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SOW Waterloo Multiplayer Saturday 13/06/2020 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participiants.
The room will be open at 20:30 GMT for preparation & mission setup
House rules: Click here
HITS system
Courier orders
Bare map. Full F.O.W.
No voice during game (comms by courier only). It's possible to talk to nearby commander using TS whisper list or moving in a dedicated room

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
Must be proficient Using HITS
Have a good understanding of UI


Commanders and leaders:
Jakmin
General sandman
Fabian
Tadzio73
Asalex
GeneralGandhi
...

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15 Comments
State of Production #9
Thu, 11 June 2020

Hey everyone, my name is Tim and Im the Executive Producer at New World Interactive. Its been a very busy month for the studio, weve released patch 1.6.3, run an open CTE preview event, and were just putting the finishing touches on the Nightfall update. Im sure a lot of you have either played the CTE preview or been following the preview content weve been showcasing on social media and our website. While I hope youre all excited about the content youre seeing, Id like to dedicate some of this SoP sharing about the things you wont see in the release or in the patch notes. Ive invited some of our team to share some of their experiences building Nightfall before looking at whats coming next.

Key Points of State of Production #9

Open CTE Event Results
New Map: Tideway
Night Maps
New Guns: Honey Badger, AS Val, Sterling, Grease Gun, and Welrod
Patch 1.6.3
Operation: Clean Sweep

Open CTE Event Results
Our public CTE preview of the 1.7 update was a huge success. During our first Play with Dev event we saw double the number of community members checking out the game than in our CTE event for the 1.6 update. Talking with players, they were all...

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0 Comments
Squad A Letter From Our Producer - 10th June 2020
Wed, 10 June 2020

Hello Squaddies!

Your Producer Arnaud here, along with designer Tom Fuzzhead Fancsy. Its been a while since the last producer letter and with Beta 19 recently out, it is the perfect time to huddle up for a sitrep about all the developments happening with Squad under the hood, as well a taste for our future plans.

First - we want to thank you for your reception to our Black Lives Matter post. The positive messages we received from players exemplified the type of welcoming, inclusive and supportive community we want to continue to expand within the game.

The current State of Squad

The B19 Update

As our community is acutely aware, our latest release took longer than we had intended. We are grateful to our players for their patience! This update included a full Engine Upgrade to Unreal 4.23 - a challenge in itself but we aimed to literally rip out the skeleton of the game and reinforce it to one lined with Adamantium. As we found out, this wasn't the most seamless process and while we were able to make significant changes we were also met with other issues such as our VOIP system breaking, dozens of client and server crashes,...

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