Dogs Of War Vu

Sim/Strategy/War => Scourge Of War => Multiplayer games & AAR's => Topic started by: Biondo on May 15, 2020, 08:00:13 AM

Title: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Biondo on May 15, 2020, 08:00:13 AM
(http://i.imgur.com/1Es1u0o.jpg)



SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT


(http://i.imgur.com/jQeAMOP.png?1)

Immersive, friendly session.


Played with full fog of war.





********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes  
Minimum number players: 2
Time (local): Click here (https://www.timeanddate.com/worldclock/fixedtime.html?msg=SOW+Waterloo+Multiplayer&iso=20200516T20&p1=1440&ah=3&am=30)
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
•   TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participiants.
•   The room will be open at 20:30 GMT for preparation & mission setup
•   House rules: Click here (http://dogsofwarvu.com/forum/index.php/topic,3632.0.html)
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar V8: This will be provided.
•   If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


Commanders and leaders:
Jakmin
Colbert
Sandman
Biondo
GeneralGandhi
Heldor
Neil
Sargon
Fabian
Tadzio
Presy63
Koda
Asalex
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Jakmin on May 15, 2020, 08:27:50 AM
My men are already on the march

 :thumbsup
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Colbert on May 15, 2020, 11:51:23 AM
Marching  :FrenchFlag :cool_Napoleonic :Lancer :Lancer :Lancer :Soldier_salute :Vive
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: General Sandman on May 16, 2020, 11:13:30 AM
Staying away was no option !  :Eagle :Lancer :FrenchFlag
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Biondo on May 16, 2020, 11:53:40 AM
I'm ready for the fight :chg :yahoo
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: GeneralGandhi on May 16, 2020, 12:04:26 PM
(https://i.imgur.com/OrE4ybT.gif)
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Biondo on May 16, 2020, 12:09:38 PM
 :bonaparte :Soldier_salute :French sodier with flag
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: GeneralGandhi on May 16, 2020, 12:54:01 PM
Qui stiamo seguendo la chiamata nel forum spagnolo. (http://www.puntadelanza.net/Foro/phpBB3/viewtopic.php?p=530179)

Here we are following the call in the Spanish forum.
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: heldor on May 16, 2020, 02:05:00 PM
I'm in!  :thumbsup
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: neilnilly on May 16, 2020, 05:11:32 PM
Ready for the battle!!! :R.I.P.
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Biondo on May 16, 2020, 05:19:23 PM
Sargon will play too
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Biondo on May 16, 2020, 05:31:32 PM
There are at least three generals of the Spanish army already in march :thumbsup :grouphugg
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Fabian on May 16, 2020, 06:15:54 PM
Presente!!
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: tadzio73 on May 16, 2020, 06:32:46 PM
There are at least three generals of the Spanish army already in march :thumbsup :grouphugg
Biondo, we can use my computer as a host tonight although I couldn't make any scenario  :(
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Biondo on May 16, 2020, 06:47:07 PM
Ok tadzio :thumbsup

Last week we also tested Neil connection which is very fast but this evening we can play using yours.

About scenario, no problem. I'll try to do something although I don't know if will be balanced enough
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Sargon on May 16, 2020, 07:12:23 PM
Ready!!!  :howdy
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Biondo on May 16, 2020, 08:03:06 PM
Presy63 plays too
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Biondo on May 17, 2020, 09:09:17 AM
Koda and Asalex joined the battle too.

And those guys brings the participants to the battle at 13 players :winner

A great battle, my men played valiantly against a proud enemy.

Someone take a video?
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Jakmin on May 17, 2020, 09:22:28 AM
Epica!  :thumbsup
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: tadzio73 on May 17, 2020, 10:54:33 AM
Someone take a video?

Yes, I took a video but I've to edit it and select the greatest moments. That hill was a wall too hard to break down  :fight
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Biondo on May 17, 2020, 11:21:08 AM
 :drool can't wait to see your video :thumbsup

It was very fun for me to manage all that human players without nearly have nothing to control; it gave me the possibility to concentrate on deployment and movements of my divisions generals.

Finally you reach the hill in the southwest although we were bringing there new forces.

Another topic moment was the attack of the old guard from the north which Sargon and Heldor stopped covering themselves with great honour :French sodier with flag

Division commander Jakmin and his brigade commander Koda were on our right, and suffered a lot from your first attack. I tried to bring there some cavalry but our commander Presy63 couldn't find a clear path to reach Jakmin.

