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Author Topic: Age of Empires II: HD Edition  (Read 49481 times)

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Offline Praetoria

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Re: Age of Empires II: HD Edition
« Reply #60 on: March 26, 2017, 06:48:52 PM »
When a multy?
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Offline Asid

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Re: Age of Empires II: HD Edition
« Reply #61 on: March 26, 2017, 06:52:43 PM »
When a multy?

We play at random times. Let me know when you want to play  :)
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Offline Praetoria

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Re: Age of Empires II: HD Edition
« Reply #62 on: March 26, 2017, 07:55:57 PM »
Good! Pls m9 advice me.
A coop this evening?
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Offline Cougar11

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Re: Age of Empires II: HD Edition
« Reply #63 on: March 26, 2017, 08:06:17 PM »
I probably could join as well after SB

Sent from my XT1080 using Tapatalk

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Offline Asid

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Re: Age of Empires II: HD Edition
« Reply #64 on: March 26, 2017, 09:44:48 PM »
Good! Pls m9 advice me.
A coop this evening?

Yes we  die  play  :beatings
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Offline Asid

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Re: Age of Empires II: HD Edition
« Reply #65 on: March 26, 2017, 09:45:14 PM »
I probably could join as well after SB

Sounds good I will be on TS  :thumbsup
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Offline Asid

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Re: Age of Empires II: HD Edition
« Reply #66 on: March 26, 2017, 11:54:33 PM »
Good game

Me
Cougar
Paetoria

We gave the enemy  :beatings

Good game  :cheers
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Offline Praetoria

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Re: Age of Empires II: HD Edition
« Reply #67 on: March 27, 2017, 09:49:45 AM »
Probably i will prepare a scenario for next       :Bananezorro
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Offline Asid

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Re: Age of Empires II: HD Edition
« Reply #68 on: April 19, 2017, 12:02:31 AM »
Patch Notes - 5.3 (Live)
18 APRIL

Patch 5.3 has left open beta, and is now live for all players! Thanks to all who participated in this open beta; we really appreciate your patience, and your input has been essential to ensuring this build is ready for live release! We’ll post a new announcement here when the open beta for Patch 5.4 has begun, so keep your eyes peeled!

As always, we will continue to monitor the forums and we look forward to hearing your feedback in this discussion thread!


Below are the issues that have been addressed in this 5.3 update:

Improved Network Speeds:
•   Removed the added network delay on game start
•   Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow
•   Lowered the minimum command delay to allow max performance on faster machines
•   Improved the throttling system to allow for faster network speeds (where applicable)
•   In game ping/lag icons have been updated to appear in the correct situations
o   Yellow ping circles appear for players above 200ms ping
o   Red ping circles appear for players above 400ms ping (previously 700ms)
o   Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)

Community Focused Bug Fixes:
•   Repeatedly pressing hot keys during loading screens will no longer crash
•   Using standard AI and the original dataset will no longer randomly crash
•   Removing a unit from a queue should no longer randomly crash
•   Spectators opening the tech tree in the game lobby should no longer crash
•   Repeatedly loading into treaty mode games will no longer crash
•   Monk tool tip should no longer crash in Russian localization
•   Saving during a game should no longer cause a desync when watching the replay
•   Unit selection circles now behave correctly when unloading transport ships
•   Line of site circles should now correctly follow units (in rare cases they would be misaligned)
•   Villagers should no longer stop and attack wolves (ordering a move command will now take priority so users can move villagers if desired)
•   Player units should be less likely to get stuck in forests or teleport through walls
•   Full Random should no longer select maps that players do not own
•   Rise of Rajas main menu music should now randomly be selected
•   Custom campaigns should now unlock in order rather that always being unlocked by default
•   Custom campaign instruction images should now display correctly
•   Custom campaign instruction scrollbar should now display correctly and not hide text
•   Loading a saved campaign file and completing the scenario should now correctly unlock the next scenario

