can make up for the revert with the major upcoming update this Tuesday. We have been busy working in the new tech into the game, that allows us to have hundreds of trees in the area, instead of a dozen like in the current design. Same tech will be used for all sort of props, vegetation e.t.c. This update will now only make the game world look much better, but greatly improve the performance. Here`s a very low quality preview from the Unity editor.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31259450/4bf667a5456f3f0b44ba583dacf0c9f75ab23cb0.png)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31259450/6965bd8d0fae6135a6b85c7eac907021401d69e8.png)

Meanwhile, lets look at the fixes in today`s Update 35.

Fixes and Additions
•   Translated all the game text into French, German, Chinese and Russian
•   Spaceships that went missing after update 34 are back
•   Most items missing after update 34 are back
•   Fixed issues with wooden container boxes not showing items
•   Fixed issue with vanishing vehicles on area change
•   Fix items deleting when placing a vehicle
•   Fixed various other issues with different container boxes
•   Fixed various spawn issue and character sometimes looking broken on spawn
•   Escape menu can't be opened during death which resulted in broken GUI.
•   Fixed extreme shaking while in the NOX outpost
•   Fixed various issues with airlock doors not always working correctly
•   Fixed rare bug being unable to pass through airlock doors
•   Fixed being able to fly through some of the asteroids in the asteroid belts
•   Various adjustments and fixes to navigation points to minable asteroids
•   Rebalanced bullet damage making necessary fixes – in most cases reducing the damage
•   The booster ful now runs out much faster, but still enough to cross between planet with 1 fuel
•   Fixed common container error due to player not in same relativeArea.
•   Fixed common error with POIs resulting in trees or terrain loading at odd points
•   Fix for error when player has disconnected while picking up a vehicle.
•   Fixed a lot of visual bugs while in space, such as white flash of stars ever few seconds
•   Correct text on fiber and wooden sticks on the ground.


Title: Re: Stars End
Post by: Asid on August 05, 2020, 12:05:46 AM
Update 36 - Last Daily Update
Tue, 4 August 2020

Hey Everyone,

We would like to apologize for several daily updates over the past few days. With 3Gbs download for each update, this has been overwhelming to players with limited internet connections.

Now that we are finally done with all the critical fixes, we can switch to weekly updates, and today`s update fixes the last of game breaking issues.

We will continue with the massive 37th update within a week, this update will include major changes to the planet graphics, style, and huge leap forward in performance. Sorry for a bit of a delay with this update - but it needs some extra polish, and well - we do need to give our playerbase a break from large daily downloads.

Meanwhile, lets look at the fixes in today`s Update 36:

Fixes and Additions
•   Default view in-game in all instances switched to TPS, can still access FPS view by pressing T key
•   Fixed major bug where logging out while on a vehicle would cause you to loose the vehicle
•   Fixed bug with logging out on a vehicle causing you to be at different location
•   Fixed issue with AI units not showing when on a vehicle on SQL Hosted server
•   A lot of improvements to AI units showing while riding a fast-moving vehicle
•   Draw-distance visual improvement (need to reset Visual Options for this to take effect)
•   Fixed issues with game world looking extremely bad on all but Very High graphical settings
•   Improved the look of Nav Point - smaller and more stylized
•   Improved Russian Translation of the game
•   Fixed Mechs not doing any damage to the player
•   Fixed a dupe with building components sometimes being added twice to inventory
•   Fixed being unable to move on space stations
•   Fixed extremely weird gravity while on NOX moon
•   Various improvements to the distance fog on the planet
•   Fixed the strong white fog being there when approaching planet surface all the time
•   Fixed bug with refuelling vehicle not remembering how much fuel was added on relog


Title: Re: Stars End
Post by: Asid on August 08, 2020, 02:08:28 AM
Update 37 - More Polish
Fri, 7 August 2020

Hey Everyone,

And we are back with another update. There were a dozen more fixes and improvements we wanted to add to the game before we release the big terrain and visual update next week. Today`s update fixes a few annoying issues like bow, info vehicle screen exploits, issues with claims and a few other things.

Next week - we will finally bring you the massive 38th update that we`ve been teasing about for a while now. That update will include major changes to the planet graphics, style, and huge leap forward in performance.

Thanks for your continuous support, and meanwhile, lets look at the fixes in today`s Update 37:

Fixes and Additions
•   Fixed major bug with some of the spawn points making player unable to exit spawn escape pod
•   Fixed major issue with bow freezing after using the last arrow
•   Increased fuel per container for land and air vehicles.
•   Claim component damage fixed where it was randomly destroying components in a single shot.
•   Fixed an issue where Death Loot did not remove after it expired.
•   Changed PvP so that repair tools (repair hammer, grazer) work correctly on claims and vehicles. (The grazer no longer heals players in the same crew.)
•   Vehicle INFO now updates correctly and placing the Used Vehicle restores equipment, stats, and inventory. Selling the Used Vehicle pays out less than a new vehicle, and destroys the inventory and equipment.
•   Fixed some item handling bugs that were causing random incorrect items, errors, and players unable to log into the game.
•   Fixed claim placement and removal issues. Claim markers and components no longer dupe.
•   Metal doors and sleeping bags now take damage and can be repaired.
•   Territory Refinery works now and has been adjusted in size for player "comfort of use".
•   Fixed the issue with claim count not showing the correct number of claims a player has.
•   Changed the asteroid system for better looks and performance.


Title: Re: Stars End
Post by: Asid on August 11, 2020, 12:08:13 AM
Massive 55% Sale & Upcoming Updates
Mon, 10 August 2020

Hey Everyone,

As we are working on wrapping up the major visual update for Stars End, we wanted to bring you some news on what`s happening this week.

55% off Sale
As we getting ready to release the biggest update to Stars End, we thought it would be fitting to also put the game on it`s biggest sale, to help us attract some new players. So from today until August 23rd Stars End will be 55% off.

Finishing Major Update
Meanwhile we are puttying finishing touches on the major planet terrain redesign update. Aside from letting us generated hundreds of trees and other vegetation on screen - where we`d usually see a dozen, this update completely eliminates all the performance issues, letting us have massive lush forests and jungle environments without any FPS drops.

Also the big update will be unrolled in two update 39 and 40. As we want to switch things like rocks and resources to the new system as well.

We will be doing a bigger preview on this update on Wednesday with new screenshots. Couple of low res editor shots are bellow.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31259450/4bf667a5456f3f0b44ba583dacf0c9f75ab23cb0.png)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31259450/6965bd8d0fae6135a6b85c7eac907021401d69e8.png)

Update 37 this week
Also sorry for a bit of a delay, but we are looking at the end of the week, if not even early next week before this massive update finally goes live. Meanwhile we will have another smaller update this week. It included fixes to a few remaining bugs, as well as completes reworked how space ship collision and navigation works, with collisions physics, and bouncing off surfaces so that space ships don`t get stuck on asteroids, trees e.t.c

Thanks for your support!


Title: Re: Stars End
Post by: Asid on August 15, 2020, 02:35:25 AM
Update 38 - Additional Fixes
Fri, 14 August 2020

Hey Everyone,

Today`s update continues fixing last of the remaining issues, as we get ready for the big update next week. Of note is the balancing for AI, as we greatly reduced the number of hostile creatures in the world. We also included new collision for space ships, that will now bounce off asteroids and other objects on impact. In addition we have fixed last issues with claims, login, game starting, and other last major bugs remaining.

There were a dozen more fixes and improvements we wanted to add to the game before we release the big terrain and visual update next week. Today`s update fixes a few annoying issues like bow, info vehicle screen exploits, issues with claims and a few other things.

And sorry for the delays with our big foliage update. Next week we will finally bring you this massive update that we`ve been teasing about for a while now. That update will include major changes to the planet graphics, style, and huge leap forward in performance.

Here`s the latest preview
 
(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/31259450/17d7fbae85b422adc985aebdc8e979d35796d3de.png)

And with that said, introducing Update 38

Fixes and Additions

•   Implemented ship bouncing off surfaces when colliding with asteroids and other surfaces
•   Major update reworking all terrain shaders on all planets - in preparations to next week`s major visual update
•   Fixed lack of gravity while piloting an airship.
•   There`s now proper gravity on planets pushing ships down
•   Increased camera movement range in horses.
•   Fixed issues with info screen not correctly removing vehicles sometimes
Placing objects disables squash damage to prevent the player from killing itself with the item.
Improvements to the falling through ground fail-safe.
•   Fixed rare event where it was extremely hard to find a horse to claim
•   There`s a better balanced number of vehicle and nova wrecks, and more horses
•   There`s now a lot less aggressive AI creatures on the planet
•   Fixed issue where players could place claims partly inside other player claims or inside the hubs
•   Player claims territory is now a lot larger, making it easier to place vehicles
•   Implemented a message to tell players if they have too many claims or vehicles
•   Selling used vehicles now gives much better credits value
•   When exiting a vehicle it gives a new message on how many days before it expires

Title: Re: Stars End
Post by: Asid on August 20, 2020, 01:43:32 PM
Coming Tomorrow - Update 40 - FOV Slider & More Fixes
Wed, 19 August 2020

NOTE - Update has been reverted until tomorrow morning. (Thursday 20 Aug)

Hey Everyone,

Tomorrow we will be releasing the last part of the server stability updates that we had to implement following the server downtime last weekend.

This update also includes many important fixes and some new features. All the issues with missing vehicles should be fixed, we also temporary disabled the info vehicle screen. In addition this update adds FOV slider to the options, and again switches to having FPS view be default.

We might have one more smaller update later this week before we release the long awaited planet terrain update.

This update comes with a short patch notes, as we mostly worked on fixing the issue. Lets take a look at Update 40:

Fixes and Additions
•   Add FOV slider to the graphical options
•   Fixed the last issues causing servers or solo downtime
•   Fixed major issues causing vehicles to disappear
•   Cleaned up the database from all the incorrect or missing vehicles effecting players
•   Fixed the issue with i key closing various windows like crafting search
•   AI is a lot less aggressive towards player, and agros at shorter distance
•   Added sneaking ability - crouching or pronning allows to get much closer to AI
•   Default game view changed to FPS
•   Increase the camera movement around the horse
•   Fixed players being able to add more items to vehicle inventory that inventory size

Title: Re: Stars End
Post by: Asid on September 08, 2020, 01:54:23 PM
Milestone Update 41 is almost here!
Mon, 7 September 2020

Hey Everyone,

Thanks for the ongoing support and hope your enjoying Stars End, some bugs aside.

After a number of delays - mostly caused by adding more and more awesome new features, our milestone update 41 is almost there, and will be entering the open beta testing within a few days, with hopeful release the following towards September 16th.

We have a lot in store for you, in a way this is a total makeover of Stars End, at least visually.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31259450/254b3a10e83b1f134ccad5b17c9e78664fbbc209.jpg)


The main features of this update are:

•   Complete redesigned planet environments
•   Ability to display hundreds of terrain objects like trees on screen
•   Much better performance, considering how much we are pushing the new tech
•   Complete redesigned audio system - it`s getting just as much an update as our visual system
•   Completely redesigned the way players locate objects in the world with a new spotter system
•   Fixes for the last of the vehicles, item and claims bugs
•   So much more - but you`ll need to wait for the full beta patch list.


Leaving you with another preview...

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31259450/6472604393dc8dc7604b09af3e1878c8edd25f22.jpg)

Once again sorry for the delay with the update, but the wait is well worth it. We can`t wait to share the beta with you this weekend.


Title: Re: Stars End
Post by: Asid on September 19, 2020, 11:42:15 PM
Update 41 - Open Beta Begins
Sat, 19 September 2020

Hey Everyone,

After a number of delays - caused by adding more and more new features, our milestone update 41 is finally here! Today we begin a week long beta run, and hope to push this update live towards middle of next week.

To activate the beta, right click on Stars End in your Library, then select Properties, and then the beta Tab, and Opt in there.

The main features of this update is the completely redesigned planet environments. Combined with ability to display hundreds of terrain objects like trees on screen, and better performance, we were able to transform how the game looks, starting from the main Beta Prairie planet. We have also redesigned audio system and reworked how player now locates objects in the world – hold the Middle Mouse Button to discover this feature.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/31259450/6472604393dc8dc7604b09af3e1878c8edd25f22.jpg)

With update of this magnitude, we still have a few things that we need to polish and fix up, but we expect to get through this during the next few days in the beta. Keep in mind we will be patching the game often during the next few days. The current build still has couple of issues that we should iron out over the weekend. Including using spotter ability while in vehicles, and being unable to repair buildings.

We hope to be able to do 2-3 more updates to this beta build over the next few days, and push it back early next week.

If you play it - please keep in mind that you need to hold middle mouse button to activate spotter ability and see nav points.

And here`s the patch notes for Update 41:

Major New Features
•   Fully redesigned Beta Prairie planet with new trees, grass, terrain and more
•   Fully redesigned environmental sound engine with individual sounds from objects
•   New day, night, weather and rain sound effects
•   New spotter system – hold Middle Mouse Button to scan for resources and nav points
•   Resources completely rebalanced for an easier access
•   New engine terrain features allowing placing large number of terrain objects
•   New engine features greatly increasing performance
•   Added new Spotter item system that allows scanning for resources
•   Updated material used on most buildings on Beta Prairie
•   Redesigned most building exteriors and interior walls on Beta Prairie

Fixes and Additions
•   Reworked hand combat – simple left mouse button click now
•   Reworked melee combat – longer range, hits always land
•   Can now sneak up on AI creatures, out of line of sight, or by using crouch or prone
•   AI creatures will stop chasing player if he`s far enough from them
•   FOV setting max value decreased to 90.
•   Mining and cutting trees now easier with longer range
•   Improved the look of the roads with grass going all the way towards the asphalt
•   Update to main menu news and other sections
•   Updates to Compass GUI
•   Fix for land mines not expiring and not removing when destroyed.
•   Players who disconnect do not get spawned in another player's vehicle.


Title: Re: Stars End
Post by: Asid on September 28, 2020, 11:55:21 PM
Update 41 - Visual & Audio Rework - is Live!
Mon, 28 September 2020

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_442da78ff074484f7a6a873e99d2f8b146589127.1920x1080.jpg?t=1591115654)

Hey Everyone,

We are finally ready to bring you the long awaited update 41. We had a number of a delays - as we kept on adding new features, and also had to spend couple of weeks with this update in beta testing. But finally - it`s ready...

Please keep in mind, that we only had only a few players help us test the beta, and this is our biggest update so far... So we still expect a few issues to pop-up during the next few days. But we`ll be working on the fixes as soon any issues are reported, and expect a couple of follow up updates later this week.

Visual & Audio Rework
The main features of this update is the completely redesigned planet environments. Combined with ability to display hundreds of terrain objects like trees on screen, and better performance, we were able to transform how the game looks, starting from the main Beta Prairie planet. We have also redesigned audio system and reworked how player now locates objects in the world – hold the Middle Mouse Button to discover this feature.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31259450/6472604393dc8dc7604b09af3e1878c8edd25f22.jpg)

If you play it - please keep in mind that you need to hold middle mouse button to activate spotter ability and see nav points.

And here`s the patch notes for Update 41:

Major New Features
•   Fully redesigned Beta Prairie planet with new trees, grass, terrain and more
•   Fully redesigned environmental sound engine with individual sounds from objects
•   New day, night, weather and rain sound effects
•   New spotter system – hold Middle Mouse Button to scan for resources and nav points
•   Resources completely rebalanced for an easier access
•   New engine terrain features allowing placing large number of terrain objects
•   New engine features greatly increasing performance
•   Added new Spotter item system that allows scanning for resources
•   Updated material used on most buildings on Beta Prairie
•   Redesigned most building exteriors and interior walls on Beta Prairie

Fixes and Additions
•   Reworked hand combat – simple left mouse button click now
•   Reworked melee combat – longer range, hits always land
•   Can now sneak up on AI creatures, out of line of sight, or by using crouch or prone
•   AI creatures will stop chasing player if he`s far enough from them
•   FOV setting max value decreased to 90.
•   Mining and cutting trees now easier with longer range
•   Improved the look of the roads with grass going all the way towards the asphalt
•   Update to main menu news and other sections
•   Updates to Compass GUI
•   Fix for land mines not expiring and not removing when destroyed.
•   Players who disconnect do not get spawned in another player's vehicle.