Colbert was placed south of the objective and he attacked with his Dutch troops when I need to buy time to redeploy my men to face the guards attack.

We knew about the direction of their attack only because of an intercepted message when they were very close to us.

It was a very stressful moment, we were not ready to receive them! :shocker

Every division general received new orders and everyone performed in the best way. To coordinate such movements was one of my preferred moment in the battle and probably in all the battles I played so far :clap3

Your final attack from southwest and west gave me more than a problem until the guards in the north were beaten and I could move to the south the last cavalry brigade and some other infantry.
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: GeneralGandhi on May 17, 2020, 02:45:48 PM
(https://i.imgur.com/w3Gt8GM.gif)



Anch'io ho un video. Lo userň per estrarre immagini acquisite durante la settimana e commentarle.
Qui discutiamo dell'azione nel forum spagnolo (http://www.puntadelanza.net/Foro/phpBB3/viewtopic.php?f=41&t=20852)



I have video too. I will use it to extract image captures throughout the week and comment on them.
Here we discuss the action in the Spanish forum (http://www.puntadelanza.net/Foro/phpBB3/viewtopic.php?f=41&t=20852)

 :howdy

Jakmin, di nuovo faccia a faccia. Sembra la sceneggiatura di ...

(https://www.pianetacinema.com/wp-content/uploads/2017/06/The-Duellists-800.jpg)
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Jakmin on May 17, 2020, 04:09:46 PM
Hell, it's become a personal duel now  :thumbsup
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Fabian on May 18, 2020, 04:24:07 PM
One of the best battles we have ever played  :thumbsup
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Jakmin on May 19, 2020, 05:28:26 PM
https://youtu.be/oZaRC46F63c
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Jakmin on May 19, 2020, 05:29:33 PM
Grazie ai ragazzi spagnoli per questo bel riepilogo  :thumbsup
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: GeneralGandhi on May 19, 2020, 06:59:49 PM
Work in progress...

http://www.puntadelanza.net/Foro/phpBB3/viewtopic.php?f=41&t=20852&p=530216#p530216


Does anyone have detailed statistics on the casualties of each unit and the deaths caused?
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: tadzio73 on May 19, 2020, 07:05:44 PM
Grazie ai ragazzi spagnoli per questo bel riepilogo  :thumbsup

Non c'č di che, generale  :howdy
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Biondo on May 19, 2020, 09:48:26 PM
Work in progress...

http://www.puntadelanza.net/Foro/phpBB3/viewtopic.php?f=41&t=20852&p=530216#p530216


Does anyone have detailed statistics on the casualties of each unit and the deaths caused?

If I remember correctly, you can give End Battle when the replay is finished and hit the Statistics button. I can't remember if it works for single battalions but it should works for all the officers.
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: tadzio73 on May 19, 2020, 10:39:02 PM
Does anyone have detailed statistics on the casualties of each unit and the deaths caused?
General, with full details
https://drive.google.com/open?id=1sMqkU0832qwGrHL04_PTfxGnyP8fc-nY (https://drive.google.com/open?id=1sMqkU0832qwGrHL04_PTfxGnyP8fc-nY)

Yes, I had more casualties than you  :-[

Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: General Sandman on May 20, 2020, 05:53:57 PM
First of all, I would like to express my appreciation for the victory the opposing side has won under General Biondo.  :winner

My personal assessment of the battle is ambivalent.

While my basic plan turned out to be a good approach, because the Allies expected a flank attack in the east due to a successful deception, there were some adversities in the implementation, which thwarted the prospect of success.
My plan was as follows:
- Advance to the main target of the Gerard Corps under Fabian and his Spanish generals
- After the expected takeover of the target point by the Allies, a line of attack SSW should be established
- The French guard was supposed to switch unnoticed in the south to the WNW after faking an eastern bypass, in order to launch a push attack on the allied right flank in the west.
- In preparation, the Gerard Corps should isolate and smash the upstream right flank of the Allies represented by Jakmin's Division in large numbers or force them back towards the center.
- The intended thrust attack by the guard should then be carried out surprisingly in the final third of the battle-time by advancing from WNW as close as possible to the target point without resistance.

