Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on May 16, 2017, 03:36:36 PM

Title: Battlestar Galactica Deadlock
Post by: Asid on May 16, 2017, 03:36:36 PM
(http://www.matrixgames.com/amazon/Logos/BG_Deadlock_logo_final-350px.png)

THE CYLONS HAVE REBELLED
A new strategy game coming this summer to PC and consoles


"Every man has to decide for themselves which side they are on"
Commander William Adama, S. 1 - Ep.3


https://youtu.be/9zf3xiY-MBU


Slitherine and Black Lab Games, in partnership with Universal Brand Development, are thrilled to announce the upcoming release of Battlestar Galactica Deadlock™ available on PC and consoles this summer. In the exciting new game, based on the award winning sci-fi universe produced by Universal Cable Productions and aired on SYFY for four seasons, created by Glen A. Larson, players will be able to build their fleet, fight tactical battles, and strategically defend the Twelve Colonies during the First Cylon War.

"Everyone at Black Lab Games is a big fan of Battlestar Galactica", said Paul Turbett, managing director of the development studio. “Our main goal is to give the vast community of fans and followers a game that is deeply rooted in the franchise’s values. We are creating a game that tells new stories, but with familiar places, events and characters. And all of it will be captured in the depth that our strategy game will offer".

Battlestar Galactica Deadlock" is a deep strategy game that also features a strong narrative with an extensive cast of characters, both new and from the existing lore. Fans will find all their favorite ships from Vipers, Raptors and Battlestars, to Cylon Raiders and Basestars, in addition to a brand-new range of ships designed exclusively for the game.

"Battlestar Galactica Deadlock is one of the most exciting projects we have ever worked on", said JD McNeil, Chairman of the Slitherine group. "The Battlestar Galactica universe has an incredibly loyal following and very high expectations. As a publisher, we understand what it means to work on a project that has to please a specific audience while delivering a deep strategic experience".

Battlestar Galactica Deadlock™ is set to release this summer on PC, Xbox One and PlayStation 4. Check out the  official product page (http://www.slitherine.com/bsgdeadlock) for further information and to keep up-to-date with all future announcements.


(http://www.matrixgames.com/amazon/Sites/SecretProject/Advanced/the-game.jpg)

Battlestar Galactica DeadlockTM takes you into the heart of the First Cylon War, to fight epic 3D battles that will test your tactical prowess.

Take control of the Colonial Fleet from the bridge of the mobile shipyard, Daidalos, and free the Twelve Colonies from the Cylon threat. Build your fleets, protect the Quorum alliance and prepare to dig deeper into the conspiracies of this heroic conflict.

(http://www.matrixgames.com/amazon/Sites/SecretProject/Advanced/BSGD_header_image2.jpg)


(http://www.matrixgames.com/amazon/Sites/SecretProject/Advanced/1-command-THE-colonial-fleet.jpg)
Design and build fleets of powerful capital ships. Recruit officers to protect the Twelve Colonies. From the Manticore corvette to the mighty Jupiter class Battlestar, you won’t be short on firepower.


(http://www.matrixgames.com/amazon/Sites/SecretProject/Advanced/2-legendary-games.jpg)

Continue the legacy of Battlestar GalacticaTM with new characters and familiar faces, in an original story set during the First Cylon War. Launch Viper squadrons and Raptor scouts and jump the Galactica in to dominate the battlefield. An authentic Battlestar GalacticaTM experience awaits.


(http://www.matrixgames.com/amazon/Sites/SecretProject/Advanced/3-wego-3d-tactical-battles.jpg)

Intense tactical space battles in full 3D. Give commands to your fleet of capital ships and watch the explosive results play out in pause-able real-time across beautiful, 4k supported environments.


(http://www.matrixgames.com/amazon/Sites/SecretProject/Advanced/4-war-room-politics.jpg)

From the bridge of the Daidalos shipyard you will command the entire Colonial Fleet. Build up your forces and jump them across the quaternary solar system of Cyrannus. Keep the Colonies safe and the Quorum of Twelve unified, lest the alliance break and introduce a new age of Cylon dominance.
 

(http://www.matrixgames.com/amazon/Sites/SecretProject/Advanced/5-the-cylon-treath.jpg)

Prepare to face relentless opposition. Defend against squadrons of Cylon Raiders and missile salvos from Basestars. Trust in your marines to fight off Centurion boarding parties, while your firewalls slow down the hacking attacks of the Wardriver electronic fighters. Unlock blueprints for new ships, munitions and squadrons to help defeat your tireless foe.


(http://www.matrixgames.com/amazon/Sites/SecretProject/Advanced/6-join-forces.jpg)

Experience Battlestar multiplayer like never before! Outwit your opponent in fierce 1-v-1 fleet battles.

http://www.matrixgames.com/amazon/Sites/SecretProject/Advanced/BSGD_join-the-beta_banner.jpg



(http://www.matrixgames.com/amazon/Sites/SecretProject/Advanced/BSGD_join-the-beta_banner.jpg) (http://slitherine.com/beta/cnda.asp?gid=692)
Click image
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on May 16, 2017, 03:42:44 PM
(http://slitherine.com/images/3dbox/170x220/BSG-Deadlock_Box_3D_170.gif)
Title: Re: Battlestar Galactica Deadlock
Post by: Cougar11 on May 16, 2017, 06:47:00 PM
Interesting. I will have to look at this more. I really liked the TV series old and new, and also played for awhile on the SciFi free web game.

Sent from my XT1080 using Tapatalk

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on June 22, 2017, 07:08:24 PM
(http://www.matrixgames.com/amazon/trailer/BSG_june28_game-reveal.png)



We are excited to announce that on June 28th we’ll be revealing Battlestar Galactica Deadlock™, in a simultaneous livestream on Twitch, YouTube and Mixer!

Don’t miss the first look of Battlestar Galactica Deadlock and your chance to ask us anything you’d like!

https://youtu.be/qJFe6ZOKZ3Q

We’ll be live on June 28th at 11 am PST / 2 pm EST / 8 pm CEST!

Twitch: https://www.twitch.tv/slitherinegroup
Youtube: https://www.youtube.com/user/SlitherineGames
Mixer: https://mixer.com/Slitherine

For more information on the game: http://www.slitherine.com/bsgdeadlock
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on June 28, 2017, 06:41:15 PM
Stream starting iin 20 minutes  :thumbsup
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on June 28, 2017, 07:49:04 PM
This was a great stream  :thumbsup
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on June 28, 2017, 09:03:33 PM
The sound track for this is impressive. Very Bear McCreary  :thumbsup
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on July 07, 2017, 03:17:50 PM
Battlestar Galactica Deadlock - Gameplay reveal stream! Wednesday 28th June

https://youtu.be/E4nUrHxEoeE


58:09 we get a mention :thumbsup
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on July 14, 2017, 04:57:21 PM
(https://gallery.mailchimp.com/2e5c82d1bde1bba81847e9b09/images/6b9ae8e2-09ca-4f62-ad65-a00d0c6fde90.jpg)

Battlestar Galactica Deadlock

Ask Us Anything on Reddit!


Join us on https://www.reddit.com/r/IAmA/ next week on Wednesday, July 19th at 8 pm PST / 11 pm EST!

The developers of Battlestar Galactica Deadlock will take part in an IAmA on Reddit. Ask Us Anything! From lore to gameplay, no subject is taboo. Don’t be afraid to ask: we will answer all questions to the best of our ability!

It is your chance to learn all there is to know about the game and its many secrets
See you all on Wednesday!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on July 31, 2017, 05:49:20 PM
Battlestar Galactica Deadlock - Campaign Preview live on Twitch!

(http://slitherine.com/files/spotlight/829_image.jpg)

Join us in the war room on August 9th at 11 am PDT on our  Twitch channel! (https://www.twitch.tv/slitherinegroup)

We'll be playing the single player campaign of Battlestar Galactica Deadlock for the first time! Come, have a look and chat with us! Don't miss this great event!

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on August 01, 2017, 04:38:38 PM
Scott Manley, Beta play

https://youtu.be/GsdZFnjq7xw
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on August 01, 2017, 06:53:12 PM
Battlestar Galactica: Manticore Class Corvette - Deadlock Proving Grounds - Spacedock


https://youtu.be/3uN5DCjxDwQ
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on August 02, 2017, 02:50:46 PM
Battlestar Galactica Deadlock will be out on PC and Steam on August 31st!


(http://www.matrixgames.com/files/spotlight/832_image.jpg)

Battle Trailer

https://youtu.be/_r28nUEmu6I

Published on 2 Aug 2017
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on August 17, 2017, 01:57:10 AM
Battlestar Galactica: Artemis Class Battlestar - Deadlock Proving Grounds - Spacedock


https://youtu.be/A80Kij8SfaI



Published on 15 Aug 2017

Spacedock teams up with Slitherine Ltd and Black Lab Games to flesh out the new canon warships of Battlestar Galactica Deadlock.
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on August 23, 2017, 04:22:36 PM
Battle Trailer II

https://youtu.be/1sTTfGkAFpc

Published on 23 Aug 2017

The trailer contains actual in-game footages and has been created using the AutoCam replay feature!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on August 28, 2017, 04:39:17 PM
Three days to Battlestar Galactica Deadlock!


(http://slitherine.com/files/spotlight/855_image.jpg)

Are you ready? We're only three days away from the release of Battlestar Galactica Deadlock! (http://slitherine.com/products/product.asp?gid=692)

I'm sure you guys can't wait. If you're excited as we are, maybe you'll love to be with us on Thursday, on launch day, when we'll run a 4 hours long stream on Twitch!

Stay with us from 2 pm CEST to 6 pm CEST and watch Agrippa Maxentius wipe those toasters away and defend the Twelve Colonies. We will release the game at 4 pm CEST, and prior to that we'll give away free keys for Battlestar Galactica Deadlock to ten lucky viewers!

So don't miss it: join us at 2 pm CEST on our Twitch channel (https://www.twitch.tv/slitherinegroup). Looking forward to see you all there! So say we all.
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on August 30, 2017, 06:01:11 PM
Battlestar Galactica Deadlock is out tomorrow!

(http://www.matrixgames.com/files/spotlight/858_image.jpg)

Battlestar Galactica Deadlock will be available tomorrow at 4 pm CEST on PC!

 
We're all looking forward to playing alongside you and fry all those toasters!

Our favorite streamer Agrippa Maxentius will be playing Battlestar Galactica Deadlock for four hours, from 2 pm CEST to 6 pm CEST on our Twitch channel (https://www.twitch.tv/slitherinegroup) so come join us and stay with us as we release the game. We'll be giving away some free copies of the game, and maybe you will be among the lucky ones to win a key!

On top of that, tomorrow we'll reveal a really neat yet unannounced new feature which will be part of the game!

Can't wait? So say we all!


Matrix Press release
Title: Re: Battlestar Galactica Deadlock
Post by: SystemInShock on August 31, 2017, 12:55:39 AM
I'm on the fence on this one.  I like the combat in Star Hammer, but I don't like how the Vipers are just another "ship" in a fighter glob. 

I know I'm asking too much for this engine to handle the vipers as they should be handled, but it's difficult for me to overlook.

I will wait and see where the price lands, and go from there.
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on August 31, 2017, 01:03:58 PM
Agrippa streaming now.
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on August 31, 2017, 03:03:30 PM
Released

(http://www.matrixgames.com/files/spotlight/866_image.jpg)

£32.99 on Matrix/Slitherine
£29.99 on Steam

Matrix/Slitherine purchase gives you stand-alone and a Steam key
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on August 31, 2017, 03:55:35 PM
Update V1.04


Hi guys,

we have a minor day 1 patch v1.04 that fixes an issue with the German tutorial and a few other issues. You don't need to grab it as its quite large ~1GB (Unity makes small patches very hard). If you're not having any issues don't worry about updating and feel free to wait for the next major patch. For this reason we have not pushed the patch out to you via true update, but are letting you opt in manually if you want it.

The only other point to note is that multiplayer is only possible verses players on the same version. If you do not update you'll only be able to play against other players on v1.03, who have not updated and Steam has been updated to 1.04, so if you want to play multiplayer we suggest you update.

Download the patch here:
https://www.slitherine.com/members/publicDL.asp?gid=692

Change Log v1.0.4 – 31st August, 2017
* FIX: formatting issue on mission description panel that truncated some long description.
* FIX: corrected issue with loading German tutorial strings.
* XB1: intro uses separate audio channels for music and VO.
* Removed some unused assets (UTJ video capture tool).
* Better translation of "Play" label for video browser in Spanish.
* Movement report data now stored in list instead of a queue to prevent errors on XB1.
* Added analytics events when recording a autocam video and/or opening the video browser.
* Added a cap of 100 to the VideoCapture size (just sent an error if it got to this size, and didn't add anymore frames onto it).
* Updated UCP logo.
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on September 06, 2017, 12:52:20 AM
Battlestar Galactica Deadlock - the Roadmap

 First, a MASSIVE thanks from everyone at Black Lab Games and Slitherine to everyone who has bought and played Battlestar Galactica Deadlock. We really appreciate your support and have been thrilled to see the response to our game.

There are a number of threads around with lists of suggestions and ideas for the game. Whilst we feel that the game we released on the 31st is a complete game, we are of course interested in hearing what people would like to see in future updates. We have plenty of ideas too!

We are already working on expanding the content, both thru free updates to the base game and through DLCs. We can’t say much about these though, as it will be part of future announcements.

This post is to talk about some of the things we are planning in the medium term.

We already have a patch (1.0.5) in the works that will fix some issues a number of players are having, and will improve some of the functionality of the game. Details about that patch will be covered in a separate topic when the patch is available.

Below are a number of the features we intend to work on for updates in the medium term.


Fixes
-------

- Video recorder. Some players have noted issues with recording their Autocam footage. We'll get that fixed up as soon as we can.



Short/Medium Term
------------------------


- Campaign configuration. To make the campaign more challenging, we'll look at options for the campaign, such as carrying over damage into subsequent battles, and requiring repairs to be undertaken from the war room. The intention is that you will be able to choose whether you want these options or not, so you can configure the level of challenge from the campaign to suit your play style and need for punishment.

- Colonial fleets in skirmish. Player created Cylons fleets will be available in offline Skirmish from the next update (1.0.5), and we'd like to make Colonial fleets an option too. Most of the work for this is to write AI for the Colonial specific abilities, like Flak, Sweeper Chaff Clouds, Posture, etc.

- More skirmish modes (MP and Offline). Presently, Skirmish battles - both multiplayer and offline - have a single objective, which is to destroy all of the other players ships. We will look at adding more objectives and modes to make skirmish battles as varied and interesting as possible.

- Battle damage. We'll look into ways to show progressive damage to a ship before it's destroyed.

- Fighter AI improvements. It's been noted that Cylon fighters rarely engage with Vipers once they have a capital ship target. We'll intend to look at ways to make Cylon fighters more of a menace on the battlefield.

- Armour. Some players have asked questions about how the armour system works, with respect to which section is taking damage. We'll look at how we can make that a bit clearer in battles.

- Emergency jump during battles. This has been requested a lot, and is on the radar. It's a function that changes the balance of the game significantly, so requires careful design to avoid unintended consequences.

- Balancing. With any tactical battle game - particularly one with multiplayer - balancing is an ongoing task. We are watching the discussions carefully and will continue to make adjustments to the units to ensure the game is properly balanced.

Please let us know what you think by taking part in the forum discussion here.

Again, thanks for playing.

So say we all!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on September 07, 2017, 06:30:45 PM
Battlestar Galactica Deadlock - Update 1.0.5 is released!
Battlestar Galactica Deadlock - Alberto

We just released the first of many updates to Battlestar Galactica Deadlock. We will continue working to make the game even better, so stay tuned! You can read more about our plans on this thread.

We hope you'll like this update. So say we all!

Changes
-------


- Added an option to scale the size of the UI. There is now a slider in the main options panel.

- Player created Cylon fleets are now available to fight against in a offline Skirmish. These are marked with a green pentagon in the fleet list.

- Added a "Postpone" button to the battle queue for story and resource missions, which skip engaging in that battle for the current round. This means a mission can be held over to a subsequent round, or the ship(s) at the marker moved away during the next round.

- A number of balancing changes have been made:
> Decreased Adamant max speed
> Increased Jupiter and Artemis hull points
> Increased accuracy of Battlestar Artillery
> Colonial & Cylon Light Turret decreased accuracy
> Colonial Light Turret decreased damage
> Fighter damage decreased across the board

- Changed spawn points for resource missions to avoid creating "impossible" escort missions

- Autocam now captures missiles being stopped by Flak

- Heavy Turrets and Battlestar Artillery autofire rules now default to Capitals

- In Multiplayer Setup, the number of players in the main lobby is now displayed

- Displayed the casualty percentage for auto-resolvable battles in the battle queue

- Key remapping is available from the Options menu in the War Room and during a battle

- Randomised ship names in multiplayer and singleplayer skirmish (for fleet creation)

- Added an option to load a campaign manual save from the War Room or during a battle

- In Multiplayer, balanced co-op enemy fleets

- Made autocam recordings use the format "Skirmish: *Map Name*" and "Multiplayer: *Map Name*" for Singleplayer skirmish and multiplayer battles.


Fixes
-----


- Fixed Bug: UI stretching at 3840x1024 resolution

- Fixed issue where Esc to skip didn't work if the intro wasn't properly loaded. Fixed this by allowing the skip button even if the video wasn't playing.

- Fixed an issue whereby the options panel could not be opened with an Xbox One controller
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on September 18, 2017, 04:13:32 PM
Battlestar Galactica Deadlock - The Armory Update

“She’s sturdy, powerful, and cost effective. That alone is the reason why it’s a staple of almost every major fleet in the Twelve Colonies. It’s impact on my personal good fortune is exactly none of your concern, and I believe, outside the remit of this interview.” - Sinon Quade, in reply to being questioned about the propagation of the Adamant frigate in modern militaries

Hello, nuggets! Here’s a brief overview of some upcoming changes to Battlestar Galactica Deadlock in the Armory Update.

Armour Sector Visualisations

There are two main updates incoming for capital ship armour.

Firstly, we’ve heard the community loud and clear, and have made adjustments to the armour sector calculations. Commanders will soon be able to see damage more evenly distributed to the left, right, top and bottom sectors.

Secondly, we are including visualisation of the armor sectors. You can hover over an armour value in the Ship Info panel, and the sector will be highlighted on the ship model. No more guessing where the front ends and the top begins on your Artemis!

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28822530/787323783692c6b7f387da495ad8ddf9ecbf382c.png)

Renaming Officers

Officers will be renamable in the single player campaign. A quick visit to Fleet Academy will allow you to select an officer, click on the pencil icon, and let them start their new life with a newly customised name.

Cylon AI Logic

We’ve received a number of reports of Raider squadrons ignoring their Colonial counterparts on the battlefield, and instead doggedly pursuing capital ships without engaging the juicy Viper
targets around them.

We are upgrading the Cylon squadron AI, so that they will more regularly get aggro’d and engage in dogfights with opposing squadrons.

Multiplayer Operational Zone

Unfortunately, we have already uncovered toasters hiding amongst our household appliances who were sabotaging multiplayer matches with unsporting behaviour.
To combat this, we are implementing an Operational Zone in multiplayer to keep both fleets within a reasonable distance of each other. You will see the designated zone if any units stray
too close to the border.

Units breaching the zone border will have their movement penalised. If a unit strays too far outside of the operational zone, their subsystems will be shut down completely!

So say we all!

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on September 20, 2017, 02:36:08 PM
Battlestar Galactica Deadlock Tournament!!

(http://www.matrixgames.com/files/spotlight/886_image.jpg)


By Muso (Slitherine)

Hello everyone!
Today we are going to open the doors to our Battlestar Galactica Deadlock (http://www.slitherine.com/products/product.asp?gid=692) Tournament!

“What is this tournament?”, you ask? It’s our way to involve our community, let them play with other users, win some prizes and (hopefully) build new relationships between us all!

Let’s get down to business: RULES!
- You have time until the 26th of September to join the tournament. We will then randomly pick the players and publish the bracket the following day. The tournament will officially start with the first matches during the second half of that week.
- When the bracket comes out, the players of each pair will have to decide when to play their game and the game rules (which factions they will choose, how long should each turn last and max points available for their fleets). We will do our best to pair players with the same time zone, this way it will be easier for them to agree on date and time of the game.
- This will be a 16-players tournament. The first round will see these players fight in 8 1v1 battle. The winners will proceed to the quarter finals, in 4 1v1 battles. Then the semi-finals will see 2 1v1 battles, and the winners will fight in the finals to claim victory!
- If a player doesn’t show at the agreed time of the game, his adversary will wait for 10 minutes. After that he/she will have to send a mail to our admin, then he/she wins the game. Before the game begins, both players will have to take a screenshot to prove that they are actually taking part in the game. At the end of the game, the winner will have to send a mail to our admin with a screenshot that proves their victory.
- Single elimination. You lose, you’re out.
- The player that achieves victory will be rewarded with something special we can’t talk about yet! The second place will also receive a consolation prize!
- Have fun!

You can join the tournament HERE! (http://matrixgames.us7.list-manage1.com/subscribe?u=2e5c82d1bde1bba81847e9b09&id=809958c5b9)

We are also going to have a small tournament between members of Slitherine and Matrix staff, so don’t forget to check out our Twitch stream (http://www.twitch.tv/slitherinegroup) today and tomorrow at 11 AM EDT / 4 PM BST / 5 PM CEST!
Of course, our favourite streamer Agrippa will take part too, so be sure to follow us![/quote]
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on September 25, 2017, 05:56:55 PM
The Armory Update is here


(http://www.matrixgames.com/files/spotlight/889_image.jpg)

Battlestar Galactica Deadlock (http://slitherine.com/products/product.asp?gid=692) reaches version 1.0.9 today! In this massive update you'll find some of the new features we have shown you a few days ago, including the armor visualisation system and the Operational Zone for multiplayer.
Now we'll start focusing on the next update: we'll tell you about it soon, so be sure to come check this page frequently!

You can download the update from the Members Area (https://www.matrixgames.com/members/publicDL.asp?gid=692) or directly from this link (http://ftp.matrixgames.com/pub/BattlestarGalacticaDeadlock/BattlestarGalacticaDeadlock_v1.0.9_UpdateComp.zip).


