Dogs Of War Vu

Network of Friends => Schwerpunkt => World War II Europe 1939-1945 => Topic started by: Zovs on January 01, 2020, 05:24:46 PM

Title: 2020 Update?
Post by: Zovs on January 01, 2020, 05:24:46 PM
Ron,

What is the current status?

No patches for 2019, how about 2020?

UI update? New scenarios or campaigns? Bug fixes? Feature updates?
Title: Re: 2020 Update?
Post by: Mere Nick on January 03, 2020, 07:03:24 PM
It's my understanding that he's working on it and is putting the finishing touches on the campaign scenario, #102, I believe. 
Title: Re: 2020 Update?
Post by: schwerpt on January 04, 2020, 02:00:38 AM
Hello,

I have completed adding the Russian units to #102, and have started on the Axis units.  My plans for 2020 is to release the Campaign Scenario #102 complete, and have a rather large code update with several ideas posted to this forum.

Happy New year!
Ron 
Title: Re: 2020 Update?
Post by: Zovs on January 04, 2020, 04:27:21 AM
Thanks Ron, good to hear.

Will check back in a few months.

Happy new year and new decade to ya all!
Title: Re: 2020 Update?
Post by: Schwerpunkt Valencia on February 13, 2020, 04:49:40 PM
Hi Ron,

Any update you can share with us ?

Kind regards

Schwerpunkt Valencia
Title: Re: 2020 Update?
Post by: Schwerpunkt Valencia on March 06, 2020, 05:29:51 PM
Hi Ron,

Any update ?

Kind regards

Schwerpunkt Valencia
Title: Re: 2020 Update?
Post by: Schwerpunkt Valencia on March 13, 2020, 03:15:29 PM
No updates ? Please give us some feedback.

Kind regards

Schwerpunkt Valencia
Title: Re: 2020 Update?
Post by: schwerpt on March 14, 2020, 10:50:43 PM
Hello,
I have completed the Allied order of battle for scenario #102, and am now working on the Axis OOB, starting with the Germans.
Hope everyone is staying safe out there!
Ron
Title: Re: 2020 Update?
Post by: Asid on March 15, 2020, 12:21:06 AM
Thanks for the update Ron  :thumbsup

Title: Re: 2020 Update?
Post by: Schwerpunkt Valencia on March 18, 2020, 11:30:35 AM
Hi Ron,

Thanks for the update. If you need any particular OOB for minor Axis forces, I can send you plenty of information.

Kind regards

Schwerpunkt Valencia
Title: Re: 2020 Update?
Post by: Schwerpunkt Valencia on May 01, 2020, 04:46:46 PM
Hi Ron,

Hope you and your family are staying safe out there. Epidemics has been quite tough on some countries like USA or mine, Spain.

Kind regards

Schwerpunkt Valencia
Title: Re: 2020 Update?
Post by: Schwerpunkt Valencia on June 11, 2020, 05:14:18 PM
Any update Ron ?

Schwerpunkt Valencia
Title: Re: 2020 Update?
Post by: Zovs on June 19, 2020, 04:39:36 PM
Okay it's been 6 months since I asked this. And 3 months since we heard from Ron.

Any updates Ron?

Are you still alive and kicking? I hope so.

Hope all is well.
Title: Re: 2020 Update?
Post by: schwerpt on June 19, 2020, 10:11:26 PM
Hello,

Chuckle, I am still alive and kicking.  I have been through a divorce, but am stubbornly continuing to work the development of the scenario #102 file.  I want to thank everyone for their patience.  I am now in control of my time completely (except for my day job), which is a good thing for completing this scenario and the game.

Ron
Title: Re: 2020 Update?
Post by: Zovs on June 20, 2020, 11:01:45 AM
Ron,

Sorry to hear about your divorce, I know the pain (been there done that), it really does get better over time.

Best wishes to ya...

Don
Title: Re: 2020 Update?
Post by: Schwerpunkt Valencia on June 20, 2020, 11:07:44 AM
Hi Ron,

Sorry to hear that. That explains your silence.

