Forum > Games Discussion

Strategos : Classical antiquity RTS wargame

(1/4) > >>

Asid:


Strategos


Strategos is a real-time tactics wargame set in classical antiquity. Simulate large-scale battles with over 120 factions, and 250+ units, from the ancient world. Create custom battles, or take command of historical ones.

Steam
Game engine: Unity


Manual: PDF
Editor: Moddable
Theatre: Mediterranean
Time span:600 BC to almost 300 AD
Turns: Real time
Genre: Tactical
AI: Yes
Players: 1
Multiplayer: NO



Strategos : Classical antiquity RTS wargame





About

Simulate Historical Battles

Simulate large scale warfare with the armies of antiquity in Strategos. With thousands of men on screen, you can recreate real or speculative historical battles between the major and minor powers of the ancient Mediterranean.




Manage Complex Mechanics

Strategos is an ancients wargame with large scale formation movements and disorder, unordered charges, pursuing, evading, routing and morale shocks, fog of war, terrain effects, flanking and command and control simulations that bring a hardcore tabletop feel to digital, real-time wargaming.




Command the Armies of Classical Antiquity

The armies of Strategos span nearly a thousand years of the classical period, from the Hoplites and Immortals of the Persian Wars, to the rise of the Sasanian Empire against Imperial Rome.




Master Advanced Command and Control

An advanced command and control simulation encourages the player to think about the positioning and use of their generals, and when to commit them in order to balance giving orders, sending couriers, providing morale support, and fighting in direct combat.




Select From a Huge Number of Units and Factions

The game contains over 250 unique units and nearly 120 unique factions, including the various Hellenic Empires, The Achaemenid Persian Empire, Rome and Carthage across different eras, Gallic, Germanic and Iberian tribes, Umbrians, Samnites and other native Italians, the major city states of ancient Greece, the Thracians, and more.




Customize Battles

Custom battle options include selection of army lists, allies, units, army sizes, era, map, deployment distance and sides, difficulty, AI type/aggression, whether to use AI at all (alternative is hotseat), and optional randomization of army lists with options to filter random armies by era, importance, and whether they are steppe armies. Current historical battles include Issos and Raphia, with more to come.


Factions:

    - Abyssinian/Aksumite

    - Early (Persian Wars) and Later (Alexander) Achaemenid Empire

    - Aitolian

    - Antigonid

    - Alan

    - Apulian

    - Armenian (Tigranes and non-Tigranes)

    - Athenian

    - Atropatene (Early/Late)

    - Bithynian

    - Blemmye/Nobades

    - Bosporan

    - Campanian

    - Carthaginian (Early/Late)

    - Commagene

    - Caucasian

    - Dacian

    - Etruscan

    - Galatian

    - Gallic

    - Georgian

    - Germanic

    - Germanic (Later) Horse/Foot Tribes

    - Graeco-Bactrian

    - Graeco-Indian

    - Early Hoplite Greek (Later Hoplite Greek armies are distinguished by city state)

    - Hellenistic Greek

    - Hasmonean Jewish

    - Iapygian

    - Illyrian (Early/Late

    - Indo-Parthian

    - Indo-Skythian

    - Italian Tribes

    - Judaean

    - Kappadokian

    - Kushan (Early/Late)

    - Kyrenean Greek (Early/Late)

    - Latin

    - Libyan

    - Ligurian

    - Lucanian

    - Lydian

    - Lykian

    - Lysimachid

    - Maccabean Jewish

    - Macedonian (Early, Alexander, Late Alexander, Early Successor, and Late Successor)

    - Massalian

    - Meroitic Kushite

    - Moorish

    - Nabataean

    - Numidian (Early/Late)

    - Paionian

    - Palmyran

    - Parthian

    - Pergamenid (Early/Late)

    - Phokian

    - Pontic (Mithridates Early/Late, and Pre-Mithridates)

    - Ptolemaic (Early, Mid-Early, Mid-Late, Late)

    - Pyrrhic (Early/Late)

    - Rhoxolani

    - Roman (Tullian, Camillan, Polybian, Marian, Early Imperial, and Mid Imperial)

    - Saka

    - Samnite

    - Sarmatian

    - Sassanid (Early)

    - Seleucid (Early, Mid-Early, Mid-Late, Late)

    - Skythian

    - Slave Revolt

    - Spanish (Iberian, Celtiberian, Lusitanian, and Sertorius)

    - Spartan

    - Spartan (Hellenistic)

    - Syracusan

    - Tarantine

    - Theban

    - Thessalian

    - Thracian (Early, Gallic, Hellenized, and Roman Client)

    - Umbrian


Asid:
What sort of game is this?