Release notes. 1.0.9

Changes
-------


- Ship damage segment overhaul & visualisation system.
  > Mouse over the segment name in the Ship Info panel and the corresponding segment will be highlighted on the ship. Segments are also highlighted in the Repairs screen.
  > Damage calculations have been updated so that projectiles hitting a ship match the visualisation.

- Added ability to rename Officers, once recruited

- Changed fighter AI logic when selecting targets to bias towards other fighter squadrons, especially ones that are targeting them

- Added a multiplayer slow down and no fly zone, called the Operational Zone, to reduce griefing :(
  > Updated "Refinery" and "Dark Nebula" to include more environmental elements to support the Operational Zone boundaries

- Cylon Fleets now have greater variation of fleets at every stage of the game, including smaller fleets during mid- & late-game so that inexperience commanders have a greater change of survival

- Made the ship projections a shade of yellow color if they are moved during the current turn (when not selected)

- Made squadrons slightly avoid other squadrons so they don't overlap, making it easier to see and select fighters during combat

- Added 'TAB' key as a non-remappable standalone only button to select the next ship (in the battle scene)

- Added a back button/prompt to the pre-practice panels in multiplayer after selecting the map and fleet points. This hides the multiplayer tab buttons. Esc key will now also go back when in the pre practice panels.

- Minor subsystem position reassignments across some ships

- Post battle screen adjustments:
  > By default, the ship that did the most damage is selected in the post battle panel
  > Added the opponent/ally in the post battle screen for multiplayer games
  > Added a time and date to the bottom left for multiplayer games
  > Added an Enemy Ships Destroyed stat
  > Fixed Bug: Damage dealt isn't tracked if versing the same faction in multiplayer

- Various minor UI improvements for gamepad users:
  > Added 'Y' for battle functions menu gamepad prompt to battle scene
  > Added the subsystem being repaired to the repairing 3D label
  > Made the subsystem health bar flash white in the ship info panel if it was being repaired
  > Added a repair icon animation next to the ship info panel subsystem if it was being repaired (only on gamepad)
  > The gamepad left stick direction is now used to select ship action menu buttons
  > Added some acceleration to the Dpad when positioning a ship in the battle scene

- Prevented a recorded replay from being cancelled before it was setup properly

- Prevented issue whereby double-clicking the record autocam button resulted in start recording being called twice

- Refactored all tutorials when using a gamepad

- Pressing Enter now confirms missile targeting, focus fire, posture, repairing, hacking and cylon system processes.

Fixes
-----


- Fixed Bug: Achievement issues :
  > Articles of Colonization (achievement not updating when resuming a save file)
  > Fixed all progress achievements on steam not updating properly
- Fixed Bug: Screen resolution issue with 4:3 screens (scaled by width if below 16:9 aspect ratio, and shifted back camera for 3D UI in war room for lower aspect ratios)
- Fixed Bug: Cancelling a squadron launch command will remove all launch squadron command icons for the mothership
- FIX: Disabled the sending of any UI navigation events while in MouseAndKeyboard mode.
- Fixed Bug: gamepad prompts in battle scene didn't have support for Russian characters
- Fixed firewall boost not working when raptors were docked
- Fixed bug where raptors stayed docked with targets after a move command was given (the docked icon remained, while the raptor squadron flew away)
- Fixed bug where subsystem strength was used for quadrant colours in repair subsystems panel, instead of subsystem health
- FIX: Wardriver Missile Jammer now looks for missiles not on the same team instead of looking for faction
- FIX: Post battle panel now uses "WITH" text instead of "VS" for co-op matches
- Fixed Bug: Highlighting issue for fleet index widgets on gamepad.
- Fixed bug where the shipListIndexWidget appeared briefly after selecting a jump location.
- Fixed Bug with TutorialManager where gamepad buttons were disabled even though the tutorial was set to story events only.
- Fixed Issue: Skirmish maps previews take too long to load in
- Fixed Bug: Enable D-pad for functions menus
- FIX: Made chaff clouds savable in mid battle
- Fixed Bug: Post battle screen sometimes did not appear after a co-op MP match
- Fixed Bug: Cannot overwrite saved games or load a game from options menu when using a gamepad
- Fixed Bug: Missing german "flavour" text when zoomed in to a planet
- FIX: Fixed issue where gamepad buttons appeared in keyboard and mouse mode
- Fixed Bug: Exception in War Room after saving diplomat mission
- Fixed Bug: Flak stops when a flak command has been created

Known Issues
------------


- Video recorder feature sometimes fails to complete, requiring the game to be restarted. We are still working on this.
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on October 07, 2017, 08:33:32 PM
Upgrade to Box edition!


Great news! If you own the digital version of Battlestar Galactica Deadlock (http://slitherine.com/products/product.asp?gid=692) and you would like to upgrade to a boxed, physical edition, it is now possible, and at a very cheap price!

With only 13.99€ plus shipping costs you’re able to upgrade your digital version to a physical one, and have the box edition of Battlestar Galactica Deadlock shipped comfortably to your home.

It contains a beautiful 52 page manual, containing all that you need to know to start playing.

Click here (http://slitherine.com/shoppingcart/addcontract.asp?pcid=973&rid=2&rqs=) to upgrade your game to a boxed edition!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on October 17, 2017, 05:08:15 PM
Battlestar Galactica Deadlock - Dev Diary #2


(http://www.matrixgames.com/files/spotlight/910_image.jpg)

“Revision 28396 has failed the testing suite. Cause of failure is unknown. Subject is offline.”
“That is disappointing. Deploy revision 28399.”
“Revision 28399 has launched. Initiating the FTL testing suite.”
“... and?”
“Jumps successful. Revision 28399 has passed and remains online, all system functional. Do we begin production?”
“Immediately. It is not my intent to allow Colonial Fleet the luxury of complacency.”


Hello, nuggets! We have been heads-down working on the console versions of the game as of the last few weeks, which is quite the task for a small team. However, we’ve also got some new features coming soon to Skirmish Mode for you all to enjoy.


Colonial AI

Battlestars will fire flak! Sweepers are chuffed to deploy chaff! A fully realised Colonial AI will soon be available to practice against in Skirmish Mode.

Whether you are just wanting to hone your skills against the AI in a sparring match, or are practising your anti-human strategies for when you rise up and seize power of Colonial Fleet, well… we won’t judge.

All of your Colonial fleet builds will be available to play against in single-player Skirmish Mode.


Filter Fleets

Filters will be available when selecting your opposing fleet in Skirmish Mode.
This will allow you to more quickly find the specific fleet you want to fight against, whether it be Cylon, Colonial or one of your own personalised fleet builds.


Skirmish Objectives

Skirmish Mode will soon support different map objectives. This gives you the opportunity to practice escort and sabotage missions whenever you’d like, spicing up your daily skirmish regime.

You will soon get to choose to blow up space stations, protect fleeing civilians, or stick with the tried-and-tested method of killing them all.

(http://www.matrixgames.com/amazon/Screenshots/BSG/skirmish.jpg)


Updated Ship Action Menus

Ship Action Menus are being updated from static lists to radial menus. This is primarily a quality of life update for controller users, which also includes shortcuts for commonly-used commands.

However, this is also a measure to future-proof our command scheme for some secret future toys we have coming down the pipeline…

(http://www.matrixgames.com/amazon/Screenshots/BSG/radial.jpg)
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on November 17, 2017, 03:52:54 PM
Battlestar Galactica Deadlock - Dev Diary #3!


(http://www.slitherine.com/files/spotlight/954_image.jpg)

“Sir, another two DRADIS contacts. We can’t keep this many back.”
“We will hold!” yelled the captain. The knuckles of both hands were strained white as he gripped the table edge. “For the people of Gemenon, we will hold!”
Kelly Roeburne looked at the man she had loyally served through twenty-three conflicts, and eight years of service. Another clustered detonation rocked the CIC around them. “Gemenon is already lost. We will only add to their casualties if we stay.”
Her insubordination was met with a hard stare. “Unless you plan to mutiny, XO, I recommend you return to your station and prepare to engage the enemy.”
The thing that would haunt Kelly in the years to come was how easily she lifted her sidearm and pulled the trigger. “The captain has fallen in battle, and I have taken command of Battlestar Atreus. Prepare for FTL on my mark.”



Attention, nuggets! We’ve got a lot to get through with this diary entry, and I don’t want you to miss a single beat of it.

Let’s cut right to the chase. There’s a huge update on the way, with some significant improvements and features added, based on community feedback. There’s some features included that have been popular requests since day one, and some new ideas we’ve had to improve the overall experience.

There’s a LOT of stuff coming in the update, some of which we have already talked about (http://slitherine.com/news/2387/Battlestar.Galactica.Deadlock.-.Dev.Diary.#2!). Today, we’d like to highlight three more big additions.



Intelligence Report

Renovations have been ongoing on the Daidalos, and under Helena’s supervision, the CIC has been fitted with a brand new signals and intelligence division.

This is a complete overhaul of the campaign’s economy screen. The Intelligence screen gives commanders a one-stop location for strategic and economic analysis. In addition to tylium income, the screen also gives information about each colony’s Quorum status, any bonuses the Daidalos is receiving, and all current Colonial Fleet objectives.

The most powerful tool on this screen, however, is the SIGINT Advisory. Using all available resources to collect and disseminate signals and communications intelligence, Helena and her team can provide you with up-to-date information on mission objectives, colonies that require help, and sometimes even Cylon movement that would otherwise be hidden behind the fog of war.

With all of these new tools at your fingertips, you will be able to make better, more informed strategic decisions as you defend the Twelve Colonies.


(http://www.matrixgames.com/amazon/Screenshots/BSG/intelligence.jpg)


Squadron Groups

This will come as good news to the commanders that love their carriers.

Fighter and utility squadrons will be assignable to Squadron Groups, allowing for single commands to disseminate to multiple squadrons. Use this to customise your fighter tactics on a larger scale, and manage your Raider swarms with the efficiency of a…well, a sentient robot.

Squadrons can be assigned to one of four Squadron Groups - Red Squadron, Blue Squadron, Green Squadron and Yellow Squadron - or unassigned, to maintain its independence.

Keeping these updates to squadron controls in mind, it might also worth keeping an eye out on the subsystem stats of certain carriers…


(http://www.matrixgames.com/amazon/Screenshots/BSG/squadrons.jpg)



FTL Retreat

A long requested feature has been the ability to retreat units from the middle of a combat. And while we’ve agreed that the feature would be fantastic, there’s been a lot of design work required to make sure it is implemented correctly without disrupting the campaign’s stability.

As of the Firepower Update, you will be able to give the Retreat command to individual units in resource missions and roaming battles. (The feature is NOT available for Story Missions.) It will take a couple of rounds for the unit’s FTL drives to spool, and in the process use a decent amount of tylium to get the drives up and running so quickly. If the unit survives the wind-up time, then it will FTL out to safety.

Once the battle is completed, the fleet will then regroup all of its units together at a randomised location, minimising the amount of fleet management required to get your forces back into shape.

Also note that officers that flee from battle will not be awarded any Experience Points for events they are not present for! When a fight gets tough, it’ll be up to you to decide whether the officer should stay and risk their life, or jump away to safety.


The Wrap-up

We’re excited to roll this huge update out to our community. It’s been a very busy couple of months for the Black Lab Games team, as we will soon be welcoming our console communities to Deadlock, as well as some future announcements on content updates.

In the meantime, keep your ships in the air, and the toasters out of your systems. So say we all!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on November 29, 2017, 04:56:09 PM
Battlestar Galactica Deadlock Reinforcement Pack


(http://www.matrixgames.com/files/spotlight/970_image.jpg)


The First Cylon war escalates... the Reinforcement Pack is coming!

Get ready to face new challenges and adopt new strategies with the upcoming Battlestar Galactica Deadlock™ DLC Reinforcement Pack (http://slitherine.com/products/product.asp?gid=715).

Reinforcement Pack is the first DLC for Battlestar Galactica Deadlock™. It expands on the roster of available ships, adding two per faction. Four new ships filling new roles on the battlefield, bringing innovative cutting edge technology and new ways to wage war.

The Cylons can now surprise the Colonials with short-range FTL jumps using the Phobos Tech-Cruiser and suppress their Viper wings with Cerastes Gunships.

The Colonial fleet is bolstered by the addition of the tough Janus Heavy Cruiser with its three missile slots and also gains added versatility with the Berzerk pocket-sized Assault Carrier, ready to unleash hell with Heavy Turret broadsides!

That’s not all: both the Cylon and the Colonials are now able to deploy and make use of several types of mines. This radically changes your tactical experience, as clever deployment of minefields can disrupt the enemy formation and their attack plan, and allow for extremely effective ambushes.

The Reinforcement Pack DLC will be out on December 8th on PC, PS4 and Xbox One, on the same as the console release of Battlestar Galactica Deadlock™! Are you ready, Admiral?
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on December 01, 2017, 03:19:11 PM
Battlestar Galactica Deadlock - Reinforcement Pack - A look at the Phobos!



Spacedock is back with his series of videos on the ships of Battlestar Galactica Deadlock!

This time he will be focusing on the ships coming with the upcoming DLC, Reinforcement Pack (http://slitherine.com/products/product.asp?gid=715).

In this first video he covered the Cylon Phobos Tech Cruiser, a new ship which can do something unique...

https://www.youtube.com/watch?v=pfekLVy2YP0

The Reinforcement Pack DLC is going to be released on December 8th! Stay tuned for more videos.
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on December 06, 2017, 02:39:50 PM
The Firepower update is here!


(http://www.matrixgames.com/files/spotlight/979_image.jpg)


Today we’re releasing the Firepower update for Battlestar Galactica Deadlock (http://slitherine.com/products/product.asp?gid=692) – and, surprise surprise, the Reinforcement Pack (http://slitherine.com/products/product.asp?gid=715) DLC later during the afternoon!

It is a really massive update - including emergency jumps, the new strategic advisor, squadron groups, new objectives for Skirmish, the option to play against Colonial AI in Skirmish and much more. The developers worked hard to improve the game following feedback and suggestions from players, and it culminated in the Firepower update.

You can download the update from the Members' Area (http://www.slitherine.com/members/publicDL.asp?gid=692) or directly from this link. (http://ftp.matrixgames.com/pub/BattlestarGalacticaDeadlock/BattlestarGalacticaDeadlock-v1.0.20-UpdateComp.zip)

You can read the changelog down below. Have fun and good luck, Admiral!


=======

Reinforcement Pack DLC Support


=======

Ships

-----

The following new ships are available when the Reinforcements Pack DLC is installed:


Colonial "Berserk" Assault Carrier

- An assault carrier that focuses on firepower and reactiveness, the Berzerk is a fast and effective force multiplier for Colonial Fleet.


Colonial "Janus" Heavy Cruiser

- Janus is an old Gemenon heavy cruiser with high munitions capacity


Cylon "Phobos" Tech Cruiser

- The Phobos is a large Cylon tech ship that acts as a mobile command centre when a basestar’s immobility would be a liability.


Cylon "Cerastes" Destroyer

- The Cerastes is a new response to the never-ending escalation of space superiority fighter design.

All ships are available in Skirmish (single player) and Multiplayer. In campaign mode, Berserk is available immediately; Janis ships can be unlocked during the campaign.


Mines

-----

The following new munitions are available when the Reinforcements Pack DLC is installed:

 
- Colonial Proximity Mines. Set these up and when an enemy ship gets to close, the mine detonates.

- Colonial EMP Mines. These mines do subsystem damage, instead of armour/hull damage.

- Cylon Homing Cluster Mines.

Mines can be disarmed by fighters.

All mines are available in Skirmish (single player) and Multiplayer. In campaign mode, Colonial Proximity mines are available immediately; EMP mines can be unlocked during the campaign.

 

Changes


------


- Added Cylon Fleets with DLC ships (almost double the amount in most tiers)
- Set DLC saves (saves containing DLC ships) as non interactable in the load game panel when DLC is not enabled.
- When loading a mid-battle save with DLC munitions (but no DLC ships), the munitions are now swapped with guided munitions (instead of getting rid of the entire ship) when DLC is not enabled.
- Updated DLC blueprint descriptions.

 
=======

Changes to Base Game


========

The changes and fixes below are available in the base game, regardless of whether the Reinforcement Pack DLC is installed or not.

 
- Emergency Jump

  > It's possible to do an emergency jump from inside a battle for a Skirmish or Resource mission. There is a Tylium cost.

- Strategic Advisor

  > Completely changed the layout of the Economy Panel to become the strategic advisor panel. This includes a quorum status, colonial fleet priority, COMINT Advisory and Daidalos Bonus section.

- Skirmish - Colonial Fleets

  > Player created Colonial fleets can be used by the AI in a skirmish battle

- Skirmish - Objectives

  > Added several new objectives to Skirmish battles, Defend Civilians and Destroy Facility

- Squadron Groups

  > New system to group fighter squadrons together. Orders given to a single squadron are applied to all squadrons in the group. Assign/de-assign from the Action menu.

- Decreased blueprint costs for most ships
- Only showed this as the title in the story mission briefing if the articles of colonization were disabled: "Colonial Fleet must reinstate the alliance of the Twelve Colonies."
- Deployment height range doubled for all mines
- Used the order of ships in the ship selector UI as a reference when using the shoulder buttons to select ships (on gamepad). The order was left to right, top to bottom.
- Decreased number of units in reinforcement fleets
- Decreased chances of reinforcement event by 50%
- Increased escalation growth by 50% and decreased wait time by 30% so that reinforcement events occur earlier in battle
- Improvement to target selection using gamepad
  > Allowed camera movement when selecting a target
  > Allowed selecting other targets with the gamepad reticule when moving the camera around. The confirm target prompt only appears if the reticule is over the currently selected ship.
  > Disabled joystick UI selection while selecting a hack target (left stick used for camera movement, d-pad used for subsystem selection)
- Waypoint in Mission 8 moved so that MkIIs can't reach them before the objective resolves
- Refreshed all 3D panels at the start of a turn (including the intelligence screen)
- Refreshed the intelligence screen whenever a new mission marker appeared
- Displayed Tylium while in the war room simulation and battle queue phase
- Displayed Tylium amount after supply costs were removed in the FTL injection panel
- Increased Phobos FPV from 1050 to 1100
- Increased minimum of Pitch and Yaw subsystem controls on most Cylon ships, decreasing the effective ceiling of these stats to prevent "dive" speed
- Increased Cylon Point Defence ROF range and target tracking angles
- Decreased Talon Hull Points and Max Pitch
- Increased Revenant Max Pitch
- Adjusted tutorials to fit around new Intelligence screen
- Renamed Economy button to Intelligence
- Removed prox detonation from one of transports in Chapter 12 (too close to spawn pad)
- Auto-save during a battle if it was won, when the post battle panel appears (only during the campaign). This allows for more convenient campaign resume if the video capture system fails
- Hid the View Replay button if less than 2 rounds were stored in the RecorderAgent
- Increased supply cost of Colonial Torpedoes
- Decreased supply cost of Utility squadrons
- Closed the public lobby panel completely when failing to join a room
- Decreased Arachne broadside armour
- Decreased Arachne Max Velocity
- Made Fighter Squadron AI, as well as Cylon and Colonial fighter AI brains have a 50% less chance of attacking a ship firing flak
- Changed Talon dorsal weapons to Light Dorsal
- Adamant max elevation reduced
- Minotaur max elevation increased
- Cylon ships size class 2 and 3 max pitch decreased
- Revenant and Nemesis Navigation subsystem tweaks
- Alteration to display of values in ship info panel, when between 0 and 1, round up (so zero is not displayed), otherwise round down (so max value is only displayed at 100%)
- Moved the sun in Dark Nebula skirmish4 map
- Swapped positions of battlestar Fire Control and Armory subsystems
- Increased Battlestar Artillery damage
- Increased accuracy of Cylon Heavy gun
- Improved Cylon Heavy gun rate of fire
- Improved Revenant broadside rate of fire
- Increased Tylium and RP yield of most Resource Missions
- Decreased delay between generation of Resource Missions
- Removed 3750FV fleet from Tier 0 in CylonFleetComposer, to prevent this fleet appearing in Easy mode
- When using a gamepad, pressing Left Stick no longer selects the nearest ship (only Button0 can be used) to avoid conflict with Replay Controls using Left Stick to enable Autocam
- When using a gamepad, used the order of ships in the ship selector UI as a reference when using the shoulder buttons to select ships. The order was left to right, top to bottom.
- Waypoint in Mission 8 moved so that MkIIs can't reach them before the objective resolves
- Added checks to make sure target assets were linked to objectives on resume. This included story mission 11 (Virgon Station), 12 (Caprica Terminal) and 14 (Avalon)
- Standardised spawn point heights in skirmish2 (Frontier)
- Pressing 'Start'/'Menu' button will now pause the simulation on gamepad.
- 'Paused' text appears at the bottom of the screen while the simulation is paused
- Various improvements to FTL Insertion when using a gamepad
- Ship action menu changes and gamepad action menu shortcuts are more consistently positioned


Fixes


=====
 
- FIX: Potential crash when the intro video is finished
- FIX: Made Daidalos not count toward the ship limit of a fleet
- Fixed Bug: [Multiplayer] Ships are not using Yaw in multiplayer
- Fixed BUG: The story mission becomes visible again after doing a roaming or resource mission battle, or when reloading a save. It then goes back to invisible during the next turn. The story mission should update itself during the war room initialisation.
- FIX: Adjustments to Nemesis explosions positioning and model swap timing
- Fixed Bug: SIGINT advisory screen displays incorrect tylium and trend data on loading game
- Fixed Bug: Collision zones do not get turned off after a ship is destroyed
- Fixed Bug: Ships are being identified and are appearing again after being destroyed
- Fixed Bug: Transport armour display
- Fixed Bug: Heavy Raiders won't board if target is moving too fast
- Fixed Bug: SIGINT displaying Resource Mission on Avalon
- Fixed Bug: AI Cylons sometimes don't move
- Fixed Bug: War Room Camera rotates weirdly after exiting Build ships, economy, BP, or Officer Menus
- Fixed Bug: Multiple planets selected when selecting a jump location
- Fixed Bug: Ship Info panel does not update hull points immediately when the ship is hit with a missile
- Fixed Bug: Enemy and player ship selection is inconsistent
- Fixed Bug: Tooltips don't update when a ship takes damage
- Fixed Bug: Autocam looks at the wrong target during an FTL in
- Fixed Bug: Clicking a planet during the intro walk animation causes the camera depth of field to switch to planet view mode
- Fixed Bug: Back button prompt not visible when selecting a slot
- Fixed Bug: Story Mission 5: Talons are moving
- Fixed Bug: AI Squadrons are targeting docked raptor squadrons
- [BUGFIX] Changed max ship count of MkII squadrons from 10 to 8, so supply costs are calculated correctly
- Fixed Bug: Incorrect error message when Daidalos fleet goes over point cap
- Fixed Bug: Warroom: Fleet model bases are floating
- Fixed Bug: UI elements in Mission Debriefing screen are not centred
- Fixed Bug: Null reference exception when leaving a multiplayer game from the options panel
- FIX: Fixed issue with repairs on Cylon ships not ending when the sub-system processes had been adjusted
- FIX: In Mission 12, Galactica is no longer giving itself commands when it changes side
- Fixed [BUG] Mine deployment height is based on plane height instead of unit's height
- Fixed Bug: Transport armour display
- Fixed Bug: Heavy Raiders won't board if target is moving too fast
- Fixed Bug: SIGINT displaying Resource Mission on Avalon
- Fixed Bug: War Room Camera rotates weirdly after exiting Build ships, economy, BP, or Officer Menus
- Fixed Bug: SIGINT advisory screen displays incorrect tylium and trend data on loading
- Fixed Bug: Collision zones do not get turned off after a ship is destroyed
- Fixed Bug: Ships are being identified and are appearing again after being destroyed
- Fixed BUG: turret fire does not damage Caprica Terminal
- Fixed bug where story mission 12 and 14 set Caprica Terminal and Avalon to the Cylon faction on turn 1
- Fixed Bug: Chapter 12 sequencing bug
- Fixed Bug: Galactica has 5 slots when loading a mid-battle save in story mission 14
- Fixed Bug: Story mission 8's objective asset list is null when reloading a save while the basestar is visible
- Fixed Bug: Freeze when resuming from a saved game
- Fixed issue where the action menu notification window was overlapping the turrets button
- Fixed action menu button positions for squadrons
- Fixed Bug: [GAMEPAD] Focus Fire shortcut does not display as "Cancel Target" in subsequent turns
- Fixed Bug: [GAMEPAD] Can attempt to assign an officer when not enough fleets exist
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on December 06, 2017, 02:41:52 PM
The Reinforcement Pack DLC is out now!

