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Home of Wargamers IV Live - Close Combat: The Bloody First gameplay




As we announced last month, June's Home of Wargamers Live would feature something that all strategy fans are waiting for: the gameplay reveal of Close Combat: The Bloody First.

Tune in with us on June 3rd at 6 pm BST on our [link=https://www.twitch.tv/slitherinegroup]Twitch channel[/link].

The first part will be about all the latest news in the Slitherine world, with us telling you what's up and what is going on.


Then we will have a whole moment dedicated to [link=http://www.matrixgames.com/products/product.asp?gid=686]Close Combat: The Bloody First[/link], featuring gameplay sections highlighting the main innovations and core features implemented.


It will also be your chance to ask us anything you would like to know about the game. Don't miss it!

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SOW Waterloo Multiplayer Wednesday 29/05/19 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 - 240 minutes; 180 min regulary
Minimum number players: 2
Date: Wednesday 29/05/19
Time: 20:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
The room will be open at 19:30 GMT for preparation & mission setup
House rules: Click here
HITS system
Courier orders
Bare map. Full F.O.W.
No voice during game. (comms by courier only)

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
Must be proficient Using HITS
Have a good understanding of UI


Commanders and leaders:
Mitra
Biondo
Fabian
Shadau
Presy63
Colbert
Roberbond
Tadzio73
Morhys
Herudon
General Sandman
...

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17 Comments



Introducing FlyJSim Shared Flight
FlyJSimWednesday, 15 May 2019

FlyJSim Website

FlyJSim is proud to announce our next product that brings multi-crew pilot operations to flight-simulation as seamlessly as possible and aiming to support all popular and quality aircraft in X-Plane

Flight simulation has seen amazing improvements in the past 25+ years with improved scenery, flight dynamics, and aircraft complexity and simulation depth. But even as the aircraft have gotten more complex and more accurate, flying them has been largely an isolated experience. Not only is it unrealistic to fly a complex aircraft by yourself, it is far more fun to share in the experience. A crew can take on greater challenges, have better results, and far more fun while doing it! Sitting in the cockpit of the FlyJSim 727 Series Professional V3 and looking around, its daunting to handle piloting, navigation, communication, and monitor engineering station systems. Especially while flying complex procedures or handling irregular operations! We feel this is not a realistic experience, and worse, it is just way less fun than flying the plane with your buddies. Real world pilots spend a long time getting to...

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