Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on April 07, 2020, 03:58:27 PM

Title: Aircraft Carrier Survival
Post by: Asid on April 07, 2020, 03:58:27 PM
(https://steamcdn-a.akamaihd.net/steam/apps/1021100/header.jpg?t=1584378123)

When the harshness of the sea meets the cruelties of war, a challenge for perseverance makes itself known. And it is like none other. Welcome to Aircraft Carrier Survival, a simulator set in the merciless reality of World War II, where your prowess as a commander decides the fate of a naval behemoth.


Home page  (http://www.creativeforge.pl/acs.html)
Steam  (https://store.steampowered.com/app/1021100/Aircraft_Carrier_Survival/)
Forum  (https://steamcommunity.com/app/1021100/discussions/)
Youtube  (https://www.youtube.com/user/CreativeForgeGames/search?query=Aircraft+Carrier+Survival)


Single-player


Aircraft Carrier Survival - Alpha test dock

https://youtu.be/SZmb2N7E7sM


About

In Aircraft Carrier Survival you assume command of huge transport vessels in the setting of World War II, ones that outmatched even the fiercest battleships in size. This simulator challenges the player's quick wit and management skills as a means to ensure the survival of an imposing aircraft carrier in the strain of combat action and time spent in the treacherous sea.

(https://steamcdn-a.akamaihd.net/steam/apps/1021100/extras/Topredo_Strikes.gif?t=1584378123)

The aircraft carrier is the central vessel of any respectable military fleet. As you take charge of this flagship's crew during the time of humanity's most dreadful conflict, you will face a number of challenges:

(https://steamcdn-a.akamaihd.net/steam/apps/1021100/extras/Hard_Decisions.gif?t=1584378123)

– fire outbreaks,
– torpedo strikes,
– hull flooding,
– enemy bombardment,
– airstrikes,
– suicide attacks from enemy planes,

(https://steamcdn-a.akamaihd.net/steam/apps/1021100/extras/Who_will_survive.gif?t=1584378123)

– sabotage,
– mutinies,
– mental breakdowns among crew members.

(https://steamcdn-a.akamaihd.net/steam/apps/1021100/extras/Extinguish_Fire.gif?t=1584378123)

Aircraft Carrier Survival features a number of missions types with different objectives you have to complete as you protect your vessel, and its crew, from the threats listed above. These include:

– surviving in battle while offering support to an air force,
– recruiting adequate people for your vessel,
– restoring the morale of a shaken crew.


(https://steamcdn-a.akamaihd.net/steam/apps/1021100/ss_11ec309c51f01e2658fa2bcb4d3657ab93206781.1920x1080.jpg?t=1584378123)

(https://steamcdn-a.akamaihd.net/steam/apps/1021100/ss_0a91fd775b8ceeb7996051783627679383f82c87.1920x1080.jpg?t=1584378123)

(https://steamcdn-a.akamaihd.net/steam/apps/1021100/ss_0d4873ca9c3c28e75245008d7ca4d308ad682cc1.1920x1080.jpg?t=1584378123)

(https://steamcdn-a.akamaihd.net/steam/apps/1021100/ss_976686df87cfa746e914606dd5970fc6da215545.1920x1080.jpg?t=1584378123)

(https://steamcdn-a.akamaihd.net/steam/apps/1021100/ss_286c3ea28f5ac0aef33d7002bfa82a2cee82fd48.1920x1080.jpg?t=1584378123)

(https://steamcdn-a.akamaihd.net/steam/apps/1021100/ss_f0af61960ab3a32de3d31495faebbdd0d576009d.1920x1080.jpg?t=1584378123)

(https://steamcdn-a.akamaihd.net/steam/apps/1021100/ss_c77e724f8dd66d1ee9373e1defc4d7963b39d67a.1920x1080.jpg?t=1584378123)

Title: Re: Aircraft Carrier Survival
Post by: Asid on April 07, 2020, 04:07:56 PM
Dogs Of War Vu exclusive video
07 April 2020


https://youtu.be/FGlTVyJlDZQ


First published by DogsofWarVu.