Title: Re: Stars End
Post by: Asid on October 04, 2020, 11:42:53 PM
Update 42 - Follow Up & Sale Event
Sun, 4 October 2020

Hey Everyone,

Follow-up Update
We have a minor follow up update today that cleans up things after last weeks major update 41. Today`s update fixes some bugs and improve terrain rendering. We Also worked on fixing the dual bush and dual trees scenarios, as well as fixed issues like consuming multiple stacks of item used. Other fixes resolve spawning plants in the middle of buildings.

We will continue with a larger update next week that we hope will resolve last of remaining issues from the big 41st update. We also plan to more improvements to the new spotter function - thanks for all the feedback

Major Sale Event
To celebrate the major milestone update from last week, we are putting Stars End on it`s biggest sale to-date with 58% off. This is a great time to get into the game, as the world and visuals are finally on the level. Glad to see some new players in-game already!

Myself and other mods will be in-game to help with any issues you might have.

Patch Notes
And so lets take a look at what Update 42 has in store:

Fixes and Additions
•   Various improvements to the new trees and terrain systems
•   Trees no longer show inside the buildings
•   Trees will no longer grow in the middle of roads
•   Fixed trees sometimes growing in the same spot
•   Fixed bushes, stone and other objects being in the same spot
•   Improvements to grass rendering
•   Fixed consuming stacks items using entire stack of items
•   Fixed refueling spaceships using several fuels as once
•   Minable asteroid nav points fixed and show show at longer distance
•   Fxied some trees flickering due to odd wind animations
•   Minor performance fixes, still an issue with performance on some AI cards



Title: Re: Stars End
Post by: Asid on October 08, 2020, 02:22:06 AM
Update 43 - More Fixes
Wed, 7 October 2020

Hey Everyone,

We are wrapping up the update that`s coming tomorrow evening - here`s a preview for now.

And we are back with another smaller update, as we are looking to fix the last remaining bugs created after our visual and audio update. Today`s update fixes a lot of network problems, especially the issues you must have noticed when riding horses with other players.

The various sliding doors that didn`t work has also been fixed. Spotter function has been improved and cleaned up quite a bit. Aside from a dozen other bugs fixes, by popular demand, we also removed Oraphants from Nox. We will continue with another update towards the Thanksgiving weekend.

Thanks for your continuous support!

Fixes and Additions
•   Fixed major issues with players seeing weird animations when riding horses together
•   Various network fixes and improvements to fix issues with players sometimes not seeing each other when in vehicles on horses
•   Fixed some exploits and errors when picking up vehicles
•   Fixed all instances of broken automatic doors all other the star system
•   Corrected doors to al stores in Clayton town not working
•   Disabled Oraphants spawning on Nox
•   Scrap Structures renamed to Metal Ruins to match the tutorial and not confuse players
•   Rework waypoints system to be much cleaner, without showing too much common stuff like sticks and fiber pushes
•   Player can now see important Waypoints from way longer distance
•   New Clayton Town waypoint
•   Fixed spaceport waypoint position


Title: Re: Stars End
Post by: Asid on October 15, 2020, 02:50:42 AM
Update 44 - Balancing and Graphics
Wed, 14 October 2020

Hey Everyone,

We have a bigger update today that worked on all areas of the game. First you will notice visual improvements both in FPS and TPS camera (you might need to reset Visual Settings to see the changes in fov). We continued to improve Spotter mode – now allowing more options when cycling resources, and full free camera view when holding MMB while on a horse or a ground vehicle.

We have also reworked how AI works on beta prairie – so you will no longer be facing bears at every corner. This update also fixes a lot of minor issues across the board, especially polishing the early game – making startup quests easier, and less confusing.

Thanks for your continuous support!

Fixes and Additions
•   Improved how the game looks both in FPS and TPS view (might need to reset visual settings for this to take effect)
•   Default fov is now 70
•   Fixed bugs with resources spotter not working right at fov other than 60
•   New resources spotter spotter controls for all ground vehicles, allows totally free camera
•   Bears reduced on beta prairie by 40%, trawlers reduced by about half that
•   Fixed character names not shown when approaching other players
•   There`s new Resources Only mode for spotter, toggled with N key
•   Readjusted tree hit points to be a lot less
•   Metal ruins wont spawn under the ocean anymore
•   Empty Bottle reduced from 25 credits to 5.
•   Changes in mission descriptions related to the usage of the Spotter and cooking meat.
•   Completing the cooking mission will accept both Cooked Meat and Smoked Meat.
•   Fixed localization system not being able to dynamically show mouse button names
•   Updated the mission that mentions the usage of the Spotter
•   Fixed issues with placing fire pit, sleeping bag etc and not being able to pick them up


Title: Re: Stars End
Post by: Asid on October 21, 2020, 01:49:24 AM
Updated 45 - Fixing Crews and AI
Tue, 20 October 2020


Hey Everyone,

We have a smaller update today that comes with some critical fixes. First of all – the crews issues has been resolved. So new players can now form new crews.

We have also done a major rewrite of the AI code, fixing a number of bugs, and adding some improvements.

In addition various collision issues with AI were solved, so you will no longer see them walking in place or going through walls.

And of importance – when crafting, it will now only offer to craft multiple items for resources, and not for bigger items like tools, workstations e.t.c

There are a dozen of other fixes, including polishing Clayton, terrain, polish to nature sound effects, added nature sound effects slider and more.

We`ll follow up with a bigger update next week.

Fixes and Additions
•   Fixed new crews not creating on some servers
•   Craftable items that aren't stackable now only set to one at a time when crafting
•   Fixes for terrain/grass issues in clayton town
•   AI is now louder when attacking
•   Improved the look of various particle effect, especially for impact
•   Fixed AI going through building walls
•   Fixed AI sometimes walking in one spot
•   Environment audio slider added to sounds otions
•   Removed hair on village merchant due to issue


Title: Re: Stars End
Post by: Asid on November 14, 2020, 12:05:21 AM
Coming Tomorrow - Updated 46 - Reworked Planets, Visuals, New Animals
Fri, 13 November 2020

Hey Everyone,

We tried to release this update today, but it needs just a bit more time in the oven. We expect it to go live tomorrow afternoon
.

Meanwhile - here`s the details, of what`s coming:

"And we are back with a major update 46. This update nearly completes the full rework of Beta Prairie planet`s level design, complete with dozens of new locations, much better terrain and roads. This milestone finally brings us to the point where we can start copying the tech and locations to other planets and start expanding the gaming world.

This update also includes various visual improvements, and the first part of working on new AI creatures, improve characters and more. We started with updating some of the character animations, and the next step will be fully reworking character art. This update also includes some of the new animals - fox and boar, plenty more new AI is on the way later this month. Finally we looked into fixing various bugs with AI, and fixed a few other bugs.

We are working on another major update due towards November 20th, it will include reworked characters, and new starting sequence that includes waking up in stasis aboard a Titan ship, before being transported to the planets surface.

Here`s a preview of some of the visual and level design updates, as well as the new FPS horse riding mode. Patch notes are bellow."

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/31259450/bee1b18e6dda30cde0b2d793e5cd405a6a5975cc.png)
 
Fixes and Additions
•   Completed design of human settlements on Beta Prairie
•   Reworked the roads all over Beta Prairie with new art
•   Added a dozen new small hamlets and villages around Beta Prairie
•   Added road signs, power cables, and a lot more props around Beta Prairie settlements
•   Added new animals - Fox and Boar to Beta Prairie
•   Reworked the look of the Beta Prairie Bear
•   Visual improvements - reworked motion blur
•   Visual improvements - added dirty lenses camera effect
•   Visual improvements - added floating particle effects
•   Visual improvements - improved the rendering of the character not to stand out
•   New set of walk, run and spring animations for the characters
•   Riding a horse now possible with FPS camera
•   It`s easier to escape hostile AI creatures by running away now
•   Fixed vast number of issues with AI not showing, disappearing, or not working right


Title: Re: Stars End
Post by: Asid on November 15, 2020, 12:41:33 AM
Updated 46 - Reworked Planets, Visuals, New Animals
Sat, 14 November 2020

(https://cdn.cloudflare.steamstatic.com/steam/apps/623340/ss_442da78ff074484f7a6a873e99d2f8b146589127.1920x1080.jpg?t=1604710542)

Hey Everyone,

We tried to release this update today, but it needs just a bit more time in the oven. We expect it to go live tomorrow afternoon.


Meanwhile - here`s the details, of what`s coming:

"And we are back with a major update 46. This update nearly completes the full rework of Beta Prairie planet`s level design, complete with dozens of new locations, much better terrain and roads. This milestone finally brings us to the point where we can start copying the tech and locations to other planets and start expanding the gaming world.

This update also includes various visual improvements, and the first part of working on new AI creatures, improve characters and more. We started with updating some of the character animations, and the next step will be fully reworking character art. This update also includes some of the new animals - fox and boar, plenty more new AI is on the way later this month. Finally we looked into fixing various bugs with AI, and fixed a few other bugs.

We are working on another major update due towards November 20th, it will include reworked characters, and new starting sequence that includes waking up in stasis aboard a Titan ship, before being transported to the planets surface.

Here`s a preview of some of the visual and level design updates, as well as the new FPS horse riding mode. Patch notes are bellow."

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/31259450/bee1b18e6dda30cde0b2d793e5cd405a6a5975cc.png)

Fixes and Additions
•   Completed design of human settlements on Beta Prairie
•   Reworked the roads all over Beta Prairie with new art
•   Added a dozen new small hamlets and villages around Beta Prairie
•   Added road signs, power cables, and a lot more props around Beta Prairie settlements
•   Added new animals - Fox and Boar to Beta Prairie
•   Reworked the look of the Beta Prairie Bear
•   Visual improvements - reworked motion blur
•   Visual improvements - added dirty lenses camera effect
•   Visual improvements - added floating particle effects
•   Visual improvements - improved the rendering of the character not to stand out
•   New set of walk, run and spring animations for the characters
•   Riding a horse now possible with FPS camera
•   It`s easier to escape hostile AI creatures by running away now
•   Fixed vast number of issues with AI not showing, disappearing, or not working right


Title: Re: Stars End
Post by: Asid on November 24, 2020, 01:51:21 AM
Updated 47 - Fixes and Optimization
Wed, 25 November 2020


Hey Everyone,

We have a solid followup update today that fixes various performance and some of the newly introduced crash issues. We also worked

Meanwhile this update includes fixes for other planets like Nox, as well as a new approach to the middle mouse button spotter function that allows to better sort the navigation items by pressing the N key.

Also some exciting news as we have two big updates on the way that we hope to complete over the next 3 weeks.

First of all we are wrapping up work on the big character update. It includes high resolution textures on characters from skin, to hair to clothing and armor. It really helps brings the game`s visuals forward.

Once that update is complete we will also greatly populate the game world with hundreds of new NPCs living their lives in the settlements.

Next up we are adding a new intro prologue sequence - a rework of the old prologue - but much shorter, where player wakes up in stasis in the generation ship on top of Beta Prairie planet and takes either landing capsule or ferry down to the planet.

Thanks for the continuing support guys, and lets take a closer look at today`s update

Fixes and Additions
•   Created new system of filters for the Spotter navigation function
•   Added 5 filters for the spotter navigation function
•   Fixed common crash when traveling the game world (introduced in the last two updates)
•   Fixed a common freezing up crash when approaching AI creatures
•   Fixed various issues with AI creatures not appearing or behaving right
•   Fixed vehicle related crashes when getting into vehicles
•   Fixed major performance spike when traveling the game world
•   Improved general performance by several FPS
•   Improved male walk animations
•   Fixed player username not being displayed for other players
•   Reworked the wind system - it now plays more important role with nature environments
•   Fixed various issues while playing on the Nox planet - like AIs or falling through the ground
•   Horse jump and jetpack keys are now remappable.
•   Fixed vehicle not removing from world when picked up using INFO system.

Title: Re: Stars End
Post by: Asid on December 01, 2020, 03:02:09 AM
Update 48 - New Grass, Water & Optimization
Mon, 30 November 2020

Hey Everyone,

We have another sizable update today, that completes the current optimization projects, as well as finally brings the new grass and water systems. Keep in mind we will still be doing some cosmetic polish and improvements on water and grass over the next week.

This update also fixes some very long standing issues - like bugs with bow breaking and others. We have one more bug fixing update coming by Wednesday, and you can expect to finally get to see new character art in the major update towards end of next week.

For now, lets take a look at today`s update 48:

Fixes and Additions

•   Greatly increased visual performance in most situations
•   FPS increased on lower end PC by as much as 30%
•   New grass system – with brand new visuals for all grass
•   Grass now renders at a much greater distance
•   Water completely redesigned – much better performance
•   Water colour and effects visuals changed
•   Underwater dark fog disabled for now – to be enabled shortly
•   Fixed a number of bugs with bow that would cause the bow to break
•   Added arrow reloading animation to bow after firing
•   Various change and improvements to how firing bow works, more realistic now
•   Fixed major issue with large patches of grass randomly appearing and disappearing
•   Fixed bug with large bodies of water not rendering when flying over them
•   Fixed navigation points getting stuck on screen even with spotter button disabled
•   Fixes issues with AI creatures not always showing when playing with other players
•   Grass shadows not perform better and enabled in Medium to High presets
•   Completed work on weather and sun cycle values – a more flexible system
•   On loading into the game world, AI will not rush to attack player right on loading
•   Reduced audio volume on very annoying airlock door sound
•   Reduced audio volume on respawn Pod drop
•   Added Mechs patrooling the roads and villages
•   Killing NPs now takes more work
•   NPCs when looted give a lot more items and credits now
•   Added Mechs protecting all the new villages
•   Fixed major bug with progress not saved after getting on ferry or nova in the tutorial missions.


Title: Re: Stars End
Post by: Asid on December 04, 2020, 02:44:09 AM
Update 49 - More Optimization & Other Fixes
Fri, 4 December 2020

Hey Everyone,

Today`s update includes a number of important fixes addressing some of the new issues that arose after the last couple of updates.


Once again the main attention has been given to optimization - and looks like the work is finally complete. Keep in mind - there`s a rare bug effecting maybe 1 in 10 players that`s creating extra bad lag, we plan to resolve this asap.

We have also made important steps in optimizing the new grass, completed work on the look of the new water – including underwater effects. Once again - the grass has been fully redesigned, and we are finally happy with the result.

With this update we also fixed a number of exploits and duping issues, as well as looked into various issues with vehicles or connectivity not working right.

The new settlements have also been populated with NPC characters.

Thanks for your continuous support, and you can find full update details on our Steam page.

Fixes and Additions
•   One more full redesign of grass
•   Major step in optimization, winning up to 30 FPS on lower end systems
•   Final design for water - underwater fog and effects
•   Added NPCs to all the new villages
•   Fixed a number of bugs with disappearing vehicles
•   Fixed exploits with duplicating items
•   Fixed vehicles turning into horse
•   Corrected text to state Crew instead of clan on makeshift claim placement
•   Stopped name waypoint cutting out at a 5 meters, now is 0.5 meters
•   Outlaw waypoint is now marked as a nameplate and will also show in the same way
•   1 cooked meat now requires 1 raw meat to cook
•   Fixed issue with repairing and damaging buildings
•   Volume adjustment some sounds that were too loud - like doors opening and closing
•   Various performance and stability improvements across the board


Title: Re: Stars End
Post by: Asid on December 15, 2020, 02:05:42 AM
Updated 50 - Available in Beta Testing Mode (Live in 48 hours)
Mon, 14 December 2020

(https://cdn.cloudflare.steamstatic.com/steam/apps/623340/ss_71d85c5270b77502601c1d83c4425afc22f8a717.1920x1080.jpg?t=1607806963)

Hey Everyone,

Over the past couple of weeks we had many new players join Stars End, and with a higher player population we`ve received a lot more feedback. So with out 50th update we focused on fixing, polishing and improving various aspects of Stars End based on player feedback, bug reports and suggestions.

In addition we started work on making other planets in the star system more playable – but this is just the first steps, and we still recommend Beta Prairie as the main planet.

...please keep in mind that our 50th update is now only available in Steam`s beta testing mode (right click on the game, click properties, then beta, then opt in), but we expect it to be fully ready tomorrow or Wednesday.

In our next major update we will be finally introducing new characters with much higher visual fidelity, but first we have one more bug fixing and improving update coming up in a few days.