Community Focused AI Improvements:
•   AI Huns housing bonus should now function correctly with the original dataset
•   AI pathing around walls and gates is improved to avoid teleporting through them
•   AI should now attack correctly and no longer freeze during a game
•   AI improvements when sn-enable-patrol-attack set to 1
o   Soldiers should no longer get stuck in animation loops
o   Soldiers should now attack the wonder correctly
o   Villagers should now respond to weak units attacking
o   Villagers should now attack towers correctly inside town-size

Campaign Fixes:
•   Saladin 2 trade carts now travel to the correct market
•   Dracula 4 should now advance correctly after completing the first objective
•   Dracula 4 no longer gets stuck due to an issue with the AI monk during the cinematic
•   Sforza 1 should now reward soldiers after completing the correct objective
•   Sforza 3 now has a clearing visual path to the monastery
•   Sforza 3 has improved resign logic so you should no longer have to destroy every pavilion
•   Dos Pilas triggers should now behave correctly
•   Prithviraj 2 should now finish correctly even if purple is the last to go
•   Sundjata 4 should now complete the rescue princess objective correctly
•   Sundjata 5 should now be easier
•   Yodit 2 AI should now function and attack correctly
•   Yodit 3 triggers should now function correctly when Dagnajan reaches the pass
•   Yodit 3 ending dialogue should now appear correctly
•   Yodit 3 cyan AI should not be easier to defeat
•   Yodit 4 should now complete the appropriate quest when conquering all nearby tribes
•   Yodit 4 Stelae should all provide resources now
•   Yodit 4 Stelae should now correctly change ownership to the AI when they’re next to it
•   Yodit 5 no longer triggers two petard triggers
•   Le Loi 5 AI should now attack correctly
•   Bayinnaung 1 cinematics should now appear correctly

Balance Improvements:
•   Malay cheaper fishing ship cost removed
•   Malay Battle elephants 25% cheaper (rather than 20%)
•   Malay age up bonus decreased from 100% to 80%
•   Elite Rattan Archers +1 bonus attack vs infantry removed
•   Elite Camel Archers +1 bonus attack vs infantry removed
•   Elite Karambit warrior pierce armor reduced from 2 to 1
•   Arquebus speed modifier on bombard cannons and bombard towers removed
•   Harbors reload time increased from 2.5s to 3s
•   Harbors HP reduced from 2200 to 2000 (docks are 1800)
•   Elite Arambai search radius increased by 2 (so they target easier)

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Offline Asid

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Re: Age of Empires II: HD Edition
« Reply #69 on: May 24, 2017, 02:44:02 PM »
Patch Notes - 5.4 (Open Beta)
23 MAY - ONFIRE55

Patch 5.4 is ready for Open Beta! Thank you for your ongoing feedback and support as we strive to improve the quality of this game! In this Open Beta we have addressed two desyncs involving missed updates to the players World Time, improved the user experience for a rare memory crash and fixed a handful of community concerns.

We look forward to hearing your feedback and we will continue to monitor the forums and this discussion thread!

Below are the issues that have been addressed in this 5.4 Open Beta:

Stability Fixes:
•   Loading into game should no longer desync if a player has not received the correct update to their World Time setting.
•   Gameplay should no longer desync if a player has missed the update to their World Time setting. If a player has missed the update we now provide additional time for the player to receive that update.
•   Encountering a memory crash when the window is resetting should now bring up a warning popup rather than crash to the desktop.

Community Focused Bug Fixes:
•   Lock teams should function correctly for custom campaigns.
•   Allied positions are no longer unintentionally revealed for custom campaigns.
•   Population limit is now respected in scenarios.
•   AI colours should now appear correctly in scenarios.
•   Colour settings in multiplayer should now appear correctly in scenarios.
•   Berber Camels should now function correctly after loading into a saved game.
•   Berber Camels should now regenerate correctly in a recorded game.
•   Viewing the Tech Tree in Spanish should now be formatted correctly.

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Offline Asid

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Re: Age of Empires II: HD Edition
« Reply #70 on: June 20, 2017, 06:35:52 PM »
Patch Notes - 5.4 (Live)
Age of Empires II HD - onfire55

Patch 5.4 has now moved from Open Beta to Live! We are very excited to bring these changes to the full community and thank you to everyone who participated in the Open Beta. Your feedback and assistance has been essential to ensuring our desync rates have improved and we really appreciate your patience as we continue to work together. The new discussion thread can be found here and we look forward to hearing what you think and collecting your feedback!

