Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Racing => Topic started by: Asid on March 15, 2019, 01:06:01 PM

Title: Wreckfest
Post by: Asid on March 15, 2019, 01:06:01 PM
(https://steamcdn-a.akamaihd.net/steam/apps/228380/header.jpg?t=1542975514)

Wreckfest is a demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.


Home page  (https://order.wreckfestgame.com/)
Steam  (https://store.steampowered.com/app/228380/Wreckfest/)
Official forum  (https://steamcommunity.com/app/228380/discussions/)
Youtube  (https://www.youtube.com/user/NordicgamesAT/search?query=wreckfest)


Single-player, Multi-player, Online Multi-Player


Wreckfest - Official Launch Trailer

https://youtu.be/cbsDiIuI7KQ


About

Break the rules and take full-contact racing to the limit with Wreckfest!

Expect epic crashes, neck-to-neck fights over the finish line and brand-new ways for metal to bend – These are the once-in-a-lifetime moments that can only be achieved in Wreckfest, with its true-to-life physics simulation crafted by legendary developer Bugbear, who also brought you FlatOut 1 & 2!

Burn rubber and shred metal in the ultimate driving playground!

Wreckfest is jam-packed with upgrade and customization options. Whether you are preparing for your next demolition derby with reinforced bumpers, roll cages, side protectors and much more, or setting your car up for a banger race with engine performance parts like air filters, camshafts, fuel systems, etc., Wreckfest is shaping up to be the best combative motorsport game out there.

Drive hard. Die last.

Unique Racing Experience
Exhilarating no-rules racing action with defining, once-in-a-lifetime moments that can be achieved only with a true-to-life physics simulation. Witness insane neck-to-neck fighting on high-speed circuits, face total destruction madness on crazy courses with intersections and oncoming traffic, or go for demolition dominance in derby arenas.
(https://steamcdn-a.akamaihd.net/steam/apps/228380/extras/A+_Feature_Deformation.png?t=1542975514)

Awesome Cars
Our cars are old, banged up, patched together... They ooze style and character! From old American heavy-hitters to agile Europeans and fun Asians, you won’t find anything like this in other games.
(https://steamcdn-a.akamaihd.net/steam/apps/228380/extras/awesomecars.png?t=1542975514)

Meaningful Customization
Change not only the look of your cars but also upgrade their body armor – Reinforce them with heavy iron that protects you from damage, but also adds weight, which impacts the cars handling. Modify your car to make a robust tank or a fragile but lightning-fast rocket, or anything in between!
(https://steamcdn-a.akamaihd.net/steam/apps/228380/extras/Customization2.png?t=1542975514)

Multiplayer
Wreck your friends online and take racing to the limit while chasing for demolition dominance!
(https://steamcdn-a.akamaihd.net/steam/apps/228380/extras/Multiplayer.png?t=1542975514)

Challenge modes
Have hilarious fun with lawn mowers and upon release also with crop harvesters, school buses, three-wheelers and more!
(https://steamcdn-a.akamaihd.net/steam/apps/228380/extras/Challenge.png?t=1542975514)

Career mode
Battle for championships, earn experience, unlock new upgrades and cars, and become the all-time Wreckfest champion!
(https://steamcdn-a.akamaihd.net/steam/apps/228380/extras/store-shot02b.jpg?t=1542975514)

Mod support
Want to go completely nuts? Have a look at the Steam Workshop where you'll find a huge selection of mods that add monster trucks, tracks with moon-high jumps or even classic maps from famous destruction-themed games!


(https://steamcdn-a.akamaihd.net/steam/apps/228380/ss_2dd0be7f2fd755e634f7e06d2a89a28fed42f544.1920x1080.jpg?t=1542975514)

(https://steamcdn-a.akamaihd.net/steam/apps/228380/ss_fca67a7c7a8e9fb2030f9373b95fd57c555f41b8.1920x1080.jpg?t=1542975514)

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(https://steamcdn-a.akamaihd.net/steam/apps/228380/ss_3d2e5192ab4e52d8c4d6018701a70d229d4999dc.1920x1080.jpg?t=1542975514)

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(https://steamcdn-a.akamaihd.net/steam/apps/228380/ss_e508ed002d4bfb3c9bf3c4e69afe9aa007cf6bdb.1920x1080.jpg?t=1542975514)

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(https://steamcdn-a.akamaihd.net/steam/apps/228380/ss_a72a72c99fd0607db2c3d1cf011f39fd0a676609.1920x1080.jpg?t=1542975514)

(https://steamcdn-a.akamaihd.net/steam/apps/228380/ss_94f6aebc5bac257f33a0e45b76caae00b50e984d.1920x1080.jpg?t=1542975514)

(https://steamcdn-a.akamaihd.net/steam/apps/228380/ss_daeea1227c54cb1e427501dc363a691b519458bd.1920x1080.jpg?t=1542975514)

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Title: Re: Wreckfest
Post by: Asid on April 26, 2019, 01:36:35 PM
Collision Improvements
26 Apr @ 11:23am - jannesBB   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4329286/9c9aa813117da23a514607a90fedd1a675a923cf.jpg)

Howdy friends,

As we've mentioned previously, while porting the game to the consoles we're also using the opportunity to improve many aspects of the game. During the past weeks we've already been introducing some of the improvements to you but we're not stopping yet.

One pet peeves we've been fighting with for a long time has been the lack of proper collision detection of the car bodies on the vertical axis (up/down), meaning that when cars have gotten on top of each other, for example when landing a jump, they have often clipped into each other and become a tangled mess. If you've played the game any longer than for a few minutes you've no doubt noticed this grievance – and many of you have, based on your feedback – and it's indeed frustrating, sometimes even getting you wrecked instantly when someone lands on top of your car and the cars get stuck into each other, causing them to deform like there's no tomorrow and resulting in massive damage.

Well – we're happy to let you know that no more! Check this out:

(https://i.imgur.com/rGbXSsQ.gif)

See what happens? Apart from that looking very unhealthy for the driver of the Rocket, the cars speeding from the ramp hit the car on the ground as well as each other, but instead of clipping into each other, the cars get beautifully deformed and are able to continue racing. Pretty neat, isn't it? Not only it looks much better (as in, less glitch-y) but it also makes a huge gameplay difference especially on tracks with jumps.

Now, there are still some pesky details regarding the collisions that we need to work out but with the main issue solved we're confident that they can be sorted out pretty easily and that we can push out this improvement in the next update.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4329286/9f6c43129f2f8fce8cc08f68d9dc94eb56e6ec15.jpg)

In the grand scheme of things this is admittedly a pretty small detail but since it can have quite a significant impact on the gameplay and knowing how much many of you have been looking forward to an improvement, we thought we'd already give you a sneak peek.

Play it again, Sam:

(https://i.imgur.com/51Ytrh8.gif)

Thanks for all your support and stay tuned!
Title: Re: Wreckfest
Post by: Asid on May 11, 2019, 12:10:15 AM
A Selection of The Very Tracks Becoming Official + Interview With Tor!
10 May @ 12:39pm - jannesBB   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4329286/7f88892003a41bcc4c658b0626edf0815db111af.jpg)

Hello friends,

In case you have ever dabbled with mods for Wreckfest, you would have been hard-pressed not to pay attention to a track pack having an intriguing name The Very Track Pack available on the game's Steam Workshop. In case you're not familiar with the mod, it's an impressive collection of tracks by an ever-prolific modder Tor Ole Lerbζk who goes by the name The Very End in the community circles. The Very Track Pack has been one of the most popular mods on the Workshop ever since it's inception in 2016, and indeed, it's also a mainstay on many community servers running custom content.

Now there are many remarkable mods available on the Workshop, yet we've always been particularly impressed by Tor's work, not only because of the sheer amount of varied content included but also because his tracks are fun and feel like they're a perfect match for our game. In fact, many of the Tor's tracks would fit right in to the base game! That lead us to think that actually, why not make some of them part of the base game so that more people can enjoy them? So, we got into talks with Tor, got him interested and that's exactly what happened!

As a result, we're thrilled to let you know that two of Tor's track will be coming to the game as official content in the next update, and they will be included in the console version at launch. We've started with the rallycross style tracks since those are always loved by everyone and fit the bill perfectly, with more on the way. Together with Tor, we've also been busy giving these tracks a makeover so what you will be getting are the absolute definite versions of the tracks that have been completely overhauled. Tor being as prolific as he is, he's been helping us otherwise too, creating for example animated banners, pennants and camera cranes that will reinforce the dynamic nature of our tracks. All those will make their way to the game in the next update, and no doubt Tor is already busy hatching up new improvements!

A huge props to Tor for making this happen since he had to go through the trouble of setting up a business for himself and sort out all sorts of legalities, but at the end it all worked out great.

Check out some impressions below:

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4329286/c46707399dab6abd723cf78b0d3d4f690062fea4.jpg)

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Given the occasion, we also thought this would be a great opportunity to get up close and personal with Tor and give you a glimpse of the man behind the tracks. Most of the time you get to play the mods and appreciate them, but the authors themselves are very little known. Time to change that! And who knows, maybe he can even share some modding tips so without further adieu:

Thanks for taking the time to answer a few questions for the fans of Wreckfest! To start this off: could you please introduce us to the man behind the mods and tell us a bit about yourself, your background, and what you do?

Thank you so much for this warm welcome!

The name is Tor Ole Lerbζk, a 31-year-old potato from southern parts of Norway. I have done a range of things over the course of the years, such as been a firefighter in the military, driven trucks (the big ones), worked at factories and worked at call center just to mention some of my work experience (hence the potato reference).

These days I am working on my master degree at the University of Agder, in Information Systems Development and Management. Bachelor in same topic, with a deep-dive into developing a GDPR compliant newspaper system (yes, you have my rights to use my data in any way you like).
Regardless of what I have done and what I do, the interest in computers and games has been there since I was a child. It always fascinated me, regardless of genre of game. Being as old as me I have grown up to witness the birth and extreme development of computers and games! I still remember those good ol’ days playing the Destruction Derby series, Carmageddon, Unreal Tournament, Command & Conquer series etc.