Title: Re: Aircraft Carrier Survival
Post by: Asid on April 07, 2020, 04:17:52 PM
Images premiered on this forum


(https://i.imgur.com/sSgaWLX.png)

(https://i.imgur.com/C7tX3CP.png)

(https://i.imgur.com/sNRaXVd.png)

(https://i.imgur.com/LXp69jM.png)

(https://i.imgur.com/Mcybx81.png)

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Title: Re: Aircraft Carrier Survival
Post by: Asid on August 27, 2020, 12:43:09 PM
Deck
(https://steamuserimages-a.akamaihd.net/ugc/1595918072491436694/EEA40653CBA85D6E576368596F5C921E9C89235B/)

Hello Captain
(https://steamuserimages-a.akamaihd.net/ugc/1595918072491462521/36B23DCE112A7912616CB3F1B457A77079487275/)

Title: Re: Aircraft Carrier Survival
Post by: Asid on September 24, 2020, 12:20:14 PM
Dev log #1 - Officers and Island
Mon, 21 September 2020

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/da91de90dcc430fe697c262f54c61161f898252e.jpg)

Officers and Island

Today we would like to introduce the Island - a command centre where all tough decisions are being made and where you can find your elite personnel.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/d4db313e777a9b8c479a92012508712fb9938483.gif)

Management
You will assign your trusted people to various rooms - each unlocking different bonuses and allowing access to different orders.

On the surface, the officer management may seem very simple - assign your people in order to ensure the high efficiency of departments. Obviously more experienced officers will provide higher bonuses. Each room is responsible for different sections of the carrier and assigning an officer will boost the section's performance. There is, however, a lot more to it.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/e93af724a71499d34423d39c1f1da21cda04947d.gif)

Not all officers can be assigned everywhere on the Island. It is important to have both aircraft officers and navy officers on the rooster. Each room on the island is described as “AIR” or “NAVY”. Officers can be assigned only to rooms they specialise in which must be taken into account during the recruitment process.

Admiral
Then, there’s the admiral. The admiral is a special character that you can customise at the start of the game and develop over time. He’s unique in a sense that he can work in both AIR and NAVY rooms which means he can close the gap in your rooster - but only one thing at the time.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/dbeca2e43ca12168217d18f72d21514164fe016f.gif)

Orders
Finally and perhaps most importantly, each assigned officer counts either towards AIR or NAVY focus and allows you to issue special orders. Different orders require different distribution of officers between AIR and NAVY rooms. For example, there’s the carrier resupply order used to engage this crucial operation or the defensive order used to assume defensive position against known incoming attacks.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/942278512803042ea965571dabf055078e2d2899.gif)

Your officers are not machines - they will tire and require rest. Send them to Officers’ Quarters when they’re exhausted.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/7f2472fcba843e9feb3c6516f66f52396296cb87.gif)

Officers will become your most trusted companions during dangerous missions on the Pacific Ocean.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/25b91ca66aef0826758e1335340311787d94f91d.gif)

That's it for today’s dev log. In the upcoming days, we will cover damage control, flight deck operations, defending the task force, preparing tactical missions and much more. Stay tuned!

Title: Re: Aircraft Carrier Survival
Post by: Asid on September 26, 2020, 02:51:17 AM
Dev log #2 - Intermission
Fri, 25 September 2020

Intermission

In the Dock
Let’s talk about upgrades and progression. The Second World War was a time of rapid technological progression. We prepared a system with that in mind. You'll be able to customise and upgrade most aspects of your carrier and eventually even unlock other carrier classes.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/b6f170fbccd382c6256d55bdfbcd857dde03d76c.gif)

Resources
Each level of the game gives you the opportunity to earn a certain amount of Command Points (CP) and Upgrade Points (UP).

CP’s represent the experience your people gained. You can use it to advance and specialise your crew teams and decorate your officers.

UP’s represent technological advancement and can be spent on upgrading the carrier.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/b246aa7348cfdf61f3dd05ec253ebca6998a41ea.gif)

Aircraft
The planes you take on the carrier can also be upgraded. With enough UP’s you can change their base model to a more advanced one. We will not reveal which models are going to be available in the game yet, but you can write your guesses in the comments!