Thanks for your continuous support, and lets take a look has to offer:

Setting up New Planets
•   Planet audio added to Caliban planet and Cassius moon
•   Waypoints, resources, AI and additional fixes on Caliban planet
•   Underwater rocks added on Cassius moon
•   Cassius moon ferry landing enhanced and moved to an island
•   Reworked Brutus planet with terrain fixes and an LOD version added for better orbital views
•   Updated resources and foliage on Nox moon to use new foliage tech + spotter system
•   Waypoints created for some Nox moon resources
•   Fixed falling through Nox moon terrain and on some other players

Fixes and Additions
•   Fixed various bugs with capturing and holding territories
•   Reworked background Audio when spotter ability is active
•   Visual Improvement with LOD shadows
•   Fixed issues with two AIs being spawned in the same region
•   Changed how animals spawn on the planets - with less randomness, and more logic
•   Fixed the camera rendering line showing in the distance when flying in space ships
•   Fixed grass not appearing correctly in a distance when on a vehicle
•   When flying above the planet - can now see trees in a very long distance
•   Greatly increased performance when flying near the ground in a space vehicles
•   Fixed issues with player rotation in the vehicles breaking with passengers
•   Fixed atmospheres not showing for other planets while on moons
•   Fixed various issues with missing vehicles or items
•   Fixed one vehicle turning into another
•   Fixed a large number of exploits and inconsistencies with various items and components
•   Fixed double marker and components appearing in the base
•   Reworked the Options menu - with new layout, still a bit of polishing left
•   More various performance improvements with foliage rendering
•   Fixed terrain sometime glowing during the night on Beta Prairie
•   Fixed issue with Mechs floating in the air or in space
•   Crosshoair cursor is now properly scaled based on window resolution.
•   Crosshoair in the spotter mode appears larger
•   Spotter navpoints adjusted to scale both text and icons better
•   Fixed base containers not showing interaction prompt.
•   /Stuck command to get player unstuck can now be used on players even on the Solo server in the chat


Title: Re: Stars End
Post by: Asid on December 20, 2020, 12:50:13 AM
Updated 50 - Big Christmas Update
Sat, 19 December 2020

(https://cdn.cloudflare.steamstatic.com/steam/apps/623340/ss_71d85c5270b77502601c1d83c4425afc22f8a717.1920x1080.jpg?t=1607806963)

Hey Everyone,

First of all we wanted to wish everyone great Holidays ahead! Today`s update includes some Christmas themed installation located on Clayton planet in Beta Prairie. Hope everyone has fun and safe holidays ahead. And our team plans to release at least 1 more update over the Holidays.

Over the past couple of weeks we had many new players join Stars End, and with a higher player population we`ve received a lot more feedback. So with out 50th update we focused on fixing, polishing and improving various aspects of Stars End based on player feedback, bug reports and suggestions.

For example we have complete reworked crafting based on overwhelming player requests to make character free to do other stuff while crafting.

In addition we started work on making other planets in the star system more playable – but this is just the first steps, and we still recommend Beta Prairie as the main planet.

In our next major update we will be finally introducing new characters with much higher visual fidelity, but first we have one more bug fixing and improving update coming up in a few days.

Thanks for your continuous support, and lets take a look has to offer:

Christmas Updates
•   Christmas celebration area is setup in the middle of Clayton
•   Christmas area comes complete with lootable gifts with cake ingredients
•   New Christmas gift crafting recipe enabled

Reworked Crafting
•   Crafting no longer restricts player movement - close crafting window to move
•   Unless inside the vehicle player speed is reduced to walking only while crafting
•   It`s now possible to craft at multiple workstations at once - but using the same crafting ques
•   Player can no ride in vehicles, sleep, and perform any other action while crafting at workstations or refinery

Setting up New Planets
•   Planet audio added to Caliban and Cassius
•   Waypoints, resources, AI and additional fixes on Caliban
•   Underwater rocks added on Cassius
•   Cassius ferry landing enhanced and moved to an island
•   Reworked Brutus planet with terrain fixes and an LOD version added for better orbital views
•   Updated resources and foliage on Nox to use new foliage tech + spotter system
•   Waypoints created for some Nox resources
•   Fixed falling through Nox terrain and on some other players

Fixes and Additions
•   Major performance improvements
•   Fixed being unable to setup Crews on solo
•   Player can now see waypints to all his spawn points even in other systems
•   Can now respawn on any claim, and not just in the system in died in
•   Fixed various issues with waypoint appearance in space (minable nav points are to be fixed in a follow up update tomorrow)
•   Changed how horse stamina recovers, horse takes 30 seconds to start recovery when parked
•   Fixed a bunch of bugs related to resolution and full screen changing
•   You can no longer open looted container - makes it easier to keep track of looted once
•   All NPCs in the game use new interaction system stated above
•   Fixed container sounds not being effected by volume control sliders
•   Fixed various bugs with capturing and holding territories
•   Stealing will always give at least some items.
•   Reworked background Audio when spotter ability is active
•   Visual Improvement with LOD shadows
•   Fixed issues with two AIs being spawned in the same region
•   Changed how animals spawn on the planets - with less randomness, and more logic
•   Fixed the camera rendering line showing in the distance when flying in space ships
•   Fixed grass not appearing correctly in a distance when on a vehicle
•   When flying above the planet - can now see trees in a very long distance
•   Greatly increased performance when flying near the ground in a space vehicles
•   Fixed issues with player rotation in the vehicles breaking with passengers
•   Fixed atmospheres not showing for other planets while on moons
•   Fixed various issues with missing vehicles or items
•   Fixed one vehicle turning into another
•   Fixed a large number of exploits and inconsistencies with various items and components
•   Fixed double marker and components appearing in the base
•   Reworked the Options menu - with new layout, still a bit of polishing left
•   More various performance improvements with foliage rendering
•   Fixed terrain sometime glowing during the night on Beta Prairie
•   Fixed issue with Mechs floating in the air or in space
•   Crosshoair cursor is now properly scaled based on window resolution.
•   Crosshoair in the spotter mode appears larger
•   Spotter navpoints adjusted to scale both text and icons better
•   Fixed base containers not showing interaction prompt.
•   /Stuck command to get player unstuck can now be used on players even on the Solo server in the chat
•   No longer allowed to place a claim marker in a PvP area (aka hubs).

Title: Re: Stars End
Post by: Asid on December 30, 2020, 01:51:28 AM
Updated 50.2 - Major Fixes & Happy New Year!
Tue, December 29, 2020

Hey Everyone,

Over the past 10 days we had a perfect storm with various factors outside of our control resulting in a pretty bad build that ended up live. To make long store short - the development tool we use to upload files to Steam had two big issues - once Steam disabled http string, and later Steam updater started skipping updating certain files.

We had been working with Steam support to resolve this issue, and after a very long and frustrating week - we are back, with ability to properly update Stars End, and fix the build.

We would like to with everyone the best best for the New Year ahead. Really hoping things will pick up for everyone soon!

You will find a lot of new in today`s update, as it also included the progress made for the Christmas update, that never got properly released.

Aside from fixing all the bugs - like cutting trees, or placing objects, we have complete reworked crafting based on overwhelming player requests to make character free to do other stuff while crafting.

In addition we started work on making other planets in the star system more playable – but this is just the first steps, and we still recommend Beta Prairie as the main planet.

In our next major update we will be finally introducing new characters with much higher visual fidelity, but first we have one more bug fixing and improving update coming up in a few days.

Thanks for your continuous support, and lets take a look has to offer:

Holiday Updates
•   Christmas celebration area is setup in the middle of Clayton
•   Christmas area comes complete with lootable gifts with cake ingredients
•   New Christmas gift crafting recipe enabled

Reworked Crafting
•   Crafting no longer restricts player movement - close crafting window to move
•   Unless inside the vehicle player speed is reduced to walking only while crafting
•   It`s now possible to craft at multiple workstations at once - but using the same crafting ques
•   Player can no ride in vehicles, sleep, and perform any other action while crafting at workstations or refinery

Setting up New Planets
•   Planet audio added to Caliban and Cassius
•   Waypoints, resources, AI and additional fixes on Caliban
•   Underwater rocks added on Cassius
•   Cassius ferry landing enhanced and moved to an island
•   Reworked Brutus planet with terrain fixes and an LOD version added for better orbital views
•   Updated resources and foliage on Nox to use new foliage tech + spotter system
•   Waypoints created for some Nox resources
•   Fixed falling through Nox terrain and on some other players

Fixes and Additions
•   Greatly improved appearance of foggy and rainy weather on beta prairie
•   Fixed last remaining bugs with
•   Spotter mode that shows nav points now has a new mode - double click the middle mouse button to toggle it permanently on or off
•   Fixed using respawn pill while in a vehicle removing the vehicle
•   Various fixes for AI sometimes not spawning
•   Pressing F now Takes All loot in the open container
•   Fixed being unable to setup Crews on solo
•   Player can now see waypints to all his spawn points even in other systems
•   Can now respawn on any claim, and not just in the system in died in
•   Fixed various issues with waypoint appearance in space (minable nav points are to be fixed in a follow up update tomorrow)
•   Changed how horse stamina recovers, horse takes 30 seconds to start recovery when parked
•   Fixed a bunch of bugs related to resolution and full screen changing
•   You can no longer open looted container - makes it easier to keep track of looted once
•   All NPCs in the game use new interaction system stated above
•   Fixed container sounds not being effected by volume control sliders
•   Fixed various bugs with capturing and holding territories
•   Stealing will always give at least some items.
•   Reworked background Audio when spotter ability is active
•   Visual Improvement with LOD shadows
•   Fixed issues with two AIs being spawned in the same region
•   Changed how animals spawn on the planets - with less randomness, and more logic
•   Fixed the camera rendering line showing in the distance when flying in space ships
•   Fixed grass not appearing correctly in a distance when on a vehicle
•   When flying above the planet - can now see trees in a very long distance
•   Greatly increased performance when flying near the ground in a space vehicles
•   Fixed issues with player rotation in the vehicles breaking with passengers
•   Fixed atmospheres not showing for other planets while on moons
•   Fixed various issues with missing vehicles or items
•   Fixed one vehicle turning into another
•   Fixed a large number of exploits and inconsistencies with various items and components
•   Fixed double marker and components appearing in the base
•   Reworked the Options menu - with new layout, still a bit of polishing left
•   More various performance improvements with foliage rendering
•   Fixed terrain sometime glowing during the night on Beta Prairie
•   Fixed issue with Mechs floating in the air or in space
•   Crosshoair cursor is now properly scaled based on window resolution.
•   Crosshoair in the spotter mode appears larger
•   Spotter navpoints adjusted to scale both text and icons better
•   Fixed base containers not showing interaction prompt.
•   /Stuck command to get player unstuck can now be used on players even on the Solo server in the chat
•   No longer allowed to place a claim marker in a PvP area (aka hubs).


Title: Re: Stars End
Post by: Asid on January 14, 2021, 03:26:55 AM
Major Updates Incoming
Wed, January 13, 2021

(https://steamcdn-a.akamaihd.net/steam/apps/623340/ss_71d85c5270b77502601c1d83c4425afc22f8a717.1920x1080.jpg?t=1607806963)

Hey Everyone,

We got very exciting three weeks ahead! Having completed several major projects that were in the works for months, we are ready to finally take Stars End to the Alpha milestone later this month. Here`s a preview of the upcoming updates.

Update 51 - Fixes & Space vehicle updates
This week we are releasing major update 51 - that includes few dozen fixes to various issues that were still plaguing Stars End, as well as a major rewrite of the space vehicles. You will be able to do horizontal lift of and landings now, with auto-pilot options for both take off and landing.


Update 52 - New Characters
Next week with our 52nd update we are finally releasing the brand new characters. These would be used both for the player character, and all the NPCs. Here`s a small preview (note it`s a low quality editor screen)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31259450/24a428c60f39fe7f24e669c50d65ec9efde5bcd1.jpg)

Update 53 - Prologue Sequence
As we continue with our 53rd update - we will be revealing new intro sequence taking place on the Titan Generation Ship, with player waking up from stasis onboard of this capital ship, interacting with NPCs, getting some backstory and making his way down to the Beta Prairie planet in the landing capsule.

Update 54 - Alpha Milestone
And finally with the 54th update - tying up some loose ends, adding more visual improvements and completing work on making other planets more playable - we`ll finally reach the Alpha milestone.

Road to the Beta Milestone
From that point on for rest of the year we`ll be working on adding a lot of additional content and features, having the base foundation of the game more or less complete, and hopefully reach be beta milestone towards end of the year.

Thanks for your continuous support, and we can`t wait to share all these exciting updates with you!

Title: Re: Stars End
Post by: Asid on January 17, 2021, 01:08:46 AM
Update 51 - Landing, Performance, Fixes
Sat, 16 January 2021


Hey Everyone,

We got very exciting three weeks ahead! Having completed several major projects that were in the works for months, we are ready to finally take Stars End to the Alpha milestone later this month.

Today`s update includes few dozen fixes to various issues that were still plaguing Stars End, as well as a major rewrite of the space vehicles. You will be able to do horizontal lift of and landings now, with auto-pilot options for both take off and landing.

Next week with our 52nd update we are finally releasing the brand new characters. These would be used both for the player character, and all the NPCs. You can see a small preview of the new characters here:

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31259450/24a428c60f39fe7f24e669c50d65ec9efde5bcd1.jpg)


We`ll follow up with introducing new intro sequence in the 53rd update. Taking place on the Titan Generation Ship, with player waking up from stasis onboard of this capital ship, interacting with NPCs, getting some backstory and making his way down to the Beta Prairie planet in the landing capsule.

NOTE: There are two known bugs effecting only new characters (reload fixes this) - new characters might experiences tree trunk not falling, or a fire effect appearing when collecting resources - we expect this to be fixed within 24 hours

Thanks for your continuous support, and lets take a look at the patch notes

Important Fixes & Additions
•   Major performance boost across all systems and specs
•   Additional performance improvement when playing in 4k
•   Started work on fixing the big performance drain – after playing for 10+ minutes - FPS dropping
•   Fixed various issues with vehicles disappearing and expiring too fast
•   Fixed various issues when canceling production in crafting ques

Takeoff and Landing
•   New landing/takeoff system which is activated with a space bar
•   Vehicles remember the last landing state and allows you to 'take off'
•   Press Space to land when the prompt shows either on terrain or claim
•   Vertical thrusters added and work when using vertical thrusters or when landing/taking off
•   Landing gears now show on all ships automatically when within landing range
•   The player also gets some info on where you are landing about vehicle expiry
•   Ships now align to the surface of planets and landing pads when selecting auto landing

Fixes & Additions
•   Fixed trees waypoints not appearing at the appropriate height, sometimes even being underground.
•   Rock and Trees now always show gathering symbol when near them with the correct tool
•   Fix for items issue when placing/dropping them on the ground
•   When using Pick Axe in FPS mode the animation was reworked so camera no longer goes up and down
•   When riding horse in FPS mode the animation was reworked so camera no longer shakes
•   Fixed issues with some sits in space ships not working
•   Improved visual quality of some of the trees
•   Fixes various issues when trying to use beds
•   Fixed issues when on dedicated server if a player had a radio on
•   Fixed exploit with players not in crew placing items to gain access to another crew
•   Reworked all the in-game interaction to the new system
•   Added landing to claim as a separate type of action

Balance Changes
•   Added new Bed item to crafting
•   Major rebalance of all AI creatures – with different attack values
•   AI is now much easier to fight, especially with smaller creatures
•   Rescalled the fox creature
•   Fixed issues with new players starting at locations without bushes
•   Plant resources added around all pod wreckage on BP
•   Edited the pod crash site to remove the wood from the rock foundation
•   Disabled Christmas park in Clayton.

Title: Re: Stars End
Post by: Asid on January 20, 2021, 02:32:02 AM
Update 51.5 - Follow Up
Tue, 19 January 2021

Hey Everyone,

We have a smaller update today, to wrap up and polish some features from the Update 51 that we released last weekend.

This update improves landing and takeoff functionality and fixes various smaller issues across the board. We have also looked into resolving new character gathering bugs, and shortcuts.

We are working full speed on adding the new characters to the game, with finishing touches now, and expect this major update to go live in a few days. All the characters in-game, including player character will be updated to new high resolution model and textures, with additional options like facial hair, race, and a lot of new clothing.

Fixes & Additions
•   Fixed the bug that would create a fire effect when collecting resources
•   Fixed trees sometimes not falling when chopped down
•   Updated Landing gear on and off audio
•   Ship landing and takeoff now use the H key
•   Fixed dismounting or standing up from the vehicle sit when typing F in the chat.
•   Fixed frigate position when landing - so it doesn`t hang in the air
•   Landing and takeoff popup moved much lower on the screen
•   Also made the window opacity much lighter

Title: Re: Stars End
Post by: Asid on January 22, 2021, 02:12:29 AM
Update 52 - Performance
Thu, January 21, 202


Hey Everyone,

As we are putting finishing touches on the new Characters, we have another solid update today. Our 52nd update represents weeks of work that were spend on optimization and performance improvements.