You're hailing from Norway. How is it like being a gearhead in there? Do you also do folk-racing or demolition derby, and if yes, have you ever attended such an event?

It is great! Being spoiled by living in a small country with rich natural resources means most people have the means of doing (mostly) what they want. We have a pretty good folkrace scene, as well as a range of other leagues and classes, despite our small population. I’ve never been lucky enough to participate myself (I do really suck at fixing things), but I do regularly drive to the close by tracks Konsmo and Rugsland to watch the show. The smell, the sound, the entertainment of watching these crap machines drive around on small tracks is just too much of a fun to miss out on. I don’t know if you are aware of this, but folkrace in Norway is made to be accessible. If someone offers a certain amount for the cars, they have to be sold to this person, meaning that the attenders keep their cars as cheap as possible to ensure that people won’t buy these. When you have this combination of cheap cars and part-time drivers just wanting to have a bit of fun on the weekends this makes for a great show for those lucky enough to witness it!

As for derbies – I love them too! But never seen on in life. Actually, anything that involves cars and crashing makes me exciting, regardless the league.

What is it that made you choose Wreckfest as your modding platform? What makes it special?

The base of the game and the accessibility. By base I mean the gameplay, the feeling of the game. I like simulators and I like arcade racers, but blending the best of these two worlds together in an entertaining package sold me. It just feels good, and it is fun and accessible, a balance which I have not felt since probably the two first FlatOut iterations.

Secondly, accessibility. Sure, it was a nightmare in the start to learn everything from scratch, but at same time most other games don’t have any native way of getting your work into the game. When you get past the technical and artistic challenges, getting your creation into the game is not so much a big issue as the two first aspects. Furthermore, having the ability to peek into the file structure and read most of the game files helps understanding how everything is interconnected. This I have never seen in other games (even if they support custom additions), making it a natural platform for me to develop on.

What drew you towards modding initially and how did you learn how to make mods? You didn't start modding with Wreckfest, right?

I guess with age you start to know yourself a bit more. The creative part of me (which I for the better part of my life believed I didn’t have) just kept growing over the years, and the wish to create something just became too much too ignore. The turning point was Wreckfest, firstly through the BagEdit tool. Here I could change a range of parameters, such as creating suicidal AI’s, indestructible player cars, bombs, random events and so on. But the more I did this, the more I wanted to truly create, to build something from bottom up. There really was no other way, I had to learn a 3d modelling software.

I remember opening 3ds Max for the first time and wondering “what am I even looking at?”. To even get anywhere, I used days, weeks, months (or has it been years already?) looking at guides, learning one small bit at the time. Learning one thing lead me to wanting to learn more, and thus the cycle continued – and continues. I still got a long way to go but seeing how starting from zero around 3 years ago to where I am now, it makes me happy for the future. There is so much to learn, so much to create! So back to original question, despite some small mod projects to games in the Command and Conquer series as well as the game Crashday, Wreckfest was my first actual game to truly mod on more than just a technical level.

You are known for being a very prolific content creator, constantly evolving and trying to break boundaries of Wreckfest modding. Where do you get your inspiration from? Do you ever sleep?

Probably not enough, hence my constant red eyes and blue bags under them… *sigh* The fun part is, inspiration comes in many shapes and forms. Sometimes they just fall into my head at evening while I should really sleep, sometimes by listening to music, walking in the nature, watching ski jumping on TV (…), playing other games, speaking with friends, daydreaming and so on. It’s the moments when I try to not force the thoughts on new ideas and projects that they just sort of reveals themselves to me. Fun thing is, the more I delve into the 3d modelling word, the more inspired I can be by the stupidest stuff. Like yesterday for example. Walked in the local forest, and then I saw this lovely small dirt road with an interesting transition to the surrounding terrain. My head thought following: “This is lovely, I want to create a forest road course sometime with these elements”. I guess what I try to say is, creativity and inspiration comes in many shapes and forms, don’t try to force it. Listen with your eyes and mind to your soundings – you’ll be surprised what you mind can do at it’s own when you do not force it.

Are there any tools, tips or tricks you would recommend to budding mod authors? What's the best way to get started with modding?

Oh, this is a tricky one! If you read on the web you’ll find “best guides” or “best tools / practices” etc., but ultimately it is about finding your own way. I read somewhere from someone much wiser than me something like the following: “a program is a mere canvas and extension of your imagination”. What I think this means: find the path that works for you. If it be Blender or 3ds Max, Photoshop or Gimp, etc. Find the thing that feels just right for you. Take small steps, look ahead, and accept that you will never truly create that “perfect piece”. Don’t be discouraged by last sentence, what it means is that as you progress your skills, you will also progress your own expectations. Nobody judges you as hard as yourself, but instead of looking at it as a bad thing, think of it is a personal development. We will never be perfect, nor is it the goal, but it will regardless make us better humans - or in this context, better creators.

What are your future plans? Where do you see yourself, say, two years from now?

Hmm! Then the question becomes how much honest do I dare and want to be? ;) Well, on a practical level my first goal is to finish master’s degree by spring next year. And that is mostly it for the practicalities. Then we delve a bit into “what do I want”? I think it is safe to say that what these last 3 years has taught me, is that I aspire, work and dream towards being able to be a full-time software / game developer. Being able to invest all my time and energy, (and not school and two part time jobs at same time), at creating software with a team of people is what I’d hope I will be doing. At same time I got to be realistic; it is a hard marked and a lot of more talented people out there, yet again, dreams are important and what drives us forward. Time will show; I don’t know what the future holds, but I will nevertheless meet it, head-on and ensure to make the best out of it!

Is there anything else you would like to add?

Even if I am extremely humbled by all this attention, I wish to put the spotlight on the teams. By teams I mean both the team around me at the modding community scene but also team Bugbear. The former has brought so many ideas, thoughts, feedback and joy to me personal, and I think it would be unfair for me taking all the credits. Much of what the mod has become is because of you, and there are lot of unsung heroes here. The same goes for the latter, team Bugbear. I won’t do name calling, but you know who you are, you who has answered so many AI questions, tech questions, art questions, personal motivation and support in times when needed.

I believe in the effort of the team and a group of people. One person only reaches so far, but a team of people working together can move the world. If anything, this horrible long text and history should be a testimony of what lengths people can go with the support of others. This is why modding communities are so important; We inspire and help each other’s to bring forth the best in us and create truly unique creations only limited by our imagination! (Oh and time, please, give me like 2 semi-trucks of time please! There is just not enough time in this world!)



A huge thanks to Tor for taking the time to answer our questions! Like said earlier, a number of Tor's overhauled tracks are coming to the base game in the next update but in case you can't wait make sure to check out The Very Track Pack in the Steam Workshop (and if you do, make sure to let Tor know!):

https://steamcommunity.com/games/228380/announcements/detail/1615015161609500330
Title: Re: Wreckfest
Post by: Asid on August 26, 2019, 12:34:47 PM
Season Pass + Major Update Coming!
26 AUG @ 8:13AM - JANNESBB

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4329286/2c1d961373eaa454915a7796df34df9d49f53f4e.jpg)

Howdy fellas,

On Tuesday, the Season Pass will be launched on Steam. As it's already available for consoles it's something that many of you folks have been asking for – and for a pretty good reason too, since it grants you access to the expanding world of Wreckfest for one neat bundle price.

The Season Pass contains:
•   Multiple vehicle packs containing 20 crazy and iconic cars.
•   Roof decoration pack with 20 fun and insane roof props.
•   Car customization pack with new armor, rims and more.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4329286/de762597bfa2475230cba6a3a68fd1e31b8c8a03.jpg)

All items will be released post launch of Wreckfest, over the course of 8 DLC packs.

And that's not the only major news today. To celebrate the launch of the game on consoles, later this week Wreckfest will receive a hefty free PC update, bringing the game up to par with the console versions and containing the following major improvements:

•   Four new racing tracks and one derby arena.
•   Three new exciting challenge vehicles.
•   One new career reward race car.
•   Major performance optimizations.
•   More varied AI cars and new career events.
•   Additional daytimes for all tracks.
•   Polished and more detailed environments.
•   Improved, more refined user interface.
•   Overhauled lobby functionality.
•   Collision improvements.
•   ...and a lot more!

We're still sorting out the remaining issues and finalizing the update, but we're planning on getting it out of the door as soon as we can. Stay tuned for more details about the update soon and thanks for your support!


Title: Re: Wreckfest
Post by: Asid on October 24, 2019, 05:52:11 PM
Fall Update now available!
Thu, 24 October 2019

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4329286/7b28b5614ff3b10a6569d193810fdc882e36dc1c.png)

Howdy fellas,

The weather's getting colder at least in our parts of the world, but in the cockpit it's getting warmer and warmer, if not downright hot. We're happy to let you know that the latest update of the game is out and, and we have a surprise for you: among other goodies the update brings you not only one, but two new tracks!

The first track, Drytown Desert, is a more technical, rallycross style romp that features great rolling flow as well as a couple of cool underpasses and definitely takes some proper skill to master. Then if you're more into wrecking stuff, fret not since the other new track, Rockfield Roughspot, is a rundown dirt speedway that began its life in The Very Track Pack by the ever so prolific content creator Tor Ole but now has banked corners as well as some bumps and jumps thrown in for a good measure. In the heat of the racing, this track can definitely make you feel like you're between a rock and a hard place!

And of course, that's not all. The update also features some much-requested features such as Steam Cloud support and Steam Achievements and a whole host of other neat improvements such as improved offline and online performance, third damage mode, user interface improvements and so on. Be sure to check below for the complete list of changes with comments, update your game and start wrecking!

CONTENT

•   Added two new tracks: Drytown Desert and Rockfield Roughspot.

ENGINE

•   Optimized loading times.
•   Added Steam Achievements. Except for "Rocketeer" (Reach 210 Km/h (130 Mph) With Rocket), already achieved ones will unlock retrospectively upon launching the game.
•   Added support for Steam Cloud. Note that the game's save data is now located in "Documents/My Games/wreckfest" (old save data will be copied over in the first-time launch).
•   Improved mesh particle culling, improving framerate especially in events featuring large vehicles.
•   Glow particles no longer appear completely white.