Keep your eyes peeled for news of the 5.5 Open Beta, which we’ll announce soon!
The following items have been addressed in this 5.4 Live update:

Stability Fixes:
•   Loading into game should no longer desync if a player has not received the correct update to their World Time setting.
•   Gameplay should no longer desync if a player has missed the update to their World Time setting. If a player has missed the update we now provide additional time for the player to receive that update.
•   Encountering a DX9 memory crash should now bring up a popup and allow the player to proceed rather than crashing to the desktop.

Community Focused Bug Fixes:
•   Lock teams should function correctly for custom campaigns.
•   Allied positions are no longer unintentionally revealed for custom campaigns.
•   Population limit is now respected in scenarios.
•   AI colours should now appear correctly in custom scenarios.
•   Colour settings in multiplayer should now appear correctly in custom scenarios.
•   Berber Camels should now function correctly after loading into a saved game.
•   Berber Camels should now regenerate correctly in a recorded game.
•   Viewing the Tech Tree in Spanish should now be formatted correctly.
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Offline Asid

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Re: Age of Empires II: HD Edition
« Reply #71 on: July 03, 2017, 07:56:27 PM »
Patch Notes - 5.5 (Open Beta)
30 JUNE - ONFIRE55

Patch 5.5 is ready for Open Beta! Thank you for your ongoing support and participation as it is fundamental in ensuring that builds are stable and ready for Live release.

In this Open Beta we have implemented password protected lobbies, improved performance and addressed some additional community issues. We are looking forward to hearing from you and we will continue to monitor the forums for your feedback. Here is the new Open Beta discussion thread.
Below are the issues that have been addressed in this 5.5 Open Beta:

Stability and Performance Improvements:
•   Performance optimizations should increase frame rates up to 15%
•   Researching spies during treaty should no longer causes a desync

Community Focused Bug Fixes:
•   Hosts are able to set a password for their lobby
•   Audio for notifications should no longer overlap and cause a loud noise
•   Audio for garrisoning / un-garrisoning should no longer overlap
•   Lobby civ pools should now be consistent for each host player
•   Lobby civ pools should now display the conquerors civilizations correctly
•   Lobby maps should now display random special and real world at the top of the list
•   Lobby maps no longer displays random special twice in the list
•   Lobby maps now selects DLC3 Random Real World maps correctly when appropriate
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Offline Asid

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Re: Age of Empires II: HD Edition
« Reply #72 on: September 14, 2017, 09:02:21 PM »
Patch Notes - 5.5 (Live)
Age of Empires II HD - onfire55

Thank you to everyone who participated in this long Open Beta and we are thrilled to bring these desync improvements and balance changes to the full community! As always, your feedback has been valuable and your assistance playing multiplayer games has ensured that our desync rates have improved.

The new discussion thread can be found here and we look forward to hearing from you and collecting your feedback!
The following items have been addressed in this 5.5 Live update:

Stability and Performance Improvements:
•   Performance optimizations should increase frame rates up to 15%
•   Researching spies during treaty should no longer causes a desync
•   Extremely long games should no longer desync due to high turn counts
•   Quitting via ALT+F4 should no longer cause a desync
•   Resigning but staying in game no longer desyncs after remaining players save/load
•   The desync message should no longer appear over the post game screen

Community Focused Bug Fixes:
•   Hosts are able to set a password for their lobby
•   Audio for notifications should no longer overlap and cause a loud noise
•   Audio for garrisoning / un-garrisoning should no longer overlap
•   Lobby civ pools should now be consistent for each host player
•   Lobby civ pools should now display the conquerors civilizations correctly
•   Lobby maps should now display random special and real world at the top of the list
•   Lobby maps no longer displays random special twice in the list
•   Lobby maps now select DLC3 Random Real World maps correctly when appropriate
•   The password checkbox should now remain when changing datasets
•   Navigating through aoe.net should now correctly prompt the password popup (when needed)