I went through my own divorce end of last year and I know what that means... The good thing is that this damned hobby helps one to get through all that !

Best regards

Schwerpunkt Valencia

Title: Re: 2020 Update?
Post by: Kemmo on June 21, 2020, 12:35:50 PM
Hi Ron,sorry to hear about your divorce,been there as well,must be something to do with being a wargamer    :)
Title: Re: 2020 Update?
Post by: Franciscus on June 22, 2020, 04:27:07 PM
Best wishes, Ron
Title: Re: 2020 Update?
Post by: General Sandman on June 22, 2020, 07:41:49 PM
The certainty that there was something like a mom & pop company always gave me a warm, nostalgic feeling. That said, I actually liked the MomīnīPop-concept.
But as noted before correctly. Time heals all wounds. Even though this may be the fate of more than just one Wargamer, at least in this passion he might finds a pretty good distraction.
The main thing is that you are healthy.  :howdy
Title: Re: 2020 Update?
Post by: Asid on June 22, 2020, 11:23:58 PM
Wishing you all the best Ron.

Thanks for the update.

Regards



Title: Re: 2020 Update?
Post by: solops on December 03, 2020, 01:25:48 AM
So Ron, what is the status of the game?
Title: Re: 2020 Update?
Post by: schwerpt on December 03, 2020, 05:56:57 PM
Hello,

I am continuing to make progress on the WWII-Europe Campaign Scenario #102.  The unit file size is currently set at 4096 units, and I will probably need most of them  It may mean that I have to increase the file size to 5k or 6K.  Will know more about this as I get near the end of the unit entry.

Meanwhile, I know I will have some vacation time from my day job at the end of the year.  I have a list of code changes planned to be made, and I will be putting that list out on this forum for review and comment on December 19-20. From studying the units and the scenario, I know that the first two code changes I will need to make is to simplify railroad movement to one move (source to destination rather than 6 hexes at a time), and simplify the changing of HQ's (most units come in under the country's main HQ.  example is STAVKA for the Russians).

So it will be a busy December! 

Hope everyone is doing well and staying safe.  I have been teleworking on my day job for the last 8 months, and staying relatively isolated.

Ron Dockal
Schwerpunkt
Title: Re: 2020 Update?
Post by: Mere Nick on December 03, 2020, 10:00:53 PM
Thanks for the update, Ron.  I suppose you are doublechecking them, but in a couple or three of the scenarios have units with blank rectangles.  They can't attack or be attacked.  One that comes to mind is a German cavalry(?) unit in Bagration.  However, it looks like from what you just said that you have to start from scratch on each of the scenarios.  Anyway, thanks for the update and the hard work you are doing.  Stay safe from this plague. 
Title: Re: 2020 Update?
Post by: Asid on December 04, 2020, 02:15:30 AM
Thanks for the update Ron  :thumbsup

Title: Re: 2020 Update?
Post by: schwerpt on December 16, 2020, 03:58:29 AM
As I get closer to completing the unit file for the Campaign Scenario #102, it is becoming obvious to me that some new code changes are absolutely necessary.  The first one I am thinking about is to deal with the large number of units entering the game.  The units cannot enter at their historical locations, because the situation on the turn they enter may not be as it was historically.  So I am having them enter on the same hex as the High Command for that country.  This is absolutely necessary for the Germans and the Russians!  I am thinking about adding a move operation called "Assignment".  It is a one time move from the High Command hex to any friendly HQ on a RR hex and in supply.  No further ops for that unit that turn.  Also, the unit is automatically assigned to that HQ.  This is an easy method for the player to bring in new units.  BTW, the scenario starts on September 1, 1939.  You can imagine in the number of units coming in! This prevents the player from having to do a lot of RR moves to the front and HQ allocations.

I plan to add these types of information in the coming three weeks.  I value your opinion, but please don't add code changes you want at this time.  There will be an opportunity for that, but first I have to plan these changes that have to be made for the scenario to work.

