Dev Update 08/29/2024Fri, August 30, 2024
Wanted to just give everyone an update as we've made some promises and we're doing our best to make sure that we get everything covered. We released GB early for those that could not wait. It's basically the old version with a few critical upgrades. There will be continued work on GB as we get to the point where we can use the remastered engine and can also release GB as a new DLC.
It's all confusing, but no matter what path you follow to get the games, we'll do our best to make sure that your faith in our small team is not misplaced.
Currently I am working on a form of MP saves. A while back Mitra designed a sort of a hack to get something working. It does work! But it's a pain to get working. I'm working on taking his idea and making it easier to enact. In it's simplest form, it adds a saved game with the scenario that is sent to all the players. So everyone loads the scenario, then the saved game, and hopefully we'll have the ability to restore MP. We'll have to see if we can get some sort of autosave in there as well so that in the worst case where the game fails, you can recover. It really sucks to play and setup for hours and then lose everything.
The biggest issue we see right now with MP is having different mods enabled. This is also something I'll be taking a look at. Many mods don't matter, it's trying to understand which is which that causes issues. If you like using a modded toolbar in your MP games, you should be able to use it. But we cannot allow anything that can upset the balance of the game. It's always a balancing act trying to figure out which is which and we know (based on feedback) that we do not have it correct yet.
After these items are complete, I'll move to the GB AI and converting it to the dll format of the remastered version. The rest of the team is working on updating the maps and the screens. It's a large project, but when it's done GB will be remastered as well. Yes, a campaign map for GB too!!!
We hope to have this done by the end of the year so that we can join the end of year sales and have two products that are indicative of SOW Quality. We hope that by joining the sales we can get some front page time for increased exposure to more of the wargaming community.
Currently we are getting the other two DLCs for Waterloo finished (Wavre & Ligny). Gettysburg workshop will have to wait until it's using the new engine as well as it's various DLCs.
We are also working on translations for everything! English, Italian, German, French, Spanish, and Chinese. We have some issues with the way we save some items and there are fixes that need to be made in order to support these features correctly. I made the same mistake in languages and in the resolution. Rather than save values, I saved indices. Bad move. So I plan on fixing that as well. We are also looking at the font resolution issue and will have some solution for that in the future. It might be something like 'large fonts' in where you can just globally increase the font size.
I think that's about it for now. I hope we have at least a little of what's important to all our supporters.