Upgrading planes will increase their potency and safety in combat, which makes them one of the most important upgrades to make.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/865409051577220db017cd858ee15e96b04366e9.gif)

Task Force
You’ll be able to modify the Task Force around the carrier and increase it in size. Each ship chosen for the Task Force in the dock menu will be represented as the entire squadron of ships on the open sea. All choices regarding the Task Force composition will have a very strong impact on the gameplay. Ship types chosen in the intermission will unlock planning unique strategic operations. For example, a squadron of destroyers will allow submarine hunting.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/46344587e79224c402509dcdf61540f41fda5cfb.gif)

World Map
The intermission is also where you chose your next destination. We planned the game to progress in a nonlinear fashion. This means that you, as the Admiral, can choose the priority of missions and pick ones you decide are more important or grant better advantages for the future.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/c658c4c63393b388bddd580631272f06e84caf19.gif)


That’s it for today. This and much more is now available on the intermission screen of the game. Feel free to share your thoughts & ideas in the comments and see you next time!


Title: Re: Aircraft Carrier Survival
Post by: Asid on October 07, 2020, 01:10:55 AM
(https://steamuserimages-a.akamaihd.net/ugc/1625195069397280154/526EDCFB7E116EB25117E89A50EC62B5D6A0714A/)

(https://steamuserimages-a.akamaihd.net/ugc/1625195069397278820/9A9390389B83C89B6602014AB8E8E7D6C4F6C78A/)

(https://steamuserimages-a.akamaihd.net/ugc/1625195069397278184/F22AD8D3DA5FC87BD3A20C94FAE2E99829A858A8/)

(https://steamuserimages-a.akamaihd.net/ugc/1625195069397220157/3B00B9D74FD3005F6D3EADFC854867EA198A0E57/)

(https://steamuserimages-a.akamaihd.net/ugc/1625195069397219573/94F408761BDF4C6D0BB6DCDD2412F79FC0101ED0/)

(https://steamuserimages-a.akamaihd.net/ugc/1625195069397219043/B356A6D1AF766C606AF436E44E9A77B5515035C9/)


Title: Re: Aircraft Carrier Survival
Post by: Asid on October 08, 2020, 02:09:03 AM
Steam Autumn Festival - ACS Demo
Wed, October 7, 2020

(https://steamcdn-a.akamaihd.net/steam/apps/1021100/ss_11ec309c51f01e2658fa2bcb4d3657ab93206781.1920x1080.jpg?t=1602053869)

We have some fantastic news for you today - the Aircraft Carrier Survival Demo will indeed be released as part of the Steam Game Festival.

We have prepared a detailed tutorial for you to play and once you get the hang of things - you can set off on an important military mission on the Coral Sea.

We also have some special surprises in store as a reward for completing the mission.

Join us TODAY, take the helm and lead your carrier to victory!


Title: Re: Aircraft Carrier Survival
Post by: Asid on October 10, 2020, 02:42:45 AM
Aircraft Carrier Survival - Demo #1 Gameplay
Oct 7, 2020

https://youtu.be/Lo3OihKwgB8


Title: Re: Aircraft Carrier Survival
Post by: Asid on March 31, 2021, 11:52:21 PM
Get Prologue now for free
Wed, 31 March 2021

(https://cdn.cloudflare.steamstatic.com/steam/apps/1493800/header.jpg)

Hello, Admirals!

We have some fantastic news to share with you!

The game lets you explore a totally different branch of the military - the Navy! Instead of repairing tanks that used to serve in the Army, take command of a full-blown aircraft carrier. Select your own crew, officers, equipment, and escort to complete each mission successfully. However, the seas are treacherous – you have to survive in a hostile environment in the middle of the ocean and fight back against your enemies.

You need to plan your missions, target your objectives and keep your crew safe from attacks. You can do that by assigning your crewmen to man the AA guns and aircraft or order them to handle hull flooding, fire outbreaks, and other threats

Get it now for free: https://store.steampowered.com/app/1493800/Aircraft_Carrier_Survival_Prologue/



Title: Re: Aircraft Carrier Survival
Post by: Asid on November 28, 2021, 03:00:50 PM
(https://cdn.akamai.steamstatic.com/steam/apps/1021100/extras/ACS_przebitki_na_pok%C5%82ad.gif)

Title: Re: Aircraft Carrier Survival
Post by: Asid on January 29, 2022, 12:07:45 AM
Dev log #4 - Crew Management and Defence
Fri, 28 January 2022

