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Map Mod

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Agent Smith:
I still have a soft spot for Tactics II, and Avalon Hill's D-Day, Afrika Korps, and S&T Magazine's Cobra.
Games I played endlessly. With that in mind, I tend to go for desaturated colour palettes.

Agent Smith:
Here is a before after. You can see how vibrantly intense the sea is, and the plains are very yellow. I'm thinking a darker map will also create a sharper contrast for the units.

Agent Smith:
here is the modified tile

Agent Smith:
I've managed to modify all the tiles!
Step 1: Installed the BIMP plug-in into Gimp, and Hue Saturation modified all the files in a batch conversion.
Time 45mins (approx.)
Unfortunately all the files saved as 32 Bit colour, so they were either black or grey in game.



#BIMP 2.6
#MANIPULATION SET DEFINITION
[USERDEF0]
procedure=gimp-hue-saturation
num_params=5
PARAM0=NOT_USED
PARAM1=1
PARAM2=0
PARAM3=0
PARAM4=-35

[USERDEF1]
procedure=gimp-drawable-hue-saturation
num_params=6
PARAM0=NOT_USED
PARAM1=5
PARAM2=0
PARAM3=-70
PARAM4=-50
PARAM5=0

[USERDEF2]
procedure=gimp-hue-saturation
num_params=5
PARAM0=NOT_USED
PARAM1=4
PARAM2=0
PARAM3=0
PARAM4=-100

[USERDEF3]
procedure=gimp-drawable-hue-saturation
num_params=6
PARAM0=NOT_USED
PARAM1=3
PARAM2=0
PARAM3=-30
PARAM4=0
PARAM5=0

[USERDEF4]
procedure=gimp-hue-saturation
num_params=5
PARAM0=NOT_USED
PARAM1=2
PARAM2=0
PARAM3=25
PARAM4=-65

Step 2: Used ImageMagick with the command line: magick mogrify -depth 24 -type Truecolor *.bmp to convert all the .bmp files to 24 Bit color.
Time <30seconds.


Every tile now playable.



Agent Smith:
Battle for Anzio, Rome.
(May tweak a little, but now I know the entire process takes about 1hr.)
Time to play.
(these are screen grabs, so you can adjust the brightness accordingly).

* The plains tile, is now a more neutral 'bone' colour.
* Forest greens have been tweaked up.
* The Hills/ Mountains are similarly toned down.
* The brightness, can vary depending on monitor intensity, but as there is both white and black text, this current mod keeps both legible.
* Blue could be brighter in later mods, but there is not a great emphasis on sea battles in this game.
* The map colour palette when zoomed out, actually looks like a camo pattern.[UPDATE] Couple of hours in, much easier on the eyes, the mountains always looked like chocolate sprinkles. This is the most cardboardy pc game I've played. Thanks Ron.

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