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Offline Asid

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Re: Man O' War: Corsair
« Reply #15 on: September 12, 2016, 05:18:57 PM »
Hotfix 0.4.3
Community Announcements - Fraser Evil Twin

- Dedicated AA weapon damage increased against flyers
- Fixed a bug with wizards endlessly trying to cast and never regaining mana
- Characters no longer look at their target when it’s dead
- Player character will look at locked-on character target
- Character turning made more responsive
- Fixed a bug with orc wizard towers when viewed through spyglass
- Very distant flyers should no longer sometimes appear near your ship at water level
- Squigbombz can now be shot down
- Player ship flyer will no longer become hostile to the player ship
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Offline Longknife

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Re: Man O' War: Corsair
« Reply #16 on: September 12, 2016, 05:52:15 PM »
This looks pretty neat. I may have to give it a try. It kind of reminds me of the old game Seven cities of gold. Thats going way back. I would bet most of you never heard of it. It was a great game for its time.
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Offline Asid

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Re: Man O' War: Corsair
« Reply #17 on: September 12, 2016, 06:00:58 PM »
SEVEN CITIES OF GOLD



https://www.gog.com/game/seven_cities_of_gold_ce

Yep remember it well. I bet Stardog has it or played it  :)
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Offline Longknife

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Re: Man O' War: Corsair
« Reply #18 on: September 12, 2016, 06:08:40 PM »
I am amazed its still around & you can even still buy it!

Look at that web page. A staggering 12.5mb of disc space FOR THE WHOLE GAME!! LOL

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Offline Stardog765

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Re: Man O' War: Corsair
« Reply #19 on: September 12, 2016, 06:26:37 PM »
Hah actually I have not but I do play the Anno games.
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Offline Asid

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Re: Man O' War: Corsair
« Reply #20 on: October 07, 2016, 01:01:28 PM »
Update 0.5 - The Winds of Chaos
Community Announcements - Fraser Evil Twin

Campaign and Faction Diplomacy

The campaign system is in - factions will fight for control of ocean regions and ports. Engage in diplomatic missions for the human factions to either break or to keep the peace. Defend against small chaos raids and larger invasions. More information available here:
http://steamcommunity.com/app/344240/discussions/0/350543389014039157/

Nurgle
The hideous Plaguecrushers and Plagueships of Nurgle spread disease and rot in their wake.

Slaanesh
Between the Hellrammer’s fanatical crews, the Hellslicer’s sharp blades cutting your sails to ribbons and the siren calls of the Hellship turning even your own crew against you, the minions of the Prince of Pleasure are not to be trifled with.

Tzeentch
Sailing on wings of magic the Great Winged Terror descends at lightning speed, while Chaos Sorcerers unleash hellish magics from their Bane Towers.

High Elves
The Elves are the greatest seafarers in the Old World. No other nation can match their deep knowledge of the sea and all its mysteries. No other race can match the speed of Elf warships, the skill of the Elf sailors or the long range of their devastating weapons.

Allies
Recruit allies to sail with you across the ocean. NB: Some captains will only sail with famous or infamous captains, you may have to build up your reputation (not to mention your coffers) first.

More wizards
Wizards from all eight colleges of magic are available to hire, Bright and Grey were there previously, but we’ve added Amber, Amethyst, Celestial, Golden, Light and Jade.


Full list of changes:
- Removed old encounter/bubble system
- Added new system for faction campaign
- Added faction diplomacy, factions will change their hostility towards each other.
- Added Hellrammer, Hellslicer, Hellship, Plaguecrusher, Plagueship, Bane Tower of Tzeentch, Winged Terror, Hawkship, Eagleship, Dragonship
- Port menu background now changes based on nation that owns port
- Allies can now be hired from ports.
- New wizards available for hire: Amber, Amethyst, Celestial, Golden, Light and Jade
- Enabled Chaos Sorcerers for enemy fleets
- Added a faction relations section to the world information/journal.
- Killing enemy ships now rewards a pennant - can take to the military building in port to claim a bounty
- Added port menu military building with option for collecting bounties and taking diplomatic missions
- Added diplomatic quests which affect the diplomatic status between two factions and increase a player’s faction loyalty level (faction loyalty will have more effect in later updates)
- Added skull markers on ship information panel, as well as on details when clicking on ships, fleets and ports on the map to show strength.
- Two new pieces of music added to the score.
- Orc ports are now dynamically created as part of the faction system
- Adjusted ship collision physics to reduce chance of ships passing through each other
- Can access map screen whilst docked.
- Added regions to map, discovered by sailing through them.
- Fixed a bug with fog of war quest
- Added a search tutorial, will trigger on next leaving Norden post-tutorial
- Adjusted boarding balance: crew will be more active, player attacks will only hit the first target hit (rather than hitting everything in range). Enemy crew less biased towards hunting the player.
- Made AA more accurate on firing, particularly whilst ship is moving.