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/ee9085d278372a150796b9b1c26e8f317a341a48.png)

Crew Management and Defence

Crew and Defence

In this dev log, we will take a look at the crew members working on your aircraft carrier and how to manage them. These people keep your entire operation running, but assigning them to do the right tasks will make a huge difference in how quickly things are done on the ship. We will also go into the topic of defence - a crucial tool in preventing damage from oncoming attacks.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/d09cdf47f4d7b64a58bbf3f3b15a8fafed6b1499.gif)

Crew Management

Managing crew is simple - in the crew management menu, you will see crew units, represented with portraits. Each unit consists of about 100 men. As long as these units are healthy, you can drag and drop them to assign them to different department slots. Each unit provides efficiency to their department, and each department is responsible for different functions. Assign units to the departments where you want the biggest boost, but keep in mind that they will need time to transfer to a new department - so plan ahead! In addition, each unit has specialties that will impact how big of a bonus their department receives. Some units are better suited for specific departments, and some of them prefer to work alone or in a full team.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/35392c7d874762704836c54f008a3edef26986b8.gif)

In addition, each unit has specialties that will impact how big of a bonus their department receives. Some units are better suited for specific departments, and some of them prefer to work alone or in a full team.

Defence

Preparing the carrier’s defences in time is the key to surviving enemy attacks. The amount of defence points your fleet has at the moment of attack is compared to the enemy’s attack power. If you match it or exceed it - you’re very unlikely to take damage. But, if your defence is lower than the attack power, you better brace for impact - things are about to get dangerous! Your defence points can be increased in several ways.

You can assign crew units to man Anti-Aircraft Gun stations, just as you would any other department. The number of slots available in the AA section depends on how well your carrier is equipped - you can upgrade your ship to add more of them. With a well-prepared AA section, enemy planes will have a much harder time hitting your carrier.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/6a22177e4acee43e2d9f517a6bd286f36592074a.gif)

When preparing for a mission, you get to select the types of ships that will accompany you in your naval escort. You can choose to stack your fleet with Cruisers - each group of them will add defence points passively.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/c5b9181a5d613c62070930417823ad7a55f6f09b.gif)

Another way to gain defence points is by using your officers in the carrier’s island. Assigning an officer to the Combat Information Center will provide you with a point of defense, but that's not all - you can also issue an order for your naval escort to enter defensive position, allowing better protection from attackers.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/1c7f4780ee3707cdc8d6103d4f56e721ec58bfc5.gif)

If that’s not enough, you can always launch a Combat Air Patrol mission - this way a group of your best fighter planes will circle the area around the carrier, protecting from attacks and keeping an eye out for submarines.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/501e3f8edaa8a9b47ed419109c403f3f9680eaea.gif)

That is all for now. Keep an eye out for more exciting updates and news!

Title: Re: Aircraft Carrier Survival
Post by: Asid on February 09, 2022, 11:48:44 PM
DevLog #5 New Carriers!
Wed, 9 February 2022

New Carriers! What is new

Hi! In today’s devlog we'll talk about aircraft carriers… literally! Up to this day, there was only one aircraft carrier available in the game - CV-3 inspired by USS Saratoga.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/4bf6eb4bdbd387720e733dc0203e15f325fdfcb9.gif)

It only had two elevators, a relatively thin deck and not that much space on the island. Whether in campaign or in the Sandbox mode, you now can upgrade to CV-5 and later on to CV-9. Let’s talk about their strengths.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/1f00d56a3d1b106a93fbf02b5de397cd452977e8.gif)

CV-5

Inspired by USS Yorktown - a magnificent weapon of war - modernized and upgraded in almost every aspect when compared to the CV-3. Upgrading to CV-5 in the game gives a lot of benefits:
Additional aircraft elevator ensure much faster deployment of planes
New Island room grants access to three game-changing switches
A bunch of minor but useful upgrades!

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/fac6f9722d3f63c545e89c8a3e1e5d7faf56fa26.gif)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/d1b2eaca28fe9b6807968775f0cd63dd2c48ca1e.gif)

CV-9

An Essex Class inspired colossus. Upgrading to this one enables you as an Admiral to dominate the ocean. CV-9 is better in almost every way than its predecessors, but not for free. The maintenance needed for this beast of a carrier is enormous. Make sure you have a lot of crew teams available and your damage control tactics are on point!