This update focused on two main areas - improving overall FPS everywhere in the game world, as well as fixing all the memory drains e.t.c effecting performance over time. You might have noticed before you would start the game with solid FPS, but within a few minutes FPS would greatly drop.

On average you should expect to see +10 to +20 FPS depending on visual quality settings. In addition FPS should not degrade as you continue to play the game.

We can`t wait to share the new characters with you - hopefully by Monday we`ll be good to go - worst case - end of next week.

And for this update - we are going to skip the lengthy patch notes, as it would include dozens of very technical changes, so lets keep this simple:)

Fixes & Additions
•   Major improvements to performance
•   Fixed performance degrading over time
•   Fixed memory leaks effecting performance
•   Fixed issue with players inventory being empty for a while when logging in

Title: Re: Stars End
Post by: Asid on February 11, 2021, 02:42:55 AM
Update 53 - New Characters is Live!
Thu, 11 February 2021

Hey Everyone,

After weeks of work our new character updater is finally here. This update takes the first major steps in updating our character art – including character and clothing. We still have quite a few things to improve and add here – but the difference is quite noticeable. This update also includes reworked main menu, and a dozen of other fixes and improvements across the board.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31259450/1b71237f0f9a922d0b5b3c459049aef6c1bb67b1.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31259450/9081421a6261595aeff45899f1013abce95fae4c.jpg)

Please keep in mind - that with update of this magnitude it would take use a few more days to polish and fix the last issues. Known issues being worked on are:

-Drop in performance (about 10 FPS everywhere)
-Some of older player characters have a different skin tone (darker, lighter) or hairstyle
-NPCs new look is WIP - right now everyone is blond and doesn`t fully showcase new character quality yet
-Few other things across the board to be corrected shortly

After fixing everything up in the next few days, we will continue later this month with introducing new intro sequence in the 54th update. Taking place on the Titan Generation Ship, with player waking up from stasis onboard of this capital ship, interacting with NPCs, getting some backstory and making his way down to the Beta Prairie planet in the landing capsule.

As always - thanks for your continuous support everyone, and please consider taking a moment to review Stars End. Fresh reviews really help attract new players and for the game to grow and evolve. With that said - lets take a look at the patch notes:)

Important Fixes & Additions
•   New main menu background scene with 3D rendering and background animations
•   Adjusted PvPvE to be a lot less exploitable to kill or steal from other players
•   Added new visual effects - water drop under water and when it`s raining
•   Add new visual effects - sun rays and sun flares
•   Fixed major issue - that commonly would prevent AI from spawning

New Character Art
•   All characters across the star system updated to use new NPC art
•   New character creation menu
•   Auto updated current player accounts to have character in the new format (somewhat random)
•   Created dozens of new clothing styles and renders for the new characters
•   Updated all the hair styles
•   Added ability to adjust players eye colour
•   Added ability to adjust facial hair

Fixes & Additions
•   Claimable vehicles no longer show the expiry timer
•   Added a smaller Alt Pan rotation while holding an item/weapon in your hands.
•   Camera zoom moved to default position now that we have higher detail on characters
•   Updated grass model to look much better on Beta Prairie
•   Can no longer craft and place makeshift Mines in the PvPvE server
•   Other landmines do not damage to players outside of PvP areas on PvPvE server
•   Players no longer do squashing damage (jumping or dropping things) on top of top of other player on PvPvE server
•   Reworked various menus in the main menu - still some work left
•   Pickaxe audio reduced by 9db
•   Rebalance the cost of all weapons and ammo at Merchants - a lot higher now
•   Deluxe bed moved to Housing (building) category
•   Added new spotter icons for wood and mining for Kon.
•   Fix for ammo null on reload when makeshift weapon breaks, causing client to freeze.
•   Temporary fix for makeshift weapon breakage during muzzle flash animation.
•   Fixed errors in player collision detection.
•   Fixed missing nav points in metallic structures.
•   Fixed having to fully stop being being able to gather from bushes

Thu, 11 February 2021

Title: Re: Stars End
Post by: Asid on February 13, 2021, 02:40:14 AM
Update 54 - Fixes and Improvements
Fri, February 12, 2021


Hey Everyone,

We have a smaller follow up update today fixing various minor issues and improving various aspects after the big update 53 earlier this week. We had a number of performance issues, minor visual bugs, and other issues that came up after such a big update, but we are now well on our way to having a nicely polished build.

Please keep in mind that the current look of NPCs is still very WIP. We`ll have a second followup update next week, that will finally get NPCs to look great. They`ll also start wearing gear - like weapons, hats e.t.c

Meanwhile work continues on adding new Prologue with waking up aboard a generation spaceship and making your way to the first playable planet. We are expecting this update to be ready towards end of the month - though looks like it will be the 56th update by numbering.

Now lets take a look at what today`s Update 54 includes:

Fixes & Additions

•   Enabled Mechs in the game world again - should be working problem free now
•   Added more variations of hair colours and other details for NPCs. More changes are coming soon that will greatly improve how the NPCs look
•   Disabled major lagspike and possible a freeze when changing Visual Options presets
•   Fixed all the performance issues created with the last update
•   Performance improvement of about 10-15 FPS on average
•   Improved the look of grass
•   Default brightness increased for brighter nighttime and daytime environments
•   Fixed various issues when reloading weapons
•   Fixed major visual bug when reloading weapons in FPS mode
•   Fixed issues with 5th and 6th passenger sit in space vehicles bugging out
•   Improved the look of different eye colours with larger colored iris
•   Pressing F with container open will now again loot all and close the container
•   Fixed very rare issue that would not allow some players to load the game
•   Various stability fixes for the main menu

Title: Re: Stars End
Post by: Asid on February 17, 2021, 12:39:48 AM
Mini Update 54.1
Tue, February 16, 2021

Minor update today with a few fixes:
-Removed requirement to kill invisible mech to capture a territory hub
-New improved way to show NPC dialogues
-Polish to the main menu
-Included two new face models for character creator

Title: Re: Stars End
Post by: Asid on February 26, 2021, 03:01:08 AM
Update 55 - Major Improvements
Fri, 26 February 2021

(https://cdn.akamai.steamstatic.com/steam/apps/623340/ss_71d85c5270b77502601c1d83c4425afc22f8a717.1920x1080.jpg)

Hey Everyone,

We are putting finishing touches to the major new update that we expect to complete by Saturday February 27th.

Today`s update includes a large number of new features - like barbershop and plastic surgery, as well as total rewamp of Clayton town, improvements to GUI and space flight controls, as well as major changes to how the game world looks during day and nighttime.

We are continuing work on the new Prologue - that we expect to be ready later in March. Sorry for the delay, but we keep on prioritizing various fixes and improvements.

Thanks for your continuous support!

Visual Improvements
•   Various improvements to look of NPCs across the system
•   Visual improvements on BP during daytime and nightime
•   Moonlight added with moons shining light at night on planets
•   Adjusted BP night time colors, made them darker in far distance, but brighter up close
•   Made BP nights brighter and gave it a bit more blue
•   Decreased BP daylight
•   Adjusted the atmosphere so you can see the stars at night
•   Integrated 3rd variation for Asian and African faces

GUI Changes
•   Rescaled main menu elements to work better on different resolutions
•   Main menu UI style added to Options
•   Main menu UI style applied to the Escape Menu and various UI popups ingame
•   Adjusted TPS camera zoom range and TPS camera controls
•   Implemented loot navpoint for containers.


Major Additions
•  Redesign of Clayton - fixing all the previous issues, and adding a lot of new locations and store
•  Plastic Surgery store added to Clayton - Jase's Quick Lifts
•  Barbershop store added to Clayton - Duck's Barbershop
•  Big upgrade for vehicle interiors - allowing walking, running, jumping e.t.c while inside the spaceship
Fixes & Additions
•   All loot locations now have a proximity nav icon that`s disable after looting
•   NPCs in Hera, Kallus, Shoden are killable. Also some updates to their appearance.
•   Enabled H key working so start spaceship in all situations - including in space
•   Cleaned up grass and terrain patches around Fomenkos Diner area of Clayton
•   Smoothed out big mound on the edge of the shire, left over from an old POI
•   Added Cliffs around Solomans Redemption area to bring the quality up
•   Fixed wrong descriptions in claimable vehicles and horses
•   Ship rotation with keyboard and mouse now have consistent speeds.
•   Fixed some characters in Clayton that were sunk into the ground.
•   Water drops effect reduced.
•   New stables added to Clayton town with various fixes applied to that area of town
•   Stables NPC waypoint fixed
•   Updated NPCs and Captain Danvers in the intro.
•   While in boost mode, air vehicles now have 3x the yaw, pitch and roll rate
•   Fixed overwhelming smoke during landing pod sequence

Title: Re: Stars End
Post by: Asid on April 08, 2021, 02:26:07 AM
Update 56 - Major Milestone Update (Coming this weekend)
Tue, 6 April 2021


Hey Everyone,

This weekend we`ll be happy to present the major milestone update. Right now it`s available in beta as we wrap up the last few issues before pushing it live this weekend.

This updated includes very large number of new features – such as fishing, new cloning respawn, wip prologue and a lot more. We have also reworked and improved a lot of areas of the game – like raining in buildings, GUI effects and more.

In a few days we`ll follow up with another update that includes first time Prologue that gives some content to all the new features and explains the story behind respawning on the giant generation ship.

Thanks for your continuous support, and sorry about delays with the new update - it was a big one.

Prologue Features
•   First time prologue dialogues and story (to be added in a few days)
•   Added a giant spaceship above planets - this is a cloning ship where player first spawns, and then respawns
•   Now when selecting respawn you will respawn as a clone within a clone transport above
•   From here you can explore the ship, visit your Global Loot + go shopping in the mall or visit the taxi icon on the escape pod to pod down to the shire below.
•   New random spawns/escape pod landing zones created for Clayton Shire
•   When entering the pod the previous cryo/clone pod intro will play
•   Pod art has been replaced and you no longer crash land, but rather a controlled landing at a landing site.
•   Cutscene-like sequence plays when you enter the escape pod and watch it leave the ship from a couple different locations
•   NPC's placed in the cryo/clone storage area of the ship
•   Escape pod now slow downs on approach

Fishing Mechanics
•   Added full on fishing and worm gathering mechanics
•   Use a Makeshift Shovel or Shovel on terrain to dig up a Worms (50% chance)
•   Craft a Fishing Hook from Scrap Metal
•   Use a Fishing Hook with a Worm to create a Baited Fishing Hook
•   Equip Fishing Rod and right click to attach a Baited Fishing Hook
•   Tips displayed with Shovel or Fishing Rod equipped
•   Fillet the captured raw fish before cooking (1 fish will give two fillets)
•   Two types of fish added so far Glow Carp and Electro Trout
•   Sound effects added for shoveling and fishing
•   All of the new tools are added to the camping vendor
•   Icons and world item art added for all new items!


Major Additions
•   Reworked underwater sounds, visuals and fixes all the lakes that didn`t work
•   Added Blade mechanics - any blade can be used to cut fish, scrapping items or shredding clothing
•   Weapons merchants now sell normal weapons instead of makeshift ones.
•   Major improvements to terrain rendering in uneven locations
•   Fixed a major issue with trees and bushes appearing in wrong locations sometimes
•   A lot of improvements to NPCs - appearance, hate, backpacks and more
•   Build Radius FX now appears to show the limits of where buildings can be placed on players claim


GUI Changes
•   New rain system - no more rain through the roofs and other realistic features
•   Major improvements to rain system - can now see rain through windows and door
•   Rain sound now decreases when entering buildings
•   Added various button effect for most GUI elements
•   Completely reworked main menu Host window
•   Menus now have dynamic and configurable "digital" effects done with custom shaders
•   Adjusted TPS camera default distance and mouse wheel sensitivity.
•   It`s now easier to figure out how to invert mouse in Controls Options
•   Added waypoints in bushes for new players
•   Added waypoints for all lootable containers
•   Jetpack GUI implemented with new UI system
•   Optimization for new character creation system
•   Tooltips now use new UI system among other elements
•   Crafting devices now use new interaction system.
•   Some placeable items upgraded to the new green fadeable effect
•   Items placed in claims now fade out properly.
•   Updated several menus with new shader effects


Fixes & Additions
•   Rebalanced startup of the game - a lot easier to get resources around the landing pod now
•   Reenabled mechs in territories after various fixes
•   Added always visible Nav Point in Ferrys.
•   Fixed not being able to interact with base components when looking at certain parts of them.
•   Added backpacks to NPCs in several areas
•   If you pick up a stack of items that aren't stackable, they will now be added to your bag individually
•   Using a blade for scrapping, filleting or shredding will reduce the integrity at a higher rate than usual.
•   Fixed twitching ferry vendor again.
•   Area 22 Soldiers now wear an army uniform
•   Fixed a dupe when shredding items
•   Fixed FPS camera issues while riding Rover and Quad Bike
•   Fixed various issues with character hair rendering
•   Fix for teleport pads not instantiating if you do not spawn in or enter the area near the teleport pad
•   Fixed placing items from crafting menu breaking
•   Disabled hangar quest while we make the new prologue changes
•   NPCs that sit or work now properly interact with character when spoken to
•   Fixed the whoosh sound that pickaxe and axe make by about -9DB
•   Escape menu now disables when player dies in order to show respawn screen
•   Crouch transitions streamlined
•   Adjustment to Clayton Hamlet NPCs with a lot more actions
•   Fixed melee weapon positions, moving the camera back a fraction

Title: Re: Stars End
Post by: Asid on April 18, 2021, 11:59:36 PM
Update 57 - Future Plans, Alpha Milestone Fixes & Our Biggest Sale!
Sun, 18 April 2021

(https://cdn.cloudflare.steamstatic.com/steam/apps/623340/ss_71d85c5270b77502601c1d83c4425afc22f8a717.1920x1080.jpg)

Hey Everyone,

As you might have heard - after long 20 months, we have finally reached the Alpha milestone. And while we still have tons of work ahead of us, with the foundation of the game complete we feel it`s a good time to finally start to market the game and invite new players (who don`t mind the early access WIP status of the game and want to help us grow and improve it.
 
Future Plans
Same time - Alpha milestone opens up room for us to finally get to the very big and fun projects. Our priorities for the rest of the spring are:
-Making entire solar system playable with all the planets, moons, star bases all working
-Complete the mid and late game resources and component list - with dozens of new resources to make colonizing entire solar system needed
-These resources in turn will be used in the mid to late game crafting tree - going from cool things like shields, biochems, lasers, light speed warping, and the final game goal - constructing GIANT capital ships (like the one you spawn on)
-We are also finally unveiling the new network game engine that`s been in work for months - it will allow our servers to run smoothly with thousand of players instead of a hundred, as well as correct countless minor bugs
-And finally full on offline singleplayer, and CMD dedicated hosting.

We can`t wait to share this with you - later this spring and early summer.

The Biggest Sale

-61%  £11.39  £4.44

Today we are starting the biggest sale on Stars End we ever had - with 61% off, in order to bring more players. This might be the best deal on the game for a very long time, so if your thinking Stars End might be your game in the future, but hesitant to buy it until it`s complete - this might be a good opportunity. As we get further in development and launch the game the price will increase.

And we really excited to see the new players and meet you online - myself, and other developers and mods will be present in game chat, as well as discord and steam forums (during the next week) to meet you, collect feedback, and maybe even play together.

Also, we have a follow up update today (parts of this update been patched over the past few days - VERY sorry about large downloads).

P.S. We`ll have complete translation of the game to all supported languages complete later next week.