Update 0.5.1:

- Added smaller ally health indicators above player ship health display
- Allies can now be ordered as a group as well as individually
- Allies can be ordered to just “attack” rather than requiring a specific tactic
- Naval Defence mission no longer lingers if the fleet is destroyed by other means
- Restarting a game no longer keeps discovered regions
- Wizard AI will not try to cast spells further than they can reach
- Crew on fighting tops should come down to fight if they’re the last ones remaining
- Player’s Flyer and crew should no longer attack each other.
- Wizards will take the nearest door to get below decks in boarding
- Port production no longer vanishes on saving (and will be restored on existing save games)
- Fixed an issue with Merton that caused fleets to beach themselves nearby
- Tweaked ship collision avoidance AI
- Sharpshooter now reloads while zooming
- Fixed a bug with sharpshooter recoil while zoomed
- Wizards will no longer try to kill the crew of towers
- Fixed some terrain issues near Hargendorf and Lyonesse

Update 0.5.2:

- Fixed a crash bug involving iceberg spell
- Fixed a bug in the port captain weapon shop

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Offline Asid

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Re: Man O' War: Corsair
« Reply #21 on: October 13, 2016, 02:42:25 PM »
Man O' War: Corsair - The Winds of Chaos Update

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Offline Asid

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Re: Man O' War: Corsair
« Reply #22 on: October 13, 2016, 02:47:35 PM »
Man O' War: Corsair Campaign Features Video Blog



Published on 11 Oct 2016
Introducing the latest of our Man O' War: Corsair Vlogs.
This video discusses the new campaign system and how the the Warhammer World has turned into a living, breathing battle zone!
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Offline Asid

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Re: Man O' War: Corsair
« Reply #23 on: October 25, 2016, 03:17:46 PM »
Man O' War: Corsair - Warhammer Naval Battles
25 Oct


Update 0.6 - The Dead Rise

With the Season of the Storm upon us the Dead have come to seek their revenge on the living!

Not only that, thanks to the large community collaboration, we can now reveal the crew management system based on your feedback.

Undead
On Geheimnisnacht when Morrsleib the dark moon waxes, spirits invade the lands. Superstitious sailors tell tales of ghost corsairs crewed by the undead.

Crew Management
Players can now being name and hire individual crew members.
Each individual crew member can now be assigned jobs onboard ship, given new weapons and with experience levelled up to gain new traits.

Full list of changes

- Crew are now individual characters with unique skills and individual experience growth.
- Added crew traits, crew can gain traits by levelling up after gaining experience.
- Added crew management screen where crew can be assigned to positions on ship, levelled up and paid as well as have their equipment adjusted.
- Crew now cost less initially but require payment every midnight (if unpaid the following midnight, crew will lose some morale)
- Crew provisions and water added, provisions can be bought in port or converted from food cargo. Water is collected when raining, and replenished automatically in port.
- Crew can be put on limited rations which reduces provision and water usage but will slowly reduce morale.
- Added mutinies: Extremely low morale crew can mutiny.
- Added crew roles: crew can work on rigging, ship maintenance, cannons, lookout, ship’s cook, cooper, quartermaster, surgeon or be assigned as marines.
- Crew traits added, crew gain traits as they level up, some crew may start with traits.
- Expanded the scrolling area on the keyboard config screen
- Fixed a number of issues with the Slaanesh Hellship weapon
- Added undead encounters during Geheimnisnacht and Hexennacht
- In-game date is now shown above the game-time UI
- Morrsleib and Mannsleib will move separately in the sky and change brightness/size over time
- Fixed a bug with some orcs not getting their melee weapons
- Repositioned pirate port in the Gulf of Kislev
- Reduced volume of pegasus flapping
- Purchasing a ship now transfers all your existing crew to the new ship if there is space. The lowest level crew members will remain on the old ship if not.
- Sharpshooter can now have weapons assigned like other crew members
- Crew now have a chance of being injured instead of killed outright, a ship’s surgeon can improve this chance, as well as reduce the chance of long term injury traits.
- Port defence ships will not respawn so often.
- More fixes to flyers trying to attack their own ship.
- Great Winged Terror’s wings should no longer get in the way of boarding
- Increased the intensity of the sun and moon light to improve visibility.
- Refit upgrades should now be purchaseable when you have the correct gold, rather than needing the full undiscounted amount.
- Added a one button option for ship firing (click once to aim, again to fire) this can be enabled in the control options.
- Can click on individual sections of the ship to repair in port.
- Slowed buildup of campaign - now takes longer for the hostile factions to reach their full strength.