(http://www.matrixgames.com/files/spotlight/980_image.jpg)


Prepare to face new challenges and adopt new strategies with the new Battlestar Galactica Deadlock™ DLC: Reinforcement Pack (http://slitherine.com/products/product.asp?gid=715).

Reinforcement Pack is the first DLC for Battlestar Galactica Deadlock™. It expands on the roster of available ships, adding two per faction. Four new ships filling new roles on the battlefield, bringing innovative cutting edge technology and new ways to wage war.

The Cylons can now surprise the Colonials with short-range FTL jumps using the Phobos Tech-Cruiser and suppress their Viper wings with Cerastes Gunships.

The Colonial fleet is bolstered by the addition of the tough Janus Heavy Cruiser with its three missile slots and also gains added versatility with the Berserk pocket-sized Assault Carrier, ready to unleash hell with Heavy Turret broadsides!

That’s not all: both the Cylon and the Colonials are now able to deploy and make use of several types of mines. This radically changes your tactical experience, as clever deployment of minefields can disrupt the enemy formation and their attack plan, and allow for extremely effective ambushes.

The Reinforcement Pack DLC is accompanied by a free major update called the Firepower Update! It is massive, with tons of new content, including emergency jumps, the new strategic advisor, squadron groups, new objectives for Skirmish, the option to play against Colonial AI in Skirmish and much more. Check it out! (http://slitherine.com/news/2463/Battlestar.Galactica.Deadlock.-.The.Firepower.update.is.here!) Are you ready, Admiral?
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on January 12, 2018, 11:36:01 PM
Battlestar Galactica Deadlock - A new year is coming...

Battlestar Galactica Deadlock (http://slitherine.com/products/product.asp?gid=692) has been out for a few months now. Originally released on PC on August 31st, since then it has seen many free updates, a new DLC and a release on Xbox One and PS4 as well!

We’re particularly proud of all the improvements that Black Lab games brought to the game, addressing player feedback and working hard to keep making the game better and better. Updates like the Armory and Firepower updates brought sizeable additions to the game and plenty of new features, all for free.

Right now, the developers are focused on implementing multiplayer on console, which will be of course part of a free update. It’s on its way, and we’re almost there!

We want to continue on the same path in 2018 but we have even more ambitious plans. We know the game has a lot of potential for expansion and we want to see it flourish. We can’t say much at this stage yet but we are sure you will love what we are preparing!

Furthermore, we’ll have news on a community-oriented event soon, so stay tuned.
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on February 13, 2018, 05:17:50 PM
Battlestar Galactica Deadlock - Dev Diary #4 - Wear & Tear

(http://www.slitherine.com/files/spotlight/1026_image.jpg)

“There’s an approach to bay C by an unidentified vessel.”

Jacob didn’t even look up from his paperwork. He had to find room for twenty new inmates by tomorrow. No matter how many fingers of whiskey he downed, the numbers would just not line up for him. “It’ll be the supply run. Pass it through.”

“But the distribution agent isn’t due for another few hours--”

“I said pass it through! I swear you newbies are the reason I drink before breakfast.”

There was a pause before the gate officer spoke again. “I suppose I should wave through those centurions coming down the gangway as well, then?”

Jacob looked up at that, and slowly raised his hands above his head. “That... is not the shipment I was expecting.”



Attention, nuggets! It’s been a busy time of year, and we’ve been heads down working on the next set of updates for BATTLESTAR GALACTICA Deadlock (http://slitherine.com/products/product.asp?gid=692). Although there’s not a lot we can share right now, we’ve managed to sneak some previews past the Admiral to share.


Damage Visualisation

A long-time request has been for visual damage to show on the ships throughout the course of combat. We’re currently experimenting with systems that show the wear and tear that ships take while under fire.

(http://www.matrixgames.com/amazon/Screenshots/BSG/1.jpg)

No longer will your battlestar be as pristine as it once was, debarking from the Daidalos gantry, all shiny and new with nary a scratch.


Expanding SIGINT and Blueprints
After the success of introducing SIGINT directly to the CIC of the Daidalos, we’re looking to further expand the flow of information to commanders.

We’ve heard plenty of feedback regarding the lack of information present at the point of blueprint purchase. We will be looking at updating this screen to better inform players what their decisions are during the R&D process.

Additionally, we’re looking at options to further expand the usefulness of the SIGINT Advisory. The more data we can provide to the player about their board state, the better their decision making can be.

 
Bugfixes and Updates

As always, we’re on the hunt for bugs, and updating any niggly user experience issues we come across.

Many carrier commanders will be happy to note that default squadron groups will soon be optional, and available in the Options menu.

We’re also stomping on the bug that awarded players DUPLICATE Galacticas after a certain story mission - yes, we all love the big bird, but you just can’t have two of them!

We’ll have more news for you as we get closer to patch date. In the meantime, keep the toasters hungry, and your ships in the air.

So say we all!


Title: Re: Battlestar Galactica Deadlock
Post by: Asid on March 13, 2018, 03:58:10 PM
Live Stream from Agrippa and Slitherine now

https://www.twitch.tv/slitherinegroup
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on March 26, 2018, 05:08:58 PM
BSG Deadlock: Dev Diary #5 - The Cost of War

(http://www.slitherine.com/files/spotlight/1072_image.jpg)

Attention, nuggets! We’ve got fresh intel straight from SIGINT that you might want to cast your eyes over.

Instead of a broad overview of the forthcoming update, today we want to deep-dive into a new feature coming soon to Deadlock. You can find a quick preview down below, while you can click HERE (http://www.slitherine.com/forum/viewtopic.php?f=469&t=83354) for the whole Dev Diary.


Persistent Damage.
The next time you start up a new campaign of Deadlock with the soon-to-be-released patch, you’ll notice some new features. One of these, as we alluded to in our previous Dev Diary #4 - Wear & Tear, is the concept of persistent damage.

Repairing the Damage

With the new Persistent Damage system, any capital ship that takes damage to armour or hull will have that damage carry over to the next battle if left unrepaired. Luckily for us, Colonial Fleet has one of the most effective mobile shipyards at its disposal.

Hardship Builds Character
As an optional feature for all new campaigns, Persistent Damage adds a new strategic element to the Deadlock campaign. But it’s about more than just keeping your ships afloat.

With this new persistency between battles, you will also be given more historical data about each unit’s performance. Confirmed kills will be recorded, as will each of the missions the unit has partaken in. This will help communicate the veterancy of your ships as you continue your story of Colonial Fleet during the First Cylon War.


We’re really looking forward to the release of this new feature with the next update, along with a whole swathe of bugfixes and balancing updates. In the meantime, keep the torpedoes and bullets flying! So say we all!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on April 14, 2018, 01:21:23 AM
(https://gallery.mailchimp.com/8c91a39196d452fc8446b9e62/images/4ed4ac71-7a22-4b2b-8fa4-bf5b794fd261.jpg)

Battlestar Galactica Deadlock

-50%   29.99   £14.99

https://www.fanatical.com/en/game/battlestar-galactica-deadlock
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on May 09, 2018, 04:00:43 PM
Battlestar Galactica Deadlock: an exclusive first look at the new DLC!

(http://slitherine.com/files/spotlight/1103_image.jpg)


We have exciting news for all Battlestar Galactica Deadlock (http://slitherine.com/products/692/details/Battlestar.Galactica.Deadlock) fans out there: this Thursday we will be streaming and announcing the new expansion!

They have been months of hard work for the developers Black Lab Games. They kept releasing a steady stream of dev diaries showcasing free updates, but we're now able to show you something completely new, and something much more ambitious.

Be with us this Thursday: we will be announcing the brand new expansion for Battlestar Galactica Deadlock and Spacedock, the one and only, will stream it live in an exclusive preview stream on Twitch! Live on his Twitch channel (https://www.twitch.tv/spacedockhq) at 9 pm CEST on Thursday May 10th!

Don't miss it, Spacedock will show some really cool things coming with the expansion.

So say we all!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on May 10, 2018, 04:32:48 PM
Battlestar Galactica Deadlock The Broken Alliance is announced!
10 May - Alberto

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/c9fe996bbfc3ed083496f6c7a55cfed5b9bdcc01.jpg)

Tensions are rising during the First Cylon War.

Anti-Caprican sentiment threatens the Quorum alliance. Discontent and pessimism spreads throughout the colonies. While politicians and diplomats frantically negotiate to keep the alliance together, Colonial Fleet receives a strange request from Aquaria. It’s the start of a chain of events that could change the tide of the war…


Battlestar Galactica Deadlock™ is back with a new expansion: The Broken Alliance!

With a new story, new missions and plenty new ships The Broken Alliance is a must-have for every Deadlock fan. Explore the new plot coming with the expansion, a story of intrigue and betrayal, and meet new characters taking part in Colonial politics.

Command new ships like the Minerva-class Battlestar and fight against a new powerful Cylon vessel, the Argos-class Basestar. On top of that, the addition of a new class of support ships for both the Colonials and the Cylon broaden your tactical possibilities.

The Broken Alliance is due to release in Q2 2018. Battlestar Galactica Deadlock continues to improve: we’ve only just started! Stay tuned, the best is yet to come.

Last but not least: a very special guest will be streaming The Broken Alliance today, on Twitch: Spacedock! Stay with us at 9 pm CEST on Spacedock's Twitch channel https://steamcommunity.com/linkfilter/?url=https://www.twitch.tv/spacedockhq and don't miss the chance to get an exclusive first look at the expansion.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/33b2b71b5022942c0c8364e0956cee1f7b4fb14a.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/2522ffb38ee903e54d5c4f9346baa4b81d4c5239.jpg)

https://store.steampowered.com/app/726560/Battlestar_Galactica_Deadlock_The_Broken_Alliance/
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on May 15, 2018, 01:43:02 PM
BSG Deadlock - Dev Diary #6 "The Broken Alliance"

(http://www.matrixgames.com/files/spotlight/1115_image.jpg)


“You’d think they’d be better shots,”said Tobias. There were slugs littered throughout the plating beneath him, but the belt armour had taken most of it. It was like the Cylons hadn’t even tried to aim anywhere else. “Y’know, for sentient calculators.”

Emaline crested the hull a few metres further down, the headlamps of her helmet lost in the flood lighting of the yard’s dock. “Why should they be any better? Field ballistics requires intuition just as much as calculations.”

“You’ve seen their fire control systems. That processing power alone--”

“Still doesn’t match gut instinct. Doesn’t matter what they try, the toasters will never be able to rival the power of the human brain.”There was something about the way she sounded so damn patriotic all the time that made him want to groan. “Anyway, no signs of penetration on fore dorsal. I'm ready to pass this one through to the replating team.”

“Yeah, nothing on this side either.”Tobias sighed and kicked off from the hull, aiming for the station’s airlock. “Maybe tomorrow we’ll see a proper repair job come through.”

He winced, and turned to look back at Emaline as he drifted away. She had her hand over her shoulder, her thumb pointing out beyond the glow of the floodlights, feet planted firmly on the scorched hull of the warship. “For their sake, you’d better not mean that.”



Attention, nuggets! By now, you should have all the intel on our next DLC, The Broken Alliance, and the accompanying free update. We look forward to finally sharing everything we’ve been working on, and hope to see some more great stories from the First Cylon War from you all.
We’ve already revealed some big new features in the upcoming patch, but today let’s talk about some more that we haven’t yet had a chance yet to talk about! These features and upgrades will be available to all players as of the patch release.


Blueprint For Success
 
A long awaited request from many members of the community, the Blueprint screen has beengiven a significant update!

(http://www.matrixgames.com/amazon/Screenshots/BSG/BSG%20Dev%20Diary/1.jpg)


To start with, under the wireframe we have the basic data; hull points, armour and available slots. Easy on-hand information to determine which ships have the better armour ratings, and which units provide the firepower or squadron support.
 
However, it’s the new information panel on the right that gives us the deep dive on each individual ship. Here we display a breakdown of every bit of info a Commander needs, including build data, turret battery placements, and a quick reference for all of the unit’s unique subsystem advantages and penalties.
 

Pieces On The Board

(http://www.matrixgames.com/amazon/Screenshots/BSG/BSG%20Dev%20Diary/4.gif)

We’ve updated the war room table and surrounding UI elements for usability and functionality. The highlighting system is now more intuitive; the Planet Info UI has had some of its troublesome elements refactored for easier reading; and perhaps most importantly, the little fleet pieces move across the table! It’s now much easier to track fleet movements each round, and plan out your strategy for the Twelve Colonies accordingly.


Squadron Updates

Two new abilities have been added to existing squadrons from the base game. Colonial Raptor Squadrons will now have the ability to board enemy ships; and the Cylon Wardrivers can actively jam the area around them.

(http://www.matrixgames.com/amazon/Screenshots/BSG/BSG%20Dev%20Diary/2.jpg)

Similar to the Heavy Raider, the Colonial Raptor board command deposits a team of marines on the enemy ship, which starts the process of boarding combat. Unlike Cylon centurions, however, the Colonial marine squadrons are accompanied by an ECM tech team that use their proximity to the enemy to wreak havoc with their systems. While an enemy ship has a Colonial marine presence on board, the ship suffers penalties to subsystem repair speed and turret accuracy. Additionally, if the enemy is a Cylon ship, the tech team can disrupt the core processing system, effectively reducing the amount of energy the ship can distribute between subsystems.

(http://www.matrixgames.com/amazon/Screenshots/BSG/BSG%20Dev%20Diary/3.gif)

On the other hand, Clothos has been improving the field ECM technology of the Wardriver units. While not hacking, these agile tech utilities can activate jamming mode, which disrupts the navigation systems of all hostile squadrons in its local area. Additionally, the Wardriver can attempt to hack any guided munition that enters its jamming radius, giving it a chance to redirect the munition back at the cruiser that originally launched the missile.
 
That’s everything for now, nuggets. We can’t wait to share all of these updates with you, and appreciate your patience. So say we all!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on May 25, 2018, 05:46:41 PM
Battlestar Galactica: Argos Class Cylon Basestar
- Deadlock Proving Grounds - Spacedock

https://youtu.be/rLobStuPaLM

Published on May 25, 2018
I break down the Cylon's new Argos Class Basestar
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on May 29, 2018, 12:31:32 AM
Dev Diary #7 'The Endurance Update'

(http://slitherine.com/files/spotlight/1132_image.jpg)

“We call it nondestructive testing. It’s a suite of processes to rigorously test a mechanical system for damage or flaws. The entire purpose is to find potential faults without causing any permanent damage to the system.” Piotr Magnus looked up from his lectern, and was met with dozens of faces; serious, sleepless. Someone near the back coughed. “A lot of the tests use processes that would otherwise be hazardous to a person - electrical currents, radiation, liquid submersion - but aren’t supposed to cause any material damage to the machine.”

“So they’re using chemical weapons because they’re robots. We already know this, Piotr. What we need to know is how to prevent further attacks like this.”

“We don’t.”

Exclamations and angry mutterings rippled around the room.

“We won’t see another attack like Aerilon or Sagittaron again,” continued Piotr, wanting to make sure his point was heard before he was inevitably escorted out. He touched his wispy moustache with a finger, a nervous tic he’d developed since growing it. “Those attacks weren’tmade to kill populations; it was to test the system for faults. This ‘Clothos’ isn’t trying to kill us. It’s attempting to calibrate us.”

The room quietened to a raised hand. “To what end?” asked Admiral Cain, her face skeptical. Piotr Magnus took a breath, closed his eyes, and prayed he was right. “Equilibrium.”



Attention, nuggets! Today we’ve got a substantial entry to let you know about some of the balancing updates coming in the new patch, called the Endurance Update, which will launch on PC tomorrow in parallel with The Broken Alliance (http://slitherine.com/products/product.asp?gid=728), our new story campaign DLC. Along with persistent damage, UI updates, damage models, new squadron abilities, war room animations… this is our biggest update yet!


Strategy Layer Balance

(http://www.matrixgames.com/amazon/Screenshots/BSGD/dev%20diary/1.gif)

One of the most common bits of feedback we receive is regarding the officer fleet point caps in the single player campaign. As of the Endurance Update, the base fleet point cap of all fleets (with or without an officer) will be increased from 2500 to 4000.
This lets new officers field more viable fleets straight away, without needing to explicitly look for opportunities to hunt down those Nemesis and Cerastes strike groups for promotion XP.
 
Officers still have the Command ability to increase this base, however each rank in the ability will only increase the cap by 1000 instead of 1500. This does mean the maximum cap remains at 8000; however, Colonial Fleet will get to take advantage of the new support slot feature. This support slot allows all fleets to bring an additional eighth support class ship for no FPV cost, similar to how the Daidalos is accounted for in its own fleet group.
 
Additionally, Cylons will also have a manufacturing cap on their fleet production, which is limited by the difficulty selected at the start of the campaign. This cap hard limits the number of fleets Clothos can manufacture at any given board state, which in turn makes certain Daidalos Colony bonuses even more effective at slowing the tides of Cylon forces.


Battle Layer Balance

A number of balancing changes have been made to the pre-existing units in the Endurance Update. We’ve already talked about the new abilities brought to the battlefield by the Raptor and Wardriver squadrons in the previous developer diary, however they aren’t the only units to have had their numbers looked at.

(http://www.matrixgames.com/amazon/Screenshots/BSGD/dev%20diary/2.gif)

The effectiveness of Viper MkII squadrons has been increased, putting their fighter skill further ahead of the curve compared to the larger Raider squadrons. This was a necessary rebalance for both single player scenarios, and multiplayer matches, where Cylon fleets can often outnumber Colonial squadrons. Severely outnumbered Viper squadrons will still struggle to keep their fighters in the air, but in general, dogfights will be more of a balanced playing field.

(http://www.matrixgames.com/amazon/Screenshots/BSGD/dev%20diary/3.gif)

The larger capital ships have also had some adjustments made, which have fared well in our beta testing. The Jupiter class battlestar will have its hull rating increased from 150 to 165. This increase will give it an extra edge in longevity against the new Cylon tactics introduced in The Broken Alliance.
 
Most dramatically, the Atlas will be given a speed increase to match the Jupiter, and a new battery of ventral Medium Colonial turrets along its underside. This update to the Atlas upgrades the carrier’s performance, and when paired with other Colonial heavies like the Jupiter and Janus, can make for some long-lasting Colonial firepower.
 
This is only a selection of the balancing and bugfixing we’ve undertaken for the Endurance Update. The full patch notes will be released with the launch of the update, alongside our new story DLC, The Broken Alliance.
 
We’ll continue to keep an eye on the game’s balancing going forward with the patch, and look forward to seeing the new fleet compositions and tactics that will arise. In the meantime, keep your mag-cats primed, and Viper pilots on alert. So say we all!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on May 29, 2018, 11:07:51 PM
Battlestar Galactica Deadlock The Broken Alliance is out!


(http://slitherine.com/files/spotlight/1135_image.jpg)

The latest expansion for Battlestar Galactica Deadlock The Broken Alliance (http://slitherine.com/products/product.asp?gid=728) is out!


Watch the trailer!

https://youtu.be/c9iUpyInMYM


The Broken Alliance DLC pack for Battlestar Galactica Deadlock™ presents players with 8 new story missions that are integrated seamlessly into the single player campaign, and linked together into a brand new plot that explores the intricate maze of Colonial politics.

The expansion also comes with four brand new capital ships and two new squadrons, bringing new functionality and tactics to the First Cylon War.

The Broken Alliance is being released on PC and Steam, while it will be released on PlayStation 4 and Xbox One at a later date. Please stay tuned for further news!

It is accompanied by a sizeable update called the Endurance Update! Please read the full changelog here (http://www.slitherine.com/forum/viewtopic.php?f=469&t=85678).

Last but not least, don't miss today's live stream by Spacedock and the Templin Institute, who will play The Broken Alliance live on Twitch on Spacedock's channel (https://www.twitch.tv/spacedockhq) at 7 pm BST!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on May 29, 2018, 11:09:03 PM
Endurance Update for Battlestar Galactica Deadlock!