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/a4c3c9e08bad96d572931a41a32dc942bbdfe729.gif)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/2b0c296a740b34a3c0abffd81d9b0768b76773b1.gif)

We won’t spoil all the fun by listing out features through. Get it in the game and see for yourself!
 
Title: Re: Aircraft Carrier Survival
Post by: Asid on March 12, 2022, 01:38:37 AM
DevLog #7 Campaign Mission Variety
Fri, March 11, 2022

Hi! Today we’ll talk about the campaign.

Previously there were only three missions available. Those who played the demo or the prologue surely remember the invasion of Port Moresby on the Coral Sea.
You had to navigate around enemy strike groups in order to reach a strategic position and stop the enemy troopships before they invaded the island. A time game was challenging and provided some extra depth to the objective. It was not only about targeting and sinking enemy ships. Positioning and prioritising targets played a role too. We wanted to have more missions such as this one, but even more creative and fun. Let me tell you about a couple examples.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/34590124/c10d0954881220c97f81272b472d474cba55f17b.gif)


Sea Battle

The campaign will be divided into four chapters. We wanted to end the chapter with a bang so one of the final missions happens amidst the entire naval battle. Dozens of ships on both sides fight each other over the large sea area. Your goal is to assist your allies and eliminate the key targets or provide enough firepower to tip the scales of victory.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/34590124/a94634a35525a8cec3fa097a860cf00e3432a0da.gif)

In order to illustrate the progress, we implemented a mechanic which allows non-carrier ships to bombard each other and cause damage. The remaining forces on both sides are visualised on a two-coloured progress bar. Once any end of this bar goes down to zero, the battle is over and the losing side is considered overwhelmed and must retreat.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/34590124/9ec757ea8f0f3ed08f8625543982be32dd8a401c.gif)

Rescue Mission

What if there are people awaiting rescue, enemies are still nearby and we are the only major force in the area? This is the foundation of one of the missions.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/34590124/b99bb601529a0658aa690f7e4b32caa3d1751002.gif)

There are lifeboats with people awaiting rescue around the map. They are running out of drinking water and strength to stay afloat. You can split your forces and arrange for rescue missions, but then you will become an easy target for enemies that may still be around.

Title: Re: Aircraft Carrier Survival
Post by: Asid on April 07, 2022, 02:23:32 AM
Save the date Admirals!
Wed, 6 April 2022

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/2a3543974d39beedb5fbf3473baa7e3c8dff7069.png)

The long-awaited release of the game is coming soon! 😎

On April 20th you will be able to play the full version of Aircraft Carrier Survival on Steam! 🛩

Title: Re: Aircraft Carrier Survival
Post by: Asid on June 03, 2022, 12:07:55 AM
Update 1.0
Thu, 2 June 2022

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/34590124/de649b2b1d1ed4fb2f6db1afcc04534db80450fb.png)

Hello Admirals! Today we come to you with more changes to the game that we hope will improve the game experience.

Game Changes:
- New language added to the game - Russian
- New language added to the game - Spanish
- New feature added to the game - mission recovery now can be done in parts as players can pick which squadrons to land
- New feature added to the game - mission recovery now shows the timer
- New feature added to the game - mission recovery can now be interrupted - remaining squadrons will wait for another chance to land
- New feature added to the game - carrier speed icon shows the current speed setting
- New content - a new escort ship was added to the game - Brooklyn (Type II)
- New content - a new escort ship was added to the game - Sims (Type II)

- fixed instances of deck blocking bug
- fixed escort skill ‘free mission’ save bug
- fixed sandbox objectives - timers should now allow completing all objectives
- fixed lost planes double counting in the campaign
- fixed bug in the crew inspector
- fixed bug with settings menu blocking the summary screen
- fixed Casablanca’s ‘remote pickup’ escort ability bug
- fixed - squadrons sent by escort ships no longer appear in ‘retrieve’ panel
- fixed summary screen bug
- localisation fix for chinese crew speciality descriptions
- minor localisation fixes for languages other than english
- minor balance changes

If you want to share your thoughts, opinions, found a bug or just want to chat - we are available.