0.6.1:
- Escape now gives the pause menu from the map screen
- Fixed a bug with cargo count when purchasing goods
- Added ability to sell provisions
- Floating shields no longer appear whilst looking through spyglass
- Dead player crew return their weapons to the player’s inventory (if they die on the ship)
- Flyers should no longer put the player ship “in combat” from a great distance
- Adjusted ship collision avoidance AI

0.6.2:
- Fixed a bug with the crew screen and somehow having too many crew
- Fixed a bug with injured crew preventing reassignment of other crew
- Fixed a bug that prevented AA firing when reloading from a save

0.6.3:
- Fixed an issue that caused some flyers to flee to range
- Spell damage versus Sea Monsters now takes into account resistances/saves etc.
- Fixed a bug with hellblaster gunners being added to your crew
- Ship UI now shows max crew
- Main game screen ship UI no longer includes provisions in the cargo total
- Made the overlay for the tutorial slightly less intrusive
- Fixed some potential crashes with the Doombringer bell
- Adjusted world bounds.

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Offline Asid

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Re: Man O' War: Corsair
« Reply #24 on: October 27, 2016, 01:46:07 PM »


It's the Dawn of Dead!
Man O'War: Corsair Update 0.6 is here and it's time for lunar cycles, undead forces and crew management!


With the Season of the Storm upon us the Dead have come to seek their revenge on the living!

Not only that, thanks to the large community collaboration, we can now reveal the crew management system based on your feedback.

Undead
On Geheimnisnacht when Morrsleib the dark moon waxes, spirits invade the lands. Superstitious sailors tell tales of ghost corsairs crewed by the undead.

Crew Management
Players can now name and hire individual crew members.
Each individual crew member can now be assigned jobs onboard ship, given new weapons and with experience level up to gain new traits.


You can check out the latest trailer here.
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Offline Asid

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Re: Man O' War: Corsair
« Reply #25 on: November 18, 2016, 03:46:57 PM »
Update 0.7 - The Old World Expands
Community Announcements
The Old World Expands

It’s time for the Estalian and Tilean factions to stand up and be counted! Players can now sail around these regions, the Old World just got bigger! 

Not only that, thanks to the large community collaboration, we can now reveal the Captain Skills system based on your feedback. Combined with the Crew Management from 0.6, you can now make your game even more unique!

Plus due to popular demand we have made it so you can further customise the look of your captain. As well as new hats and outfits, two new captains have joined the fray and are ready to play!


Tilea and Estalia.

Now the Estalian and Tilean ports are open for business, sail even further and make your fortune!

Captain Skills

Unlock passive bonuses and active abilities as you level up your captain.


New Ammunition

Load your ships cannons with Grapeshot, Chain Shot and Inferno rounds. Special ammo can be purchased from the docks/shipyard in the “Refit Ship” section.

Outfits and Hats

Purchase a variety of hats and outfits for your captain from ports around the Old world.