GAMEPLAY

•   Added a third damage mode that some have been requesting: "Intense". This is same as the "Realistic" mode with which the console versions launched, in other words, "Realistic" with attacker's advantage enabled.
•   Added an AI Set for Limo.
•   Added Big Rig and Limo to the "Special Mix" AI Set.
•   Increased Wingman strength.
•   Reduced Limo strength slightly.
•   Taking the loop on "Deathloop" no longer causes damage to the car.
•   Improved Honey Pot panel damage so that panels get detached correctly.
•   Wheels no longer clip the fenders of Venom as easily.
•   Wheels no longer clip the fenders of Outlaw as easily.
•   Lawnmower and other small vehicles are no longer invincible against small to medium nudges.
•   Improved AI raceline on various tracks.

INTERFACE

•   Added improved iconography to the garage user interface.
•   Added new, unique icons for armor and visual upgrade parts.
•   Added upgrade tier icons for performance parts.
•   In career heat races, event specific loading screen is now displayed also between the heats.
•   In custom events, the correct AI Set is now displayed after changing the vehicle.
•   HUD can no longer appear in the main menu after being disconnected from an online session.
•   Health bar no longer appears full when the player has 1 health point left.

MULTIPLAYER

•   Improved local car prediction precision to reduce input lag.
•   Increased maximum allowed prediction time for remote cars to reduce warping with high latency.
•   In lobby, the server name no longer overlaps the track name at the top.
•   Lobby options are no longer incorrectly grayed out in case the user is in the Tune screen when a track change occurs.
•   Idling during an online event no longer results in the player being kicked from the server.
•   Added back the "Add Bot" button to lobby.

AUDIO

•   Collision effects are more crunchy now.

MODDING

•   In-game modding tools now work again.
•   Modifying minimap settings (bag filetype "mise") no longer trickers anti-tamper protection.

Title: Re: Wreckfest
Post by: Asid on November 12, 2019, 02:04:02 PM
Update released!
Tue, 12 November 2019

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4329286/d4cad7e467dde88df08c4970ebc06937a31f65b6.jpg)

Dear all,

The latest update is now available, containing following improvements:
SYSTEM

•   Optimized mesh particle performance.

•  Added leaderboards for the two new tracks in the Fall Update.

USER INTERFACE

•   Added upgrade tier icons for armor and visual upgrade parts as well.
•   Improved icons of the upgrade parts and replaced inconsistent ones.
•   In career, changed "Stars" to "Bonus Targets" for consistency reasons.
•   Health bar no longer shows full health when the player has two points of health left.
•   Proper button icons are now shown in the user interface when using keyboard and mouse.

GAMEPLAY

•   Loaner cars are now available in custom events as well.
•   Added new racing and demolition derby loaner cars.
•   Both Sofa Car and Harvester can be loaned now too.
•   Visual props no longer get detached from the slightest nudge.
•   In career, "Sandpit Showdown" now has the correct number of events.

MULTIPLAYER

•   Input lag reduced.
•   The player intended by the user is now correctly selected when opening the context menu.
•   Chat (event log) no longer stops working intermittently.


Happy wrecking!

Title: Re: Wreckfest
Post by: Asid on November 27, 2019, 03:41:54 AM
Wreckfest Steel & Wheels pack out today
Tue, 26 November 2019

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7564110/eb3eb7014ecc8fd3ceea640f7c2430cd4a012519.jpg)

Wreckfest Steel & Wheels pack out today

Vienna, AUSTRIA / Helsinki, FINLAND, November 26th, 2019 - Turn your cars into true beasts of steel with this heavy armor pack! Get your car ready for all-out demolition derby battles with heavy bumpers, side protectors, and roll cages. Or add some wrecking style with wild exhausts, spoilers, and wheels. The Steel & Wheels pack comes with over 30 armor and customization items and is out today.

https://store.steampowered.com/app/1135438/Wreckfest__Steel__Wheels_Pack/


Watch the trailer:

https://youtu.be/MlHheXTAxHs


The Steel & Wheels pack is part of the Season Pass, which is including 20 new cars, 20 special roof decorations and additional car customizations like armor, rims and more. This new content will be released step by step, along with free content updates.


Title: Re: Wreckfest
Post by: Asid on December 18, 2019, 02:46:52 AM
Holiday Update released!
Tue, 17 December 2019

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4329286/d0eeb2ba4445893e540547d61e7a8ba541cf0069.jpg)

https://youtu.be/tNPLrEgiDwE


HIGHLIGHTS

•   Two new tracks: Hellride & Vale Falls Circuit
•   Event voting in multiplayer
•   Player hosted public servers
•   Car customization in multiplayer lobby
•   Visualization for cars that just have been reset
•   Ragdoll can now be reset after driver was ejected
•   Support for DLC Modified Monsters Car Pack
•   Various stability & performance improvements

DETAILED CHANGELOG


Game version

•   PC: 1.254741


CONTENT

•   Added two new tracks: Hellride & Vale Falls Circuit
•   Added support for DLC Modified Monsters Car Pack


MULTIPLAYER

•   It's now possible to change (and purchase) vehicle upgrades and paint job directly in the lobby.
•   Implemented track voting. If voting is enabled, clients vote on the next event after they're back in the lobby after event results, choosing from previous event again, or one of two other events from the current rotation.
•   Improved prediction precision of suspension geometry and steering, enhancing gameplay experience especially with high latency.
•   Voting can be enabled and disabled in the server config (please see the example config for more information).
•   A dedicated server can be now excluded from being joined by users entering Quick Match by using "exclude_from_quickplay=0" server setting.
•   Client is no longer kicked out of multiplayer when connection to Steam is lost.


GAMEPLAY

•   Ragdolling no longer results in the player being wrecked; instead, the ragdoll can be reset back into the vehicle by using the reset button. As a consequence, the player will be only actually wrecked after the vehicle health drops to zero. Note that this also applies to the AI Players.
•   A vehicle that has just been reset is now visualized in ghost mode.
•   Limousine car is now slightly weaker.
•   Chase camera now avoid clipping into vehicles and zooms closer whenever a vehicle is right behind the player to make sure the view is not obstructed.
•   Camera no longer snaps into a position due to a bottom collision to the car.
•   Transitioning into and out of camera look-around mode is now seamless.
•   Improved "Intense" damage mode so that now the attacker takes less damage, as designed.
•   Backfire pop now works on AI and remote cars as well.
•   The wheels from Steel & Wheels DLC now have correct physical properties including mass.
•   The window bars from Steel & Wheel DLC are now correctly hidden when using the cockpit camera.
•   Roadslayer window mesh now has the correct weight.
•   Improved suspension geometry of a number of vehicles.
•   Improved Sofa Car handling.
•   (PC) Leaderboards have been reset.


USER INTERFACE

•   Reset button key is now correctly hidden while holding reset button.
•   High ping warning message is no longer stuck on the screen after leaving multiplayer.
•   Quit prompt is now correct cleared after the event starts in case it was open in lobby.
•   Added a slight delay to the end of the Last Man Standing so that's it not as abrupt.


AUDIO

•   Mixdown improvements and other tweaks.
•   Post-race experience bar audio effect is now correctly stopped when user skips the screen.


SYSTEM

•   Various stability and performance improvements.
•   The game no longer sporadically crashes to "Out of Index Buffer Memory" during multiplayer.
•   The game no longer crashes when equipping "Racing Wing" on the Warwagon while trunk lid has been removed by another upgrade.
•   The game no longer crashes to "Could not open file for writing: save/settings.conf" when settings file is invalid.
•   The game no longer crashes upon launching when certain input devices are plugged in.
•   Implemented wheel hub collisions.


Happy Holidays from the entire team of Bugbear!

Title: Re: Wreckfest
Post by: Asid on February 13, 2020, 08:51:31 PM
Update for Rusty Rats Car Pack DLC now available
Thu, 13 February 202

To coincide with the DLC launch, we've also taken the opportunity to update the game to the latest version on all platforms to bring forth the latest bug fixes and quality of life enhancements, including a number of critical improvements to online functionality. For full information on the latest update please check out the full release notes of the patch below.

Game version

PC: 1.255957


CONTENT
•   Added support for DLC Rusty Rats Car Pack.


MULTIPLAYER

•   Increased robustness of the console window.
•   Server no longer crashes when "%" character is used anywhere in a message or a username.
•   All vehicles are no longer shown as "Not Eligible" for the host if "Host's Car" car restriction is set.
•   UI is now correctly handled whenever player is kicked while in the lobby sub menus.
•   AI now correctly uses the difficulty settings as set in the lobby options.
•   AI difficulty can be now configured in the dedicated server settings.
•   Clients are now given more time to load the cars during the countdown, reducing lag spikes in the lobby.[/li][/list]


GAMEPLAY
•   The player starting credits (10 000 CR) are now correctly awarded when launching the game for the first time.
•   Credits rewarded during an online session are no longer lost when terminating the game (instead of quitting properly) while in lobby.
•   Added release delay to digital clutch to prevent shifting exploit (previously you could shift instantly, giving unfair advantage).
•   In derby events, AI now has better awareness of the arena boundaries, reducing the chance of it smashing blindly into barriers.
•   AI now uses Roadcutter in Class A.
•   On Big Valley Speedway Figure 8, it's no longer possible to cut the first lap short.
•   On Hellride, it should be no longer possible to drive on top of the steel mesh and cause the game to glitch out.
•   Reset effect (car flickering) can now be enabled/disabled in the Settings, Gameplay menu.
•   1st person camera angles now work correctly on Bugzilla.
•   Exhaust backfire effect now works correctly when "Big Headers" are equipped for Starbeast.
•   Track surface information is now correctly displayed for Vale Falls.
•   Improved Wardigger suspension setups.


AUDIO
•   Replaced the engine audio for Hornet.
•   Loudness balancing of vehicle engine audio.
•   5.1 surround mixdown and 3D attenuations adjusted for more precise spatial positioning of ai vehicles.
•   Adjusted concrete wall collision effect asset design to match game engine implementation.


