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Offline Asid

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Re: Armored Brigade II
« Reply #15 on: December 29, 2024, 11:15:26 PM »
Armored Brigade II - The First Update
December 12, 2024

Hello Cold War combat fans. Armored Brigade II has gotten it's first update since release.

v1.578 brings you several fixes to visuals and a particular crash that occurred when you selected a Fuchs APC. Polish infantry also received improved textures, and you can now add custom infantry files to the database graphics folder.

You can download the update from your Matrix account.

The full changelog is available below.

v1.578
Fix: Crash when a Fuchs APC was selected.
Fix: Running fire helicopters did not turn back if they were flying off-map.
Fix: The US infantry blood was black.
[database] Polish infantry and improved infantry textures.
[engine] Allow custom infantry files in the database graphics folder.
[ui] Add an option for using the 'C' key instead of the middle mouse button for the camera pan.

Armored Brigade II has it's launch discount till January 5th, so it's still a great time to pick up this new 3D war game.
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Offline Asid

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Re: Armored Brigade II
« Reply #16 on: January 28, 2025, 12:01:30 AM »
Armored Brigade II - British Vehicle Trailer
Mon, 27 January 2025



Hello everyone, Armored Brigade II?s British Vehicle Trailer is out now.




As the inventors of the tank the British Army are veterans of mechanized warfare. Building on the experience of World War 2, the British developed some of the first main battle tanks after abandoning their previous system of separate infantry/cruiser tanks.

While the decline of the British empire and economic factors often hamstrung military spending, the United Kingdom still managed to maintain a very effective fleet of vehicles.

FV 4007 Centurion


Centurions encounter scattered resistance as they push through the woods

The Centurion was not designed as a main battle tank, but arguably defined the role and characteristics of what an MBT should be. For the time-frame of ABII the Centurion is a fairly old design. Initial drafting started in 1943 and the first production vehicles began testing in 1945. Compared to her contemporaries like the Cromwell or Churchill, the Centurion is a heavyweight fusion of protection, firepower, and speed.

Thick frontal armor would help defeat anti-tank projectiles, while the frontal armor of the vehicle was heavily slopped for added protection. A 17pdr cannon (later upgraded to a 105mm rifled cannon) could destroy most enemy vehicles like the Panther or, if the unthinkable happened, the Soviet T34-85. A power to weight ratio of 13hp/t wouldn't set any land speed records, but was very respectable for a 50 ton vehicle.

But this is not 1945, Armored Brigade II?s earliest start date is January 1965 and the Centurion has some problems. Her gun can be anemic against modern Soviet tanks and rolled homogeneous steel has issues stopping shaped charges. This is still a tank and much like the American M48 if you use it right, you can get a lot of value. It is immune to small arms and most auto cannons, it can shoot up IFV?s and APC?s without too much risk, and flank shots against Soviet tanks will still kill them.


FV4201 Chieftain


Chieftains crest a ridge and engage Soviet armor

Chieftain is the first purpose-built MBT in the British arsenal, Centurion was more of an ?accidental? MBT. The Chieftain is a fusion of a powerful main gun, good armor protection, and limited but still decent mobility all in one package. This is at the expense of weight, at 56 tons metric the Chieftain is a large and heavy vehicle ? it follows the postwar trend of building bigger and bigger front-line tanks.

The Chieftain is quickly recognizable due to an unusually shaped turret ? the frontal half has a very aggressive slope that makes straight-on shots very difficult. With 350mm?s of armor thickness at a 60? slope, the front of a Chieftains turret is incredibly resilient to penetrations (until the Soviets get good APSFDS 125mm ammunition in the 1970?s). This machine is made to fight from hull-down positions. A top road speed of 40km/h is kind of bad, but usually good enough for fighting defensively.

A 120mm rifled gun gives her a firepower edge over other NATO tanks in service. The Americans wont be getting a 120mm gun in service until the adoption of the M1A1, whereas the Brits have this bad boy in service in 1967. If your playing as the British in the late 1960?s or 70?s, the Chieftain is integral to your armored forces. Fair warning however ? the lack of APFSDS ammunition does limit the guns armor penetration.