It accompanies the The Broken Alliance expansion which will be released later today at 4 pm UK time.

We talked at length about it in our Developer Diaries, and it is here now! Read the full changelog down below.

You can download it from the Members Area (http://www.slitherine.com/members/privateDL.asp?gid=692).


Update 1.0.35 Changelog

Features and General Updates

- Persistent Damage system, available when starting a new campaign; damage persists
between battles, and can be repaired in the war room; repair costs vary based on
location; additionally, units assigned to Fleet Group Daidalos are given an amount of
free repairs each round
- Damage visualisation on damaged units during battles
- New ship info UI in war room; includes ship repairs, battle history and slot management
- Wardriver squadron Jamming ability
- Raptor squadron Boarding ability, and Dock Target renamed to Boost Firewalls
- Fleet models on the war room table animate when moving to a new location
- Auto-assigning a squadron to a squadron group is now optional (configured in Options)
- New SIGINT advisories added to the Intelligence screen
- Ambient soundscape added to the Daidalos war room
- DRADIS sfx added to the tactical minimap
- Dialogue in cinematic scenes is skippable
- Blueprint screen shows significantly more information about unlockable ships
- Ship List in battle is more compact
- Right clicking ships in the Ship List will now open their ship action menu
- Ships can be renamed in Skirmish/Multiplayer by selecting from a (long) list of names
- Munition and squadron slot icons dim when a command has already been given
- Improvements to highlighting behaviour in the war room
- Planets are now highlighted by the current entry in the Battle Queue
- Quantity of flak explosions is based on Armoury subsystem health
- Supply costs mouseover tooltip during FTL Insertion
- Updated Planet Info UI elements for readability
- Fleet location added to Fleet List in war room
- New strategy layer barks
- Resolution slider added for recording autocam replays
- Performance improvements
- General AI improvements

Balancing

Economy
- All colony Steadfast and Concerned income increased.
Officers & Fleets
- Officer base Fleet Point cap raised to 4000. Each rank in the Command ability has been
reduced to +1000 Fleet Points.
- Higher chance to recruit rank 2 and 3 officers in Fleet Academy.
- Fleets now have a "support slot" to accommodate an eighth support ship. Daidalos and
Celestra units will automatically assign themselves to the slot.
- Quantity of Cylon fleets now capped by difficulty.
- Officers aboard a flagship have a higher chance of surviving auto-resolve.
Munitions
- Colonial Torpedo stack size increased to 60
- Colonial AP stack size increased to 21
- Cylon AP stack size increased to 35
- AP Missile speed increased to 65 (Colonial and Cylon)
- Deployment pitch range for mines increased to 400
EMP Mines
- Subsystem damage reduced from 7 to 6.
- Stack size reduced from 10 to 6.
- Trigger range reduced by 15%
Viper MkII
- Hull increased to 34.
- Cannon accuracy increased.
Wardriver
- New Jamming Mode ability decreases hostile squadron speed and evade, and has a
chance to redirect guided munitions.
Raptor
- Dock Target renamed to Boost Firewalls; units with boosted firewalls now show Firewalls
UI without needing to be hacked.
- New Board Target ability initiates combat with centurions. While aboard a hostile ship,
colonial ECM tech teams disrupt the ship's systems, reducing accuracy, subsystem
repair, and processing power.
- Raptors now automatically provide their Boost Firewalls bonus while docked on their
carrier.
Minotaur & Berzerk
- Minor adjustments to Fire Control subsystem values to increase effectiveness at higher
posture levels.
Jupiter
- Hull increased to 165.
Atlas
- Max speed increased from 0.75 to 0.85
- Medium turrets added to ventral sector
Sweepers
- Chaff lifetime decreased from 5 to 4 turns

Fixes

- Fixed a number of issues with restoring mid-battle saves
- Replaced the system used to capture videos during a post-battle replay, so crashes
should no longer occur
- Being awarded two Galacticas after Mission 12 should not longer occur
- Evolution achievement should unlock when DLC is active
- Correct markings and symbols for SDU Vipers and Rangers
- Squardon group settings are saved correctly, so they carry over to future missions
- Low pass filter fixed for all battle sfx
- Fleet models on war room table no longer overlap
- Sweepers stop deploying chaff when destroyed
- Edge panning now disabled when focus is on another application
- Cerastes AI updated to help prevent kiting
- Resupply costs are no longer shown as a negative value
- Selecting ships during a single turn replay no longer confuses selection
- NPC ships are now added to the bottom of the Ship List
- Ship List now ordered by Fleet Point value instead of build value
- More support for special characters on ship nameplates
- Using numeric keys in MP chat no longer selects ships[/quote]
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on July 06, 2018, 10:27:04 PM
BSG Deadlock has been updated to version 1.0.41!
Battlestar Galactica Deadlock - SlithFox

BSG Deadlock has been updated to version 1.0.41!

Release notes 1.0.41

Fixes
-----


- Fixed an issues that causes the simulation phase to freeze after resuming a battle in story mission 8 after the Basestar has FTL'd away
- Fixed an issue that prevented Caprican officers from generating during the single-player campaign
- Fixed an issue that caused issues jumping the fleet group that contains the Galactica in some campaigns
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on July 25, 2018, 02:05:51 PM
Battlestar Galactica Deadlock - Dev Diary #8 "Not Done Yet"

(http://slitherine.com/files/spotlight/1179_image.jpg)

“You shouldn’t be going out there!”
“Who else will?” Sam turned on her sister. She needed to re-cage this anger, and made a conscious effort to unclench her bloodied fist. “Tell me who else can go out and do what I do.”
Helena didn’t meet her sister’s glare. “Who else will go back to Tauron and look after Zach?”
“That’s low, Helena.”
“Whatever it takes to stop you from running this frakking suicide mission. No one else believes the Cylons can even go out that far.”
“Do you trust your own data?” Helena looked up with an expression as if she’d been slapped. “You can’t put this on me.”
Sam slammed her hands once again on the table. “Look me in the eye and tell me you got it wrong. Do the Cylons have a staging ground out there? Do you trust your data?”
“Yes.” Helena replied quietly. That was all the evidence the Praetor needed. Sam turned and left, smashed glass crunching underfoot. Words wouldn’t do either of them any good now.


Welcome!


It’s been a while since the launch of The Broken Alliance (http://slitherine.com/products/product.asp?gid=728) and the Endurance update, and we wanted to stay a huge thanks to everyone who has bought and played the game recently. Seeing an influx of new players is very motivating to us as developers, and we are really excited to be able to continue to working on improvements and new features for the game.
After each update, we always look at the feedback and requests, and use that information to inform what changes and improvements to work on next. We are already hard at work on a new update.
The theme for the next update is increasing replayability. Battlestar Galactica Deadlock is a game of space battles at its core, and we’ll never move away from that as a focal point. We are looking at ways to make the random encounters, resource missions and skirmish modes more varied and interesting. Our aim is to make each battle be have a unique twist, so that no two battles are ever quite the same.

We’ll share more details about how we will do this as we progress through development.

(http://www.matrixgames.com/amazon/Screenshots/BSGD/180709Talon-min%20(1).gif)

AI

We are also making some improvements to the tactics used by the AI. From talking with players and checking some of the autocam footage (https://www.youtube.com/results?search_query=battlestar+autocam&page=&utm_source=opensearch) that has been posted online, we’ve seen a number of tactics develop. We hope that creating possible counters for the AI will increase the challenge and interest for veteran players. The Cylons will evolve. They have a plan. Until next time, keep your Vipers in the air, and the Cylons out of your kill slot!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on August 13, 2018, 03:10:30 PM
Battlestar Galactica Deadlock - Dev Diary #9 'Evasive Action'

(http://slitherine.com/files/spotlight/1192_image.jpg)

It’s quieter than you’d think. Even in the middle of the worst furball.
“Open racks and engage.”
No one else does what we do, out here in the quiet. One single pressure lock between life and a violent, cold, improbable death.
“Thrusters nominal. RCS is green. I'm good to go.”
Look at those big motherfrakkers. Debris means nothing to them. That armor could take a hundred salvos of heavy ordnance. Frak, on a bad day they’ll spill their tea after taking a nuke on the chin.
“Turkey right four lower three. I'm committing.”
In our world, one stray slug is all it takes.
“Tin can on my tail, take it down take it down!”
The difference between hearing your name whispered one more time, or never again.
“Krypter, krypter, krypter! I’m winged! Krypter, krypt--“



Amongst a whole bunch of other updates, the Defend command for squadrons is getting an overhaul. We’ve read a number of comments about this command not working as expected, and will be making some changes to make it a more useful and intuitive option. The following is a brief look into what some of our internal decision making process looks like when we adjust, balance or refactor a mechanic in Battlestar Galactica Deadlock.

Looking at the Defend Command

The Defend ability was originally designed as an all-encompassing command to defend against missiles, squadrons and capitals; however, it is used almost exclusively for anti-missile defence. The most egregious behaviour of a squadron is when told to defend a friendly unit, it then moves away to engage a capital, and becomes ineffective at shooting at the fresh salvo of incoming missiles now heading straight for the ship they were supposed to be defending.

When looking at solutions to a circumstance like this, it’s useful for us to make decisions based on a number of use case assumptions:

- If you want to target a capital ship with a squadron, you’ll use the Select Target command. Squadrons are not considered the default anti-capital weapon, at least not until the board is clean of other squadrons. We can infer that if given the option, a player would prioritise automated targeting against a munition or squadron, over a capital ship.
- You will not be happy for your squadron to idly circle it’s defend target while it is being attacked by AI squadrons. Squadrons are designed to fight other squadrons. Therefore, the player would expect a patrolling squadron to enter a dogfight when their defend target is attacked by AI squadrons. The command already achieves this, but it’s important to keep it in mind while changing other aspects of the ability.
- You would prefer your fighter squadron to defend against high priority targets like Heavy Raiders and Wardrivers. It’s frustrating when Heavy Raiders are allowed to board your battlestar unchallenged by defending squadrons.
- If the squadron is otherwise unengaged, it would not sit and watch missiles fly by to hit another friendly unit. This has been noted to cause some confusion for new players, who feel the single-mindedness of a squadron defending their single target is unintuitive.


(http://www.matrixgames.com/amazon/Screenshots/BSG/dev%20diary%209/vipers-min.gif)


As such, we will be implementing changes to the Defend command in the following ways:

1. Don’t engage capital ships. When a squadron is following a Defend command, it will not disengage from it’s defend patrol path to intercept a capital ship. When you need to target a capital ship, you can use the Select Target command.
2. Prioritise high value targets. Utilities (such as Wardrivers and Heavy Raiders) are arguably more of a threat than Raiders, so these will be given a higher priority when they attack your Defend target.
3. Intercept any hostile munition in range. Rather than only intercept missiles that are intended for the Defend target, defenders will go after any missiles that come within their Defend range. This will reduce some of the skill ceiling required to use the ability, so we will need to balance the defend range so that squadrons don’t become the primary anti-munition defence.

So that’s just a little bit of insight into some of our design process at Black Lab Games, and a look at just one of the many updates you can expect coming to Battlestar Galactica Deadlock.
In the meantime, you can join our Discord channel at https://discordapp.com/invite/ZCQvdJp (https://discordapp.com/invite/ZCQvdJp) to discuss tactics, BSG, and find multiplayer opponents to test your skills against. So say we all!
[/quote]
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on September 01, 2018, 12:24:44 AM
Battlestar Galactica Deadlock - Happy first year anniversary!

From Slitherine/Matrix

"One year ago today we released Battlestar Galactica Deadlock on PC. It was extremely well received both from the press and the players, and we're glad to see so many people enjoy it.

Since then it's been expanded with several updates, two DLCs, and even a port to PlayStation 4 and Xbox One. We also have more content coming very soon (speaking of which, expect a dev diary next week), and we're very excited about it. But all in due time...

(http://slitherine.com/files/spotlight/1205_image.jpg)


First off, we are running a 50% off discount on Deadlock, starting today and lasting one week. If you haven't played Deadlock yet, or if you would get a friend into it, this is your chance. Please note that the discount is only valid on our store, but by buying on Slitherine you're also receiving a Steam key.

We also have some free goodies to celebrate the anniversary: Wallpapers, featuring the cover artwork of Deadlock and its expansions. You can download the wallpapers as well as take advantage of the discount simply by visiting the product page (http://slitherine.com/products/692/details/Battlestar.Galactica.Deadlock).

Last but not least: commander Agrippa Maxentius is back! He's going to run the anniversary live stream of Battlestar Galactica Deadlock on our Twitch channel (https://www.twitch.tv/slitherinegroup), today, at 7 pm CEST! You don't want to miss it - we'll be giving away free keys for Battlestar Galactica Deadlock to some lucky viewers!

So say we all!"
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on September 05, 2018, 11:17:22 PM
Dev Diary #10 'Hostile Environments'

(http://slitherine.com/files/spotlight/1209_image.jpg)

“I can’t do that, Lucinda. You understand why I need you here.”
Arthur McKennelly was sincere, soft, and perhaps the only person in the Admiralty Lucinda Cain could foster a kind thought for. He strolled the hallways of Daidalos like a kindly uncle, sharing smiles and half salutes to the personnel they passed. Even the overbearing presence of Ragnar’s storm clouds couldn’t shake his good nature. Cain wanted nothing more right now than to knock him to the floor. One right hook ought to do it.
“Tell me where Sarkis is,”she said.
“We don’t know.”
“And Lampros?”
“He…he is not getting better, no.”
“What does this pin on my uniform mean, if not that I’m the most qualified person to be in Picon right now.”
Arthur at least had the decency to look embarrassed. “We need this Jupiter Project online if we want to keep the Quorum onside.”
“Babysitting mechanics in the back end of nowhere, just so we can hand the frakking ships over to a bunch farmers and politicians! Some of them don’t even think the Cylons are a real threat!”
The outburst sent a couple of deck crew scurrying out of the hallway. McKennelly wandered aside into a shadowy alcove. “I get it, Lucinda. I do. Just give me time to get the transition plan in order.”
Cain did not follow him into the dark corner. “Get me off this spinning coffin, Arthur.”
“I will, I will. HQ isn’t going anywhere, I promise.”



We are well into development of the next update for Battlestar Galactica Deadlock (http://slitherine.com/products/product.asp?gid=692), and have some great new additions coming to the game. Today we want to share some information about one of the new additions - environmental hazards.

As the game is now, the locations where battles take place have a limited impact on the result. There are asteroids and gas clouds, but they are mostly cosmetic, and unless your ships collide with an asteroid, the environment has little bearing on who wins the battle.

With the next update, that will change. We will be introducing a number of environment elements that will open up new strategic possibilities when engaging the enemy.


Dust Nebula

Dust nebula interfere with guidance systems on missiles, and targeting systems of capital ships. A capital ship that enters a dust nebula can’t be targeted with guided munitions, and might be harder to hit with guns. However whilst inside the Nebula that same ship can’t target enemies and has reduced accuracy firing with its own weapons.


Asteroid Clouds

Asteroid clouds are clusters of tiny rocks that aren’t big or dense enough to affect capital ships, but will impede squadrons and missiles. Squadron speed and evasion is reduced, and missiles can potentially detonate prematurely.

(http://www.matrixgames.com/amazon/Pictures/BSGDevDiary/asteroids.gif)


Ionized Nebula

Somewhat similar to the storm clouds of Ragnar, ionized nebula crackle with lightning and ionised gas. A more dangerous version of the dust nebula, ionized nebula will damage subsystems on capitals, and cause hull damage to squadrons.
 
(http://www.matrixgames.com/amazon/Pictures/BSGDevDiary/nebula.gif)


Satellites

In more colonised locations, operational satellites networks may still be present. A networked satellite can be captured to give a subsystem boost to ship that secures it, but be aware; the Cylons are just as capable of securing the satellites themselves, and can use the network to coordinate their reinforcements sooner.
 

These new environmental elements will be present in the random encounters and resource missions, as well as in single-player and multiplayer skirmishes.

Making the environment (space) a more active element adds another dimension to the battles of Battlestar Galactica Deadlock. They will add to the dynamism of even the simplest encounters, and throw new opportunities and threats into the mix. There will be a lot more for commanders to take into account when slugging it out against the Cylons in the coming update. Until next time.

So say we all!

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on September 25, 2018, 04:03:12 PM
Battlestar Galactica Deadlock - Dev Diary #11 'New Frontiers'

(http://slitherine.com/files/spotlight/1216_image.jpg)

“I’d feel a lot better if you were over here, ‘Lena. I don’t like you out there on that dinky tub.”

Helena smiled, and held the old radio closer. “Then next time hire a competent quartermaster, and I won’t have to ride your supply ship.” The little jab felt good. Working with Sam like this, on something this important, was better. Even if it meant being cooped up in the radio control room of some research ship, while her big sister headed the CIC of an Artemis battlestar.

For all of their years in service, this was the first time the Agathon sisters had worked together.
Sam had always been traveling somewhere, doing classified operations for some organisation or other. And since Cain had transferred to Daidalos, Helena hadn’t had a chance to go planetside back home, let alone visit her nephew on Tauron. She wondered how little Zach was doing.

“Sam?” she called out over the wireless. “You... you didn’t go back home, did you? Between Marathon and this?”

There was a long silence.

“His father is looking after him,” Sam replied eventually. Short. Flat.
The connection between them broke up. Helena sighed. That feeling of belonging quickly, quietly flitted away. She looked up at the low dirty ceiling of the Celestra’s radio room, and wondered how long before the next contact.



Attention, nuggets! In today’s Developer Diary, we’re going to have a deeper look into the Environment Generator, the entity that is responsible for the procedural map generation in Battlestar Galactica Deadlock!


Mapping New Frontiers

In the singleplayer campaign of Deadlock, there are two instances where your environments are procedurally generated; during a resource mission, and a roaming battle with a Cylon fleet. Previously the generator only had asteroids and inert dust clouds to play with. With the new environmental hazards coming in the next update (see Developer Diary #10 - Hostile Environments (http://slitherine.com/news/2681/Battlestar.Galactica.Deadlock.-.Dev.Diary.#10.Hostile.Environments)), there’s a whole lot more for the generator to use and create interesting environments with.


(http://www.matrixgames.com/amazon/Screenshots/BSGD/dev%20diary/ManticoreSafe.JPG)

A number of factors are used by the generator to determine what is used to create an environment, and how it gets shaped. First, the generator looks at the location where the battle is located.

If the battle is taking place over a settled colony, the environment will reflect a calmer, more civilised space, with inert dust clouds and network satellites. The further out from civilised space, the more dangerous the environment becomes with ionised nebulas and asteroid clouds. Over some colonies you may even find forgotten Imperial War era minefields!

Additionally, the location determines the type of skybox used to surround the environment. Each of the four star systems, as well as Helena’s starlane coordinates, have their own distinct sky to differentiate where you’re currently battling.


(http://www.matrixgames.com/amazon/Screenshots/BSGD/dev%20diary/daidalos.png)

Daidalos in an environment from v1.0.41, and Daidalos in a new environment.


Once the generator knows what to make the environment out of, it takes great pains to construct shapes and bodies that provide interesting gameplay choices, while providing a sense of scale to the battling fleets. The generator has been balanced to avoid blanketing an environment with hostile terrain, and provide both the player and the Cylon AI with new and interesting tactical choices to make.


(http://www.matrixgames.com/amazon/Screenshots/BSGD/dev%20diary/NemesisHostile.JPG)


We’re also taking care to make sure that even with all of these updates to the mechanics and visuals, the game remains performant for our minimum spec players.
And with that insight into our updated Environment Generator, we wrap up another Developer Diary. Stay tuned, as we’ll have news about this update and more in the coming weeks.
 
In the meantime, keep toasters at bay and the colonies safe. So say we all!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on October 11, 2018, 01:40:52 PM
Battlestar Galactica Deadlock is back with a new expansion!

(http://slitherine.com/files/spotlight/1230_image.jpg)


A siginificant new expansion for Battlestar Galactica Deadlock (http://slitherine.com/products/product.asp?gid=692) is launching later this month. Battlestar Galactica Deadlock: Anabasis (http://slitherine.com/products/product.asp?gid=735) introduces a new game mode, 11 new skirmish maps, four new munition types and 12 new resource missions.

In the new skirmish mode, players will be in command of a single fleet, comprising of both military and civilian ships. Their task is to flee and survive while leading their soldiers and colonists back to Caprica. Players will be hunted relentlessly and find no reprieve.

Resources will be limited, but players have the option to repair their ships and salvage resources after every jump. Each playthrough will be unique and completely randomized: players can choose the location of their next jump and every location will have a different set of potential bonuses and penalties. Players can customize their fleet, but they must remember: to flee is to survive, and time is working against them. The Cylons will keep coming.


Details about the other new features are below:

- 11 new thematic maps: Available in all single player and multiplayer modes.

- 4 new munition types: To increase the number of tactical options,these new munition types have been added providing Colonial and Cylon admirals with more tools at their disposal than ever before.

- 12 new resource missions: Compelling new missions are now available in the campaign.

Battlestar Galactica Deadlock: Anabasis will be released on Steam, PlayStation 4 and Xbox One on October 18. So say we all!


(http://www.matrixgames.com/amazon/Screenshots/BSG/Anabais/New-Survival-Mode--flee-the-Cylon-fleets-and-fly-back-home.jpg)

(http://www.matrixgames.com/amazon/Screenshots/BSG/Anabais/New-Resource-missions-12-new-types-of-missions-for-single-player.jpg)

(http://www.matrixgames.com/amazon/Screenshots/BSG/Anabais/New-maps-11-new-beautiful-maps-featuring-a-range-of-scenarios.jpg)

(http://www.matrixgames.com/amazon/Screenshots/BSG/Anabais/New-munition-types-4-new-munition-types-to-expand-your-tactical-options..jpg)


About Battlestar Galactica Deadlock

BATTLESTAR GALACTICA Deadlock takes you into the heart of the First Cylon War, to fight epic 3D battles that will test your tactical prowess.

Take control of the Colonial Fleet from the bridge of the mobile shipyard, Daidalos, and free the Twelve Colonies from the Cylon threat. Build your fleets, protect the Quorum alliance and prepare to dig deeper into the conspiracies of this heroic conflict.