The main adversities were as follows:
1. Unfortunately, Jakmin's division could not be fought as hoped, because Colbert's Dutch division may have exonerated Gerard's rights as ordered by Biondo. The losses of the French were very high at the beginning of the offensive.
2. Fabian's generals were able to throw Jakmin back, but less towards the center than much more north-northwest, which later prevented the Guard from advancing quickly.
3. A sufficient number of cavalry reserves had been kept in the northwestern rear area of ​​the Allies, which further slowed the advance of the guard when trying to advance deeply into the allies right wing. Since the French Guard did not have its own mounted units, this could not be countered effectively.
4. The Guard's attack was not closed. The grenadiers under Neil and the chasseurs under my command were quite far apart. Neil's Clou could theoretically have been very successful, but Sargon's division was able to defend the back area in time due to the short distance from the left Allied flank. Additionally allied cavalry squadrons were also found here.

I may not have communicated with my generals precisely enough. In the beginning I recommended Fabian to use a BDE of cavalry to try to realize Jakmin's isolation. However, I did not suggest that the French cavalry be spared otherwise in order to fight the Allied cavalry or to support the most promising section for the main attack.
I was only informed about the positioning of the Allied cavalry when I myself advanced with Morand's division in the west. The order to command the French cavalry to support the guard may have come too late in the absence of adequate preparation time.
Perhaps I hadn't expressed myself clearly enough to Neil, who commanded Friant's Grenadiers and flanked very widely in the north. He had actually been instructed to flank to the left of my middle guard and to advance as far as possible towards the target point with little contact with the enemy, with the aim of pressing the already weakened allied right wing in an L-shape. The two conditions should actually be cumulative and not alternative.

Basically, with a limited battle-time of 3 hours, a complex bypass is often too time-consuming. However, the purely linear battle management is very monotonous in the long run and the softening of lines of approximately the same strength mostly also takes up a lot of time, even in the best case.

It is nevertheless very enriching to cooperate with so far not or little known, but very inspired generals, to learn from each other and to adapt to their individual peculiarities considering the different styles of communication.

Thanks for the shared experience!  :howdy
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: GeneralGandhi on May 20, 2020, 07:21:17 PM
Masterful exposition of the intentions of the French side.

Inevitably subordinate generals interpret with difficulty the music sheet that the supreme commander conceives, due to the dynamism of the battle itself.

I have copied your message in the Spanish forum for discussion of the participating generals.

I encourage you to intervene in the debate, using the google translator we can quickly understand each other.

Otherwise I will try to put here the conclusions that we are reaching.  :howdy
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Jakmin on May 20, 2020, 08:29:36 PM
Gandhi, estoy esperando la autorización del foro;)
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: tadzio73 on May 21, 2020, 08:38:04 AM
Gandhi, estoy esperando la autorización del foro;)
Jakin, abbiamo avvisato gli amministratori del forum, hai il log monitorato per problemi con i bot e lo spam.
Jakin, hemos avisado a los administradores del foro, tienes el registro supervisado por los problemas con los bots y el spam.
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: General Sandman on May 21, 2020, 10:56:27 AM
Masterful exposition of the intentions of the French side.

Inevitably subordinate generals interpret with difficulty the music sheet that the supreme commander conceives, due to the dynamism of the battle itself.

I have copied your message in the Spanish forum for discussion of the participating generals.

I encourage you to intervene in the debate, using the google translator we can quickly understand each other.

Otherwise I will try to put here the conclusions that we are reaching.  :howdy


Thank you!

If you might post the dedicated link I would gladly follow the discussion.
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: GeneralGandhi on May 21, 2020, 11:59:13 AM
Masterful exposition of the intentions of the French side.

Inevitably subordinate generals interpret with difficulty the music sheet that the supreme commander conceives, due to the dynamism of the battle itself.

I have copied your message in the Spanish forum for discussion of the participating generals.

I encourage you to intervene in the debate, using the google translator we can quickly understand each other.

Otherwise I will try to put here the conclusions that we are reaching.  :howdy


Thank you!

If you might post the dedicated link I would gladly follow the discussion.

