The game recreates the Taïping Rebellion (1851-64), the deadliest Chinese civil war, costing the lives of millions. Play the Taïping rebels and their allies, fighting to create their own state, or be the Qing Emperor and crush the revolt and its foreign devils allies before it topples your dynasty.Home page Steam View Quick referencel Single-player, Shared/Split Screen PvP, Remote Play Together, PBEMUnits scale: regiments and brigades.
Time scale: 1 turn = 1 month.
Map scale: 1 region = 100 km².
SGS Taipings - Steam TrailerAboutTAIPINGS
The game recreates the Taïping Rebellion of 1851-1864. it was one of the deadliest and most horrific civil war in China, costing the lives of millions. Play the Taïping rebels and their allies, fighting to create their own state, or be the Qing Emperor and crush the revolt and its foreign devils allies before it topples your dynasty.
Between 1851 and 1864, China was engulfed in its most horrific – and deadly – civil war, the Taïping Rebellion, that cost the lives of millions of Chinese. In this game, you will play the rebellious troops of the ‘Heavenly Kingdom’ (a.k.a. the Taïping) and their other allies like the Nien bandits, against the Qing dynasty. Other rebellions and Foreign powers intervention will play a nuisance role on both sides.

Scenario durations last from 8 turns (for the smaller ones) to over 164 turns (the 13 years grand campaign), each representing a period of one month between April 1851 and December 1864.
One player represents the Taïpings rebels and its allies, the other the Qing Empire various forces. Both have land and naval units under their command and can play some diplomatic game with foreign powers.
• The Taiping goal is to establish a viable state and a strong army in the heart of China, and once they have gathered forces and encouraged other rebellions, crush the Qings before they have realized the danger. Use help from all sources to achieve surprise and success. Speed is of importance here, but leadership problems and internal feuds may be a real danger in the long run.
• The Qings are unprepared for the rebellion and consider it a minor incident in remote areas of their huge empire. They must take conscience of the stakes as quickly as possible, before the enemy becomes too powerful and unstoppable. Troops are weak and spread out, leadership bad. Training of new forces, purchasing better weapons and hiring the right leaders is required, but this can only come when the Emperor realizes the situation (via the Qing’s Imperial Concern index).
Be careful, on both sides, of the Foreign devils (French and British forces), as they are for now neutral, but may well be, at some point, become a fearless foe or an opportunistic ally as they will attack the Empire or turn against the Taïpings. Diplomacy will them will play a crucial role.

The map covers most of China, and some nearby areas, divided in regions and provinces. Terrains include ricefields, clear land, hills, mountains and highlands, desert and major rivers, as well as coastal or oceanic waters. There are hundreds of minor or major cities spread over the playable part of the map, as well as a special display where diplomacy is handled. The game’s time scale is one turn for each month of real time.

Weather and climate will play a large role in the game, as winter, floods, rains and drought are modelled through a visual change in the map features.

The players on each side will have access to dozens of different units types (regimental size), such as levies, militias, Chinese or Manchu Banners, cavalry, bandits, triads, Foreign infantry or sailors, old cannons, modern artillery, transport junks and warships, as well as many other types of garrison or supply units. All those troops and ships will cost precious income to build, and some will require training to evolve into more efficient models.

In this game, thanks to the new economic system added to the SGS engine, you will also receive income from key cities and regions, with which you can maintain and expand your armies and fleets. Major income sources will come from the cities and ports you control, as well as the rich agricultural lands. But you will need to be wary of corruption, imperial spending and other sources of waste of your precious resources.
The game's event and cards, more than 200 of them, allow full replayability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.
Estimated Playtime: from 1h00 to many hours...
Favored Side: None.
Hardest to Play: Qings.
What is the Strategy Game Studio (SGS)The Strategy Game Studio (SGS) has been founded by Philippe THIBAUT (see bio below) and other veteran wargame players and designers. They have acquired a license to the source code of a digital game named Wars Across the World (WAW) which gave them access to most base functions for a strategic and operational (not tactical) wargame engine. Most key aspects of that engine were extensively and widely modified, as well as a great number of graphics and UI elements.
The goal is to create a generic but flexible tool, complete with code and game editor, to allow the design and production of games, with a focus on the history years from 1850 and later.
The first game made with the engine, to try the ideas and concept with a real subject, is called Winter War, and covers the Soviet-Finnish war of 1939-1940. Two other World War 2 games are in the production pipeline (see The Games) and other titles on previous (or later) moments of history are in the plans.
Each game will come as a separate product, because it has its own map, different scenarios and a large enough content to be a complete standalone product.
Philippe THIBAUT is the well known designer of the famous boardgame EUROPA UNIVERSALIS and many other board and digital games (including the Ageod games).