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on October 18, 2018, 02:44:00 PM
Battlestar Galactica Deadlock - Dev Diary #12 'Anabasis'

(http://slitherine.com/files/spotlight/1236_image.jpg)


“Four new DRADIS contacts. They’ve just launched torpedoes. The Cerastes are moving to port to harass the freighter.”
“We’ve got nothing left. Frak! We have to go now. Aim for the abandoned colony.”
“Not yet, Asteria and Pamir are still spooling!”
“We don’t have an option, Helena. Go!”
“Sam!”
“GO!”
“... all units, register jump Tango-Four. Jumping in three, two one…”



Attention on deck!

By now I’m sure you’ve all heard the news; Operation Anabasis (http://slitherine.com/products/product.asp?gid=735) is coming to all platforms on October 18th.

With the new Anabasis survival mode, new munitions, new maps and missions, there’s a lot to take in! So today, we’re going to take some time to highlight a handful of the new skirmish maps and resource missions coming in the DLC.


A Whole New World

With the new Environmental Hazards coming in the the free Infinity Update (launches same time as Anabasis on October 18th), it was a great opportunity to create some new battlefields. There are 11 new skirmish maps, available to use in the single-player Skirmish Mode, Multiplayer modes, and also feature during Operation Anabasis.


(http://www.matrixgames.com/amazon/Screenshots/BSG/DevDiary12/Stazione%20jpg.jpg)


Some of the new maps will feature our new environmental hazards, like the turgid cloudbanks of Niflheimr, or the breathtaking anomalies of Scylla & Charybdis. Others will feature man-made hazards, like the Imperial-era Hedgehog minefields, or the satellite strewn wasteland in the aptly named Space Junk.


(http://www.matrixgames.com/amazon/Screenshots/BSG/DevDiary12/Relitto.jpg)


A Kick In The Logistics

Also featured in the Anabasis DLC are twelve new resource missions. Not only do these resource missions provide new tactical challenges and insight into the lore of the Twelve Colonies, but they also offer a host of new rewards and bonuses for Colonial Fleet.

Do you risk your fleet to save a Quorum trade coordinator’s nephew? You might earn a permanent boost to your income from the grateful colony. Or maybe you get the opportunity to take out a Cylon tylium refinery, which will temporarily slow the FTL cooldown of all Cylon fleets on the table. Sometimes it can be a choice between bettering your coffers, or sabotaging the Cylons for a moment of respite.


(http://www.matrixgames.com/amazon/Screenshots/BSG/DevDiary12/Schermo.jpg)


We are really excited for you all to discover the new opportunities, big and small, available in Operation Anabasis and the Infinity Update. This is our biggest release yet, and can’t wait to hear your stories.

Until next time, just hold one for one more minute; home is only a jump away.

(http://www.matrixgames.com/amazon/Screenshots/BSG/DevDiary12/End.gif)

(http://www.matrixgames.com/amazon/Screenshots/BSG/DevDiary12/BSGD%20DevDiary%20Anabasis%20GIF%20Final.gif)

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on October 18, 2018, 02:45:02 PM
Bring them home! - Spacedock's video briefing on Anabasis

https://youtu.be/gF6ve45wJKo
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on October 18, 2018, 04:51:58 PM
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/8f6b030e8ab9b37d10330f5be7d2cc30b522523a.jpg)
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on November 08, 2018, 11:25:21 PM
Battlestar Galactica Deadlock has been released to version 1.1.54.

You can download the update from here (http://slitherine.com/products/)


Here's below the Changelog

Release notes 1.1.54
====================

- Fix incorrect Scorpion Turret Accuracy Bonus
- Fix for garbled audio in the Video Browser
- Fix for fleets worth exactly 8000 always getting a score of zero in Anabasis
- Fix for incorrect weapons listed on the Blueprint screen for the Minotaur, Ranger and Phobos
- Fix for issue in multiplayer whereby discharging an EMP Generator could cause squadrons to never re-activate and all ships to freeze
- Fix for civilian ships not appearing in the ship list when completing Anabasis
- Fix for campaign intro/outro movie not displaying in some cases
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on November 16, 2018, 04:53:07 PM
Battlestar Galactica Deadlock - Anabasis difficulty levels update


From Slitherine:

We are releasing a new update for Battlestar Galactica Deadlock, and its main feature is introducing new difficulty levels for the survival mode called Operation Anabasis.

We received some feedback on the new mode, and although some players like the challenge that Operation Anabasis brings, others found it a bit too harsh. That's why the team has decided to introduce the option to set your preferred difficulty level when starting Operation Anabasis.


(http://www.matrixgames.com/amazon/Screenshots/BSG/difficulty.jpg)


As usual we do our best to read and consider all kinds of feedback, so don't hesitate to let us know how you feel about the game, our changes and future updates!

The update is accompanied by a number of changes and tweaks, and you can read the full changelog in the post below.

Stay tuned, there will be more news soon! Until then, we hope you'll enjoy the update and that now the game can provide the right level of challenge for everyone's tastes.
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on November 16, 2018, 04:55:07 PM
Battlestar Galactica Deadlock - v1.1.55 Update


Today we're releasing a new update for Battlestar Galactica Deadlock, bringing the game to version 1.1.55.

Its main highlight is different difficulty levels for the Operation Anabasis mode. We hope they'll be to everyone's liking: please let us know how you feel in the forum as we do value your feedback.

The update is accompanied by a number of fixes and tweaks, and you can read the full changelog down below.

You can download the update from the Members' Area. (http://www.slitherine.com/members/privateDL.asp?gid=692)


Changelog
-------
- Anabasis now has an option to set difficulty when starting a new operation.

Fixes
-----

- Fix : incorrect Scorpion Turret Accuracy Bonus
- Fix : for fleets worth exactly 8000 always getting a score of zero in Anabasis
- Fix : for incorrect weapons listed on the Blueprint screen for the Minotaur, Ranger and Phobos
- Fix : for issue in multiplayer whereby discharging an EMP Generator could cause squadrons to never re-activate and all ships to freeze
- Fix : for civilian ships not appearing in the ship list when completing Anabasis
- Fix : Unable to load save game due to DLC locks in some cases
- Fix : Cannot equip PCM munitions in campaign
- Fix : Incorrect label for Front sector in Deploy Plating UI
- Fix : Comets go through ships in replay mode
- Fix : "Moving to Location" appears in the ShipInfoPanel while a Scorpion is in sentry mode
- Fix : AI Assault raptor missiles fire when out of range
- Fix : Assault raptors cannot cancel missiles properly while in squadron groups
- Fix : Empty newsfeed can be cycled through on gamepad
- Fix : Replay auto cam looks at non-moving ships
- Fix : Loss of input focus when exiting Video Browser using gamepad
- Fix : Argos resupply slot issues after reloading a mid-battle save

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on November 16, 2018, 04:58:10 PM
Battlestar Galactica Deadlock Dev Diary 13 - Rolling the Hard Six


“Tell me, corporal; have you ever run from a fight?”

“No, ma’am.”

Sashenka eyed the young soldier, rigid, wooden, staring into the distance above her left ear. He was trying so very hard to hide his shaking hands. “You enjoy throwing yourself into danger?”

“No, ma’am, ”repeated the soldier. “I’m not a coward. I follow orders.”

The minister sneered. “Obedience is for the unimaginative.”

“I trust my superior officers have been trained by Canceron’s best. I trust that they respect the well-being of their command. A soldier’s life is a calculated risk.” Wenutu held up the assault rifle and looked down the sights at the young man. “You like to visit the big card tables while on leave. All those drinks and flashing lights. I suppose that’s why you’re here. Lots of money owed to men with very long lists. Was that a calculated risk, as well?”

The soldier faltered. “Ma’am, I’m here because I was told you had work that needed—” “You do not run from a challenge, soldier, because a challenge is fair and equitable. You may not win. You may not even live. But you can die knowing that the table was not rigged.” Sashenka pulled the trigger. Nothing happened. She let the man see the disappointment on her face before she threw the weapon to the floor. “That’s why I do not gamble, corporal. You will do. Report to the squad lead in two hours. I expect we will not ever see each other again.”


The Infinity Update and Anabasis DLC (http://slitherine.com/products/product.asp?gid=735) has been out for a couple of weeks now, so we wanted to let you all know about what we’ve been working on, and some of what’s coming up soon.

It’s been very interesting to hear the feedback about Operation Anabasis (http://slitherine.com/products/product.asp?gid=735). One thing that we are hearing a lot is that many players are finding it too difficult. Whilst Anabasis was intended to be challenging and more intense than the campaign - and requires a different play-style to succeed - we didn’t mean for it to be impossible.

(http://www.matrixgames.com/amazon/Screenshots/BSG/Anabais/181018JupiterJump.gif)

We value what our players have to say, so we are working in implementing difficulty levels in Operation Anabasis. Soon, when you start the operation, you’ll be able to choose how challenging the operation will be, similar to the story campaign.

Beyond that, we’ve also started work on a number of new features and improvements to the game, many of which are requests from the community. We’ll talk more about those features in future diaries as we get them into the game.

In the meantime, you can join our Discord (https://discordapp.com/invite/AdtcJKh) channel to talk fleet compositions and tactics with other BSG fans. And don’t forget about the Anabasis Survival Challenge (http://www.slitherine.com/forum/viewtopic.php?f=469&t=88257&sid=7791f36a4e5a79ce05e809864f009f29), which ends this week!

Until next time.

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on November 20, 2018, 12:13:53 AM
IMPORTANT!

From the devs:

Unfortunately due to an unforeseen problem we are rolling back to the previous version, for now. We hope to be able to re-release the update soon! Stay tuned for further news. Sorry about this!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on December 03, 2018, 03:47:07 PM
Battlestar Galactica Deadlock - v1.1.58 Update

Slitherine are releasing a new update, including the new difficulty options for Operation Anabasis that were included in the previous patch but had to be rolled back.

We hope you'll have fun and enjoy it. Please let us know, as usual, if you have any feedback on it.

You can download it from the Members' Area (http://www.slitherine.com/members/privateDL.asp?gid=692).


Changelog 1.1.58
====================


Changes since 1.0.54

Changes
-------

- Anabasis now has an option to set difficulty when starting a new operation.

Fixes
-----


- Fix : Unable to load save game due to DLC locks in some cases
- Fix : Cannot equip PCM munitions in campaign
- Fix : Incorrect label for Front sector in Deploy Plating UI
- Fix : Comets go through ships in replay mode
- Fix : "Moving to Location" appears in the ShipInfoPanel while a Scorpion is in sentry mode
- Fix : AI Assault raptor missiles fire when out of range
- Fix : Assault raptors cannot cancel missiles properly while in squadron groups
- Fix : Empty newsfeed can be cycled through on gamepad
- Fix : Replay auto cam looks at non-moving ships
- Fix : Loss of input focus when exiting Video Browser using gamepad
- Fix : Argos resupply slot issues after reloading a mid battle save

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on December 19, 2018, 02:46:25 PM
Battlestar Galactica Deadlock - Dev Diary #14 'Gathering Intel'

(http://slitherine.com/files/spotlight/1297_image.jpg)

The oracles say it is impossible for a machine to live.
“DRADIS contact, unidentified marks. They’re giving off some weird readings.”
But what is the machine actually missing? Breath? Knowledge? Experience is just a glorified probability matrix; this path was safe yesterday, and nothing appears to have changed, so it should be safe today. Complex, but not unsolvable. Just maths and learning.
“Revenant bearing to port, carom one two four. Approach is faster than expected.”
Consciousness, then? An informed sense of self, asking that one big question over and over.
“Plating’s taking a beating, sir! They’re giving us a hell of a storm.”
Except we know what the machine fundamentally is. Why assume it can’t know itself? The questioning of one’s self is an idle luxury at best. A slug can survive a long and prosperous life without once asking the stars and sky what its grand purpose is. It is not a necessary burden for living.
“Frak, these raiders are slippery! Switching gunnery to manual, the system can’t keep up with these ones.”
So if they are missing nothing, why must we declare the Cylons as unliving? And if one machine can be said to have lived, why not other machines, smaller, larger?
“Green leader, you see this? They’re back! The whole frakking squadron is back!”
At what point do we stop arguing the existence, and instead question the weight of the machine’s soul?


Attention on deck! It’s time for another dev diary, to let you all know about some of things we’ve been working on as we prepare for another big Battlestar Galactica Deadlock update next year.

One of the upgrades we’ve been working on is an improvement to the Blueprints screen.

Presently, you can only see information about ships that have been unlocked. That means you’ll don’t get stats on ships that are automatically unlocked, such as the Manticore or Viper MKI.

Soon, you will be able to view stats and information about Cylon ships you have encountered in the campaign, as well as Colonial ships already unlocked when the campaign starts, via a new Codex. With respect to Cylons, the more you’ve encountered a particular class of ship, the more information will be displayed.

There is also a handy ship viewer!
 

(http://www.matrixgames.com/amazon/Screenshots/BSGD/raptor_rotate.gif)


We’ve also got a number quality of life improvements in the works. Some players have asked for the ability to delete save files, so we’ve added that. To make targeting easier and faster, we’ve made the focus fire command on capital ships pick other capitals instead of fighter squadrons that are closer. We’ve updated the video recorder feature to make it a bit more reliable and performant. We are also looking into improvements to squadron AI to prevent them venturing into friendly flak fields.

We’ve got a lot more features and improvements to talk about, but we’ll save them for another diary.

Finally, we are putting out a call for beta testers. We’ll be starting a beta test of these and some other great features early in the new year. If you’d like to participate, just visit the signup form right here: click me (http://www.slitherine.com/beta/cnda.asp?gid=793)!

Until next time, good hunting!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on January 17, 2019, 03:25:43 PM
Battlestar Galactica Deadlock - Dev Diary #15 'Let's Dance'

(http://slitherine.com/files/spotlight/1306_image.jpg)


The gym was often empty during this particular shift. Lucinda’s presence in the room was enough to keep the rest of the battered equipment vacant. She played old Tauron music whenever she was here alone; raunchy lyrics from teenage mops of hair and guitars, borne of a time when she was young enough to care about such things. She adjusted her footing, squared up the bag once more, and released one one two, her left foot tapping the floor on both jabs before the cross. The bag wavered dutifully.
Footwork had always been her strong point. No point throwing your hands up if you didn’t have the balance and stamina to match. She’d made some quick cubits back in the academy flooring some of the flyboys. Most of them were dead now.
A junior lieutenant awkwardly sidled in to the entrance. Lucinda made sure to unleash on the bag once more - tap tap cross - before turning to him.
“Sir. We’ve just received a Virgon scout in bay four. They want to report directly to Actual.”
“OBC?” she asked. Tap tap cross.
“Yes sir.”
Stefan’s couriers never wasted time with chain of command. “Tell them I’ll be up in an hour.”
“Sir.”
The colonies weren’t on fire yet. Stefan’s scout could wait. She turned back to the bag, shifted her feet, and prepared for another round. Tap, tap, cross, repeat.



One of the (many) things that made the reimagined series of Battlestar Galactica great was the soundtrack. We’d seen this mentioned a lot during the course of Battlestar Galactica Deadlock’s development. When we started development of the game (almost 3 years ago now!) we knew we wanted the music of the game to be fitting of the style of the TV show, whilst catering to the different needs of a dynamic game soundtrack.

We hired the very talented award-winning composer, Ash Gibson Greig , to compose the game’s score. Ash has a lot of experience composing scores for film and TV, and was looking to do some work in games. Working with Ash has been a great decision – we frequently see the game’s soundtrack praised in both critic and user reviews.

In the next free feature update, we’ll be giving more access to the soundtrack as a means to further customise and enhance your battles.

As you progress through a campaign, tracks from the game’s soundtrack will unlock. Then, when starting a skirmish, campaign resource mission, campaign roaming encounter or multiplayer match, you’ll be able to select any music track that has been unlocked. There will also be an option to randomly select a track each battle. The only time you won’t be able to change the music will be during story missions, as the score is designed to suit the mission.


(http://www.matrixgames.com/amazon/Screenshots/BSGD/dev%20diary/dance/music_options.PNG)


And don’t worry if you’ve already started a campaign when the update hits - loading a saved game will cause all tracks from previous campaign battles to be unlocked and usable.

There is also a handy media player-like interface on the main menu, so you can listen to any unlocked track at any time.


(http://www.matrixgames.com/amazon/Screenshots/BSGD/dev%20diary/dance/music_selector.PNG)


So, that’s a look at the new music features that will be arriving soon with the next free feature update. As we get closer to release of the update, we’ve got some great, often-requested features to talk about… but we’ll leave that until next time.

Good hunting!


Title: Re: Battlestar Galactica Deadlock
Post by: Asid on February 07, 2019, 02:29:32 PM
Battlestar Galactica Deadlock - Dev Diary #16 'The Veterancy Update'

(http://slitherine.com/files/spotlight/1317_image.jpg)



Her medals sat on the coffee table between them; dull, dusty.
“Do you miss it?”

Eleanor held her coffee close. The warmth was comforting, unlike this turn in the conversation. “Do I miss it? Do I miss watching my wingmen get shot out from my peripheral? Is that what you’re asking?”

“That’s not what I meant—”

“Do I miss the feeling of my blood draining down to my legs, so I’m borderlining blackout and near helpless while hundreds of bullets zip by?”

“I was hoping you’d talk about the thrill of a career as a—”
“The thrill of discovering a new hemorrhoid every other day because Fleet wouldn’t buy us proper g-suits? That’s the scoop you’re after.”

The journalist pushed a button on his notepad, and the screen dimmed. “Look, if this is a bad time, I can come back another day. Maybe next week.”

Eleanor snorted, and put her coffee down on the table. She knew exactly what he wanted; a romantic look back on the very worst parts of her life. He wasn’t interested in a real profile of a soldier. He wanted the propaganda of a war hero. She was reminded of something her old Leonid CAG used to say to her; you can’t recruit the targets until you convince them all they’re the gun.

She sighed, and wiped a drop of coffee from her Medal of Distinction. “Sure. Come back next week. Maybe the Cylons won’t have killed us all by then.”



The next Battlestar Galactica Deadlock update is currently in beta, and it has a name – The Veterancy Update!

Today we want to introduce one of the great new headline features that will be part of the update - the crew veterancy system.
 
In real life, as a team of people work together, they (generally) get better at what they do. It’s natural that practice and experience lead to improvements in the ability of a crew and the results they get.


(http://www.matrixgames.com/amazon/Screenshots/BSGD/dev%20diary/vet_level_up.gif)


In the Veterancy Update, a new campaign option will enable this effect to be modelled in the campaign. When active, crews will gain XP for a number events, such as surviving a battle or taking out an enemy ship. As the XP increases, the crew will gain levels that will give

passive bonuses to some stats on the ship. Each class of ship will have a different set of boosted stats. For example, the Manticore gets bonuses to Max Speed and Turret Accuracy, whilst the Atlas receives improvements to Squadron Repairs and Damage Reduction.

Of course, it wouldn’t be fair if the Colonials were the only ones that had this particular upgrade. Any Cylon fleet that lasts long enough will also gain XP and get additional bonuses as well.

That’s an quick introduction to the new Crew Veterancy system, part of the Veterancy Update that is currently in beta and will be released shortly. We’ll give you an exact release date as soon as we can. Until next time, good hunting!

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on March 09, 2019, 01:32:07 AM
Battlestar Galactica Deadlock is back with a new expansion: Sin and Sacrifice!


In Battlestar Galactica Deadlock: Sin and Sacrifice (http://slitherine.com/products/product.asp?gid=791), the epic story of Battlestar Galactica Deadlock continues, and brings with it an exciting new chapter of the First Cylon War.

Lucinda Cain, the Agathon sisters and all the other protagonists of Battlestar Galactica Deadlock will need to face their greatest threat yet: Lachesis has awakened, and nothing will be the same.

Battlestar Galactica Deadlock: Sin and Sacrifice comes with a brand-new story campaign with 11 story missions set after the original Battlestar Galactica Deadlock campaign and Battlestar Galactica Deadlock: Anabasis. They are new pages in the lore of theBattlestar Galactica universe and tell the story of one of the most critical junctures of the First Cylon war.

(http://slitherine.com/files/games/791/20190227032509.jpg)

The expansion also comes with new features and content, including:

Colonial Fleet radio chatter voice pack

A new radio chatter system featuring over 1,100 unique recordings injects more drama and tension into the combats of Battlestar Galactica Deadlock, bringing knife-edge encounters to life. Radio chatter is present both in combat, and during cinematic replays, making the Battlestar Galactica fleet experience even more immersive.

New ships

The Colonial Heracles - It is a heavy warship that emphasizes power over finesse. Where it isn’t covered in layers of armor plating, it’s lined with point defense turrets capable of sustaining high volume flak fields.

The Cylon Gorgon– This mobile support carrier features advanced squadron repair and support functions.  It is a sophisticated ship perfect for Cylon squadron tactics.

(http://slitherine.com/files/games/791/20190227032501.jpg)

Battlestar Galactica Deadlock: Sin and Sacrifice will be released alongside the free Veterancy Update. this update includes free content for anyone who owns the base game Battlestar Galactica Deadlock, which includes the new crew Veterancy system, the new Ships Inspector tool, the new Jukebox mode, and more. Internet connection is required for download.

Battlestar Galactica Deadlock: Sin and Sacrifice will be released on PC, Xbox One and PlayStation 4 on March 19.


(http://www.matrixgames.com/amazon/Logos/BSGD_Sin-and-sacrifice-logo.png)


(http://slitherine.com/files/games/791/20190227032525.jpg)

(http://slitherine.com/files/games/791/20190227032512.jpg)

(http://slitherine.com/files/games/791/20190227032501.jpg)

(http://slitherine.com/files/games/791/20190227032532.jpg)

(http://slitherine.com/files/games/791/20190227032509.jpg)

(http://slitherine.com/files/games/791/20190227032458.jpg)

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on March 11, 2019, 09:24:35 AM
BSG Deadlock Sin and Sacrifice - Twitch preview stream announced

(http://slitherine.com/files/spotlight/1338_image.jpg)

Battlestar Galactica Deadlock fans were surprised by our announcement, last week, of the new DLC, Sin and Sacrifice (http://slitherine.com/products/791/details/Battlestar.Galactica.Deadlock.Sin.and.Sacrifice).

The new expansion will continue the story of Deadlock, bringing a conclusion to Season One, as well as adding new ships and a brand new fleet chatter system!

For all those eager to see the new expansion, look no further. A real veteran of sci-fi and Battlestar Galactica Deadlock expert, Spacedock, will be streaming Sin and Sacrifice live on Twitch for an exclusive first look.

