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Offline Asid

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Re: Ready Or Not (Elite SWAT Team)
« Reply #75 on: February 17, 2024, 12:36:20 AM »
Vol.68 - Ready or Not Development Briefing
Fri, 16 February 2024



2024 Roadmap


Attention Officers,

Thank you for joining us for the 68th edition of our biweekly development briefing, February 16th, 2024! We had a momentary pause between this one and our last edition.

This week we’re thrilled to bring you our public Ready or Not Roadmap for 2024, highlighting future milestone developments to the game! Although we’re unveiling this roadmap to solely cover 2024, we have many more plans that we’re charting further out.

Please do keep in mind that the content we’ll show and discuss as part of this roadmap is still subject to change. Game development is a fluid process, especially for a small indie team like us with this level of a project, so certain priorities and timelines may shift based on necessity.


Vol.68 Development Briefing summary points:

(not a changelog)

    Ongoing 1.0 bugfixing/patches for Winter 2024 with Hotfix #4 arriving shortly.
    Both DLC 1 and the 1.1 update are planned for Spring 2024.
        DLC 1, currently named "Home Invasion," will be free for Supporter Edition owners, as originally intended.
    DLC 2 is planned for Summer 2024.
    The 1.2 update is planned for Fall 2024.
    All of these DLCs are planned to come with free new weapons for the base game, one DLC-exclusive player outfit, and new maps.
    DLCs will also be accompanied by bugfixes for the base game.
    Updates 1.1 and 1.2 will include additions, improvements, and bugfixes to the game.


The 2024 RoN Public Roadmap:

As many of you may know, we have intentionally refrained from sharing public roadmaps in the past. Instead, we chose to operate on our own private internal roadmaps that were best suited for fluctuating development schedules during Early Access.

However, now that we’re past 1.0, we can speak more assuredly about public timelines and milestones.

This roadmap highlights the larger milestones on the horizon rather than projecting every possible patch that may occur.

We used due diligence to account for as many seen and unseen variables as we could in the creation process of this public roadmap, but keep in mind that things are still subject to change.

Without any further ado, here’s our graphic laying out the 2024 RoN public roadmap! :

(Image below: The 2024 RoN Roadmap.
Note: All DLCs come with free new weapons for the base game and one DLC-exclusive player outfit. *Disclaimer: All dates and names are subject to change)



As for Downloadable Content, our DLCs are both planned to be released with additional bugfixes to the core game, including the Roadmap footnote’s aforementioned free new weapons for everyone added to the base game. Each of these DLCs will also include additional new maps.

Meanwhile, the core purpose of updates 1.1 and 1.2 is to deliver further additions, improvements, and bugfixes to the game.

During Winter 2024
we've been focusing on delivering ongoing bugfixes and improvements for 1.0, with Hotfix #4 arriving shortly.

In Spring 2024
we aim to deliver both DLC 1 and the 1.1 update to the game. DLC 1 currently has the name "Home Invasion" and will be accompanied with bug fixes. This first DLC will be free for Supporter Edition owners of the game, as was originally intended.

Summer 2024
is the planned time for the launch of DLC 2, accompanied with bugfixes.

Last but not least, Ready or Not's 1.2 update with its additions, improvements, and bug fixes are slated for Fall 2024
.

We’ll share more specifics about the DLCs and these updates at later dates!



Conclusion

This 2024 RoN Roadmap brings with it four milestones: updates 1.1 and 1.2 as well as DLC 1 and 2. Although the nature of development means the names and timing of these milestones may not fully permanent, the roadmap provides a good outline for the game’s direction in 2024.

Thank you for taking this journey with us through 2024 and beyond!

This concludes our 68th development briefing. Be sure to tune in next time for more development news!


Make sure you follow Ready or Not on Steam here.
Our other links: Discord, X, YouTube, Instagram, Facebook.

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Offline Asid

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Re: Ready Or Not (Elite SWAT Team)
« Reply #76 on: March 07, 2024, 12:01:43 AM »
Ready or Not - Game Update 1.04
Tue, 5 March 2024




Build 42473

Find the latest improvements and bug fixes for Ready or Not Version 1.04.

If you have any further bug reports or feedback please visit the respective appropriate channels on our Official Ready or Not Discord (https://discord.gg/readyornot)


PSA: Unreal Engine 4-based games patch all of a game's files when installing a new update through Steam. If you see the game taking a long amount of time to update due to file size (relative to the initial update download size), this is why. For example, an update may be a 1gb download and then have to patch ~50gb of RoN's existing game files.

Bug Fixes:

-    Resolved crash primarily relevant to RTX 4000 series cards regarding issue with "DXGI_Error_Device_Hung"
-    Resolved inconsistencies with Commander Mode traits applying incorrectly


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Re: Ready Or Not (Elite SWAT Team)
« Reply #77 on: March 30, 2024, 11:23:25 PM »
Vol.71 - Ready or Not Development Briefing
Fri, 29 March 2024



Dynamic Dialogue

Attention Officers,

Thank you for joining us for the 71st edition of our development briefing, March 29th, 2024!

This week we’ll look at our new dynamic dialogue-related systems for AI which will give us more flexibility and nuance for storytelling, as well as showcase some of the recent work on our lip sync system.

These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, although they do not encompass everything that we’re working on at a given moment. Please keep in mind that everything in this development briefing is work in progress and subject to change.