FV4601 Saladin


A Saladin screen pushes forward to find the enemy

The Saladin is a very interesting little vehicle. An armored car proofed against rifle fire (and that?s about it) the Saladin is armed with a 76mm low velocity gun. With a 6x6 wheeled suspension and a top speed of 72 km/h, the Saladin is very fast and very maneuverable. The downside of wheels is that when heading off-road, the vehicle is more likely to bog down than a tracked vehicle.

Useful in a reconnaissance role, the Saladin has just enough combat power from it?s main gun to be a unique kind of nuisance. Low velocity guns can fit more explosive filler in their ammunition since the shell isn?t subject to as many intense forces as high velocity ammo. This means not only can the Saladin pose an extreme risk to infantry that are dug in, but also to other light armored vehicles.

This is all mitigated by the lack of a fire control system. The Saladin's main gun is not stabilized and is aimed manually by the gunner. This means that the 76mm will only really be accurate if fired from the halt. When on the move the Saladin has a coaxial machine gun for self-defense. The Saladin is a fun tool useful for providing supporting cannon fire from unexpected directions, but be sure to keep it out of the main line of fire.


FV101 Scorpion


A pair of Scorpions ambush Soviet vehicles

Following on from the Saladin, the Scorpion seems like a more mature and impressive brother. A light reconnaissance tank, the Scorpion is armed with a low velocity 76mm gun and a coaxial machine gun. Fully tracked, the Scorpion also benefits from lower ground pressure (tracks generally have lower ground pressure than wheeled vehicles). This means that the Scorpion performs excellently on wet and boggy terrain that might bog a wheeled reconnaissance vehicle like the Saladin.

Equipped with a proper fire control system, the Scorpion?s armament is more accurate than the Saladin. Tracks are also less vulnerable to fire than tires, meaning that her protection is slightly better. The Scorpion is only proofed against heavy machine gun fire from the front ? anything stronger than a Dshk will make short work of her.

Much of the tactics that work with Saladin work with Scorpion. This is a recon vehicle that is best kept out of the main line of fire. Scorpion is also fast and low-profile so you can potentially maneuver them to all sorts of unexpected locations. A platoon of tankettes with 76mm guns can be a very rude surprise for infantry in BRDM?s or support vehicles operating close to the front.

Introduced in 1973, the Scorpion shares the battlefield with more and more ATGM?s, BMP?s, and man portable anti tank weapons. Speed, cover, and surprise are your friends with this vehicle ? an open field and clear sight lines is an enemy.


FV510 Warrior


Warriors advance with their dismounts - supporting them with machine gun and auto cannon fire

Now we are getting into some very modern and advanced platforms. The Warrior was introduced in 1987 and is still in service to this day. Armed with a 30mm auto cannon, a coax machine gun, and capable of carrying 7 dismounts. The warrior is Britain first modern IFV.

The Warrior is well protected against rifle fire, but still very vulnerable to dedicated anti-tank weapons. A torsion bar suspension and high top speed makes the Warrior a very mobile vehicle. Designed to cooperate with the British Challenger tank, the only serious gap in Warrior?s armament is the lack of an ATGM launcher (which later variants solved) and that her main armament isn't stabilized.

Like the Bradley or BMP-2, the Warrior is an auto cannon-armed IFV that proliferated onto the battlefield in the 1980?s. Almost every major mechanized army of the Cold War was rushing to get something fielded that could defend itself on increasingly deadly battlefields, filled with ATGM?s and tanks with advanced fire control systems.


Saxon APC


Saxon APC's rapidly road march with their dismounts to a threatened sector

The Saxon APC is a very economical vehicle. It was designed to be used with trucks parts which helps with logistics and production scaling. Introduced in the early 1980?s, the Saxon shares the battlefield with modern IFV?s and anti-tank weapons. This is rather dangerous ? the Saxon is only proofed against rifle-caliber weapons or shells fragments ? making her a very vulnerable target. Capable of carrying 10 dismounts, it?s important to screen and protect these vehicles before the occupants dismount.