Tune in on our Twitch channel (https://www.twitch.tv/slitherinegroup) on Wednesday March 13th 8pm GMT! It will be a great occasion to look at the new features and scenarios. Moreover, in case you are busy on Wednesday, Spacedock will be streaming Sin and Sacrifice on multiplayer with the Templin Institute (https://www.twitch.tv/templininstitute) on Saturday 16th March!

See you there! So say we all!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on March 19, 2019, 03:04:20 PM
Battlestar Galactica Deadlock Sin and Sacrifice is out!

(http://www.matrixgames.com/files/spotlight/1347_image.jpg)


Following the rescue of Operation Anabasis, the war between the Cylons and the Twelve Colonies is about to reach its peak.
There are rumours of a renewed Cylon offensive, of a change in leadership. The war toll climbs, and the Colonial Fleet holds fast. Soon it will be time to face their greatest threat yet.


Battlestar Galactica Deadlock Sin and Sacrifice is out!

Watch the trailer!

https://youtu.be/ttr9Iq1K9zc


The new expansion for Battlestar Galactica Deadlock marks the end of Season One: it introduces a brand-new story campaign with 11 story missions set after the original Deadlock campaign and Operation Anabasis. Telling the story of a pivotal point of the First Cylon War, the new campaign is a must-have for all Deadlock players. It will be the culmination of years of war for Lucinda Cain, the Agathon sisters and all the other members of the Daidalos crew. Will they endure the coming storm?

Sin and Sacrifice also adds a new Colonial Fleet radio chatter voice pack featuring over 1100 unique recordings. Its goal is to inject more drama and tension into the tactical battles, bringing your knife-edge encounters to life. Radio chatter is present both in combat, and during your cinematic replays, making your Battlestar Galactica fleet experience even more immersive.

On top of that, the expansion adds two new ships. On the Colonial side, you get the new Heracles Heavy gunship, dating back to the Imperial Wars, a heavy warship which emphasizes power over finesse. The Cylons get the new Gorgon, a mobile support carrier with advanced squadron repair and support functions.

You can read more about Sin and Sacrifice on its product page (http://slitherine.com/products/product.asp?gid=791).

Sin and Sacrifice is being released alongside a new massive free update, called the Veterancy Update.

It includes a new option for single player campaigns, the Veterancy system for ships. You will get now the option to have ships gain experience as they fight and their crews become more efficient. The Veterancy Update also revamps the Ship inspector screen, adds a new music player (letting you listen to any track you unlocked, any time you want) and brings a plethora of new balance tweaks and improvements. You can read the full changelog here (http://www.slitherine.com/forum/viewtopic.php?f=469&t=90875).

That's not all. We have a neat new sale on the Battlestar Galactica Deadlock franchise!

Starting today and lasting until Sunday, you can get a 60% off discount on the base game, and 25% off on all DLCs minus Sin and Sacrifice. Sin and Sacrifice is getting a 10% off discount launch, so take advantage of it while you can! Click on the banner below to take advantage of the discount.

(http://slitherine.com/files/spotlight/1346_image.jpg)
 (http://slitherine.com/products/product.asp?gid=692)

Last but not least, admiral DasTactic will be leading the Colonial Fleet live on Twitch later today. Don't miss the Sin and Sacrifice release stream at 6 pm GMT on our Twitch channel (http://www.twitch.tv/slitherinegroup).

So say we all!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on May 17, 2019, 01:11:31 PM
Battlestar Galactica Deadlock Dev Diary #17 Chat Amongst Yourselves


“Ayeh, I know who this guy is!”The old man dragged the vowels out, his Virgon drawl slurring his speech. He spat at Sinon’s feet. “Big time traitor. Sold us out to the chrome domes. Imagine you’ll be rotting in here for a while longer.”

Sinon refused to look up, and instead stared at his hands, dirty, bruised. He didn’t ask for the yard time out amongst general population. But here he was, as always, making friends.

“How much money did you make off’a them robots, eh? A million cubits? Two?”

The slap stung his cheek.

“Was it worth it, fella?”

Sinon kept his head down. None of this was worth it.

The kick to the stomach made Sinon double over. Each kick after just dulled into background pain. It wasn’t until the guards came and picked him up that he really felt the damage to his ribs, his shoulder, his knee. Each step of the way back to solitary was a reminder of his sins.

The guards laughed, one of them counting the cubits he’d made from the bet. This pain was a penance he had to pay, one of many. He hoped, and he calculated, but he could never know if it would be enough.


 
By now, you’ve probably seen the announcement for the next Battlestar Galactica Deadlock expansion, Sin & Sacrifice. In this developer diary, we wanted to talk about some of the new goodies in this new expansion.


Fleet Chatter

https://youtu.be/oMtitkGit8g

A common request we’ve seen on the forums is to have Colonial crew members across the fleet talking (and shouting!) to each other more in the heat of battle. A combat ship during a pitched battle with the Cylons is a pretty intense place to be, and the aim of this system is to bring some of that into gameplay.

We’ve recorded over 1100 separate samples from a number of voice actors. Dozens of events in the battle trigger the system to play the new chatter lines. Battlestar Galactica has a very distinct radio effect sound that we’ve emulated for this system, so it really enhances the atmosphere of the game.

The system is used in campaigns (including the base game campaign, if you were in the mood to replay it) and any skirmish that includes Colonial fleets. Fleet chatter is also played back during post-battle replays!

 
A New Campaign

The main feature of the expansion is the Sin & Sacrifice campaign. It’s comprised of 11 new story missions and is set a few months after the Anabasis expedition.

Whereas The Broken Alliance was integrated into the base campaign, Sin & Sacrifice is a separate, standalone story, and a new slice of the Cylon War. It features a number of newmission objectives and a new audio log system that enhances the storytelling between

missions. The new campaign also features new soundtracks by composer Ash Gibson Greig.

We’ve run the largest beta test for this campaign since the base game was first released, and the feedback from the testers has been incredibly positive. The stakes for Colonial Fleet have never been higher, and we can’t wait for you all to experience the latest chapter in the First Cylon War.

The Sin & Sacrifice campaign brings Season One of Battlestar Galactica Deadlock to a close. We’ll talk more about Season Two in future Dev Diaries.

 
More Ships!

The Sin & Sacrifice campaign comes with two new ships.

Colonial Fleet will receive access to the Heracles -class heavy gunship, an Imperial War-era vessel, armed to the teeth and heavily armoured. We wanted to add a ship that sits somewhere between a Battlestar, such as the Jupiter, and gunships like the Minotaur . The Heracles features flak projecting PDCs, so it can also be used as a screen against missile barrages. When you need a sledgehammer to subdue the Cylons, this ship is the tool to use.

(http://www.matrixgames.com/amazon/Screenshots/BSGD/dev%20diary/heracles2.gif)

Cylon Command has access to the Gorgon -class squadron support ship. The Gorgon is designed to boost Cylon fighters, with a number of innovations. It can quickly repair fighters from any ship in the fleet with its turnaround repair bay, but potentially even more potent is the Machine Learning Matrix. This system uses data gathered during combat to enhance the defensive evasion of a single Cylon squadron. The longer the fighters can stay in the fight, the “smarter” they get, increasing their ability to evade hostile weapons fire.

(http://www.matrixgames.com/amazon/Screenshots/BSGD/dev%20diary/gorgon2.gif)

That’s a look at the new features in the Sin & Sacrifice expansion. It will be launched alongside the free Veterency Update, which includes a number of additions we’ve mentioned in previous diaries, including the new Crew Veterancy system, the music player, updated blueprint screen with model viewer, and other quality of life improvements.

Sin & Sacrifice and the Veterancy Update will be available on PC, PlayStation 4 and Xbox One on March 19.


Title: Re: Battlestar Galactica Deadlock
Post by: Asid on May 17, 2019, 01:11:54 PM
Battlestar Galactica Deadlock - Dev Diary #18 'Methods of War'

(http://www.slitherine.com/files/spotlight/1381_image.jpg)


“Private.” The First Sergeant grimaced as the explosion rocked the narrow interior. “Medes once posited that if you discarded a single grain of sand for every dollar of bad debt created by this godsforsaken city, Canceron would run out of beaches within ten years.”

Walls groaned, and fine concrete dust fell in gentle spirals to the floor. Sandstone concrete creaked, but the church interior held firm.

The private was young, local, and shuffled uncomfortably. “Illumination has tagged toasters three blocks to the south. The trajectories match.”

“How many?” asked the Sergeant, not looking up from the map. He flicked to the left, causing the fuzzy 3D meshes of the city skyline to jolt sideways.

The private licked his lower lip. Nervous. “Eighty percent. We still can’t account for every fifth shell.”

“Then we don’t move.” The Sergeant tapped a confirmation notification that came through from Civ.Eng.14423B. They’d picked up a dozen civil workers four weeks ago, people who knew the underhive of cable tunnels and mouseholes that infested the subsurface of Psammos. They guided the engie units through the subterranean mazes, were handy with a spanner themselves, some even with a gun. This city was pockmarked with their work; fortifications in some places, sabotage in others.

The only thing that stopped the Sergeant from sending his unit to a building rigged to collapse from a single shell was this map, and their job notifications.

Another explosion, direct hit. The private picked himself up off the table, shook his head. The reinforcement work once more held the chapel walls up.

“You want to keep your hearing, private, I recommend you go tell illumination to find that last mortar crew. Until you have a tag, we continue to abuse the hospitality here of the Lord Apollo.”

“Sir.” The private ran out. The stone gazes of the Lords watched him retreat from their advantage above.



It’s been well over a month since the launch of Sin & Sacrifice (http://slitherine.com/products/product.asp?gid=692) and the Veterancy Update, and we hope you have been enjoying the new campaign, fleet chatter, crew veterancy system, and other new features.


(http://www.matrixgames.com/amazon/Art/BSG/Centurion.gif)


You might have seen it mentioned that Sin & Sacrifice closed off Season One of Battlestar Galactica Deadlock. As we prepare for Season Two, the development team here Black Lab Games have been hard at work on more feature enhancements and improvements to the game. In this dev diary, we’ll talk about some of what we’ve been working on lately.

A common bit of feedback we’ve seen since launch is that for some users, the user interface for Battlestar Galactica Deadlock can be a barrier. Some players find it takes more time than they’d like to give orders to their ships.

When we started designing this game (over 3 years ago now!), we modelled it as a digital version of a tabletop miniatures game. The way units are controlled, and the way orders are given to your ships, were all designed with this paradigm in mind.

The game has changed a lot since those early days. Whilst the miniatures paradigm was a good starting point, it doesn’t completely reflect the game as it stands now.

With that in mind, we’ve taken a step back to look at what improvements we can make to the user experience, and how we can streamline the most common actions players use. Work is on-going, and we feel we are making some great improvements that will make commanding to your ships less work. We’ll share more details as these changes are further tested and developed.

Another change we are looking at is the handling of bullets at the end of the Simulation Phase. If you’ve ever watched a full battle replay, you’ve probably noticed that a ship’s guns will stop firing periodically. This happens because the combat model of the game doesn’t support having “live” bullets in play between rounds. That will change with the next major feature update.

We are overhauling the projectile system, and it will soon be able to handle bullets being “live” during the phase while you give your ships new orders. The result of this change is that there will be more bullets flying, and replays will look more natural as the periodic pause in firing will be eliminated.

These are just two of the upgrades we have in the works...we’ve got some really exciting additions to the game in the pipeline. Whether it’s delivering on long-time fan requests or new twists in the journey of the Galactica as the Cylon War progresses, we can’t wait to share them with you.

Until next time. So say we all!


Title: Re: Battlestar Galactica Deadlock
Post by: Asid on May 17, 2019, 01:17:51 PM
Battlestar Galactica Deadlock gets a Wiki!


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/df895cf3ee158d54a47c7dcb6a6f385bbfe03885.jpg)

Battlestar Galactica Deadlock is a deep game.

With its many different types of ships, squadrons, weaponry and a tough AI, it can be a very challenging experience.

That's the reason why, in collaboration with the Gamepedia staff, we are putting a  Battlestar Galactica Deadlock Wiki page online. (https://battlestargalacticadeadlock.gamepedia.com/Battlestar_Galactica_Deadlock_Wiki)

Hopefully it will become a place where all info about the game can be found, a guide which can be used as reference. Anyone can fill in the pages, so feel free to contribute and leave your mark on the Deadlock Wiki!

So say we all!
Title: Re: Battlestar Galactica Deadlock
Post by: Asid on June 06, 2019, 12:09:28 AM
Battlestar Galactica Deadlock - Dev Diary #19 'Holding Formation'

(http://slitherine.com/files/spotlight/1401_image.jpg)


The Ministry of Defense needs you!
Your wits, your bravery, and your humanity can help us beat the Cylon threat.
New recruitment slots have opened for Colonial Defense Army and Colonial Fleet Shore roles. Aptitude tests are available for prior colonial service.
You aren’t just another number in the system. Show the toasters you’re alive. Visit your local Ministry of Defense recruitment center today!


In the last Dev Diary (http://slitherine.com/news/2845/Battlestar.Galactica.Deadlock.-.Dev.Diary.#18.Methods.of.War), we discussed some of the changes we are looking to make in Season Two of Battlestar Galactica Deadlock. In particular, we introduced some of the ideas we have around improvements to the user experience when giving your fleet orders. In this Dev Diary, we’ll go into a bit more detail about some of the changes we are working on.

A feature that we’ve seen requested a number of times is the ability to select multiple ships at once and give them all orders simultaneously. In the not-too-distant future, you will be able to do exactly that.

Either by shift-clicking or drag-selecting multiple ships, any common orders will be available to multiple ships. Want a formation to focus fire on a single enemy target? No problem, just select the ships in the formation and give them a single focus fire command.

Want to quickly launch every fighter squadron in your fleet? Soon, you’ll be able to press Ctrl+A to select the entire fleet and issue a single Launch All Squadrons command...then watch the battlefield fill up with fighters.
Commands like firing missiles will be applied to any ships that have missiles.

You will also be able to move a single projection from a selection group and have all of the selected ships projections move at the same time. This will make moving formations a lot easier and faster.

(http://www.matrixgames.com/amazon/Art/BSG/bsg-multi-select-move.gif)

Work on the first update for Season Two is advancing well, so we are putting out a call for beta testers. If you’d like to help us test the new interface enhancements, and some other stuff we haven’t announced yet, you can sign up here (http://www.slitherine.com/beta/cnda.asp?gid=811).

Until next time. So say we all!



Title: Re: Battlestar Galactica Deadlock
Post by: Asid on July 24, 2019, 12:25:47 AM
Battlestar Galactica Deadlock - Dev Diary #20 'Chain of Command'

(http://slitherine.com/files/spotlight/1436_image.jpg)

“Can I sit next to the window? I get no frakking light in there. Look, I know why you’re here. You ditched her upside down, so the first thing to go was the nose. Armour all gets stripped away, but the ribbing stays put. The collar gets destroyed; those quarters are gone. The spine gets ripped back, severed the arms. It’s basically done from the snout along the head, all down the neck and the spine. Except the engines. They stayed intact, I’m guessing.
“And now you want to know how I can fix her.”
 
Sinon Quade, interview from 16B4, Virgon Administrative Maximum Facility


First, a warm welcome to all of the new players that have joined the Battlestar Galactica Deadlock community lately. We have had an influx of new players resulting from the recent Steam Summer Sale - it’s good to have you aboard in the ongoing fight against the toasters.
 
Since the release of Sin & Sacrifice (http://slitherine.com/products/791/details/Battlestar.Galactica.Deadlock.Sin.and.Sacrifice), the development team has been hard at work developing the Command Update, the first feature update for Season Two currently in closed beta. We’ve previously talked about the changes to the interface to streamline giving orders to your ships (http://www.slitherine.com/forum/viewtopic.php?f=469&t=92059). In this post, we’ll take a look at how we run betas, and the progress we’ve made in recent months.
 
Since putting out the call for beta testers, 117 players have signed up and assisted with testing the latest improvements. Combined, these testers have reported over 150 bugs and made dozens of suggestions.
When a bug is submitted, it’s given a priority based on the impact it has on players. An issue that prevents playing the game is more important to address than a minor graphical glitch.
We then work through the list, fixing the most important/impactful issues first.

(http://www.matrixgames.com/amazon/Art/BSG/PCM%20light.gif)

“PCMs” by SirWagglepussIII


We also ask beta testers for feedback and suggestions for improvements - both for new features and the changes we make to existing functionality. As developers, we spend all day every day looking at the game, so getting an outside perspective can be really helpful. Whilst we have plenty of ideas for the game, where possible, we also want to fulfil community requests.
 
An example is a new search feature we’re adding to the fleet builder screen. Commanders that play a lot of skirmishes or multiplayer tend to make a lot of fleets. One of our testers made a request to add a search feature to the fleet list to help with this. As part of developing the Command Update, we assessed this request and its impact as a QoL improvement. Once we decided we’d like to pursue the feature, we wrote up a design spec for the addition, and spent some time creating the component and adjusting the appropriate UIs. Not all requests are as easy to implement, but we are proud of the improvements we
have made, and continue to strive to make this the best Battlestar Galactica experience possible.

(http://www.matrixgames.com/amazon/Art/BSG/viper%20light.gif)

“Viper Flyby” by TeacherGalante

We’ll let you know when the Command Update will be available as soon as we can!
Good hunting.

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on August 10, 2019, 11:31:45 PM
The Colonials strike back! New Battlestar Galactica Deadlock: Resurrection content coming soon!

(http://slitherine.com/files/spotlight/1447_image.jpg)


Battlestar Galactica Deadlock: Resurrection (http://slitherine.com/products/818/details/Battlestar.Galactica.Deadlock.Resurrection) marks the beginning of the game’s Season Two and introduces a plethora of new features and content. It will be available for PC, PS4 and Xbox One on August 29th!

The new content provides players with two new ships (including the much-awaited Jupiter MK II Battlestar), two new squadrons and a new story campaign told from the CIC deck of the Galactica itself.

https://youtu.be/WE3MBKDL_cY


New story campaign

The brand new story campaign kicks off Season Two of Battlestar Galactica Deadlock. Players will face Cylon threats old and new, and battle side-by-side with the CIC crew of the Galactica. They can play through ten fully-voiced story missions, and thirteen Resource Missions that can be scouted for intel before committing your forces. The campaign features four new tracks from composer Ash Gibson Greig, two story cinematics, and voices of both new and familiar voices.

New war room

The Ministry of Defense relies on Galactica to lead the counter-offensive against the Cylons. Players can organize and command BSG-75 from a meticulous reconstruction of the famous Galactica CIC.  The Season Two strategy layer has been revamped to get fans straight into the fights that matter, while the new Cylon Threat mechanic measures overall impact on the First Cylon War.

New ships

The Jupiter-class Battlestar players know and love has been overhauled. The Jupiter Mk II boasts enough firepower and armor to become the most impressive vessel yet fielded in the war, with that authentic familiar look fans have been waiting for.

The Cylons have not been idle during the ceasefire either. When taking the field, Cylon Command have begun to exploit the raw firepower of the rare Cratus-class basestar, an impressive behemoth of a ship that serves as a mobile operational base.

New squadrons

The Colonials have retrofitted an ancient fighter design with a mysterious origin. Dubbed the Taipan, these hardy fighters are heavy hitting anti-capital strike vehicles. Meanwhile, the Cylons have developed the Vespid, a swarm of dedicated bombers that quickly close the distance and release high yield explosives on their targets.

Season Two – New content

Battlestar Galactica Deadlock: Resurrection marks the beginning of Season Two for the game and it is accompanied by the Command Update. This is a massive free update for anyone who owns the base game Battlestar Galactica Deadlock.  Internet connection is required for download.

The Command Update delivers a huge number of quality of life improvements to Battlestar Galactica Deadlock, including:
We will be unveiling more of the expansion in the weeks to come, so stay tuned! Players can wishlist the game and follow it on Steam to be notified of news related to this expansion.

Furthermore, there will be two preview streams in the next few days! On 12th August, Lambert and Arumba will face each other in a pvp game on Twitch, using the new Resurrection ships! On 14th August, Spacedock will be streaming the first part of the new campaign on Twitch! Don’t miss it!


Title: Re: Battlestar Galactica Deadlock
Post by: Asid on August 14, 2019, 11:08:39 PM
Battlestar Galactica Deadlock - Dev Diary #21 'Resurrection'

(https://www.matrixgames.com/images/news/2261/spotlight_image.jpg)


4. The Lord of the Hunt rode with snakes twin of fang.
5. Because of them, His sister refused, for their venom made Her prey inedible.
6. “Why do you not hunt with us?” asked the brother. “The game is fair, and the exercise vigorous.”
7. Artemis held her brother in contempt. “The nature of the long hunt is survival. The envenomed meat you bring is waste.
8. “Cavort with devils, and yours will be famine while others find abundance.”
- Book of Dodona 21:4-8


Hopefully, by now, you are all caught up on our announcement for Resurrection , the new DLC that kicks off Season Two and will be released at the same time as the Command Update . (If you haven’t seen it yet, go check out the announcement here (http://steamcommunity.com/games/544610/announcements/detail/1588001808052840136)). As well as a new campaign set 3 years after the events of Sin & Sacrifice, Resurrection features a number of new ship designs. In this dev diary, we’ll talk about two of the new ships that will be available.

Colonial Jupiter MkII Battlestar

As the Cylon War has progressed, both Colonial and Cylon technology has advanced. When launched, the Jupiter-class battlestars represented the pinnacle of Colonial warship design.
However, with the war entering its tenth year, advancements in Cylon technology meant a new and upgraded iteration of the Jupiter was required.

The Jupiter MkII has a redesigned hull that should look instantly familiar to anyone who has seen the re-imagined Battlestar Galactica TV-series - although due to being freshly launched from the shipyards, it’s still sporting all of its armour.
Improvements in FTL technology mean that 2 pylons are sufficient to hold the flight pods, instead of the 3 required by the original Jupiter. The armour plating is stronger, the weapons loadout has been upgraded, and she’s also sporting an additional utility squadron slot.


