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Scourge Of War




Author Topic: Scourge Of War - Remastered  (Read 14452 times)

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Re: Scourge Of War - Remastered
« Reply #30 on: September 10, 2024, 11:07:26 PM »
Dev Update 10 Sept 24
Tue, 10 September 2024



MP saves. That's been the bane of my existence (besides trolls) for the past few weeks. Made significant progress yesterday and was able to send the 33MB saved game across the wire during setup.

A long time ago Mitra created a way to do MP saves. It was a hack, but it did work if you set it up correctly. Everyone can thank him that we're even doing this as it was never part of the original plans. I had to ask the rest of the team how it even worked.

He created an ini file that had the name of a saved game. So the scenario loads, everyone picks their officer, then the same saved game is loaded by everyone at startup. The issue is that you have to get the saved game to everyone and they have to have the scenario and setup the ini file correctly.

I've taken that and changed it a little. Now if you save MP games, it creates a saved game in the NetServ folder. That's the folder we use to launch MP. On setup that folder is sent to every player. So we included the saved game (if it exists) as part of that exchange.

My test was that I saved the MP game. The restartMP.sav was created in the NetServ folder. I left the game, copied that folder. I then selected the copy as the scenario for the next game, and it worked!

To those that do not care about the details... MP saved games will be a new folder under the documents/sowx64/scenarios folder. You cannot use the NetServ folder name, as that's the staging area.

As far as the MP error we the 'too much data' etc. errors from the Steam network library. I think we have those beaten as well. Looking at the long initial MP game launch now.

We have a few other improvements coming along nicely. Not sure of an exact date yet, but hopefully soon.


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Re: Scourge Of War - Remastered
« Reply #31 on: September 15, 2024, 12:11:09 AM »
Ligny DLC Is Finally Available
Sat, 14 September 2024



Scourge Of War Waterloo - Ligny is now available.

More famous battles recreated in the SOW engine on remastered maps.

Scenarios covering this battle where the French army under Napoleon attacked the Prussian forces under the command of Field Marshal Blucher.

His Excellency FeldMarschall Blucher promised to engage and hold the French army here for the time necessary. Your corps is in the front line: it is important to hold the line of river Ligne, in order to do this you have to defend the villages and buildings on the left bank of river. The French army must not break our right or we risk to be separated from the Dutch-British Army

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Re: Scourge Of War - Remastered
« Reply #32 on: September 22, 2024, 12:15:27 AM »
Remastered MP Saved Games!!
Sat, 21 September 2024



2024-09-21

- Reworked tutorial
- New restart MP game procedure
- Added the possibility to set Font size for different widgets (See Options screen page 4)
- Added Battle Info in the Objectives panel
- Fixed Music volume issue
- Fixed typo in Ligny 04 scenario description
- Reworked Ligny map graphics
- Added Help button to Options screen
- Fixed loading a save game issue with Workshop mods
- Fixed gfx and gfxpack warnings
- Fixed Brunswick officers sprites for QB DLC OOB and FullFrenchCampaign OOB
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Re: Scourge Of War - Remastered
« Reply #33 on: October 10, 2024, 01:38:17 AM »
Release Notes 20241009
2024-10-09



- Beta of Chinese Translation
- Reworked Die Huegel and Les Plaines map graphics
- Fixed Bijlandt portrait in Ligny and Wavre DLC
- Fixed crash on loading DLC highscores screen
- Reworked menu layouts
- Fixed Waterloo scenarios 10, 12 and 20 (units not reacting to fire)
- Fixed French Guard artillery and Hussars in the Ligny DLC OOB

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Re: Scourge Of War - Remastered
« Reply #34 on: January 21, 2025, 12:27:01 AM »
Release Notes 2025-01-09
Mon, January 20, 2025



- Added Spanish Translation
- Some fixes for Chinese Translation
- Some fixes for French Translation
- New Courier screen position for Beta Testing
- Addded Multiplayer menu music
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Re: Scourge Of War - Remastered
« Reply #35 on: April 27, 2025, 11:47:40 PM »
Scourge of War Remastered - Gettysburg Released
Sun, April 27, 2025



This content requires the base game Scourge Of War - Remastered on Steam in order to play.


https://store.steampowered.com/app/3136610/Scourge_of_War_Remastered__Gettysburg/

Finally here and ready for the sale.