Balance Improvements:
•   Magyars no longer need to build a blacksmith to receive free blacksmith upgrades
•   Magyars now receive Siege Engineers
•   Magyar Scout Cavalry, Light Cavalry and Hussar cost -15% (up from -10%)
•   Magyars Recurve Bow now adds +1 attack and +1 range (up from +1 range)
•   Indians no longer have the Arbalest upgrade
•   Malay Karambit Warrior have +1 attack
•   Fire ships have -1 pierce armor
•   Fast Fire ships have -1 pierce armor
•   Viking warship discount changed to -15%, -15%, -20% (up from -10%, -15%, -20%)
•   Italians fishing ships now cost -15 wood (down from -25 wood)
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Offline Asid

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Re: Age of Empires II: HD Edition
« Reply #73 on: November 14, 2017, 09:44:40 PM »
Patch Notes - 5.6 (Open Beta)
23 OCTOBER - ONFIRE55

Patch 5.6 is now ready for Open Beta! In this update we have addressed a wide variety of community issues and we encourage everyone to try it out and participate in the Open Beta! We will be monitoring the forums and we look forward to your feedback in this discussion thread.

Thank you for your ongoing support and to everyone who is already participating!

Below are the issues that have been addressed in this 5.6 Open Beta:

General Community Bug Fixes:
•   Main menu titles no longer disappears after changing languages
•   Main menu help text is now displayed correctly
•   History screen scroll bars are now aligned correctly
•   History screen text is no longer cut off by the scroll bar for some languages
•   Credits screen background images now cycle correctly
•   Lobby Browser now displays ranked games correctly
•   Custom campaigns are now sorted alphabetically in the campaign menu
•   NOMODS launch option no longer skips the intro video

Campaign Improvements:
•   Main menu music now correctly fades out when advancing to the campaign menu
•   Campaign menu buttons now play the correct audio sfx
•   Campaign help text and highlights are now consistent
•   El Cid 1 monks should no longer take the players relic
•   Francisco de Almeida 1 scout panel text should no longer be cut off
•   Holding escape while pressing ok to start a custom campaign should no longer crash
Editor Improvements:
•   Testing a scenario after deleting a garrisoned unit should no longer crash
•   Enabling unique player colors is now less confusing
•   Changing a player in trigger conditions no longer resets other lists in the trigger
•   Changing the players starting age and civilization no longer disables imperial age units
•   Scroll bars no longer appear on top of dropdown lists
•   Researching any technology while units have modified HP / AP now functions correctly
•   Mini-map is no longer cut off by the edge of the screen
•   AI tribe names no longer persist in other game modes
•   Setting max teams no longer gets incremented by 1 in the lobby
•   Setting max teams no longer prevents right click cycling in lobby
•   Disabled items now transfer correctly when players change colors in the lobby
•   Arrow keys now function correctly on the save menus
•   Modifying scenario dependencies should no longer create a corrupted file if it fails

Gameplay Improvements:
•   Treaty games now display a countdown timer
•   Treaty countdown timer now displays a warning message
•   Treaty 1-minute-left warning sound should now play
•   Imperial Skirmisher and Elite Genitour are now available in Imperial Age scenarios
•   Huskarls trained from castle and barracks can now be selected together
•   Mirror civ option now functions correctly with co-op
•   Tech tree hotkey button now functions correctly when pressing escape
•   Tech tree tile should no longer crash when drag clicking
•   Tech tree embedded techs should no longer have alignment issues
•   Tech tree unit names no longer appear to be cut off in Simplified Chinese
•   Same units created from different buildings can now be grouped correctly
•   Idle AI monks should now attempt to retrieve relics
•   Neutral and enemy stance descriptions are no longer cut off
•   Market buttons should now be easier to read
•   Terrain sound effects should now play correctly
•   Recorded game UI button help text is now displayed correctly
•   Post-game research percentage should now be more accurate
•   Post-game mvp ribbons should now display correctly for each team
•   Post-game co-op scores should now display correctly
•   Data restrictions now fixed for Water Nomad, Sandbank and Pacific Islands

