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Strategic Command WWII: War in the Pacific
« on: May 18, 2024, 12:59:27 AM »



We're thrilled to announce that Strategic Command WWII: War in the Pacific will be out on June 25th.

Soon you'll be able to battle through land and sea, commanding the forces of 7 Major powers: Japan, Australia, China, Communist China, USA, UK and USSR. The 1941 Day of Infamy campaign is coming with 36.000 hex map, get ready to re-fight the 20th century's greatest conflict in the Pacific.

Fury Software completes its trilogy of WWII games with Strategic Command - WWII: War in the Pacific, enabling you to re-fight the great land and naval campaigns of this amazing theater. Are you ready to avenge the Day of Infamy?

If you haven't yet, register for the beta, in the meantime you can find a feedback article here.

Remember to wishlist the game, victory awaits.






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Re: Strategic Command WWII: War in the Pacific
« Reply #1 on: June 26, 2024, 12:19:21 AM »
Important Update
Tue, 25 June 2024



Dear Community,

We regret to inform you that the game's release, originally scheduled for today, has been delayed.


The build did not pass all the approval steps required by Steam. The new release date is set for July 18th.

During the
this Thursday, we'll explain what happened.

Thank you for your understanding and patience.



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Re: Strategic Command WWII: War in the Pacific
« Reply #2 on: July 19, 2024, 12:36:05 AM »
Out Now
Thu, 18 July 2024



Strategic Command WWII: War in the Pacific is finally out now.




Strategic Command WWII: War in the Pacific is finally out now.

[YouTube]https://www.youtube.com/embed/xlyAvW_gL9A[/YouTube]

The game features a vast 36,000 hex map, covering regions from India to North America at an 80km/50mi scale. The main campaign starts with the Pearl Harbor attack on December 7, 1941, leading to Japan's rapid expansion in Asia and the Pacific.

Players command forces from seven major powers, engaging in land and sea battles with immersive 3-D graphics or NATO counters. Five mini-campaigns include historical battles like Khalkhin Gol, Guadalcanal, Saipan, Iwo Jima, and the Soviet invasion of Manchuria.

New gameplay elements feature airfields, naval supply rules, and iconic events such as the Doolittle Raid.

Don't miss the opportunity to take advantage of the release offer to complete your Strategic Command collection, grab your copy now with a 60% discount on Matrix store for a few days.

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Re: Strategic Command WWII: War in the Pacific
« Reply #3 on: November 12, 2024, 12:34:28 AM »
Special Stream + Franchise Sale
Mon, 11 November



This week marks the anniversary of the historic battles in Guadalcanal, a key series of engagements during the Pacific War.


To commemorate this significant moment, we?re excited to host a special event on our
featuring Strategic Command WWII: War in the Pacific.



Join us for a live stream from 6pm to 8pm UTC today, where DasTactic will play the iconic Guadalcanal scenario in Strategic Command, offering a deep dive into this intense battle. DasTactic will be joined by Robert Carver, the scenario designer for this battle. Robert brings a wealth of insight, having spent 44 years with the US Marine Corps, and his perspective on the design process and historical context is not to be missed.

In addition to the stream, we?re celebrating with a sale across the entire Strategic Command franchise, offering discounts up to 75%. The sale begins at 6pm UTC on November 11th and runs through 6pm UTC on November 18th. Don?t miss this chance to experience Strategic Command titles and relive pivotal moments in WWII history.

We look forward to seeing you on stream and celebrating this anniversary together.

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Re: Strategic Command WWII: War in the Pacific
« Reply #4 on: November 29, 2024, 12:21:37 AM »
Chinese Translation Coming to Strategic Command WWII: War in the Pacific
Thu, 28 November 2024



We are thrilled to announce a major milestone for Strategic Command WWII: War in the Pacific. For the first time in the history of the franchise, we are introducing a Chinese translation for this war game.

The Chinese Translation Patch will launch this December, bringing the full Strategic Command WWII: War in the Pacific experience to Chinese-speaking players around the world.

This marks an exciting step forward as we continue to expand the reach of our games to new audiences. We are committed to providing an immersive and accessible experience for all players, and we couldn?t be more excited to share this game with you.

Prepare your strategies, and see you in December.