Thanks in advance for your comments,
Ron
Title: Re: 2020 Update?
Post by: Schwerpunkt Valencia on December 18, 2020, 04:28:20 PM
Hi Ron,

It is understood you do not want to get entangled with code changes / upgrades at this stage.

My question is, do you want input on units ? If that is the case I would consider adding the German Flak divisions to the file. Some of them were used against enemy ground units & could also have some effect against Allied air units in the future -once you start with code changes-.

Best regards

Schwerpunkt Valencia
Title: Re: 2020 Update?
Post by: schwerpt on December 19, 2020, 04:08:00 PM
We think alike.  Scenario #102 has 31 flak divisions in it!
Ron
Title: Re: 2020 Update?
Post by: Mere Nick on December 19, 2020, 10:18:13 PM
Here's something that I started wondering about, Ron, and I'm sure you have, too.  What if France puts up a tougher fight in the game than it did in real life and doesn't fall?  Can the USSR eventually go ahead and attack Germany? 
Title: Re: 2020 Update?
Post by: schwerpt on December 22, 2020, 05:38:10 AM
Good question.  The #102 scenario starts out with Russia as an Axis country.  I had been toying with changing it to Allies when an Axis country moves into a Russian hex.  But you raise a good point.  I could just add a player choice to when Russia flips, or not flip at all!

Ron
Title: Re: 2020 Update?
Post by: Zovs on December 22, 2020, 04:14:34 PM
Ron,

That one little change (free assignment from Higher HQ for first entry) sounds good to me.

I have forgotten what is the time frame for scenario # 102?

For Russia (Soviet Union), you'll need some type of basic political (Declaration of War, D.O.W.) code.

I think you'll want to have what SPI and WIE termed as follows:

Three major powers:

Axis Powers: (Germany, Italy, Hungary, Rumania, Bulgaria)
Allied Nations: (Poland, The Netherlands, Belgium, Commonwealth, The United States, France (Third Republic), and Vichy France (and special rules for Anglo-French non-cooperation)
Soviet Union
Finland (Finland will eventually become an Axis Power)

Nine Armed Neutrals: (Norway, Greece, Yugoslavia, Turkey, Spain, Sweden, Eire (Republic of Ireland), Portugal and Switzerland)

Five Minor Neutrals: (Danzig, Tangiers, Denmark, Andorra, and Luxembourg)

At the bare minimum I think you need three sides; Axis, Allies and the Soviet Union. If you can't code 3 powers, then I think the Soviets should become 'Allied' but it would be better if there were three.

Just some thoughts for mulling.

BTW how goes the work now?
Title: Re: 2020 Update?
Post by: Mere Nick on December 22, 2020, 05:01:48 PM
If I recall it correctly, in the Avalon Hill game of Third Reich, if Germany never attacks Russia, Russia can go ahead and declare war in 1942.  Perhaps this happens because the US has entered the war and it prevents the German player from controlling whether or not Russia enters the war.   
Title: Re: 2020 Update?
Post by: schwerpt on December 26, 2020, 04:39:48 AM
Work has been proceeding very well during the holidays.  Scenario #102 covers 318 turns (each one week of history time).  It starts September 1, 1939, and goes to May 8, 1945 plus a few weeks more if the player wants to continue past the historical timeframe.  There are 2123 Allied (including Russia although they start out as Axis) units, and they are currently in the game file..  The number of Axis units is TBD.  As far new coding, so far I have the following "must have" improvements:
1. HQ Assignment (discussed in previous thread)
2. Improved RR move method (currently limited to 9 hexes at a time.
3. Improved HQ assignment (cumbersome HW change method needs improvement)
4. Bold font for units (we are not as young as we once was!)
5. Reduced AI air visibility in rear areas
6. Method for country to be able to move and attack at start.  Not history based but game based.

Okay, lets open this up.  I am looking for changes that really need to be made that will make a difference in game play, not just minor improvements.