Full list of changes:

- Tilea and Estalia regions unlocked
- Tilean and Estalian quests enabled
- Added two new human captain characters
- Added outfit options for player character
- Added clothing accessories for player character
- Added ammunition options for ships with cannon
- Adjusted how the bell works on the Skaven Doombringer
- Patch notes now group themselves by major version
- Can now cancel levelling up a crew member
- Fixed a bug where not completing a level up for a crew member could lose the skill point
- Changed ally faction text colour in journal
- Reduced rate of energy changes for Bane Tower and Great Winged Terror
- Fixed a bug where injured crew could allow greater than max crew on ship
- Crew will move on deck for boarding actions in the correct order (surgeon will be last!)
- First Mate now “knocked unconscious” rather than killed (he never actually died)
- Fixed a bug preventing a particular Bretonnian pirate port from being looted
- Fixed a bug with Illusion of death which could prevent your captain wielding their weapons
- Hulk bigchukkas, greatship guns and wolfship guns now properly disabled by destroying the appropriate sections
- Fixed a bug preventing allies from following when ordered
- Reduced the damage from catapult weapons on sails
- Fixed a bug that could prevent Chaos Sorcerers casting spells
- Galleon anti-air gun firing arc increased
- Port alert status on map changes colour depending on type of alert
- Running aground while in map mode will pause the game
- Fixed a bug with collect cargo quests
- Crew can no longer level up their injuries


0.7.1:

- Saving mid-Illusion of Death no longer leaves your character stuck in skeletal form.
- Wind is more likely to be favourable when out of combat and travelling with time acceleration
- Added an additional two hats to purchase in Kislevite ports.
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Offline Asid

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Re: Man O' War: Corsair
« Reply #26 on: November 23, 2016, 02:43:04 PM »
Reik's Fashion and Fledgling Griffon - Free DLC!
Community Announcements

We have been overwhelmed by the support we have received in developing Man O’ War: Corsair so far, we’re looking forward to bringing you even more as we work towards full release. To show we are grateful for all those who have given us such wonderful constructive criticism & contributed to making the game what it is, we have created two special DLCs to say thanks.

These DLCs are free to everyone who has bought already or who buys during Early Access.
(Reik’s Fashion will also be free to anyone who buys it in first week of full release)

We have had a lot of requests for more customisation for the main characters, so we trawled through the Warhammer archives to create the Reik’s Fashion DLC.

This allows you to dress in the height of Reik's fashion! The DLC includes a swish and not too rotting Shark hat, the Helm of the Skaven Slayer, plus more!

For the other DLC we thought the game could do with a lucky mascot! The majestic Fledgling Griffon is a morale booster for your crew. They are a superstitious lot and this beautiful creature is regarded as a sign of good luck!

Again thanks to everyone who has worked hard with us on this game so far. As fans of the original Man O’ War tabletop game it means a lot to us!

Redeeming
You should already have these activated on your account!

The Reik's Fashion clothing will appear in your captain's inventory (on loading a save game or starting a new game, it'll be there for all your human captains).

The Fledgling Griffon is available as a ship upgrade for any human ship in the refit menu at the docks/shipyard.

tl;dr
Thanks! Hats + Fledgling Griffon = Free DLC for Early Access purchasers! Thanks again!
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Offline Asid

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Re: Man O' War: Corsair
« Reply #27 on: November 24, 2016, 03:23:21 PM »
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Offline Asid

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Re: Man O' War: Corsair
« Reply #28 on: December 07, 2016, 03:18:11 PM »
Patch 0.7.2
Community Announcements - Fraser Evil Twin
Little patch to fix some issues people have been having in 0.7:

- Sea dragons now leave some slightly digested gold bullion behind on death
- Fledgling Griffon should no longer fall overboard on saving and reloading.
- Fledgling Griffon on player ship no longer shows up in the spyglass.
- Doombringer bell can no longer vibrate at a negative pitch. The skaven engineers responsible have been executed for crimes against game stability.
- Fixed an issue that prevented old 0.4 saves loading properly
- Fixed a quest issue that could cause the spyglass to stop working

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Offline Asid

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Re: Man O' War: Corsair
« Reply #29 on: December 27, 2016, 09:46:00 PM »
Season’s eatings: Pie week is upon us!
16 DECEMBER   - FRASER EVIL TWIN

Celebrate the tastiest of holidays in Warhammer's old world.

Travel to Kislev and complete the Festive Pie Quest to receive a special Kislevite hat and winter outfit for your captain!

Ends January 4th.
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