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Reflecting on 2017 by TFDI

Posted on December 31, 2017 by Collin Biedenkapp



lead programmer at TFDi Design.


Folks,

As we prepare to wrap up 2017, I wanted to take a second to say a few things to the community.

Over the last year, we had one of the most stressful, but rewarding, development cycles weve ever had. Theres no doubt that when the 717 released at the end of 2016, we still had a lot of work to do; a lot more than we realized. The amount of support and patience the community has given us is humbling. In my opinion, weve learned more from the initial missteps, than we would have from a perfect launch. We got an opportunity to learn first hand, what not to do, as much as we learned what to do.

The Community Opt-in Beta has given us insights into how our product is used. As well as the problems users encounter that we never see, and has helped us identify such a wide range of inefficiencies or problems in the system that will help us pave the way for future products. In the years weve been in this market, the Community Opt-in Beta was, by far, the most effective testing method weve had. Although our intent wasnt to launch into a beta, that style of testing method is likely to be part...

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Saturday, December 23, 2017
By: JC
Panzer Campaigns Smolensk '41 Gold - How Vitebsk Ate my 7th Panzer Division


I'm playing the newly released Smolensk '41 Gold. I'm so glad I did upgrade to the Gold version and getting an all consolidated install of mods, scenarios and other loose ends that I had before.



The Panzer Campaigns engine is one of my favorites for grand-tactical, operational warfare.


Vitebsk is a great scenario of maneuver and armored/mechanized warfare. In the screenshot above you notice the 7th PzDiv (dark green icons) approaching Vitebsk head on. This should have triggered some caution on my part. It didn't, and although I did capture the objective, I mauled the 7th PzDiv almost beyond recognition.



At Vitebsk, a quick reconnaissance was followed by a no less speedy gain of a foothold on the west suburbs of the city. The deployment the 7th PzDiv. was narrow, but it still allowed the replacement of frontline combat units in case it was needed. In the south, the 12thPzDiv. (light green icons) is still trying to find out a good crossing point across the Luchesa River.



For a better view, please open this screenshot in a different window or tab. The left panel shows the 20thPzDiv (blue...

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Thursday, December 21, 2017
By: JC
Steel Beasts ProPE - The Cavalry Fight or Lack Thereof


I was browsing the summer 2017 issue of Armor magazine and, besides other very interesting articles related to the Cavalry branch, I noticed an article about "fighting for information".





It reminded me of one of the toughest scenarios I played in the series (Hasty Attack by VolcanoMan) and it prompted me to re-assess the tactics of the US Cavalry units present in the scenario. In the video above, I explain why I decided it was best not to fight for information. Make sure to check it out at YouTube for HD.

Cheers,

JC



Original post: Click Here...

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