Thanks in advance for your suggestions and comments,
Ron
Title: Re: 2020 Update?
Post by: Schwerpunkt Valencia on December 27, 2020, 09:35:49 AM
Hi Ron,

Sounds great all the development you have achieved !

We are aware you do not want to get into minor code changes. I was just wondering if the defense mode would be such...

7. Defense mode (give ground, normal defense, hold fast) with their implications in losses & ground, etc.

Another suggestion that might be considered as minor:

8. Some kind of defense of ground units subject to air tactical attack (so depending on the defense factor of ground units, air units can take some few losses)

Being said this, point 7. is in my opinion far more important.

Kind regards

Schwerpunkt Valencia
Title: Re: 2020 Update?
Post by: schwerpt on December 29, 2020, 12:33:45 AM
Hi Schwerpunkt Valencia,

Those are two solid suggestions, I added both to my list.  I always did like the defense modes in previous games.  And it would be much more realistic for the Air Tactical attacks to have air losses of some sort.  I am looking forward to getting back to coding, its been a while.  But first I have to complete the unit scenario file....

Thanks,
Ron
Title: Re: 2020 Update?
Post by: pzgndr on December 30, 2020, 02:39:21 PM
For #2, take a look and be sure stack RR moves count for each unit in stack and not just 1 RR move. Unless you've fixed that already. If you can re-implement the RGW RR repair rule then fine, but even that was awkward. My suggestion is to expand RR conversion to next controlled city, perhaps with a turn delay related to city points. Something simple, automatic, and relatively historical would be great. It doesn't have to be perfect, just enough to slow down the Axis advance in 1941. If that works, the rest is fine.

I would also suggest again that you re-implement the old RGW rule for HQ command and control range. Units out of HQ range should suffer a penalty and not be able to receive reinforcements.
Title: Re: 2020 Update?
Post by: Schwerpunkt Valencia on December 31, 2020, 10:04:00 AM
Hi Ron,

As New Year is about to turn up it is maybe time for new wishes... ;) ;) ;) for the wish list...

9. Supply: some changes are required to upgrade realism:
9.1 Units should have a limited supply stock as in AGW so when they run out of supply points they cannot perform operations such attack, move, etc
9.2 Movement consumes supply points
9.2 Mechanized units should not be able to move when out of supply. That precludes unsupplied mechanized units to move into the void unchecked.
9.3 Air supply: should be limited to one supplied ground unit per air unit. Otherwise huge armies can be kept supplied by air which is unrealistic. I also liked the AGW air supply, some limited supply for essential operations but not unlimited as it is now.

I also found an error on the map:
- Hex 433-239 Baku city: has no victory points, nor can ground units enter it.

An another error on ground operations for the Overlord campaigns:
- Landed Allied units cannot be attacked by Germans. Yet they can attack in the attack phase.

Happy New Year to all of you !

Schwerpunkt Valencia
Title: Re: 2020 Update?
Post by: schwerpt on December 31, 2020, 06:08:49 PM
The feedback I have gotten on the AGW supply rules was negative, so I will probably not add that to WWII-Europe.  The Baku issue is now on my list and will be fixed.  Also the Allied landing units attacking (should not happen), and not being able to attack (also should not happen) will be fixed.  As for the supply rules, it is a part of the constant tradeoff between realism and playability.  I simplified based on feedback for WWII-Europe.

Thanks,
Ron
Title: Re: 2020 Update?
Post by: Mere Nick on January 01, 2021, 04:22:54 PM
Ron, maybe I'm not understanding, but it appears landing units should be able to attack and be attacked on the turn they land. 
Title: Re: 2020 Update?
Post by: schwerpt on January 02, 2021, 12:44:52 AM
Landing units are moved to a partial sea hex, and fight if there is a unit in that hex.  Game determines if successful landing, losses, and retreats.  Other than that, they should not be able to attack during that turn.  Enemy units should be able to attack them though that turn.  If I understand Schwerpunkt Valencia (no relation except a fellow wargamer and valuable player), he is saying the units can land and attack that turn, but the enemy units cannot attack them (just the opposite of what should be happening.  Does that make sense?