Here you have them, the first page of the thread with the general presentation (http://www.puntadelanza.net/Foro/phpBB3/viewtopic.php?p=530216#p530216) (still incomplete) and your specific comment translated in that same thread. (http://www.puntadelanza.net/Foro/phpBB3/viewtopic.php?p=530391#p530391)

Gandhi, estoy esperando la autorización del foro;)


Non sapevo che ora richiedessero la convalida della registrazione a Punta de Lanza. Supongo que el administrador pronto te dará autorización
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: General Sandman on May 23, 2020, 10:40:22 AM
Due to the very detailed discussion of this battle in the forum of our Spanish comrades from "Punta de Lanza", I would like to take the liberty of commenting on the initial attack by the Gerard Corps and the main attack with the participation of the Guard.
Basically, this kind of scenario setup is a very big challenge for a party that cannot reach the main goal before or even with the arrival of the opponent, because the occupation of the target point, unlike an attack / defend mission, also used to be the same reward in the form of points in favor of the defender. A certain compensation for this should certainly be the secondary goal, but this reward should only last for a short time, especially since the forces of the early bird had enough time to set up defense lines in advantageous positions before the French arrived. It would therefore be utopian to assume that taking the main goal in the final phase alone could bring victory. Therefore, from the French point of view, it would have been additionally necessary to cause the Allies a significantly higher number of losses than one would have had to suffer in order to compensate for the accumulation of posession-points over a period of a good three quarters of the total time. An earlier take on the main goal, around half time, I consider unrealistic under the given conditions.
In this respect, however, this is not unfair, since the real battle situations in history rarely offered completely balanced starting points, and in our MP sessions one or the other may benefit from certain advantages. In addition, the designer of a scenario usually leaves the choice of side to the other marshals. I myself often benefited from coincidentally advantageous conditions.

To be continued ...
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Jakmin on May 23, 2020, 11:05:21 AM
Ottima osservazione, gen. Sandman.
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: GeneralGandhi on May 23, 2020, 12:40:05 PM



Sei stato in grado di completare la registrazione nel forum, Jakmin?

On the other hand, could someone upload the replay from the British side? It is to compare the evolution of casualties at specific times and try to make some graphs.
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: tadzio73 on May 23, 2020, 01:06:15 PM
The Spanish comrades commented on the importance of the cavalry for the final outcome of the battle. The Allied cavalry was always very hide while a French brigade displaced to the north caused casualties although perhaps not enough on Jakmin's division.
The fact is that when the guard attack started that brigade left the left wing and the whole French attack was exposed to the Allied cavalry (https://youtu.be/oZaRC46F63c?t=130), especially important for the Friant (Neil) division.
The cavalry division was in command of the AI, led by Fabian who was too far away to observe the situation, we reflected on the importance that a human would have to lead exclusively to the cavalry in order to have more control over their actions. The Spanish had that mistake in the initial election of generals and we hope to learn from it for the future.

I also wanted to highlight the huge losses my division sustained in the early stages of the battle, which General Sandman has already commented on. Although apparently my situation was good because I was flanking the English lines (https://youtu.be/pCL_DeCgGNU?t=2132), I was unable to counteract the close presence of the artillery that Jakmin had set up and which was brutally focused on my lines. It seems incredible but in about 20 minutes I lost half of my division.
I've uploaded a video of the battle from my point of view[/url], I've tried to make an edit to remove the composition of the messages and especially the turns of the character that can be very annoying, however I've left out a few. I also want to apologize for the background noises, one of my comrades left the microphone open.

https://youtu.be/pCL_DeCgGNU

Great battle generals.
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: General Sandman on May 23, 2020, 02:14:52 PM
Yes, for my part I followed General Ghandi´s link and watched the discussion on the PdL forum rather carefully.  :book

My honest compliments!  :thumbsup  It is amazing how passionate and detailed the event is discussed there. Also extensive effort for analyzing has been done.  :meeting
The stimulating, sometimes ironic style of writing makes the reading entertaining.  :coffeescreen
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: Biondo on May 23, 2020, 02:26:49 PM
On the other hand, could someone upload the replay from the British side? It is to compare the evolution of casualties at specific times and try to make some graphs.

You can modify the replay file to see both sides.

Open the replay file with a text editor, after some row, like 10/20, I can't remember exactly you'll find

",ME,"

delete ME leaving the commas and save.

Otherwise I'll try to upload later today :thumbsup
Title: Re: SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT
Post by: GeneralGandhi on May 23, 2020, 07:58:54 PM
 :thumbsup