Title: Re: Aircraft Carrier Survival
Post by: Asid on June 03, 2022, 12:08:12 AM
(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/34590124/155abc2510d71feb449c1672956d764b51b433cb.png)
Title: Re: Aircraft Carrier Survival
Post by: Asid on June 11, 2022, 10:30:40 PM
(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//34590124/dac0fbdb941e7a941eb7ca7182b90287746adf96.png)

Title: Re: Aircraft Carrier Survival
Post by: Asid on September 21, 2022, 12:08:22 AM
Hello Admirals!
Tue, September 20, 2022

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/34590124/7d079cb3e5f72009f61150c533cd65fee492bfdc.png)


We know you've been waiting patiently and looking for news about what's going on with ACS. I come to you with information that is still as fresh as a new telegram. First of all, we thank you very much for your interest and that you have not left our ship.

Unfortunately, the prolonged break in communication was impossible to jump through - we tried to assure you that the game will continue to improve. Still, as you have noticed, we needed time to give you more information. We want to assure you that the project has not been abandoned. The truth is that there have been some changes in the team, and we need time to adjust our schedule.

We have been looking for the right people to meet the tasks set before them, from fixing bugs to further developing the game. We are currently in the reorganization phase and preparing materials to implement minor and significant improvements to the game.

The new team is collecting all the comments that have been reported so far and has already undertaken to fix them, but we would still like to ask you to be patient for a while because, unfortunately, the latest update will appear in at least two months. If you want to give us more feedback, please feel free to channel #bugs on our discord or email devs@creativeforge.pl (Player.log and player-prev.log, are located in %appdata%..\LocalLow\GambitGamesStudio\AircraftCarrierSurvival <-- just type it into explorer)

We are pleased that you wanted to play the current version of this project, but we know it is inadequate. We want to improve and modernize it to a large extent, providing you with a product we will all be satisfied with.

As soon as we have further information, rest assured - you will know immediately.

Title: Re: Aircraft Carrier Survival
Post by: Asid on December 31, 2022, 12:30:17 AM
Future content update
Fri, 30 December 2022

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34590124/7d079cb3e5f72009f61150c533cd65fee492bfdc.png)


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Hello Admirals!


List of upcoming changes:

1. camera settings,
2. weather,
3. water,
4. Post process and colors of everything,
5. foam on the water,
6. NPC ship from which we move resources in the tutorial,
7. behavior of all NPC ships (moving on water);

The original plans were that we would make it with everything by the end of December, however, we need a few more moments to meet our quality requirements and conduct proper testing.

We would also like to wish you all the best for the coming 2023.

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Title: Re: Aircraft Carrier Survival
Post by: Asid on January 21, 2023, 12:39:12 AM
Announcement - Game Changes & Bug Fixes
Fri, 20 January 2023

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I’m Damon from Creative Storm Entertainment. Not to be confused with CreativeForge Games. A bit about myself: I'm the designer/developer of the Age of Gladiators and Raiders! Forsaken Earth series, as well as being a co-designer/developer on Deadwater Saloon.

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As Gambit Games is no more, I’ve been asked by CreativeForge to come in and help fix some of the bugs and make improvements to the game. Note that I am actually a fan of the game as well and have played the campaign to completion twice now (50+ hours on Steam), with 72% of achievements earned (a couple elude me like Purple Heart – I guess I just can’t stand seeing my crew members die).

One thing to note is that I have not played the sandbox mode as of yet, but plan on doing so soon. I understand there are some game breaking bugs there.

My strategy is to be transparent and push out series of smaller, but more frequent updates instead of larger and potentially more game-breaking ones. To my knowledge, the game hasn't received a patch since June of 2022. I intend to change that. In doing so, I'm likely going to forego some of the previously-promised visual changes (ocean color and foam, for example) and focus instead on what I think are more important gameplay impediments that need fixing.

I can't promise I'll get all the bugs fixed right away, but I'll listen and do my best.