As a wheeled vehicle, the Saxon has incredibly high roads speeds. This is offset by wheels being worse at cross country movement or moving through rough terrain than tracked vehicles. You will want to plan your movements with the Saxon carefully ? a bogged down vehicle could mean a squad stranded in the woods and isolated on the battlefield.

For armament the Saxon has a single rifle-caliber machine gun. This is best thought of as a weapon for self-defense rather than anything else. The vulnerability of the Saxon means you shouldn?t be shoving it into a front-line combat roll unless they are supporting your dismounts from behind cover. Otherwise you only commit these things to direct fire if things are truly, truly desperate.

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Offline Asid

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Re: Armored Brigade II
« Reply #17 on: April 09, 2025, 12:02:48 AM »
Armored Brigade II - Out Now on Steam
Tue, 8 April 2025



Armored Brigade II has released on Steam.



https://store.steampowered.com/app/1934300/Armored_Brigade_II/


Since our Matrix release in November, we have been very busy working on Armored Brigade II. Finland received some major attention with the addition of new 3-D models of the StuG III, Charioteer, Comet, and XA-180. We have also added unique West German infantry formations like Gebirgsj?gers, Fallschirmj?gers, Aufkl?rungstruppes, and Pionieres.

With the addition of FXAA and night-vision effects, Armored Brigade II is also looking better than ever.


Major Update

In addition, we also have a major update going live today. V1.585 brings you two entirely new linear campaigns designed by the devs - Western Guard and Midsummer Inferno.

New Finnish formations have also been added with full TO&E tables for Finnish infantry, J?ger, Border J?ger, and Security infantry formations.

v1.585 Changelog

  - Fix: Units in the march formation drove into minefields and other dangerous map cells.
  - Fix: A unit carried by a transport helicopter appeared on-map in the AAR phase if the unit was never unloaded and the 'show hidden' option was enabled.
  - Fix: The square kilometer grid flickered when moving the camera in the top-down position.
  - [campaigns] Add the 'Western Guard' and 'Midsummer Inferno' linear campaigns.
  - [database] Added new dismounted Finnish infantry formations according to historical TO&E tables (infantry, J?ger, Border J?ger, and Security infantry).
  - [database] Added motorised J?ger formations (truck).
  - [database] Added KB-45 and A-45 light trucks.
  - [database] Revisited Finnish reconnaissance formations.
  - [database] Added Finnish pioneer units (dismounted and mounted).
  - [database] Replaced Finnish pillbox unit with a Maxim MMG instead of a generic LMG.
  - [database] Revisited XA-180 mech formations.
  - [database] Added BTR-60 with J?gers post-1989.
  - [database] Revisited Panssarij??k?ri (BTR-50 extended post 1971 until 1991, BTR-60, BMP-1, and BMP-2).
  - [database] Added wartime MT-LB PsJ formations from 1989.
  - [database] Finnish support unit revisited and updated with mounted options.
  - [database] Added AT-5 section for Finland.
  - [database] Revisited and updated Finnish tank units and formations.
  - [database] Added Finnish PT-76 Light Tank Company.
  - [database] Added West German FK-20 AA Gun model.
  - [database] Inserted German F-4F flight with 2x Mavericks (not yet used).
  - [engine] Improve Return Suppressive Fire, multiple units in a formation can fire back at suspected enemy positions.
  - [engine] Implement foxholes and improve dug-in positions.
  - [engine] Implement building damage textures, windows, and snowy roofs.
  - [engine] New models and textures for some buildings.
  - [sounds] Added KK 62 LMG and PPSh/Suomi SMG sound effects.
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Offline Asid

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Re: Armored Brigade II
« Reply #18 on: August 19, 2025, 12:12:19 AM »
Update v1.591
Mon, 18 August 2025



Hi everyone,

a new update for the game has been released, here below you can find the changelog.



Changelog v1.591

IMPORTANT PLEASE NOTE - Due to updates to the Database, some savegames involving battles with Polish and East German troops may not work anymore.

