Progress Update 10Mon, 5 January 2026
Launching this month!There have been a large number of fixes and improvements to Strategos in these final weeks running up to release. We have mostly been working on getting the first theatre of operations for the map-based campaign playable for launch, while also overhauling the game's UI and generally improving gameplay: - UI
◦ Tooltips
▪ background/outline
▪ Terrain hover
▪ Unit panel
▪ Armor, veterancy, etc...sprites
▪ all new cursors
◦ Finished all unit portraits
◦ Total Banner overhaul
▪ New backgrounds and highlights and borders and morale bar
▪ Still in progress, along with updating all icons, sprites and buttons in the game
▪ added faction icon to banner when state turned off
▪ Top down banner icon improvements
◦ Overhaul to text-based campaign UI

- Overhaul to Manual UI, in-progress shot here:

- In Battle UI
- changed stop, speed and line shift button sprite visuals and functionality
- chevron and pushback mode button changes
- added faction icon to menu in battle
- still in progress, but partial overhaul can be seen here:
▪ new faction display and score panel
▪ improvements to aiming arc visual and color
◦ added more on hover and on click sounds to various bits of menu UI
◦ Unit card overlapping on large battles
◦ New fonts across game
◦ Updated many texts like shock troops, shaken/wavering, combat advantage points, etc....
◦ Added credits page and rearranged main menu
- Maps
◦ Various minor fixes to terrain colliders, map borders and such
◦ Some reenactment battle unit type improvements
- Bugs
◦ Courier bugs fixed
◦ Hotseat deployment fixes
◦ Grouping units fixes
◦ Fixes to visibility setting
◦ Fixes to text-based campaign bugs with registering battle completion and UI navigation
◦ Shooting stop distance bug fixes
◦ Fixes to mapping shooting death visuals to casualty numbers
- AI
◦ Fixes to defensive AI dynamics
◦ Improved sparabara/bow line AI as and vs
◦ Improvements to AI group moving, reorienting to player at extreme angles, group speed setting, improvements to AI cavalry flank and reserve usage in those scenarios
◦ significant improvement to combat mesh carving and AI flank seeking and alignment and navigating around combat
▪ improve AI ability to find player flanks to attack and navigate to them
▪ some updates to combat mesh collider size
◦ improved some pathfinding near map edges
◦ more intelligent AI pursuit of shooting targets
- Visuals/Animations
◦ Fixed some incorrect idle animations
◦ Fixes to animating updates at long distances
◦ updates to projectiles sticking in ground visuals
- Map-Based Campaign
◦ UI overhaul in general is in-progress for map campaign
◦ AI overhaul
▪ Better at longer term decision-making and pathfinding
▪ Better at supporting allies under siege and seeking out enemy armies
▪ Better at prioritizing combat vs diplomacy
◦ Army regeneration, recruitment and mercenaries
◦ Capital garrison armies
◦ Countless bug fixes and other improvements
- Factions
◦ Colors and icons all updated
▪ Many dozens of faction icons added
- Achievements
◦ Added decent number of achievements and fixed bugs with them
▪ For winning various campaigns, battles, difficult scenarios etc.?
- Localization
◦ Massive increase in localization coverage
◦ Improved quality of existing menu, tutorial, and tooltip localizations
◦ Overhaul to text-based campaign historical texts
◦ added localization for text-based campaign battle titles and loading screen tips
- Combats/Unit Movements
◦ Improved flank charge visuals
◦ many fixes to charge/evade/pursue movement visuals and smoothness
◦ Fixed issues with reforming formation on taking casualties while charging, pursuing and evading or shooting
◦ fixes to animation start/stop around going from walk->run and back
- Controls
◦ Select all
◦ Fixes to right click drag move partially off map
- Settings
◦ Smaller units and smaller number of units on reenactments if desired
◦ Quality difficulty just decreases quality of one side i.e. like out of supply
Thanks for reading, and you can look forward to an exact release date announcement very soon!