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Author Topic: Strategos : Classical antiquity RTS wargame  (Read 25736 times)

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Offline Asid

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Re: Strategos : Classical antiquity RTS wargame
« Reply #15 on: November 15, 2025, 01:48:17 AM »
Third Demo Patch
Sat, 15 November 2025



Top-down banner improvements, smarter AI group moving, resolution fixes, officer banners, optimizations and more

-significant reduction in tutorial text

-various updates to pursuits, evades, pursuit to charge combats, and light horse behaviors

-fix some bugs with restarting battles

-improved AI use of reserves once battle joined

-updated tooltip appearance, including faction colored border

-add press tab to cycle commandable units and move camera to them, can be useful especially later in a battle to just tab around seeing who needs something to do

-added morale meter to help player understand rallying

-greatly improved AI group moving and edge cases

-couriers display (larger and yellow highlight) highlight if enroute *to* a unit to give it a command

-some fixes to tutorial map visuals

-improved AI usage of generals rallying

-implemented officer banners

-various fixes to top-down banner display including selected versions

-fixed resolution issues with start button

-fixed issues with light infantry flank charge poa calculations

-various AI deployment improvements

-some significant optimization work helping both base fps and some types of lag spikes, plus low/med/high quality settings (which mostly affect shadow quality/existence but some other things as well)

-edits to impetuous charge range and range display

-jump to selection on faction dropdown

-more fixes and updates to unit type symbols

-improvements to AI taking rear charges around their allies flanking the same unit

-edits to UI scaling min/max

-changes to tooltip details toggle and content of simplified tooltips

-fix some bugs with waypoints displaying old or erroneous commands, and added pursuit and evade waypoint visuals

-fix on hover units while under UI like combat log so doesn't show tooltips

-remove lasso select on banners

-improved popup text visuals

-swapped out one map

-replaced some unit portraits

-fix up position of selection highlights on elephants

-match faction colors to faction icons better

-fix to some flank/direction bugs with elephant combats

-replaced unit card group coloring with number in corner

-fix to officer shifting position in combat bugs and other various adjacency issues

-fixed some bugs with recoil to overlap charges

-fixed some bugs with charge to evade that was making it almost impossible sometimes for pursuers to actually catch evaders and other pursuit fixes

-fixes to bugs with combat end by rout from proximity cohesion check due to ally rout

-edits to scroll rotate strength on group move

-fixes to some audio source null checks

-some fixes to unit colliders to try and mitigate or remove bugs with simultaneously overlap to charge multiple units at once

-updated some aspects of highlight projector shader and sorting so more visible over terrain or under water

-visual improvements and optimizations to water and shadows

-star next to major factions on unit selection

-some tooltip text updates, like guard called hold, major armies note on unit selection, too far away so will move to attack note, fixes some missing spaces etc...

-minor fixes to tiling and fog and water appearance on a number of maps

-added bob and scale animation effect to selected unit banner

-minor adjustments to shadows

-fixes to defender/attacker moving/idle receive charge line up or not based on adjacency

-fixes to some restart battle null refs from not resetting some selected units

-many fixes to unit alignment on charge/adjacency, fixing some group moving to combat/charge appearance

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