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Dagger_Directive
Asid:
Dagger Directive is a tactical FPS that allows you to approach each mission in your own way. Select equipment, decide the time of day, then move methodically to complete your mission. Enjoy the modern mechanics and old school graphics as you fight across a variety of missions and environments.
Official Site: Here
Steam: Here
Single-player, Online Co-op
Early Trailer
About
You are a member of Task Force Dagger, an elite international special forces unit. Your missions take you across the globe?through frozen coasts, dense jungles, and war-torn cities. In Dagger Directive, tactical freedom is everything: pick your loadout, choose the time of day, and decide whether to strike hard and fast or move like a ghost.
Every mission is yours to shape.
Fight across three full campaigns, each set in a distinct region with its own atmosphere, enemies, and tactical challenges. Disrupt an eco-terrorist operation in the frigid Bering Sea. Battle organized crime across the volatile South Pacific. Crush an extremist uprising in Eastern Europe.
Each mission offers a different tactical sandbox, with objectives you can approach from multiple angles.
Gear up from a robust arsenal of 25+ weapons, each customizable with a wide range of attachments. Whether you're breaching doors with an underbarrel shotgun, clearing angles with suppressed SMGs, or picking off targets at extreme range, the armory has you covered. Supplement your firepower with drones, tripwires, grenades, and mines, and experiment with combinations that suit your style.
Dagger Directive blends modern game feel with grounded mechanics. Every bullet and piece of shrapnel has weight, velocity, and trajectory?simulated in real time. Adjust your scope for distance, lead moving targets, and respect the chaos of ricochets. Even grenades scatter deadly fragments that obey real physics.
This isn?t just spray and pray?it?s precision under pressure.
Each mission takes place in a large open area with multiple entry points, dense foliage, and tactical verticality. Control the environment by shooting out lights, hiding in tall grass, or stalking through shadows. Select the time of day before each op?just don?t forget your NVGs if you?re going in after dark.
The battlefield is a tool, if you know how to use it.
EARLY ACCESS CONTENT
The Early Access version of Dagger Directive is already packed with depth and variety:
- A 15-mission campaign that spans all three global theaters, offering replayability through multiple tactical approaches.
- Full co-op multiplayer, so you and your squad can coordinate, flank, and execute missions together.
- Over 25 weapons, dozens of attachments, and a wide variety of tactical gear?already giving you the tools to play your way.
- A broad range of tactical equipment including deployable drones, anti-personnel mines, and multiple grenade types, adding layers of strategic options.
COMING IN FUTURE UPDATES
Post-launch development will expand both depth and customization:
- A mission editor with full Steam Workshop support, allowing players to build and share their own operations.
- An expanded tutorial system that dives deeper into advanced weapons, tools, and stealth mechanics.
- A powerful Free Play Mode, where players can spawn enemies, allies, vehicles, and gear to experiment or create their own combat scenarios.
- Modding support for weapons and gear, empowering the community to add entirely new content to the sandbox.
Mature Content Description
The developers describe the content like this:
Frequent violence and blood, and mention of drugs.
SpaceGameJunkie:
I streamed this the other day, and I love it for one primary reason: You can save anywhere at any time.
It's a fun sandbox, but it's buggy as hell. Example, after the end of training, I was told to get back on the helicopter to go back to the ship. Sadly, the game had other ideas:
Asid:
I played co-op with Atilla. There were some issues but it was fun :thumbsup
Asid:
First Patch
Fri, 6 June 2025
Hi Everyone!
First I?d like to say a big thank you to all of you! It?s been amazing to hear all the feedback and seeing so many of you having fun! We?ve also gotten a lot of reports of issues with crashes or blockers, especially while loading from a saved game. We?ve spent the last few days focused on fixing single player and improving stability.
Our first patch is here and thanks to your help we?ve been able to track down and fix a number of issues. Our goal for this first update was to fix as many saving or loading, random hang ups, and adding missing settings as we can. There is one downside to all of these changes, any in-progress mission saves you have are invalidated. Your character saves, progress through the campaigns, and your saved loadouts will all still be there.
If you continue to run into issues please continue to report them here in Steam or in our Discord (https://discord.gg/NnY2JrNPPd) We?ll continue to be focused on improving stability, fixing issues with multiplayer, and fixing bugs over the next few weeks.
Change Log
Important:
- All previous in-progress mission saves are invalidated. Character saves, progress through the campaigns, and your saved loadouts are not affected.
Known issues:
- Only the first 100 lobbies will appear in the server browser
- Destroying all of the BRDMs in the first objective of Chemical Crossfire is likely to cause non-host players to crash
Notes:
- Key bindings now allow modifier key combinations (Shift, Control, Alt).