Update 57
•   Fixed all issues with trees not falling when collecting them
•   Claim management use new interaction system.
•   Bushes now give both fiber and wood sticks. Depending on the type amounts of each vary
•   Show notifications when harvesting resources from bushes
•   Balanced loot that all animals give to make it fare to get a lot more from tougher creatures
•   Added proper visual terminal to interact with for refineries and capturable territory hubs
•   Additional fixes for various Sync problems
•   Ferry from BP Orbital to Redberry is now faster
•   Fixed issue with the camera while swimming in TPS mode
•   Optimization for the Respawn Space Ship
•   Fixed issue with dark lighting on the Respawn Space Ship
•   Dropping the prologue now automatically gives you the tutorial mission
•   The escape pod now remembers your last used camera setting when returning you to player mode on landing
•   layers can now open or close escape pod doors
•   Harper now gives a UC Officers Hoodie in addition to the others (Flight suit replacing all this asap!)
•   Fixed an issue with the tooltip delay on NPC's and it now plays properly for Harper
•   Disabled INFO vehicle Pickup with notification to player - to be reenabled soon


Title: Re: Stars End
Post by: Asid on July 29, 2021, 11:35:44 PM
Update 60 - available in beta-testing mode
Thu, 29 July 2021

(https://cdn.akamai.steamstatic.com/steam/apps/623340/ss_71d85c5270b77502601c1d83c4425afc22f8a717.1920x1080.jpg)

Hey Everyone,

We are wrapping up work on the 60th update which is now available in the Stars End library steam`s Beta mode. We expect it to take just over a week or so before update is nicely polished and ready for live. Thanks for being patient with us, and we are glad to be returning to regular updates after the 60th milestone update is finally complete and set live.

This update includes months of background back-end that was necessary for production to move forward, as well as several new fully playable planets like - Tigon, Cassius and Brutus. With more to be enabled in the coming updates.

In addition there`s a large number of fixes and improvements across the board.

Also we have mostly completed all the work required to enable full offline singleplayer in the coming 61st update or 62n dupdate.. However - keep in mind - we will have a full wipe of all the servers coming in the near future with the 61st or 6snd update in order to enable offline singleplayer, and switch to a complete redesigned back-end - including new database, and much faster and improved back-end game engine. We`ll have more updates on this towards mid August. This wipe will also come with improved design to original Beta Prairie update (best time to do it is during the wipe)

Meanwhile - including some screenshots of the new playable planets. Desert World, Sea World, and very alien looking Toxic world. We`ll keep you posted on the progress of the new 60th build in the beta, and as I mentioned before - hope to have it live in 7-10 days. Meanwhile you can already access it by enabling Beta for Stars End in the steam library. Just keep in mind it`s still WIP.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31259450/5726907f43798af52dc4db1b77fedad8095cf94c.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31259450/ada39a27f6047705fab3c16dad8f576dd435dc27.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31259450/10e61cebed7633887931625fa3725420e94cd674.jpg)


Title: Re: Stars End
Post by: Asid on August 19, 2021, 11:19:42 PM
Update 60 - New Planets & Major Improvements
Thu, 19 August 2021


Hey Everyone,

We are back with our 60th milestone update. This update includes months of background back-end work, that was necessary for production to move forward, as well as several new fully playable planets like - Tigon, Cassius and Brutus. More new planets are coming in September. In addition today`s update includes a very large number of fixes and improvements across the board.

Also we have mostly completed all the work required to enable full offline singleplayer in the coming 61st and 62nd updates. Please keep in mind - we will have a full wipe of all the servers coming in September in order to enable offline singleplayer, and switch to a complete redesigned back-end - including new database, and much faster and improved back-end game engine.

Meanwhile - including some screenshots of the new playable planets. Desert World, Sea World, and very alien looking Toxic world. We will probably have a follow-up update or two in the next week, polishing the current content. And expect the big build 61 and 62 around early to mid September

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31259450/5726907f43798af52dc4db1b77fedad8095cf94c.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31259450/ada39a27f6047705fab3c16dad8f576dd435dc27.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31259450/10e61cebed7633887931625fa3725420e94cd674.jpg)

Once again - thanks for all the support, and lets take a look at today`s update:

New Planets and Environments
•   New Planet design complete - Tigon (toxic alien world)
•   New Planet design complete - Cassius (sea world)
•   New Planet design complete - Brutus (desert world)
•   New Planet design complete - Janson (winter world)
•   Basic design complete for - Eden (river world)
•   Various upgrades and improvement for Beta Prairie

Major Fixes and Additions
•   Fixed all issues with Tutorial not progressing
•   Completed redesign of the engine - to be enabled in the next update
•   Competed work for solo offline - to be enabled in the next update
•   Redesigned base building - much easier now and less bugs
•   Redesigned how Ferries work - actual physical Ferries present at all time
•   Added all new art assets for new interplanetary Ferry spaceship
•   Redesigned weather effects like rain
•   Fixed issues with game world not loading properly on low end PCs
•   Game world objects like Trees and buildings now properly show even when viewed from far away or flying in space craft
•   Big FPS increase in towns with lots of optimization
•   Reworked last of the UI to the new system that no longer will show any buggy looking text
•   Redesigned the look of Tarphite and Helium mines

Improvements and Fixes
•   Fixed issues with attacking base structures for enemy players
•   Fixed animals not dying properly when killed
•   Fixed crew not always working on the first play through of the game
•   Fixed interacting with crafting devices like Refinery with front panel not working
•   Fixed terrain shader having slope textures underwater, which would also cause having no caustics on some areas.
•   Improved how some objects load their textures to avoid low poly textures in various places
•   Fixed some wrong camera movements and small abrupt movements while harvesting.
•   Improved the look of crosshair on top of character head in TPS
•   Radio Stations UI implemented with new UI system.
Fixed several memory leaks related to loading and unloading of foliage.
•   Fixed player getting stuck with underwater physics after exiting water.
•   Chat now works on death screen
•   Updated animations for Jetpack, and improved its look
•   Fixed grenades only being able to damage one entity at a time.
•   Fixed explosion effects that were never being destroyed
•   Prevent players from being able to kill ferry vendors.

Title: Re: Stars End
Post by: Asid on August 25, 2021, 11:34:09 PM
Update 60.1 - Follow Up And Improvements
Wed, August 25,


Hey Everyone,

We have another update for you today that fixes some of the remaining problems of the 60th milestone updates, as well as brings some new features - like all new night time light system that makes it a lot easier to play when in the dark. In addition we worked some more on base component placement, and adjusted some sound effects and missions.

We`ll continue with one more smaller update in a few days to add some more voice acting to the game, as well as some fixes, before fully digging into the huge 61st update that will bring offline singleplayer as well as fully updated game engine.

Meanwhile, lets take a look at today`s update:

Update 60.1 Patch Notes

•   New lighting system for all planets, that makes sure player is well visible in all types of lights
•   Phased out the old moon system which still had issues due to it running opposite the sun
•   Add light source above player that`s always on with light ambient light
•   Reworked the effect when placing various base components with small creation animation effect
•   Fixes major issues on non SSD harddrive that made the game now load properly
•   Fixed rare issue with character constantly falling through the ground
•   Fixed missing hit sounds for some melee weapons.
•   Fixed saw showing the ammunition HUD
•   Stability Improvements
•   Fixed rare issues of environments not loading properly
•   Adjusted prologue by moving Captain Danvers into a new Captains Office, located at the start of the Crew Quarters area
•   Fixed up several issues with floors and ceilings in the Crew Quarters
•   Removed several old spawn points that could have dropped players into open space
•   Fixed some old unused missions referencing old spawn points, reset them all to zero to prevent an error.
•   Fixed a misc error in building controls
•   Minor balancing fixes

Title: Re: Stars End
Post by: Asid on September 01, 2021, 11:50:16 PM
Update 61 - Improvements before the big Engine Update (ETA - tonight)
Wed, September 1, 2021


Hey Everyone,

Updated: Sorry for the delay, had to do another build, we should have this update live later tonight. Bellow is the original announcement of whats to come:


We have another smaller update today before we go into a month long production stretch as we complete the work on the updated game engine, as well as offline singleplayer, and hundreds of other improvements and major changes to the game. We expect the big 62 update to be ready towards end of September. Sorry for the wait, but it`ll be well worth it - 62nd update is literally the game changer.

Meanwhile, lets take a look at today`s update 61:

Update 61 Patch Notes
•   Added voice acting for the tutorial dialogues
•   Various fixes for the tutorial on the ship
•   Nav resource icons have a gradual increase or decrease based on distance.
•   Nav resources icons are a bit bigger when near the resource.
•   Fix to player visuals initializing with nulls fixing various creation issues
•   Fixed error preventing new characters from being created
•   Fixed, optimized and used the new placement effects on some remaining components.
•   Configured several long audio files to Streaming, so they're not entirely loaded in memory.
•   Fixed storing player location and equipment on character creation to resolve disconnect during loading a new character into the world.
•   NPC voice clips are loaded when a conversation starts and unloaded when it finishes, instead of being forever in memory.
•   Increased loading timeout to prevent game world not loading fully

Title: Re: Stars End
Post by: Asid on December 22, 2021, 04:15:05 AM
Update 62 - Big Engine Update is almost ready for testing
Wed, December 22,

Hey Everyone,

After a number of delays, due to complexity and sheer scale of our big engine rewrite, we are finally in the final stages and expect this massive 62nd update to be available in the steams beta testing mode soon, with a dedicated beta server available for our players to help fine tune this big update before we finally push it live later in January.

Also please accept our sincere apologies for the delay. Due to complexities of upgrading to a newer game engine, and countless changes to how the game`s database works it took us two months longer than we initially planned. Unfortunately during these two months we also couldn`t update the main game client as everything else was changed as we migrated to the new game version. But once this large update goes into beta, we`ll return to releasing bi-weekly updates.

Now lets take a look at some of the upcoming changes, as they are quite monumental. Lets start from the main menu and walk through the players experience step by step

Update 64 - Main Features Walk-through

•   As you log into the game - be in any game mode - singleplayer or onilne, you`ll notice that loading times and wait times have been drastically reduced. Things run as much as 10 times faster in some cases
•   First thing you`ll notice are the changes to the main menu, allowing to have the game playable both with steam online or offline. You`ll notice various new welcome and help screens and tooltips as well
•   From here on you can choose to play game completely offline, locally with no need to even have steam online or internet connection. Players have long been asking us for this feature, and it`s finally here.
•   Previously Stars End used very aged Unity 2018 game engine, with this update, we finally completely finally switched everything over to the latest Unity engine! You`ll notice some difference compared to the old engine, though we are just getting started using the new capabilities like improved visuals. The main changes for now is how much faster everything works, and how a lot of bugs we previously had are now resolved by the new Unity engine
•   There`s also now linux powered CMD like hosting that makes hosting dedicated servers very easy, with all the powerful tools available to the hosts. And hosting is now lighting fast and you don`t have to wait forever for the game to initialize
•   If you are playing the singleplayer you will notice that a lot of game rules and features have changed, as we worked to tailor singleplayer experience to make it stand our from online mode. We streamlined all the online oriented features that didn`t make sense in the singleplayer game
•   On top of this you will notice a lot of gameplay changes in all game modes from stats to interface and so much more. It`s a very long list to share now, and we`ll save this until update is finally ready for you to play soon.

We`ll keep you posted on our progress and let you know as soon as it`s ready to try in the steams beta testing mode. Meanwhile wishing everyone all the very best this Holiday season. Stay merry and safe.

Title: Re: Stars End
Post by: Asid on July 07, 2022, 02:53:21 PM
Update 63 – First Steps and Global Server
Thu, 7 July 2022

(https://cdn.akamai.steamstatic.com/steam/apps/623340/ss_5d72c6e296612d79e4adf395fb3d67085f35935e.jpg)


Hope everyone is enjoying their summer! Today we start rolling out a series of big updates that has been in works for the past months. Have to warn you - it will be a process – as we are expecting 7 updates over the next two months before everything is finally in-game and running. Our goal is to make the experience as smooth as possible, keeping the live build working well, without downtimes.

Majority of changes are behind the scene, until we ready to drop bigger features like offline multiplayer, or super fast loading times. But right away you will star noticing better stability, a lot of fixes across the board, and same time we will be adding new content here and there.

Over the course of the summer you will see new vehicles, new planets, a lot of gameplay improvements and balancing, UI updates and more. Though the main features that we have been working on is a smooth, fast game, without game breaking bugs, and a better gameplay flow.

Please keep in mind that these changes do not affect current online Singleplayer, and to experience the improvements please play the game on the new Global Official Server or restart self-hosted server. Today`s update includes mostly behind the scene changes, but a lot of outstanding issues has been fixes and performance and server stability has been significantly improved.

Important note - there will be some cleanup on the Global Server tomorrow morning around 6am EST that might effect a few players, downtime will be brief. Also please keep in mind that update size will be large during the next few weeks - from 2 to 5Gbs, and we`ll be overriding vast majority of game files.


Also we are expecting a potential clean-slate server wipe, but we`ll try to postpone it as far as possible, hopefully as late as September, and players will be able to store their items in global storage before the wipe.

And you can expect the next big update towards end of next week or sooner. As always thanks for all your support and staying with us through all these years.

Title: Re: Stars End
Post by: Asid on July 19, 2022, 10:55:26 PM
New Update This Week
19 June 2022

Hey Everyone,

Hope everyone is well and we are glad to see players migrating to the Global Server and getting a fresh start. We have been hard at work as we continue to roll out the big engine upgrade that we`ve been working on for the past half a year.

Later this week we should have 64th update ready for you. This update once again includes a lot of back-end engine changes that improve server capacity, overall performance, stability and a lot more, but we are also including a lot of other visible improvements as well. For example - a lot of new gear - get ready to see some new spaceships, spacesuits, clothing and so much more.

In addition we have some very exciting news that we`ll share with you later this week - hopefully by Friday.

And you can expect an even large 65th update to be ready around middle of next week. Having spent all these months in closed production mode we are happy to finally share all of this cool new stuff with you.

Also a note to these who are waiting for offline singleplayer - once again we apologize, but as we explained earlier it will be one of the last features that we roll out as part of releasing all the new content/engine improvements that we have been working on. Majority of players do play the game online, and we risk introducing major new bugs if we are rush with rolling out offline singleplayer before everything else is updated. But rest assured - it`s on the way.
Title: Re: Stars End
Post by: Asid on July 27, 2022, 02:08:28 PM
Update 64 - New Features
Tue, 26 July 2022

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/31259450/9c27c72ebbf39ce33062f9af85cc18eb363643f5.jpg)

Hey Everyone,

As we continue to roll out a series of big updates this summer, we are happy to introduce update 64. We continued to include a lot of back-end updates, but this update also brings noticeable changes and new content.

Some of the biggest additions are humanoid AI, with locations around the game world protected by hostile NPCs that guard great loot and will put up a fight. AI uses variety of weapons like pistol or SMGs. We are also bringing back territorial control with hubs that players can capture and build up, as we prepare the framework for factional warfare and territorial control. In addition, reworked Ferry network allowing players to travel anywhere in the star system with introduction of short hall and long hall pricing. And first batch of new gear is now available at the NPC merchants. There are a lot of other changes and improvements across the board

We are in a final stages of getting everything ready to release the main part of the engine upgrade that will be coming with update 65 – in about 10 days. This milestone update fully switches Stars End to the new version of Unity engine, as well as new network code with PUN 2.0 engine (before we were using Unity 2018, and original PUN 1.0). So everything will get a lot faster, smoother, variety of remaining server/performance issues will be dealt with, and this upcoming update will also include all the new space vehicles – can`t wait for you to try these out.

Let’s take a closer look at what Update 64 brings:

    Final back-end changes in order to get ready to migrate to new network Pun 2.0
    Other back-end work in preparation to Unity engine upgrade coming in the next update
    Humanoid AI – certain NPCs can now fight back, firing a range of weapons, chasing players and guarding locations
    Beta Prairie now has Comms Outposts that are guarded by NPCs with weapons
    Locations with NPCs are marked as dangerous and are PvP zones as well
    Territorial control is back with 3 capturable HUBs on Beta Prairie and 2 on Nox
    These territory points can be captured and build up by players or crews
    Prep work for adding a lot more of these HUBs to other locations and planets soon
    While in a vehicle player can now control radio with Y/U to change between 5 radio stations
    Started adding factional clothing and other items to NPC merchants
    Added Patriot and United Corporations suits with gloves and boots
    Reworked names of spaceships switching to classes – like Fighter, Interceptor. Additional spaceship to be added in the next update
    Some preparation work for world location that will host capital ships and carriers in space and near planets, for now as eye candy and locations to explore and loot
    Fixed various issues on Beta Prairie where certain locations like Clayton Shire will not load properly
    World music now doesn`t play while in the vehicles as Radio takes over
    Improved large space objects – like gas giant Anu – not displaying textures properly
    Improved overall look of sky and space where objects were not textured or rendering properly
    Vehicles Merchant have been updated to also sell all ground vehicle components. Spaceship Component vehicle can now be found on Orbital Stations. Weapons and Spaceship Merchants are only available on the three main hub stations - Shoden, Kallus, Hera
    Main menu adjustments - reworked the status of Early Access and Welcome Message to reflect our progress
    Update the main menu logo
    Disabled non-English version of the game, we are adding and updating a lot of text, so until it`s all translated we only support English version of the game


Title: Re: Stars End
Post by: Asid on August 10, 2022, 11:20:48 PM
Update 65 - Major Changes
Wed, 10 August 2022

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/31259450/91084262ec6bf9d2b64663434a81eb84fe740ea0.jpg)

Hey Everyone,

And we are back with our 65th update. This update includes a lot of noticeable changes, as we decided to save the rest of the back-end stuff like Unity engine and PUN 2.0 for the next update 66, and get more content and gameplay features out first.


