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Swordhaven: Iron Conspiracy

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Asid:
0.5.1: Fixes, mods, romances and more!
Thu, 22 May 2025



Greetings, friends!
Hope you're ready for love! Or, for finally being able to create fully integrable mods of any complexity. Or, if not that, for playing the game without the pesky issues our last patch introduced by mistake! Cuz this time, we've got a little something for everyone.

Patch v.0.5.1 fixes an array of problems you helped us discover after the last big update. It also greatly improves the existing ModKit infrastructure and adds an example mod featuring a fully functional companion for you to either bring along?or dissect to learn how the NPC creation node constructor system works. That?s something that'll help with any modding project you may have. We even threw in something we're still avoiding in the base game?a semi-hidden romance path modded into her teammate dialogue. We really hope you enjoy it. Now, onto the changelogs:

Changelog for Swordhaven v.0.5.1:

  - Fixed camera height inside Gate Quarter buildings;
  - Updated Old Quarter and Gate Quarter ambiance and step zones;
  - Added icons for some items;
  - Fixed teammate death bug on easy difficulty;
  - Fixed NPC and item duplication issues from the release patch (issue not present in v.0.5.0);
  - Fixed incorrect trigger activation;
  - Fixed doors in the sewer;
  - Fixed bugs with quest after payment (Wustus);
  - Killing Tomer now fails related quests;
  - Many distinctions now displayed as a list in the overview;
  - Fixed issues with some quests;
  - Fixed TAA mode bugs;
  - Added sound effects for traps and toxic sewer zones;
  - Fixed bugs in main quest progression with Bundza;
  - Improved crocodile boss cutscene sound effects;
  - Fixed character shaking after combat;
  - Shield now fades properly when fallen;
  - Fixed bug with money during trading;
  - Hunting disabled on Mysterious Mound;
  - Fixed various bugs with chests and inventory;
  - NPCs Aldar and Dobrel now appear correctly when starting a new game;
  - Updated and improved the Circus and Beast cutscene;
  - Updated map for Secluded Valley;
  - Fixed repeated quest encounters in beta for saves not overwritten after the bug appeared;
  - Removed extra scene when starting a new game;
  - Fixed worker animation;


Changelog for ModKit:

  - New location added to the world map near Clamreach;
  - New companion character Liris added;
  - Added new armour, weapons, and helmet;

Liris Fenbrook (Test Sandbox)

Example Mod ? Swordhaven v.0.5.1+ Compatible


This is a test mod for Swordhaven, created using the official AtomTeam ModKit. Initially built as a sandbox for experimenting with custom content, it has now evolved to showcase the new features introduced in Patch v.0.5.1.

https://steamcommunity.com/sharedfiles/filedetails/?id=3478409150





Please share your thoughts, and thank you so much for reading this far.
Yours,
Atom Team

Asid:
Swordhaven 1.0 Release Roadmap ?? What?s Next
Wed, 11 June 2025



Dear players!

As we get closer to the full release of Swordhaven: Iron Conspiracy, we want to share our roadmap for version 1.0 and what you can expect over the coming months.

First, thank you to everyone who is supporting us through Early Access, leaving feedback, reporting bugs, and helping us shape the game. Your support means the world to us!




Release Plan and Roadmap

We?re working hard on Swordhaven and have a clear update schedule ahead. Please keep in mind that these dates are approximate; we?re living in unpredictable times, but we?ll do our best to stay on track. Here?s what?s coming:



July ? 0.6.0: New character background is available, a new dungeon, and several previously closed areas in Swordhaven City will become explorable.

August ? 0.7.0: Swordhaven Docks, Swordhaven Beggars Corner, Korina?s House, Pirate Fort, and more.

September ? 0.8.0: Bone Shore and Drunken Snapper Inn, Ķirzaka Castle, and related storylines.

October ? 0.9.0: Balta Mines open up for exploration.

December ? 1.0.0: Full release! The player base and the complete storyline (no spoilers here).

Jan/Feb ? 1.0.5: General bug fixes and polish based on your feedback.

March ? 1.1: Updates focused on fulfilling Kickstarter goals.