When I get finished with the Campaign scenario file (so ready to be finished with that monster!), then I plan to test this extensively to see what happens during these landings.

Hope this helps,
Ron
Title: Re: 2020 Update?
Post by: Mere Nick on January 02, 2021, 05:06:03 PM
Ron,

It seems landing units should be able to both attack and be attacked since a turn is whole week.  Maybe you can make it one of the options. 

Title: Re: 2020 Update?
Post by: schwerpt on January 03, 2021, 03:33:16 AM
That would be easier to code.  Allow both attack, and be attacked.  This would be in addition to the initial landing combat if the landing hex already has a enemy unit in it.
Ron
Title: Re: 2020 Update?
Post by: schwerpt on January 03, 2021, 04:23:48 AM
Just a few observations as I make more progress on the Campaign Scenario:

1.  In most of the other scenarios, the player represents an Army Commander of Army Group Commander.  In the Campaign Scenarios, you represent the leader of the Axis or Allies.  The selection of what front  you place an incoming unit is very important.  The new "HQ Assign" operation will be greatly used to place incoming units for Germany and Russia.

2. I have had several offline comments about a new capability.  I plan to add code to allow the player to more easily see the units.  "Magnifying glass" mode (accessible with a right click and select) will allow you to mouse move over a unit, and the unit will be displayed twice its size in the Command Panel.  Or something like that.  Will know more when I start coding.  My players eyes (and my own) are getting older....

3. The German units that are changed based on High Command decisions are in the game.  So an Infantry division that becomes a Motorized division that becomes a Panzergrenadier diving will be represented by three separate units.  The changes will occur on the same turn as they did historically.  The disbanding of units based on losses will not be done, as losses in history and in the current scenario my be completely different.   

4. I list multiple commanders for each unit.  Not all fit in the 25 character limit, so I chose commanders that were in command for the longest timeframe.  I also list the fronts the unit was on in the other 25 characters to give the player an idea of where they were assigned historically.

That is it for now.  I made a lot of progress on the Campaign scenario during the holidays, but its back to my day job on Monday!  Hope everyone had very happy holidays (Merry Christmas and Happy New Year from my POV).  Schwerpunkt goal for 2021 is to have playable Campaign Scenario.  That will leave 14 more scenarios to complete the game.  I am looking at possibilities for a graphics person for the next game to replace my ex.  Also looking at a tiled approach for the next game to improve scroll times by loading the entire map into memory.  More on this later as things get done.

All the best,
Ron
Title: Re: 2020 Update?
Post by: Zovs on January 25, 2021, 08:27:11 PM
Any updates Ron?   :howdy
Title: Re: 2020 Update?
Post by: schwerpt on January 26, 2021, 12:46:41 AM
Hello,

Making good progress on the scenario #102 file.  All Allied unit (ground, air, sea) are in the file.  I have finished the entry of all German infantry units also.  Need to add the remaining German units, then on to the Italians. Romanians, Finnish, and Hungarians. The large part of data entry is behind me.

I am also developing a file that explains the method used to develop the unit file.  Things like units that were created based on HQ decisions were included, but if it is a rebuilt unit they are not.  The player has the option of what unit to rebuild, and I give the points to do the historical rebuilds.

Still looking forward to getting back to coding.  First order of business will be to code the new op that allows the player to decide what HQ to assign an incoming unit to, and an auto move to that HQ unit to reduce player tedium.

My first attempt at getting a graphics person failed, but I have others in mind.

