Content Update - The 90sTue, September 16, 2025
Hi Everyone!
The first of our planned content updates is here! The 90?s Pack, In it you?ll find a selection of weapons, attachments, and uniform options from real life, games, and movies from the 90?s. See a full list of new additions, changes to gameplay and missions, and bug fixes below.
New WeaponsYou can now choose from ten additional weapons, two new sights, and a new type of grenade! Here's the ones we haven't shown off yet. We added a slight zoom if aim with a weapon that does not have a scope equipped, or if you are wearing NVGs.

Colt 727 - a 5.56mm carbine
Aimpoint 5000 - has a slight zoom to give it a slight advantage now that we've added zooming without scopes.

AK74M - a semi or fully automatic 5,45mm rifle

M1911 - a semi automatic .45 caliber pistol

M950 Calico - a semi or fully automatic 9mm submachine gun, includes 50 and 100 round drums

Hawk MM-1 - a semi automatic 40mm grenade launcher

M136 AT4 - a single use anti tank weapon
New UniformsWe've added a few new patterns for uniforms, helmets, and vests.
Updated Ship and MissionsThe ship and the first five missions have received layout, art, and pacing improvements. We'll be continuing to work on these and the other ten missions for future updates.




Thanks for taking a look and for all of the feedback! Below you'll see the full list of additions, improvements, and bug fixes.
- Dan
Change LogSeptember 15, 2025 - V0.6.00 The 90?s Update
New Weapons - Pancor Jackhammer - a semi or full automatic shotgun. Uses 10 round drums of buckshot or slugs.
- M950 Calico - a semi or full auto submachine gun. Uses 50 or 100 round drum magazines. Supports scopes.
- MM1 - Hawk - a semi auto 40mm grenade launcher. Holds 12 rounds at a time. Does not support attachments.
- M1911 - a semi automatic .45 cal hand gun. Uses the same magazines as the M45a1
- Colt 727 - a semi or full automatic 5.56mm rifle.
- M16A2 - a semi or burst fire 5.56mm rifle.
- Colt SMG - a semi or full automatic 9mm sub machine gun.
- AKS-74U - a semi or full automatic compact assault rifle.
- M136 AT4 - a single use anti tank weapon.
- AK74M - a semi or full automatic assault rifle.
New Attachments - Aimpoint 5000 - a 1x red dot sight that includes weaver rail extension to allow it to attach to weapons with carry handles.
- C79 - a 3.4x scope that allows adjustments from 200-800m.
New Equipment - M68 - an impact variant of the M67. Has a 0.25-0.35 impact fuse and a 5-7 second post impact fuse in case it lands too early. Has a red stripe around the base of the fuse to distinguish it from the M67.
New Uniform Items - Raid BDU ? Tiger Stripe Desert
- Raid BDU ? Tiger Stripe
- Raid BDU ? Woodland Urban
- Raid BDU ? M81 Woodland
- Raid BDU ? MOUT Urban-T
- Raid BDU ? Track Urban
- Raid BDU ? Olive Drab
- Raid DBDU ? 6-color Desert
- Raid DCU ? 3-color Desert
- Raid BDU ? All-Over Brush
- Raid BDU ? Black
- Raid BDU ? Desert Night
- TG Faust Vest ? Spray Paint, Desert
- TG Faust Vest ? Spray Paint, Olive
- TG Faust Vest ? ERDL
- TG Faust Vest ? Black
- Pro-Tec - Black
- Pro-Tec - Spray Paint, Desert
- Pro-Tec - Spray Paint, Olive
Notes - AI: Reduced AI vision at night to make it more difficult for them to spot players at night.
- AI: AI can now spawn with flash light attachments. They?ll turn them on when in combat.
- AI: Flashlights now affect AI vision. If you are illuminated by a flash light you will be easier to see.
- AI: Time of day now affects AI accuracy. The darker it is the less accurate they are when shooting.
- AI: Added an animation for when they get stunned by a flashbang.
- AI: Added AI callouts for when the player is near bushes, trees, and smoke.
- Gameplay: You can see who killed you in multiplayer by looking at the chat window.
- Gameplay: Added crosshair zooming. Adds a slight zoom when you click the scope button without a scope active. It still slows your movement but you can see a little farther without a scope. This works on mounted weapons and with night vision.