Modding, Localization, and Controller Support

Modding: Mod support was introduced in 0.5.1. We?re excited to see what you create!



Localization: We?d love to add more languages, but we?re limited by budget. If you?re interested in helping with proofreading or community translation, please reach out?we?d be happy to work with you.



Controller Support: Already available and will be improved for the 1.0 release.

After 1.0

Even after the full release, we?ll continue to support the game with updates, especially those tied to community requests. Your bug reports and suggestions are always welcome and help us make Swordhaven even better.

P.S

Thanks again for being part of this journey. Your feedback, encouragement, and support have been crucial every step of the way. If you have any questions or want to help out especially with localization or testing, please let us know on Facebook, Twitter, Steam, Discord, or by email support@atomrpg.com



Let?s make Swordhaven the best game it can be together.

Yours,
AtomTeam

Asid:
Update 0.8.0: Mercantile Reasons
Thu, September 11, 2025



Greetings, friends!

Another few months have passed, which means it's time for another Swordhaven update; this one inspired by both our roadmap and your feedback: ideas and suggestions from the forums, Discord, as well as those we have got while featuring our game on Gamescom this August.

Read on...

Asid:
Patch notes for update v.0.8.1
Fri, 19 September 2025



  - Added the feature that makes journal notes directly from dialogues
  - Added new weapons, as well as icons and 3D models for some existing ones, e.g. the crafted crossbow
  - Added a new Thieves? Guild character near the arena
  - You can now complete the Commander quest
  - Increased the variety of enemies in sea encounters
  - Added 18 new achievements (WIP)
  - Fixed a bug where combat encounters in the North would not start
  - Fixed a bug where enemies could spawn in the rest "Camp" location
  - Updated the ship icon on the mini-map
  - Fixed an issue with old saves and the turn counter that could cause combat to freeze.
  - Updated the movement point display in combat when penalties are applied
  - Fixed a bug with the Underground Tunnels cutscene not triggering with older saves
  - Fixed negative damage from the armor-stripping ability
  - Optimized cases where the wrong amount of SP was spent due to height differences
  - Added several new loot points for Clamreach, Grainhold, Noble, Adventurer and Priest dungeons (interiors and exteriors)
  - Increased the number of arrows crafted in one attempt
  - Added new maps for encounters in deserts and jungles
  - Added an animated indicator of when arrows run out in the quiver

Asid:
Meowupdate 0.9.0
Fri, 10 October 2025



Greetings, friends!

This update to Swordhaven brings a fresh coat of paint to the world, improves overall balance, crafting, and quality of life, and also adds a few new locations with unique interactions we hope you'll enjoy.



First off, you can now become the owner of a plot of land with upgradeable facilities: from beekeeping and tree growing, to hiring staff, collecting wooden pigs, and much more.



The quest that grants you access to this hefty purchase begins in Swordhaven, though it will lead you beyond the city walls.



Another quest for both the Patrician and Thieves Guilds has been added, along with many new characters in Swordhaven; including a pawnbreaker with a different selection of interesting goods every day.



The first area of the Mines, hidden deep in the southern mountains, are now playable, if you can reach them. Though if you do, we ask that you not spoil anything you discover there!



Weapons, companion techniques, and certain animal attacks were rebalanced for a better sense of progression, with another major update, this time to the Damage Threshold, soon to follow, perhaps in a patch between updates.



Ten new potions have been added to the world, including five utility remedies for specific conditions and five late-game, ingredient-heavy strong ones. Alongside them come new animations and a visual hint on your characters whenever they reach a new level.



Locations like the Lonely Shore near Clamreach received major updates, including a new area. Even more locations saw minor improvements, such as a new type of interactable loot container, additional ingredient growing spots, secret stashes, and more.



We have finally implemented the Shared Storage system. Now, every inn holds a special chest that shares its inventory with all others of its kind. Even the aforementioned personal mansion you can purchase has one.


Finally, there are cats now.

Thank you for checking out the update. As always, we greatly look forward to your feedback and suggestions, both on the forums and in our Discord!

Yours forever,
Atom Team

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