  - Fix: If a platoon position and other states were set in the Mission Editor, but the formation was not given any waypoints, it was not automatically detached from its company when the scenario was loaded, so it copied some states (e.g. rotation) from the company level formation.

  - Fix: An initial mounted/dismounted state in a scenario script was not used, only the state in scenario.xml.

  - [campaigns] Tweak 'Beyond Water', 'Over the Hills', and 'Defending Fulda'.

  - [database] Alouette II helicopter model added.

  - [database] Added H-34 Choctaw transport helicopter for the US and West Germany (CH-34 and H-34G).

  - [database] Added Soviet, East German, and Polish Mi-2 helicopter models.

  - [database] Added Polish armed Mi-2 model variants.

  - [database] Added British GPMG and gunner models.

  - [database] Fixed MMG Team in British Light MG sections.

  - [database] Fixed Jaguar flight configurations.

  - [database] Reduced TPN-1-49-23 night sight vision range to 800m, and to 1000m for TPN-3-49 and K13 sights (T-64, T-72, and T-80 tanks).

  - [database] Added Mi-2 and Mi-4 transport flights to Poland.

  - [database] Added Robur light truck (DDR).

  - [database] Adjusted penetration and range values for 85mm ammunition in the T-34-85 tank and D-44 gun.

  - [database] Revised East German T-34-85M (postwar additions and removed HEAT shell).

  - [database] Increased air-to-air missile speed and reduced minimum range.

  - [database] Added TS-11 Iskra model.

  - [engine] Turreted vehicles do not rotate their hull if the angle to a target is less than 30 degrees.

  - [engine] Increase the chance of a mine going off.

  - [engine] Small arms are not fired at buttoned-up medium/heavy tanks or MBTs.

  - [engine] Increase on-map artillery unit cost by +20%.

  - [engine] Reduce towing speed by -20%.

  - [engine] Read selectable windowed mode sizes from a resolutions.ini file in the Documents folder.

  - [graphics] Removed IR spotlight on Finnish T-54 tank.

  - [graphics] Fixed SU-122-54 texture issue.

  - [graphics] Corrected Leopard 1 and 2 model scale.

  - [scenarios] Tweak 'Twin Valleys'.

  - [sounds] Implement a new wind sound system.

  - [sounds] Add a sound distance delay DSP effect and an option for toggling it on/off.

  - [sounds] New or improved sounds: dogs, church, separate vehicle/infantry pop smoke, end of round, cinematic hits, insects, varied individual soldier footsteps, aircraft countermeasures, water splash, autocannon metal impact, thunder, birds, infantry grunts and close combat, projectiles, wind, DPICM, cannons, autocannons, mortar, explosions, fire, DP-27 MG, illumination flare.

  - [sounds] Gradually changing dawn/dusk bird and insect sounds.

  - [sounds] In accelerated time, play a sound effect for the last shot of an artillery volley only.

  - [ui] Formation Join is automatic after using Split and then loading units into transports.

  - [ui] The 'Load' order is available for a passenger unit.

  - [ui] Add a 'Loading/Unloading' status text for transport passengers, and show the remaining time.

  - [ui] Edit camera movement/rotation/speed option and hotkey text labels to be more understandable.

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Offline Asid

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Re: Armored Brigade II
« Reply #19 on: September 26, 2025, 12:00:51 AM »
Armored Brigade II: Scandinavia | DLC Reveal + Roadmap + Update v1.594
Thu, 25 September 2025



Today at Home of Wargamers we had an interview with Nikola Sandic, one of the developers behind the Armored Brigade series. In the interview, he talked about the evolution of the series from ABI to ABII, shared future plans, and also announced the next DLC: Scandinavia.




Here below you can find the roadmap with all the upcoming content:




Matrix Games 25th Anniversary Free Content

To celebrate the 25th anniversary of Matrix Games, we are happy to release a free master map set in Germany, called Giessen.

Giessen?s terrain offers a mix of wooded ridges, river crossings, and open farmland, creating both obstacles and opportunities for maneuver. This combination of strategic importance and varied battlefield conditions makes Giessen a natural setting for high-stakes operations.