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Re: Strategic Command WWII: War in the Pacific
« Reply #5 on: January 15, 2025, 12:17:45 AM »
Update v1.01.03
Tue, January 14, 2025



We're excited to share the latest update for Strategic Command WWII: War in the Pacific. This release brings several significant enhancements, including Steam Deck compatibility, making it easier than ever to take your strategic battles on the go. We?ve also improved the Linux experience, ensuring smoother gameplay for all players.

In addition, the game is now localized in Simplified Chinese, opening the battlefield to an even wider audience. Alongside these changes, you?ll find various balancing adjustments and bug fixes to refine and enhance your experience.

Here below the full changelog:

GAME ENGINE

    - Fixed an available resolutions display error in the SETTINGS screen.
    - Fixed an Anti-Aircraft return fire error for campaigns like Iwo Jima that have Anti-Air with zero action points (Tanaka).
    - Fixed a sleep tool CTD when combined with selecting next/previous units (John C).
    - Fixed a unit supply value error for when supply sources are > 12.
    - Fixed a naval zone of control display error (CptOdin).
    - PBEM++ Lobby will have its Tournament button shown in Green when there are turns to be played, and in Red when your opponent must play out their turns first.
    - Improved AI naval combat logic, e.g. improved FLEET and combat movements and the prioritizations of attacks on enemy Carriers where applicable.
    - Optimized the display of the supply values map for improved scrolling speed (TheGameSquid).


EDITOR

    - Airfields can now be set to either a Primary or Secondary supply center.


All Campaigns

    - German translation of British Empire updated (HvS).


1939 Campaign

    - German language victory text corrected (DamagePoint).


1941 Day Of Infamy Campaign

    - Chengdu in China is now an Industrial Center (BigJohn).
    - Some extra fortifications added in China (BigJohn; LongVin).
    - China now starts with a chit invested in Command and Control research (BigJohn).
    - Communist China?s income has been increased (LongVin).
    - China?s starting National Morale values increased (BigJohn).
    - Corrected the spelling of San Francisco (Machiavelli).
    - Tannu Tuva has been added, though providing both it and the USSR are neutral, it will be annexed by the USSR on the 1st November 1944 (Easter80).
    - Mongolia will now start mobilizing at any time once the USSR has joined the Allies.
    - Two Oil Wells moved to California from the map?s eastern edge (Platoonist).
    - Corrected the spelling of Lanzhou in the script texts (Michael Buerger).
    - Corrected the text relating to the cost of DE 815 to deploy Subhas Chandra Bose (General Matty).
    - Chiang Mai is no longer an alternate Thai capital as its being so was preventing Thailand from switching sides without often surrendering (Deez_Noots; Mithrilotter).
    - DE 100 amended so now the fall in US National Morale will be spread over 10 turns rather than all at once.
    - Increased Nanjing?s Corps Build Limit by 1 (Dark Fearless).
    - The Australian Heavy Cruiser Australia now arrives via the Production Queue at the start of February 1942 (Nowhereman).
    - POP UP message added to advise when the British Empire?s convoy via Tibet to China becomes active.
    - AI Research scrpts improved (Mithrilotter).
    - At Intermediate level and above, the US AI may now deploy an HQ and Fighter on Hawaii if Oahu is invaded (Mithrilotter).
    - The Japanese AI may now attempt a sortie into the Bay of Bengal (Mithrilotter).
    - Amended the Japanese Guard script Chinese Garrison - Yichang Defensive Line so it is cancelled if the Axis capture Yichang (David Stoeckl).
    - Increased the chance of the US having an HQ in India from 1st January 1943 if there are troops there but no HQ.
    - Added 2 US AI FLEET scripts to send naval forces to help defend Hawaii and Oahu if the Japanese invade (Mithrilotter).
    - More coordinates added to the Strategy Guide (Moonchild; Majpalmer).
    - If Japan invades Oahu then its ports will now suffer a reduction in strength (Mithrilotter).
    - Corrected the terrain in hex 54,60 (ziploc01).
    - Added back in the US's Tactical and Medium Bomber names (Mithrilotter).
    - Aduk (136,27)is now spelled as Adak. It has also been changed to a sea hex (ATCSMike).
    - Hokkaido is now more rugged (Tendraline; Platoonist).
    - Hex 68,86 and converted to a sea hex
    - Hex 102,92 converted to a land/sea hex (Coaltar).
    - Besieging events added for Majuro in the Marshalls, Port Blair on the Andamans, Makassar, Manado and Ambon in the Dutch East Indies, Pelelieu, San Jose, Hickham airfield in Hawaiion and Kochi in Japan, while Shumushu?s has been removed as it is unnecessary (Livadeia).
    - Axis AI Supply script removed (Livadeia).
    - American Samoa will now also transfer to Japan should the USA withdraw from the war (Tendraline).
    - Dummy DE 390 amended so that the US convoys to Australia or India will flow unless the US convoy is going to China (Livadeia).
    - Bismarck Archipelago text shifted to the east slightly.
    - Japan will now receive 25 National Morale points per turn, rising to +50 from 1943; +75 from 1944; +100 from 1945 for holding each of Hong Kong, Kukum, Midway, Port Moresby, Rangoon and Singapore.
    - The cost for Japan of investing in Production Technology has been reduced from 150 to 125 MPPs per chit.
    - Axis AI Unit scripts tweaked to improve their performance in China and Burma, and one added to assist it in New Guinea (Kurrestan).
    - USA's starting MPPs increased from 60 to 100.
    - Corrected the scripts reducing unit morale for Axis naval units east of Hawaii, and also increased their minimum impact from 15 to 20% (Nginear).
    - Bathurst Island near Darwin in Australia has been redrawn (mdsmall).