You`ll see improvements everywhere – from the majority of user interface windows to new loading screens. In addition, a lot of gameplay mechanics has been reworked, new epic world locations has been added, AI NPCs reworked and so much more. Another change of note is that NPC Merchants only buy the type of goods that they sell – one step closer to the dynamic trading system we plan ahead. Please note we would need a few days to properly balance out the new Merchant system and pricing - it’s a lot of items, merchants and locations...

Next update 66 is about two weeks away. And will finally upgrade Stars End to the new version of Unity engine, as well as new network code with PUN 2.0 engine - so everything will get a lot faster, smoother and better. We will also include more new space vehicles – can’t wait for you to try these out. (Have them working but they use new Unity engine version - sorry about the delay with these)

Now let’s take a look at what Update 65mbrings...

Update 65

    Majority of the user interface art, styling e.t.c have been updated or reworked
    Added a lot of new UI capabilities like dragging and dropping items and more
    Fixed a lot of issues and bugs the previous version of the UI had
    Major changes to merchant system in preparation for dynamic trading across the star system
    Certain Merchants will now only buy certain wares from players, and offer different prices. For example if you have a lot of spare Ore to sell you will need to travel to Orbital station to sell it to the Ore merchant
    Gameplay now rewards selling resources or components to Merchants in certain locations
    Humanoid AI guarding Com Tower outposts now gives player amazing loot
    Humanoid AI will only attack if there’s a bounty on the player, or player attacks it
    Completely revised Humanoid AI - new weapons, new abilities, new behaviors
    Humanoid AI now uses shotgun, and will strive to avoid player attacks
    Melee attacks for humanoid AI in close range
    Everything is set for placement of humanoid AI into majority of locations in the game world as well as massive AI defended bases
    A lot of improvements, new locations, new resources added for Janson planet
    New story location - Planet Core Stabilizers - two of them on Janson planet, near the Delta outpost. NPCs to be added soon.
    New story location - Mercantile Fleet in Beta Prairie orbit - had several capital ships player can land on, fight NPCs and loot
    Added new capital sip to the game - Titan Battleship class (can be visited and explored by the Mercantile Fleet location)
    Added new capital sip to the game - Homebase Carrier class (can be visited and explored by the Mercantile Fleet location)
    New HD screen blood effect really makes combat visually engaging when taking damage
    Completely reworked loot system for dead bodies of animals and humanoids
    Looting dead bodies is now more rewarding and comes with more loot variety of the correct type
    Looting containers, or stealing from them now gives bigger rewards
    Several all new loading screens added using concept art for the game
    Changed the way loading of the game works - new progress bar, placement e.t.c
    A lot of back-end changes to loading into the game world
    Fix issues and bugs with capturable hubs not saving what players has built
    Fixed some exploits with item copying
    Fixed an issue with the loading screen rendering the HUD on top of it
    Fixed bounty waypoints not showing up for outlaw players
    Fixed long standing issue where loot containers cant be opened twice
    Bounties also adjusted to note be added twice in these circumstances
    Fixed issues with Humanoid AI randomly disappearing (this will be applied to all characters soon)
    Ignite device popup window updated to use the new UI system and the generic popup implementation.
    A lot of other back-end stuff that we shouldn't bore our players with - thanks for reading this far in!

Title: Re: Stars End
Post by: Asid on September 14, 2022, 11:22:02 PM
Server Updates & Update 66 incoming
Wed, 14 September 2022

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31259450/6c37270aba0ea2e8483131bab760933ff263381a.jpg)

Hey Everyone,

After a hectic month we are finally getting close to wrapping up work on our 66th update that includes the final components of networking and engine update. We are aiming to launch this update within a week (give or take).

In preparation for this major update we have completed all the server migration work, and we can finally say we are one happy family with one Global Server. And for clarification - we are expecting Global Server to last all the way until the game is fully complete, and aside from any major balancing issues coming into play, we don`t foresee upcoming wipes to the Global Server.

We are very excited to finally share the new update with you, but want to make sure everything works as we switch to the newest Unity engine and Pun 2.3 networking.

Thanks for your continuous support!

Title: Re: Stars End
Post by: Asid on September 19, 2022, 03:27:02 AM
Update 65.2 - Game Design Updates
Mon, 19 September 2022

Hey Everyone,

Today we have a fun little update 65.2 for you. This update concludes the large task of updating the Merchant system and the game economy. Players are finally able to purchase most of the late game spaceships as well as get access to all the resources, vehicle components and much more.


The changes also do a lot more to complete the mid to late game content and game loop, including players acquiring parts and resources for different space ship classes and professional (non-player made) gear and weapons, that`s only available at deep-space space-stations.

This updates also includes a lot of new coding that`ll be enabled to the next update, as well as a lot of fixes for user interface and various other improvements.

We also worked on crafting as well as planet visuals. See the patch log for the list of complete changes.

Meanwhile the core programming team is wrapping up work on the engine/networking update and we plan to roll this out within a week or so. Almost there folks!

Lets take a look at what Update 65.1 has in store:

    Completed rework of the merchant system
    Completed rework of the mid and late game economy and game loop
    Reworked deep-space spacestations with new layouts and merchants
    All merchants now have waypoints on the planets like Clayton
    Added new merchants in various waypoints to orbital and deep-space merchants
    Various fixes for spaceship parts store in orbital stations
    Deep-space Spacestations now sell factory produced Spaceships
    Deep-space Spacestations now sell factory produced Weapons and Gear
    Major improvements to how planets look from players FPT/TPS prospective
    Long distance objects like trees and large props now visible most of the time instead of only loading when near them
    Various optimization to foliage on Beta Prairie main starting planet
    Major change to UI so that al Close Windows button now function the same
    Various UI improvements
    Stability improvements
    Various changes to player crafting - UI will only suggest crafting 1 item instead of max possible for larger objects
    Fixed a number of remaining exploits even though mostly harmless with stacking items

Title: Re: Stars End
Post by: Asid on October 04, 2022, 02:08:12 AM
Update 65.3 - Engine Update Prep
Tue, 4 October 2022

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/31259450/989fe31f7aed656d3dfbd45a89b0969e83ac4f24.jpg)


Hey Everyone,

We are happy to say that our long-awaited engine update is complete and ready for launch next week. Meanwhile we have another update 65.3 for you today that sets the stage for this upcoming 66th milestone update.


Today`s update includes a lot of back-end infrastructure for the upcoming launch as well as several dozen fixes and improvements in all areas of the game. We wanted to make sure to tie up all the loose ends and fix remaining known bugs before the big launch.

You can see the full patch notes on our Steam forums or Discord. As always – grateful for you support!

Lets take a look at what Update 65.3 has in store:

    Reworked outlaw system, NPCs will now only attack player who has 3 stars wanted level or more
    Killing a player grants 3 wanted star, Killing a mech grants 2 wanted stars, 1 start for NPC
    Added global loot terminal beside air vehicle vendors on System Stations
    Fixed NPC waypoints on System stations to show for 200 meters
    Nav points now update as player moves across the planet with new once showing on proximity
    Fixed an issue in final tutorial objective where Copper ore collection will not end tutorial
    Added Saw to Blade Check to fix various issues with sawing
    Added Trout and Carp to Cooked Meat cooking tutorial
    Other various improvements to the tutorial
    Relocated quest NPCs in the starting cryo ship quests so players don’t need to walk as much around the ship
    Captain Harper re-positioned in new Captains Office with new environment
    Quartermaster in Prologue now only gives basic items
    Update for AI frequencies on BP, Bears now spawn less, foxes, boars and trawlers – a lot more
    Foliage waypoints for the spotter now update every 5 seconds, if the spotter is active
    Fixed an issue with a wrong item ID making players unable to use Frigates
    Majority of items that are end products in crafting – like workbenches, tools and larger items will no longer stack or auto-ques multiple when crafting
    Disabled stacking on crude oil so it acts like other containers now
    Some restyling on the greyed out "buy" button for Merchants
    Added Global Storage terminals on space station for players to store their newly purchased spaceships
    New UI element added for greying out the inventory neatly, while crafting is in progress
    Integrity Averaging added to all items stacks. Stacking an item will no longer reset the integrity preventing a number of small exploits
    Items like finishing hooks and other small items now stack correctly
    Fixed issue with placing some base components on the ground
    Various unnamed exploits fixed effecting various items, merchants, transactions e.t.c
    Fixed an issue with certain merchants now showing goods correctly
    Fix for red box showing under crafting list

Title: Re: Stars End
Post by: Asid on November 12, 2022, 01:43:45 AM
Update 66.4 - Early Game Improvements
Fri, November 11, 2022

Hey Everyone,

Hope everyone`s staying nice and frosty - and we have a new update today. Now that the foundation of the game is complete with the upgraded game engine and networking running well - we are combing through the rest of the content to fix whatever smaller issues remain, before we push forward with offline singleplayer and late game content.


With today`s update we focused on on-boarding and early game - improving everything possible about first few hours player spends in the game. You will notice a few additional changes to the starting Cryo ships, as well as significantly improved starting tutorial objectives, with additional helpful information, tooltips e.t.c

In addition we looked into fixing some exploitable looting locations and fixed a couple of last remaining stability issues. In addition - apologies about the brief server outage earlier this week - we have tracked down and resolved this issue.

Thanks for your patience - and as always – forever grateful for you support!

Lets take a look a what Update 66.4 includes

Various stability improvements
Resolved the last of the sever issues that caused brief downtime this week
A lot of polish of various aspects of the early game, especially tutorial quests
Reworked startup quests with a lot of additional details
Updated description for majority of the quests
Improved some dialogue prologue lines and other text
Reworked some startup quest objectives to make it easier to complete
Work completed to prepare for full localization of the game to come in the following update
Tarphite mine now has a different icon which is much easier to locate
Redberry Liquor fridges marked as secure – stopping exploitable loot
Fixed various location with exploitable loots, marked as stealing now
Adjusted colliders for Two Tap Banking vendor and vending machines
Added some missing fences in Cryo Area
Another redesign of the Cryo ships with more new style lifts
Removed a grey box artifact on of the lift prefabs
Adjusted loading distances on captains’ office for better view from cryo area
Fixed issue with Captains Office window collider
Title: Re: Stars End
Post by: Asid on January 08, 2023, 09:12:24 PM
Update 67 - Foundation Complete
Sun, 8 January 2023

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31259450/eda3bf9fdc3603d70ff1dc23d526270e149cae77.jpg)

Hey Everyone,

We have a major milestone update today that finally completes the foundation of the game.


Today`s update includes galore of features - from new game servers to the dedicated hosting utility and so much more. With this update done we can finally say that the foundation components of the Stars End are complete, and now we can focus on polishing and improving across the board, and including more awesome gameplay content. This will be a very exciting winter, and we are expecting at least one update per week moving forward.

Also this winter we are switching to an open development – where we will invite our players to offer help in any area of developments. We are looking for people to assist in any capacity – from testing to bringing new gameplay and balancing ideas. From help with Unity coding to translating the game. In addition we will be letting our players decide on what we should focus the development on via polls and feedback. We are looking forward to working closely with our community and building an amazing survival experience together.

Now lets take a look at what today`s milestone update 67 has to offer. Since there are literally hundreds of changes, we will focus only on the most visible parts this update:

Please note that we are putting finishing touches on Offline singleplayer and expect it to be ready within 24 hours. Sorry for the delay! But we want it done right. Meanwhile if you would like to continue playing your Solo - in the main menu press Play - and under Player Hosted Server - please look for Official - Old Solo Accounts


    Greatly expanded variety of Official game servers – from peaceful PvE to hardcore PvP experience. Original sever is now PvE Server # 2 (Old)
    Added 3 additional official game servers
    New servers now have different gameplay settings - PvP, PvPvE as well as difficulty variations between them
    Original sever is now PvE Server # 2 (Old) - it used to be gold Global
    Dedicated Game Hosting Utility – available under Tools in your Steam Library, allows anyone to host dedicated servers, with variety of options - more options and CMD is coming soon.
    Solo experience can be customized with various options like wildlife, loot, these settings can always be changed in the Solo menu
    Private and Public CoOp mode added - at any point can player adjust his Solo experience to be able to invite friends or random players
    Brand new weight system - uses kilograms and grams, every items weight has been re-balanced. System is a lot more realistic and better balanced
    Completely re-balanced entire crafting system and items, especially with mid to late game crafting - including oil, polymers, plastics
    Crafting requires a lot less grinding now especially for the mid to late game items
    Fixed all issues with items not stacking and other related inventory issues
    Fixed very large number of exploits
    Redesigned collision on the Spawn Ship to fix all the issues with walking through falls or falling to the ground
    Improved translated version of the tutorial with a lot more details and tasks
    Redesigned main menu layout a bit, including new welcome message. Hosting is now done via Dedicated Server hosting Tool
    Various improvements to the game`s translation in German, French, Russian and Chinese


As always – forever grateful for you support!

Title: Re: Stars End
Post by: Asid on January 10, 2023, 11:51:33 PM
Update 68 - Day Two Improvements
Tue, January 10, 2023


Hey Everyone,

From our small indie team we want to thank all of our players for your support and patience over the past couple of days.

And we are back with another daily updates. Today's update include a lot of improvements to server stability, dedicated server updates, some of the vehicle and animal issue fixes, a lot of balancing and crafting improvements as well as a solution for anyone getting stuck in environment - new Unstuck Teleporter item will be given to each character on respawn or can be purchased for free at a General Store.

Please make sure to restart Steam to download the latest update. Once in the main menu the game should show ]Version 0.68, instead of 0.67. You will not see the game servers if you don`t have the newest version 0.68.

By tomorrow we expect to finally address last remaining problems with vehicles. Meanwhile our moderators are available in-game chat to help, and new moderators just joined our team. Thanks for your understanding and your support. We expect the game to be in the great shape later this week. And offline singleplayer will be finally added to the game later this week as well.

And we are still on track with adding offline singleplayer towards the end of this week - sorry for a bit of a delay there.

As always – forever grateful for you support, and lets go over some of the fixes and changes in this update 68

Added new item – Teleporter Tool – will be added to every new player inventory, and also
when player dies and respawns.
Teleporter Tool can be used by the player to get unstuck if player is stuck in the environment
Fixed majority of issues causing players to loose connection to servers
Fixed a number of issues with players loosing items
Fixed various issues with AI NPCs acting oddly
Fixed most instances of Mech Robots moving in one spot or not moving at all
Various improvement to the AI animals
Countless server stability and performance improvements
Improvements to the Dedicated Hosting utility
Improved French Translation of the game – courtesy of our new member – Jackfarm
Did number of balancing changes based on our players feedback, listing some of the more noticeable once bellow
Adjusted Spotter and Respawn pill price to 0 so that players don`t sell them, and can always get a free one from the General Store if they loose them.
Rebalanced Manufacturing of Plastics The recipe Should now give 2 Polymers and for each Polymer you should get 2 Plastic at the orbital refinery.
Rebalanced pricing on: Empty Water Bottles, Cloth, Ore's, Ingots and Crafting materials to help get some credits early game.
Rebalanced where you can sell basic crafting items to in game, for example Flint can now also be sold to Gas vendors and the Gas vendors will also buy Powercells.
Rebalanced the crafting Recipe of the Spinner; the best ship you can currently build in the game.
Rebalanced the crafting recipe and all of the recipe's and value relating to the Christmas Cake.
Rebalanced the Drinks that didn't return an empty bottle after consuming the drink.
Fixed Items that were in the wrong crafting menu.
Reverted the Crafting Recipe for Wood Planks.


Title: Re: Stars End
Post by: Asid on January 15, 2023, 07:36:40 PM
Update 69 - Day Three Fixes
Thu, January 12, 2023

Hey Everyone,

From our small indie team we want to thank all of our players for your support and patience over the past couple of days.

