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Victory at Sea Atlantic - World War II Naval Warfare
Asid:
Take Command in Atlantic's Single Fleet Campaign, plus translations!
Mon, 12 August 2024
We are excited to announce a major update for Victory At Sea Atlantic, introducing something that has been mentioned by players since we launched into Early Access, a Single Fleet campaign!
Don't want to take charge of the whole Atlantic Theatre? Then command a Single Fleet.
With the single fleet campaign we wanted to make something that honoured the original Victory At Sea game. We hope you like it!
Plus we have now translated the game so you can now play in German, Spanish, French, Italian, Japanese, Portuguese, Russian, and Chinese. As this is our first round of translations, please let us know if we have done anything wrong, with so much to translate, we may have mistranslated a line or skipped something accidentally.
Gameplay:
• Added the single-fleet campaign mode.
• Added German, Spanish, French, Italian, Japanese, Portuguese, Russian, and Chinese localisation.
• Rebalanced the strength and accuracy of AA weapons.
• Increased gun accuracy at medium ranges, and reduced light/weather accuracy penalties for manually-targeted guns.
• Combats do not automatically end while live torpedoes are still in the water.
• Adjusted the torpedo tube counts of some submarine classes for historical accuracy.
• Adjusted the minimap zoom controls.
• Added a reframe button to centre the minimap between a focused enemy and the selected player unit.
• The selected ship's fired shells display on the minimap.
• Improved AI hunting behaviour when hostile ships and subs are not spotted in combat.
• Improved torpedo collision detection.
• Increased AI ships' torpedo avoidance.
• Flights within engagement range are included in combats.
• Reduced the chance of bomb payloads missing entirely in autoresolved air raids.
• AI fleets will keep capital ships escorted with ASW-capable ships.
• Clarified the autoresolve chance tooltip.
• Squadron members are not repositioned on splitting/merging squadrons in battle setup mode.
• The camera is centred directly on the target in combat.
• Static submersibles automatically start moving if manually steered.
• Depth charges can hit with reduced damage outside their main blast radius.
• Increased sonar detection chances on ships with engines off or in close proximity to an enemy submersible.
• Enemy submersibles start combat surfaced if they're already at critically-low oxygen or battery charge.
Bug fixes:
• Fixed a but where the minimap could show the wrong orientation in aircraft combats.
• The amphibious assault muster point UI displays correctly again.
• Fixed a bug where the fleet orders radial menu wouldn't show attack options for certain cruiser classes.
• Fixed camera rotation sometimes panning the minimap, or vice versa.
• Stopped the game entering a broken state on hitting escape during the cutscene at the end of combat.
• The Hunt-class turrets' description shows the correct number of guns.
Other:
• General visual engine improvements.
• Added a day/night cycle and music on the campaign map.
• Added and updated some tutorial videos.
• Moved the ship scrapping UI to the shipyard panel.
We greatly value your feedback and involvement. Share your experiences and suggestions to help make Victory At Sea Atlantic even better. Join the conversation on our Steam Community Page!
Prepare to embark on this new strategic Single Player journey! We can't wait for you to experience the thrilling new challenges of the Single Fleet Campaign.
Asid:
Instruction manuals for all supported languages
Fri, 16 August 2024
Hi everyone,
Just A quick announcement today. We have just uploaded Instruction manuals for all currently supported languages, as well as added to/updated the video tutorials in game.
Watch this space for further updates!
Asid:
Jump in and out of Combat view at will!
Mon, 4 November 2024
Get ready for an exciting new feature in Victory At Sea Atlantic - It's been a tough update to get working so we greatly value your feedback on this one. Press the M key and enter the combat view on any ship you select on the Campaign View!
Now you can check on that convoy at any time, or bear down on the enemy from just the right angle.
Gameplay:
? The M key may be used to toggle between the bridge and combat views when a fleet is selected.
? Increased the distance at which two fleets will initiate a battle.
? Increased submersible starting distance in combat.
? Increased enemy ships' detection bonus against player subs.
? Torpedoes are automatically spotted at extremely close range.
? Improved flight bombing AI when using reduced bombing payloads.
? Moved the Axis starting airfield to Cologne in new campaigns.
? Improved patrol behaviour of enemies in single-fleet mode.