These are some of the changes I have come up with from my gameplay:

    Add a Pause button
    Save system is still broken (slots disappear when using scroll bar)
    Saves do not work sometimes during missions – I intend to identify and fix this.
    Panel showing which planes are on deck at any given time (fighter, dive, torpedo) – I grew weary of counting how many of each plane type I had before planning airstrikes and think a quick UI addition can fix this problem.
    Show how many (planes on deck/planes required for mission) in launch rollover (instead of just how many planes required) – there have been too many times I’ve rolled one too many torpedo bombers and clogged up the deck during mission critical times.
    Health status UI bar on carrier (sections damaged / sections critical)
    Remove air strike not finding any targets – this one drives me crazy. If I recon an area and plan an airstrike, I find it frustrating when there are no targets found during the strike.
    Save attack cards – I would like to explore the ability to save a particular attack and use it again instead of having to remember which cards make for my most effective attacks.
    Remove random injuring of crew members (I find it aggravating when my crew members slip on wet decks and get critically injured)
    Faster airplane movement on decks – not sure about this one but would like to explore it a bit more.
    Add quick save notification – when I hit the f5 key, I sometimes am unsure if it actually saved.
    Duplicate ship abilities can be used – not sure if this will be too game-breaking and overpowering or not, but I would like to maybe consider bringing too or more of the same escort ships on a mission and being able to use their abilities even while the other one is on countdown. I suspect this one won’t be viable though.)
    Add Save message after successful save on the save/load screen
    Check sandbox mode for any bugs
    Review tutorial
    Add periodic auto-saves to the game, say every 24 hours or so.



Some of these may not be viable, but I wanted to run them past the community.

As mentioned before, I want to forego some of the aesthetic changes and focus on the game-breaking problems as well as some of the above quality of life changes first.

Thanks!

Title: Re: Aircraft Carrier Survival
Post by: Asid on February 05, 2023, 12:03:13 AM
Sandbox Movement Bug Fixed (And More)
Sat, 4 February 2023

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The sandbox movement bug has been fixed, plus managed to add a few more fixes and changes as well. More to come!
The sandbox movement bug has been fixed, plus managed to add a few more fixes and changes as well.

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Here is a list of all that has now been fixed or added with this update:

•   Fixed game-breaking bug where ship would not move in sandbox mode.
•   Added panel showing which planes are on deck (fighter, dive, torpedo) - this can be found at the bottom-right part of the UI. I found myself getting annoyed having to count which kind of planes I had on deck at any give time, so figured this would be a good change.
•   Fixed waypoint bug on tactical screen that sometimes crashed save games or froze ship. The waypoints are now reset if this happens.
•   Added ability to save combat cards when cancelling airstrike. It used to be if you planned an airstrike only to find yourself out of range for pickup, you would cancel it and have to re-do all the cards again. That drove me crazy. This fixes that.
•   Fixed pixelated medal sprites.
•   Add quick save notification. I like to know when hitting f5 that the game is actually saving. Note this has not been localized yet. Coming soon.
•   Fixed save indexing bug.
•   Order of saves now shown starting from newest to oldest.


More to come.

Now that I know my way a bit more around the project, I will be posted smaller and more incremental changes as listed in my forum thread. Pause button for the tactical map is slated for the next update, along with a few others.

Hope you enjoy! I'm going to do another sandbox run myself.

Title: Re: Aircraft Carrier Survival
Post by: Asid on February 22, 2023, 12:02:32 AM
Game Update - Pause Button, Bug Fixes, And More
Tue, 21 February 2023

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Second update of February includes the addition of a tactical pause button and more.

Next round of changes can be seen below. Thanks for continued feedback.


Tactical Pause Button - it bothered me while playing through the game that I couldn't pause the tactical screen in order to issue commands and just think about what I wanted to do. It was a bit of a challenge with the current code and I had to dust off the ol' Photoshop, but I managed to add a pause button to the tactical screen. You will be able to issue office orders, plan missions, task crew mates and more while the game is paused. Note that pause is not available on the tutorial.

Air Strike - added a button on the air strike screen to clear all cards and reset the mission. This is conjunction with the last update where previously cancelled air strikes would preserve the chosen cards.

Fixed bug where camera would start sometimes beneath the carrier during mission start

Fixed some incorrect text on the tutorial.

Added quick save message for other languages after hitting F5 (used to not have any indication that a game was saved).


Plan is to continue to push out smaller updates like this one.

Thanks!