And we are back with our third daily update. We spent the past day on fixes across the board - entirely based on our players feedback. From audio and SFX work to player death loot and so much more. Thanks for all the reports - we hear you!

In addition the outlaw system has also been reworked with wanted levels. We also added a number of quality-of-life improvements from mining status to low-fuel notifications.

Also we have found and fixed a number of separate issues causing players to loose their vehicles – and there`s just one issue left to resolve, that we intend to have sorted by the morning. Meanwhile our moderators are available in-game chat to help, and new moderators just joined our team. Thanks for your understanding and your support. We expect the game to be in the great shape later this week. And offline singleplayer will be finally added to the game later this week as well.

Please make sure to restart Steam to download the latest update. And once you launch the client you will see version 0.69 in the main menu bottom left corner

As always – forever grateful for you support, and lets go over some of the fixes and changes in this update 69

Fixed a number of issues with vehicles going missing – but still couple of situations left
Vehicle access can now be changed by using the PgDw button
Fixed players being able to sometimes steal vehicles on PvE server (was responsible for some missing vehicles)
Reworked stealing vehicles mechanic for PvP gameplay – vehicles stolen are just temporary stolen for the thief to use - PvP only
Original owner of the vehicle can eventually track down the stolen vehicles and reclaim it - PvP only
Fixed various issues with players not being able to see their death loot to recover their items after dying
When player commits crimes – his or hers wanted level will go up
Wanted level is displayed at the top of the screen from 1 to 5 stars
When player has 3 stars or more NPC Mechs will attack player in towns and space stations
Fixed various issues with player wanted level not working or showing
A lot of work on the audio side of the game – sound effects and so on
Fixed various issues with some sounds being extremely loud
Fixed issues with some sound playing even if SFX sound is set all the way to zero
When mining, cutting trees e.t.c it will now show health points bar to show much resources is left in the object
Fixed a number of issues where some crafted items weight would be more than the components that go into it
Nav Point for death loot container is now overwhelmingly large – can`t miss it
Added several voice dialogue notifications when player is running low on fuel in space vehicles
Added fail-safes for players who sell or drop their spotter tool and can`t use it anymore
Fixed all instances where by some reasons players will not see navigation points


Title: Re: Stars End
Post by: Asid on January 15, 2023, 07:37:34 PM
Update 70 - Daily Updates Continue
Fri, January 13, 2023

Hey Everyone,

And we are back with yet another daily update - bringing a large number of fixes and improvements. Also we wanted to take a moment to thank our players for all the encouragement and feedback! This really helps us push forward as our small team works day and night on getting Stars End into a great shape.

Today`s update resolves a lot of issues with vehicle ownership, fixing some of the remaining critical bugs and adds various improvements requested by our players. In addition we made it a lot easier for our Moderators to help players in-game. If you loose some items or vehicles due to one of the remaining bugs - our moderators will be able to assist you remotely in seconds now.

Please make sure to restart Steam to download the latest update. And once you launch the client you will see version 0.70 in the main menu bottom left corner

Now, lets take a look at what out update 0.70 has in store:

Large number of server stability performance and improvements
Added the back-end work of the offline singleplayer – it`s still disabled, but now is a part of the client allowing us to do final testing on it
Fixed a number of issues with player being unable to enter vehicles
Fixed another issue with vehicles going missing
Fixed a number of issues with vehicles going missing – but still couple of situations left
When getting onto a vehicle it will now show the status of the vehicle, and who can use it - only the player, crew, or anybody.
Vehicle access can now be changed by using the PgDw button
Fixed the issue where crew members could not enter the vehicle sometimes and would get Hijack prompt instead of enter the vehicle
Vehicle in use can no longer be hacked on PvP servers
Improved vehicle stealing mechanics on PvP servers with clear notifications
All consumable food and drink items now stack – please note – this will only effect new food items added to inventory
Player inventory will now be a lot more organized with various stack sorting
Made it a lot easier for new players to locate Tarphite Mine and Refinery on the planet
Gave a lot of additional tools to our moderators to help players
Moderators are now able to refund player lost items remotely, without having to meet the player at a certain location
Servers player chat will no longer show in the main menu when player is creating or selecting the character
Fixed various issues with grenades and their explosions


Title: Re: Stars End
Post by: Asid on January 15, 2023, 07:37:44 PM
Update 71 - Servers, Fixes and Improvements
Sun, January 15, 2023


Hey Everyone,

First of all – please accept our sincere apologies for the server disconnection and crashing issues of the past 30 hours – especially on server 3. We finally have this resolved, and scaling things up to support the increasing player population. Migrating server 3 to a stronger server tomorrow (all player data will be intact), and we also are adding two new fresh official servers tomorrow - PvP 2 and PvE 4.

And we have another solid update for you today!

We focused on server stability to fix the crashing issues, as well as worked on vehicle disappearing issues – the only one remaining happens is when flying to the other planets, please avoid that for now. Fixing that by tomorrow. This update also includes a range of fixes and improvements, as well as updated translation for German and Chinese versions. In addition we have done a lot of work on balancing crafting, item stats, weight and durability.

Our plan for the next few days is to continue with daily updates until every major issue is resolved. Meanwhile we are also pushing work on finishing offline singleplayer, and expect it to become available in a limited beta mode by next week.

Thanks so much for everyone`s support - we are truly blessed to have such an amazing community. Can`t wait to get through the next few days of fixes and improvements and start dropping some new content and new features.

Please make sure to restart Steam to download the latest update. And once you launch the client you will see version 0.71 in the main menu bottom left corner

Now, lets take a look at what out update 0.71 has in store:

Title: Re: Stars End
Post by: Asid on January 18, 2023, 12:01:37 AM
Update 72 - Major Issues Resolved
Tue, January 17, 2023


Hey Everyone,

And we are back with our fifth daily update – and a milestone of sorts. At this point we are glad to say that vast majority of game breaking bugs has been fixed, and players can now experience the game without without loosing progress.

There`s still a lot of polish that we`ll be working on during this coming week, but we expect the game to be in a great shape within days, finally allowing us to start implementing quality of life improvements and new content.

Today`s update resolves the last of the server stability issues, and fixes all the bugs that caused players to loose their vehicles. A large number of other priority issues has been resolved,

Also tomorrow we are finally adding two new fresh servers - one PvP and one PvE, and hope to have some good news about offline singleplayer - finishing touches now.

Thanks so much for everyone`s support - we are truly blessed to have such an amazing community. Can`t wait to get through the next few days of final fixes and improvements and start dropping some new content and new features.

As always – forever grateful for you support!

Please make sure to restart Steam to download the latest update. And once you launch the client you will see version 0.72 in the main menu bottom left corner

Now, lets take a look at what out update 0.72 has in store:

Fixed major issue with player space ship disappearing when landing on other planets
Fixed various bugs with vehicle positioning not saving
Fixed final issues preventing players connecting to the server
Fixed last issues with servers kicking players out
Fixed issues with server lag
Fixes to positioning that address players sometimes falling through the ground
Fixed various issues with players not seeing other players on vehicles
Fixed most of invisible players issues
Various fixes for items disappearing
Various performance improvements – please note 4k resolution performance still has issues
Fixed various visual and sound glitches when flying in space
Major improvement to Russian translation - still a bit of work left
Salt can now be purchased and sold at the Ore Vendor on the Orbital Station.
Rebalanced various food items - cost, weight, crafting
Greatly improved Durability on non Makeshift Weapons.

Title: Re: Stars End
Post by: Asid on January 22, 2023, 11:47:04 PM
Update 75 - Online Singleplayer and More...
Sun, January 22, 2023


Hey Everyone,

Today`s milestone update brings first major new feature - addition of online singleplayer. Online singleplayer mode allows you to explore the game world on you own without other players. However, the online features are there to help you. Such as - your progress is stored online, allowing you to play from any computer. You can access in-game chat to ask other players or Moderator questions. Moderators are also available to help you if you encounter some rare bug or a problem.

This update also brings several important fixes – mainly fixing various issues with player progress sometimes not saving. We also added some new base building materials, now available to craft or buy.

Thanks so much for everyone`s support - we are truly blessed to have such an amazing community. Meanwhile we are two updates away from getting foundation of the game fully polished, then we can finally add offline singleplayer and game hosting without mySQL. Once that`s done we`ll focus on quality of life improvements, better graphics, new equipment and vehicles, and a lot of new content for mid to late game. All of this is coming our way over the next couple of weeks.

Please make sure to restart Steam to download the latest update. And once you launch the client you will see version 0.75 in the main menu bottom left corner

Now, lets take a look at what out update 0.75 has in store, Patch notes are a bit short today, as singleplayer online is the biggest part.

Added online singleplayer mode
Add ability for Moderators to assist players in online singleplayer mode
Fixed all instances of player progress not saving any every game mode
Fixed issues with players character rarely completely disappearing – asking to create a new one
Fixed rare issue with player spawning in a middle of space in case of internet disconnection during loading screen
Concrete Ceiling and Fence is now craftable and available for placement
Fixes Cassius – players can fly to it now safely, it would stop flying into the planet at high speeds
Improved our swear words filter to keep chat cleaner
Disabled base building component fence and wood gate as it wasn`t peaceable
Fixed various items not working properly: solar noodles, simple backpack, blue beanie
Fixed issues when trying to self host with errors referencing bounties_collected and death_count


Title: Re: Stars End
Post by: Asid on February 23, 2023, 12:33:46 AM
Update 80 - Offline Solo Milestone Update - Beta Phase
Wed, February 22, 2023

Hey Everyone,

We are happy to say that the 80th milestone update is ready, and is now available for beta testing. All the features have been implemented, and we are just doing some final testing before we`ll bring this update live for everyone in a day or two.



To go over the main feature of this milestone update: offline singleplayer with optional CoOp mode, hosting games doesn`t require MySQL installation, Italian and Spanish translations, performance improvements and fixes to the last two dozen know bugs. Full details are bellow.

Please keep in mind that with update this large we expect some new minor issues that we`ll work on addressing over the next couple of days.

With this foundation update out of the way we are returning to updating the game every couple of days – starting to roll-out new content, and final fixes and quality of life improvements.

Beta Access
To try the update, just Right click on Stars End in your library, select Properties, and then Beta and opt in there. We have one officials server running there as well, we copied our most popular Server 0 database there, so many of you can continue where you left of.

And as always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community.

Now, let stake a look at what this milestone update has in store:

Offline Singleplayer and removing MySQL requirements
Singleplayer Offline mode added - play the game singleplayer and offline
Option to start Stars End in fully offline mode - no internet connection required
New Self-Hosting menu that does not require mySQL setup for players to host games
Singleplayer Offline and Self-Hosted menu have access to the same character and your game world, allowing you to change starting conditions and various gameplay properties
Self-hosted menu also allows you to invite your friends or even random player to your singleplayer offline game
Make your singleplayer offline game coop, public or fully offline again at any time
Keep in mind that dedicated hosting tool still requires MySQL – as it allows your servers to host much large number of players


New Features and Improvements
Improved Character creation and Selection screen
Added Random character generator
System Map now shows all player claims and vehicles
General Fixes and Improvements
Singleleplayer Online will no longer show outlaw players to others
Various server stability improvements
Renumbered the server numbers from 1 to 5 instead of 0 to 4


New Language Support and Translation Improvements
Added Italian translation – still needs a little bit of improvement
Added Spanish translation – also needs a bit of improvement
99% of game text is now localized, just a few missing instances left
Game Control text is now fully localized in all languages
Major improvements to Russian translation courtesy to Евгений Б
Major improvement to German translation, courtesy of Caeries
Major improvements to French translation, courtesy of Cygin
Other translation help from Erazor and Zanarus
Added support for Arabic translation – coming very soon

Title: Re: Stars End
Post by: Asid on February 25, 2023, 12:05:59 AM
Update 81 - Follow-up fixes and Improvements
Fri, 24 February 2023

Hey Everyone,

Today we have a follow-up update that includes a number of fixes for some bugs that were introduced in our 80th milestone update. The fixes include: server stability, fixing the global storage, disconnects from official servers and other various fixes and improvements across the board


We have added also added a way to play the game completely offline – you need to start it from your library to get that option.


Please keep in mind that if you started playing Offline Solo during beta phase, or last night, and still experience a bug with offline storage, you might need to do this fix: https://steamcommunity.com/app/623340/discussions/0/3771239049945263754/

And as always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community.

Now, let stake a close look at what this update brings:

    Fixed various performance issues on official servers when playing with friends
    Fixed official servers going down every couple of hours
    Fixed Global Storage in Offline Solo not saving items
    Added option to "Play offline - no internet" - you need to start the game from the library to see it
    Fixed a lot of issues with flying spaceships together
    Flying spaceships with passengers now has much better performance and less network lag
    Several of the players will be effected by Solo Offline character wipe - will not happen again

    A lot of stability improvements when playing on official servers - fixing various disconnect issues
    Greatly improved Italian translation
    Improvements to Russian translation



Our next update should include a major improvement to performance, specially on 4k resolution. Expecting it within a couple of days. And as always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community.

Now, let stake a close look at what this update brings:

    Fixed various performance issues on official servers when playing with friends
    Fixed official servers going down every couple of hours
    Fixed Global Storage in Offline Solo not saving items
    Added option to "Play offline - no internet" - you need to start the game from the library to see it
    Fixed a lot of issues with flying spaceships together
    Flying spaceships with passengers now has much better performance and less network lag
    Several of the players will be effected by Solo Offline character wipe - will not happen again

    A lot of stability improvements when playing on official servers - fixing various disconnect issues
    Greatly improved Italian translation
    Improvements to Russian translation

Title: Re: Stars End
Post by: Asid on February 27, 2023, 10:39:14 PM
Foundation Complete & Major 30% Sale
Mon, February 27, 2023

Hey Everyone,

Today we hit a major milestone – Stars Ends foundation is fully complete, all game modes working well, all the base content in place and vast majority of bugs and issues have been ironed out. We are ready to welcome new players into the game world.


With foundation finally complete we are very excited to enter next phase of post-launch development, with daily updates bringing new content, new vehicles, improving graphics and adding new gameplay mechanics like controlling capital ships and territorial warfare.

To celebrate this milestone we are starting Stars End first launch sale with 30% off running for the next couple of weeks, if you were on the fence about joining us on this journey - this is a perfect chance to take the plunge.

In addition we are wrapping up work on performance improvements on 4k, and better controller and Steamdeck support.

Please note that we also moved Singleplayer Online to the Play Online menu – it`s now listed as a server there.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community and can`t wait to drop non-stop new content as we continue to expand Stars End for years to come

We also just had released update 84, including the patch notes here:

Online Singleplayer button removed from the main menu
Online Singleplayer now available in the official server list - in the Play Online section
Completely reworked all first person camera animations - from gathering plants to driving vehicles
Fixed all animations issues with first person camera
Additional performance improvements
Preview of new vehicles (soon to be available to players) parked in the Clayton Town garage area
Reworked Clayton Town north areas with vehicle garage
Polished Italian, French and Spanish translation

Title: Re: Stars End
Post by: Asid on February 28, 2023, 12:02:12 AM
Update 83 - Performance Boost
Mon, February 27, 2023

Hey Everyone,

We have another major update today. The focus of this update was performance, especially performance while flying in space. All in all you should find that the FPS has nearly doubled in a lot of scenarios and up to 4 times higher while flying in space.


We have one more performance update in the works that should make the game also have butter smooth performance on higher 4k resolutions coming soon.

In addition this update includes fixes to last few issues across the board that were reported over the past week.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community. You can read the full patch notes on our Steam forums or Discord.

Now, lets take a look at what this update has in store:

Major improvement in performance across all environments
1080 performance improved from 40 average to 75 average
1080 performance while flying in space improved from 25 average to 80 average
4k performance improved from 25 average to 35 FPS average
4k performance in space improved from 20 average to 50 FPS average
Fixed constructing Hub towns in offline singleplayer not working
Fixed last remaining issues when playing in offline singleplayer
Fixed rare issue with player claims or base components ending up in space
Reworked collision in space - players ship will no longer gets stuck on asteroids or space junk
New space collision will collide player ships with various objects, but will not destroy the vehicle - just minor damage
Space Junk and Minable asteroids nav point distance greatly increased - streamlining space mining
Fixed rare issue with death loot disappearing on player not picking it up before loggign out
Fixed wait timer issues with Respawn Pill
Fixed picking up cut down tree logs - it`s not instant
Greatly reduced games video memory usage from 1.8GB to 0.5 GB
Fixes to a dozen small bugs across the board
Balancing changes making crafting certain small items much faster

Title: Re: Stars End
Post by: Asid on March 02, 2023, 12:14:22 AM
Foundation Complete & Update 84
Mon, February 27, 2023


Hey Everyone,

Today we hit a major milestone – Stars Ends foundation is fully complete, all game modes working well, all the base content in place and vast majority of bugs and issues have been ironed out. We are ready to welcome new players into the game world.