Mod Manager Improvements:
•   Buttons will now appear disabled when players have no mods installed
•   Mod manger title is no longer cut off
•   Lobby Brower filter now enables searching for modded datasets
•   Modded datasets now use the cog icon in all drop downs
•   Updating your published mods now remembers the published description
•   Converting an Expansions Scenario to Base no longer hides units incorrectly
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Offline Asid

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Re: Age of Empires II: HD Edition
« Reply #74 on: December 05, 2017, 12:50:53 AM »
Patch Notes - 5.6 (Live)
Age of Empires II HD - onfire55

Patch 5.6 is now Live! Thank you to everyone who participated and played multiplayer games in the Open Beta. We really appreciate your dedication and insight, it is essential to ensuring we're ready for live release!

As always, we will continue to monitor the forums and we look forward to hearing your feedback inthis discussion thread!

Below are the issues that have been addressed:


General Community Bug Fixes:
•   Main menu titles no longer disappears after changing languages
•   Main menu help text is now displayed correctly
•   History screen scroll bars are now aligned correctly
•   History screen text is no longer cut off by the scroll bar for some languages
•   Credits screen background images now cycle correctly
•   Lobby Browser now displays ranked games correctly
•   Custom campaigns are now sorted alphabetically in the campaign menu
•   NOMODS launch option no longer skips the intro video

Campaign Improvements:
•   Main menu music now correctly fades out when advancing to the campaign menu
•   Campaign menu buttons now play the correct audio sfx
•   Campaign help text and highlights are now consistent
•   El Cid 1 monks should no longer take the players relic
•   Francisco de Almeida 1 scout panel text should no longer be cut off
•   Holding escape while pressing ok to start a custom campaign should no longer crash

Editor Improvements:
•   Testing a scenario after deleting a garrisoned unit should no longer crash
•   Enabling unique player colors is now less confusing
•   Changing a player in trigger conditions no longer resets other lists in the trigger
•   Changing the players starting age and civilization no longer disables imperial age units
•   Scroll bars no longer appear on top of dropdown lists
•   Researching any technology while units have modified HP / AP now functions correctly
•   Mini-map is no longer cut off by the edge of the screen
•   AI tribe names no longer persist in other game modes
•   Setting max teams no longer gets incremented by 1 in the lobby
•   Setting max teams no longer prevents right click cycling in lobby
•   Disabled items now transfer correctly when players change colors in the lobby
•   Arrow keys now function correctly on the save menus
•   Modifying scenario dependencies should no longer create a corrupted file if it fails

Gameplay Improvements:
•   Treaty games now display a countdown timer
•   Treaty countdown timer now displays a warning message
•   Treaty 1-minute-left warning sound should now play
•   Imperial Skirmisher and Elite Genitour are now available in Imperial Age scenarios
•   Huskarls trained from castle and barracks can now be selected together
•   Mirror civ option now functions correctly with co-op
•   Tech tree hotkey button now functions correctly when pressing escape
•   Tech tree tile should no longer crash when drag clicking
•   Tech tree embedded techs should no longer have alignment issues
•   Tech tree unit names no longer appear to be cut off in Simplified Chinese
•   Same units created from different buildings can now be grouped correctly
•   Idle AI monks should now attempt to retrieve relics
•   Neutral and enemy stance descriptions are no longer cut off
•   Market buttons should now be easier to read
•   Terrain sound effects should now play correctly
•   Recorded game UI button help text is now displayed correctly
•   Post-game research percentage should now be more accurate
•   Post-game mvp ribbons should now display correctly for each team
•   Post-game co-op scores should now display correctly
•   Data restrictions now fixed for Water Nomad, Sandbank and Pacific Islands

Mod Manager Improvements:
•   Buttons will now appear disabled when players have no mods installed
•   Mod manger title is no longer cut off
•   Lobby Brower filter now enables searching for modded datasets
•   Modded datasets now use the cog icon in all drop downs
•   Updating your published mods now remembers the published description
•   Converting an Expansions Scenario to Base no longer hides units incorrectly

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