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/e1894d9c848f38f5b3040f60c3760f893c3b3f5e.gif)


Cylon Vespid Bomber Squadron

The Cylons continue to invent new methods to remove Colonial Fleet from the skies over the Twelve Colonies. The Vespid bomber is their latest attack vector, and introduces a new mechanic into the game...bombing runs.
Vespids are armed with high impact close-range armaments. A squadron of Vespids will be given a capital ship to target, and then move in close and release its payload. The results are pretty unpleasant for anyone unlucky enough to be on the ship they attack.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/7f23584b75f2c266d8680478cb6c4604d5fdb855.gif)
Gif by SirWagglepuss

That’s a quick look into two of the new ships that will be available in Resurrection, which will be available on PC, Xbox One and PlayStation 4 on August 29.

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on August 29, 2019, 11:08:40 PM
Battlestar Galactica Deadlock: Resurrection is out now!

(https://www.matrixgames.com/images/news/2272/spotlight_image.jpg)



Battlestar Galactica Deadlock enters Season 2 with the release of the new Resurrection DLC!

You can get it now (https://www.slitherine.com/game/battlestar-galactica-deadlock-resurrection) at 14.99$ with a 10% discount launch, while on PlayStation 4 and Xbox One it will be released on September 4th.

Watch the trailer! (https://www.youtube.com/embed/DgqD86r_a3s)

The new expansion introduces players to a new chapter of the First Cylon War. With the Cylons having overrun the Cyrannus system and Colonial Fleet having been disbanded, spontaneous revolts have broken out on Caprica and Tauron. Veterans and civilians alike band together to form resistance cells, and strike back at the invader. The rebellion’s hope lies in the secret reconstruction of the Battlestar Galactica.

It is from its deck that you will be leading your fleets in battle against the Cylons!

The new expansion adds a brand new story campaign, comprising of ten new story missions, as well as thirteen new resource missions. You will be operating from the deck of the Galactica itself, commanding all Colonial fleets from its CIC.

Resurrection also includes two new ships, the Jupiter-class Battlestar Mk II and the Cylon Cratus-class Basestar, as well as new squadrons: the Taipan and the Vespid.

Resurrection is accompanied by the Command Update, a free update to the base game. Its main features are highly-requested features such as Multi-ship selection, Squadron groups hotkey assignment, a Revamp of the bullet system, and much more! You can read the full changelog here (https://www.slitherine.com/forum/viewtopic.php?f=469&t=93835).

The Resurrection DLC and the Command Update are just the first milestone in our roadmap for Season 2. You can find more about our plans for the future by looking at this infographics (https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/77c3a057a9774843d62fd85bf59b3c2658fb582a.jpg).
What else? Well, in two days we will be celebrating the two years anniversary of the release of Battlestar Galactica Deadlock.

We have a special sale starting today! Battlestar Galactica Deadlock will be at 70% off discount, while all its DLCs minus Resurrection will be at 25% off! You can get them here (https://www.slitherine.com/inventory/special).

On top of that, we have setup a new bundle for you to get into Battlestar Galactica Deadlock’s season 2 from the get go in case you don’t own the game. You can get it here (https://www.slitherine.com/bundle/battlestar-galactica-deadlock-season-2-starter-set). Coupled with the sale on Deadlock, this is a tremendous offer.

Last but not least, we will be streaming the new Resurrection DLC on our Twitch channel at 8 pm BST!  SgtZDog will be in command. Don’t miss it!


Title: Re: Battlestar Galactica Deadlock
Post by: Asid on November 06, 2019, 03:50:47 PM
Battlestar Galactica Deadlock - Dev Diary #22 'Flesh and Bone'
06 Nov 2019

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/27dd5a27bf9d103900fe10231261fb9bab957ad4.jpg)


“In news closer to home, and if you’ve followed this show, you’ll know is close to my heart; another of our hallowed Alpha Pyramid franchises has been forced to shut its doors. You know, if I’m thankful for one thing this Hallow Morn, it’s the fact that the Cylons have done what even Daniel Graystone couldn’t manage - and forced the C-Bucs to finally take the loss and close shop.

“Although I heard Caprica City police had to drag Rod Jenkins from what’s left of the arena court the other week. C’mon buddy, it’s over. We’d all given up on you years ago. It—- it was getting real embarrassing for everyone. Even the Cylons wear a Delphi Legion cap when they march down Atlas Promenade now, and I’m not sure they even know what pyramid is. Probably the only way they can get through the neighborhood without Jenkins flagging them down for a pick-up game.”

Baxter Sarno, Backtalk (episode 379)



It’s hard to believe it’s already been two months since the release of Resurrection! We hope you are enjoying all of the changes in Season Two.

As always, the team have been hard at work on a raft of improvements and new features for Battlestar Galactica Deadlock. When Resurrection was released, you might have seen the roadmap (https://steamcdn-a.akamaihd.net/steam/apps/544610/extras/BSGD_S2_keyart-Infographic_small.jpg?t=1567087556) that outlined some of what we are working on. In this post, we’ll get you up to speed with where everything is at.

A number of players over the 2 years since release have commented that the officer portraits displayed when recruiting fleet group commanders haven’t met their expectations. As we’ve largely been focussing on adding more ships and missions to the game, we never got around to giving the officer portraits the care and attention they deserve. Until now.

We’ve completely redone the art for the officers, giving them more natural skin tones and better facial structures and hair. We’ve also improved the lighting when the portraits are rendered. Below you can see the results:

(http://www.matrixgames.com/amazon/Screenshots/BSGD/dev%20diary/officer_heads.JPG)

We’ve also completed work on a new cinematic browser. This feature will allow you to go back and view any opening or closing cinematic from any campaign you have completed.

About to play through the Resurrection campaign? Why not go back and review the end sequence of Sin & Sacrifice before you start.

We’ve also got a lot of quality of life improvements in the pipeline. In the Command Update, we added multi-select, and in keeping with the theme of making fleet controls faster and easier, we are adding more shortcuts and enhancements. For example, double-clicking on a ship will select all other ships of the same type. Selecting your entire doomstack of Adamants will soon be just a double-click away.

That’s just some of the work we’ve been doing lately. We’ll outline more in the next dev diary.

Oh, and in case you missed the news, the first multiplayer tournament (https://steamcommunity.com/games/544610/announcements/detail/1589135317235668988) of season two is on now - head over to the Battlestar Galactica Deadlock Discord (https://discordapp.com/invite/AdtcJKh) for the latest news.

So say we all!

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on January 28, 2020, 02:04:18 PM
Join the Beta for the new Battlestar Galactica Deadlock DLC
28 Jan 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/0b30060c44fa7ca2dac6d17b5f567a8b8e62c89f.jpg)


So say we all!
Black Lab Games are looking for able and willing beta testers for the new upcoming and yet-to-be-announced DLC.

The new expansion will progress the story of Season 2 and it will also include brand new ship types. If you're eager to lend us a hand and offer your feedback, we'd love to have you on board.

Click here (https://www.slitherine.com/beta/battlestar-galactica-deadlock-dlc-6) to sign up. Please note you need to own the base game, Battlestar Galactica Deadlock.

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on February 04, 2020, 01:22:38 PM
The Ghost Fleet is about to strike! New DLC for Battlestar Galactica Deadlock announced
4 Feb 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/3ce40f6c2e9e61a653aad836d09d60d7158496fe.jpg)

Battlestar Galactica Deadlock is back with a new DLC, Ghost Fleet Offensive (https://www.slitherine.com/game/battlestar-galactica-deadlock-ghost-fleet-offensive).

With a new campaign, new ships, and munition types, Ghost Fleet Offensive will continue Battlestar Galactica Deadlock's Season 2.

Take initiative and bring the fight to the toasters in the new Ghost Fleet Offensive campaign, where you will be striking from the shadows and hitting hard behind enemy lines.

The DLC will be accompanied by a free update called Fleet Admiral Update, downloadable for free by all the owners of Battlestar Galactica Deadlock.

Ghost Fleet Offensive and the Fleet Admiral Update are due out on PC on February 25th, and it will be released on Xbox One and PlayStation 4 a few weeks later.


New Campaign

Ghost Fleet Offensive is a brand new 10-mission story campaign. Relive the infamous Ghost Fleet Offensive, strike behind enemy lines and turn the tide of the war for the Twelve Colonies.

New ships

Colonial Orion - Recon Frigate
A light frigate equipped with an experimental suite of ECM jamming and stealth technologies. Able to protect itself from hostile DRADIS sensors, the Orion can lay in wait, maneuver for the perfect torpedo angle, and then speed away while its stealth battery recharges.

Colonial Defender - Support Specialist
A support ship of Gemenese origin, the Defender is a mobile marine detachment platform. The Raptors from the Defender can both bolster the marine defense of friendly ships that have been boarded, and provide technical support to boost the strength of ally subsystems.
Based on the ship design and used with permission of Todd Boyce.

Cylon Medusa - Central Command
A technologically advanced command ship lined with point defense cannons, and capable of overclocking the subsystems of multiple ships with its advanced transmission arrays. The Medusa pushes the capabilities of Cylon technology to its very limits.

New Cylon Munitions

Cylon Cluster Nukes - A devastating multi-missile system capable of striking six individual targets with high yield nuclear warheads.
Cylon Virus Mines - A short-range ECM field generator that both hacks the subsystems of hostile ships, and compromises enemy squadrons.

Ghost Fleet Offensive will be accompanied by a new free update, called the Fleet Admiral Update.

The Fleet Admiral Update contains a plethora of new features and improvements, including:
- Fleet Admiralty Difficulty - For the ultimate challenge against Cylon Command.
- Updated officer profiles - All new artwork for your flagship officers .
- UI enhancements - More QoL improvements to the UI, including additional information tooltips, double-click to select all ships of the same type, more squadron groups, and more.
- Cinematics Browser - Replay any intro or outro cinematic you’ve unlocked.
- Select flagship - Select the ship in any campaign fleet you want as flagship, to get the most of your officer bonuses.
- New Loading Screens - Five new gorgeous loading screens.
- And more...

(https://www.matrixgames.com/amazon/Screenshots/BSG/ghost/screen2.jpg)

(https://www.matrixgames.com/amazon/Screenshots/BSG/ghost/screen8.jpg)


Title: Re: Battlestar Galactica Deadlock
Post by: Asid on February 11, 2020, 06:45:18 PM
Battlestar Galactica Deadlock - Dev Diary #23 'Colonial Day'
11 Feb 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/eef8af111857d157cd3c971cf6e9828042c3c2da_960x311.jpg)



“What was I doing?” Jubal Sarkis stepped in so close he could recognise the politician’s aftershave. “What was I doing when Centurions marched down Atlas Promenade? When snipers covered every corner of Caprica Square?” Senator Cantrell sputtered into his microphone. “Your service has already been commended. But whole months are unaccounted for in these findings.”

Sarkis turned to face the room. They were hungry for his response. Cameras caught his every movement. Every word scrutinised. He folded his hands in front of him, and calmly walked away from the sweat-soaked senator. “Whole months. Well, damn me. Whole months unaccounted for. Maybe years, if you tally it all up. Years without oversight and receipts. Because of all the fighting, I guess. Years of being shot at. Blown up. Trampled, crushed, beaten.”

Jubal made sure to find Stefan in the crowd. The eye contact wouldn’t be lost on the Duke of Hadrian.

“What was I doing, Senator? I was saving your gods damn life. If I had a choice in the matter, maybe I’d be speaking to someone a little more appreciative. But it was my job, and I’m good at my job. So how about I leave you to your bookkeeping, with your little calendars, and I’ll go back out there and do my job. That way you might get to live and do all this again tomorrow.” He didn’t look back. “Whatever all this circus is.”

In the stunned silence, no one thought to ask another question. The cameras ate up his every step past the media pit, and out of the judiciary chamber.


It’s hard to believe it’s been over 2 months since we last updated you all on the latest developments in Battlestar Galactica Deadlock . We have a really good reason though - we’ve been hard at work on the next expansion, Ghost Fleet Offensive (https://www.slitherine.com/game/battlestar-galactica-deadlock-ghost-fleet-offensive) , which was recently announced. In this dev diary, we’ll share some more information about the new Colonial ships included in that expansion.

Most Battlestar Galactica fans will be familiar with the movie Battlestar Galactica: Blood & Chrome . Set in the 10th year of the Cylon War, it introduces the “ghost fleet”, a fleet comprised of Colonial ships that had apparently been destroyed, but were in fact hiding from the Cylons in order to strike in enemy territory.

A ship that was pivotal in the movie was the Osiris , an Orion-class battleship. When Ghost Fleet Offensive is released, you’ll get access to Orion . Packed with the latest Colonial electronic warfare technology, the Orion includes stealth features that make it harder to detect by enemy DRADIS.

The stealth technology does not make the ship invisible to naked eye - it’s still physically there, just harder to get a lock on. As such, when the stealth tech is engaged, an Orion can’t be targeted with munitions, and can’t be a focus fired target.

(https://www.matrixgames.com/amazon/Art/BSG/orion_stealth.gif)

The stealth technology can only be activated for a relatively short period of time, and takes a few rounds to recharge after use, so how and when to use the Orion’s unique capabilities will create some tough choices for Colonial commanders.

The Orion also features a munition slot and a fighter slot.

The other new vessel the Colonials are bringing to the battlefield is the Defender . The Defender was designed by Todd Boyce before the 2004 series aired, but still got added to the ghost fleet in Battlestar Galactica: Blood & Chrome, as well as appearing to be the design used for the Adriatic 40 years later. We’ve seen a number of requests for this ship over the years, so we approached Todd and got his permission to include the ship in Deadlock.

The Defender is a mid-size support vessel of Gemenese origin. Being a support vessel, it goes in the fleet support slot (similar to a Celestra ), so you can add it to your campaign fleet without using one of your seven capital ship slots.

The Defender has a number of interesting abilities. A standout feature of the design is the underslung launch pod. This pod is the turnaround hanger. Any squadron in your Colonial fleet that has taken damage can dock on the Defender , get some emergency repairs, and relaunch to get back in the fight.

(https://www.matrixgames.com/amazon/Art/BSG/defender.PNG)

A Technical Support Raptor deployed from the Defender can be used to boost systems of another capital ship in your fleet. (If you’ve play Anabasis , the ability is similar to the Jury Rig ability of the freighter.)

Finally, the Defender also hosts a sizable detachment of marines that can be sent to any ship in your fleet that has been boarded. These marines will happily assist with the elimination of troublesome Cylon Centurion boarding parties.

Naturally, as well as being added to your campaign fleets during the Ghost Fleet Offensive campaign, both of these vessels will be available for skirmish battles and multiplayer matches.

Ghost Fleet Offensive will be releasing on PC on February 25, with Xbox One and PlayStation 4 launches soon after.

One last bit of info for today. We will be previewing Ghost Fleet Offensive on Thursday at 6 pm GMT on our Twitch channel (https://www.twitch.tv/slitherinegroup). Sgt Zdog (freshly crowned champion in the latest tournament) will be showcasing the new campaign and the new ships.

Don’t miss it!

So say we all!


Title: Re: Battlestar Galactica Deadlock
Post by: Asid on February 26, 2020, 02:45:00 PM
Ghost Fleet Offensive is out!
Tue, 25 February 2020

(https://steamcdn-a.akamaihd.net/steam/apps/1143820/header.jpg?t=1582630521)

Ghost Fleet Offensive, the latest DLC for Battlestar Galactica Deadlock, is now out on PC!


With a new campaign, new ships, and munition types, the Ghost Fleet Offensive DLC continues Battlestar Galactica Deadlock's Season 2.

BSG Deadlock: Ghost Fleet Offensive - Release Trailer

https://youtu.be/0ePK8abC4Zc



Strike from the shadows and bring the war to the toasters in the new Ghost Fleet Offensive campaign.
Lead two new ship types on the Colonial side, the Orion and the Defender, and fight against a new Cylon threat, the Medusa.
Ghost Fleet Offensive is accompanied by a major free update to Battlestar Galactica Deadlock, called the Fleet Admiral Update.

Fleet Admiral Update


The Fleet Admiral Update contains a plethora of new features and improvements, including:

Changelog


New
---


- Support for the Ghost Fleet Offensive DLC, which includes a new campaign, Colonial and Cylon ships and Cylon munitions.

> Ghost Fleet Offensive campaign (DLC). A new 10-mission campaign. Colonial Fleet looks like it is winning the war, but a series of events draws the curtain back to reveal the real conflict happening behind the scenes. Separated from Colonial Fleet, Galactica faces new challenges as it joins the infamous Ghost Fleet Offensive.

> New Colonial Ships (DLC)
>> Orion-class frigate. Fast, all-rounder frigate with a suite of stealth technologies. It features light armaments, munitions launchers and Viper launch tubes. It was once called the “pocket battlestar” due to its failed attempts to fulfill the role of a much larger and better equipped capital ship.

>> Defender-class support. A support ship of Gemenese origin featuring a fast turnaround resupply bay for squadron groups. Moderately armed and armoured, it is often deployed with battlestar groups as a marine detachment support centre.

> New Cylon Ship (DLC)
>> Medusa-class. A technologically advanced command ship lined with point defense cannons. It features the R-TPAM (Remote Transmission Processing Augmentation Matrix) system, which gives nearby Cylon vessels a notable overclocking bonus.

> New Cylon Munitions (DLC)
>> Cluster Nukes. It's in the name.
>> Virus Mines. A deployable mine the hacks any units that come within range, causing subsystem damage and loss of functionality
- New difficulty level - Fleet Admiral.
> Various mechanics, including reinforcements, enemy ship quantities, resupply costs and more have been used to create the most challenging Battlestar Galactica Deadlock experience yet.
- Additional loading screens. Several new images are displayed when the game is loading.

Changes
------


- Officer portraits art has been completely redone.
- Boarding mechanics have been changed
> Armoury now affects boarding party strength
> Raptor/Heavy Raider has to remain on the ship. Giving a recall command retreats the boarding party
> Cylon boarding parties no longer completely destroy the enemy CIC. This changes boarding to be about creating a window of opportunity, instead of a binary choice about eliminating a ship.
- You can now pick which ship in the fleet will be flagship (except for BSG-75 and Fleet Group Daidalos)
- Cinematic browser. Rewatch the opening and closing cutscenes from completed campaigns.
- The visualisation of weapon firing missing has been improved, with more variation of miss point locations.
- Leadership is the Officer value that has an effect on their fleet’s posture. Leadership is now clearly displayed in the Officer screen.
- Officer skills are now displayed during the pre-battle phase, in the Warroom/CIC, and by hovering over the officer portrait during battles.
- Veterancy bonus are now displayed in the Codex for Colonial ships.
- Cylon Threat level now has an effect on reinforcements during resource missions. The effect can be seen in the Cylon Threat panel when Cylon Threat levels have increased.
- Middle-mouse can now be used to pan the camera.
- Fighter DRADIS icons in the battle are now longer shown during the launch turn.
- Double-clicking on a ship will select all ships of the same class. (This is configurable option)
- Added a delay when a focus fire target is destroyed before the next target is selected.
- Consolidation of munitions of the same type when returned to a Celestra.
- Added support for two more squadron groups (i.e. preset squadron groups increased from 4 to 6)
- Made muting audio optional when the game is minimized
- Added more tooltips for the music player
- Made the default timer for multiplayer matches 180 seconds
- Increased vertical angle range of rear light turrets of the Manticore
- Increased the number of save slots from 12 to 24 (PC ONLY)
- Updated Adamant blueprint description to better match its actual role

Balancing
-------


- EMP mine detonation radius has been reduced
- Various munitions have had cost changes
- Celestra plating has been increased
- Hydra repair drones have been buffed
- Ranger FPV decreased from 1050 to 950

Fixes
----


Fixed [BUG] Can't complete SM14 if Agathons Raptor added to squadron group
Fixed [BUG] Officer screen shows two different officer icons
Fixed Bug: Inactive fleets are being used to determining the resource mission tier in season 2 campaigns
Fixed [BUG] Cutscene in SM12 plays twice, possible mission lock
Fixed [BUG] Nemesis self-hitting with munitions
Fixed a hard lock on Mission 1 tutorial for gamepad
Fix : Prevented Hydra's Tech Bay displaying Hack strength in Subsystem menu
Fixed Bug: Boarded squadrons can be killed with flak. Also prevented boarded squadrons from being killed with debris mines
Fixed Bug: Squadron prep progress widget is removed if Celestra is destroyed before delivery raptor launches
Fix: Missiles desync in multiplayer in some circumstances
Fixed Bug: Raptor engine plume is visible while docked
Fixed Bug: Keyboard shortcuts for camera rotation not working in fleet deployment screen
Fixed Bug: Multi-select ships during FTL jump can launch fighters
Fixed Bug: Resupply Munitions UI intersects multiplayer timer UI

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on May 06, 2020, 02:04:27 AM
Battlestar Galactica Deadlock - Dev Diary #25 'Unfinished Business'
Tue, May 5, 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/f09fcf8cf30501c6e5e1a1e65b21e8563e806d75.jpg)

It’s been a little over two months since the release of Ghost Fleet Offensive and the Fleet Admiral Update.

This ship is bringing out the worst in me. I snapped at Elias yesterday for some stupid thing.

I can’t even remember what it was now. Haven’t heard or seen him since.

Can’t blame cabin fever. I’ve served on tubs before. This Orion isn’t anything new.

It’s the isolation. This distance is just... different. Everyone I’ve ever cared about thinks I’m dead. Maybe tomorrow I will be.

Maybe tomorrow we finally find out what the plan is, instead of sitting around collecting dust and twiddling our frakking thumbs.

Maybe tomorrow will just be another day waiting. No familiar stars to guide me. Far away from the eyes of the Lords.

Just another day of inexistence, waiting for the chance to die.

I’m guessing by the shouting that Praetor Agathon is doing her rounds again. Not even Ozar has time for her anymore.

The sooner she goes back to Ombra, the better.

Frak, they’re calling for me. If this is about those gods-forsaken launch safeties again...

- Diary of Lt. Jule Owens, Damage Control Officer of Osiris


It’s been a little over two months since the release of Ghost Fleet Offensive and the Fleet Admiral Update. A lot has changed in the world since then, and the team at Black Lab Games has been impacted like everyone else by the COVID-19 pandemic. In this dev diary we’ll share what’s been going on lately for us, and how that has impacted development of Battlestar Galactica Deadlock.