UPDATE 1.594

Additionally, we released the latest update for Armored Brigade II. You can find the changelog below:

v1.594


  - Fix: Clicking on the Mission Editor 'setup zones' button caused a click on the map, and moved the zone boundaries.

  - Fix: Aircraft countermeasure sounds were never played if the aircraft was not spotted by the player side units.

  - [database] FK 20 and FK 20-2: added towed model with normal and specular maps for all models, reduced time to fire, increased ammo per burst on FK 20-2, adjusted tracer delay to synchronize with sound effect.

  - [database] Added GAZ-63 and replaced GAZ-66 as transport in early Soviet mortar sections.

  - [database] Added Polish WP-8z MLRS (static and towed).

  - [database] Added Munga 4x4 with M40 RCL mount.

  - [database] Added open top Iltis 4x4 with MG3 and MILAN mounts.

  - [database] Added West German jeep driver.

  - [database] Added Kraka airborne weapons carriers (20mm FK20, MILAN, TOW).

  - [database] Added Wiesel 1 AWC (MK carrier and TOW variant).

  - [database] Fixed Airmobile Infantry Company 1971 availability and West German M113A1G HQ availability; fixed minor inconsistencies.

  - [database] Lowered early Marder 1 and 1A1 visibility to average to reflect lack of thermal pointer/heat detector.

  - [database] Raised night vision detection to 1000m for Marder A1 variants (passive IR sight) and increased ready ammunition to 500 rounds for the 20mm double-feed cannon (versus 420 on single feed).

  - [database] Added a motorized Fallschirmj?ger company under Heerstruktur IV.

  - [database] Added armed Unimog 435 and Iltis vehicles equipped with MG3 machine guns.

  - [database] Reduced Bo 105 loiter time to 2 hours for reconnaissance variants and 1.5 hours for anti-tank variants.

  - [database] Added East German reconnaissance assets from divisional reconnaissance battalions and regimental reconnaissance companies.

  - [database] Added BTR-60PA APC for East German forces and updated East German BMPs vehicle parameters.

  - [database] Increased rate of fire on ZU-23-2.

  - [database] Lowered Finnish T-54 AT platoon availability to limit AI purchases and reduced T-54 acceleration.

  - [database] Adjusted T-54/T-55 values for DDR, added T-54 model with turret stowage box; made T-55AM available from March 1987 and T-55AM2B from October 1989.

  - [database] Added T-72 ?V-1 and updated DDR T-72 values and availability.

  - [database] Added DDR tank scout platoons.

  - [engine] The AI counterattacks are more aggressive.

  - [engine] The infantry unit icon follows the height of buildings more closely, and infantry stays closer to the center of the cell when in buildings or entering/exiting a building. This fixes the 'floating' infantry icon outside buildings.

  - [engine] Increase the infiltration attempt success chance.

  - [engine] Storm clouds put out fires more quickly, and more white smoke appears when it happens.

  - [engine] Rotate a driver with the turret if the driver position is in it.

  - [engine] Do not render a non-vehicle 'hybrid' weapon gunner when the unit is moving.

  - [graphics] Jaguar 2 model.

  - [graphics] Added GAZ-69 jeep model and textures for DDR, Poland and USSR.

  - [graphics] Added new ZU-23 and ZU-23 towed models.

  - [graphics] Added ZU-23 gunners for DDR, Poland, Finland, and Soviet Union.

  - [maps] Added the 'Giessen' map.

  - [scenarios] Added the 'Operation Steinbr?cke' scenario.

  - [sounds] Added a soft vehicle movement sound, and improved existing vehicle movement sounds.

  - [sounds] Added a rocket artillery single shot sound effect.

  - [sounds] Reduce sound attenuation distances of incoming shells, rockets, and bombs.

  - [ui] Implement key rebinding.

  - [ui] Adjust various UI element sizes and positions to match the font size.

  - [ui] Show dynamic/linear campaign savegame types in the savegame menu.

  - [ui] Show a 'No terrain file' message when there is no terrain file in the map editor.
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Offline Asid

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Re: Armored Brigade II
« Reply #20 on: October 10, 2025, 12:09:21 AM »
Dev Diary #9 - Key Rebinding, New Units, and Beyond
Thu, 9 October 2025




Greetings, Commanders!

