Forum > Games Discussion
NAPOLEON: RULE OF IRON - 1:1 scale Napoleonic RTS
Asid:
Patch 1.0.1
Sat, August 2, 2025
Hello everyone!
Thank you for all your support and feedback since launch. I've been listening and am happy to release the first patch, which focuses on quality-of-life improvements, smarter AI, and bug fixes.
Patch 1.0.1
- Included camera instructions in guide.
- You can now move the camera instantly by clicking on the minimap
- You can now move the camera by moving the mouse to the screen corners.
- Significantly decreased the likelihood of two AI units blocking each others Line Of Sight. This involved tweaking the detection of when an overlap between two units occurs among other things.
- Increased the ability of the AI to order its line. During this it also exposes its own units less to flanking fire from the enemy.
- Made the early campaign a bit easier.
- Improved the readability of unit counts on the campaign map.
- Fixed an issue where the General's unit wasn't playing the correct marching sound.
- Slight UI tweaks.
I hope these changes improve your experience! Please continue to share your feedback with me.
Asid:
Patch 1.0.2
Sun, August 3, 2025
Here's another small update.
- Fixed a bug regarding deployment zone spawning
- You can now skip the Intro by pressing ESC
- Slight UI Improvements
Asid:
Patch 1.0.3
Mon, August 4, 2025
Hello everyone. I am mostly publishing more UI tweaks today. Sorry about this I have been laser focused on gameplay. After the recent patches the UI should be much better and clearly understandable now.
Patch 1.0.3
- You now always see the button to skip dialogue and speeches. Before you had to bring it up with spacebar and players weren't finding that.
- It's easier to see which difficulty you selected.
- Loading screen adjusted.
- You can now skip endings too by pressing ESC.
- Eliminated unit pop-in when moving the camera using the minimap.
- Disbanding units now refunds all soldiers/horses but no gold.
Asid:
New Price: $19.99
Sun, August 24, 2025
Thanks for the feedback?this should make it easier to jump in. I want more people to try it now, not only during sales. If you already bought: thank you for supporting me early!
Also an update is coming soon to disable battle timers for historical battles.
Asid:
Update 1.0.4
Mon, August 25, 2025
Hello, I'm back with a new update!
- Small tooltip adjustments.
- Minor main-menu UI enhancements.
- Updated credits text.
- Adjusted Toulon timer.
- Added splash screen.
- The battle timer can now be disabled for historical battles. In this mode, you can only win by elimination. I didn?t add this for the campaign because it affects battles with special conditions like Borodino. In that battle, the campaign branches depending on how much of the Russian army you destroy. If victory were based solely on elimination, this would be pointless.
- For the campaign, the best solution I found is an option to increase or decrease the timer from −25% to +100%. That should be enough for most players. You can set this once when starting a new campaign. This is backward compatible with your existing save files, meaning they will still work.
If you want to edit your existing save files to modify the timer from now on, here?s a guide:
How to edit your save files
1. Go to the save-file folder.
Windows
- Press Win + R, paste and press Enter:
- %USERPROFILE%\AppData\LocalLow\Eisengeist Studio\Napoleon Rule of Iron\
- You will see a list of .json files. Open the one you want to edit with a text editor.
macOS
- In Finder: Go > Go to Folder?, then paste and open:
- ~/Library/Application Support/Eisengeist Studio/Napoleon Rule of Iron/
- Look for the same save files (*.json).
2. Go to the end of the file and find the block called "campaignData": { }.
3. At the very end, after "borodinoSpecialConditionMet": false, add a comma, and on a new line add: "battleTimerPercent": 0.
Instead of 0, you can enter a value between −25 and 100. It should look like this:
"borodinoSpecialConditionMet": false,
"battleTimerPercent": 50
- },
That?s all for now. Thank you for 10 reviews by the way, this has significantly increased the visibility of the game.
Navigation
[0] Message Index
[#] Next page
[*] Previous page