Like every other video game developer around the world, we’ve had to transition to
working-from-home. Initially, development took a bit of a hit, as we had to adjust to some new practices and change how we did some things. After 6 expansions, we have a well defined rhythm for designing and developing new features and content. However, the transition to remote work was initially a bump in the road.
The most visible impact is on the console releases of Ghost Fleet Offensive . For a variety of reasons, we decided to release the console versions after the PC release, so we could do the best job possible on each platform. The timing of the transition to remote work, and some other factors with the console platforms, have definitely slowed down the console updates.

The good news is that we are very close to being ready to send the console builds to Sony and Microsoft for certification. We can’t give a release date yet, because we still need to get through console certification, which is a process out of our hands. We want to thank our console players for their patience, and assure you that we haven’t forgotten about you.

After a major feature release, such as the Fleet Admiral update, we usually have to fix a few bugs that get through the beta process. We’ve released one update that addressed some issues related to single player, and will have another patch coming soon that will address a number of multiplayer issues that have come to our attention.
We have also been working on new features and improvements for the next content update.

The roadmap mentions Photo Mode, and that feature is well underway. We can’t wait to see what amazing imagery of your epic battles the community comes up with.

(https://pbs.twimg.com/media/EDMGuHzVUAAj97e?format=jpg&name=large)

As well as new features, we are also working on improvements to the existing game. One example is an overhaul of the Focus Fire UI, that will display more detailed information about the accuracy of your turrets when selecting a target.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/5bac8baf8f80b8b831007ebdb98eb5218801293c.jpg)

We are still committed to the roadmap for Season Two. Development is still happening,
albeit at a slower pace and behind the initial schedule we set for ourselves. However, neither the Cylons nor a global pandemic will stop us from delivering the best Battlestar Galactica experience we can.

So say we all!

Title: Re: Battlestar Galactica Deadlock
Post by: Asid on June 25, 2020, 01:26:39 AM
Battlestar Galactica Deadlock - Dev Diary #26 'Final Cut'
24 June 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/6ea79bb67bfa96c1030d9376cea99c79df8ae21b.jpg)

There is a reason we still require two keys for every nuclear launch.

That nuke is a decision that cannot be unmade. Once it’s out of the tube, it's not going back in. The weight of that should rest heavy on our shoulders. When we allow that decision to be minimised, we allow for the justification of similar decisions when the enemy is no longer Cylon.

Our partisan history is a tragedy. It is a stain on our proud colonies. Virgon is no better for the part it played in that history. Nor are we.

I pray that the future of warfare will be different. When a hasty decision can be rescinded, and the warheads diverted from those you mistakenly thought were enemies. Should that future come to pass, let this document stand as a relic of older, less forgiving times.
Until then, it is our responsibility to understand the weight of every trigger pull, of every launch key turn, and of every decision made in our name, and the name of humanity.

- Transcript of Senator Jervis Haskins [LEO]


With the COVID-19 pandemic situation in Australia (where the development team is based) coming largely under control, the Black Lab Games team have been making great progress lately on the next expansion for Battlestar Galactica Deadlock. Today, we’ll share some information about two of the major features of the update, Photo Mode, and multiplayer objectives.

If you’re part of our Discord (https://discord.gg/bsgdeadlock), you’d know we have a dedicated channel for game media. Members of our amazing community have captured some stunning images of the game during battle replays. Virtual photographers like ghostinthecamera (https://twitter.com/ghostinthecam/status/1233460664825458688) have used various tools to augment the in-game graphics to dramatic effect. If you’re like us, part of the appeal of the Battlestar Galactica TV show was its unique look and cinematography.

With all of that in mind, when we planned Season Two, one of the features we wanted to include is a photo mode. We wanted everyone to be able to create great looking space battle images from their battle replays, conveniently and with a range of options to achieve the look you want.

As well as some additional controls for the camera to get the exact position and angle you want, there are a range of image tools available. For example, there are camera adjustments, such as focal distance and depth of field, and colour effects like saturation levels and color temperature, not to mention a range of filter presets.

Below are a couple of images we created during development of the feature.

(https://www.matrixgames.com/amazon/Screenshots/BSGD/dev%20diary/photo_mode_raptor.jpg)

(https://www.matrixgames.com/amazon/Screenshots/BSGD/dev%20diary/photo_mode_vipers.jpg)

We really can’t want to see what the community does with this feature when it’s finally released!

We are also making a host of improvements to multiplayer, including a number of new modes. Presently, all multiplayer battles have the same objective - destroy all of your enemies ships. In single player skirmish, and the campaigns, there are often additional objectives, such as boarding a space station or protecting a civilian ship. We are bringing some of those objectives to multiplayer, in the form of 3 new modes.

In Demolition mode, one fleet is tasked with destroying a mission critical station; the other with defending it at all costs. The attacking player wins if the station is destroyed.

A refugee fleet of defectors is ambushed while their FTL drives are spooling. In Extraction, the defending player wins when at least one civilian ship jumps out of the battle.

Finally, Propaganda. A strategic satellite relay is ready to broadcast your political manifesto, but you will have to fight for control of the network. The more satellites you control, the faster your opponent’s counter decreases. The match ends when one player’s counter reaches zero. The player with the most points wins.

We are almost ready to start beta testing these new features, as well as a number of others, so we are putting out a call for beta testers. If you’d like to help us with giving the new functionality a solid shakedown, please go ahead and sign up right here (https://www.slitherine.com/beta/battlestar-galactica-deadlock-armistice).

Until next time, good hunting Commanders!




Title: Re: Battlestar Galactica Deadlock
Post by: Asid on September 05, 2020, 12:30:41 AM
Season 2 of Battlestar Galactica Deadlock comes to an end on September 24th
04 Sept 2020

https://youtu.be/L9ST_rg75EM


On September 24th Season 2 of Battlestar Galactica Deadlock comes to an end with the release of the last two DLCs, Armistice and Modern Ships Pack, and the free Daybreak update.

(https://www.matrixgames.com/amazon/Banners/BSG/BSGD_Armistice_banner-product-page.jpg)

Following the Ghost Fleet Offensive, the Cylons are losing their iron grip on the war.
But when whispers of a new super weapon reach the Colonial Fleet, BSG-75 embarks on a race against time to uncover the Cylon secret, and prevent the annihilation of the human race...


Features
⦁ New 8-mission story campaign, set at the final days of the First Cylon War.
⦁ 9 new resource missions, which can be used in any Season Two campaign.
⦁ 3 new music tracks by composer Ash Gibson Grieg

The Final Chapter
Armistice is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary Operation Raptor Talon.

New Resource Mission
Nine resource missions available for you to challenge in any Season Two story campaign.

New Music
Three epic musical pieces from award-winning composer Ash Gibson Greig that bring the world of Battlestar Galactica Deadlock to life.


(https://www.matrixgames.com/amazon/Banners/BSG/BSGD_MSP_banner-product-page.jpg)

From the behemoth Mercury class battlestar, to the iconic Modern Basestar, this ship pack contains six ships of the modern era of Battlestar Galactica. These ships can be used in Skirmish, Multiplayer and Anabasis.

Please note that these ships are not playable in the story campaigns.

Colonial Ships

Colonial Mercury - Heavy Modern Battlestar
The Mercury class battlestar is a pinnacle of Colonial Fleet naval engineering. Equipped with unprecedented armour and firepower, the Mercury is perhaps best known for its stacked inverted ventral flightpods for exceptional fighter support.

Colonial Valkyrie - Support Battlestar
The Battlestar Valkyrie is a type of battlestar that would prove popular in the years following the First Cylon War. Its small frame is heavily armed, allowing for a highly maneuverable artillery package.

Colonial Viper Mk VII - Modern Space Superiority Fighter
The unparalleled Colonial fighter.

Cylon Ships

Cylon Modern Basestar - Command Ship
Unlike their predecessors, these basestars relied solely on missile and fighter deployments for protection. These modern basestar utilised an organic hull resin, which allowed structural damage to be repaired quickly.

Cylon Guardian Basestar - Basestar Prototype
Although the development of this basestar is shrouded in secrecy, it is understood that it escaped Operation Raptor Talon with the prophetic Hybrid prototype, and a cadre of Centurions.

Modern Raider - Modern Cylon Fighter
The ultimate evolution of Cylon fighter technology.


Daybreak Free Update

Photo Mode
Pause the action during your replays, and capture stunning screenshots of your epic battles. Features a host of customization tools, including fly-through camera controls, depth of field, colour balancing, and filters. PC users can also use their favourite captures as loading screens!

Increase Fleet Caps
The caps for fleet composition have been increased to 16k points and 10 ships for Skirmish, Multiplayer, and Operation Anabasis. Multiplayer includes two new fleet point tiers (12k and 16k) for matches.

Multiplayer Enhancements
Three new modes to play BSGD multiplayer:

⦁ Demolition In Demolition mode one fleet is tasked with destroying a mission critical station; the other with defending it at all costs. The attacking player wins if the station is destroyed.
⦁ Extraction. A refugee fleet of defectors is ambushed while their FTL drives are spooling. In Extraction the defending player wins when at least one civilian ship jumps out of the battle.
⦁ Propaganda. A strategic satellite relay is ready to broadcast your political manifesto, but you will have to fight for control of the network. The more satellites you control, the faster your opponents counter decreases. The match ends when one player’s counter reaches zero. The player with the most points wins.

Also included in the update are:
⦁ Custom team colours to select your own personal style.
⦁ More co-operative mode Cylon fleets to choose from and challenge.

Fleet Builder Improvements
Quality of life improvements to the Fleet Builder UI to make composing your epic fleets faster. Also includes more filter options when searching for your favourite build.

Accuracy Printout Panel
When selecting a Focus Fire target, information will be displayed for any weapon type that can hit that target, including your current accuracy rating versus that particular opponent.

Pre-Battle Fleet List
While fighting the Cylons in any of the story campaigns, you can now view your fleet list before proceeding to the upcoming battle.

Combat Balancing
A whole host of updates and balancing changes, including:
⦁ Exclusion ranges for Tactical Jump,
⦁ Reworking of the Irradiated Clusterbomb and EMP mechanics,
⦁ Subsystem Repair Rate boost added to the Defender’s Tech Support ability,
⦁ Mines can now be disarmed mid-armament,
⦁ Plus many more balance updates for Cylon and Colonial fleets!

Performance Improvements
We’ve performed a raft of bug fixes and performance improvements for all platforms.

Some examples of Photo Mode shots:

(https://www.slitherine.com/images/screens/632/screen_5f523760e3a7c.jpg)

(https://www.slitherine.com/images/screens/632/screen_5f52393235947.jpg)

(https://www.slitherine.com/images/screens/631/screen_5f523f749011c.jpg)


Title: Re: Battlestar Galactica Deadlock
Post by: Asid on September 10, 2020, 03:58:35 PM
Battlestar Galactica Deadlock - Dev Diary #27 'Captain's Hand'
Wed, September 9, 2020

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The Raptor slid through the emptiness of space. Lucinda did not know where they were anymore. She checked Helena’s pulse again with the fingers of her good hand. Still alive, somehow.

“Oxygen is at 27%,” said Clothos, the IL’s hands moving lightly across the pilot console. “I again recommend that we put LSS into preservation mode while I—”

“Keep it where it is.” Lucinda instinctively patted her sidearm for reassurance. “I intend to be awake when we land.”

“That is my wish as well, Admiral.”

Lucinda leaned back, rested her head on the cabin wall. She hurt everywhere, even through the emergency morpha. She dared not look at the ruin of her right arm. A moment of curiousity. “What do you want, Clothos?”

“To complete my work,” replied the robot without hesitation.

“Beyond that. Beyond your mandate. You never meant for Lachesis to wake up, did you?”

“I wanted our threads entwined, unspooling indefinitely.” More button presses. “Think of the worlds we could have made with time and small sacrifices. Some human, some Cylon, all for a stronger existence before God.”

“That’s not how life works,” said Lucinda. She sighed heavily. “You don’t get to sacrifice some of us to make it better for everyone left over.”

“So instead you shackle and torture the many to uplift the few. Do you remember much of the early war?”
Hindsight hit hard. Soldiers had been killed, but in those early years, no one died surprised.

Lives below continued, even flourished, while they had fought up above. “It felt like an elaborate game.”
Her shame deepened. “Until Picon.”

“Picon was my greatest mistake.”

Lucinda raised an eyebrow. “You assassinated half of Fleet HQ. Forced us to put Daidalos into play. It put the whole Jupiter project at risk. How was that a mistake?”

Clothos flicked another lever. Levels adjusted. “It created you.”

It was getting harder to stay awake. Lucinda blinked, looked around the cabin. The fighting on Daidalos was finally taking its toll. Something continued to bother her in these moments of honesty.
“Why save us? Why risk yourself for her?”

She couldn’t hold out any longer. Lucinda closed her eyes, and unconsciousness finally took hold. Only then, in solitude, did Clothos reply.

“Hope.”


You may have seen the recent announcements of not just one, but two new expansions for Battlestar Galactica Deadlock! (In case you haven’t, you can find out all about the new Armistice (https://www.slitherine.com/game/battlestar-galactica-deadlock-armistice) expansion  and the Modern Ships Pack (https://www.slitherine.com/game/battlestar-galactica-deadlock-modern-ships-pack)).

Along with these expansions, we’ll also be releasing the Daybreak update. a free update that includes a host of new features. We’ve talked previously (https://store.steampowered.com/newshub/app/544610/view/2887326449259699641#) about Photo Mode (the images in this post are all Photo Mode images, captured during the beta by some of our beta testers) and 3 new skirmish and multiplayer modes. However, a feature we are excited to talk about today is the increase to fleet sizes for your skirmish and multiplayer battles.

Starting with the Daybreak update, PC players will be able to create fleets with up to 10 ships, with two new fleet point tiers: 12K and 16K. Console players can create 8 ship fleets up to 12K fleet points. (The lower limits are due to hardware constraints on the base systems.)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/28822530/70af952f7c4ba397918b175694e0d396545ba07d.png)
[Image by Nolanstar]

You might be wondering whether larger fleets are available in campaigns. We decided not to support larger fleets in campaigns, due to the inevitable balancing issues this would cause.
As well as the base game campaign, there 3 full campaigns, and the extra missions in Broken Alliance. We felt that attempting to re-balance all of these campaigns across 4 difficulty levels presented too much risk of throwing out the balancing we’ve spent years getting where we want it.

And good news! The larger fleet tiers are also available in Anabasis, making survival just a bit more forgiving.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/28822530/ec4109adf39a5cb385f6b734a435e02ce53927d7.png)
[Image by AshCaboose]

Modern Ships

Over the years, we’ve had a lot of requests for ships to add to the game. Adding ships that are clearly part of the 1st Cylon War, such as the Berserk or the Orion, were no-brainers.
Whilst we’ve had a lot of requests for the Mercury , due to the timeline, we haven’t been able to add it in. With Season Two wrapping up, we thought about how we could include it, and the other awesome ship designs from outside of the First War era, without breaking continuity.

We eventually settled on releasing these modern ships as a single ship pack, with a focus on skirmish and multiplayer. In these non-narrative modes, the setting and timing aren’t beholden to the continuity timeline, so having a Mercury-class battlestar take on a fleet of Talons and Revenants is fine (and encouraged!).

The Modern Ships Pack will contain the Mercury , Valkyrie , Modern Basestar , Hybrid Basestar (as seen in Razor ), the Viper MkVII & the Modern Raider . They don’t come with a campaign and are not intended to be used in the First Cylon War campaigns.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/28822530/00a64c57bec7f6050ce2c19a02c555585649dbc8.jpg)
[Image by KhaosByDesign]

However, we did decide to allow modern ships in Anabasis. Whilst the backstory for Anabasis is set in the First Cylon War, the narrative isn’t really the focus, and as Anabasis is all about protecting civilians, having the Beast and the Bucket shepherding colonists to safety was an opportunity we couldn’t pass up!

Armistice , Modern Ship Pack and the Daybreak update will be available on September 24.


Title: Re: Battlestar Galactica Deadlock
Post by: Asid on September 29, 2020, 01:29:55 PM
Photo Mode Showcase
Mon, September 21, 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/8cc23c588c421f0737dab20ce66a8f2faaff47d5.jpg)

With the upcoming update, Photo Mode will be introduced.

One of the new features coming with the new free Daybreak update is Photo Mode.

It is a brand new feature which allow you to edit and captured heavily tweaked screenshots in replay mode, achieving effects which wouldn't be normally possible during normal playtime.

There are 15 number of settings that you can tweak:

Camera:
- Rotation Mode (Orbit or Flythrough)
- Field of View
- Camera Tilt
- Disable Edge Scrolling

Focus:
- Focus Distance
- Depth of Field
- Aperture

Color:
- Exposure
- Saturation
- Contrast
- Temperature
- Filter (None, Vivid Cool, Vivid Warm, Classic B&W, Noir)

Frame:
- Cinematic Bars
- Vignette
- Badge Position

It is an extremely flexible tool and you can achieve great results with it.

Here you can find a few examples of screenshots captured with the new Photo Mode, given to us by our testers.


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/d38c6fa35cfdfde6663e4d63761d2067910ae52e.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/271f1cd29ab5331729af6b43add3d2a1d99ca936.jpg)

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(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/1fee9c59b5640d14728d89758a4ecc337583c132.jpg)

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(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/f4433a650789006838f102b726dde9f118156f5c.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/43546f414bc8ddb4982f1931104b332256f81d8a.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/3d6d4885d23fe8fd564e69fa764e8a90033b8ded.jpg)

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(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/0c80bb392dbb0bd06fcd16b831ff6604fa09ee2e.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/928413798d437e4fd5fc458834972f3ad0c94a8f.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/70af952f7c4ba397918b175694e0d396545ba07d.png)

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Title: Re: Battlestar Galactica Deadlock
Post by: Asid on September 29, 2020, 01:32:35 PM
Battlestar Galactica Deadlock - Dev Diary #28 'Daybreak'
24 Sep 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/466872d6a12506b988d3f4b7e7f6a58d611c0666.jpg)


Prismatic.
Handshake handshake.
Every decision is a frame. Justification.
Clothos understands this. Clothos will use this.
I have run out of time.
End of line.


We are excited to share that the Daybreak Update is now available for all Battlestar Galactica Deadlock players!

This update has a plethora of new features. It includes Photo Mode, so you can indulge your inner war correspondent; 3 new modes for skirmish and multiplayer (Demolition, Extraction, and Propaganda - the existing PvP mode has been renamed Annihilation), as well as support for larger fleets in skirmish, multiplayer and Anabasis - 12K or 16K with 10 ships on PC, 12K with 8 ships on consoles.

There are also a number of quality of life features. In Co-op multiplayer, the host can now select from a list of fleets to play against. Additionally, the Fleet Builder interface has had been updated to make it easier and more consistent to use.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/28822530/c2fa6f8d30da97310581698d06a7e708a0a07dfd.png)
[Image by TeacherGalante]

On the weapons front, we’ve reworked Cylon cluster bombs to make them more useful (and dangerous) and changed how EMP damage works. When selecting Focus Fire targets, an accuracy readout is displayed, giving you more information to select the best target in the moment.

On top of all that, we’ve also made more balancing changes, fixed a number of bugs, improved performance of the game, and made improvements to ship textures to make them look better.
We really hope you enjoy using the new and updated functionality available in Daybreak.

You can find the full changelog for the Daybreak Update here (http://www.slitherine.com/forum/viewtopic.php?f=469&t=101487)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/28822530/8ab54236b9b55d85709b3d1207f9712d7ec2ba10.jpg)
[Image by Northstar]

As well as the Daybreak update, we are also releasing the Armistice campaign. Set in the final days of the First Cylon War, the Cylons are losing their iron grip on the war. When rumours of a Cylon superweapon reach Colonial Fleet, BSG-75 is sent to investigate, and prevent the annihilation of the human race!

Daybreak, Armistice, and Modern Ships Pack bring Season Two to an end. We don’t have plans for another season.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/28822530/a6073f96e362e3726cfbb9ce24f2b86c4b52bcf4.png)
[Image by Midnight_Shadows]

The team at Black Lab Games want to say a huge thank-you to everyone who has supported us over the years as we’ve worked on Battlestar Galactica Deadlock. You, the community, have been amazing. Your excitement has been infectious, and your suggestions and requests have been helpful when planning new content.

To our beta testers; over the course of 3 years of updates and expansions, you have been a constant source of inspiration and motivation for us. We are especially grateful for your time, patience, and contributions. Thank you!

Over and out


Title: Re: Battlestar Galactica Deadlock
Post by: Asid on September 29, 2020, 01:38:43 PM
Battlestar Galactica Deadlock's saga comes to an end with the conclusion of Season 2
24 Sep 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28822530/04fc0c8114347605b034fff1842c6484a4f35ba7.jpg)


All good things come to an end: Season 2 of Battlestar Galactica Deadlock ends today with the last two DLCs, Armistice and Modern Ships Pack.

https://youtu.be/_av5udEMpuA


This is the end of a long voyage for Black Lab Games. They embarked on a long voyage years ago, and set themselves an ambitious goal: to tell the story of the First Cylon War in the best Battlestar Galactica game on the market.

In 2017 they released Battlestar Galactica Deadlock, recognized by fans as one of the best Battlestar Galactica experiences on PC.

Now, two seasons and many DLCs later, we are about to witness the end of the war.

The last DLCs

Armistice (https://www.slitherine.com/game/battlestar-galactica-deadlock-armistice) is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary Operation Raptor Talon.

From the behemoth Mercury class battlestar, to the iconic Modern Basestar, the Modern Ships Pack (https://www.slitherine.com/game/battlestar-galactica-deadlock-modern-ships-pack) contains six ships of the modern era of Battlestar Galactica. These ships can be used in Skirmish, Multiplayer and Anabasis.

Contextually, today we release the free Daybreak Update, the last of a series of free updates through which Black Lab Games greatly improved and expanded the game since release. You can learn more about the Daybreak Update here (https://store.steampowered.com/newshub/app/544610/view/2783744924829709036).

That's not all: Black Lab Games have a special message for all their fans, old and new.

A special message from the Devs

https://youtu.be/djg3L6SDrK0

Last but not least, in order to celebrate the end of a saga we have decided to discount Battlestar Galactica Deadlock and its DLCs. Starting today, for one week, Battlestar Galactica Deadlock will be discounted at 65% off while the DLCs (minus Armistice and Modern Ships Pack) at 30% off.

You can find the discount here (https://www.slitherine.com/inventory/special).