With foundation finally complete we are very excited to enter next phase of post-launch development, with daily updates bringing new content, new vehicles, improving graphics and adding new gameplay mechanics like controlling capital ships and territorial warfare.

To celebrate this milestone we are starting Stars End first launch sale with 30% off running for the next couple of weeks, if you were on the fence about joining us on this journey - this is a perfect chance to take the plunge.

In addition we are wrapping up work on performance improvements on 4k, and better controller and Steamdeck support.

Please note that we also moved Singleplayer Online to the Play Online menu – it`s now listed as a server there.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community and can`t wait to drop non-stop new content as we continue to expand Stars End for years to come


We also just had released update 84, including the patch notes here:

Online Singleplayer button removed from the main menu
Online Singleplayer now available in the official server list - in the Play Online section
Completely reworked all first person camera animations - from gathering plants to driving vehicles
Fixed all animations issues with first person camera
Additional performance improvements
Preview of new vehicles (soon to be available to players) parked in the Clayton Town garage area
Reworked Clayton Town north areas with vehicle garage
Polished Italian, French and Spanish translation

Title: Re: Stars End
Post by: Asid on March 02, 2023, 12:14:31 AM
Update 85 - Another Performance Boost
Wed, March 1, 2023

Hey Everyone,

We have another major update today – that greatly improves performance on all types of systems and makes the game better playable on 4k resolutions. In addition, this update includes a lot of fixes and polish across the board.


We also reworked the system map - it now shows all player vehicles and claims across the start system.

We expect another update later this week with a lot of quality-of-life improvements, and next up we`ll will be looking into making the game more playable with controllers and Steamdeck.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community. You can read the full patch notes on our Steam forums or Discord.

Now, lets take a closer look at what this major update 85 has in store:

Major visual performance improvements in all areas of the game
Additional performance improvement when running the game in higher resolution – like 4k
Additional performance improvements when playing the game on planets
Major addition to system map – it now shows all player claims and vehicles on it across entire system
Visual improvements to how sun and gas giant ring planet are visible from the planet surface
Various minor visual improvements in space and on the planet surface
Shortened description of Offline Singleplayer game mode
Localized some of the last remaining text that was in English only
Major improvement to French Translation of the game
Adjusted Tutorial with placing Claim in all languages – it now includes a new step to create a Crew
Reworked a number of crafting recipes to make them easier to craft
Adjusted weight of a lot of items to stop issues with player becoming encumbered too often
Adjusted weight of most items to avoid very long numbers in inventory current to total weight counter
Fixed ferry vendor on orbital stations shaking

Title: Re: Stars End
Post by: Asid on March 17, 2023, 02:11:09 AM
Update 86 - Major Improvements
Thu, 9 March 2023

(https://cdn.cloudflare.steamstatic.com/steam/apps/623340/ss_2f70fb1b5b4c62e554a4e9e94b804a27209e2a30.jpg)

Hey Everyone,

We are excited to bring you a new major Update 86 today - that brings dozens of improvements and various new features, from expanding offline singlepayer to better performance and fixes to various issues reported by our players over the past week.


One of the bigger changes is completely reworked info screen – that separates all player data like vehicles, claims and other stats in separate tabs. We have also increased the number of vehicles and claims that players can have in offline solo mode to 10 in each category

We expect another update later this week with a lot of quality-of-life improvements, and next up we`ll will be looking into making the game more playable with controllers and Steamdeck.

Quick note - there`s a very rare bug from last week effecting several players with their claims moving into space - we expect a fix for this within 24 hours. Only effects very small number of players in offline solo mode.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community.

And now, lets take a look at what this major update 86 has in store:

    Completely reworked Info screen interface
    Info screen now features tabs for vehicles, general stats and claims
    Info screen now also shows expiry time for each vehicle or claim
    Player no longer needs to create a crew to place Claims
    All features of the game are now accessible without having to create a Crew
    Additional performance improvements in space
    Major additional performance improvements on the planets
    Animals and other creatures will no longer spawn inside payers claim
    Fixed various issues with vehicles sometimes going missing
    Fixed various issues with vehicle sometimes teleporting some distance away or underground
    Fixed majority of issues with flying into planets (one last very rare issue remains)
    Fixed various issues with players in same Crew picking up base items and loosing them
    Only crew owners can now pick up base components, everyone else in the crew can place them
    Fixed players getting stuck on various loading screens
    Fixed players being unable to return to the main menu
    Various improvements to server stability
    Fixed rare issues effecting some players with being unable to start a crew or have their claims in space

Title: Re: Stars End
Post by: Asid on March 17, 2023, 02:11:23 AM
Update 87 - New Features and Fixes
Thu, 16 March 2023

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/31259450/eda3bf9fdc3603d70ff1dc23d526270e149cae77.jpg)

Hey Everyone

We have another big weekly update today as we continue to make solid progress with improving every area of the game. Today`s update 87 includes several dozen fixes and improvements across the board - from quality-of-life to bug fixes and animation improvements, as quite a few new features.


We are hard at work on another major update due next week that adds full controllers and Steamdeck support, as well as option to cross-platform play the game on the same servers.

Quick note to a few players effected by the rare Offline Singleplayer issues with claims being in space. We have added a solution for you here: https://steamcommunity.com/app/623340/discussions/0/3466101084947220406/

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community.

And now lets take a look at what update 87 has in story:

    Planets now have background environmental audio
    Sounds of trees, rain, and other environmental audio added
    Major rework of the world map – focuses on player now with high zoom in
    Game now remembers players camera preference TPS/FPS and keeps them saved
    New notification system created for notifying players when collecting resources
    New system doesn`t overwhelm the player with countless notification for each resource gathered
    Added new system to notify players when they are hungry or thirsty to make it very clear when low
    Various improvements to the world map
    Additional performance improvements
    Reworked the sounds effects on all the tools
    Vsync now perfectly controls FPS for high end system so they don’t over-perform with 120+ FPS
    Various improvements to melee combat with bare hands or melee weapons/tools
    Fixed all the issues effecting Self Hosted games – like rare character not saving issues
    Self Hosted games – fixed issues with characters riding vehicles in the very odd way
    Various fixes for official server stability
    Fixes for landing on Tygon and envrionment not loading correctly
    Various visual improvements to Tygon planet
    Improvements to various player animations in TPS camera – using tools and weapons mainly
    Fixed rare odd animation issues with character holding tools and weapons wrong
    Fixed various issues with Claims screen showing wrong information
    Various balancing changes to startup sequence to make it a lot less grindy
    Crafting Scrap cloth is a lot cheaper and quicker
    Various improvements to games controller and Steamdeck support – still a lot of work ahead
    Fixed a dozen of other rare bugs and balancing issues across the board

Title: Re: Stars End
Post by: Asid on April 12, 2023, 12:04:31 AM
Update 89 - MMO mode LIVE!
Mon, 10 April 2023

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/31259450/eda3bf9fdc3603d70ff1dc23d526270e149cae77.jpg)


Hey Everyone,

We have a VERY exciting week ahead of us as we launch the 89th update and 0.90 milestone updates. These updates greatly expands and streamline the foundation of the game going from a server-based PC game to a cross-platform MMO experience (we are still fully supporting dedicated servers).


This Monday we have launched two global MMO server one for PvE and one for PvP. Having redone out network to be nearly 5x more efficient, we can now support hundreds of players in one location on MMO servers.

As part of adding MMO mode, we have migrated all players assets from all our previous 5 PvE servers to the new MMO server. To access your inventory from old PvE servers - simply login to MMO GLOBAL SERVER and visit "Items from all Servers" Bank Terminal - located at Cryo Ship, Orbital Station market or General Store in Clayton – Beta Prairie.

Please keep in mind that if you had multiple characters we have combined all your assets. All your vehicles and inventory items were transferred as is, but some items had to be been converted into credits (as some players had multiple characters with literally thousands of items). The credits you now have can be used to purchase everything you need in one of the many market locations in the game world - like on the Orbital Space Stations.

In addition Stars End now supports cross-platform plays, and as Stars End is about to be launched on Stores like Epic, Windows and GoG, and later this year on consoles from Playstation to Xbox, all the players will be able to play together on the same servers.

This update includes a lot of other great feature and additions. And we can`t wait to share the 0.90th update later this week, including more amazing stuff like Steam Deck, controller support, new languages, and fix for last remaining game breaking issues.

And this is just a beginning - With MMO server, cross-platform, and controller support in place this week we can shift all our focus on improving games visuals, animations, improving UI and rolling out major new content. New vehicles, new NPCs, territorial warfare, improving other planets and greatly improving graphics. With all the big foundation projects out of the way, we are returning to weekly updates moving forward.

Note on Offline Solo/Self Hosted: We had a lot of requests to separate the two game mode characters, so we listened and done just that. Now you can have two offline characters. Please keep in mind that as you load into the game your offline solo character might show up in the Self Hosted section instead of Offline Solo now.

Note on Offline Solo Bugs: For a few players still experiencing bugs with offline singleplayer - like your base being in space, loosing items e.t.c - please delete this file C:\Users\USERNAME\AppData\LocalLow\Reverie World Studios\Stars End\starsend.s4u. This will fix all these issues for good.

Now lets take a close look at what the 0.89th update brings. Please keep in mind that there were hundreds of fixes, and additions, so we`ll only list the biggest changes here:

MMO approach for official servers – new online mega server can support up to 300 players online at once in one area (up from 50 before)
All official PvE servers are combined into one MMO PvE server - All players from all servers will keep all of their possessions - no progress lost or data wipe
Total rework of the offline and online database code, making it several times more efficient – which allows us to link the servers together
Player playing Stars End on different platforms like Epic, GoD or Windows Store are now able to play together on the same game servers/mmo servers
Offline Solo and Self Hosted sections now have separate characters, deleting one will no longer effect the other one
Reworked database fixes large number of issues that previous builds of the game had
Reworked player leaving and entering planet atmosphere for much better and seamless visual experience
Major performance improvements both in space and on the ground
Got rid of all network lag, and certain tasks take a fraction of a seconds instead of several seconds to complete
Including fixes for items duping or disappearing, accessing containers, loosing vehicles and more
Fixed all issues with containers
Fixed various issues when creating a base without creating a crew first
Title: Re: Stars End
Post by: Asid on May 31, 2023, 11:34:20 PM
Update 91 - GUI, Controller & Steam Deck improvements
Wed, May 31, 2023

Hey Everyone,

We have a solid update 0.91 today that adds a lot of polish and fine-tuning to playing Stars End on controllers and Steam Deck – we have greatly improved the key mapping, GUI scalability, added support for controller prompts and tooltips showing controller mapping and a lot of other polish across the board.


In addition, this update includes a big improvement to how GUI displays text. It`s much larger and easier to read in most windows now. And special attention was giving to Tutorial objectives screen – improving formatting and readability.

Our next update 0.92 is coming around mid June, it includes one more rewrite of the networking engine – boosting performance for everything, increasing server capacity, removing last of the network lag, increasing loading screens and so much more. This update will also bring some new game rules – like capturable territory producing resources over time, and a way for player to recover when getting stuck in the environment or vehicles.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community. And now lets take a look at what update 0.91 has in store.

Various improvements to Steam Deck playability
When using controller or Steam Deck the tooltips and promts now show controller keys instead of keyboard
Graphical settings rebalanced to start on medium settings on Steam Deck
Completed key mapping for controller and Stream Deck configurations
Fixed cursor not showing when using merchants
Improved GUI scalability on different resolutions
Reworked the appearance of text on majority of GUI windows
Text is in general much easier to read and uses larger font
Reworked appearance of Tutorial objectives text
Tutorial objectives text is a lot easy to see and read now
Various improvements to controller key mapping
Balancing and polish to controller sensitive and character rotation
Redesigned region info section of the GUI
Improvement to official MMO server stability
Fixed various minor bugs with tutorial progression


Title: Re: Stars End
Post by: Asid on July 16, 2023, 12:29:22 AM
Update 92 - Incoming
Sat, July 15, 2023

Hey Everyone,

After a bit of a delay in June we are finally getting ready to release the major update 0.92 - expecting it to go live in a few days.


This major update brings some much needed improves and fixes to server stability, migrating our server hardware to a much more powerful server, as well as includes last of the cross-platform and controller improvements. In addition we looked into fixes some of the remaining common bugs still effecting the play.

With this update out of the way - we will once again switch to releasing regular weekly and bi-weekly updates for the next foreseeable future.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community. We`ll have full patch notes posted once the update is live next week.

Title: Re: Stars End
Post by: Asid on July 21, 2023, 12:12:29 AM
Update 92 - Server, MMO and GUI improvements
Thu, 20 July 2023

Hey Everyone,

After a bit of a delay in June we are finally back with major update 92. This major update brings some much-needed improvements and fixes to server stability, migrating our server hardware to a much more powerful server. The MMO game sever has been fully cleaned up and is ready to welcome new players.


In addition, we looked into fixes some of the remaining common bugs still effecting the play and completed last of the cross-platform projects as well as controller improvements.

With this update out of the way - we will once again switch to releasing regular weekly and bi-weekly updates for the next foreseeable future.

Looking forward to bringing you the 93rd update next week - our goal is to finally fix the rare yet deadly bugs with players character sometimes falling into the ground or player spaceship occasionally flying inside the planets.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community.

With that said - lets take a closer look at what today`s update 92 has in store:

    Relocated the main MMO game server to a much better server setup
    Greatly decreased MMO server downtimes and increased stability
    Added automated clean-up system to MMO and dedicated servers
    Main MMO server went through major clean-up – assets over a month old are automatically removed
    Greatly improved performance on the main MMO server
    Fixed issues with expired vehicles, containers and items on the ground not expiring
    Fixed issues that resulted in a large number of abandoned vehicles and lootboxes polluting the game world
    Fixed issue with inverted scroll on mouse
    Notification on merging server assets only shown once now
    Major improvements to cursor movement on all menus
    Reworked the look of the in-game mouse cursor
    Different cursor models for controller/steam deck or mouse
    Fixed mouse cursor not appearing on some GUI windows
    Last round of Steam Deck improvements and polish
    Fixed various GUI issues with dedicated server hosting utility
    Fixed a number of issues with Self Hosted menu GUI
    Self hosted games now default to 1 player per room - fixing some complaints and issues
    Fixed issues with self-hosted games password setting
    Translated last of the English-only text in the Self Hosted menu
    Various balancing and improvements to crafting recipes
    Corrected a number of translation strings based on player input

Title: Re: Stars End
Post by: Asid on July 27, 2023, 12:24:19 AM
Update 93 - Improvements and Fixes
Wed, July 26, 2023


Hey Everyone,

And we are back with update 93 as we continue with our new weekly update schedule. Today`s update fixes a lot of issues across the board as well as greatly improves in-game GUI.


With over 30 bug fixes and improvements we focused on finishing work on GUI and control improvements. In addition TPS camera has gotten some much needed polish and the text presentation has been improved across the board.

We`ll continue next week with a major update 94 that fixes last 3 remaining major bugs (very rare bug game breaking) - animal corpses disappearing, flying into the planets, and sometimes falling into the planet. In addition - we are expecting to fix a dozen of other remaining bugs. With these fixes out of the way we`ll be able to focus on improving presentation and starting on additional content later in August.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community.

And now lets take a closer look at what update 93 has in store:

Total rework of the game’s cursor and mouse positioning and performance
Game cursor and player rotation speeds modified to be a lot smoother
Inverting controller and mouse now works in the options
Redesign Crafting window – a lot larger and fits all the information correctly
Fixed all the issues with text in English or other languages being cut off in GUI
Fixed TPS camera zooming
In TPS camera mode scroll mouse wheel to zoom camera in and out
In singleplayer offline mode player assets will no longer expire
Fixed all instances of player death loot disappearing
Player death loot will not stay for 24 hours in all game modes
Various fixed and improvements to Dedicated Server tool GUI
Dedicated Server tool now properly show list of players online form the chat
Reconfigured the missions info window to be easier to read with a bit of styling
Reduced overall font size just slightly
Info window labels are widened to fit in all the text
Misc UI fixes related to text
Improvements to Russian translation
Corrected a lot of strings in all languages
Polished localization updating some strings