1942 Solomons Campaign

    - Enabled reinforcement visibility through the Production tab->Purchase window (OCB).
    - Replaced Coast Watcher Bitmap with Australian infantry.
    - Fixed the US National Anthem (Iron Eagle).


1944 The Marianas Campaign

    - Corrected the spelling of Saipan in the weather layer.


1945 Iwo Jima

    - Fixed the US National Anthem (Iron Eagle).


Update your game today and dive into the improved Strategic Command WWII: War in the Pacific experience.

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Re: Strategic Command WWII: War in the Pacific
« Reply #6 on: March 25, 2025, 12:32:49 AM »
Rise and Fall of an Empire - DLC Announced
Mon, March 24, 2025



We?re thrilled to announce the first DLC for Strategic Command WWII - War in the Pacific: Rise and Fall of an Empire. This expansion explores Japan?s turbulent journey through World War II, featuring six meticulously crafted campaigns spanning from 1937 to 1946.



Relive key historical moments, from the opening shots at the Marco Polo Bridge to the desperate final battles for Japan?s home islands. With expanded maps, deeper strategic choices, and new historical leaders, Rise and Fall of an Empire will challenge even the most seasoned commanders.


But that?s not all.

We?re looking for your feedback. Want to be among the first to play? Join the beta and share your thoughts, your insights are invaluable.

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Re: Strategic Command WWII: War in the Pacific
« Reply #7 on: April 11, 2025, 12:16:54 AM »
Rise and Fall of an Empire - Dev Diary #1 | Part One
Thu, 10 April 2025



The Armies You?ll Lead in the 1937 Marco Polo Bridge to Pearl Harbor Campaign, by Robert Carver


We?re thrilled to announce the first DLC for Strategic Command WWII - War in the Pacific: Rise and Fall of an Empire. This expansion explores Japan?s turbulent journey through World War II, featuring six meticulously crafted campaigns spanning from 1937 to 1946.

Relive key historical moments, from the opening shots at the Marco Polo Bridge to the desperate final battles for Japan?s home islands. With expanded maps, deeper strategic choices, and new historical leaders, Rise and Fall of an Empire will challenge even the most seasoned commanders.

But that?s not all. We?re looking for your feedback. Want to be among the first to play? Join the beta and share your thoughts, your insights are invaluable.


Representing history as accurately as possible while maintaining playability has been crucial to giving players the authentic feel of 1930s China.

Politics in China at this time was steeped in betrayals, double-dealings, and political intrigue?perhaps more so than in any other major country involved in World War II. And yes, I do consider the 1937?1941 phase of the Second Sino-Japanese War to be part of World War II.

While I?ll cover the political and diplomatic aspects of the war?and how they intersected with military operations?in the 1937 Marco Polo to Pearl Harbor Strategy Guide, this Developer Diary focuses on how I modeled the Chinese major ground armies.


