A detailed flight sim of the Tornado strike fighter. Features high-speed, low-altitude precision bombing runs over a battlefield full of active friendly and enemy air and ground units. Allows you to utilize all the complex avionics in both positions of the two-man cockpit. Campaign mode contains a full-featured mission editor. The editor contains a dynamic battlefield map, which reflects the results of your latest missions. If you plan and execute a mission against a SAM site, it will be gone in the next planning session. The editor allows you to plot and synchronize attacks consisting of multiple flights of Tornados.
Operation Desert Storm is an add-on for Digital Integration's Tornado flight simulator. The disk includes 20 pre-programmed missions for the Tornado IDS and ADV variant. The new warzone also supports campaign play like the original programme. New aircraft, vehicles and ground objects were added and the colour schemes of the 3D objects are updated for the new desert scenario.
(http://www.moodurian.com/tornado/screens/europe/night_000.png)
Discuss and reminisce about Tornado here. What do you love, like or hate about it? Was and is the Mission Planner all it was cracked up to be? Hey, what's up with the Flat-shaded polygons of the 1990s in Tornado? How does that square up with the graphics of today's DCS and Falcon BMS? Is the gameplay in Tornado that good that the graphics can be forgiven? What would you like to see enhanced? What shouldn't change? Your say.
Hi Tom
>...power Lines are fully solid. So no diving below those structures possible.
>
(http://www.moodurian.com/tornado/images/powerlines.png)
Image: Powerlines outside my office block.
I don't think a Tornado can go under the lowest power line of that structure. So DI was correct. You go under, you kaput-ski.
Regards
Frankie Kam