SYSTEM
•   Fixed a rendering issue that resulted in the skidmarks flickering occasionally.
•   Fixed contact effects for large vehicles such as School Bus and Motorhome.
•   Added guards to prevent the save data from becoming corrupt.
•   The game now attempts to remove the bogus read-only flag from the save data files that caused the game not to launch.


Thanks for taking the ride with us and happy wrecking!

Title: Re: Wreckfest
Post by: Asid on February 28, 2020, 12:07:42 AM
February Update with new tracks released!
Thu, 27 February 2020
 
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4329286/d07905ee8f6d13c46e76363e35a4401042765e33.jpg)


https://youtu.be/lmh4j88agxk


HIGHLIGHTS

•   Two new tracks: Thunderbowl & Tribend Speedway


We're pleased to announce the availability of a new content update!

It's been a long time since new demolition derby tracks were added to the game, and we're happy to let you know that finally derby fanatics get some love too: this content update introduces a thunderous new derby arena called Thunderbowl! This bowl-shaped arena sees the players starting higher up at either end, and making the dash of death to the middle section where total war rages. The shape and design of the arena provides fresh, electrifying gameplay experience, so even if you're not so hot about derbies in general make sure to give it a go!

And that's not all: we're also adding a race track called Tribend Speedway. It's a high-speed crash-fest that started its life in the twisted mind of the ever so industrious modder Theveryend (Tor Ole Lerbζk) and comes also with an alternate layout featuring ramps and additional obstacles, guaranteed to crank up destruction all the way to eleven.

We're also constantly working on improving the gameplay experience based on the feedback. Worth a special note this time around is the adjustment to the launch logic at event start, bringing automatic, manual and manual clutch users to equal grounds. Please find below a summary of items fixed or improved upon in this release.

RELEASE NOTES

Game version
•   PC: 1.256814


CONTENT
•   Added two new tracks: Thunderbowl & Tribend Speedway.


GAMEPLAY
•   First gear is now engaged during the race countdown, eliminating the unnecessary gear change when using automatic transmission and making the launch equal between full automatic, manual and manual with clutch shifting modes.
•   When using shifting modes with automatic clutch, all cars now use the faster shifter profiles in order to make cars more equal.
•   Exhaust backfire effect now works correctly when using upgrades from the Steel & Wheels pack.
•   Raiden RS is now slightly weaker and maxes out slightly earlier performance-wise.
•   Improved Hornet model, engine and suspension.
•   Raiden RS is now slightly weaker and maxes out slightly earlier performance-wise.
•   Vandal window glass now breaks correctly.
•   Vandal brake lights no longer break from hits to the side.


AUDIO
•   Shifted audio emitter axis of AI vehicles to better match 3D sound location with visual positioning.


SYSTEM

•   Fixed a crash during title launch when "Documents" folder is located on a network drive.
•   Parts of the vehicle no longer flicker when looking around in the cockpit view.
•   AI Players no longer get stuck after respawning.

Happy wrecking!

Title: Re: Wreckfest
Post by: Asid on April 29, 2020, 02:33:05 PM
Tournament Update released!
Tue, April 28, 2020

Complete challenges, conquer the leaderboards and earn fame to claim exclusive rewards!
 
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4329286/75619890644846405e50124d10c9614fff9e489d.jpg)

HIGHLIGHTS

•   Tournament Mode
•   A new demolition derby arena: The Maw
•   Support for American All-Star Car Pack
•   Up to 80% shorter loading times
•   Stability and performance improvements

We're pleased to announce the availability of Tournament Update!

The eponymous Tournament Mode is all about putting your racing and wrecking skills to the ultimate test by competing in thrilling challenges, not only against the game, but also against the other players! It all boils down to being a boss by winning trophies in challenges and earning fame, with new challenges coming every day, every week and every month, and then using the acquired fame to claim exclusive rewards from the tournament shop, with new epic rewards each season. The daily challenges are like bite-size snacks, a fun thing that you can tackle each day to prepare you for the real meat of the Tournament Mode: the prestigious weekly and monthly challenges that make you face-off with the other players around the world in exciting time-limited leaderboard challenges, with the goal of conquering the leaderboards and being crowned the undisputed king of demolition!

Some of the Tournament Mode events are completed with DLC content, but in case you don't own the specific DLC no need to sweat because everyone can join! That also goes for the computer-controller AI Players, so for the first time you can actually race against computer-controlled DLC cars and special vehicles. We've also used the opportunity to tune the game for Tournament Mode so you can expect maximum action and maximum damage – in short, maximum carnage!

Speaking about DLCs, there's a new one out: American All-Star Car Pack! This new pack adds three new American heavy-hitters, each offering a different kind of gameplay experience. Grand Duke marks the return of the demolition derby royal that packs some serious punch, Wildking is a true American icon with a plenty of power to go forward fast, and Little Thrasher is great little truck that punches above its weight.

Of course, that's not all. Our love letter to the demolition derby fanatics gets another chapter in this update, and we're adding another new free demolition derby arena called The Maw! This one's like a deranged brother of Hellride and takes the battle onto a platform high-up, with the wimps and losers facing their untimely demise by falling off. In other news, we've also massively improved the loading times and dialed in a number of tweaks to help with online stability. We're also constantly working on improving the gameplay experience based on the feedback, and this release contains numerous other improvements and additions. Please find below a complete summary of items fixed or improved upon in this release.


RELEASE NOTES

Game version

•   Xbox: 1.4.0.0
•   PS4: 1.41
•   PC: 1.259287


CONTENT

•   Added Tournament Mode.
•   Added a new free demolition arena: The Maw.
•   Added support for the new DLC: American All-Stars Car Pack.


SYSTEM

•   Loading is now significantly faster (up to 80%).
•   (PC) Improved file system robustness.
•   (XB1) Improved title stability.


USER INTERFACE

•   Updated HUD visuals.


GAMEPLAY AND VEHICLES

•   On Tribend, the player no longer resets on top of the overhead walkway when resetting beneath it.
•   Random parts of the vehicle are no longer be missing when restarting the event while in a ghost mode.
•   Ghost mode is now automatically disabled when the event ends, eliminating blinking cars in the background of the post-race screens.
•   Ghost mode is now disabled after 15 seconds to prevent stuck AI cars from blinking forever.
•   Reduced the chance of wheelhubs getting stuck inside walls during heavy deformation.
•   Improved Bugzilla handling, suspension and visual damage.
•   It's now possible to use the front splitter without the front bumper on Roadcutter.
•   Honey Pot and Bumper Car wheels no longer get damaged from the slightest nudge.
•   Improved El Matador, Venom visual damage to prevent handling being destroyed when damaged.
•   Improved Honey Pot, Bumper Car and Sofa Car handling to make them less twitchy.
•   Fixed Wardigger torque curve.
•   Fixed Nexus side mirrors glitch.
•   Fixed Hornet wheel clipping.


MULTIPLAYER

•   Output to server console and log is now performed asynchronously, improving stability.


AUDIO

•   Front-end: The "Effects" volume slider now also works as master volume for "Interface Sound Effects".
•   Front-end: The "Interface Sound Effects" volume slider now also affects car part equip & counter sounds.
•   Front-end: Added variation to car part equip sound.
•   In-game: Each AI engine sound adjusted for smoother loudness across full rpm range.
•   In-game: AI engine sound optimizations to lower memory and processor requirements.
•   In-game: Removed flanging/phasing effects occurring with AI engine sounds at start of a race.
•   In-game: Add automation to lower music volume up to 3dB based on overall AI vehicle loudness (e.g. when driving amidst a dense pack of vehicles). Effect is disabled when music volume is configured below 75% in game settings.
•   In-game: Add 30-second end countdown sound effects to time-limited races (to signal player that race is about to end soon).
•   In-game: Added reverse gear warning sound effect for large player vehicles (Big Rig, Harvester, Motorhome and Schoolbus)
•   In-game: DSP effects settings, synthesis and automation tweaks for Big Rig.

Let the carnage commence!


Title: Re: Wreckfest
Post by: Asid on June 05, 2020, 01:30:56 AM
Tournament Update: Time Attack!
Thu, June 4, 2020

Exciting new challenges and wicked new rewards!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4329286/509565ba4cea5f038c969ff0dc8f231e0665b16f.jpg)


https://youtu.be/4L2lXKDC9QI


HIGHLIGHTS
•   New Tournament Season: Time Attack
•   Stability and performance improvements

We're pleased to announce the availability of a new Tournament Season!

While the previous Tournament Season was focused on wrecking and causing as much chaos as possible, this time around it's all about speed and skill. The new Weekly and Monthly events will challenge you to take your racing skills to the limit and post the best possible hot lap time on a number of challenges. Since this is Wreckfest and not just your garden-variety racing game, take heed to watch out for some explosive surprises along the way!

In other Tournament related news, we've adjusted the amount of FP (Fame Points) rewards as well as the cost of items in the Tournament Shop. The goal of the Tournament Mode is to give you something fun and rewarding to do in the game, and not feel like endless grinding for points so from now on, it will be much easier for everyone to enjoy the rewards. If you ask us, this is how it should be!

We're also constantly working on improving the gameplay experience based on the feedback, and this release contains numerous other improvements and additions. For one, we've been working on solving the technical niggles that have made it impossible for a small number of users to participate in the leaderboard challenges. We're confident that the issues have now been resolved, but in case you're still experiencing problems be sure to give us a shout. Also, we've made significant improvements to save data handling and Steam Cloud integration so if you're on PC and haven't been able to run the game due to save data issues please give it a go now! Please find below a complete summary of items fixed or improved upon in this release.

RELEASE NOTES

Game version
•   PC: 1.260562

SYSTEM STABILITY
•   Game no longer constantly crashes when trying to enter the "Destroy All Supervans!" career event.
•   Game no longer infrequently crashes when proceeding from the results screen in the tournament mode.
•   In multiplayer, game no longer crashes when the host leaves the game and the client is in the Paint Menu.
•   Reward paints no longer vanish from the player inventory when changing paint.