Hope everyone is doing well.
Ron
Title: Re: 2020 Update?
Post by: Asid on January 26, 2021, 02:50:39 AM
Thanks for the update Ron  :thumbsup

Title: Re: 2020 Update?
Post by: Zovs on January 28, 2021, 07:32:10 AM
What kind of graphics? I have some experience, I made the counter set for Decision Games Computer War in Europe II. I also created the counter sets for the Cyberboard game sets for WIE and the GDW FitE/SE module and my counter work was used in the War in the East 1st edition VASSAL module. I have used a few editors.
Title: Re: 2020 Update?
Post by: Zovs on February 01, 2021, 08:34:50 PM
Some of the counter artwork I have done over the years:

DG CWIE2

France 1940, breaking the line...
(https://i.imgur.com/xDxXo8Q.png)

North Africa 1940
(https://i.imgur.com/7PWxri3.png)

Poland 1939
(https://i.imgur.com/FEAJJlf.png)

Fall of France 1940
(https://i.imgur.com/ghaO97j.png)

I created these counters originally for CWIE2 and also for my WitE 1st edition Cyberboard module:
(https://i.imgur.com/DTNKVVP.png)

Some modifications I have made to TOAW IV:

Zoom 1:
(https://i.imgur.com/nCL94eP.png)

Zoom 2:
(https://i.imgur.com/gZI7WHM.png)

The overall effects (note I have also tweaked the counters in this game, using Hex):
(https://i.imgur.com/coOSNgF.png)

Example 1:
(https://i.imgur.com/L8cPHJG.png)

Example 2:
(https://i.imgur.com/kIF5A96.png)

And lastly my work on the GDW (GRD) Europa module that I made, it's only for FitE/SE/Urals:

The historical setup of the 1941 CG:
(https://i.imgur.com/AGagZIV.png)

And from the 1943 dead pool:
(https://i.imgur.com/e3pCWJX.png)
Title: Re: 2020 Update?
Post by: Agent Smith on February 09, 2021, 10:33:03 AM
Zovs,
Those Maps are sublime.
Do you have a retro board style for TOAW, or is it only the counter mods?
again, incredible work here.
I've pushed many pixels in my time, but these are boss level.


(Actually, realised I've also sung your praises on the Matrix forums also ::) . Except there I had to change out my name after the slitherine/matrix forum merge. (Magpius)).
Title: Re: 2020 Update?
Post by: Asid on February 09, 2021, 01:33:31 PM
Nice work Zovs  :thumbsup

Thanks for sharing

Title: Re: 2020 Update?
Post by: Zovs on February 10, 2021, 11:08:03 PM
Thank you for the kind words Asid and Agent Smith.

For TOAW I used another users map mod and another users user interface mod and then I tweaked the counters a bit from another mod.

Oh, I think I remember you Magpius. Gotcha on the merge.

If Ron wants to use my services he just needs to call and I can see what I can do...

 :) ;) :howdy
Title: Re: 2020 Update?
Post by: schwerpt on February 20, 2021, 04:17:48 PM
Hello,

I am back online with a fully functional house after the winter storm in Texas.  Monday night, I slept in my truck with the heater on all night and the coyotes circling!  As my friends said, I am not the first cowboy to sleep in my Chevy truck all night.  It was 9 degrees F outside, and 32 degrees F in the house. No power, no water.  Even though I have read many accounts, I can't imagine what the solders went through on the Eastern Front.

So today is a #102 day, all day.  I am getting close to finishing that.  My plan is to just share that file with the community on this forum. Asid, I will need some help to know the best way to do that.  I am looking forward to getting back to coding the changes.

Hope all are well,
Ron
Title: Re: 2020 Update?
Post by: Asid on February 20, 2021, 11:54:26 PM
Good to see you are ok Ron  :thumbsup

I have sent you a pm about the file.

Regards
Title: Re: 2020 Update?
Post by: Mere Nick on February 22, 2021, 04:03:54 PM
Up until the recent event, I'd always thought a bad Texas winter was when temperatures dropped all the way to double digits. 
Title: Re: 2020 Update?
Post by: Schwerpunkt Valencia on April 17, 2021, 11:02:12 AM
Hi Ron,

Any update on the main file development ?