It?s been a while since our last Dev Diary, but we?re back with news following last week?s announcement of the first Armored Brigade II DLC, Scandinavia, and the release of our 12-month roadmap outlining the major features and improvements currently in development.

Each of those topics will be explored in dedicated diaries, but today we want to focus on the just-released Patch 1.594 and several upcoming near-term improvements that haven?t been mentioned before. These are features we have been tirelessly working on behind the scenes.



One of the most notable additions in the latest patch is the highly requested key rebinding feature, allowing players to customize controls according to their personal preferences. AI counterattacks in defense are now more aggressive, and infiltration mechanics have been refined to make them a more rewarding tactic, particularly when executed by highly trained reconnaissance assets.

This patch is part of our continuous effort to enhance not only overall accessibility and usability but also sound effects, an area we began improving with the August update. The current focus is on ambience (nature, explosions, weather effects etc.), as well as a new distance delay DSP system, where sound delay matches visual distance for a more immersive experience, especially for hardcore players. In the same spirit of improvement, we are finalizing testing on a new camera system that introduces mouse-wheel zoom, which should feel more intuitive to players coming from mainstream RTS titles.

Wiesel, The Last Tankette: a remarkable armored vehicle with a rich history that makes it a highly coveted addition to Armored Brigade II. This compact and agile platform, equipped with a 20mm cannon or the formidable TOW anti-tank missile system, offers a unique blend of speed, versatility, and firepower for tactical scenarios.

Other than the large number of improved models, the update also introduces a completely new Giessen map, along with a selection of new units that bring a distinct air assault atmosphere. The Bundeswehr is now complete with the legendary airborne vehicles of the Fallschirmj?gertruppe, including the Munga jeep with M40 recoilless gun, Kraka motor cart, and the Wiesel Armoured Weapons Carrier, available in both cannon and ATGM variants. You can put them to the test in the new Operation Steinbr?cke scenario.

At the beginning of the 1960s, the German armed forces were seeking a cross-country, air-transportable weapon carrier for their airborne units. After nearly a decade of prototype testing and various mission kits, the Kraka was finally delivered to the Bundeswehr Airborne Troops in 1974, where it went on to serve for more than 20 years.

But that?s not all. Another exciting addition is the WP-8, a Polish airborne multiple rocket launcher. While the MRL class of units was introduced in the third Armored Brigade I DLC, it had not yet been functional in Armored Brigade II. The WP-8 now provides players with the ability to rapidly saturate an enemy position, offering new tactical possibilities on the battlefield and paving the way for additional multiple rocket launcher systems in the future, where historically appropriate.



[size=150]What?s Next[/size]

Looking ahead, the next patch will continue expanding the airborne theme with the addition of East German Fallschirmj?ger and Luftsturm formations from the 1980s. It will also introduce more conventional forces, including Volkspolizei-Bereitschaften motorized and mechanized units, new Grenztruppen and KdA company formations with historically accurate structures, as well as East German Flamethrower Platoon and Pionier troops. This update will also come with a reworked East German support tab, featuring motorized transports and additional options.

Finally, a new linear Soviet campaign is in development, continuing the story of the 120th Motorized Rifle Regiment after the events of the first campaign. This time, players will face new operational challenges with a strong emphasis on combined-arms coordination, and a few surprises along the way.

In parallel, we are refining several systems that are less visible but essential to the overall experience. The most significant of these are exit objectives, which will enable new scripted scenario types such as evacuations and breakthroughs, along with the introduction of primary and secondary objectives, giving scenario designers greater flexibility to fine-tune their missions. Our goal is to make every update feel like a tangible improvement in both gameplay depth and overall polish.

As always, community feedback remains a cornerstone of our development process. Your reports, suggestions, and discussions help us shape Armored Brigade II into the most authentic and flexible tactical sandbox possible.

Thank you for your continued support, Commanders. Stay tuned for more updates, and see you soon on the battlefield.

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