Vol.71 Development Briefing Summary Points:
(not a changelog)

Dynamic Dialogue System
- Allows for easily creatable dialogue strings between multiple characters
- Intricate level of customization
- Complements existing reaction voice line system
- New dialogue being written and recorded

Lip Sync System
- Video showcase of the recent early implementation of our lip sync system


Read on....

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Offline Asid

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Re: Ready Or Not (Elite SWAT Team)
« Reply #78 on: April 13, 2024, 12:08:31 AM »
Vol. 72 - Ready or Not Development Briefing
Fri, April 12, 2024

"Home Invasion" Early Overview Discussion



Attention Officers,

Thank you for joining us for 72nd edition of our Ready or Not development briefing, April 12th, 2024!

Today we're doing an early overview discussion of how our first piece of Downloadable Content, “Home Invasion”, will work and as well as provide a bit of initial info regarding its contents.


We want to have an accessible approach to our paid DLC, release a free game update parallel to Home Invasion
to create a broader 'Home Invasion Release,' and expand upon our in-game narrative in a nuanced, impactful manner.


DLC content is just one component of our ongoing support for Ready or Not. We have many bugfixes and free content updates in the pipeline.

These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment.Please keep in mind that everything in this development briefing is work in progress and subject to change.


Vol. 72 Development Briefing Summary Points:
(not a changelog)


    - - DLC maps are available to be played at full quality by everyone in multiplayer matchmaking as long as their lobby host owns the DLC
- To be properly revealed at a later date for the Home Invasion DLC:
        3 new maps
        2 new weapons
- The Home Invasion mission narrative will provide continuity with the base game, yet also provide a nuanced experience that will take you away from the stark darkness of criminal ring activity to a much broader spectrum of disturbing grey.


An Accessible Approach to DLC

A core continuous sentiment from us at VOID is how we want to avoid splitting our multiplayer playerbase across DLC content. Our DLC content should therefore be as accessible as possible, regardless of whether someone owns the DLC.


For multiplayer, this means allowing DLC maps to be played in multiplayer matchmaking at full quality by anyone regardless of DLC ownership as long as the lobby's host owns the relevant DLC. Years ago previously in one of our Frequently Asked Questions there was speculation about having the free multiplayer version be lower resolution in some respect, but we have decided against that.

As previously mentioned in our Vol.68 briefing: we will release additional bugfixes for the base game during the same timeframe that DLC content is being released. Furthermore, all our planned DLC will come with free new base game weapons, a DLC-exclusive player outfit, and new maps. Last but not least, DLC 1 is of course free for Supporter Edition owners per our original plans.

Home Invasion in particular will come with 3 new maps following a new narrative premise and 2 new weapons.

We hope that by making the DLC weapons free and allowing easy free access to DLC maps via host in multiplayer you will all still be able to enjoy the effects of each DLC launch, regardless of whether you specifically own it.


Simultaneous Free Game Update

“Home Invasion” has become more than just a DLC release
, it is now going to be accompanied by a parallel free update
for the base game as well.

This means we’ll be adding some features and improvements aside from just bug fixes that should release as part of this broad “Home Invasion Release.” The feature list should consist primarily of Quality of Life improvements.

To provide some development context on how this is possible, our different departments are developing future releases at the same time as the Home Invasion Release— including new general content updates and DLC.

This process aims to expand our scope of active development beyond whatever immediate content is upcoming; making use of the natural development bandwidth that opens when projects are be passed from department to department. Our new Lead Producer who we’re welcoming on board will assist us greatly in coordinating these sorts of processes.

For an example in a nutshell:

Once the Level Design Team passes newly developed Home Invasion levels to the Art Team, the Level Design Team can begin partial work on other new levels in the time between any subsequent necessary Level Design-related changes to the Home Invasion levels.

Meanwhile as our Engineering Team (consisting of different programming specialties) and other departments wait for a level to reach them, they are already working on bugfixes, improvements, and additions in other areas and for future updates.


Nuanced Narrative Continuity

The criminal conspiracies in our existing mission narrative run deep and abhorrently dark. Although that is an unfortunate reality of Los Sueños, our Home Invasion narrative
will take you away from the stark darkness of those criminal rings to a much broader spectrum of disturbing grey.

In this new narrative a disaster strikes, and every day people are left to pick up the pieces or use them as a weapon of opportunity. Complicated interests and self-preservation are driving forces in this liminal space with people across walks of life seeking any means to an end.

We understand the emotional impact and reflection that existing missions like Ends of the Earth evoke with our players regarding their activities within the game world. The three new maps included in the Home Invasion DLC will carry that torch forward into the labyrinthine world that is Los Sueños.


Conclusion

Our intention with paid DLC, including Home Invasion, is to provide ongoing support for RoN that can benefit everyone regardless of whether they own the relevant DLC.

With a parallel free game update for the Home Invasion Release, 2 new weapons, and easy free multiplayer access to the 3 new DLC maps via lobby hosts we are showing examples of how we want to achieve our intentions.

The disturbing grey area of our Home Invasion narrative meanwhile represents our desire to branch out and evolve on our mission content.

This concludes our 72nd development briefing, thank you again for joining us. Be sure to fall in next time for more development news!



Follow Ready or Not on Steam here.
Our other links: Discord, X, YouTube, Instagram, Facebook.

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