- Updated Default key bindings to use Shift + (1 - 6) for Pouch selection on top of the original 6 - 0. Requires resetting key bindings to take effect.
- Removed Console hotkey key bindings to prevent confusion.
- Updated credits with additional artists.
- Added setting ?Invert Menu - Y Axis? so the menu and gameplay axis can be inverted separately. ?Invert Look - Y Axis? only affects the camera controls now.
- Slightly reduced AI?s ability to see drones.
- Increased smoke grenade throw distance to be the same as the frag. Also increase the power meter duration.
- Updated localization for all languages.
- Recon drone can now place a marker and toggle its laser.
- Added control instructions to the drone menu.
- Added new pinging activation to binoculars.
- Equipping a new loadout from the loadout board now destroys your old items instead of dropping everything on the floor.
- Added Commander dialogue during the training intro flight that informs the player they can leave the training at any time through the Pause Menu.
- Increased helicopter speed in the training intro flight to reduce the time it takes to reach the landing.
- Adjusted enemy voices to have a further out volume falloff and increased volume.
- Reduced tank volume and distance.
- Reduced truck engine volume and distance.
- Added Invalid mission save version handling.
- The message popup menu can now be colored based on its message.
Bug Fixes:
- Fixed the "Game - Y Axis" input sensitivity labeled as "Menu - Y Axis" incorrectly.
- Fixed missing localization and audio for the compass intro.
- Fixed the Reset keybindings preventing new key remapping.
- Fix for m203 and SMAW breaking all input.
- Fix for color selection menu allowing players to interact with the UI behind it.
- Fixed magazine retention reload not returning the magazine to the player?s inventory.
- Fix for interacting with only the button you?re actively holding, not hovering.
- Fixed privately hosted multiplayer servers not spawning entities on the ship.
- Fix for black screening players when joining and setting up the compass player icons.
- Fixed swapping an item with the ground slot in the inventory menu breaking.
- Fixed vehicles going all the way back to their first waypoint when loading from a saved game. Now they will properly resume the path.
- Fix for sub-objectives not completing loading from a save.
- You?re no longer able to pick up grenades once they start cooking and fixed a crash caused by attempting to interact with a grenade while it de-spawns or trying to pick up a grenade once it has been thrown.
- Fix for dialogue messages playing all dialogues up to current objective in a loaded mission.
- Fixed dead drones appearing for joining players in multiplayer.
- The player will no longer drop their equipped item if they die in the middle of swapping items.
- Fixed chance for pick ups to not properly clean up when destroyed.
- Fixed thrown and placed equipment not saving and loading their positions correctly.
- Fixed drones not saving and loading correctly.
- Fixed objectives not loading correctly from a saved game.
- Miniguns properly spawn when loading from a save.
- Fix for ?Completed Missions? stat getting triggered more than once at the end of a mission.
- Fixed a crash while joining in progress caused by the AI in vehicles.
- Fixed an error with the tank not responding when it found a target.
- Fixed the HE drone not exploding.
- Fixed missing localization for the killed by rotor blades stat.
- Fixed Manufacturing Meltdown being unable to save.
- Fixed Quick Saves appearing in the Save Menu and breaking if overwritten.
- Fixed missing colliders on fishing boats.
- Fixed missing collider on Rock C3M5.
While we're mainly focused on fixing issues in the existing build, we?re also preparing the first content update! Here?s a sneak peak of some upcoming content:
Thanks again!
-Dan
Asid:
Small Patch
Sat, 7 June 2025
Hi Everyone!
We have another small update today. This includes a fix for anyone that was not able to continue their saved character profile after yesterdays patch along with a few other issues. Apologies to all who were unable to continue their character profile.
Next week we'll be focused on improving general performance and multiplayer stability along with fixing bugs.
Build: 669
Known issues:
- Only the first 100 lobbies will appear in the server browser
- Javelin menu becomes unusable in multiplayer if killed when actively holding it and revived
Notes:
- Added "Optional" text to the server password and placeholder text to clear up confusion that it is not mandatory.
- Changed Private Server text to say Local Server instead to have a more clearly defined distinction between passworded and local servers.
Bug Fixes:
- Fix for players whose characters are not loading properly after the last update. You should now either load into the hub or to the start of the last mission you played when clicking continue.
- Fix for clients crashing when completing objectives throughout the game. Most noticeable on the first objective of Chemical Crossfire but could affect all missions.
- Fixed the Javelin target lock beeping continuing after death and through loads
- Fixed a crash that can be caused by a corrupted global data save file.
- Fixed Manufacturing Meltdown not loading in multiplayer.
- Fixed OICW airburst range finder key binding.
- Controller localization for Xbox and PlayStation controllers
- Fix for inverted settings on mouse and controllers.
- Fix for sensitivity on menu not applying to controllers.
Thanks!
- Dan
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