Dogs Of War Vu

Network of Friends => World War II Europe 1939-1945 => Schwerpunkt => Patches/Updates => Topic started by: Asid on May 31, 2016, 02:33:11 AM

Title: WWIIE Patch v1.07
Post by: Asid on May 31, 2016, 02:33:11 AM
World War II Europe
Patch  v1.07
Released:
Size:
Download: You need to contact Schwerpunkt for the latest installer Click Here (http://schwerpunktgames.com/contact/)


Changes (from v1.06)

1. The following ports can have more than six naval units in them;  Gibraltor, Alexandria, Taranto, Portsmouth,
Murmansk and Antwerp.
2. WWIIE now displays the number of units in a hex of the selected type in the Command Panel if it is over 6 (naval).
3. WWIIE now displays the player with the Initiative at start on scenario selection and Game Status screens.
4. Fixed units without unit type in #42.
5. Removed Finnish naval units from scenario #43.
6. Fixed bug in determining valid destination hexes for moves through bocage hexes.
7. Friendly ground unit occupies defender's hex if there is no enemy ground unit in the hex.  Fixed bug that allowed
enemy air and naval units to block occupation.
8. Added "Disband on map unit" standard operation.  Available via right click (Locked Ops) only, same as split and
reform units. Unit to be disbanded must be friendly, on map and in supply. Only available for the following
countries; Germany, Finland, Romania, Italy, USA, UK, France and Russia.
9. Added capability for the user to select which attacker unit(s) occupies defender's hex if there is no enemy ground
unit in the hex. Yes means advance, no means no advance, Cancel means you do not want to advance any other units.
10. Added a prompt reminding player to perform Naval Supply or Landing operation for selected scenarios. Scenarios are
identified in the Design Notes. For example, scenario #17 Crusader requires an Axis Naval Supply or Landing operation
each turn, or all Axis units in North Africa are out of supply.
11. Clarified the text on the Close Scenario prompt.  Selecting Yes closes the scenario, while selecting No returns the
player to the scenario.
12. Combats with breakthrough units are identfied in the Ground Combat Report.
13. All Combat Reports are now standardized, same as Ground to Ground Combat Report in v106.
14. A link on the Combat Report will center the low level map on the hex where each combat occurred.
15. CTRL and mouse move will now display the number of each combat type (e.g. Air to Air) that last occurred in a hex,
plus the total number of combats of each type that occurred in the hex.
16. No air ops except Air Recon affects FOW display of enemy units..
17. UNDO will no longer work on Air Recon ops if FOW optional rule is selected.
18. Changed #22 El Alamein and Pursuit scenario west boundary from zero to 140 so that it covers El Alamein to Tripoli.
19. Changed #23 Torch and Pursuit scenario east boundary from 335 to 209 so that it covers Operation Torch and pursuit
to Tunisia. Also added in that French units surrender if Alger is captured by the Allies, and if
Surrender on Loss of Capital City optional rule is chosen.
20. Added a different stack move capability.  Depressing the SHIFT key when selecting the HQ unit of a stack will allow
stack move of all units in the stack that are children to that HQ unit. e.g. To move a Soviet Tank Corps, depress SHIFT
when selecting the HQ unit, and then move the entire corps at once.  Current stack move method continues to operate as
it is in v106 if a combat unit is selected.
   
End