THE REPUBLIC OF CHINA

The National Revolutionary Army
China entered the war with several distinct military factions, each with its own level of effectiveness and loyalty. While Chiang Kai-shek was the internationally recognized leader of the Republic of China and head of the ruling Kuomintang, his control over the military was far from absolute. Despite his apparent success in unifying China through force, many units within the National Revolutionary Army (NRA) remained more loyal to their original regional warlords than to Chiang?s central government.

At its core, the NRA consisted of Chiang?s Central Army, which included a handful of Elite Divisions, and a large number of forces aligned with provincial warlords. Loyalty and quality varied widely across these formations.

On paper, China had over one million men under arms in 1937, organized into roughly 170 divisions. Of these:

  - About 80 divisions were loyal to Chiang and part of the Central Army.
  - Roughly 20 divisions were considered elite?trained and partially equipped by the German military mission.
  - Approximately 70 divisions remained under the control of provincial warlords, whose loyalty to the central government was often limited or conditional.



The Central Army
Led by Generalissimo Chiang Kai-shek, the Central Army was the largest and most organized Chinese force in the NRA at the outbreak of war. This is reflected in the game by giving China the greatest number and variety of units for the Allied side. The Chinese player can deploy or build over 85 units, including a limited number of tanks and artillery.

However, the Central Army?and even more so the provincial warlord forces?faced serious challenges. Most units were poorly equipped, relying on outdated weapons with limited access to tanks and artillery. Training was inconsistent, logistics were weak and internal divisions and corruption further degraded operational effectiveness, and many of the mechanics of the Strategic Command game engine have been used to model these limitations.

The most significant changes implemented were to the offensive and defensive values of Chinese units relative to their Japanese counterparts. It is overwhelmingly agreed upon by historians that the Japanese Army outclassed the Chinese in terms of tactics, equipment, and training. In game terms, that meant the Chinese had to be numerically inferior on a unit-for-unit basis.

For example, a Chinese Army Group (equivalent to a Western "Army" with 50,000?90,000 soldiers) has only 75?90% of the offensive and defensive values of a Japanese Division, which typically fielded around 20,000 troops. The disparity is even more pronounced for Chinese Army units (roughly equivalent to a Western "Corps" with 15,000?30,000 soldiers), which range from 30?65% of a Japanese Division's combat effectiveness.

To visually emphasize this asymmetry, I also implemented an aesthetic solution: Chinese Army Groups use a 4-soldier bitmap icon, while Japanese units use a 2-soldier icon. This creates a visual impression that a smaller Japanese force is exerting outsized impact against a much larger but weaker Chinese force.

The Central Army also fielded a number of effective guerrilla operations that caused the Japanese some tactical if not strategic dilemmas. Both Chinese and Provincial guerrillas will activate as the game progresses.



The Elite Divisions
The German-trained divisions of the NRA are critical to any early success the Chinese player can achieve. In-game, these elite units are deployed at the player?s discretion, allowing for flexibility in how they support your overall strategy. Once on the field, they will be the most effective Chinese units available for countering Japanese advances.

An elite Chinese division can almost go toe-to-toe with a Japanese division, boasting around 80?90% of the offensive and defensive values of its Japanese counterpart. However, they must be skillfully managed and carefully integrated with other Chinese unit types to blunt Japanese offensives effectively. Used recklessly or in isolation, even these elite formations can be overwhelmed.

The Provincial Warlord Armies
China?s fragmented political landscape meant that several regional warlords commanded semi-autonomous armies, operating with varying degrees of independence from Chiang Kai-shek?s central government. This fragmentation is implemented in two ways.

First, more loyal regional armies?or those without a specific geographical base?are included in the general pool of Chinese units that can be deployed or built by the player. These include, for example, the Northeast Army, composed of survivors from the 1931 Japanese invasion of Manchuria, and the Northwest Army, formerly part of the Guominjun faction in the 1920s.

Second, armies with strong warlord leadership tied to specific provinces are represented in-game as Chinese minor countries. These include:

  - Kwangsi, militarily one of the strongest provincial forces;
  - Shansi, known for its resilience even under occupation;
  - Szechuan, rich in manpower and resources, offering vital strategic depth;
  - and Yunnan, also strategically positioned and critical for connections to foreign aid.

Some warlord leaders kept their forces well-equipped and trained, notably Yen Hsi-shan of Shansi, and Li Tsung-jen and Pai Ch'ung-hsi of Kwangsi. Their superior leadership is reflected in-game through enhanced HQ ratings, making their units more effective in the field.