TOURNAMENT MODE
•   Playing a tournament event now rewards the player with experience.
•   Reduced the score multiplier decrease rate during tournament mode "Score Streak" events.
•   Reduced the AI Players aggression during tournament mode "Score Streak" events.
•   Tournament event information is displayed quicker after entering tournament mode.

GAMEPLAY
•   Improved Panther RS suspension setups.
•   Improved Boomer suspension setups.
•   AI Harvester is no longer faster than player harvester.

MULTIPLAYER
•   Next track in the event rotation is now selected in tiebreaker situations (instead of it being skipped like previously).
•   It's now possible to define 96 users on a dedicated server.
•   Idle detection now works again so players idling in a multiplayer event will be kicked after a period of inactivity.

AUDIO
•   Killerpig: Fix sound pitch mismatch between on- / offload states near max rpm.
•   Adjusted lawnmower engine sound for louder offload volume.
•   Mixdown adjustments for driver contact sounds.
•   Audio asset size optimizations for driver contact sounds.
•   Driver body-to-ground contact sounds now change according to vehicle road surface.
•   Tighter volume roll-off based on camera distance (max. audible range 20 meters / ~65.6 feet).
•   Added distance based playback prioritization to driver contact sounds.
•   Added triggering delay randomization to increase variety with driver contact sound sequences.

SAVE SYSTEM
•   Improved Steam Cloud integration. Note that from now on the save data is located in "[STEAM INSTALL FOLDER]/userdata/[STEAMID]/228380" with the old data in the "Documents" folder being copied over after launching the title for the first time after updating. Appropriate prompts are shown to the user whenever a save data mismatch is detected between local and cloud data.
•   Improved corrupt save data detection by adding a size check and filtering out files with broken headers in order to prevent corrupted save data being uploaded to Steam Cloud and possibly preventing the game from launching. Whenever corrupt data is detected, the user is shown an appropriate prompt.

Thanks for your support and good luck!

Title: Re: Wreckfest
Post by: Asid on July 08, 2020, 12:34:36 AM
Tournament Update: Banger Bash!
Tue, 7 July 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4329286/4df8e1503eb49c62cedf058d806401c4c5013fc5.jpg)

HIGHLIGHTS

•   New Tournament Season: Banger Bash
•   Two new free tracks: Kingston Raceway and Mudford Motorpark
•   Support for new DLC: Banger Racing Pack
•   AI Players now use DLC vehicles
•   Stability and performance improvements

We're pleased to announce the availability of a new Tournament Season!

It's time to wave a good-bye to time trials, collect your rewards and prep for new events! We've been pretty amazed at how popular our time trials turned out to be, with exciting battle raging for the top rankings all day long and top racers shredding the tracks like there's no tomorrow. Thanks to everyone who participated and big thumbs up if you made it to the rankings!

After challenging yourself in precise driving and outpacing the competition, it's time to change the pace and introduce the theme of the new Tournament Season: Banger Racing! Banging racing themed content is something that many of you have been hoping for, and we thought Tournament Mode would be a perfect opportunity for us to deliver some. So, the monthly event sees you racing on Figure 8 layout of the one of the new tracks, Kingston Raceway, with the goal being to score as much as you can by shelling hits left and right while maintaining a good position in the race. And that's not all - also the weekly events feature something very British: stock car racing! Oh, and the rewards? A tricked-out Banger Racing modification of Panther RS!

And if that's not enough Banger Racing for you, if you're lucky enough to own the Season Pass you have access to three new cars: Sweeper is a midsize racer that is a perfect blend of agility, speed and toughness - a great all-rounder for every type of event, Hearse is a cult classic banger racing car that can both give and take some serious punishment, and Stock Car is a super versatile little rocket that feels right at home on every oval and Figure 8 track!

In other Tournament Mode news, we've now addressed the issue of Fame Point rewards not appearing for the events of the second season. After entering the Tournament Mode all users should now receive their outstanding points retroactively. We're constantly working on improving the gameplay experience otherwise as well. Making the AI to use the DLC vehicles is something that has been often requested, and we're happy to let you know that now AI might use any of the DLC vehicles in custom events, multiplayer and most career events. Not only that, but you can now select "Same As Player" as the AI set while customizing a custom event, which will make the AI use the same vehicle as you have selected. This release contains numerous other improvements and additions. Please find below a complete summary of items fixed or improved below.

RELEASE NOTES

Game version

PC: 1.262067

CONTENT
•   Added support for the new DLC: Banger Racing Pack.
•   Added two new tracks: Kingston Raceway (Oval and Figure 8 layouts) and Mudford Motorpark (Oval and Derby layouts).

SYSTEM
•   Fixed memory defragmentation issue with AMD display devices that caused severe slowdowns in multiplayer lobby especially on PC.
•   Game now automatically detects input devices even when they're plugged in while the game is running.
•   Local backup system now correctly backs up previous save data whenever there's a title update.
•   There's now a 10 second cooldown before trying to match the cloud save data, eliminating bogus conflict messages.
•   The cloud conflict popup should no longer hide behind the game window.

GAMEPLAY
•   When selecting a vehicle, game now waits slightly longer before actually selecting the vehicle to prevent inadvertent loading from starting when browsing vehicles.
•   Score detection is now more robust, eliminating cases where the player receives no score even though they clearly hit an opponent with enough force.
•   Score is now received based on how much damage the player inflicts to the opponent and not plain momentum.
•   The car is now reset to a certain initial speed and first gear is automatically engaged also in the demolition derby events.
•   In custom events, it's now possible to choose "Same As Player" as the AI Player vehicle, making AI Players use the same vehicle as the player.
This works even with tournament reward vehicles, making it possible to create for example an all DoomRig race.
•   AI now makes use of DLC vehicles in multiplayer, custom events and most career events.
•   AI now makes use of Gremlin also in Class A.
•   Panels are no longer getting permanently stuck on vehicles but are released correctly after the vehicle has deformed, preventing deform related glitches on panels.
•   Adjusted collision geometry of the concrete barriers to reduce glitching when hitting them especially in multiplayer.
Note that the collisions are still not perfect but improved nonetheless.
•   Fixed roll cage weights for Grand Duke, Wildking and Little Thrasher.
•   Reduced DoomRig armor protection slightly.
•   Fixed engine flame emitter location of Raiden.
•   Fixed invisible bumps around the middle intersection on Hilltop Figure 8.

TOURNAMENT MODE
•   Tournament rewards are now correctly received when the player has entered tournament event selection screen and the tournament mode has been initialized (you can tell when the player counts appear in the event selection screen, and targets are shown in the tournament details view for monthly and weekly events).
Rewards from the past challenges are be awarded retroactively and should appear correctly in the "Statistics" tab.

AUDIO
•   Race: Player & AI distance attenuation both adjusted for smoother fade-out at 25 to 100 meter range.
•   Race: Loudness balancing adjustments & EQ settings tweaks for all player vehicles.
•   Bandit, Buggy, Dominator, Gatecrasher, Killerbee, Rocket, Sunrise Super & Wild King: Adjusted idle-to-mid RPM range for slightly louder engine sound (lesser dynamic range).
•   Little Thrasher: Fixed broken soundbank.
•   Roadslayer: Fixed DSP settings and loudness calibration issues.
•   Optimized DSP effect usage of all player vehicles for a lesser CPU load.


Title: Re: Wreckfest
Post by: Asid on September 15, 2020, 11:05:40 PM
Update Released: Season 2 Starts NOW!
Tue, 15 September 2020

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4329286/d8435d92bca7e824bd7db45bfa664b8c010162fa.jpg)

More cars. More tracks. More mayhem.
 
https://youtu.be/-m3tAeseBNE


HIGHLIGHTS

•   New DLC: Getaway Car Pack
•   New tournament: Getaway Heat
•   New free track: Hillstreet Circuit
•   New free tournament reward car: Rocket RX
•   New free tournament reward bundles and paint jobs
•   New features and other improvements


Looking back at the highlights from the first season, we've had quite a ride! We've shelled out total destruction with Doomrig, laid down rubber with Super Venom in slalom, crashed our way to the victory with bangers and stock cars, even fought the lawn with Hellvester. For us, the developer, it's been super rewarding to watch all the excitement for the new events and content, and we want to thank everyone who has tagged alongside us for the journey so far! It's been great fun creating all this and we hope you have enjoyed it as much as we have.

The first season is over now, but if you can't get enough of Wreckfest we've got some exciting news for you: Wreckfest is back, and it's bigger and badder than ever before! We just couldn't leave it at that, and we're thrilled to announce the launch of Wreckfest Season 2. In a nutshell, that means more of the good stuff you've come to expect: more free tracks, more exciting tournament challenges, more free tournament rewards, more cool DLC content such as cars, and of course, more MAYHEM!

And the best part of it? The first update of Season 2 is here RIGHT NOW.

To kick off Season 2 in style, we're launching a new tournament titled Getaway Heat, the monthly event of which will see you racing flat out through the sprawling downtown streets from checkpoint to checkpoint in one of the cars from the new DLC pack. Yes, you read that right: the new free track is an exciting city circuit, something pretty unique to Wreckfest and sure to become a smash hit in hot multiplayer matches! In the event, the better you do between each checkpoint the more time you save, but with each successive lap you're given less and less time and at the same time the taxi cabs do their best to block you from taking the perfect line. How far can you make it? As for the weekly events, this time around they are a mix of neck-to-neck demolition racing as well as white-knuckle time trials, so no matter which style is right up your ante there's something sure to strike the right chord with you. Make sure to participate, because the tournament shop has been loaded with a new sweet Rocket RX as well as rocking new bundles and paint jobs.

We're also happy to announce the availability of the first Season 2 DLC pack: Getaway Car Pack! This exciting pack expands your garage with three unique rides that are perfect for hard-boiled car chases. Bullet is a classic American muscle car that oozes with pure power and strength, and is a perfect getaway car. Razor is one of the finest tuner cars, very agile and super-fast on twisty tracks. And finally, Cardinal is a former law enforcement vehicle with a reinforced body ideal for the toughest pursuits.

