I appreciate what Ron wanted in the beginning. A board game on a computer. Not a computer wargame, but a board game using a computer as a tool.
I like that he created an AI for the WW2 Europe title, but I probably would never run a game of this magnitude and trust the AI to think sensibly.
I have Gary's War in the East/West. And printed out the rather impressive manuals. But, it just hasn't yet grabbed me... yet.
I also have Computer World in Flames in addition to the actual board game. Went the distance and bought the 3 hardcover manuals. I didn't get the maps, but DUH!! who has a 9x21 foot piece of wall

It is also something I want to hunker down and master.
I consider any game of the magnitude of these titles to just be considered computer assisted board games.
My thoughts on players requiring an AI for an opponent for games like these is rude and unfriendly

The point of these on a computer, is a table big enough is just so inherently user unfriendly

Unfortunate that the UI is such a bear, but, no more imposing that setting up a 10 thousand counter wargame is.
My favourite obsession is my AH The Longest Day board game.
Thinking of disposable copy maps, and a corkboard surface mounted on my angled ceilings (I live in a nice attic apartment). I have 4 easy to exploit massive sections of ceiling surface I can just reach up and employ.
Real wargames (in my view) don't cry about lack of opponents. I've been playing wargames solo since the 70s.
Real wargames would never tolerate a ditsy AI while playing a wargame of this detail.
Hotseat is everything to me.
There are some great wargames on the market, but lack an option to cut the AI out of the process. Ok, so the dev wanted the sales from the whiners that demand an AI even if it will be moronic opponent. But I hate it when they don't even permit hotseat. It has to permit me to play me to get a 10.