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Interview with MilViz founder



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"In this episode I chat with MilViz founder and creative developer Colin Pearson. We discuss the KA350i and it's troubled history as well as the future and the controversy surrounding kickstarting a campaign to get ATR development into XPlane and much more all while he sits on the toilet hiding from his family. It's a complete disaster. Enjoy!"

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Fantasy General II


Fantasy wargaming is back!
Fantasy General II is the reimagination of the strategy game classic from the 90s! Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other.



Product page
Official forum
Game engine: Unity


Manual: PDF / Printed - Color
Editor:
Period: Fantasy
Turns: Turn-Based
Unit Scale: Tactical
AI: Yes
Players: 1-2
PBEM: Yes


Fantasy General II - Announcement Trailer





About This Game

Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends.

In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Fed up with these constant attacks, the Borderland Clans called on the Empire for help a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan...

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Dev blog #220
08.04.2019



In these sunny April days, we are working on the next big update, which we hope will be released in May. Previously we could say that this update will contain a huge amount of content once again. A little bit later we will be able to say exactly what will be in this update, but we are aiming to launch a new aircraft for the "Battle of Bodenplatte" project, two WWI airplanes for the "Flying Circus" project and two new tanks for the "Tank Crew" project. We continue to work on the evolution of the aviation part of the project and on deepening the gameplay of the tank part. A little later in the developers diaries we are planning to tell in detail about a new big "feature" of the multiplayer game - the "Battlefield Marshal" mode (its development is almost completed and will soon move to the testing and debugging phase). In the tank project, we are working on the functions of the tank commander, which will allow you to control both your crew and subordinate units. Also in the next update, we plan to significantly expand the model of damage to the systems and parts of the tank.

Today we want to show you a couple of the first in-game cockpit shots of our new "Swallow"...

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