In other news, we've also broke out our debuggers and have been busy squeezing bugs as well as dialing in quality of life improvements. Speaking of the latter, the ability to sort the cars in the garage and mark them as favourite is something that many have been requesting, and we're happy to let you know that we've just added that. While at it, we also added similar favourite functionality to the server browser on PC which will make browsing your favourite haunts a breeze.

We've also gone to great strides to address the issues with save data handling that some users have been still suffering from, including a possible case in which the save data was reset. We're confident that the issue has now been resolved. Our sincere apologies for anyone affected by this issue.
Other things worth noting are improvements in the collision physics so that light dynamic objects like tires can no longer throw the car off-path after hitting the wheel hub, visual parts such as spoilers no longer get detached from the light hits, Big Rig is way more fun to drive now, Motorhome now has performance engines, and whole host of other smaller vehicle related enhancements. Naturally this release contains numerous other improvements and additions as well, and we invite you to check out the complete summary of items fixed or improved below.

Bring on the carnage!

RELEASE NOTES

Game version

PC: 1.264871

CONTENT
•   Added support for the DLC pack "Getaway Car Pack" containing three new cars: Bullet, Razor and Cardinal.
•   Added a new free track: Hillstreet Circuit with both forward and reverse layouts.
The internal designations for the routes are urban08_1 and urban08_1_rev

TOURNAMENT
•   New tournament season: Getaway Heat.
•   New free tournament reward car: Rocket RX.
•   New free tournament reward bundles and paint jobs.
•   Score Streak events now last the correct time instead of always three minutes.

SYSTEM
•   Fixed an issue in which save data was reset. This issue seemed to affect especially save data dating back to the game launch. Our apologies for anyone affected by this issue.
•   Fixed an issue in which the game failed to launch due to "assists.aids" being corrupted.
•   Fixed an issue in which the game crashed to "OUT OF MEMORY" during launch.
•   Title no longer crashes to "Out of Vertex Buffer Memory" with specific track and vehicle combinations.

GAMEPLAY
•   Dynamic objects such as tires no longer throw the car off-path after hitting the wheel of the car.
•   AI is slightly less aggressive towards the player on Novice and Amateur difficulty.
•   AI now uses Firefly also in the Class A.

MULTIPLAYER
•   The server no longer incorrectly loads a tournament track when trying to change the track.
•   BagEdit now supports a ban list with a maximum of 8,192 entries.

VEHICLES
•   In general, visual parts such as spoilers no longer detach from a slightest nudge.
•   Improved Big Rig handling and bottom collisions.
•   Added Class B and Class A engine upgrades for Motorhome, and made AI also use them.
•   Improved Sweeper suspension setups and bottom collisions.
•   Increased Sweeper suspension ride height and adjusted bottom collision.
•   Sweeper exhaust geometry no longer glitches out as easily after deforming.
•   Bumpers of Venom and Hunter Panther no longer detach too easily.
•   Improved Hunter Panther scoop hood texturing.
•   Improved Hunter Panther grille upgrades.
•   Fixed Hunter Panther fender flares clipping.
•   The front bumper of El Matador longer floats in the air.
•   The roll cages of Raiden RS no longer cut through the interior window.
•   Improved Hellvester visual damage. Also, the exhaust pipe no longer detaches too easily.
•   Missing side protectors for Speedbird are now available again.
•   Wildking exhaust stacks no longer clip with the sway bars.
•   Improved Rocket DLC rear wing positioning.

USER INTERFACE
•   A number of menu transitions are smoother.
•   In Server Browser, a server can now be added as a favorite. Favorites are always shown on top and sorted according to the selected sorting method.
•   In Server Browser, special characters and spaces are now disregarded when sorting the servers alphabetically.
•   In Car Selection (Garage, Custom Event, Lobby), cars can now be sorted according to their class and performance, type or region as well as alphabetically.
•   In Car Selection, a car can now be marked as a favorite. Favorites are always shown first in the list and sorted according to the selected sorting method.
•   In Custom Event creation, game now remembers the AI Set selected by the player, instead of always reverting to "Same As Player" set.
•   In Elimination Race, elimination notification is now easier to see.

AUDIO
•   Dragslayer: New engine sounds.
•   Gatecrasher: Fixed engine pitch (tuning) misconfiguration.
•   Killerbee & Boomer (all player models): Raised engine volume in overall mix to counter sound masking in races with 23 AI & dense start grid layout, and esp. on integrated flat-screen loudspeakers.
•   Surround sound: Player engine sounds are now mixed to surround center channel only when using chase camera views.
•   Surround sound: Fixed player car panning issues in bumper camera view.
•   Surround sound: Fixed emitter position tracking of collision sounds belonging to player car object, to not have sounds fall behind/past the car at high speeds.
•   In-Game: Fixed tire surface detection to not play sounds for incorrect material when loss of wheel contact occurs at slower rate (low speed, gentle slopes etc.).
•   In-Game: Added unique tire sounds for wood surface.
•   In-Game: Adjusted vehicle position tracking for less erratic audio panning when rotating chase camera around player vehicle.
•   In-Game: AI cars are mixed louder when in close proximity of camera (distance <15 meters), to improve spatial placement and separation when overtaking or being overtaken by.



Title: Re: Wreckfest
Post by: Asid on October 03, 2020, 02:21:04 AM
Update released
Fri, 2 October 2020

(https://steamcdn-a.akamaihd.net/steam/apps/228380/ss_2dd0be7f2fd755e634f7e06d2a89a28fed42f544.1920x1080.jpg?t=1600179482)

We're actively working on improving the gameplay experience based on the feedback. Please find below a summary of items fixed or improved upon in this release.

RELEASE NOTES

Game version

Xbox: 1.6.0.2
PS4: 1.62
PC: 1.265410

SYSTEM
•   Game no longer sporadically freezes when changing upgrades in the garage.
•   Game should no longer crash to "Out of Vertex Buffer Memory" during event loading.
•   Game no longer gets stuck in infinite loading when changing upgrades while car creation is active in background for another player or bot.

TOURNAMENT
•   It’s no longer possible to cheat extra time in the “Checkpoint Chase” monthly event.
•   It's now possible to tune Razor in the tournament event even when not owning the DLC.
•   Added missing wheels to the Speedemon tournament reward bundle.
•   Tournament shop items are now correctly marked as exclusive.
•   Improved "Razed" tournament reward livery.

GAMEPLAY/VEHICLES
•   Improved wheel hub vs dynamic object collisions.
•   Added a new "Bangers" AI Set containing banger racing cars.
•   DLC banger racing cars now also appear in the career banger racing events.
•   Dominator, Nexus RX and Boomer no longer appear as ineligible in lobby for seemingly no reason.
•   Added missing Class A AI Players for Grand Duke, Little Trasher, Wildking, Sweeper, Buller, Cardinal and Razor.
•   Schoolbus reward paint is now correctly received from "Diesel & Destruction" career event.
•   The career Big Rig event “The Convoy” is now easier.
•   Novice AI Difficulty is now slightly easier.
•   Improved Rocket RX AI.
•   Fixed Hammerhead fuel lid geometry.
•   Fixed Cardinal fuel lid joint angle.
•   Improved Hellvester visual damage.
•   Improved Supervan collision.
•   Fixed Bullet grid grille material.
•   Fixed Bullet double rails clipping with the door.
•   Fixed Bullet exhaust clipping with certain hood upgrades.
•   Fixed Bullet, Cardinal and Razor name shown in the purchase confirmation popups.
•   Fixed Rocket RX hood texturing, seat scale and fender pivots.
•   Fixed Cardinal missing seat.
•   Fixed flickering wheel lod of Speedbird tournament reward wheels.

TRACKS
•   Improved Hillstreet Circuit environment art.
•   Improved AI racing line on Boulder bank Circuit Main Route Reverse.
•   Added missing clutter texture to the example track.
•   Cleaned up a number of old levels.

AUDIO
•   Fixed all AI vehicles that had issues with audio cutting off at redline RPM.
•   Added new contact sounds for barrel shrapnel.



Title: Re: Wreckfest
Post by: Asid on November 04, 2020, 02:33:07 AM
Tournament Update: Wasteland Wreckers!
Tue, 3 November 2020

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4329286/071a38af9c743e41653c791a90b9bd03c3936e1d.jpg)

Wreck your way to the top and claim the Battle Bus!
 
https://youtu.be/i20S8bx_424


HIGHLIGHTS

•   New tournament: Wasteland Wreckers
•   New free tournament reward vehicle: Battle Bus
•   Engine upgrades for many special vehicles
•   Handling improvements for special vehicles
•   Stability and quality of life enhancements

We're pleased to announce the availability of a new tournament!

After the thrilling high-speed pursuits of the out-going Getaway Heat, it's time to change gears and start shelling some serious hits again! This time we're inviting you to join us on derelict Rockfield Roughspot on which you're going to be the main star of a gladiator battle and face off with badass wrecking crew. For that, a new tool of destruction is waiting for you: Battle Bus! Armored to the teeth and equipped with a massive plow, this thing will demolish absolutely everything in its path. Your mission: destroy the oncoming marauders, wreck your way to the top of the rankings and claim your own Battle Bus. The monthly events are no slouch either, challenging you to cause as much chaos as possible using the Bandit Ripper on selected tracks. Who will be the toughest wrecker this time around? Time to find out!

Apart from the new tournament, this release also contains numerous other neat additions. First of all, we've added engine upgrades for many special vehicles as well as tweaked their handling, so if up until now you've thought something like School Bus is too slow and boring for you make sure to check it out now! We've also expanded the AI Sets, so now it's possible to, for example, arrange a custom event against a random mix of normal cars and special vehicles. It might get crazy yes, so please don't tell us we didn't warn you. Other things worth cherry-picking from the release notes is fixes to player inventory handling, removing bogus duplicates and making sure player can doesn't appear ineligible for no reason, damage from wheel hub collisions now yielding score to the attacker, leaderboard update improvements, and more. We invite you to review the summary of items fixed or improved below for full details.

Happy wrecking!