Strategos is a real-time tactics wargame set in classical antiquity. Mechanics include large scale formation movements and disorder, unordered charges, pursuing, evading, routing and morale shocks, fog of war, terrain effects, flanking and command and control simulations that bring a hardcore tabletop feel to digital, real-time wargaming. You can create custom battles, or take command of historical ones in major reenactments, or across campaigns that string together related battles.

Asid:
















Asid:
Progress Update
Wed, 9 October 2024



Addition of many new factions and units, etc...

We've been making steady progress on Strategos over the past few months, so I thought I'd update the steam community here. We've added visuals and army lists for Gallic, Germanic, Dacian and Galatian tribesmen, including warband and other infantry, noble cavalry, light horse javelinmen, and light foot, as well as a huge variety of unique and characterful units added to existing factions like Germanic Symmachiarii, Roman Marines, Palestinian Clubmen, Sassanid Armored Horse archers, Falxmen, Anatolian Levy, Spartan Pikemen, Ligurian and Lucanian Warriors, and many more. There are many new unit lists (we are nearing 100 total army lists!) and screenshots you can see on the store page as well.



Cataphracts are in progress currently, as are new maps. I am also about half way done with localization of the game to German, French, Spanish and Russian. We're also experimenting with unit card portraits, and of course always improving the gameplay code and squashing bugs.



There's no update on the release date for now, but progress is steady and the game is playable and fun!

Asid:
Progress Update
Wed, 27 November 2024



New Unit Visuals, Armies, Maps, Settings, Keybinds, Plugins, Tutorials

Hello! We've been hard at work since early October with a large number of Updates:



For new units, most notably we've added a large number of Cataphract visuals and variations, including Parthian, Anatolian, Sassanid, Kushan, Early Roman, Hellenic and Early Hellenic Cataphracts, and some visually related Late Companions, Persian Guard Lancers, Kappadokian Cavalry, and Hippeis armored Greek cavalry from the Hellenic era. For the Apulian region Italians we've added Daunian Warriors and Iapygian Warriors. The Galatians now have their own Galatian Armored Cavalry, and there are a few variations of eastern spearmen in the game now, including Sassanid defensive spearmen with their characteristic large shields. Tarantine mercenary cavalry are now a distinct unit and visual from native Tarantine Cavalry, and the Romans now have dedicated Equites Sagittarii in the late period. The Ligurians have their own veteran warriors, and ancient Lydia was added with Lydian irregulars, Lydian Armored Hoplites, and Lydian Lancers, and so was Lycia/Caria with Lycian Warriors, and Armored Veteran Hoplite visuals were added to some of the older Greek lists. With new assets, we also updated many existing units with new helmets and weapons like Italian Cavalry, Steppe Lancers, Agema Cavalry, Auxiliary Infantry, Celtiberian Infantry, and more.





For new factions, the game now features Atropatene (early/late), Georgian, Caucasian, Indo-Skythian, Indo-Parthian, Arab City, Dacian, Germanic Foot/Horse tribes, and a few other choice additions to fill out the Near Eastern areas especially with more lists.





The AI has undergone various improvements to behavior and deployment. They are able to pick auto drop flanks better, move and maintain their line better, deploy and use horse archer armies more intelligently, and I've added more and better bespoke AI for Lancer lines, overwhelmingly light foot armies, medium foot armies, and bowmen deployments (including some bespoke deployments for bowmen armies that mix staggered lines of bowmen and infantry to protect their shooters, and for certain medium foot armies that will post up in terrain and draw you in with light troops/shooters). There are fixes to pursuit to charge, pursuing and evading with intervening routed units, moving and attacking coherently in formation, using more reserves, having multiple units coordinate against single targets, more intelligent evades based on matchup, pursuers pursuing other pursuers, and fixes to pathing around combats.





We have a few new Desert style maps now, and are in the progress of integrating various Gaia terrain plugin features like GTS, which we're using for terrains and foliage etc...I've also updated the Unity version, and significantly updated the plugin versions for GPU instancing and Pathfinding/Navigation, so those features are more advanced and performant now. I've also greatly expanded the tutorial and added a second tutorial for advanced concepts.





Couriers are now all cavalry in a light cavalry style appropriate to a faction, rather than just being drawn from soldiers in the General's unit, which is more appropriate and visually consistent, and generally looks better. For settings, FPS caps, VSync, many keybinds and other options have been added, and more and better UI support for different resolutions are now in. There have been many tooltip updates as well, including on hovering terrain, showing unit portraits and descriptions on unit selection, displaying allies and era information in the in-game menu, and many more small things. There are also many more allied faction selections and optional randomization of allies with randomization of factions.





Localization has made much progress with localized unit names and descriptions, faction names and descriptions, menu items, and tooltips, and new font atlases for Cyrillic (right now we are localizing into Spanish, French, German, and Russian).

Thanks for reading, and we'll keep you updated with the latest as we make more progress!

Navigation

[0] Message Index

[#] Next page

Go to full version