- Gameplay: Added [REDACTED]. The [REDACTED] menu can be accessed in the Pause Menu by entering an input sequence found in Poseidon?s Bunk.
- Gameplay: Added ammo information to the magazine interact message
- Gameplay: Recon drone lasers now scale based on distance to improve visibility at far distances.
- Gameplay: Added the option to choose between white phosphor or green night vision. The option can be found in the settings menu.
- Gameplay: Your player will now make a grunt and a screen effect will flash when hit.
- Inventory: Backpack now fills out horizontally first instead of vertically when auto slotting items.
- Inventory: Magazine slots on weapons now support multiple rows for individually loaded weapons such as shotguns and grenade launchers.
- Inventory: Weapon icons are now centered in the weapon slots.
- Inventory: Added items weights to the item info window.
- Levels: Improved Missions 1-5. Added additional enemies, clutter, trees, adjusted terrain, and buildings.
- Levels: The ship?s visuals have been improved.
- Levels: The armory has had a second floor added, weapons are now mounted on the wall, launchers can be found in the boxes along the wall.
- Levels: Oh Crude: you now ride in on the raft.
- Weapons: Reduced sway for M21, M24, MP5, MP5SD, and UMP
- Weapons: Increased sway for M240, M249, PKM, and PSG1
- Weapons: Reduced weapon equip/unequip times for SMGs
- Weapons: Increased weapon equip/unequip times for Sniper Rifles and LMGs
- Weapons: Increased reload speed of the M1014 and masterkey.
- Weapons: Increased M203 round weight. Was using an incorrect value before.
- Weapons: Updated the M67 with a new mesh and texture.
- Weapons: AK style weapons now support flashlights and the PSO-1 scope.
- Animations: Added new player animations for different movement directions.
- Weapons: RPG now has a spotting rifle attached to enhance target acquisition.
- Weapons: BACK BLAST AREA CLEAR! ? RPG, Javelin, SMAW, and AT4 now have back blast that will kill.
- Weapons: Minigun audio replaced and it now visually spins down.
- Weapons: Magazines now say "Heavy" when mostly full.
- UI: Compass now displays the degrees for more precision.
- UI: Players can now disable the compass in settings.
- UI: Players can now disable the crosshair in settings.
- UI: Updated character customization menus
- UI: Out of date save versioning can now be mission specific.
Bug Fixes - AI: Fixed alert priority issue that caused the AI to sometimes run backwards.
- AI: Fixed a movement target error that forced a constant re-pathing, causing them to appear to stand in place while sliding across the ground when close to a player.
- AI: Fixed the friendly gun shot alert not passing along the correct target position in some cases.
- AI: Fixed error with lighting during night missions. Lights will now apply the correct vision effect on the player.
- AI: Added missing Cartel callout for ?By the barrels?
- Drones: Fixed drone battery level not saving
- Gameplay: Fixed items like grenades sometimes showing when the binoculars are active.
- Gameplay: Fixed typo in ?Boots on the Ground?
- Gameplay: Fixed friendly fire warning not showing up properly when using scopes at longer ranges.
- Gameplay: You can no longer jump while parachuting.
- Inventory: Fixed icons getting stuck floating on the grid in some odd cases.
- Levels: Fixed floating pole in C1M2
- Levels: Added transparency to the helicopter windows
- Weapons: Fixed scopes turning off when attaching a magazine to individually loaded weapons.
- Weapons: Fixed shotgun pellet distribution
- Weapons: Fixed scale on the M21. It was smaller than it should have been.
- Weapons: Fixed suppressor positions on multiple weapons.
- Weapons: Projectiles no longer kill the AI that fired them or the player if the player is using speed mult cheats.
- Weapons: Fixed scopes rendering with a lower than normal color accuracy causing banding and other visual artifacts.
- Weapons: Fixed bipods ?attached? message remaining on after a weapon is put away.