RELEASE NOTES

Game version

PC:1.266722

SYSTEM
•   Fixed a rare case in which game might have crashed during race start.
•   Duplicate upgrades are now removed from the player inventory when detected.
•   Vehicle ambient occlusion now looks more correct, and is more prominent as well.
•   (XB1) Changing profile when the previous profile was still loading no longer results in the profile data of the first profile being overwritten.
•   (XB1) Title no longer crashes when attempting to change the profile in specific situation.
•   (XB1) Selected resolution is now saved correctly.
•   (XB1) Audio settings are now saved correctly.
•   (XB1) All tracks now have leaderboards.

TOURNAMENT
•   New tournament season: Wasteland Wreckers.
•   New free tournament reward vehicle: Battle Bus.
•   Leaderboards are now updated in a more timely manner in the results screen.
Please note that on consoles the leaderboard update can take up to five minutes.
•   In the event details, “Updating...” notification is now displayed while leaderboards are being updated.

USER INTERFACE
•   Added a warning notification when trying to install a part that is incompatible with one or more already installed parts.
•   HUD no longer contains overlapping bogus elements when starting a custom event after playing a tournament event.

MULTIPLAYER
•   Player vehicle no longer occasionally appears “ineligible” for no reason after attempting to change the paint.
•   A failed join attempt is now correctly aborted and the game no longer goes into infinite lockup.
•   Event rotation no longer gets stuck when moderator, admin or host has an ineligible car selected when loading the next event.
•   (PC) Server no longer loads a wrong event after too many tracks are enabled on the server.
•   (PC) Event list is no longer truncated after a certain number of events is displayed.

GAMEPLAY
•   Damage from wheel hub collisions is now correctly attributed to the attacker, eliminating the issue in which no score was awarded to the player.
•   Steel armcos are now more realistic in the sense that they are less sticky, yet they slow down more to prevent wallriding.
•   Improved the handling of Bugzilla, Lawnmower, School Bus, Sofa Car and Supervan.
•   Improved Sweeper, Bullet, KillerPig AI Player handling so they do a better job at staying on the track.
•   Added Class B and Class A engine upgrades for Doubledecker, Lawnmower, Schoolbus, Sofa Car, Supervan.
•   Added Class C and Class B engine upgrades for Bugzilla.
•   Added more AI Player paint schemes for Bandit, Bandit Ripper, Buggy, DragSlayer, KillerPig, Rammer RS, and WarDigger.
•   Added "Random Small Special" AI Set for custom events, containing only small special vehicles.
•   Added "Random" AI Set for custom events, containing all vehicles including special.
Please note that some of the existing AI Sets were renamed for consistency.
•   Fixed a number of AI Players not appearing in Class A events even though they should have.
•   Fixed a case in which a number of AI Players might have had textures missing during a career event.
•   Improved KillerPig cockpit and chase cameras.
•   Improved Bandit Ripper chase camera.
•   Fixed glitchy Hellvester visual damage.
•   Increased ragdoll eject threshold slightly for normal damage (takes more force to eject the ragdoll).

TRACKS
•   Fixed a case in which it was possible to miss the checkpoint in the hairpin on Pinehills Short.
•   On Crash Canyon and Rockspot Roughfield, the vehicle is no longer reset on top of the embankments.

AUDIO
•   DragSlayer, Honey Pot, Bugzilla, Pocket Rocket and Wardigger (AI vehicles): Fixed misconfiguration of real-time doppler effect automation.
•   DragSlayer: Fixed broken audio assets.
•   Harvester, School Bus, Venom & Wardigger (Player vehicles): Increased RPM safety limit to prevent sound from randomly cutting off upon partial loss of wheel contact or when redlining the engine while vehicle momentum is increased by exterior forces.


Title: Re: Wreckfest
Post by: Asid on December 09, 2020, 03:18:36 AM
Tournament Update: Racing Heroes
Tue, 8 December 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4329286/f2cb579c17744dfacb9cdf2ad0a8ce6a3dc77c1a.jpg)

Race to the victory!

https://youtu.be/QvwUxgIm848


HIGHLIGHTS

•   New DLC: Racing Heroes Car Pack
•   New tournament: Racing Heroes
•   New free track: Eagles Peak Motorpark
•   New free tournament reward bundles


We're pleased to announce the availability of a new tournament!

In keeping with the spirit of the new car pack, this tournament is all about racing! In the headline event, we're tasking you to chase the opponents on the new Eagles Motorpark using the Stellar from the car pack. The better your position the more score you earn per each meter traveled, plus you get bonus score for each lap as long you keep up a good pace. In the weekly events, you're challenged to clock the best possible lap time on the new track, as well as try out some heavy-hitting demolition action on the derby stadium layout of the track. Don't forget to check out the new reward bundles for Boomer and Nexus, available in the tournament shop!

RACING HEROES CAR PACK
In case you're looking for new rides, we also have a new Car Pack out! The pack includes three new cars: Raven is a true battle beast of a car that packs plenty of grunt and shreds opposition with raw power, Speedie is a peppery little car that punches above its weight, and Stellar is a legendary rally missile that is at home on both twisty gravel and tarmac.

UNLEASH THE FWDS
For a long time now, the front-wheel drive cars have been the unappreciated underdogs of the Wreckfest roster but that's going to change now! The celebrate the addition of another front-wheel drive car, we've improved the handling of the existing ones as well so they're decidedly more fun to pilot now. You don't have to take our word for it, though, instead take them out for a spin yourself!

SUPPORT FOR CUSTOM WHEELS
In other news, we have exciting news for the owners of Direct Drive wheels! We've added a solution to make the game recognize them as steering wheels, so you can finally enjoy Wreckfest with all the glory of unparaled force feedback effects provided by your wheel! We are providing definitions for certain SimuCube and Leo Bodnar devices straight out of the box, but it's also very easy to configure your own device.

To do so, please follow these steps:

1. Navigate to the tools folder in the game's installation folder.
2. Run the provided "DeviceOut" tool, preferably piping the output to an text file ("DeviceOut.exe >output.txt").
3. Open the output, find the GUID of your steering wheel and copy it on the clipboard.
4. Open "customWheels.json" in the game's installation folder.
5. Paste the GUID of your device on top of the GUID of the "EXAMPLE" definition and change the name into something you want.
6. Save the file, and you're done!

What's even better is that you can adjust the force feedback effects to your liking. To do so, all you need to do is to use the provided BagEditor to open data/vehicles/shared/physics/forcefeedback_dd.vffb and then tweak the various parameters available. This file can be shared between users so make sure to share your favorite settings with other users for example on Steam Workshop. Unless of course the settings are your secret weapon on the track! Many thanks to Granite Devices, the creators of SimuCube, and Devin, a long-standing and respected member of our community, for assistance.

As always, we're also actively working on improving the gameplay experience based on the feedback so this this release contains numerous other improvements and additions as well. We invite you to check out the complete summary of items fixed or improved below.

RELEASE NOTES

Game version
PC:1.268454

CONTENT
•   Added support for the DLC pack "Racing Heroes Car Pack" containing three new cars: Raven, Speedie, and Stellar.
•   Added a new free track: Eagles Peak Motorpark with both forward and reverse layouts as well as a derby stadium.
(Server admins note: the internal designations for the routes are fields13_1, fields13_1_rev and fields13_2.)

TOURNAMENT
•   New tournament season: Racing Heroes.
•   New racing themed reward bundle "Rockfield" for Boomer RS.
•   New racing themed reward bundle "BB Racing" for Nexus.
•   Experience is now correctly awarded from "Rampage Rush" racing events.

SYSTEM
•   (PC) Fixed a controller related crash that sometimes occurred.
•   Fixed a bug which sometimes caused reward liveries to be lost when changing liveries.
•   Implemented support for custom wheel controllers.

GAMEPLAY
•   Improved handling of the front-wheel drive cars.
•   Restored Muddigger old grille upgrades.
•   Roadcutter roof bar no longer clips the roof.
•   Wildking upright back pipes no longer clip the racing wing.
•   Improved Rebelrat marauder rammer and combar crusher bumper placement.
•   Firefly now shifts up correctly when using automatic gearing.
•   Supervan suspension no longer glitches out in hard collisions.
•   Sofa Car now receives damage correctly.

MULTIPLAYER
•   It's no longer possible to purchase upgrades for special vehicle loaners
(these upgrades are removed when exiting lobby, resulting in the player just losing credits).
•   Fixed overlap in the player list.

AUDIO
•   Modding / BagEdit (Player): Added configuration option for vehicle specific throttle on/off events.
•   Boomer / Boomer RS (Player): Adjusted intake noise texture loudness to more closely follow engine load state.
•   Bumper Car / Hellvester (AI): Optimized CPU load by baking static audio effects directly to assets.
•   Pocket Rocket (Player): Fixed issue where echoing was introduced to idle exhaust texture.
•   Rocket, Rocket RX, DLC#7 vehicles (AI): Fixed incorrect engine sound distance prioritization.
•   Race: Adjusted distance prioritization of player engine sounds for correct sorting near maximum distance.
•   Race: Fixed audio mix automation issue where gearstick sounds would not play in chase cam view.
•   Race: Adjusted sensitivity and physics tracking of tire sounds, to address premature activation of heavy tarmac skids etc.
•   Race: Added unique distance attenuation curve for tire sounds, for more pronounced pass-by effect with track-side camera views in replay mode.
•   Race: Reduced dynamic loudness range of AI vehicles, effectively increasing perceived volume level in most game situations.

Happy racing!

Title: Re: Wreckfest
Post by: Asid on January 13, 2021, 02:53:35 AM
Tournament Update: Winter Fest
Tue, 12 January 2021

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4329286/5d07a49bfd481259126cc6d9f453fdd9ad0245bb.jpg)


https://youtu.be/mnJs5zkI7LE


HIGHLIGHTS

•   New tournament: Winter Fest
•   New free reward car: Starbeast SS
•   Bug fixes and improvements


We're pleased to announce the availability of a new tournament!