Kind regards

Schwerpunkt Valencia
Title: Re: 2020 Update?
Post by: schwerpt on April 22, 2021, 04:18:54 AM
Hi Schwerpunkt Valencia.  Your timing is amazing.  Tonight I finished data entry on all units in #102.  There are 3399 units in the scenario.  I have a file on Designer Notes to share with the community now that describes the numbers for each country, how the #102 units were selected, how they enter the game, and other information on new rules to be coded.

I still need to develop the expected points and replacement points for #102 scenario.  I am working with Asid to make the files available to the community.

I want to thank the community for their patience.  Its been a long road, but I see how to get to "scenario complete" now.

Ron
Schwerpunkt
Title: Re: 2020 Update?
Post by: General Sandman on April 22, 2021, 11:46:46 AM
Does the siege artillery causing impact on defense/fortified positions also if line formations arent attacking yet?

I assume this applies here, but there are SIMs in which the results of actually present heavy batteries are only calculated when engaging by direct contact.
Title: Re: 2020 Update?
Post by: schwerpt on April 23, 2021, 02:10:46 AM
Good question.  The scale on the game is 7.5 hexes, so all artillery fires only on the adjacent hex (in the enemy target ZOC). 
The range on Thor, the German long distance artillery used at Sevastopol, is 6.2 miles.

Ron
Title: Re: 2020 Update?
Post by: Schwerpunkt Valencia on April 23, 2021, 10:32:31 AM
Hi Schwerpunkt Valencia.  Your timing is amazing.  Tonight I finished data entry on all units in #102.  There are 3399 units in the scenario.  I have a file on Designer Notes to share with the community now that describes the numbers for each country, how the #102 units were selected, how they enter the game, and other information on new rules to be coded.

I still need to develop the expected points and replacement points for #102 scenario.  I am working with Asid to make the files available to the community.

I want to thank the community for their patience.  Its been a long road, but I see how to get to "scenario complete" now.

Ron
Schwerpunkt

Great to hear that Ron. Whenever file "Designerīs Notes" is ready and you want us to send you feedback, just let us know. We can private email you if you don't want to get this thread overwhelmed.

Kind regards

Schwerpunkt Valencia
Title: Re: 2020 Update?
Post by: schwerpt on April 24, 2021, 02:24:49 AM
Stand by, ASID is working this.  He will be sharing the Designers Notes, the scen102.txt file and the scen102.wwe files.
Ron
Title: Re: 2020 Update?
Post by: schwerpt on April 24, 2021, 02:36:14 AM
Out of curiosity, how many folks have Microsoft Teams (there is a free version that can be downloaded) and would like to have a session to talk about the WWII-Europe game.  I have the free version, allows 100 people on at a time, and allows me to share my screen and talk about the game development.  If you are interested, then send your email address to schwerpt@gmail.com and stay tuned for when the first session would be done.

Thanks,
Ron
Title: Re: 2020 Update?
Post by: Asid on April 25, 2021, 01:06:33 AM
Stand by, ASID is working this.  He will be sharing the Designers Notes, the scen102.txt file and the scen102.wwe files.
Ron


See  here (http://dogsofwarvu.com/forum/index.php/topic,8893.0.html)

Title: Re: 2020 Update?
Post by: Agent Smith on April 25, 2021, 12:17:48 PM
Keep getting a request error. Refer below.
Whats wrong with the old dropbox distribution method Ron?


Request ErrorYour request could not be processed. Request could not be handled
This could be caused by a misconfiguration, or possibly a malformed request.
[/font][/size]Dots added to remove hyperlink and i.p. address.
Title: Re: 2020 Update?
Post by: Asid on April 26, 2021, 01:09:42 AM
Keep getting a request error. Refer below.
Whats wrong with the old dropbox distribution method Ron?


Refresh and try again please

Title: Re: 2020 Update?
Post by: Agent Smith on April 26, 2021, 06:44:28 AM
Thanks Asid worked.