While these warlord armies often lacked national cohesion and had varying levels of loyalty to the central government, they could usually be counted on to defend their own provinces. Their operations were typically localized and defensive, driven more by regional interests than by national strategy. In the game, I represented this behavior by assigning provincial guerrilla units and enabling the automatic deployment of additional defenders when key provincial hexes are threatened.



The Communists
Led by Mao Zedong and a cadre of skilled generals, the Chinese Communists enhance the capabilities of the Allied side?though their role is complex and often disruptive. While small in number at the start of the campaign, they have the potential to expand exponentially as the war progresses.

Centered on the Eighth Route Army and the New Fourth Army, Communist forces were officially integrated into the NRA, but in practice they operated independently?often clashing with Central Army and provincial warlord troops. To model this, the Communists are represented as a separate major country in the game: the Chinese Communist Party (CCP). As CCP units move across the map, they will agitate nearby Chinese troops, with simulated battles causing supply and strength loss to both China and the CCP. In addition, the Nationalists will be forced to garrison parts of the northwest map in an attempt to contain Communist expansion. Failure to do so will result in damage to national morale.

Although nominally part of the Allied effort, the Communists will benefit from Chinese missteps. For example, historical events such as the Changsha Fire and the Yellow River Floods?both disastrous policies initiated by Chiang Kai-shek or his commanders?boost the CCP?s Military Production Points (MPPs) in-game. These reflect the way public discontent often drove civilians into Communist arms during the war.

The CCP was highly successful in guerrilla operations, establishing base areas across northern and central China and seriously hindering Japanese logistics. I modeled this by adapting systems from the earlier Strategic Command: War in the Pacific ? 1941 Day of Infamy campaign. Scripted commands automatically create CCP base areas and deploy units to inconvenient, supply-critical locations, particularly along Japanese rail lines. In addition, partisan scripts trigger the activation of CCP guerrilla units, as well as guerrillas aligned with the Nationalists and provincial warlords.

The CCP was poorly equipped compared to the Nationalist forces, with limited artillery or mechanized support. However, they leveraged their deep ties to rural populations to sustain their operations. The Eighth Route Army and the New Fourth Army became legendary for maintaining prolonged resistance despite chronic equipment shortfalls. I reflected this by allowing the CCP to build up to 18 units, but no tanks or artillery. However, their units have slightly better combat values than regular Chinese forces and can inflict demoralization effects on Japanese units.



In Part Two, I?ll delve into the composition and deployment of the Imperial Japanese Army in China, including its supporting elements, the Imperial Japanese Army Air Force, and the Imperial Japanese Navy. I?ll also explore how I?ve modeled the complex and often fragmented nature of the Chinese collaborationist forces that fought alongside?or under the control of?the Japanese throughout the campaign.



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Re: Strategic Command WWII: War in the Pacific
« Reply #8 on: May 11, 2025, 06:04:12 PM »
Rise and Fall of an Empire - Dev Diary #2
Fri, 9 May 2025



The Burma Campaign: 1944 Imphal-Kohima by Bill Runacre

The Setting
"The day when the Rising Sun shall proclaim our victory in India is not far off."
   -Lieutenant-General Mutaguchi's proclamation to the Japanese 15th Army, 18th February 1944.



Axis Plans
It is March 1944 and it is nearly two years since Japan's lightning conquest of Burma. Since then, the frontlines have remained largely static as both sides have lacked the ability to launch more than regional offensives.

Most recently, a Japanese advance in the Arakan region on the coast attempted to draw British reserves away from the frontier with India to the north. The attack was unsuccessful, though this has not stopped Lieutenant-General Kawabe, head of Japan's Burma Area Army, from planning another offensive.

Kawabe knows that the Allies are preparing to launch their own offensive into Burma, and he is therefore preparing a pre-emptive strike to disrupt Allied plans. Ambitious to win fame and glory, Kawabe hopes that if this attack is successful, then it will be the start of a bigger and more far reaching offensive, one that can conquer India, isolate China, and achieve a war-winning victory!

Operations in Burma
The Japanese aim is to advance at top speed to isolate Imphal while taking Kohima to its north. The British and Indian forces in Imphal will then be destroyed, facilitating an advance via Kohima to Dimapur.