As you know, in many parts of the world it's that magical time of the year again that the white powdery stuff covers everything into its blanket. Yes, that's snow! As some of you might remember, a few years back we did a holiday special featuring snow, and since many of you have been hoping to see something similar again, we just couldn't leave you all out cold. So, sure enough snow has covered the Valley of Bugbear once again! And what's even more fun is that this time we got snowballs too!

That's right: No winter would be complete without glistening snow, slippery roads, and of course, snowball fights! Since we're talking about Wreckfest here, the snowballs in the headlining tournament event "Snowball Run" are of pretty destructive type, and tossing one unleashes a whirlwind of vehicular destruction wrecking anything in its path. Let's see who's going to be the toughest snowball fighter! The sideshow events are keeping it in the spirit as well, with winter-themed demolition races, demolition derbies and time attacks guaranteed to offer sideways going, sheet metal tearing wintry fun. Make sure to check them all out because awaiting the top players we have a very special prize: a wicked new tournament reward car Starbeast SS, sure to strike the right chords with the fans of the Early Access version of the car.

Besides, we're always actively working on improving the gameplay experience based on the feedback, and thus this release contains a number of additional enhancements and bug fixes. We invite you to check out the release notes below for a complete summary of items fixed or improved upon. As always, thanks for all the feedback!

RELEASE NOTES

Game version
PC: 1.269477

TOURNAMENT
•   New tournament season: Winter Fest.
•   New free tournament reward car: Starbeast SS.
•   The DLC promotional screen is only shown once per session for each respective DLC.

SYSTEM
•   Fixed an issue which caused DualShock and DualSense controllers to not function correctly.

GAMEPLAY
•   Improved Speedie handling and engine to make it more competitive.
•   Small special vehicles no longer take excessive damage even from small shunts.
•   Rammer and Roadcutter AI Player setups are now more appropriate for their respective classes.
•   The rear spoiler of the Nexus RS "BB Racing" bundle is now parented correctly to the trunk lid.
•   Exhausts no longer get distorted after deforming.
•   Roof decorations no longer deform wildly.
•   Fixed Boomer RS taillight cover glitch.

AUDIO
•   Rebel Rat engine audio now plays correctly.
•   Fixed an issue with Stellar where clicks in sound would occur when idling in neutral gear.
•   Cockpit view audio now includes more low and mid range frequencies.
•   Audience sound effects are no longer played during loading screens.
•   In the settings, the "Interface Sound Effects" now changes volume of UI sounds independent from the "Effects" volume.
•   In the settings, the "Ambiance" volume control now affects all track-side sound sources.

Have fun!

Title: Re: Wreckfest
Post by: Asid on February 10, 2021, 12:40:51 AM
Wrecknado Tournament Update & Reckless Car Pack!
Tue, 9 February 2021

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4329286/27d10e5113b8754719df32201f262c87966f72ce.jpg)


Who will be left standing in the whirlwind of destruction?
 
https://youtu.be/9vt2ok32Rj4


HIGHLIGHTS

•   New DLC: Reckless Car Pack
•   New tournament: Wrecknado
•   New free racing and derby track: Wrecknado
•   New free tournament reward bundles


We're thrilled to announce a new tournament and the brand new Reckless Car Pack!

For past month, we've been having a whole lot of snowy fun during the Winter Fest tournament, but now it's time to say goodbye to wintery shenanigans and brace yourself - a storm is coming, and not just any storm but Wrecknado, a whirlwind of destruction!

The undisputed star of this tournament is the new track Wrecknado, designed for maximum mayhem and featuring high banked loops that feed the hapless racers into the vortex of destruction in the middle. Your job is to take the new DLC car Gorbie and cause as much as destruction as you can, all while racing for the victory. Awaiting the best wreckers are two new bundles in the Tournament Shop, the "Taxi Wrecker" bundle for Rammer RS and "Drag 55" for Bulldog. Let the wrecking commence!

If you've been itching to get your hands on some new rides, we also have great news for you: the latest DLC "Reckless Car Pack" is now available! This pack expands your garage with three new unique rides, and like always, we got something for everyone here: Gorbie is the offbeat community favorite that's pure fun to drive (check out the epic engine sound!) and even more fun to demolish, Blade is an 80s styled American racing car that looks way too fast even when standing still, and Stepvan is a pop culture classic with which you're going to be not only serving maximum damage but ice cream! And if you're not into ice cream, fret not, because sure enough we've got bonus paint jobs for all your utilitarian needs. This DLC pack is included in Season Pass 2 so if you're lucky enough have that, you're already good to go!

We're also actively working on improving the gameplay experience based on your feedback, and this release contains a number of additional enhancements and bug fixes. We invite you to check out the release notes below for a complete summary of items fixed or improved upon. As always, thanks for all the feedback and please keep it coming!


RELEASE NOTES

Game version
PC:1.270990

CONTENT
•   Added support for the new DLC pack "Reckless Car Pack" containing three new cars: Blade, Gorbie and Stepvan.
•   Added two new tracks: Wrecknado Racing Track and Wrecknado Demolition Arena.
Server admins note: the internal designations for the routes are urban09_1 (Racing Track)
and urban09_2 (Demolition Arena).

TOURNAMENT
•   New tournament season: Wrecknado.
•   New taxi cab themed reward bundle "Taxi Wrecker" for Rammer RS.
•   New drag racing themed reward bundle "Drag 55" for Bulldog.

MULTIPLAYER
•   Player no longer gets kicked mid-event when they start holding down throttle before the event starts.
•   (Dedicated Server) Increased admin_steam_ids and op_steam_ids maximum parameter size to 1024 characters.

GAMEPLAY
•   Improved Rocket RX handling.
•   Improved Sofa Car handling.
•   Added the Rocket stock exhaust as an option for Rocket RX.
•   A number of small special vehicles no longer receive unexpected amounts of damage.
•   Improved Bumper Car performance to make it a Class C vehicle like its peers.
•   Upgrade parts now correctly follow the deformed shape of the vehicle.
•   Fixed Starbeast SS reversing light glitch.
•   Raven steel mesh is now correcly visible in all LOD levels.
•   Fixed inconsistent Hornet bumper weights.
•   Fixed inconsistent Killerbee S bumper weights.

AUDIO
•   Boomer/Boomer RS: Increased RPM safety limit to prevent sounds from cutting of at engine redline in some cases.
•   Razor: Adjusted camera-view based audio filtering settings of turbocharger whine to include less high frequency content over mid-to-high engine rpm range.

Title: Re: Wreckfest
Post by: Asid on November 02, 2021, 11:30:05 PM
Rally Trophy Tournament Update
Tue, 2 November 2021

After 20 years, Rally Trophy is back!

https://youtu.be/Nb_HXkMmXHY


HIGHLIGHTS

    New tournament: Rally Trophy

    New free Rally Trophy track

    New tournament reward bundles


We're thrilled to announce the availability of a new tournament, and it's something very special!

It's been 20 years since the historic rally simulation Rally Trophy developed by us was unleashed to the rallying masses, and we thought it would be a perfect way to commemorate the 20th anniversary to bring the game back! Well, obviously not completely but as a special tournament event in Wreckfest.

To challenge the would-be rally drivers is a long special stage winding through countryside fields and woodlands, and with times clocking in at around 6 minutes the route is not only epic in length but also a unique experience for Wreckfest. What's best is that the track is also accessible outside the tournament so you can experience it also in multiplayer!

And since you of course need a car to match, we've prepared a special Boomer RS part bundle inspired by the iconic Rally Trophy car so you can be properly kitted out to tackle the challenge. In addition to the Rally Trophy bundle, a wicked new time attack styled Gremlin bundle is another newcomer in the shop so make sure to check them both out!

RELEASE NOTES

Game version  PC:1.281298

CONTENT

    Added a new track Rally Trophy Special Stage.
    Server admins note: the internal designation for the track is as follows:

    Rally Trophy Special Stage: rt01_1

TOURNAMENT

    New tournament season: Rally Trophy
    New tournament reward bundle for Boomer RS: Rally Trophy
    New tournament reward bundle for Gremlin: Fiend


MULTIPLAYER

    It's now possible to prevent idling players from being kicked with the following new server settings:
    disable_idle_kick=1

Thanks for all the feedback and happy racing!

Title: Re: Wreckfest
Post by: Attila on January 25, 2022, 07:24:13 PM
 Ohhhh, this game is crazy good, Physics are fantastic and it brings back the good old day's of Destruction Derby games, but this is real.
When you want you can do real racing with an very high realistic damage model.
So when you like crazy car races buy it :)

And maybe we meet on the track  :winner
Title: Re: Wreckfest
Post by: Asid on January 26, 2022, 10:40:21 PM
I have it. Maybe we can play sometime  :Driving
Title: Re: Wreckfest
Post by: Attila on January 27, 2022, 02:53:22 PM
Yes would be nice, but you are a workaholic ........  :D ;D
 
Title: Re: Wreckfest
Post by: Asid on January 27, 2022, 03:41:17 PM
Yes would be nice, but you are a workaholic ........  :D ;D

 :violin
Title: Re: Wreckfest
Post by: Attila on January 27, 2022, 08:08:38 PM
i am here so you tell me when, only on this dates i have to make my ( https://janusracing.com (https://janusracing.com) ) races :)
Title: Re: Wreckfest
Post by: Asid on September 07, 2022, 01:08:19 AM
Introducing Solo Tournament
Tue, 6 September 2022

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4329286/321c8edaf478f4f4546cb021ac454c04fac755e3.jpg)

The greatest tournament events, now as solo challenges
All the best tournament challenges are back!

In case you're still missing some of the goodies from the tournament shop or just started playing, we have some great news to you: to give more players chance a chance to earn tournament points and reap the rewards, we are retiring the leaderboard based challenges and replacing them with solo challenges that will challenge you to best scores set by us. What this means in practice is that from now on you can complete tournament challenges at your own pace and earn fame to empty the tournament shop. And it's now easier too to score gold since we're pretty shoddy players so what's not to love?

As usual, the challenges are rotated every day, and even the longest lasting ones rotate every two weeks, so if you want to maximize your rewards make sure to check back often. Good luck, happy wrecking and have fun!