Dogs Of War Vu
Sim/Strategy/War => Steel Beasts Pro => News / Announcements: SB Pro => Topic started by: Asid on April 21, 2015, 02:59:53 PM
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News from Ssnake @ eSims states that they are aiming to release the next version of SB Pro (PE) at ITEC 2016 which is on May 17-19 2016
This release should have the new engine.
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Hopefully the AI will be upgraded and improved.
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This prolly means another batch of upgrade licences? ;)
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This prolly means another batch of upgrade licences? ;)
Not much information at the moment. However it will probably be a paid update for dongle owners but not for time limited licenses..
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Well only about a year away wait. I am also guessing we will not get many updates between now and then with everything they have going on over the next year.
Still looking forward to the new release, all the upgrades, and additions. ;D
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iam curious what we can can expect for the next update,..a fully crewable Fennik would be nice
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iam curious what we can can expect for the next update,..a fully crewable Fennik would be nice
No details apart from a new engine with improved/reworked UI.
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Posted by Ssnake 15/06/15
This seems to be a misunderstanding. The render engine will receive a few modifications. More importantly, the terrain engine will shrink the resolution from the current 12.5m to a sub-meter grid. This is a major infrastructure change since the increased resolution means an inflation of map sizes by a factor 300 or so. So we can no longer hold the entire terrain in memory but rather have to page it for the "bubble" around the player. Of course, all computer-controlled forces that are not where the player is still need to navigate (and for that they need terrain data, d'oh). So we must apply some trickery to get it done.
The upside of the increased resolution will be a much better representation of roads on mountain slopes (cutting into the hill side where necessary), of mountain villages (terrain flattening for houses will follow the building contours much closer), and as a result, better navigability of mountain villages where currently the artificial terrain profile adjustments create steep slopes around a rather wide margin of the buildings (you have probably all experienced this already).
The new terrain engine will also allow for a few other spiffy tricks, but as usual I don't want to boast about our plans rather than report actual accomplishments as we are drawing closer to the release date. As far as "new toys" are concerned, the coming release will be less massive than the 3.0 version was over 2.6. There still will be new stuff - quite a bit even, I might say, just not the crazy amount that we put in last time. The work on the terrain engine has consumed a fair bit of overall development time, so that's a consequence of it. That said, you can expect a lot of infantry related improvements, which arguably is plugging a bigger hole than adding yet another tank variant (Heresy!!).
So ... we're ambitious in our planning, just cautious in our announcements. :)
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Good to know about the terrain thingy, although me thinks that the map file sizes will increase a lot. "Spiffy tricks" sounds interesting. Wish SSnake had outlined in detail what those "infantry improvements were". Also wish eSimGames was more ambitious and prodigious in their working closely and hand-in-hand with the community in bug-reporting and bug-fixing.
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Erm...
So far sounds good. But makes me a little depressed as well. I was hoping steelbeast to jump to 20th century already -sighs.-
And I truly hope that they would fix the bugs.. over new vehicles. >.<
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Frankie. The bug fixes is used, but probably not as well as it could be with the community. It seems we are stuck between them using us as bug finders ie beta testers, but without the title, and without an actual list to work off of to know what is a known bug, fixed bugs, and what is not. Also it would be nice as they fix things that there is a patch, or new download for those fixes, instead of waiting for the next paid release.
Lumi. I too wish they would fix the bugs, instead of new equipment, but I do not understand why there is not both.
It is great to hear about the updated engine/terrain, but it also concerns me that the engine will only be technically a fix to what is there, and create many more issues that us non-contract people see. I hope the tricky things is not like a hack to make things appear better, when they actually are not. Always on the back burner. :-[ :( ::)
Great to hear about infantry improvements, especially since this is more of an combined arms game than just armor in today's world.
I am also worried that the AI will be able to see greater distances due to them getting tricky terrain info outside the bubble, that players will not have, and therefore having an advantage over player crew AI.
With all that said, it sounds like some major improvements for everyone, and maybe it will be more than we are expecting. As long as it is not less than what we would should get. :-\
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This all sounds good to me. 8) But almost a year away. :(
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This all sounds good to me. 8) But almost a year away. :(
It will be possibly a paid update... So you have a while to save/hideaway/ etc.. the money lol.
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This all sounds good to me. 8) But almost a year away. :(
It will be possibly a paid update... So you have a while to save/hideaway/ etc.. the money lol.
True dat!
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This all sounds good to me. 8) But almost a year away. :(
It will be possibly a paid update... So you have a while to save/hideaway/ etc.. the money lol.
Paid update for those with a dongle, but not with limited licenses
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