With Dimapur in Axis hands, supply to Allied forces in north-east India will be cut, thus frustrating General Stilwell's attempts to strike south into Burma with a mixed US-Chinese force in the Hukawng Valley.

In addition, should Dimapur fall, US supply planes will no longer be able to supply the Chinese with war materiel, and this could have a catastrophic effect on China's ability to continue in the war.

Kawabe hopes to capture all objectives before the Monsoon begins in May, as operations will slow down thereafter, and the winner will be determined no later than the 1st June 1944.

Subhas Chandra Bose and the struggle for Indian Independence
Taking part in the offensive are also units of Subhas Chandra Bose's Indian National Army (INA) who he is encouraging to fight a revolutionary war for 'Liberty or Death' with the slogan 'Chalo Delhi' (onward to Delhi) in the hope that they can trigger the end of the Raj, constituting India as an independent state in the process.
The Axis also have some units belonging to the collaborationist State of Burma in reserve, and these can be brought forward as necessary to guard the lines of communication.

Japanese and Indian soldiers share a cigarette during a break in operations

Allied Plans
General Slim and the Defense of India
Lieutenant-General Bill Slim, commander of the Fourteenth Army, needs to hold Imphal, Kohima and Dimapur in order to frustrate Japanese plans. Reinforcements will be arriving throughout the campaign, and these can be marched into battle, moved by rail, or even flown straight into action from Airfields near Comilla.

Fighting in the Arakan

Joseph Stilwell and the Burma Road
While battle rages to the west as Japanese forces invade India, Japanese possession of Burma is itself under threat from US and Chinese forces who are advancing south into the country.

These forces are under the command of "Vinegar Joe" Stilwell, and they consist of two Chinese infantry divisions, a Chinese Tank Brigade, and US troops in the shape of Merrill's Marauders aka Mars Force.

Stilwell's mission is to seize Myitkyina and reopen the Burma Road, as this will enable the movement of supplies by land to China, providing the country with the means to win the war against Japan in East Asia.

Orde Wingate and the Chindits

Chindits advance on Indaw (Rail)

Additionally, the Allies have a trick up their sleeve in the shape of Orde Wingate's Chindits.

Under the codename Operation Thursday, Wingate's forces are flying into landing grounds deep inside enemy territory in order to assist the US-Chinese advance on Myitkyina. It is intended that this will in turn enable the Yunnan Chinese to attack and link up with Stilwell.


Orde Wingate during the Burma Campaign

China: The Yunnan Front
General Wei Lihuang commands Y Force based in Yunnan Province, guarding the western route into China. Although his army does not begin with the potential to launch an offensive, this will change as the campaign proceeds and reinforcements arrive, opening up the opportunity of launching an attack to assist the advance of Stilwell's forces. This could put the Japanese under immense pressure, and if an advance is successful, Wei should aim to liberate Wanting so as to help facilitate the reopening of the Burma Road to China.

In 1944 some Chinese divisions were flown from China to northern India, and this is also a possibility here, so if desired, Stilwell can be reinforced in order to increase the possibility of an Allied victory.


General Wei Lihuang

The Importance of the Burma campaign
During the campaign, Major-General Tanaka encouraged the Japanese 33rd division with the words 'Now is the time to capture Imphal... on this one battle rests the fate of the Empire'.

The Japanese weren't the only ones to consider that their offensive had the potential for a great victory. Writing later, General Slim described how a Japanese conquest of Dimapur would have left China 'completely isolated' and forced 'into a separate peace', while India 'would fall, a glittering prize, into their hands'.

An Axis victory in this region would not have halted the US island hopping campaign in the Pacific, though it would have seriously impeded China's ability to wage war.

The failure of the Axis offensive into India was decisive in ending Japanese offensive hopes in this theater, while paving the way for the Allied offensive that completed the liberation of Burma in 1945. At the same time, as Slim recalled, it 'smashed for ever the legend of the invincibility of the Japanese Army'.

This campaign provides you with the opportunity to re-fight this epic and, for the Axis, potentially war winning campaign. Can you advance successfully into India, paving the way for the collapse of the Raj? Or will you lead a skilful Allied defence that stops the Axis advance in its tracks?

US, British and Chinese forces advance on Wanting

Recommended Further Reading

    Stillwell the Patriot by David Rooney
    Defeat to Victory by Bill Slim
    Japan's Last Bid for Victory by Robert Lyman
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