Bug fixes:
? Prevented a case of an entirely submersible-vs-submersible combat starting.
? Fixed a bug where a normal campaign could not be started after starting a single-fleet campaign and returning to the menu.
UI:
? Added a display showing the total ammunition of a ship.
? Added colour-coding to the formation icons.
Visuals:
? Fixed an error with the Bearn-class carrier model.
? Flags rotate better according to the wind direction and the ship movement.
? Reduced fog density in clear weather.
We greatly value your feedback and involvement. Share your experiences and suggestions to help make Victory At Sea Atlantic even better. Join the conversation on our Steam Community Page!
Prepare to embark on this new journey!
Asid:
Victory At Sea Atlantic - Major Update: MOD Support & More! 0.41.0.3
Wed, March 26, 2025
Our latest major update has arrived in Victory At Sea Atlantic, introducing one of the most requested features: modding support!
This is the last of our big updates based on feedback so if you have anything else you want to add, small or large please let us know!
Alongside this, we?ve packed in numerous gameplay improvements, quality-of-life changes, and bug fixes to enhance your naval warfare experience.
Modding System Implemented
We?re thrilled to introduce the MOD system, allowing players to customize and expand Victory At Sea Atlantic like never before. Whether you want to tweak gameplay mechanics, add new content, or create entirely fresh experiences, this new system provides the tools to make it happen. We can't wait to see what the community creates!
We also have a request to make, if you are playing the game, please give us a review, good or bad, or good and bad! As long as it is constructive! We want feedback, it's the only way we can improve Atlantic!
Gameplay:
Implemented the modding system.
ASW bombers may be housed in level 1 airfields.
Increased the chances to detect a submersible as it launches a torpedo to 100%.
Added a compass to the game screen.
Added a weather report to the game screen.
The firing crosshair displays the range to the target position.
All ships show their current speed and bearing on a label.
Tooltips on damaged ship subsystems show their time to repair.
Adjusted the repair rate of ship subsystems.
Fleet AI better avoids hostile ports.
Airborne flights may be scrapped, giving no resources.
Visuals:
Added waves around shorelines in combat.
Ensured roads load in the correct place on the terrain.
Bug fixes:
Made sure the correct terrain loads in when raiding a port without landing craft.
Made sure the HMS Queen Elizabeth spawns in new campaigns.
Fixed a case of the tutorial getting stuck during the basic campaign tutorial.
Prevented new spotter aircraft being added to cruisers and battleships with ASW bomber payloads.
Aircraft bank in the correct direction when manually steering.
This update lays the foundation for even more improvements, and with modding now in the hands of the community, we?re excited to see how Victory At Sea Atlantic evolves! Let us know what you think, and as always, thank you for your continued support!
Thank you!
Asid:
Victory At Sea Atlantic Now Supports Steam Workshop!
Tue, 8 April 2025
The wait is over?Victory At Sea Atlantic now officially supports Steam Workshop, making it easier than ever to share and discover community-created content!
This major update opens the floodgates for modders, with new tools and expanded customization options. Whether you're tweaking factions, adding your own custom flags and icons, or giving your captains unique portraits, this is your chance to shape the battlefield your way.
Modding Features:
Full Steam Workshop integration.
Edit factions, including support for custom flags and faction icons.
Add custom captain portraits to give your fleet even more personality.
Important Note for Modders: Mods created in version 0.41.0.0 will now require both Factions.csv and Portraits.csv to function correctly.
Gameplay Updates:
Added the USS Alabama, a variant of the South Dakota-class battleship.
Added the HMS Repulse, a variant of the Renown-class battlecruiser.
Introduced the Junkers Ju 88, a dive/torpedo bomber.
Left-clicking the ocean in combat now issues a move order?giving you more precise control in the heat of battle.
Visual & Audio Enhancements:
Ship captain portraits have been added, bringing more life to your command staff.
Battle results are now displayed on their own dedicated screen after custom battles.
Several gunfire sounds have been updated for a more impactful naval experience.
We?re excited to see what the community will create with these new tools. Dive in, explore the Workshop, and let us know what you think on the forums!
Bug Fixes:
Fixed an issue where campaign updates could occur during scenario combats.
Resolved a bug where rapidly enabling/disabling mods could cause partial data loading.
See you on the high seas, Commander.
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