INTRODUCTORY OFFER! Offer ends 4 May
-40%  ?37.99  ?22.79


NOTE: The classic will always be available in your Steam properties.
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Re: Scourge Of War - Remastered
« Reply #36 on: April 30, 2025, 12:01:20 AM »
That Didn't Work
Tue, April 29, 2025



Gettysburg DLC

The Gettysburg DLC did not go as planned. Our testing, our planning ignored one major area that is a no go. Can Steam support what we are trying to do. It cannot. I'm not blaming it on anyone but me and our team. We should have caught this and known before we released.

Our plan was to put GB as DLC for WL and WL as DLC for GB. So no matter which path you choose, you can get what you want. We tried to be everything to everyone and it failed miserably. Soon after launch players pointed out these issues and research showed that there was no good solution.

In our testing we were just trying to get everything working. We mostly tested the DLC, as the stand alone game would be the same engine. We got everything working at the last hour. But just did not spend enough time integration testing. Even with all that there are still bugs we missed and it sucks. But all we can do is own up to them and fix them. We cannot move forward until we have the solid base.

Two apps cannot share the same workshop, so all mods would have to be copied and supported in two areas. The same issue comes into play in the game lobby. Although there may be a hack for it, it could get shut down in the future. So GB DLC could not MP against GB stand alone and that's not acceptable.

The only solution that solves these issues is to discontinue the GB DLC, give everyone a refund. I've already requested this from Steam and am waiting to hear back. I cannot shut down the store right now or change it.

We apologize that this happened and we are trying to make it right as quickly as possible. Thank you to everyone who jumped on this and found these issues very quickly.

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Re: Scourge Of War - Remastered
« Reply #37 on: May 08, 2025, 12:18:46 AM »
Resolution
Wed, May 7, 2025



GB DLC

We just heard back from Steam and the GB DLC is no longer able to be purchased. We've addressed the issues and that they cannot be solved. The same content and remastered game is now available through the GB Standalone product. It really is exactly the same which is what caused so many issues. We promised we'd deliver it as a DLC and we promised that we'd deliver it as a standalone. We did, but we did not take into account how well Steam would handle what we were trying to do. Really, why should they? It was my crazy plan.

We will have the stand alone on sale again if you missed the wargamer sale. But the good news is that you should be able to get a refund for the DLC now. So please do as soon as you can.

Now that this is over we are working on moving forward and fixing any remastered issues.

NOTE that both games use the same engine. They will both get the updates. All future plans to expand features will affect both games.

The really cool thing is that you can also download the original 'classic' version if you want.

Thank you for your patience,
(I always laugh at that as I am not patient and when people say that you really did not have much of a choice)
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Re: Scourge Of War - Remastered
« Reply #38 on: May 19, 2025, 12:28:08 AM »
NorbSoftDev GitHub
Sun, May 18, 2025



We've decided that it makes more sense to post our sdk files on github rather than ship with the game.

It's easier to find the files and you can use the source to modify the program to your needs. For the workshop tool there is a ./bin folder that contains the built program.

You do have to have a steam_appid.txt file in order to run the program. That file contains the steam app id of the target file. So for GB, you put in one appid, for WL another. We've also included the two sample files, so it should be pretty easy. It's a very basic program and I think it's based on other examples we've seen.

We also are putting our AI source and our other SDK tools here.

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Re: Scourge Of War - Remastered
« Reply #39 on: May 20, 2025, 12:22:00 AM »
New Release
Mon, May 19, 2025

Since Remastered and GB share the same engine, we posted an update for both tonight. We've been working hard on the GB release and found some issue that could affect both games. We've also worked on some of the sdk tools and other QOL issues.

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Re: Scourge Of War - Remastered
« Reply #40 on: May 27, 2025, 12:07:50 AM »
Bug Fix Patch
Mon, 26 May 2025



We completely redid the entire AI for dismounted cavalry, going back to the GB roots. Also fixed an issue with MP sandbox. Thanks to Nicolo, we also have a fix for the water not drawing sometimes. Have a great Memorial Day!

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